Showing Posts For Cogbyrn.7283:

Warrior Hammer vs. Ele Hammer

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

It isn’t flashy with lightning or pops or buzzes or whatever,

Completely irrelevant at all to the point the OP brought up…

/sigh

You’re right. I got lost in the ridiculousness of this thread, probably because it seems petty to begin with.

Carry on trying to convince each other, I’m going to go eat.

EDIT – Back from eating, and realized my post was probably a bit on the harsh side. However, I took another long look at the OP, didn’t care about the auto-attack differences, then was unimpressed by the Lightning Hammer’s lack of synergy (http://wiki.guildwars2.com/wiki/Lightning_Hammer).

So the coefficients are a bit higher. I disagree that it has more utility, and higher coefficients don’t necessarily translate to more damage output.

In short, I disagree that the Warrior Hammer is worse. Even if it was worse, why does that matter again? I can’t decide if this is a balance discussion or not.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

(edited by Cogbyrn.7283)

Warrior Hammer vs. Ele Hammer

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

I’m struggling with this comparison because I love how the Warrior Hammer feels. I’ve been using it for weeks, and can’t get enough. It isn’t flashy with lightning or pops or buzzes or whatever, but it thunders around. It stuns in a large AoE. It knocks people back. It snares multiple people.

I would take it over the Ele Hammer every single day of the week.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

WvW...for those of us that aren't into PvE

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

I think a lot of people look back at <INSERT NOSTALGIA-FILLED GAME EXPERIENCE HERE> with rose colored glasses.

Rose-colored glasses will always plague new releases. Always and forever.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Is recoloring enemy armor necessary in WvW?

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

I mean the thing where if you’re fighting a server, and they’re blue on the map, it recolors their armor so that it’s blue, or green if they’re green and red if they’re red.

Vanity is part of the game IMO and I’m disappointed that the enemy can’t see my fabulous dye job. I paid good money for those dyes. I’m not sure that recoloring the armor adds much – it’s not like I’m confused who I’m fighting or anything, they have red names above their heads and red = kill. Typically people don’t refer to enemy server by color either, they refer to them by name.

I would rather the recoloring weren’t there personally.

This adds an advantage to you.

This allows you to visually differentiate the two teams from one another (If they are fighting in the same direct space) and to see which team the person is from afar. (Too far for names to show up)

I don’t see why people want to do this to look better to the other teams rather than perform better.

I have no idea why I didn’t think of this, but it makes sense. Perhaps, then they could just make it an option to turn on world-coloring, if it’s deemed that necessary at all.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

11/16 - TC, FA & YB

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

We (those of us leading) didn’t want FA to have SM. When it became clear that the position was untenable, focusing FA to prevent them from taking it while YB moved in from the north allowed you folks to get the cap.

It’s the same reason I /pointed 10 times from the south wall to a few YB 5min later, to make sure you all saw FA’s cats and wiped them – we were on our way to do it for you had you not paid attention.

And if you saw a lone female TC on the walls of outer SM when FA burst through again – once more, that was me reporting on the situation to make sure FA wouldn’t take SM. Were they ever in a position to do so, we would have wiped them for you. We didn’t need to, because YB put up some great defense, and eventually your wall upgrade kicked in.

Also, I’m not saying we’re the sole reason you took and held SM. I’m just saying we ‘wanted’ you to have it, and keep it, and were working to ensure that after you claimed it from us. Why? Because FA is much closer in points value, and we don’t want them getting any more than they already have

Great night, great fights. Well done to all servers. FA, one day the people who sit at SM all the time are going to learn to check that southern wall. One day. I was the engineer who kept running up to solo your catapults (sloooowly) and repair the walls. Good times.

Some strong leadership and good organisation tonight on TC’s part in EB – well done to all involved.

~Nyari Cil, Queen.

So I will take this as an open acknowledgement that there is an alliance between the leaders of TC and Yaks? One server or leaders of a server more specifically helping the other get or keep a point, is that not the definition of metagaming?

As has already been pointed out, you misunderstand. It’s a strategic move to mitigate you losses by allowing the world that is currently a lesser threat to acquire an objective that is guaranteed to be lost to your world.

Don’t let your emotions get in the way of sound tactical reasoning.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Downed timer adjusted:

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

15 seconds is better than 20 seconds. I am new to Guild Wars and this is a very unique feature. One of the things I despise most in PvP games especially FPS is that you have to wait a year to get back in the fight. With Maps of varying sizes this causes added frustration. Thanks ANet for listening to your customers. Now get back to programming new PvP content!

Another potential thought: make this a configurable option for custom arenas. That way, if people have public servers, they can drop the rez timer down low (0-5 seconds) to allow people to leap back into the fray, more death-match style. Heck, if you allowed configurable point systems as well, you could almost make a deathmatch server by ratcheting up kill points, and nullifying cap points. The only bummer would be a static spawn point .

At the very least, allowing this to be tweaked would provide the competitive scene with a standard, while allowing pubs to play how they want to play (long or short timers).

Also, an exponential rez timer reduction is a good idea to help mitigate differences in stomp times. It’s an interesting idea, regardless.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Downed timer adjusted:

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

A timer that starts when a player first goes down sounds good on paper, but doesn’t that give an additional unfair advantage to those classes that have much better initial stomp avoidance than others? Effective Res Timers for the various classes may need to be looked at more closely in a system like this, which is of course not necessarily a bad thing (even if they remain unbalanced it isn’t necessarily bad, just a consideration).

EDIT – I also wanted to add that it always seemed like being savvy of the current game time and when you stomp someone to maximize their rez timer felt like a skill-based mechanic in PvP. If you could maximize it, you would reap appropriate benefits, and it wasn’t something that came naturally. I’d be concerned about removing too many of such mechanics, as they add the type of spice that allows a top-tier player to really shine over the public, increasing the potential skill ceiling that much more.

Not that static waves are the best solution, just another thing to potentially consider.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

(edited by Cogbyrn.7283)

Is recoloring enemy armor necessary in WvW?

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

I’d rather the RGB dye-washes not exist either, but I would sacrifice other worlds seeing my dye job if it meant that it saved substantially on bandwidth.

I’m not saying it would, but it’s a possibility that comes to mind in the midst of all the concerns about lag and culling.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Ask not what your developer can do for you...

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Gw2 needs a wvw type map but more focused on small scale pvp with attractive rewards to gather, badges for killing people, and even world bosses where guilds should bring a pvp squad to cover the pve guys while they kill it.

You haven’t thought this one through, and not thinking ideas completely through is what leads so often to the community making completely unreasonable suggestions that ANet would do better to ignore.

The problem is that when ANet ignores them, the community gets indignant, like they aren’t being heard. “You don’t agree, so you clearly aren’t listening” is a very childish stance to take and happens to be all to prevalent around here.

If you want small-scale PvP, you want the sPvP maps. There’s no way they can build some WvWvW scenario that’s going to reward small-scale. What is one good idea that wouldn’t lead to large zergs romping around a map? Do you restrict the number of players allowed in? Then you just get huge queues. To alleviate queues, you need to make more instances, but then it’s just some weird middle ground between WvW numbers and sPvP, and you’d still have people zerging around. Even if you had loads of objectives sitting around a map, people would tackle them together in a train, and others would complain about zergs. Hell, people complain about zerging in an 8v8.

If you want to be a small group that kills people waiting for dungeons, then I can’t empathize with you or your opinions. PvPing against people who don’t want to PvP or aren’t geared/specced to PvP holds absolutely no interest to me.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior Hammer vs. Ele Hammer

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

Can we compare Fiery Greatsword to Warrior Greatsword next? Then can we do the axe and the longbow?

Also, I don’t think the lightning hammer has Earthshaker, which means I don’t care about it.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Just for you to know...WvsWvsW is NOT PvP

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

And this is what the sPvP sub-forum has come to. Bickering over preferred method of PvP based entirely on opinion.

If players are fighting players, it’s PvP. The only difference is in the details.

And no, your opinion on an objective fact doesn’t matter.

Also no, they shouldn’t strictly balance for WvWvW, just make sure nothing is breaking it (very few things can).

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Ask not what your developer can do for you...

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

I’ve advocated this idea before, and I fully support it in every regard. I also agree that custom servers will help very much in this regard.

I wouldn’t be surprised if a custom league became much more prevalent as the de facto competitive sPvP over the built-in tournament system.

That is, if players can accept that they have the potential to grab their own fun by the marbles.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior Bugs Thread (needs new maintainer)

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

Short version of the Fast Hands bug (please feel free to touch up as necessary):

The first weapon swap with Fast Hands while in combat will be 10 seconds, and subsequent Fast Hands swaps will be 5 seconds. If any of those subsequent swaps occur out of combat, it is still 5 seconds (when it should be .5), and the next weapon swap in combat is 10 seconds.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior changes in 15th Nov patch.

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

Fast hands only is broken on the very first swap after you turn it on our load a map. After that it works. Fixing that first time bug is extraordinarily difficult, but we think it is worth it to keep the trait.

Jon Peters, here’s what’s happening:
-you get in combat
-swap in combat
-10 sec cd (bug)
-from this point, if you DON’T get out of combat, swap cd is 5 sec as intended.
-HOWEVER, scenario 2: you get out of combat
-swap out of combat
-5 sec cd (bug)
-get in combat
-swap in combat
-back to 10 sec cd (bug)

I hope this will help fixing the bug.

This is entirely correct. More formally:

The first weapon swap with Fast Hands while in combat will be 10 seconds, and subsequent Fast Hands swaps will be 5 seconds. If any of those subsequent swaps occur out of combat, it is still 5 seconds, and the next weapon swap in combat is 10 seconds.

This is extremely easy to replicate and has been enumerated on these forums multiple times. I thought this was common knowledge, but it seems like only 1 or 2 other people knew what the issue even was.

I’m going to carry this detail over to the Warrior Bug thread. I hope someone at ANet reads it sometime, because seeing that post was a pretty substantial bummer. There are times, especially in WvWvW, where I need to switch over to my Hammer for initiation, but I can’t because I know it’ll reset my cooldown to 10 seconds in-combat and I need to be able to swap back to GS within 5 seconds in order to maximize my potential to survive a deep dive. This happens regularly, and pulling a random mob to set my next fight up is slowly building general irritation.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Small update

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

If (requestedTransferServerPopulation > currentServerPopulation) {
transferStatus = “Denied”;
} else {
transferStatus = “Approved”;
}

There I fixed it.

The best part about this post is that I bet you think it’s actually that easy.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Cogbyrn.7283

Cogbyrn.7283

Directly from the blog post:

New Ascended Gear & Infusions
Introducing Ascended items, artifacts of great power that can be improved by a special new type of upgrade called Infusions, which can be found in dungeons. Look for more information about Ascended gear soon!

Ascended ITEMS with Infusion slots. These are whole new gear pieces people, NOT a new tier of armor. kitten the new dungeon deals with “fractals” that get harder the more you go in. Anyone think that maybe, just maybe, these new “ascended Items” are just gear pieces made for this particular dungeon (and likely for similar future dungeons), where you might have to upgrade your “infusions” based on certain fractals?

That actually sounds pretty cool. It’s basically a form of progression that isn’t necessary, but gives a reason to keep re-doing this dungeon.

Want to complete the dungeon once?
Cool, you can. You don’t need Ascended gear or Infusions to do it. You finished, have fun.

Want to run it multiple times and challenge yourself with higher difficulty each time?
Cool, go for it. Make sure you have your Ascended item and the proper Infusion.

This literally helps both sides of this coin. If you like to grind and like to max stats, you can grind the fractals till they become so difficult you start to bleed from the ears, and you can min-max on the infusions to your hearts content. If you just like to experience content once or twice you can run this dungeon a few times do that and you’ll have no issues with it.

I’m quoting this post again on account of its excellent analysis. He could be wrong, but Souldonkey wins the award for the best interpretation of what could be.

I’ll be interested to see the blog post.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Cogbyrn.7283

Cogbyrn.7283

I’m almost always all for being patient, waiting for official responses, not over-reacting, etc. However, the moderator in this thread seemed to be asking specifically for feedback on the interpretations that had already started to permeate this thread, so I think this is a good opportunity to share opinions on all interpretations, including:

  • Actual stat gains that are universal (influence PvE and PvP power)
  • Stat gains that only influence PvE/dungeon progression
  • GW1-style Ascension that protects against a mechanic and offers up a PvE gating mechanism.
  • Anything else I missed.

Yes, people are flipping out in some cases, but if anything, that just demonstrates how vehemently people are against any sort of power creep/gear treadmill. I’m also personally against a gear treadmill of any kind, because even if it’s minimal, it’s a slippery slope. As people have mentioned, the reason some of us have invested in this game was because we could hit that gear cap and no longer worry that Johnny Collegegoer has infinite hours to grind up the best loot and have a very substantial advantage. Every time I log in, I’m relieved that I don’t have to worry about gear, and it makes all of the experiences that much more enjoyable.

Sure, a small stat creep wouldn’t be that bad, but if it’s that small, what is it doing in the game in the first place? If they are creating gear with incremental advances in order to tackle more challenges, how will a game like Guild Wars that rewards movement/positioning/dodge timings, and therefore has to compensate by upping mob damage, use incremental stat increases to give players “just enough” edge to make it feel like something they need to really progress?

It really feels like they would have to go with substantial changes, and if they are substantial, they’ll have to be along the lines of “X% reduced/increased damage from/to a type of mob”. If it comes to that, I’d defer to PvEers on how much they want gating mechanics, as I’m a WvWvWer.

At the end of the day though, it feels like the game design won’t work well with small power changes above exotics, so I’m curious what the official word will be.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

GW2 PVP Feedback [Merged Topics]

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

So if having thin skin has nothing to do with it, after all dota 2 and LoL work just fine, whats wrong with GW2?

Perhaps because everyone always blames each other for losing, even if everyone in the game is absolutely terrible. Even if half the people in the game are terrible and half are pretty good. Even if 3 people on the team are on their 10th game and the other 2 are professionals in disguise.

It’s easy to come back to a game where you think the fault lies with the players.

You also missed the part where I said GW2 needs loads of work, but that’s to be expected.

At any rate, this thread has become a Pitchfork Brotherhood, so any potential for actual discussion is completely out the window. Not that any actual discussion happens on this sub-forum anyway. It’s mostly “I agree” or “you’re an idiot”.

Enjoy patting each other on the back.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

GW2 PVP Feedback [Merged Topics]

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Seriously? You think having the first thing a new player does in structured be completely different than what they do in tournaments is a good thing? My post isn’t an exaggeration at all. That’s literally what happens every time a person tries structured pvp for the first time. Why do you think there are so few people doing structured. It sucks.

Also what’s with the thin skin remark? People aren’t idiots and don’t want to waste their time being frustrated with a broken system and you say they have thin skin?

The thin skin remark was because no one can tolerate losing anymore, and instead of trying to figure out how to beat what’s killing them, many just come to the forums and complain about imbalance.

To me, that’s a huge problem ANet can’t even begin to fix.

Yes, GW2 needs a lot of work in all kinds of departments. More streaming content, availability of third-party tournaments, spectator mode, additional game modes so casual players can have fun in a non-competitive environment, more in-game browsing features for competitive play, bug fixes, balance tweaks, etc. etc. etc. I think they underestimated how much sPvP would be crutched on as the sole mode of play for many PvPers, and I think they have a long road ahead.

However, you’re kidding yourself if you think a frustrating barrier of entry is some new concept. One can learn from basically any situation if one opens his eyes and has the desire to actually improve.

Anyway, please draw up something similar for DotA/SC2. I’d be interested to hear what you think new players to those games go through. Is it something like:

New player joins game.
Finds all sorts of helpful input.
Feels competitive.
Has all intense games with no cheese.
Learns a lot from every game after long post-game conversations.
Gets really involved in the community.
Loves the game forever.

Just wondering.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

GW2 PVP Feedback [Merged Topics]

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Hi I’m new to GW2 and I’m looking forward to competitive PVP.

hot joins
gets zerged
learns nothing

OK I’ve been playing for awhile and I think I’m ready for tournaments

joins free tourney
has no idea what is going on, has never played 5v5, is basically useless
gets crushed by premades

Looks like I need a dedicated team to play this game competitively

tries to find a team
only like 4 people in mists and 2 are AFK

Welp, that wasn’t fun sorry guys

logs ofkittenuninstalls

This exaggeration could be used for basically every game forever. Imagine your first 5 hot-join games of DotA, or Starcraft II. Tell me what you learn when you get 4-gated, 6-pooled, or team-stomped by a DotA pre-made.

If you’re going to play a PvP game, you need to accept losing and analyze the situation in order to get better. In fact, when you get stomped, if you’re paying attention, you can learn more quickly what works best and start moving towards playing with/against it.

I get that it’s discouraging, but why do PvPers have such thin skins these days?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Harmlessly optimistic speculation and predictions

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Refreshing thread.

I’d like to let it be known that I plan on doing mainly WvWvW, with some PvE. I also plan on following the competitive PvP scene closely, and dabbling every once in a while in sPvP. If I could have a little window up showing a competitive match while I man a trebuchet, or farm mats, or grind events, that would be impossibly awesome.

Don’t assume that people who don’t sPvP aren’t interested in following sPvP. I hated playing 1v1 SC2, but loved watching the competitive scene, at least for a while.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

GW2 PVP Feedback [Merged Topics]

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

I hope you’re being overly dramatic for comedic effect, because there’s no other explanation as to why someone could say “5 pages of profession patch notes” and have it be interpreted as “No Elementalist changes”.

Not to mention the part of the post that said mesmers saw the fewest number of changes…

Perhaps Mesmers had negative changes, where some of the recent changes have been reverted, allowing Elementalists to still have 0.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

GW2 PVP Feedback [Merged Topics]

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

According to Jon Peters in the mists a few hours ago:

- The profession part of the upcoming patch notes is roughly 5 pages long.
- ~16 bullet points for rangers.
- ~30 bullet points for engis.

But nothing for Ele’s <sigh>

I hope you’re being overly dramatic for comedic effect, because there’s no other explanation as to why someone could say “5 pages of profession patch notes” and have it be interpreted as “No Elementalist changes”.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

GW2 PVP Feedback [Merged Topics]

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

So basically, it is a small part of the functionality that GvG had in GW1 except we have to pay for it?

Is there a demand for this sort of thing atm? You can get into the “top 100” in terms of Qualifying points by winning a single tournament (at least as of yesterday). Tbh, this doesn’t seem to be a healthy competitive scene. Likewise, paid tourneys are deserted compared to free tourneys. There doesn’t seem to be a healthy competitive scene, nor does there seem to be much interest in one.

It seems to me that they’re pushing eSport features hard while tpvp isn’t anywhere near that level of competition atm. Look at GW1, which btw wasn’t the ideal model for an esport. Huge swathes of the player base begged for an observer mode for GvG, and there was much rejoicing when they got it. GW1 had a competitive scene before the esport infrastructure was in place. Gw2 is putting the esport infrastructure in place before it has anything remotely close to the interest expressed in gw1 to say nothing of real esport scenes like SC2 or dota.

I guess my point is this: wouldn’t it be better to fix your core gameplay for all users rather than push a feature that no one except maybe 5 or so dedicated teams would use? That’s the way it was done in gw1 and in dota and it worked pretty well (both set up solid gameplay before adding esport features).

I don’t know all of the ways you could configure your GvG experience, and I don’t know all of the ways you will be able to configure a custom arena. Until they release official details, I’ll wait to judge features.

Those details include the payment plan, which already seems to be some outrageous sum of money by the way people make mention of it. Most MMOs make you pay $15/month to play the game at all. Let’s also remember that most transactions in-game cost Gems, which you can obtain via in-game gold or out-game dollars. If you establish a fun group that likes to jump in and play with other people they know (think FPS servers), accepting donations for the maintenance of that server is not unheard of. For those people who play the game, the fact that it can be in-game currency is extra goodness.

To say only 5 or so dedicated teams would use custom arenas is non-contributive hyperbole at best. It sounds like you’re exaggerating to justify your own wants, and that doesn’t help the conversation move forward. “Huge swathes” of GW1 players demanded a spectator mode, but 25 people in GW2 would use custom arenas. These forums are absolutely atrocious at exaggerating numbers for dramatic effect, and it never helps anyone get anywhere with anything.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

GW2 PVP Feedback [Merged Topics]

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Can someone explain what exactly the benefit of custom arenas would be (for the players)?

A third-party cannot hold a tournament in GW2 right now because the only way to get at competitive, organized, controlled 5v5 is in a Tournament. In order to accommodate the ability for these outside groups to use the game in a competitive manner, they need a way to set up their own server that plays by their own rules with their own monitoring.

Additionally, when you have private servers, teams can perform much more controlled and organized practices against themselves and other professional teams for scrims.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

GW2 PVP Feedback [Merged Topics]

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Posted by: Cogbyrn.7283

Cogbyrn.7283

No, theres nothing more important to fix Premades vs Pugs problem. Even your custom arena(server), well, i guess this one is the most important for Anet, cuz youre going to make money out of it. But yeah, premades vs pugs is actually one of the most important thing to fix.

You’re welcome to your opinion, but you’re in no position to tell anyone else what is or is not most important. You can just say you think this is the most important and provide the appropriate support for why.

Anyway, he apologized, which I appreciated. I think it would be healthy for the casual scene to match up non-teams with non-teams and vice-versa, but I can understand why they aren’t dedicating resources to it yet.

Either way, no matter what they prioritized, someone somewhere will create a thread like this stating that the game will die without a shift in priorities. The best you can hope for is to provide adequate supporting arguments to hopefully sway some minds and bump the priorities for what you want done.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

And people from FA that “claim” you have outmanned buff might want to go find out how it is suppose to work. So unles ET server is hiding a big zerg well there is no way you should have outmanned buff in a BG.

OMG GUISE DIS HUEEG YURO TRANSFERS SO UNFAIR GETTING NIGHTCAPPED

Your use of MS Paint pleases me.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

GW2 PVP Feedback [Merged Topics]

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

How long are people willing to wait if they split queues into full pre-mades and non-full (you can’t only have single/duo queues, it will be 1 player through 4 players or 5 players)? How long do you already wait?

Also, if people are holding Jon to a certain level of professionalism, it’s only fair to hold everyone else to the same. He’s wrong via misinterpretation (and I think he should apologize, but that’s just how I handle things), but getting your jollies off of “calling the ANet guy out” doesn’t help the conversation, either.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

WvW Turtling - Intended or Not?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Since defenders from this strategy never posted a video from inside, here it is:

Massive skill and organization requiered, quite amazing!

Still waiting for my opportunity to dive onto one of those stacks.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Nerf or Buff is not what PVP needs

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I’ve disagreed with Daays in the past, but it’s really disappointing to see him make very logical arguments, only to see the responses wax emotional and dodge the problems he proposed would arise should substantial burst nerfs take place.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

It’s too bad we can’t get a graph of WvWvW participation per world per hour over the course of the week. I guarantee that sort of information is available somewhere, and I’d pay money to get my mitts on it. I bet they could even break it down by regional representation.

Ah well. Hopefully we see some more good fights the next few days.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Awesome fights in Yak’s BL tonight. Constant fighting everywhere forever, and I couldn’t have been happier. I even caught sight of some ET back-capping our supplies while we were trying to take the Bay, those sneaky devils.

I have no idea who was out there, but thanks for the fun.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

My take on warriors thus far

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

I actually believe that the more videos that exist demonstrating various weapons/weapon combinations succeeding in various PvP situations, the better. I can’t always play on my desktop (no way the laptop could stream the sort of thing I’d like to show), but I’ll also try to get something out sometime soon. Busy weekend → 4-day vacation → another busy weekend → Thanksgiving week could be troublesome, but I’ll see what I can do.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

My take on warriors thus far

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

…Why the aggression? Jeebus.

People just don’t understand that Mace is inherently more viable than Hammer in PvP, seriously I’m about to post stun-lock combos in tPvP just to get my message regarding the imbalance between Mace and Hammer.

Do it. Then afterwards, I’ll comment that not everyone cares about playing tPvP and explain how amazing the Hammer is in WvWvW. Then you’ll talk about how WvWvW is just a bunch of zergs and all fights are determined by level/gear and that it means nothing. Then I’ll laugh.

You’re first.

Wait so… you Hammer in a group of 10 people and expect to live through it? Seriously? There are BETTER ways of doing that in WvW, just that Hammer won’t cut it because the moment you stun a group of people YOU CAN NOT trade hits because of the lack of DPS. Tell me what kind of big plays can you do with a Hammer in WvW?

I’ve gotten away with a lot of things in WvWvW that should have killed me. However, you’re side-tracking from the order of operations:

You’re first.

We’re in the process of analyzing Mace vs. Hammer for the sake of taking Hammer analysis further, since we determined Hammer isn’t necessarily for the damage (since the OP mentioned damage is lacking; though it was noted a substantial damage increase can be obtained through the Merciless Hammer trait on the Defense line).

You’re going to post videos that appropriately demonstrate the power of the Mace, and I’m going to try to capture WvWvW Hammer action on-stream.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

My take on warriors thus far

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

…Why the aggression? Jeebus.

People just don’t understand that Mace is inherently more viable than Hammer in PvP, seriously I’m about to post stun-lock combos in tPvP just to get my message regarding the imbalance between Mace and Hammer.

Do it. Then afterwards, I’ll comment that not everyone cares about playing tPvP and explain how amazing the Hammer is in WvWvW. Then you’ll talk about how WvWvW is just a bunch of zergs and all fights are determined by level/gear and that it means nothing. Then I’ll laugh.

You’re first.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Bladetrail huge damage BUG - all info how to replicate it

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I just tested on a line of Heavy Golems (Hammer viability), and without Berserker’s Power, I couldn’t get it to increase in damage. With only Berserker’s Power, I did see growth. Refunded traits while in combat after having Berserker’s Power, and lost the growth.

I at least think the OP’s onto something, though it could be more complex.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Your Keyboard and Mouse Setups

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

I use a 5-button mouse (left, middle, right, two thumb) Logitech and a standard keyboard. Bindings are the following:

M3 (Burst)

M5, 2, 3, 4, 5, q, r, f, v, g (reading across the skill bar)

t – switches weaps, alt – dodges

1 and z are two other profession keys for when I played a Guardian, but since Warrior only has the one, Middle Click takes priority there for easy access.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

Joiry, I’m not talking about highlighting legitimate influential Oceanic disparities. If two servers are evenly matched in population and ability during primetime, while one server has an overwhelming Oceanic advantage, then the match goes to the server with the overwhelming Oceanic advantage (unless post-Oceanic pre-Primetime is huge for the other server, which I don’t think happens nearly as much). That’s just WvWvW. In fact, it shouldn’t even need to be said, because anyone with a rational head on his/her shoulders will understand how much the score means with such a disparity.

The whiners I was talking about are those saying winning servers are only winning because they are zergs. It’s disrespectful, misinformed, and does not represent the mentality of the world’s rational population.

I understand your particular frustration when it comes to ranking our world; however, it also doesn’t help when ET is on an unfortunate decline and has no real presence. That isn’t to say there aren’t skilled players over there as well, but there’s only so much you can do when you’re population handicapped to that degree.

Overall, it really needs to be about the joy of the fight when it comes to WvWvW. Perhaps they’ll add more incentives at some point, but I join up in order to get into enjoyable skirmishes. Luckily, those still happen frequently enough, even with an unbalanced score.

Also, I really want to fight one of these invincible Elementalists now.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior Bugs Thread (needs new maintainer)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Recently against underwater mobs, while in the middle of DPSing with a spear, I’ll get “Invulnerable” messages. If I’m alone, the mob resets, several seconds pass, and then I can hit it again. I unfortunately have no idea right now as to what is causing it, but I do know it doesn’t have anything to do with me pushing the mob through a rock or anything, as it has happened in the middle of open water.

Has anyone else experienced this? It’s been a recent occurrence, and might have something to do with Tsunami Slash.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I hope people don’t assume that FA is represented by a vocal/whining minority. It’s like saying all of Yak’s doesn’t understand Thief mechanics because one guy complained about a C&D Thief defending a point for a large number of minutes against their large zerg.

MMO players being bad sports about losing is old hat. A large number of us are busy not being bad sports and having fun out on the field.

Which is where I’ll be.

Right now.

Fort Aspenwood, ho!

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

New PvP content (Nov 1st interview with Colin Johansen)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

1. I personally think the custom arenas are their next big must-have for the truly competitive edge. Being able to organize actual practices against comps and really train with a purpose (experimentation, emphasis on practicing strats outside of the public eye, etc.) should take the competitive scene in a good direction. I can appreciate why ladders/rankings are nice, but I can’t remember the last time the competitive community for an e-sport cared about what the ladder rank was. Also, custom arenas should give third-parties a conduit for holding tournaments, which should spice up the scene.

2. Also, I think class bugs at this point are almost the elephant in the room. Each class has threads dedicated to the laundry list of little things that need to be taken care of, and it really hasn’t seemed like progress is being made towards them recently. Of course everything will be triaged, but speaking from a Warrior class perspective, I’m not sure more than one or two have been addressed in weeks. Many aren’t major, but things like the Fast Hands warrior trait has actually gotten me killed sometimes, and becomes slightly more and more frustrating as time passes. It’s unnecessary frustration that just weighs on the player base.

3. New modes would probably do a good job at reinvigorating the structured PvP scene as well, from casual to competitive. Just having something new to do and explore will put fresh blood in the scene, and hopefully more people stick to it since they can have a preferred mode and enjoy the game.

I personally don’t involve myself in sPvP all that much these days, but I am extremely interested in the scene. I’ll be curious to see what they do moving forward.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warriors are Rooted...

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Posted by: Cogbyrn.7283

Cogbyrn.7283

How could you ever consider Hammer Shock a gap closer? It’s a snare, and a cone-effect at that. Even if you’re rooted for the animation, the enemy is still snared.

Also, why should Hammer have two gap closers? As a GS/Hammer Warrior who uses Bull’s Charge (but no Frenzy), I effectively have 4, and two snares.

If you’re embarrassed that your abilities are being dodged, try using them differently. Odds are, you’re doing the same old combo at the same old time, potentially right when you get into range (when someone’s most tee’d up to dodge away from Warrior combos).

I feel like the only one who doesn’t have a problem when people dodge my abilities, because I have so many abilities they need to dodge, lest start knocking them around like a ragdoll.

Either way, I’m just posting an alternative opinion to the OP. If they buff Hammers for tPvP reasons or something, then that just puts me in a better place, so whatever. However, too many Warriors are far too predictable, so I’d analyze my own play before saying some root is the cause of whiffing so much.

There’s a reason Warriors are the easiest class for Warriors to kill.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warriors are Rooted...

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Back Breaker doesn’t room a Warrior.

Tremor doesn’t root a warrior.

This.

Considering the information is incorrect, the legitimacy of the rest of the post is called into question. From experience, my mobility is quite high, and the root effects that are imposed only serve to make me think about how I want to use something before I use it, instead of mindlessly spamming because the ability does everything for me.

And that’s how I want it.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

11/2 Fort Aspenwood vs Yak's Bend vs Eredon Terrace

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

I’m bummed I didn’t get to partake in the opening ceremonies, but I’m looking forward to some good fights in the future.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Raid on the Capricorn

in PvP

Posted by: Cogbyrn.7283

Cogbyrn.7283

Not to stir the pot, but how many people vehemently dislike underwater combat because they’re just terrible at it? People basically never practice it, so when it happens, they’re slow, they don’t know how to properly combo their weapons, and everything is like a Frenzy/100B combo that they don’t understand.

I’m in no way calling it balanced, but I wonder sometimes about how unbalanced it really is and why most people hate it. I also don’t expect people to say “I don’t like it because I’m bad at it”, even if that happens to be the case. Who admits to being bad anymore, anyway?

I’ve had some fun fights underwater, personally, and halving the sharks should at least make it somewhat possible instead of completely impossible to take Ruins.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

To all warriors/guardians - how do you feel about thieves?

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

I focus on WvWvW, and I think Thieves can be irritatingly dodge-y, but I also think that’s part of their class style. If I get Backstabbed and it leads to my death, I blame myself. If I catch one who doesn’t have the appropriate survivability traits to get out of my stun combo (Hammer/GS Warrior), he drops hard and fast. Most of the time when one kills me, it’s because I was unprepared, or too many of my utilities/abilities are on CD from fighting others.

I think perma-stealth mechanics are a little overboard in WvWvW and could use some sort of diminishing returns system. Something along the lines of “If you stealth while stealthed, you get 50% of the stealth duration added on to the current stealth duration”.

Also, lag contributing to the delay between a Thief coming out of stealth and actually showing up is frustrating, but that isn’t the Thief’s fault, so the Thief class shouldn’t be blamed.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Statistics

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Enjoyed this data thoroughly. Thanks for putting it together, OP.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

So much hate for greatswords....

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

I agree Cog.

I just feel that ceratin weapon sets need some work. They are just too lacking in what they do.

I just get the overall feel that some weapon sets were designed purely with pve in mind. The blocks in sword5 and mace 2 are just too lacklustre. Axe 2 is just 2 secs of fury!

A whole host of single target, short lived effects on long timers on the whole, or things which are easily avoidable.

Ahh well….

I do see where you’re coming from. I wonder if it would be OP if the MH Mace/OH Sword abilities were 1.5 seconds of block, followed by an attack if a single block triggered over the duration. Blocking one instance of damage is OK in certain situations (Guardian GS leap, Warrior burst abilities, Thief Backstab, I’m sure there are a few others), but it does feel like a lackluster mechanic.

All this talk has me interested in playing around with them though. Also, Longbow + 3 Banners = 15 stacks of Might for about 25 seconds in an AoE. If you switch to Berserker Stance before the match starts, you could stack kittenloads of might before you’re out the gate.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

So much hate for greatswords....

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

You could potentially snare with the GS, then Mace/Axe would give you Counter Blow (auto-adren regardless), Dual Strike, and Whirling Axe.

For example, you could Whirlwind through, throw Bladetrail, swap to Mace/Axe, Fear Me!, Whirling Axe on top of them, Dual Chop (if there’s time, maybe cut Whirling Axe short), Counter-Blow, Skull Crack and then if you have Fast Hands, 100B.

Of course there are all sorts of things you’re probably prepping to say that would nullify that combo (many of which boil down to “x is so easy to dodge” or “just use stability”), but it’s plausible anyway.

Then again, this is probably another situation where one person is trying to argue tPvP/top tier play (mostly irrelevant for the majority of people), another is trying to argue sPvP/WvWvW/general viability, and miscommunication leads to frustration.

Either way, if someone can get a weapon to work, more power to him/her. We need innovators working this weapons into the ground instead of just ruling them out until devs make changes, otherwise the class will stagnate.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

So much hate for greatswords....

in Warrior

Posted by: Cogbyrn.7283

Cogbyrn.7283

Ok, let’s assume you start the fight with the greatsword. You build up adrenaline to the 3 bars and switch to mace. You have to wait 5-10 seconds before you can use the adrenal stun to switch back to HB or you end up following the stun with mace 1, which is poor dps.

So that’s 5-10 seconds spent of not really damaging your target. Pretty much any weapon is better than mace as your GS compliment.

Can we instead assume positively, such that the Warrior would have the wherewithall to go Mace/Whatever (let’s say shield), build up the rest of the necessary Adrenaline over 5-10 seconds, stun-combo right at 3 bars and appropriately springboard into 100B from there?

Your analysis of the Mace as a GS compliment hinges on a situation where the Warrior performs poorly.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”