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Crazy Insane Greatsword Warrior sPvP Video

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Posted by: Cogbyrn.7283

Cogbyrn.7283

This is exactly what I was hoping would exist, and it exists so much earlier than I had hoped.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Review of the Warrior: I got yo back brah.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Theoretically, if you’re dribbling the ball, the other team isn’t scoring, so that might work. It’s only weakness is the shot clock.

Anyway, GW2 isn’t an e-sport yet, but I think it has potential. That’s a separate convo entirely though, and I don’t want to derail your thread any further.

I do think people are dumbing Warrior down way further than is fair, but I also think there are good ideas floating around to improve the class.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior: Master's of Weapons? Give us a third weapon slot. (Repost)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

The Adrenaline discussion relates directly to your suggestion about a third weapon slot. It’s a counter-example of how the Warrior Profession mechanic could be reworked, and since it utilizes the Profession buttons, it would take the place of the suggested weapon slot change.

If anything, an interesting discussion could arise around how a third weapon might better assist the Warrior with filling the gaps in whatever appropriate roles a Warrior should fill in sPvP, for example. I personally don’t feel like a stance system that provides low amounts of general stat boons would really do much to assist the Warrior class, but I could be wrong.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Review of the Warrior: I got yo back brah.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

The only skill invovled in GW2 right now is knowing when to use certain utilities, certain weapon abilities, and dodge; other then that a player simply needs to press all the damage buttons.

I don’t know how this statement happened, but it did. It’s feels the same as saying the only skill involved in Basketball is knowing when to dribble, pass, and shoot; other than that, a player simply needs to run up and down the court.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Review of the Warrior: I got yo back brah.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Hopefully before anyone else gets emotional about the first post, I want to say that I don’t think buffing warriors with conditions all across the board will help, given your final point about roles and comparison tables.

If animations on Hammer are faster, which role does that help Warriors fulfill more appropriately? Will applying Vulnerability on GS attacks really make it usurp a role’s throne? If you add Cripple to GS’s everything, is that really fair to other classes? Does 100B really need to have its risk removed to make it even easier to use? With GS cleaving/whirling and Hammer attacks, is a 2H AoE axe really necessary? Wanting it for the skin or whatever is fine I suppose, but if another weapon is going to be developed, it’ll be usable by multiple classes, and we won’t see it until an “expansion”.

At the core, however, if you recognize that roles are better filled by other classes, shouldn’t the balance discussion gravitate toward which roles the Warrior should be able to fill, where it falls short from other classes, and then steps towards making it better in those regards? I don’t know that any of the core issues are addressed by a few conditions or shorter animations.

I get that these are just your thoughts, but I think comments regarding overall balance should be met with suggestions on how to improve that balance over niceties.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

I desperately need help...can't stop dying

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I’m roughly level 60 and use Mending without any issues fighting anything. The key isn’t just Healing Signet, it’s more what Treesy says. Be mobile. Most of my encounters involve a leading stun, about half of 100 Blades, spin away, throw cripple back, switch to hammer, Earthshaker, follow with Backbreaker, auto once, knock back, cripple slam, Fierce Blow, and by then it’s typically dead. More than one enemy, auto with the hammer a few more times, then switch back to GS and whirl through them etc.

If you’re specced for damage, make sure you bring CCs along. They help loads, and you can continually play around with how you combo your various CCs into your damage abilities. Also, if you run GS, don’t be afraid to cancel 100B early to avoid hits.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior bug compilation. [Closed, used the sticky]

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Posted by: Cogbyrn.7283

Cogbyrn.7283

why does look like with Havy armor we are more squishier than light or medium armor users

Odds are they spec for survivability, and you spec for glass cannon. A Warrior specced and geared for toughness/vit is hilariously tanky.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior should have a natural 5 sec swap

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Without stacking crit damage, your guaranteed crit won’t amount for much anyway. Also, doesn’t the crit guarantee only apply to the first hit? So for something like 100 Blades, you’d only crit a few swings before not critting again.

A perma-root/freeze build would probably be an issue more than the crits. They could also give the sigils an 8 or 9 second cooldown if they want to compensate.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior: Master's of Weapons? Give us a third weapon slot. (Repost)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I’m not against the idea of stances, but balancing minor stat bonuses through a consistent resource generation system sounds wildly boring to me. I’d rather there be more interactive abilities than boon juggling.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

A warrior in need of a bit of faith

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Like Ragnar said, if you find it boring, pick something else and dabble. You’re going to put a whole lot more than 350 hours in the game, so just enjoy all the time you spend. If you stop enjoying it, spend it doing something else until you’re enjoying it again. If you can’t enjoy it, play something else.

There’s no shame in not having fun with Warrior. I played a Guardian for a while in PvE, WvWvW, and sPvP. At the end of the day, it’s a really amazing class, but it just wasn’t quite for me. I rerolled Warrior, and have been loving it since.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior: Master's of Weapons? Give us a third weapon slot. (Repost)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Patronizing wasn’t the intent, but I can see where it would come off that way. Far too many people across every game I’ve played have made claims that Company X should implement Y because it would be easy. I’ve even seen some people say they could fix a particular bug in some tiny timeframe because they have Perl experience or whatever.

I’m sure they’ll do something, and whatever it is, odds are it’ll be more engaging than the current system, so I’m aboard.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Too many boring skills

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Posted by: Cogbyrn.7283

Cogbyrn.7283

If something is truly difficult to master, do you think you’ve discovered the intricate complexities and developed the appropriate meta after 2-3 weeks?

I most certainly feel like a warrior when I go thumping around a battlefield.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior: Master's of Weapons? Give us a third weapon slot. (Repost)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

That’s just it. It’s choice this change would offer. Carrying a third weapon set is an expensive proposition that maybe not everyone would want to take advantage of. However, the extra utility would be a great boon to all Warrior’s.
There’s been plenty of times when I wished I had a sword/board or rifle or hammer or etc. instead of what I was currently carrying as my secondary. This suggestion isn’t a gamebreaker either way. Adding it in wouldn’t be very difficult logistically. Plenty of MMO’s all the way back to UO in 1996-97 era could set as many weapon swaps as you wanted with hotkeys.

I understand and applaud you wanting to add diversity to the class. However, judging by your posts, it seems like you haven’t had any experience in project management or software development/its methodologies.

Logistically, it would be easy to design weapon swaps for a larger number of weapon sets if you start with that design philosophy from the ground up. As it stands, they specifically developed the game around two weapons you could dynamically swap between in combat. The design of the UI is built around it. Balance is designed around it. Button configuration/implementation is designed around it.

What you’re proposing is a change that will impact the UI design team to create a new weapon slot on the paper doll, the appropriate teams to decide exactly how a >2 weapon configuration swap would function with regard to user input, the team to implement that change, and the balance group to insure versatility isn’t very apparently out of balance.

You would do all of this and spend many more hours across multiple teams than you would ever imagine, all for a change to probably no more than 1/8th of the game’s population.

And it’s possible a large number of people wouldn’t even use it.

There are options for it. They could use profession mechanic buttons 2-4 to accommodate selecting one of your weapons. Squeezing a new weapon box into the paper doll UI probably wouldn’t be all that difficult. However, what you never think about are all of the processes that are put into place when you’re dealing with very large projects of any kind. Design phases, development phases, QA.

I was once told by a client of mine that to add a single line of code across every page of their website (typically a very simple proposition of modifying a footer or header file), it would cost upwards of $1,000,000 due to the amount of process involved. It isn’t a matter of what is technologically feasible, but I guarantee they are going to weigh the amount they gain from implementing a change/fixing a skill/etc. against the cost to prioritize.

Maybe their internal processes would be flexible enough to accommodate a change like this without too much issue, but it’s a mistake to assume that it should be easy.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior: Master's of Weapons? Give us a third weapon slot. (Repost)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Elementalists use 1 weapon set according to the paper doll. Their Profession mechanic acts more like a kit that determines weapon skills based on the weapon/attunement combination chosen. It unfortunately doesn’t work like having 4 separate weapons attached to your paper doll.

My concerns are:

1. Weapon swap functionality. Currently, there’s one button that toggles. How does the toggle work with 3? Does it rotate sequentially? If not, you need to code functionality for swapping between 3 weapons for 1 of the 8 classes. Not exactly efficient.

2. You can’t fumble in your bags to swap weapons while in combat. If they were to patch out that weapon swap, then you’d never be able to change weapons, unless you were just in town. I would be extraordinarily surprised if they changed that functionality.

3. How many warriors would use this anyway? If current optimal damage spamming happens between two weapons, what would stop people from just using two weapons? Of course, other warriors might take advantage of it, and balance concerns could come into play where a warrior has too few vulnerabilities because of the versatility an extra weapon set would provide.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior bug compilation. [Closed, used the sticky]

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I agree that 30 points in Discipline giving you 3% increase burst damage might as well not exist. However, imagine 30% increased damage on an already guaranteed Eviscerate crit. I think they dug themselves into a bit of a hole with some of the numbers that they should probably dig themselves out of, because it really is basically negligible. A 30% reduced cost of adrenaline or 30% reduced cooldown on Burst abilities might be a step in the right direction, though the numbers could always be tweaked a bit if necessary.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior: Master's of Weapons? Give us a third weapon slot. (Repost)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

My concern with this idea is that the majority of the time, people would boil it down to the 2 weapons they want to alternate between and function the same way. A third weapon slot will need unique coding to the gear lay-out of the Warrior only, in addition to figuring out how exactly to swap between the weapons. Do you use the weapon swap button, and it goes to the next weapon on the list? Can you choose the next weapon it swaps to?

If I were to add something more dynamic for a Warrior, it would be something like two stances that have different skill sets for the weapons themselves. So in Offensive Stance, my GS abilities would be the same as they are now. In Defensive, perhaps three abilities are swapped with a more defensive focus, like a riposte.

More realistically, you could just have variations of the same abilities. For example, in Offensive, Hundred Blades is just how it is now. In Defensive, it does 1/4th the damage (or no damage, whatever), but blocks incoming attacks from the front. Maybe Rush would be used on a Teammate to block the next attack they would have otherwise taken, and Whirlwind attack would reflect projectiles but do 1/4th/no damage.

Stances could have their own cooldown separate from weapon swap. This way, each weapon has multiple different uses that can fill multiple different roles, which is the sort of versatility that weapons master would probably be able to display.

This could be an imbalanced idea, or make balance too difficult/warriors too versatile. However, I’m concerned that adding a third weapon slot would be too many development resources for a mechanic that would potentially be ignored anyway in lieu of a more optimal weapon swap rotation (just using 2 weapons anyway).

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

[PvP] Hammer Time PvP Build

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I’m also itching to try multiple physicals for general control, though I just hopped on the fun-wagon of condition removal via shouts. As much as I think the survivability would be fun, I don’t think it’s for me. Kicking people around sounds more delightful.

Personally, I would pull at least 3 traits out of Power and put them into Discipline for Fast Hands. It would allow much more dynamic weapon swapping (which I love), in addition to providing more adrenaline from the swaps to allow for more, longer Earthshaker stuns. I don’t believe I saw any swapping to Mace/Shield in the video, which could have provided a lot of additional survivability.

Either way, I do enjoy control style builds, and I definitely want to dabble more in the physical utilities.

EDIT – The link isn’t bad, you just have to copy and paste links to gw2skills.net into your address bar for them to work from the GW2 forums. No idea why, but it is what it is at this point.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

i love 1 shoting elementalist

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Knote speaks the truth.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior bug compilation. [Closed, used the sticky]

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I sometimes don’t have the appropriate forum tools to quote posts, but Qbert is correct. I just logged in to test because it struck a chord, and the base duration of the ability appears to be 3 seconds. Either it’s a tooltip error (I hope not) or the duration is bugged.

The only other one I can think to add is that Bull’s Charge seems to execute its full animation, even if you’re <600 range from the target. If I decide to Charge immediately next to someone, I look like I’m shoulder charging for about a second, even though I’m stationary. I might just be mis-counting, but I’ve noticed it especially in PvE. This could be a balance decision specific to the ability, but I figured I’d bring it up.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Please fix Earthshaker targeting

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I would honestly be very surprised if ANet wasn’t aware of the issue and has been for a while. I would imagine their evaluation of risk versus estimations for fixing the issue caused priorities to lean towards other features for their sprints/whatever development methodology they’re using, so it just hasn’t made it in yet.

However, if enough examples of it negatively impacting play are cited, it might rise up and be fixed sooner. I will admit it doesn’t affect me often, but when it does, it can be frustrating.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Please fix Earthshaker targeting

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Interestingly, this happens with all the leaps that I’ve seen. I first noticed it when I started off as a GS guard before switching to War. Leap would only travel on the same XY plane for the duration of the skill, only falling to the appropriate height after completion. Earthshaker has the exact same behavior, and even though I think the animation itself is hilarious, it definitely needs to be addressed.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Warrior: Raw end of balance!

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I think once Warriors take more steps towards baiting out counter-dodges and taking larger steps towards forcing evades and such, the Warrior skill ceiling will bump up.

A competitive Warrior representative just needs to man up and practice execution. I see too many players apparently thinking they’re at the skill ceiling, and it gives me a huge sad.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Fully Exotic Geared 80 Warrior - WvW

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Cogbyrn…the troll from the Age of Conan forums? Lol

But yea, I’m not a fan of Greatsword personally. It lacks the sustained damage to be truly competitive. It’s more or less “the noob killer” spec. But saying it lacks mobility is just flat out wrong. GS spec has some of THE best mobility in the game because of skills like Whirlwind Attack and Rush.

I much prefer Axe/Axe and Axe/Shield or Axe/Axe and Mace/Shield. Better survivability, more sustained damage.

I posted on the AoC forums for a fashion, but most of it wasn’t trolling. I had my fun a time or two, but that community was so poisonous that it is difficult to distinguish one trash can from the next, unless you happened to be friends with one side of the argument. I always use the same name in basically every game, so you can be fairly confident it’s the same person.

At any rate, we agree about this, so there isn’t much else to say. Just confirming for you. A friend of mine put this video into perspective, saying it’s just like the old WoW Warrior vids that zoom in on big crit numbers. I simply lost interest in those years ago.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Hundred Blades needs a nerf for the overall health of the class

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Posted by: Cogbyrn.7283

Cogbyrn.7283

In This Thread: irrelevant comparisons and weak arguments that have no idea how to evaluate the problem as a whole.

I use a Greatsword/Hammer combo. I run Bull’s Charge, but no Frenzy. When I see another warrior using a GS that initiates his combo, I smile, because I know I have a very large chance of winning the fight.

How many ideas have come out in this thread to fix the problem? None? I haven’t seen any. How about this:

Cut the channel time in half. Leave the total number of hits the same. Reduce the damage per hit by 40-50%. The same or a bit more overall DPS, more mobility with less root time, and about half of the burst potential while Frenzied. A strong burst combo, but not the end of the world. Still a number of hits to synergize with GS crits giving Might.

Honestly, I could care less what they do with it. I only use about half of the animation anyway before ending with a Whirlwind and moving on.

And BishopX, I use a Hammer for the AoE/team-fight control. I don’t use Frenzy. Not all warriors are the same cheese-y spec designed for instant gratification against a lack of coordination or experience, so let’s be honest: you’re exaggerating for effect just as much as your example about engis and elems.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Hundred Blades needs a nerf for the overall health of the class

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Posted by: Cogbyrn.7283

Cogbyrn.7283

The issue isn’t that 95% of Warriors all do the same thing, grey dozer. The issue is that 95% of players would rather blame the game than themselves for dying to something, in addition to asking for the game to change instead of adapting.

If a warrior chooses to pigeonhole himself into uselessness for 50 out of every 60 seconds, that’s his own prerogative. I’ll remain consistently more flexible and useful with my own build.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Hundred Blades needs a nerf for the overall health of the class

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Posted by: Cogbyrn.7283

Cogbyrn.7283

If you blew all of your endurance, and your stun breaks, and then you were initiated on, you deserve to die. It either means you used your abilities inappropriately, the other player baited them out appropriately, or you’re being focused in a teamfight and don’t have the proper survivability in the situation you placed yourself in.

You understand that the 100000000000000000000B combo is two utilities and glass cannon traits, correct? After the combo is blown, it’s on a 50-60 second cooldown. If you use it at the right time, you can swing a fight. Most often, you’ll try to use it, it’ll get countered, then your entire build is basically useless for your team.

Try thinking outside the box. One player dying once to one combo isn’t outside the box. It’s in the box. It’s probably at the exact center of the box. If it happens to you, you look at your skills and think “Well, this is probably a thing, so I’ll grab X and save it for when I see a warrior charging”. If someone does one thing, you counter it with another. If you choose not to, that’s your prerogative, but don’t blame the game.

Also, some burst provides the ability for professional gamers to read situations and react accordingly, Burst timings vs. counter-burst defenses. Good initiations. It provides excitement, which is what an e-sport needs, those moments of excitement where you say “DID YOU SEE WHAT JUST HAPPENED!??!?!”. Often times, those moments happen in the blink of an eye. You go back and watch the replay to get all of the details, then you appreciate it even more.

I’m not saying 10000000000000000000000000000B falls into that category, because the professional streamers I watch think it’s a terrible build. They actually played with a guy who used it, and convinced him to use something else, because it wasn’t useful to their team. If you’re going to use the e-sport argument, who do you balance the game for? Top-tier players? Or the new players who don’t react fast enough to counter a simple combo?

I think ANet has bigger fish to fry than noob-cannon builds.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Fully Exotic Geared 80 Warrior - WvW

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Posted by: Cogbyrn.7283

Cogbyrn.7283

You’re mistaking 1 hater for multiple haters, and you’re mistaking that 1 hater for someone who is simply disappointed in his fellow warrior.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Hundred Blades needs a nerf for the overall health of the class

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Posted by: Cogbyrn.7283

Cogbyrn.7283

GS isn’t bad. It’s actually extremely mobile. With the Mobile Strikes trait, both Whirlwind Attack and Rush break Immobilize. They also close distance and do enough damage. Hundred Blades is merely situational, but people create entire builds around it because of Frenzy.

Don’t discount the weapon because the popular build happens to key in one the immobile ability. Or do discount the weapon. It doesn’t really matter what you do, my GS will still work for me.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Fully Exotic Geared 80 Warrior - WvW

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Posted by: Cogbyrn.7283

Cogbyrn.7283

“Haha cogbyrn dont care what level they are they are leveld up to 80”

I was responding to that quote, as well as his boasting text quips in the video itself. I somehow missed the part where he admits his gear eclipses others in the OP, which is my fault.

Imagine if there was an FPS game where the shotgun was considered overpowered, then someone posted a video of themselves owning up a server with new players using a shotgun. That’s kind of what this feels like, that’s all. Like I said, it’s fine, but it isn’t the most impressive thing that could be recorded.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Fully Exotic Geared 80 Warrior - WvW

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I can tell you’re from the internet, Proe, because you quoted me and said that my feelings were hurt.

The feng shui of the thread was off-kilter, so I needed to add a dose of realism. If you want a constructive post, delta, here’s a tip:

The scaling is nowhere near perfect. If you happened to ever check your stats in WvWvW while leveling, you’d notice huge disparities, especially in the power and toughness areas. With full traits and a full set of 80 gear, you have a very large advantage. I stack power and precision on my gear, at at level 49, in WvWvW, I’m at 2369 attack and 22% crit with 42 crit damage. Toughness is at 2332, health at about 21000. In sPvP with my desired build, my Attack is more along the lines of 3300, crit’s at ~48%, crit damage around 52. That isn’t even counting the traits I’m missing.

Additionally, I understand the choice of a Rifle in WvWvW, but I saw you pull it out once, waste some shots while out of range, then I never saw it again in the video. Why not couple a better weapon combo with your GS while you’re out hunting, then switch to Rifle when it turns zerg or you go up on the wall? There are so many weapon choices that could increase efficiency and survivability, allowing you to extend your gear advantage even further in small crowds.

There’s my constructive post. Take it or leave it.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Fully Exotic Geared 80 Warrior - WvW

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I saw the first 20 seconds where it shows a frenzy->100 Gajillion Blades combo, then I closed the window.

I almost didn’t open the window when it was claimed that GS doesn’t have mobility “like all the others”. 1000000000000 Blades is only the main damaging skill when you crutch on it.

Unfortunately, videos like this will only spawn more “Nerf Quadrillion Blades” threads.

EDIT – The bravado against stand-stills and players most likely much lower level than you also reflects negatively against you as a player. It’s fine if you’re fine with that, I’m just letting you know.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

(edited by Cogbyrn.7283)

Warriors are too strong !!

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Troll thread. Nothing to see here.

Move along.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Hundred Blades needs a nerf for the overall health of the class

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Am I the only person who uses GS for mobility? With Mobile Strikes, you can break immobilize with both Rush and Whirlwind. Bladetrail is a very enjoyable ranged cripple. Dodgeable, but if someone dodges it, then that’s one less dodge I wait for before Bull Rushing. I don’t use Frenzy, because I’d rather have Endure Pain and Balanced Stance, and I love Bull Rush as a closer/stun too much to pass up.

If anything, I’d prefer ANet leave 100 Billion Blades as-is so you can tell the troll/cheese warriors. Plus, popping Endure Pain in its face is priceless. More often than not I still use Bull Rush into 100 Trillion Blades, but I will just cancel it early to get whirlwind damage in before the inevitable follow-up dodge.

It has its place. It happens to be the least-used ability on my GS bar, as well. I leave the combo to my Hammer, and use GS for its still-high-damage and high-mobility to keep the pressure on.

Also, are you folks familiar with Pistol Whip? Perhaps you should watch ReyonTV’s Thief play. Immobilize into Quickness into multiple Pistol Whips. I’m guessing the response will be “but, but, that’s the thief’s job”, at which point I’ll exit the conversation on the grounds that it’s hopeless.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

Phantasmal Warden Suggestion

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I’ve personally seen Tem’s wardens move, but I’m not sure what causes it. I just know for a fact we’ve yelled “IT’S MOVING WHY IS IT MOVING LOL AWESOME”. Odds are we’ll be testing sometime soon, as the current theory involves LoS. It could just be a bug, but it has indeed happened.

I’m curious now what the optimal context for use is, and if it dies instantly, how that could possibly be optimal. Necessary maybe, but it doesn’t scream optimal. I will also say that for many mesmers I’ve seen, their phantasms have died from my general hammer thomping around, as I do a lot of Earthshakering. However, with her general focus in Phantasm health, Tem’s often just don’t die to the same attacks. They take a more concentrated effort, and when I think about the Warden doing damage if you attack it in melee, and absorbing/reflecting ranged projectiles, I’m curious how it could always consistently be brought down instantly. You either waste a burst rotation on it, or you spend too much time auto-ing it.

Of course, with 2 or even 3 people it will take less time, but that’s still potential seconds for your roamer to come lend support. If their AoE doesn’t immediately burst it down (what sort of AoE burst do you see?), you have a bit of time to dodge around it. I guess from my perspective, it may not be the straightforward/easy phantasm, I wouldn’t be surprised in the least if someone found a role/build for it, even in competitive play.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”