How a move is executed is irrelevant. The skill in a competitive game is being able to use the right moves, not the ‘hardest’ moves. Being able to read your opponent and make judgments on the value of moves that aren’t directly comparable are the real signs of skill.
Having more cosmetic options in a heavily cosmetics focused game is pointless and useless folks! We can all go home now!!
Srs mode: sexy gear for everyone pls.
Waiting!
Waiting, waiting!
Waiting, waiting, waiting!
Waiting, waiting, waiting! Waiting!
Is Kol up? Is Frostmaw up? Will CoE ever be contested? When was Grenth last up? Wizard up at Arah defence?
When can I stop waiting for access to trait unlocks and start actually unlocking them?
Once again still your fault. These are AMERICAN servers for a reason. There are no oceanic servers, which means we only playin the right time zones. Go t1 is your oceanic.
No! You play how I want!1!!!1!1!1!1
ppt gazers…
It’s sad to see people who think it’s an accomplishment to beat ‘opponents’ that exist only to be beaten.
Pve is scripted, if you’re looking for challenge in pve you’re looking in the wrong place.
The champ aspect suit in the Dry Top inquest base appears to have something wrong with the damage values for its punch attack. Most of its attacks aren’t particularly damaging for a champion, but the punch regularly hits for 16-18k per hit, dealing more than all its other attacks combined if both land. Given that punching is normally a weak attack for golem mobs I don’t think that this was intended.
Battle Groups: Since it’s been stated by Anet sometime last year that WvW maps could not possibly be bigger than they currently are (due to technical reasons), you won’t be able to fit the entire game’s WvW player base into 4 maps
Even t1 doesn’t queue all 4 maps often so it’s possible that extra space wouldn’t even be needed. Either that or fix eotm so it’s not wvw’s skyhammer and it could actually work as an overflow.
Given how frequently I’ve seen hilariously bad maths thrown around in this forum I’m going to assume any ‘damage out put and math of various builds’ is invalid unless proven otherwise. Additionally the only numbers I have seen posted to this forum were of a warrior soloing GL in both zerker and rabid builds and taking only marginally longer (less than 10% longer than zerker) to kill it with rabid.
Condition damage is a failure of design. The main observation I’ve made regarding its effectiveness is that the rate of application versus the rate of removal is so much more important than any other factor that you could very nearly neglect all other factors.
The reason I made this conclusion can be seen in things like a recent duelling tournament won by a condi build along with my own experience in picking up a condi build and immediately being undefeatable to a skilled opponent. These observations come from the spvp ruleset, which is not as favourable to condi due to the lack of dire, perplexity or koi cakes. On the other hand, in large scale wvw and gvg combat, condi damage is completely useless. The main difference is that aoe condi clears allow each player to clear significantly more condis per minute than a lone player, while the condi damage is no more difficult to clear due to high intensity or high duration conditions being counted the same as low intensity or low duration conditions.
The reason why this application versus removal factor causes issues in small scale play is that it demands players to stack as many condi clears as they can so they can beat condi, but in doing so they lose out on important utility against enemy power builds. Another problem is defensive stats on gear. Toughness, vitality and healing power are all useful for mitigating burst and improving sustain against power builds, but are nearly useless against a condi build. Toughness does nothing at all, vitality provides a buffer that is only equivalent to one or two cleared conditions and healing power’s effect is diminished by the typical poison that viable condi builds carry.
All of this means that a player of a power build essentially has to decide if they want to be able to beat other power builds or condi builds, with the expectation that, in order to beat one, you give up the ability to beat the other. You could try to find a good mix and you may find that you can do well against both, but most likely only if they’re scrubs (betting on condi players being scrubs is often safer than the alternative, though).
Make a non-constructive thread, get non-constructive responses.
Here’s a mind blowing revelation: siege isn’t supposed to be able to accomplish anything without infantry support.
Machspeedtwo is clearly talking about pvp.
I just did some amusing math and found that rapid fire and hundred blades have nearly identical dps for a single cast if both the warrior and ranger have the same effective power.
This is, of course, not even close to the full story when it comes to the effectiveness of either weapon, but when a ranger and a warrior are using rapid fire and hundred blades on a target, both are causing the health bar to drop at nearly the same rate.
Even at 25 might celestial only barely outdamages soldier and on ele it takes around 30-40 seconds before the healing outstrips the higher vit and toughness on soldier.
I know even a small difference can make a big difference but it really is a small difference.
Only a wvw player doesn’t care about achievements.
Seriously the old season achievements were just pve in wvw.
Perhaps it’s time to make this more of a thing.
For reasons known only to Anet themselves whirling axe has 50% more damage in pvp than in pve/wvw, in a reversal of every other similar skill split in the game.
Warriors can spec for 16.75 seconds of point-contesting invul. That’s even longer than the time it took to kill a bannered lord, so you can still make your pointless gestures in already lost fights to your heart’s content. You could even slot snow leopard to nike your way to the lord’s room faster.
EU has about 100ms more ping than NA for oceanics…
You seem to be getting things back to front. It’s not a bad pvp map because it’s a karma train map, it’s a karma train map because it’s a bad pvp map. Remove the karma trains and it’s still a bad pvp map.
It would be like if the ToG was to played on skyhammer only.
It’s just as easy to remove supply from the attackers by destroying bridges and placing supply traps on chokes. The upper levels in OG keep allow for the mother of all unreachable siege that can not only destroy any siege the attackers place but also use traited trebs to prevent the generator from being used by the attackers to resupply.
Even if you manage to get through all that you then have to deal with acs firing on the lord’s room from above, which you have to get across a choke point overlooking the bottomless pit to reach. The lord also takes a long time to kill, can be bannered and can polymorph attackers.
Even if you get by all of that the defenders can simply camp the top floor by placing acs and ballis on the long rope bridge and simply recap it 5 minutes later.
I could do way more damage than that with my ele while taking way less damage from ret.
3.5k dodge heals from guards would be both hilarious and delicious.
Mid point bunkers in spvp and frontliners in wvw barf out aoe heals like they’re going out of style, none of which will affect a necro in ds.
Everything in GW2 is balanced around team fights making synergy the top priority. Necros missing out on the most common form of support drastically limits the synergy they can have with other classes, which naturally limits their viability.
Explain to me how it takes any strategic ability to defend Thunder Hollow or Overgrown Fane.
No, they found that eotm only supports braindead people who need the map to hold their hand when trying to play strategically.
snip
The problem with eotm is that even if you take it seriously it’s still just eotm. It’s still that map with the absurdly unbalanced keeps, meat grinder choke points that hand wins to the first group to claim them and narrow bridges that make skyhammer look fair.
Don’t forget why it became a karma train map. All the ppt guilds and all the fighting guilds wanted nothing to do with it when it first came out.
It’s kind of bizarre that the only revealing options for male toons that don’t make you look like a clown or that you forgot how clothes work are in heavy.
I mean I consider these two to be my best offerings to the eyes of passing ladies and the supposedly more heavily armoured guardian there is wearing quite a bit less.
The objectively optimal method for obtaining a large number of traits is buying them, regardless of ‘skill’. The system is poorly designed and you are only saying otherwise to be contrary.
Attempting to balance eotm would be a waste of time. It’s the skyhammer of wvw and will never be good.
Or you could outplay them instead of begging the game to do it for you.
Get better at zerg-busting.
I’d rather see world boss events use individual rewards to encourage people to pull their weight than allow the lazy to deny rewards from everyone else. The main thing I learned from Teq and Marionette is that in ‘challenging’ open world content, my real enemies are the other players on my team.
The way I would rather see events handled is that all rewards other than the basic event completion reward be moved to repeatable achievements for the specific boss. This way, the punishment for being lazy only applies to the lazy people themselves, as the boss itself cannot be failed, but the lazy will get almost no rewards. This will mean the boss will take longer to complete than if everyone pulled their weight, but the achievements being repeatable means that the ones that are trying are still getting rewarded proportionally to their time investment. Add in some afk check attacks to give the lazy a waypoint bill and all of a sudden trying to autoattack the boss now loses you money instead of gaining you anything.
The only particularly tricky issue would be making sure it’s not more profitable to simply stall the boss and farm the repeatable achievements rather than kill it and move on to the next. Perhaps limiting the most lucrative bonuses to once per day would help.
Revamping something by making it worse is quite pointless, actually.
Edit: and the worst mindset anyone can ever have is that anything done by a company is ever in the interests of its customers. The shareholders are always right.
So far I haven’t seen any pay to win features yet.
Yet.
Meteornado was more for killing siege faster or seeing big numbers pop out of the noobs you just stomped than a serious game-changing move. If I ever popped nado against a competent gank squad I would be immob’d on a black powder in about a nanosecond.
Lich form has much better things to contribute than just boosting a well of suffering. If you coordinate it properly grim specter will get you 5 kills easily.
The reason why eotm is full of pver’s pve’ing is that when it first opened the fighting guilds all showed up, said ‘w t f skyham’ and left, never to return.
Why do people still take eotm seriously? You can’t match-fix pve.
Zergs would have 600 radius instant death autoattacks and 80-150k HP/s healing if there was no aoe cap.
That’s quite a large wall of text to essentially say ‘everything in your game that isn’t gameplay, put together, is nothing compared to the importance of gameplay’.
Get better at zerg-busting.
Unintended doesn’t necessarily mean bad.
Intended also doesn’t necessarily mean good.
Meteornado is the only reason why tornado is even worth unlocking, let alone slotting to your elite slot.
Typical ele patch. Pointless buffs to fundamentally useless things while nerfing useful things.
New ele meta: empty elite slot!!!!!!!
If he’s only saying this now then it’s surely not getting changed in the feature patch.
Make it less like skyhammer.
Reflecting sneak attack is pretty hilarious. It doesn’t break their stealth, letting the bad ones (ie most of them) just keep shooting themselves until it runs out.
There is always a correct sequence of input to do anything in pve, so it could be done by a bot if such things were allowed. Anything a bot could do is automatically not skill.
…and the game will be nothing but WvW and sPvP…
brb crafting mawdrey :D:D:D:D:D:D
Hey okay, next time you’re on and I am too, let’s do some level 50 fractals
No skill and all.
Knowledge and skill are different things. A pvper isn’t likely to consider the knowledge of how to clear fractals 50 as something worth learning.
Skill is something that allows one to succeed when the correct method of success is unclear, or there is no correct method, something that can only occur in pvp.