Holy Trinity missed? Not by me.
I’m always running into ppl in every region. It seems like every time I turn around I’m tripping over some other player including in those 25 – 70 zones. Maybe it’s just your server…
I crafted Soros’s Short Bow
I just crafted my first ascended short bow (Zoros’s Short Bow). It took me two days to collect enough Empyreal Frags. I did it by grinding through mini-dungeons and jp’s on four different toons.
Two days to 500+ empyreal fragments is not “absurd”. I’ll admit, though, that it would have been nice if these things were rewarded as liberally as dragonite ore – meaning in terms of quantity per chest.
Dear Arenanet,
Please let us expand our bank space by 100% with those storage upgrade things in our banks. Please do this soon – like tomorrow, tomorrow would be good.
So we just had a change to /age that now lets us see the number of days a character has been “alive”. I, for one, would really appreciate it if /age also gave use the birth date of the character.
While yes, math, I’m lazy and would appreciate it if anet could hand us this bit of info.
Getting tired or reading posts lie this..
I can go through up to 400 sickles on a good day. I really can’t wait to get one of these.
It’ll probably be an 800 gem item in the gem store (figured I am as well parrot everyone else)…
Yeah and then that Consortium guy stole my bike!… Wait, what?
Meh, I felt like I was sucked back into 2006 when I tried it.
Fractal? That’s a great idea in my opinion.
I want to go to the “Crystal Dessert”… where we’ll fend off savage rock-candy beasts and short bread behemoths. And then after that, I want to go to the Crystal Desert. To start it off, we’d go to Ebonhawke and smack the Crystal Desert gate guards because we’re the Pact commander and have business there.
But since that’s not an accessible area, I’d be happy with going into the catacombs mentioned in The Ghosts of Ascalon or perhaps something related to the Collapse in DR. That might make a fun jp.
I dont think the issue with party size and dungeons has anything to do with anet “forcing multiplayer blah blah blah in an MMO”, I think it has to do with requiring a specific number of players to party up.
Why can’t dungeons scale for one – five (or however many) players? I can’t even tell you how often we’ve struggled with trying to find an extra person or two to round out a party or had to exclude a person or two because the dungeon had a five person limit. If the game is going to be considered a social game, then it seems ideal to me to allow for scaling like this. Of course we don’t live in an ideal world nor is it necessary fair to strive for the ideal in a system you have little or no ability to govern. Still, I have hope for the future that this will evolve.
Support told me to post this here. Please chime in to show your support in getting this fixed by the devs…
Every so often I liquidate a lot of junk on the TP. About every 3 weeks or so I’ll sell off varying quantities of dozens of different items on the TP for whatever the highest buyer is paying.
And while doing this, I get an error message that says “Error Attempting to Sell” every few items. I’m essentially blocked from selling for an unspecified period of time that ranges from a few seconds to a minute or so.
Now if this happened every so often, it wouldn’t be so bad. But it happens constantly. I wind up spending more time trying to get through this error than I do selling stuff off. As with any annoyance that is constant, it’s easy to become borderline irrational when bombarded by it.
So as I sit here now typing this I’m about ready to burn the TP (and the rest of LA) down.
So you know how the constant annoyance in “water torture” of drops of water landing on a victims forehead will drive that victim crazy? Or how a parent will eventually lash out at a kid who pesters them long enough? Or how slight friction against your skin will eventually rub that skin raw? “Error attempting to sell” represents a similar cruel and unusual punishment.
Can we get this looked at already?
It’s called a character slot.
I think this stands the chance of completely ruining the game.
I would really like to be able to “flip” monthly and daily achievements, getting the reward each time I repeat the achievements in the allotted time. I usually get monthly done in the first two or three days of the month. Waiting to get the reward again is kind of annoying.
This is a horrible idea. It’s unattainable for players whose characters have 100% map completion.
It’s mindboggling that this already isn’t implemented
This would be the perfect opportunity for aNet to introduce the Quaggan chaingang which would sing a medley of prison songs while hammering away at those mithril nodes.
Quaggan Slayer 2000 is a bloodsport so we’ll be able to use our axes and sickles to gather the quaggan young. Then aNet could sell us everlasting axes and sickles
Some potential Quaggan Slayer 2000 achievements:
No Child Left Behind: earned for poaching 100 young quaggan
Ecco’s Demise: earned for poaching 100 submerged quaggan
Feeding the Monkey: earned for feeding 500 quaggan to the krait
players with quaggan backpacks should also be randomly ported into that mini game as a victim…
This! Also if they win the minigame, their quaggan backpacks eyes should be replaced with X’s
I, too, would like this.
I want to ride around on a big turtle so I support this!
Kraits are evil, Quaggans are allies, lore-wise this is bullkitten. Yes I wrote kitten deliberately.
Kitten! That’s a great idea! Players could acquire kittens and throw them at Quaggan to subdue them before marching them off to the Krait’s food processing centers!
There are three types of GW2 players: those who love the quaggan, those who hate them, and those who will never read this suggestion.
Support suggested I post this here: Quaggan Slayer 2000
There’s no doubt that the Quaggan have been a marketing success for GW2 however, they’re also a polarizing agent that segments the player community to some degree. Due to this, i would like to suggest building “Quaggan Slayer 2000” to placate the blood-thirst that many players feel when they see a Quaggan. Since Quaggan are perpetual victims, such a mini-game wouldn’t present continuity issues.
In Quaggan Slayer 2000, players are tasked with running through an area and slaying or capturing as many easily defeated quaggan as possible. Quaggan that are captured would be tradable to krait npc’s. The krait would use these quaggan as a food supply and give players tokens similar to the SAB tokens. Players could trade those tokens for armor and weapons that are very obviously fashioned from quaggan pelts and body parts.
So how about it guys and gals? Show your support for some unspeakable violence against Quaggan in a mini-game (or something) called Quaggan Slayer 2000! Let’s get some cool armor skins that look like poorly sewn Quaggan pelts or maybe a Quaggan head shield!
Has there been any update on this?
Yes. To be fair, I like it enough where I would buy it if it were built out more, into a full game, and released on gameboy. Actually that’s a lie. I don’t own a Gameboy. But if they released a stand-alone version of it for Linux, I would get it and play it
That was not a canned response. That was me, answering you to the best of my ability
That comment was made before your involvement on the ticket, in reference to the apparently generic response from GM Untharin.
I hit several world events a day. I don’t know that I’ve ever received an exotic item from one or from any drop or chest with the exception of the chest at the end of Lost Shores.
1. yes
2. because they’re neat and filling them with stuff is fun
3. asap
4. guild upgrade or buying a sigil
5. no buffs, just a rallying place with merchants and vendors
So far I’ve made this forum post, created a support ticket, PM’ed Gaile, and asked in a bug report in-game. I’ve this far only received a canned generic response that didn’t answer my question from the support ticket (which also directed me to post on the forum despite me providing a link to this post in the support ticket).
Is it normal for aNet and support to take this long to respond to a user?
Can I get some sort of response on this?
In Cragstead, there are “Elixir Bottle”’s scattered around. These bottles are apparently bottomless – meaning you can spam skill 3 while holding one and gain a point for Thirst Slayer.
Given the high number of points required for Thirst Slayer, I think that the idea of a bottomless bottle in an area with combat is proportional. However, while discussing this with my guild, I felt it important to ask:
Is this bottle an exploit and will users feel the hateful wrath of the banhammer if they sit there chugging away thousands of points off of one of these bottles? Or is this some sort of “gimme” that anet is throwing users working towards Thirst Slayer?
Can we get some sort of official word on this from someone at aNet?
I would not pay a subscription fee for this or any other game.
Don’t they have e-mail verification for this? I’m almost positive they do.
The way poi’s work in wvw for map completion is kind of annoying.
I would just like to say that I am stunned – stunned, I say! – that you good people aren’t huge fans of the sleeveless hoodie look in your fantasy-setting game. Clearly those two things go together.
I wouldnt do any of these things. I look at GW2 as a game. Because it is a game. While I’ve spent more than 1400 hours playing this game, I’m not going to become so invested in it that I obsessively crunch the TP attempting to grow my gold into the small fortune needed for some of the more popular precursors. Because I already spend entirely too much time playing this game.
The option I would choose is to wait. Wait and see what happens. Remember the Lost Shores precursor boom?
I understand what you’re saying, OP, and I agree. It would be great to be able to climb mountain passes to pass between regions as opposed to going through the swirly portal in one of the handful of places where the perimeter wall, however cleverly disguised, drops.
Soft borders.
I like finding all of the hidden remote places that aNets tossed into the game.
Okay, I’m glad I found this. I’ve been struggling with the TP for the past hour receiving this same message. I’ve tried relogging, waiting, going slower. Thanks for protecting us from bots, aNet. I’m about ready to pull my hair out.
My problem these last couple of days is different. I try to dodge and nothing happens.
As a GW1 player, I feel my case of the “blehs” have been misrepresented by OP’s opinion. Although I’m sure OP’s rationale covers an extensive number of GW1 veterans, my bleh’s are more basic:
1. I’m quickly running out of PVE achievements to complete.
2. Due to a lack of goals (achievements, etc), there is less of an incentive for me to play
3. I really want more map and more content that can specifically be completed by playing alone. I have no interest in content that requires me to team up with other people, as is the case with dungeons.
I don’t suffer from the illusion that GW1 was a balanced game and wasn’t a constant grind. Because it wasnt a balanced game and was the biggest grind I have ever faced. I’m not looking for another grind. I’m just saying that a wider variety in armor and weapon skins and move pve achievements would do a lot to shut me up until aNet eventually puts out an expansion, even though they’ve recently stated they arent working on one.
GW1, we had expansions that added so much content to the game.
I’m not sure which line I find more annoying; this one or Trehearnes (however his name is spelled, we call him Treehorn) constant “This isn’t going to end well”.
Yes. Same here.
I… think they should do more stuff like this, not remove it.
So there I was browsing through achievements when I decided to buy a bunch of booze to rack up some points on the thirst quencher, or whatever it’s called, achievement track.
So off to my favorite karma vendor I went. To get booze. From some NPC in a field because that’s apparently where you go to get booze… you go to some guy in a field.
That’s when I noticed what is illustrated in the attached image. At some point the decision-making-process at ArenaNet arrived at the conclusion that soulbinding a Bottle of Barradin Family Wine was both appropriate and necessary. Because the dramatic expense (14 karma) and boon (i.e, none) require that degree of regulation.
Now I know what some of you are going to say, about how the drinking age is 21 and aNet was just doing its part to ensure that no underage avatars used this product. But keep in mind that this wine is freely sold in a starter region with the lowest possible recommended level, not a level 21 and over region.
So seriously, aNet, do you think you could maybe do something about the ridiculous overuse of soulbinding? While I would personally love to see it eliminated entirely, perhaps you could find the kindness to eliminate it in unnecessary and ridiculous places… you know, to help reduce annoyance.