Masteries and XP should be one system not two
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
It’s not unreasonable to assume that dedicated players will be earning several hundred mastery points, and any new masteries introduced in following patches would be immediately gobbled up by people like myself with an overabundance of mastery points.
The system is literally design to avoid this very thing, you’re proposing something opposite to what the devs want.
Its not a good idea.
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
and then everyone will hord up on tomes and instaunlock every single masteries a few minutes after HoT is released… That is beyond stupid
Anet could just make tomes continue to give you spirit shards at 80 instead of giving you levels. That way, there would be no abuse of tomes to unlock the reward tracks instantly.
Writ of experience still exists.
The system they chose was deliberate so people couldn’t cheese their way through the Mastery system immediately. Having the Mastery Exp dependent on the area it is earned allows them to not worry about people hoarding items to burn through requirements at the launch of each new expansion.
Its a goood system.
An interesting experiment. Say ANet leaves the difficulty substantially as is. Will those claiming they want such difficulty still want it six months after launch? In other words, will the harder mobs provide longevity in and of themselves, meaning (some) players will repeat the fights over and over and over just because it’s fun? Or, will there have to be reward incentives that keep the content vital until such time as it’s been farmed out? So far, the latter is the state of the game, but the former represents ANet’s vision.
We already had that experiment .. it was calles Southsun Cove .. and its filled by
masses of player every single minute of the day .. lolIt’s not that simple. SSC was a hastily-thrown-together map with few events and mobs that were a reaction to comments about the lack of threat posed by the Risen. Its reward systems were pretty well non-existent except for temp LS S1 events, mob drops, and Karka Queen. LS S1 and Queen were added later. HoT is going to be the result of everything ANet has learned in the three years since launch. They will use reward systems to keep HoT zones hot (pun intended) that never made their way into SSC.
Your question was :
“will the harder mobs provide longevity in and of themselves, meaning (some) players will repeat the fights over and over and over just because it’s fun”And exactly that was made in SSC .. harder mobs for people that have fun just
to fight harder mobs over and over.
And the result was : no .. thats not enough. In the first weeks we were farming
Karkas with groups of people, that was OK .. but trying to explore that area alone
or farming alone was just simply annoying.Fair enough, although Rinnk makes an interesting point. I’ll clarify, though. SSC lacks incentives to even go there. I’m expecting HoT to offer incentives to go there beyond just the challenge. So, part of the "experiment’ would be to see if more-challenge-from-mobs will get old for those who will go there over and over for other reasons. What I’m expecting is that the perceived difficulty will lower over time as repetition puts counter tactics into muscle memory. At that point, the HoT mobs will be called “too easy” and there will be annoyance posts about density hindering players from getting where they want to go because rewards.
I’d be happy to be wrong, but don’t think I will be.
Don’t let people sell you on the SSC idea, the reason no one goes there is because there is very little to do. HoT will combine better mobs with lots of events and other stuff to do.
Anyone saying “hard mobs are bad because SSC” is being deliberately misleading because they know SSC has a lack of content and that is why it is empty, it has nothing to do with the mob difficulty.
A weekend near the end of the month is when people have money (ssshhh its a secret though, crafty businesses).
In the game right now I annihilate every mob the same way and don’t care what it is, it makes no difference whether it is branded, icebrood, undead, or karka (only the vet+ don’t die instantly). They just are exterminated and I don’t even notice their mechanics.
We want an engaging game which plays back against you, we want mobs that aren’t just different skinned targets. These mobs feel different to fight and I would be very depressed if the nay-sayers in this thread scare anet away from the idea they are taking forward.
The people wanting the mobs weakened say that they “don’t want to try at all” (this is a direct quote look on page 9 if you don’t believe me), we cannot allow this mindset to dictate the game’s development.
AAARRGH WHAT’S WRONG WITH YOUR FACE?!!
Would support the idea, might be a good way to introduce the mechanics of our new specialisations too.
An interesting experiment. Say ANet leaves the difficulty substantially as is. Will those claiming they want such difficulty still want it six months after launch? In other words, will the harder mobs provide longevity in and of themselves, meaning (some) players will repeat the fights over and over and over just because it’s fun? Or, will there have to be reward incentives that keep the content vital until such time as it’s been farmed out? So far, the latter is the state of the game, but the former represents ANet’s vision.
We already had that experiment .. it was calles Southsun Cove .. and its filled by
masses of player every single minute of the day .. lol
No one goes to Southsun because there is nothing there.. These maps are filled with events and things to do. Stop looking for the result you want then hammering history to fit.
So people had Karma boosters, converted them with intention of getting Magic Find boosters in their place, Anet retires the Karma booster and those people don’t miss the opertunity to complain and maybe get free stuff. Humanity .. Every day you find a new way to disappoint me.
I want the content maintained as was seen in the beta, I haven’t enjoyed PvE this much in such a long time. I would be bitterly disappointed if complaints from people, who haven’t put much effort in, derail the trend to engaging content.
You can say you’re casual and want it to cater for you but you have so much already please just give us this – if you try a bit harder and learn what your class can do I’m sure you can enjoy it with me (its not even that hard really).
I hope anet stick to their guns and keep the game fresh.
You’re missing the point, I don’t want to try harder, i want to come home after a hard day of real life, sit on my pc for 2 hours and relax and unwind with some friends doing stuff that don’t stress, or strain me. I try hard already in life, in a game i don’t want to try at all.
I don’t get to make the decision if it’s gonna be casual friendly or not, I ‘m not collin (I promise), all i’m saying is that as a casual I expect the experience in this game to remain consistent. Trust me i’m not about to barge in on your challenging group content, i just want to roam the jungle, enjoy the story, grind my masteries while relaxing and go about my business. This game was marketed as an all inclusive casual friendly game, you’re not just asking for this little bit to change, you pretty much want the game to change target groups. And if it does, i’m sure people like me will leave the second we’re through with the story. Nothing more, nothing less.
At no point did GW2 get marketed as a game for those who “don’t want to try at all”, I can’t support your desire to reduce the complexity of content because you try hard at work. I see you will defend your interests but it cannot be healthy to ask a game to not progress in complexity and required knowledge for 3 years. Asking for a faceroll expansion will kill it.
I hope you can play with friends and it isn’t too stressful but it must not cater to the “don’t want to try at all” crowd – it will kill the game.
Ok you guys just seem to be having a competition over who uses the word ‘elitist’ more.. I’ll leave you to it.
Mobs are fine, people freaking out after very little time thinking about them should just look at the tools available to them.
as stated elsewhere, mob difficulty and mob density and respawn timers are all separate issues at work here contributing to the difficulty of the experience.
many people here didn’t complain about the difficulty of individual mobs (except maybe the snipers) but mostly about their density (making dodging and kiting difficult) and respawn timer (by the time they’ve killed one mob, another one just spawned right next to them) and that made it difficult for them.
it’s not one issue, but 3, and people with romantic ideas about the difficulty of the mobs aren’t really helping. whether you approve of it or not, this game was casual friendly, and as a casual i need it to remain that way if i am to enjoy it. if it doesn’t i’ll just stop playing. simple as that. but, since they’re asking for our opinion, we might as well share it.
I want the content maintained as was seen in the beta, I haven’t enjoyed PvE this much in such a long time. I would be bitterly disappointed if complaints from people, who haven’t put much effort in, derail the trend to engaging content.
You can say you’re casual and want it to cater for you but you have so much already please just give us this – if you try a bit harder and learn what your class can do I’m sure you can enjoy it with me (its not even that hard really).
I hope anet stick to their guns and keep the game fresh.
He said encourage parties not require and you know it, pretend victimhood to allow you to use the word “elitist” – classy…
he most definitely is elitist, the guy right over me agrees too.. oh but it’s “healthy” elitism so it’s ok… right?
i didn’t claim anything, most of all victimhood, i just pointed out the obvious, that he wants a certain kind of play to become dominant and that’s ok for him, but other types of play are “elitist” …
no victimhood what so ever in pointing out the double standards.
Ok you guys just seem to be having a competition over who uses the word ‘elitist’ more.. I’ll leave you to it.
Mobs are fine, people freaking out after very little time thinking about them should just look at the tools available to them.
/signed, would prefer them transfered to armour pieces but wouldn’t complain if they gave the hide should option.
I’m wondering if the “floor” of the map will be fleshed out more? I enjoyed falling and gliding into the depths trying to find stuff.
Yes it will, the map is designed with several layers, we only have access to one (maybe 2) atm.
Again making damage have diminishing returns isn’t whats needed either.
Here’s a hint, players need to adapt and stop thinking this is a trinity based combat system.
Damage is fine, support is fine, condi’s are more than fine. What’s not fine is the user.
Sorry, but when literally everyone is using exactly the same gear there is serious imbalance in the game. The way damage stats scale is currently really out of hand, completely regardless of where everything else in the game is at.
There is an imbalance but trying to turn defense stats into another kind of DPS stat is not the way to address it, encounter design is the only way to make this stuff worthy of taking.
Also consider PvP where giving more defense and DPS to Cele or tank specs would destroy it.
Making enemies work in such a way that encourages group support is the better solution.
Thank you everyone for your comments.
I’m pretty sure people won’t mind you bringing a useless class in selfish gear.
Actually it doesn’t matter what kind of build i’m wearing, most LFG looking for random don’t care how you play if you are a ranger. Just for the shake of clarity, i run a condi shout ranger with spotter, there is nothing more group support than that with this class without loosing fire power. But again, doesn’t matter which my build is as long as i run with a ranger.
WvW i run in Ruins of Surmia server and that server is always deserted. What is worst is we are very frequently with the boon of outnumbered, so as soon as you begin to cap something you have a zerg on you before you are able to flip it. I won’t spend all day waiting for a commander to appear. Also not my thing to play that mode.
PvP just haven’t played that mode ever. Haven’t even tried to get into the lobby yet.
So as you all can see there is not much of a choice regard the dailies. Also the game mode i really enjoy is PvE, so i don’t understand why i can’t accomplish the dailies without being forced to play in fractals.
Anet should fix this. They should create a new category for Fractals/Dungeon runners so everyone can have the fun they are looking for.
Right now this is just frustrating.
Actually someone already told you there are Dailies servers for PvP AND someone already told you that WvW has Master of Ruins and Big Spender both of which require zero interaction with other players. Also people have told you to FORM YOUR OWN FRACTAL GROUP and then you can do it easily.
I hope you read it this time.
What I want in HOT:
1) Enemies that give you an actual challenge as seen with the current mobs in VB.
2) Encourages parties/ grouping
3) Encourages more than just pressing 1111111111 or the “stacking in a corner” meta I know most of us are tired ofWhat I don’t want in HOT:
1)Faceroll content. If you’re gonna add a challenge, give one.
2) One class trumps all. The last thing I need is the toxic “no ‘insert class’” we’ve seen in LFG’s for the past few years.
3)Elitism. Those people can stay in old Tyria speed running dungeons for all I care.I’m good with the mobs kicking my kitten.
How can you not want elitism in hot when you practically say that only people who want to group should take part in the expansion and the rest can stay back in tyria… you don’t want other people’s brand of elitism, yours is just fine… just saying …
He said encourage parties not require and you know it, pretend victimhood to allow you to use the word “elitist” – classy…
Do I think AP is a silly measurement for player experience? Yes.
Do I think people should be free to use such silly means of measurement? Yes.
Do I think you have a right to be a member of every party regardless whether they want you or not? No.
This.
More chars needed.
I completely agree, the issue with fighting a hurricane is that it has no motivation you can get involved with or understand. The greatest villians have a side you can empathise with or are working towards a goal you can understand and appreciate.
Magneto is a great villian as you can totally see yourself siding with him given the proper experience (or just siding with him instantly because its Michael Fassbender).
The Elder Dragons atm have just one motivation – eat because they are hungry. Anet have been trying to weave this “bigger picture” into the story line but it all still feels very much like a chemical reaction or inevitable course of nature and time. We want villians who try to manifest their own destiny for their own reasons not just be part of the cycle of life.
Galactus has this “cycle of life” aspect to him but he is also an independent thinker who is almost cursed with this fate of being the devourer of worlds, there is ‘humanity’ to interact with (though rare to see).
The Dragons need to be more visable and communicative with the players (be it through avatars and champions or themselves), but we need that connection to the villian.
While I enjoy playing the game at no point have I felt an Elder Dragon was interesting.
This can be abused so would be a bad idea.
Basically, the “choice” is toe the melee line, or be treated like a noob, kicked and/or insulted.
Or form your own party… Stop pretending only people asking for zerk runs can do that. There is a very clear and obvious choice, stop pretending to be a victim when you’re just being lazy.
Don’t think you read my post properly.
Making your own groups is both something you shouldn’t have to do, to avoid these kind of issues and also something that won’t even, fully, solve the issues, even if you do.
It’s just papering over the cracks…
You think making a group so you can play with likeminded people isn’t a good solution? No one can help you..
It should be, it really should. But as he said, it’s simply not always effective. Though, I don’t think any other possible solution would solve it any better… the problem is not the game or the system as much as it is just people.
I’m a more meta leaning guy (I like to take little deviations at times if I feel it’s more fun) but I like to join parties that just say the path at most “experienced” as they just fit my general play style better and I’ve met many nice people. I’ve jumped in there and seen the person who started the group kicked for running “bad” builds…there was no note for a reason
. It’s just sad every time I see it, but it’s not a game problem it’s a people problem.
My point is if you desire a group with no one demanding anyone runs a certain build just go to LFG and type “Fractal lvl 1, all welcome ^^” and not a single ‘rush rush you’re running the wrong build’ person will ever join it.
If you (the general ‘you’ not you specifically) hate Fractals so much you can’t even do that there are WvW and PvP dailies that are always easy to get. I don’t understand how people can even manufacture an issue out of this.
Basically, the “choice” is toe the melee line, or be treated like a noob, kicked and/or insulted.
Or form your own party… Stop pretending only people asking for zerk runs can do that. There is a very clear and obvious choice, stop pretending to be a victim when you’re just being lazy.
Don’t think you read my post properly.
Making your own groups is both something you shouldn’t have to do, to avoid these kind of issues and also something that won’t even, fully, solve the issues, even if you do.
It’s just papering over the cracks…
You think making a group so you can play with likeminded people isn’t a good solution? No one can help you..
Basically, the “choice” is toe the melee line, or be treated like a noob, kicked and/or insulted.
Or form your own party… Stop pretending only people asking for zerk runs can do that. There is a very clear and obvious choice, stop pretending to be a victim when you’re just being lazy.
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
You’re getting a free char slot and you got 3 years of gaming for your initial $50.
I really liked the way the story and dialogue was done (so much better than those facing each other cutscenes).
The meta events were fun though I think the “snipe the husks” and “plant the eggs” events went on a little too long (there were quite a few bugs stalling events but you know that already).
Night could do with a few more types of event (maybe large champions roaming or using the supply to create defenses, just something on top of the defend and lost soldiers).
Maybe put a few little hints at the Mursaat about (everyone loves them).
Chronomancer felt different to Mesmer and I loved the Shield (great effects) but F5 had a few bugs (rift not triggering after timer ran out and staying on the field being most common – not resetting time). The Well trait is very lackluster though also the Heal Well would be better as a more vibrant blue so allies in the field can benefit from it more.
I hope there’s no jumping puzzles (I hate them), but I’m guessing there will be a few.
That is a little strange to say. Can you really hate them so much you don’t want other players to be able to participate in activities they enjoy, in this instance, jumping puzzles? I mean, I hate mushrooms, but I don’t want people to stop cooking with them, I just don’t want to eat them. If what you mean is that you hate the small semi"jumping puzzles" that lead to some vista or poi, I can understand; however a real jumping puzzle has no impact on other players who do not participate in them.
I’d like to mention that jumping puzzles are a big part of why I bought this game originally. (I couldn’t stand not jumping in gw1) I love them, and hope they have quite a few hidden around the new areas.
Not strange, it’s like me saying “I hope there’s no broad beans with dinner I hate them”…………
PS
I don’t really hate them, I like them, broad beans that is.
But if others at the table love the broad beans why not just not eat them while being happy other people enjoy them?
Rytlock’s voice didn’t play at all when he appeared in the story step for me and yes the voices could be increased in volume a bit too.
One issue I had was with the event at the stairs where there are sniper rifles and Husks which are immune until break bar is broken. The setup was fine but it went on too long, speeding up the rate the bar went up and increasing the number of enemy spawns could make it more exciting and faster.
I opened beta equipment boxes until I had a full inventory specificly to avoid this horrorific situation – I would be very upset if it happened to me, bad luck (or I guess good luck but bad timing).
Excuse me if this as already been covered since the topics got merged, but does anyone have tips for Vet Smokescales? They seem to be insanely OP. They are hard to disengage, they dodge your attacks and lay down massive damage. I can hang with my mesmer, but my other characters get melted down so fast, and when I run away they just shadow step to me and finish me off.
Kite them out of their smoke field then they are vulnerable.
5360kittenwolf.3690:Saying they are easy is simply not true for all classes. Mesmer’s should have no issue with them. Pop feedback on them when they do their rapid fire, and they die instantly. That in itself should tell you how OP their attack is. They can destroy Necromancers, becasue they don’t have reflects or ageis of any kind. Its easy to say “just dodge” but when you are fighting a mob, saving your dodges for one sniper is unrealistic. Especially when those guys with the hammers lay down their huge AoE attack.
Totally agree, u can dodge any attack but all attack.
Now, I heard that u may run and kite to another group of mob
This attack is perfectly avoidable by walking out even, 1 tick of it doesn’t kill you even in berserker gear.
This has been told to you repeatedly, and you still keep talking about that snipe attack.
We are talking about that Volley attack that hits 5x for 4k per crit. What part of this is confusing or hard to believe?
Interupt, CC, reflect, block, dodge, weakness, blind, LoS, spike them dead first. You have so many options to deal with these mobs. If you can’t kill them after a single evening then you need to try harder and get more experience. Imagine someone playing their first game of chess can’t work out what Knights do and asks them to be removed from the game, we would all laugh.
You just need more experience, don’t dilute the expansion just because you didn’t faceroll your first attempt.
I have also repeated this over and over. It spawned behind me. I was standing on a ledge looking for a place to glide to when I was killed by a volley. Are you going to suggest that I rotate my camera 360° every few seconds now?
If you would look at Torolan’s comments, this is not a combat mechanic problem. This is a build problem. Zerkers are now even more unforgiving because a trash mob sniper can spawn from behind and kill us before the volley even ends. No casual player will want to use zerkers because of this. If they don’t use it on explorable maps, how will they learn to use it at all?
So just to check, this one time you got shot in the back and didn’t react fast enough because your attention was on something else and that means the mob is too strong and needs nerf’d? Ridiculous.
On the topic of Zerk being unforgiving – its meant to be.. Its the least tanky possible setup in the game, how can you possibly ask for it to be forgiving? Guess what when something is less forgiving people need to learn and try things to improve their gameplay – something we should all desire.
Saying they are easy is simply not true for all classes. Mesmer’s should have no issue with them. Pop feedback on them when they do their rapid fire, and they die instantly. That in itself should tell you how OP their attack is. They can destroy Necromancers, becasue they don’t have reflects or ageis of any kind. Its easy to say “just dodge” but when you are fighting a mob, saving your dodges for one sniper is unrealistic. Especially when those guys with the hammers lay down their huge AoE attack.
Totally agree, u can dodge any attack but all attack.
Now, I heard that u may run and kite to another group of mob
This attack is perfectly avoidable by walking out even, 1 tick of it doesn’t kill you even in berserker gear.
This has been told to you repeatedly, and you still keep talking about that snipe attack.
We are talking about that Volley attack that hits 5x for 4k per crit. What part of this is confusing or hard to believe?
Interupt, CC, reflect, block, dodge, weakness, blind, LoS, spike them dead first. You have so many options to deal with these mobs. If you can’t kill them after a single evening then you need to try harder and get more experience. Imagine someone playing their first game of chess can’t work out what Knights do and asks them to be removed from the game, we would all laugh.
You just need more experience, don’t dilute the expansion just because you didn’t faceroll your first attempt.
Think we can close the thread, the OP has gone from “sniper OP” to “I have bad internet” nothing to see here.
Mobs aren’t OP, refreshingly you need to pay a little attention.
are u a moderator now? who are u dictating if a thread should be closed or not? OMG the people are getting toxic. I have to right to my opinion. If i think a mob is too OP then i have the right to say so and give anet my feedback. after all, i paid $100 for the privilege. if you don’t like my feedback, well that’s just too bad, no one asked you to comment here. Just b/c i didn’t mention my it latency in the fist place does not give u the right to be calling for thread closure.
But you changed your mind, when people offered solutions to the mob you responded with “I have bad internet” and so THAT is the problem not the mob design. We just need to be clear where the problem lies, your bad internet not the mob. Otherwise we give bad feedback.
I like the density, it means you can’t just run past everything (a major issue with other maps). You feel like you’re carving through and the way back is being swallowed up behind you, also fewer WPs bring some danger and tension in.
Think we can close the thread, the OP has gone from “sniper OP” to “I have bad internet” nothing to see here.
Mobs aren’t OP, refreshingly you need to pay a little attention.
I would agree especially the Heal Well should be a more obvious blue colour.
I love the Shield!
Adept and Master traits feel a little weak if I’m honest, we got spoiled with such powerful traits recently I guess but +33% Alacrity can’t even compare with Clone on Shatter (because the next Shatter will get the same Alacrity bonus at least – while having the benfit of the clone).
The Slow trait synergy is nice but its essentially just a system of keeping Slow on the target with the extra crit chance (powerful but the traits aren’t impactful on their own – you need the set and given the recent folding of trait sets into one trait makes this 3 trait requirement seem out of step).
Wells aren’t competing with current utilities imo – remember they are against the best set in the game. The Well trait is also very meh.
Continuum Split I think is a little low on duration atm – possibly needs to be nonlinear? Or just raise the secs per clone? Just the max of 6sec doesn’t give it much play except spam skills back to back – I had hoped for time to reposition or set up movement tricks.
Possibly try to add alacrity to certain traits or a Shield trait because I do think the current Adept and Master traits feel a little weak.
Overall it was great fun to play just needs a little more attention to traits to bring them in line with the other specs.
Yeah I too felt the traits were really weak compared to other traitlines and specializations, even the reaper had more impactful traits than the chrono. I also felt there was an obvious best path, thus not allowing for a lot of customization.
As for the wells, I think they’re in a good place right now, they act as a two-in-one, both debuffing groups of enemies and buffing groups of allies, they also seem much better for group support than previous mesmer skills.
The Heal is good but the utilities can’t compare to Feedback, Mantras or Sig of Insp for group support imo. I just wouldn’t choose to slot one of the Wells over those choices if I wanted support, I suppose it gives us a larger tool box but if you have Shield and Power Block the weakness Well seems a little unnecessary, the Slow and Quickness Well is ok (but traits and Sig of Insp will out perform it if you needed those effects), the Unblockable and Evade Well will be an excellent toolbox skill no doubt though.
Like I say they just didn’t feel tempting to take over our current set even in specific situations traits and other utilities outshine most of them. Just maybe a little powerup to the Well trait could make them a bit more tantalising (because the condi remove at the end is pretty lackluster).
Also I agree with the above that the Heal Well should be more obviously blue on the floor.
Use interupts, reflects, absorbs, invulns and dodges. They are not too strong and you have the tools (especially on a Mesmer) to deal with them – try playing differently before claiming “too strong.”
Remember they have removed the story element to give you the sense of discovery later, it obviously lost a lot of the meaningfulness when they did that.
Guys remember the mobs are scaling from large zergs playing, lone mobs aren’t dangerous. I wouldn’t say any mob is too strong atm – also we want to get to the point where you do have to play with at least a bit of care when engaging groups of mobs.
I loved the mobs in the beta, best we’ve seen in game so far.
I love the Shield!
Adept and Master traits feel a little weak if I’m honest, we got spoiled with such powerful traits recently I guess but +33% Alacrity can’t even compare with Clone on Shatter (because the next Shatter will get the same Alacrity bonus at least – while having the benfit of the clone).
The Slow trait synergy is nice but its essentially just a system of keeping Slow on the target with the extra crit chance (powerful but the traits aren’t impactful on their own – you need the set and given the recent folding of trait sets into one trait makes this 3 trait requirement seem out of step).
Wells aren’t competing with current utilities imo – remember they are against the best set in the game. The Well trait is also very meh.
Continuum Split I think is a little low on duration atm – possibly needs to be nonlinear? Or just raise the secs per clone? Just the max of 6sec doesn’t give it much play except spam skills back to back – I had hoped for time to reposition or set up movement tricks.
Possibly try to add alacrity to certain traits or a Shield trait because I do think the current Adept and Master traits feel a little weak.
Overall it was great fun to play just needs a little more attention to traits to bring them in line with the other specs.
Now there’s an idea. A skill that reduced an enemy’s energy and therefore ability to dodge. Maybe it could be conditional. The enemy would have to dodge while the skill was active to have it work.
I still like the idea of a reflect that would affect casting. A gw2 version of Backfire would force other players to be careful of spamming skills.
Confusion already fills that role (though I don’t like the recent change).
The most applicable thing for Mesmer I could think of adding to GW2 is EBurn – it would be interesting to see a skill which attacked energy in this game.
The best way to make tank/healer builds viable in a setting where they aren’t needed is to make them able to do what a full dps would do almost as well as a dps would.
This already exists in the form of group aegis, blinds, reflects, stealth, invulns, interupts, dodges etc. A healer remains pointless if you set up your dps classes with these support abilities.
And the only way to put them in the meta is make them required. Because even in trinity games, DPS is king. They only take enough healers and enough tanks to maintain maximum DPS.
That seems like another of your random assertions with no reasoning behind them. Even if we wholesale accept the premise that DPS is always king (there are fights in the game where it isn’t, like Mai Trin) it leaves plenty of opportunities for support characters that increase damage without being high damage themselves, and no reason why they would be required to run all content if they become accepted as being part of the fastest way to run content.
He is correct though, in WoW any Raid boss that doesn’t have a mechanic that forces 2 tanks is single tanked and you take the number of healers required for the content. The tank and healer setup is based around “what do I need to survive the encounter and win”, in GW2 there is no requirement for tanking or healing in any part of the game atm.
I have said many times trying to buff healing or fiddle with it is still pointless until they create encounters where you are best served by having tanky/healing players in the group. HoT may bring this about, need to wait and see.
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
Will we be able to access all Masteries immediately or must we discover the Mursaat before we choose to learn their Lore? I guess similarly is Pact Commander only unlocked after completing Personal Story? (just how will we be introduced to them – by event or automatic?)
Also can you spoil which Legendaries will be available at launch? (weapon types)
Sorry to ask off topic questions but thought I’d grab the chance anyway. Hope the stream goes well.
People would just reroll until they got an easy one like they do on fractals. Might be fun for an event but I don’t think it would function as a permanent fixture.
Its a stereotype but Americans are thought to be more confident and want lots of people to hear their views, possibly they use map chat to speak more and EU uses /g /s etc?
I dunno this thread seems odd and is asking us to guess cultural differences (which obviously exist but difficult to explore without sounding rude).
I think the multiple languages point was good, while lots of EU players have excellent English maybe it not being their mother tongue inhibits them from speaking publicly in /m for fear of being incorrect (we all know grammar kittens exist)?
(edited by Coulter.2315)
Some balancing could be done to make it more desirable but Feline is dead and should never be res’d.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.