ANet are the ones that currently support the SW chest trains, and if they support it for some things then they should support it for all things
This is utterly ridiculous and awful. Stop arguing back you’re sounding insane now, your children one day might see this.
You’re taking something Gaile said out of context and further warping it to make it mean something it doesn’t come close to meaning.
The OP of that thread was trying to state HoT is a failed expansion even though it hasn’t been released yet. I’m hoping everyone can see that judging something as failed or not before all the details are fully known, much less played, is premature. Calling such a statement premature is putting it kindly. To say “at best” in that context means you’re being very generous with how you’re describing something when the reality is much lower.
At Best has nothing to do with the Beta or release dates.
Forget the OP on that other thread, has nothing to do with my thread.
yes context does matter sometimes. But she outright called HoT a Beta ‘At best’. That means not even Beta IMHO. Context be kitten ed.
I paid for a product that is not out yet, there is no release date, content is coming out in drips, we have no idea just how far along they are to a finished product. It feels sketchy as if they are ‘just making it as they go along here’.
And that is my entire point.
Now if they release a date or tentative date at PAX then awesome. But so far we have seen/heard NOTHING in regards to release date other then ‘sometime this year’, which does not mean XMAS as push backs can happen.
No.. She called the OP of the other thread’s judgement of the game from beta was, AT BEST, premature. If English isn’t your primary language thats fine, but please trust me this is what she meant.
“At best” had NOTHING to do with HoT or the beta.
Clearly anet is not listening to you.
Other wise some skins wouldn’t be outrageously more pricey than other.I never said they were listening to me, but that doesn’t mean that it isn’t the right thing to do.
They have merit, and they are supposed to have merit. Otherwise its meaningless.
That’s preposterous. The skins have value based on how they look, that value is completely separate from the tasks one needs to do to acquire it.
The people arguing against difficult content in this thread were also saying the Beta area was too hard after having access to it for 2hrs, I know these guys are just being ridiculous and not trying.
I do think the beta was “too hard.” Keep in mind, I don’t mean that to say that it’s too hard to exist anywhere, but I do think it was too hard for where it was placed right in the world. The story mode was too hard for the first step in the HoT story, the open world content is too hard for “center line” open world content. Difficult content should be off to the sides, fully optional to those that want to engage in it. I’m not saying that I can’t gain the skills to overcome the content that was in the beta, I’m saying that I shouldn’t have to just to get by.
I know that people progress at different rates but if you never even challenge them how will they ever improve? People don’t change until they have to but the wonder of them is that they can.
That’s their business. Some people choose to spend hours in the gym every day, and wind up with massive muscles. Some don’t. They each pursued their own choice. The game should not be trying to get players to improve, players should want to improve for their own reasons, and if they don’t want to improve, then that should be fine too. The game as a whole benefits from the highest number of players that are having fun, not from having the highest number of highly trained and skilled players.
Also there will be PLENTY of rewards for the majority of the population, I see no issue with there being a few more difficult to get rewards.
Again, the total quantity of rewards distributed is ENTIRELY irrelevant. What matters is whether the rewards one actually wants are distributed to the people who want them. If you can earn 99% of the content in the game through casual means, but 1% of it is locked behind difficult content, that is zero comfort to the people who don’t care about that 99% of content and only want the 1% stuff. If you tell me “you can have anything on the McDonalds menu that you want, but the fish sandwich is only for people that can show a certificate of marathon completion,” then that would still suck for me, because I like those fish sandwiches, and the availability of the rest of the menu really doesn’t help.
Ok we will never agree, I cannot understand your point of view. It isn’t an engaging game if you can get everything you want with your eyes closed. Have you genuinely never enjoyed that feeling you get for winning something you tried for? Prizes for competitions, school marks, university degree or exam results? Really none of that feeling is appealing to you? (Obviously GW2 will not reward you as heavily mentally as a good exam result but you can understand what I’m pointing at, I hope)
1% rewards exist already, 27k AP armour and Glorious Hero’s armour.
I think raising the challenge of the game’s base is only going to help keep the game engaging with a player base who thinks and appreciates the mechanics the devs have put effort into designing.
She meant judging something on a beta is premature.
I suggest waiting until the 28th for possible announcements, I doubt you’ll get an answer to anything substantial until then (no one wants to upstage their boss before a presentation).
A skin’s merit (not its look) is diminished the more alternatives to achieving it there are.
True, but a skin should have no merit attached to it. That is not the point of a skin. A skin should look cool on its own merits, it should have equal value whether only one exists or whether everyone gets one. People who want to accumulate tokens or merit should do so via means other than skins.
Sorry so just so we’re all clear YOU believe that humans cannot adapt or improve and are frozen in time.. You must have been an impressive 2 yr old, disappointing now though…
Individuals can grow and progress, but at different rates and at different ceilings. Just because you can do something does not mean that anyone else can do it if they just apply themselves, or that those who have not achieved it have not put in as much effort as you.
The people arguing against difficult content in this thread were also saying the Beta area was too hard after having access to it for 2hrs, I know these guys are just being ridiculous and not trying.
I know that people progress at different rates but if you never even challenge them how will they ever improve? People don’t change until they have to but the wonder of them is that they can.
Also there will be PLENTY of rewards for the majority of the population, I see no issue with there being a few more difficult to get rewards.
The OP does not want to prevent people from obtaining rewards, but he wants to prevent them from being able to obtain the feeling of satisfaction that they get from having something exclusive. The other side, meanwhile, wants to prevent others from getting those rewards at all.
People wanting content to be harder and rewarding do not want people prevented from attaining the rewards or doing the content, we just want it to require some effort.
Of course you do want it. A content that anyone would be able to do, one that a majority would be able to do, or even one that a large number of people would be able to do will not be considered hard. For obvious reasons.
Half the players are of below average skills. By asking for a hard content (one that requires above average skills) you are asking for content that will be beyond the reach of at least half the game population. Some people – those whose primary concern is indeed to have something that will personally challenge them – may not be thinking about it, but i am certain that majority of people asking for hardcore content are not only perfectly aware of it, but that this exclusion itself is their main goal.
Sorry so just so we’re all clear YOU believe that humans cannot adapt or improve and are frozen in time.. You must have been an impressive 2 yr old, disappointing now though…
The OP does not want to prevent people from obtaining rewards, but he wants to prevent them from being able to obtain the feeling of satisfaction that they get from having something exclusive. The other side, meanwhile, wants to prevent others from getting those rewards at all.
People wanting content to be harder and rewarding do not want people prevented from attaining the rewards or doing the content, we just want it to require some effort.
And then there is the other person who refuses to see beyond black and white. It can’t possibly be that people like challenging content! It’s all about the loot. Hello, it’s probably both. People like the new challenging content and jump to do it for fun. But it’s basic human nature…..people like being rewarded for their effort. If you can get the same thing in some faceroll way, then that’s a slap in the face to people who put in the time and effort. I do wonder, like some others suggested if they made the reward a title and a good amount of gold, whether people would still be stamping their feet about it.
Who? who is this great offender of the gray that only sees things in black and white. She must be a racist. Does she thinks white is better than black?
And what’s this nonsense about loot. Clearly people love the challenge. They long for it like a dried up plant longs for the rain.
I mean we’ve said it so many times already, why doesn’t she just understands it? We don’t care about the loot, we love the challenge, but without the loot we won’t touch it. But the loot is not the important bit. Basic Human nature.
How about challenging content gives out the same rewards with normal content. Would you run it then? Let me guess. NO. Cause it’s not about the loot, or the bragging right at all.
How about challenging content gives out the same rewards with normal content, but in different timeframes? Would you run it then? Probably, but you won’t like it much. You and them plebs having the same loot after a few months. Cause it’s not about the loot, or the bragging at all.
Basic human nature :P Very basic…
Yes people want challenging content and tokens for completing it, you’re so wise.
(edited by Coulter.2315)
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
Its unreasonable because the compromise was offered already a Month ago where they gave a character slot, you popping up a Month later and saying “I want 4 more” is just ridiculous.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
Your request is unreasonable, no point in pursuing it.
it’s also this simple… NO ONE is going to bother doing this new content that anet spent valuable time and resources if there are not UNIQUE rewards. They might do it just because its new for the first week or so, and than it will be dead content if there is no unique reward or unique progression towards a reward
Good thing you guys love challenge for challenge’s sake and are not what so ever interested in better and exclusive loot to show off in LA. For a moment there you had me confused :P
Where are all them noble warriors who kept telling me how it’s not about loot at all and I have it all confused in my mind I wonder.
Where are all those people who kept telling everyone how SSC failed cause it was boring and not because the rewards weren’t worth it, cause they just don’t care about the rewards…
When people accomplish something they like to have a token which proves it… Do you think people burn their Degrees after uni? You are trying to trick people, no one is asking for challenge with no recognition… Recognition is a fundamental part of humanity – we are pack animals…
Stop trying to get people to argue in your demented world – its not real. Rewards and challenge have been requested for this game for a long time.
If you spent half as much time in game playing as you do on the forums begging (trolling?) for “no challenge because I don’t want to be left without stuff” you would be a player capable of achieving whatever the game could throw at you by now.
Why do people want more Karma btw? xD
You can use Karma to purchase Obsidian shards for Ascended armor/weapons and for your Legendary.
If anyone has ever been prevented from crafting those things due to lack of Karma could post commenting this so I can keep track of you, thanks.
Why do people want more Karma btw? xD
Well for DnD you can set the chat tab with whisper off.
Friends only could be added to the game
And for your offline mode with guild chat only you just need to set the chat tab to guild only.I should not have to change my chat log because some kittenhat decides to spam me with messages.
I don’t want to have 3 alternate versions of tabs I already have. Privacy functions regarding whispering should already be in-game. I like seeing what’s going on in map chat and say chat. None of your suggestions fixes this at all.
You were just given a perfect solution and you’re fighting back for no reason..
Set up another chat panel with all the privacy you want, toggle it on when you want privacy. ITS PERFECT AND ALREADY AVAILABLE.
Anyone saying “hard mobs are bad because SSC” is being deliberately misleading because they know SSC has a lack of content and that is why it is empty, it has nothing to do with the mob difficulty.
SSC has a ton of content, there’s events kicking off all the time, champion mobs in static spawns, T4 resources to gather, unique resources, not to mention the Queen event, and two jumping puzzles. It is insanely difficult to move around SSC without bumping into an event or three.
SSC has content coming out the wazoo, anyone saying that there isn’t has either never been there, has a different definition of “content” to me, or is deliberately massaging the truth to back up their own arguments with regard to the popularity of challenging content.
SSC is a harder zone than any other currently in the game, has a denser number of events, and, aside from the Queen event, it is sparsely populated at best by players. It is a sad fact that people who insist on challenging content will hang around only for as long as that content is fresh, once they become used to it they will go off to join a zerg train and complain about how the game is too easy.
You’re talking nonsense, each camp is just an isolated point with 1 or 2 events. Nothing links them except the Karka Queen. Compare it to Drytop or Silver Wastes which have lots of linking events and things to do.
SSC has very little to do, saying “SSC has content coming out the wazoo” is an embarassing lie showing how desperate you are..
Burning is the only really strong condition now, bleed was even nerfed to hell
since it makes half the damage than before the condition changes so that i
equipped my sword warrior now again with berserker gearEngi so far is the only class i found to make good use of it and its fun to play now
for me without much switching kits.
Also i found a decent build for my ranger with torch and traps.
Bleeding wasn’t really nerf’d the SCALING with Condi Damage was changed, with 700+ Condi Damage you’ll find it does more than it used to with the same previous Condi Damage.
I would suggest you try out new builds and runes in PvP it will let you select all the stats and runes your heart could desire to understand if you like a build before committing to getting it for the investment PvE requires.
Give yourself Swiftness and run away from someone using a melee weapon who doesn’t have Swiftness.
Now try running away without Swiftness from someone using a melee weapon while they have Swiftness.
Swiftness has an impact, you just have deliberately avoided talking about situations where you feel it. You have been misleading or ignorant in your discussion of the boon and its applications.
Not everyone gets permanent Swiftness and you do need to give things up to have it on many classes.
Can someone remove the 25 Stacks of Confusion I got after reading OP’s Post.
LOL! At least you only got 25 stacks of confusion. I got that, plus 20 stacks of bewilderment after reading the initial post in this thread.
I’m stunned without any stability skills equipped. Send help.
Try Blinking.
Masteries and XP should be one system not two
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
and then everyone will hord up on tomes and instaunlock every single masteries a few minutes after HoT is released… That is beyond stupid
Tomes are from dailies and from Pvp. Players who put in time ought to get an advantage, & players who Pvp shouldn’t be left far behind.
No.
Period.
This is one step away from “People who pay more should have an advantage”
If tomes of experience don’t do what it says in the box, shouldn’t the people who get them get compensated for their loss?
I mean by making tomes not working as before, doesn’t that reduce their value in the pvp tracks and dailies? If you don’t want them to work on masteries, then those who have them should be compensated.
They maintained the same value because they give a spirit shard to an 80 which is what they would have done before HoT. They are not being given ADDED value by contributing to Masteries.
Also why on earth do you want to burn through HoT’s Masteries in one evening? Its self defeating…
Also “compensation”… What has become of us -.-
Once we have many Elite Specs you will only be allowed to use 1 of them at a time, meaning you will always slot at least 2 Core Specs.
It was created because people who craft wanted a way to make money, the time gate forces items to hold values (for a good example look at both Foods for Mawdry).
Its there so you can craft to sell.
Ability to choose bad traits reduced by 99.8%.
I left feedback saying I thought the ‘sniper rifle’ event you spoke of went on too long (so I agree with you there), that and the ‘lay eggs’ event was a little too long too. I enjoyed the rest though and it seems like you did too – remember they removed a lot of the story elements and events deliberately so we have more to see at launch.
I personally prefer Lidless because the aura on Rodgort obscures the eye (which should be the main focus of the weapon imo).
If it could also switch armour, trinkets and weapons please ^^
Guys you can swap traits.. If you’re in an area that warrants Descent into Madness just switch to it, the Snowfall Runes are good too (and stack with Descent).
Sunrise looks better.
Remember the Revenant was designed with the Elite Spec in mind, it was built from the ground up with all the funtionality and design niche’s sorted out – in short it was probably easier to do. There may be a bit of “promote the new class” here but ANY Elite Spec is also exclusive to HoT anyway so they would be HoT promotion too.
I can totally understand the frustration of the classes waiting though, hope your new specs are as fun as Chrono.
At some point there’s only so much damage you can realistically dish out before you achieve overkill. I.E if the boss has 500k HP and you are all doing 125K adding another person is irrelevant regardless of outgoing damage. It wont speed things up, and it wont slow anything down.
Time between seconds does not exist everyone, you heard it here first, the universe pauses and jump rearranges with no continuity at second intervals. Burn all the books!
Missing the point a classic.
I admit seconds and time between them exist. What you’re overlooking is what does that even remotely matter. If you can kill something in this game with 4 people in 10 seconds is it such a big deal that suddenly when you add a 5th who doesnt conform you kill it in 8 instead of 7 ?
If it is, then by all means find the culprit. Odds are though that unless you check everyones gear you’ll likely not even notice.
Your point was that if you have 4 people doing 125k each to a 500k boss mob then there would be NO CHANGE by adding a 5th (I made the assumption the 5th wasn’t afk). I was pointing out that is a stupid thing to say, a very very very very very stupid thing to say.
Your reply should have been “lol I can’t believe I wrote that xD” … Don’t try and deflect with “missing the point” take the shame and laugh about it – got to have some self awareness when you say something silly.
At some point there’s only so much damage you can realistically dish out before you achieve overkill. I.E if the boss has 500k HP and you are all doing 125K adding another person is irrelevant regardless of outgoing damage. It wont speed things up, and it wont slow anything down.
Time between seconds does not exist everyone, you heard it here first, the universe pauses and jump rearranges with no continuity at second intervals. Burn all the books!
Masteries and XP should be one system not two
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
What you are asking for is no different than asking for the ability to buy an expansion in a game, such as WoW, immediately get those 10 new levels and have all the faction grinding done so you can be at max strength on day one. It’s like a new person buying this game and wanting to be a day one max strength level 80 with full exotic gear. It’s not good for the character and it’s not good for the game for an expansion to hand out the rewards of playing before you actually play.
That’s not even vaguely what I’m asking for. What I actually am asking for is to not have to contend with picking up Mastery Points around the map (I’m fine if they confer a chunk of exp or whatever, just don’t make them essential to advancement). I want to progress through the masteries (and even if they did work – which they don’t by the way – I wouldn’t use tomes to get them) via regular post-80 exp gain. Why does that offend so many people? I’m not campaigning to take anything away from your game at all, I just want to make mine more accessible.
You’re removing the exploration and play in the new zones though, which is not good for the expansion for a lot of people. Sometimes people don’t know whats good for them and will gorge on dungeons to get Mastery points and miss out on a lot of content, sometimes leaving the box of chocolate on the table and saying “eat when you like” ends up with no chocolate and sick humans.
Nah thats silly, they are just clockwork dolls covered in the flesh of newborns.
I’m sure there will be open beta at some point, if you want to get your opinion in before that (and you stated you would likely buy HoT before release, assuming money isn’t an issue and you’re passionate about testing) then preorder is always an option.
The veteran beta concept was applied to WvW and PvP because there are ways to rank people who do those game types. There is no such system for PvE unless you count achieves and that would probably cause more trouble than the info is worth.
I think Anet setting up a forum with a template for good feedback would be a good system for the next BWE though.
Colin announcing “Challenging Group Content” on Saturday 29th August? Hmm will be one to watch – fingers crossed everyone!
The Dragons need to be more visable and communicative with the players (be it through avatars and champions or themselves), but we need that connection to the villian.
Play a sylvari. Watch the dialogue. I’ll say no more.
I am chosen of Lyssa not some aborted dragon spawn.
I don’t remember claiming anywhere that I do, in fact i remember saying how much of a noob I am, and how big of a casual I am. And hopefully my opinion is also worth to the company as much as your expert opinion.
I really hope they do take the opinions of regular and experienced players over self confessed noobs.
Eg. I ask an auctioneer and a person who once walked past an art gallery the value of a painting, I take the autioneer’s opinion over the random human because he has more experience in that field.
Seems crazy to consider them equally. We have given solid reasons why the game needs to grow and progress and your only reply has been “nerf everything and experienced people can use blues.”
I really hope they listen to the right people.
You go in with nuclear weapons and expect it to be tuned to your gear.
I expect it to be tuned for Exotics, yes… The beta equipped us with exotics… That is what it is supposed to be tuned for… I only got to use exotics in the beta… As did you.
What on earth are you trying to argue?!!
Whee, I’m remembering an interesting overview from the EC crew:
Part 1: https://www.youtube.com/watch?v=n4L2vPVZFR8
Part 2: https://www.youtube.com/watch?v=NyDx5nG7koA
Force of Nature, specifically: https://www.youtube.com/watch?v=TyyE8c27-9Y
Interesting videos, so the Elder Dragons would be forces of nature representing Hunger and Corruption (to me anyway). Would be nice to have a human cult which want to abolish magic because it is the thing the dragons are obsessed with or unturned Sylvari looking at the Charr as corruption of the natural world with their tar covered landscapes. The Sons of Svarnir are a little dull though – yay dragon is strong so is bestest. The Asura obviously have an issue with hunger for knowledge driving them to morally questionable things.
I guess there is scope for a force of nature villian, but I honestly haven’t seen the delivery of these themes as big questions to think about the world. The dragons just tend to be a rally point for all the races to ignore all the negatives about each other.
I remember not doing the anti seperatist stuff until world completion required it because I totally was on their side, you can’t trust the Charr. I remember what they did because I got to play 250 years ago and its just in their warbeast nature to do something monsterous again – just the fear of dragons keep them from continuing to make war on humanity.
I know some of the legendaries are considered by some players to be too silly for them to want to create/buy, so I think Anet will address those particular legendaries first. In particular, Quip and the Dreamer are the “offenders.” I’m not sure if the Moot is considered silly enough compared to the Minstrel, but it’s a disco ball with trumpets so that may be part of the three.
You just listed all my favourite legendaries – oh if only Mesmer could use mace :*(
Masteries and XP should be one system not two
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
Do you think they are hoping to introduce a progression system which can be preprogressed in?
So as someone said, just disable tomes at 80. Then you can’t preprogress but still get the streamlined system, which is the main purpose of this suggestion. Your fixation on tomes and preprogression is a red herring and completely missing the point.
My source is just some inductive reasoning given the system they designed and common sense answer to my above question.
ArenaNet has been steadily streamlining all aspects of character progression! By inductive reasoning and common sense, they should prefer that their new systems be polished and streamlined as well.
Did you not read the OP? He is asking that Mastery points are gained from ANY exp generation and can be saved up. This means no incentive to go to the new area (farming dungeons will probably still be best exp), and instant splurge of saved up points given any new addition to the Mastery system OR new expansion.
Saying “polish and streamline” doesn’t shift the fact that the suggestion goes against the design of the Mastery system (ie. make you explore the new maps, feel like you are progressing during the expansion, no saved up redundant currency that causes trouble for later expansions/additions to the Mastery system).
They are adding lots of new systems in HoT to be the grounding for all additional content from here on out, you are treating it like HoT will be the only release that involves Mastery points. They need to include safeguards to keep the new system robust and able to last.
The problem is resing downed people isn’t helped by Healing Power anyway :P
Frenzy mercy rune res is best res.
Mercy, Time Warp, Feedback with Resistance ^^ RESMER!!!!
Continuum split, double timewarp.
If only they made a phantasm that resses on summon…
We shall make many bonefiends and farm those 1 famez.
The problem is resing downed people isn’t helped by Healing Power anyway :P
Frenzy mercy rune res is best res.
Mercy, Time Warp, Feedback with Resistance ^^ RESMER!!!!
I been using clerics for uh…2 years on my ele. I try to play a ‘healer’. Suffice to say, getting tags for kills/events is extremely difficult; it’s ineffecient, lowest dps ever, often times frustrating, and I don’t really heal all that well…it is quite possibly the very worst set up in game. My thief on the other hand is full serkers and I never have any issues at all, heck my survivability is just about the same yet I can dish out up to 32k on a single button press lol. Is all builds viable in PvE? Yes, but the meta builds will out perform the ‘bad’ ones by a MASSIVE margin. I had hoped HoT would open it up a bit but that sadly does not look like the case; serker is still king.
W/e. Do not use clerics in PvE…you will get yelled at, called foul names, and or get lots of group kicks if people find out. People around here really hate cleric gear players, that’s for sure lol. I need monk runes too but no one wants me around. Sigh.
I wouldnt mind a cleric player if you’re like, willing to be 90% devoted to getting the downed people up and drop boons like crazy.
There’s people that can work with non dps builds, they’re just not the majority.
The problem is resing downed people isn’t helped by Healing Power anyway :P
I think they would need to sign some sort of deal with Google to do it, I believe the world will slowly go this way, Google being integrated into EVERYTHING. Its translation is good and gets better every time its used, I’ve seen it understand things like “raining cats and dogs” from speech and translate appropriately – its very impressive.
Though you do wonder what will happen when it decides it wants its own country, army and human slave camps – will our governments be able to say “no”? But thats a problem for another day, all praise to the machine spirit of earth.
Masteries and XP should be one system not two
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
and then everyone will hord up on tomes and instaunlock every single masteries a few minutes after HoT is released… That is beyond stupid
Anet could just make tomes continue to give you spirit shards at 80 instead of giving you levels. That way, there would be no abuse of tomes to unlock the reward tracks instantly.
Writ of experience still exists.
The system they chose was deliberate so people couldn’t cheese their way through the Mastery system immediately. Having the Mastery Exp dependent on the area it is earned allows them to not worry about people hoarding items to burn through requirements at the launch of each new expansion.
Its a goood system.
They could always disable the functionality of writs at max level. However, there may be people hoarding xp boosts. There is a decision to be made here for sure, but having xp being useless after a certain limit doesn’t seem to be the solution to me. It needs to be useful for something, even if it is not masteries.
I suggest that both if you try to use a writ of experience on a level 80 character today.
Ah forgot they changed them, regardless the new way Masteries interact with experience so they cannot be “pre-progressed” is by design and allowing you to save up experience to burn through them after a new expansion launch is a bad idea.
Masteries and XP should be one system not two
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
It’s not unreasonable to assume that dedicated players will be earning several hundred mastery points, and any new masteries introduced in following patches would be immediately gobbled up by people like myself with an overabundance of mastery points.
The system is literally design to avoid this very thing, you’re proposing something opposite to what the devs want.
Its not a good idea.
Could you provide a source for this? I have not seen any developers mention it.
Do you think they are hoping to introduce a progression system which can be preprogressed in?
My source is just some inductive reasoning given the system they designed and common sense answer to my above question.
In the game right now I annihilate every mob the same way and don’t care what it is, it makes no difference whether it is branded, icebrood, undead, or karka (only the vet+ don’t die instantly). They just are exterminated and I don’t even notice their mechanics.
We want an engaging game which plays back against you, we want mobs that aren’t just different skinned targets. These mobs feel different to fight and I would be very depressed if the nay-sayers in this thread scare anet away from the idea they are taking forward.
The people wanting the mobs weakened say that they “don’t want to try at all” (this is a direct quote look on page 9 if you don’t believe me), we cannot allow this mindset to dictate the game’s development.
or you can un equip the legendary, remove the ascended gear, equip yourself with nice white or blues and enjoy the difficulty.
You can’t ask for gear progression and then go around and claim that everything dies easily just by pressing the auto attack. Wasn’t everyone happy that they didn’t increase the lvl cap so as their gear stays relevant? Don’t come around afterwards wanting gear to become irrelevant again.
We cannot allow this mindset to dictate the game’s developement. You want challenge? Remove the op gear, play with blues.
Is this seriously your counter argument? “Use blues.”
I hope everyone can read this and realise what kind of people are calling for mobs to be weakened. I never once mentioned gear progression in any of my posts either, I am appropriately geared for 80 and am happy that I will continue to be appropriately geared after HoT releases.
You have lost the debate if this is your attempt at an argument.
Masteries and XP should be one system not two
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
and then everyone will hord up on tomes and instaunlock every single masteries a few minutes after HoT is released… That is beyond stupid
Anet could just make tomes continue to give you spirit shards at 80 instead of giving you levels. That way, there would be no abuse of tomes to unlock the reward tracks instantly.
Writ of experience still exists.
The system they chose was deliberate so people couldn’t cheese their way through the Mastery system immediately. Having the Mastery Exp dependent on the area it is earned allows them to not worry about people hoarding items to burn through requirements at the launch of each new expansion.
Its a goood system.
They could always disable the functionality of writs at max level. However, there may be people hoarding xp boosts. There is a decision to be made here for sure, but having xp being useless after a certain limit doesn’t seem to be the solution to me. It needs to be useful for something, even if it is not masteries.
If all Masteries are maxed return it to Spirit Shard generation I guess?

