Showing Posts For Coulter.2315:

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

So just don’t play raids. Why the hell is this still a discussion?! You don’t like them, don’t play them, there, solved your issue!

Raid exclusive rewards and further orienting of content (such as PVE class balancing) towards raids means that this is a train no one gets off of.

So in order to get a certain shiney weapon or armour you’re prepared to damage a successful raid system that thousands of people enjoy? I hope you don’t really want to do that.

Only if there’s no other alternative – but currently you don’t seem to be willing to even consider any.
And i wouldn’t be so quick to label the system “succesful”. If it was that succesful, we wouldn’t be having this conversation.

So things are only successful if you like them?

You’re right I will not budge for people who are hunting for loot with no effort.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

So just don’t play raids. Why the hell is this still a discussion?! You don’t like them, don’t play them, there, solved your issue!

Raid exclusive rewards and further orienting of content (such as PVE class balancing) towards raids means that this is a train no one gets off of.

So in order to get a certain shiney weapon or armour you’re prepared to damage a successful raid system that thousands of people enjoy? I hope you don’t really want to do that.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

The devs do not want to create rifts intentionally in their community, but that’s exactly what is happening and should be resolved.

Actually you are trying to create a rift by tell us that people need to be seperated. Raids with 1 difficulty and an achievement extra is a good system – I bring up again Ulduar, one of WoW’s most beloved raids, which used this system.

You are trying to tell people they have nothing to aspire to and need the content dragged down to them, its not a good outlook or something I would ever support.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

Btw, one thing I wanted to stress, because I think some people missed it in the OP, is that even if it becomes horrifically unbalanced (and I don’t think there’s any reason it would be), it wouldn’t be that big a deal.

I mean, worst case scenario, one of the vanguard groups figures out some crazy exploity strategy that works in easy mode, allowing them to clear the entire raid in like ten minutes. Boom, boom, boom. Way less than intended.

Well so what?

It would still be subject to the weekly lock-outs, so they could only get any reward from it once per week, and that reward would be less than the hard mode version. They could earn the same rewards by half completing the hard mode bosses a few times and wiping. And since failure would not be rewarded in easy mode, the one-time victory prize is all they could get from it until next week. And of course even if they do manage this feat, they’d still want to go on to complete the hard mode version each week, since they would then get the larger reward from doing that.

I mean it’s not ideal, and I’m certain they could do better than that, but even if they screw up, the price of failure is negligible to the game as a whole. So what’s the harm?

This is why you shouldn’t be listened to, you do not care about raids, you consider heavy damage done to them as “negligible to the game.”

Would you please just leave raiding alone, you obviously aren’t the right sort to be touching it, thanks.

Please try to explain why, in simple terms, the reason that a lower level raid option would harm it?

You may not realize why you are being so defensive of the present situation

I’ve made 4 other posts explaining my position, scroll up and read them.

Burnout really hurt WoW’s raiding by introducing multiple difficulties, diverting resources to nerfing current raids instead of creating new ones. These are my 2 main practical points.

Also having nothing to push players to play better and causing Anet’s numbers on who raids to be skewd by the easy mode are more theoretical and ideological points.

Raids are solid as is and I don’t want the boat rocked by people who, by their own admission, aren’t really that bothered about raiding. People who don’t like raids are gagging for more content (I understand this) but please do not try and destroy something other people care about (raids) when what you really want is faster LS3.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

Btw, one thing I wanted to stress, because I think some people missed it in the OP, is that even if it becomes horrifically unbalanced (and I don’t think there’s any reason it would be), it wouldn’t be that big a deal.

I mean, worst case scenario, one of the vanguard groups figures out some crazy exploity strategy that works in easy mode, allowing them to clear the entire raid in like ten minutes. Boom, boom, boom. Way less than intended.

Well so what?

It would still be subject to the weekly lock-outs, so they could only get any reward from it once per week, and that reward would be less than the hard mode version. They could earn the same rewards by half completing the hard mode bosses a few times and wiping. And since failure would not be rewarded in easy mode, the one-time victory prize is all they could get from it until next week. And of course even if they do manage this feat, they’d still want to go on to complete the hard mode version each week, since they would then get the larger reward from doing that.

I mean it’s not ideal, and I’m certain they could do better than that, but even if they screw up, the price of failure is negligible to the game as a whole. So what’s the harm?

This is why you shouldn’t be listened to, you do not care about raids, you consider heavy damage done to them as “negligible to the game.”

Would you please just leave raiding alone, you obviously aren’t the right sort to be touching it, thanks.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

isnt that how we got to the state we are in now? people refusing to learn because there was no need to…
i am thoroughly against an easy mode, it would take away motivation to actually get better

If someone doesn’t have the motivation to get better, then they don’t need it. Some people are just content with where they are.

That’s fine but they should stay where they are without dragging Raids over to them, thanks.

Nope, it’s only fair, since raiders refused to stay in their raiding games, and instead decided to drag GW2 over to them.

Actually I was here the whole time, but glad to see “an eye for an eye” philosophy is still popular.. For a perceived wrong as well, just out of spite. Classy.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

isnt that how we got to the state we are in now? people refusing to learn because there was no need to…
i am thoroughly against an easy mode, it would take away motivation to actually get better

Doesn’t fractals have an “easy mode”? I thought they started at level one and progressed to level 50? Does having easy fractals stop people from going on to level 50 or do they all stay at level 1?

Do people get burned out of fractals and consider them content to be avoided except for Swamp and dailies? Lets not do this to raids please..

That has nothing to do with my question. His quote was saying that people won’t advance beyond ez mode if that was available.

With fractals, people at level 50 might be doing level 50 swamp, but they didn’t stay at level one and do level one swamp. If they’re doing the same fractal, that’s a reward and no new content issue. Not an “if there’s an ez mode, no one will go past ez mode” issue.

Which is the point I made above which can cause burnout (seen in fractals) and I have seen before (WoW and raid difficulties) and do not want that system damaging Raids that are doing so well – I highly recommend wing 2 btw if you haven’t tried yet.

We have something precious, Raids, and unlike WoW did I don’t want us going completely off the rails making easy modes that turned exciting and fun content into easy chore for the week.

It damages the community, burns people out, splits players up, drops player improvement and skill and causes so many people to play raids that Anet’s data gets all kittened up (Eg. Blizz think “oh people are all doing raids, that must mean they like them, lets design an expansion that only the raids are worth doing” .. WoD pops out .. “oooh.. all those poeple who were doing easy raids each week as a chore don’t actually like them” … you know the rest).

Keep Raids for the Raiders, you should give them a try I 100% support anyone wanting to try them but do not rip them down to easymode – the outcomes are pretty crap for everyone involved.

I am sorry LS3 is slow releasing but please don’t hurt us in your frustration.

(edited by Coulter.2315)

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

isnt that how we got to the state we are in now? people refusing to learn because there was no need to…
i am thoroughly against an easy mode, it would take away motivation to actually get better

If someone doesn’t have the motivation to get better, then they don’t need it. Some people are just content with where they are.

That’s fine but they should stay where they are without dragging Raids over to them, thanks.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

isnt that how we got to the state we are in now? people refusing to learn because there was no need to…
i am thoroughly against an easy mode, it would take away motivation to actually get better

Doesn’t fractals have an “easy mode”? I thought they started at level one and progressed to level 50? Does having easy fractals stop people from going on to level 50 or do they all stay at level 1?

Do people get burned out of fractals and consider them content to be avoided except for Swamp and dailies? Lets not do this to raids please..

I hope Anet realizes....... [Merged]

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

not 50% but a significant amount of people, there is different degrees of popularity. And i didnt say all i like is popular, it ‘s not because you like something that it is popular, raids can be popular but it’s not in gw2 as much as you think it is.

When you say “majority” what do you mean? (because it means >50%)

Since you’ve changed what you define as “popular” I’ll leave that point alone, since we both know your initial definition was silly.

Now we can call raids popular not just because of the number of people who like it but how much they like it, Lady Gaga or Justin Beiber aren’t listened to by >50% of people but those who do like them like them a lot – they are popular amonst their listeners and something they care for. Raids are popular and you can’t really dispel that fact, they are things that people look forward to and even clear their evenings to do (these are things that show how much people like them), I would also draw your attention to LFG for further evidence of how many people are involved in Raids.

Raids are popular in other games and popular here, they were one of the main selling points for HoT and just because other games have them doesn’t mean GW2 shouldn’t (which was your initial implied point – obviously silly since Traits are found in other games and GW2 has them).

I hope Anet realizes....... [Merged]

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

a minority play football but a majority watch it and have interest watching it, and i wouldn’t say a minority play poker. When a majority has interest on something that’s what is called popularity.

So just so everyone is clear you’re telling us you need >50% of all humanity to do something for it to be “popular.” You think a “majority” of people play poker.

I guess you just don’t grasp how many people there are who don’t like the same things as you.. Which I guess kinda makes sense given your post above.

I hope Anet realizes....... [Merged]

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

My whole thoughts is raid is necessary because instanced group content is very lacking in gw2.

Only if they wanna do like other MMOs, but it was not gw2 philosophy to do like other MMOs. Gw2 was unique from the start (dynamic events, no kill steals, no ressource node steal, no fight for loots ect…).

Doesn’t mean it cannot have good and popular things in it just because other games have them.

How raids are popular when a minority of all the player base of gw2 do them ? And what if legendary armor wasn’t lock behind raids, there would be even less people doing them xD

Is football popular? Cause a minority of people play it.

Is poker popular? Cause a minority of people play it.

Is [insert any activity ever in the history of ever outside eating, sleeping, walking, breathing, having sex and drinking here] popular? Cause a minority do it.

Hope you understand my point…

(edited by Coulter.2315)

I hope Anet realizes....... [Merged]

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

My whole thoughts is raid is necessary because instanced group content is very lacking in gw2.

Only if they wanna do like other MMOs, but it was not gw2 philosophy to do like other MMOs. Gw2 was unique from the start (dynamic events, no kill steals, no ressource node steal, no fight for loots ect…).

Doesn’t mean it cannot have good and popular things in it just because other games have them.

I hope Anet realizes....... [Merged]

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

Wildstar had a massive attunement process which knocked people back and kept them out of raids, GW2 has a free and open raid that anyone can enter immediately.

The comparison is silly.

This is wrong though. ANYONE cannot immediately join a raid. You should know that.

Yes they can… You can walk in with any character that can reach the door, there is zero attunement.

You are mixing up the attunement which locked people out of WS’s raiding with having the right attitude GW2’s raiding requires (I hope you aren’t doing this deliberately).

The reason WS had problems is people wanted to raid but were blocked by attunement, GW2 has no such problem.

Your comparison between the games is false.

You focus too much on attunement. The point is that you need content for EVERYONE. Raids are only popular for a small subset AND even most of them only raid once a week.

Building out dungeons or fractals are better since people can do those daily.

I focused on the raid related issue with WS, which is the topic you started…

WS had other problems (leveling/questing was meh and new IP with meh lore), but the whole game led up to raids then put a massive block infront of people, the attunement is a crucial issue people had because it stopped them raiding.

You cannot compare GW2 and raiding with WS.. Your whole point is silly (I played WS and know what its issues were, they are not anything linked to GW2).

To your “design things for everyone” point, they are – just the raid team has finished first. I would love LS3 and more too, but trying to say GW2 raiding makes it anything like WS and could cause its downfall (again you started this thread on this exact point) is stupid.

As for your final point, when they add more raid content then there will be enough for people to do daily, as for myself I have raided almost every evening this week with the new wing being excellent.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

No thank you. The Raid is designed specifically to have a place for harder content, no one forces you to play it but if you have the right attitude you’ll be fine.

Dragging things down to the lowest common denominator with no reason to aspire to be better at the game is not good for the community or standards of play.

Putting dev time on nerfing current raid content is an annoying thing for you to suggest.

Asking for a way to grind rewards in easy mode is awful (in WoW, due to lockouts having separate rewards, people tried to do them all for loot and it caused burnout and will cause you and your easymode raiders to have to deal with people who just want the loot).

If you don’t like raids thats fine, stop trying to kitten with them, please.

How many fakers have you seen in raid pugs?

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

All adding raiding to the gw2 did was divide the gaming community and bring out elitist players that are slaves to the meta.

“Slaves to the meta”
It’s being efficient. It makes things easier. I surely wouldn’t want to see someone running full nomad healer engi in my raid group just because “I play whatever I want!” -attitude

Without a DPS meter you can’t actually prove what is efficient. All you can do is make the meta to be what ‘appears’ efficient.

Don’t use an argument you clearly don’t understand the principles of.

Did you miss all the DPS meter threads?

We must’ve missed that efficient nomad engineer raid build. We don’t understand the principles yo.

I was referring to the use of ‘meta’. Not a specific instance of low damage stats set. If you are gonna use a strawman at least make it a good one.

Do I need to explain what ‘meta’ means? I sincerely hope not, because the conversation is much deeper than that. Especially in a game that has a wide versatility of usable runes, stats, sigils, and food. Allowing you to min and max in different ways. Not to mention different fights (with NPCs) having different encounter types which make some builds (like Zerker vs perma protection bosses) builds have less effectiveness. Saying it is ‘meta’ would mean it is meta all the time, except for the fact that some fights are really designed to be geared more towards condi, or a more tanky build. So which one would be meta in a fight that requires a tank build? All of them?

Then that would mean there is not meta, just simply what ‘appears’ to work best.

How about this. Try taking a squishy melee based build into the cliffside fractal with last laugh instability. See how ‘meta’ works out for you. But of course you will make this all about nomads, like you already did, when that wasn’t even my point to begin with.

All adding raiding to the gw2 did was divide the gaming community and bring out elitist players that are slaves to the meta.

“Slaves to the meta”
It’s being efficient. It makes things easier. I surely wouldn’t want to see someone running full nomad healer engi in my raid group just because “I play whatever I want!” -attitude

Without a DPS meter you can’t actually prove what is efficient. All you can do is make the meta to be what ‘appears’ efficient.

Don’t use an argument you clearly don’t understand the principles of.

Did you miss all the DPS meter threads?

No, I have not. But the legal ones are not 100% accurate. That doesn’t make them unusable, but higher accuracy would be better when comparing something like Sinister vs Vipers vs Assassins gear. Actual DPS comparisons, with realistic DPS uptime would help people figure out which of these sets actually does the most dmg in most scenarios.

And simulations and DPS meters have given us quite a lot of info on these things, you can’t complain about a meta which chooses things that appear efficient when all the best tools are being used to construct that appearance.

There is nothing wrong with not being 100% accurate. The principles of science are applied here (guess, test, modify guess, repeat), what are you taking issue with?

I hope Anet realizes....... [Merged]

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

Wildstar had a massive attunement process which knocked people back and kept them out of raids, GW2 has a free and open raid that anyone can enter immediately.

The comparison is silly.

This is wrong though. ANYONE cannot immediately join a raid. You should know that.

Yes they can… You can walk in with any character that can reach the door, there is zero attunement.

You are mixing up the attunement which locked people out of WS’s raiding with having the right attitude GW2’s raiding requires (I hope you aren’t doing this deliberately).

The reason WS had problems is people wanted to raid but were blocked by attunement, GW2 has no such problem.

Your comparison between the games is false.

I hope Anet realizes....... [Merged]

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

Wildstar had a massive attunement process which knocked people back and kept them out of raids, GW2 has a free and open raid that anyone can enter immediately.

The comparison is silly.

Phantasmal Duelist and Quip

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

This is entirely self indulgent but would it be possible to have Phantasms use a Legendary Weapon if their Mesmer is using one?

Need more pewpew for my party poppers.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

Please do not add extra difficulties, the Raids are fine as they are. Do not bend to a few complainers who refuse to put any effort into the Raid.

Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

I have much respect for ANet, but GW2 is not the game that was promised anymore.

You had 9 months of them promising Raids..

Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

I don’t object to an exclusive skin or title associated with raids, but Legendary items should be available to the vast majority of the player base.

1) You are objecting.

2) If an item is Legendary then it should be exclusive by nature (it literally stops being Legendary if everyone has it, I bet you don’t even blink when someone walks past with Sunrise now).

Hope that helps.

How many fakers have you seen in raid pugs?

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

All adding raiding to the gw2 did was divide the gaming community and bring out elitist players that are slaves to the meta.

“Slaves to the meta”
It’s being efficient. It makes things easier. I surely wouldn’t want to see someone running full nomad healer engi in my raid group just because “I play whatever I want!” -attitude

Without a DPS meter you can’t actually prove what is efficient. All you can do is make the meta to be what ‘appears’ efficient.

Don’t use an argument you clearly don’t understand the principles of.

Did you miss all the DPS meter threads?

Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

I think the point is remember when you were playing WoW or whatever 15 years ago, did you enjoy putting a lot of time into getting the best stuff or raiding? Do you really want to deprive younger people of the experiences you had?

Yes, you have a different life now with more responsibility, that doesn’t mean you should ask that people who are not facing the family/work pressures etc. to have their game changed for you.

You do not need Legendary Armour, you had that experience growing up, let the next generation have it now.

Do you think Raids in GW2 were a bad idea?

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

Definitely, the raid has been the best content I’ve played in GW2, I was surprised at how well they adapted the raid environment into the game.

Can’t wait for more.

Won't be getting Legendary armor!

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

Like many players, I came to GW2 because it was a very casual experience that didn’t require me to spend 10 hours a day playing to compete. I did that for almost 15 years split between WOW/DAoC, I’m tired.

I took breaks because I know coming back I wouldn’t miss much. I’ve even managed to craft quite a few legendaries casually playing the game. Now here we are, I come back after a year, and learn that you’re required to raid to get the stuff necessary to make this (hopefully awesome) armor.

I have a good job, 4 daughters, a wife, and 2 dogs. I don’t have 2-8 hrs a day to dedicate to setting up, forming groups, organizing voice chat, raiding et. I’ve been a solo roamer since beta, I have hardly any friends. And the ones I do have aren’t elitists.

I feel cheated and I miss my original GW2 experience. It worked, the formula was different and very welcomed. It was a wonderful experience and is what made GW2 enjoyable and unique.

Now I’m just kittened that I’m denied access because I can’t go full neckbeard status for pve in a game I was told I wouldn’t have to raid in to get the best gear.

Bleh

So you miss being 10 years younger?

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

You left out those currently trying to clear the Raid who would just drop to easy mode, this is a reduction in people doing the real Raid. (I’m assuming you forgot that by accident and not deliberately)

And how is that a problem. If those people prefer to do an easy mode, then it’s their choice, not your.

Actually its Anet’s choice and I very much support keeping the system as is, having raided in WoW before and after the introduction of the extra difficulties I have seen the disaster that brought and don’t want it here.

The best raid WoW had was Ulduar, which had 1 difficulty but had a hard mode version based on a choice for each encounter which is the system being implemented by the achievements here in GW2.

The current system is perfectly fine and if people want to know the lore behind the raid they can watch Wooden Potatos. The raid team should focus on generating NEW raid content not nerfing previous stuff (this seems to be a major problem people asking for different difficulties overlook).

Please don’t mess up the decent raid system which is already taking quite a bit of time between releases by bogging it down with unnecessary extra difficulties.

Also for any devs watching I am enjoying wing 2, good job

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

You are comparing 100 levels of fractals to normal mode and easy mode

Problem still exist. The more variance you add, the lesser the pools become for both modes.

You’ll get people who don’t feel the easy mode is easy enough (wont raid), You’ll start dividing raiding guilds into Normal/Easy Hardcore/Casual. You’ll get those who want a whole new Hard Mode, after all what’s good for the goose is good for the gander.

Opening the door to modular changes only increases divisiveness. You do end up hurting both community due to that.

Not at all.
Raiders who clear on normal mode have no reason to go to easy because there is less loot. (No loss on existing player pool)
But it allows players who else wouldn’t have tried raids at all to give it a try.

And if they clear easy mode a few times they will want to join the normal mode because it’s more loot efficient. (Total increase of raid population)

You left out those currently trying to clear the Raid who would just drop to easy mode, this is a reduction in people doing the real Raid. (I’m assuming you forgot that by accident and not deliberately)

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

1). You are a troll
2)You are kinda of kitten player, how doesnt/want to understand why ppls wants easy mode, hell even w/o rewards, at least to understand/learn the mechanics.

By my take, you are on the second option so GTFO.

Neither. I understand people wanting to learn.

I just come from a different school of thought than what you may be used to. If you want to learn the fight, learn the fight. Don’t go into a low / no stress environment as that doesn’t teach you properly.

Now then, the other point being made here is rather comical. People claiming they want the easy mode to learn but cannot be bothered to watch 5-8 minute videos of the fights ?

Okay seems legit.jpg

Ok, lets try to draw the picture for you, since you cant get it.
I give you a 10 minutes video of soldiers who are on the battlefield, after this i would give you a weapon to go on the battlefield to kill the enemy, w/o any training, only that 10 minutes video. Now, you understand? If no, then i’m sorry i will not replay, because you stucked your head in the sand, and from there you are screeming “i do raids, i iz best”

Erm… That analogy is nonsense.

Firstly we all are “soldiers” in this case, we all already know how to use our weapons, builds and traits already and dodge etc. We have the training.

Secondly the battlefield has the exact same setup every time, the enemy troops do the exact same thing every time – have you seen the movie Live, Die, Repeat or Edge of Tomorrow (its a Tom Cruise movie but actually pretty good, the first half anyway)? In the movie a noob gets to fight a war over and over learning each time, avoiding all the 1 shots because he gets experience playing it (he get killed and killed and killed but respawns and learns each time – this is the best example I can give you that fits your description).

People learn through experience and beating difficult content, it would be a shame for all if you ripped that away from them and gave them nothing to grow from (this is what easy mode would do).

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

@Coulter: Why do you guys have to think in either BLACK or WHITE? Refer to my 2nd answer.
Also I merely answered your ridiculous statement (the one comparing guildwars 2 to a scottish parliament) with a ridiculous counter statement to show you how ridiculous it is. (Hint: Ridiculous)

I was comparing “people who are never satisfied” with “people who are never satisfied.” You could have googled if you didn’t understand what I was saying or just asked.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

So you think people dodge boss attacks that don’t kill them? The reason people learn the mechanics is because they suffer when they don’t.

If none of the bosses’ attacks hurt you (being easy mode) you won’t learn.

We don’t need to split the Raid Team up… The Raid does not need an easy mode.

I never said it wouldn’t hurt you. I said it wouldn’t result in an instant wipe. Please read carefully.

I fear if they open that can of worms (different difficulty settings for Raids) the complaints and the nerf requests won’t stop

This is 100% true, just ask the SNP and how the Scottish Parliament appeased seperatists (or how the Sudetenland satisfied Hitler).

The Raid is fine and doesn’t need an easy mode.

How can you even compare this??
How does maddoctor.2738 conclude one thing automatically leads to another? Does buffing thiefs automatically enable thief players to demand infinite buffs?

Guys please at least provide arguments that make sense

If the mechanic doesn’t kill anyone there will be no motivation to learn it in easy mode, I have further doubts anyone having done easy mode will then try the real Raid.

I love your counter argument “Does buffing thiefs automatically enable thief players to demand infinite buffs?” gave me a good laugh, the answer is:

OF COURSE THEY WANT MORE! (have you met people?)

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

I fear if they open that can of worms (different difficulty settings for Raids) the complaints and the nerf requests won’t stop

This is 100% true, just ask the SNP and how the Scottish Parliament appeased seperatists (or how the Sudetenland satisfied Hitler).

The Raid is fine and doesn’t need an easy mode.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

Yeah but with the easy mode you can learn how to play raid properly since the boss and the mechanics are the same

So you think people dodge boss attacks that don’t kill them? The reason people learn the mechanics is because they suffer when they don’t.

If none of the bosses’ attacks hurt you (being easy mode) you won’t learn.

We don’t need to split the Raid Team up… The Raid does not need an easy mode.

Should I keep playing if I do not enjoy HoT?

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

Will I fall behind gear wise if I dont play HoT maps? Skills wise too?
I dont want to be forced to do HoT to prep for the next expansion, that would be a big deal.

There will be no gear tiers above what we have, certain builds are best with HoT stats atm but very far from all.

You won’t fall behind on gear but you could fall behind on skill (just from being out of practice and less familiarity).

Take a break or see how you like HoT with one of your other classes – no one can really tell you what to do but you have plenty options. Do what you enjoy with your free time.

New Raid Wing Question

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

If by “versitilty of builds and group” you mean “will I need to understand the encounter and build appropriately, maybe even using traits and skills I haven’t before,” then the answer is yes.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

It’s about hardcores wanting content that will let them “put the casuals in their place”.

This is called a victim complex, it is causing you not to think rationally and so your thoughts should not be trusted.

the green skull problem

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

Use a chat box which only displays game messages.

Unrelenting assault or blurred frenzy bugged?

in PvP

Posted by: Coulter.2315

Coulter.2315

Shock Aura needs to be next to the attacker to stun, Unrelenting Assault saves the cast location as the Rev’s location during the attack. Thats why you won’t cause the stun all the time.

Colin leaves Anet [Merged]

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

Good luck Colin, sad to see you go.

Beating Sabetha

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

Say this every time; “Big circles hurt more than little circles.”

Tell everyone to heal themselves up as Karde gets close to 25%.

Remind people that they have defensive skills (Mesmer Shield/Distortion, Prot spam).

Put a lot of effort into keeping Karde in the centre of the platform during his phase – not having him on top of Sabetha is a major cause of wipes, even if you all stop DPSing and getting him back to the middle you’ll have a safer transition and better damage in the more crucial stages.

Stay calm and focus on surviving, Sabetha is not a DPS race, you have plenty time and staying alive with Karde positioned correctly is all you’ll need to crack her.

Good luck.

A Sincere, Serious Questioning of Support

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

I am not looking for further discussion, only to be left alone at this point as it’s beyond ridiculous.

This is the second time you’ve said this, do you think needing the last word has been part of the problem people have had with you in game? I imagine wanting the last word also fills up a blocklist fast.

A Sincere, Serious Questioning of Support

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

Mhm. Way back at the beginning of the thread. I remember.
And so maybe you’ll answer the question more serious now? Maybe?

If I did that, and the police said to you, “Hey it’s okay Orbital, just block him.
Would you be happy with that result?

And yes that’s another serious question, a very simple one too.
Would it be my fault? Or would it be the other persons fault?

They’re very very simple questions…

AND yup there you go trolling, insulting, just on and on and on…

You seem to have got the real world and GW2 mixed up, you cannot block people in real life but you can block them on the internet. If you’re scared of words people say then block them.

You also show your lack of proportion by continuing to give examples of really awful crimes and comparing them to online rudeness (they do not compare and people who are murdered or kitten d don’t have the option to log off or block the attacker – I really hope you understand this, you can walk away from your “abuse” at any moment by blocking the other person or even turning off your monitor).

Get some perspective and then hopefully you won’t be asking for a censor of GW2.

A Sincere, Serious Questioning of Support

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

Hahaha

P.S. – Please, oh please, reuse your metaphors, specifically the one where you compare bad behavior online to mass murder

EDIT: He’s saying you can’t provide more of what you never provided in the first place you lackwit

AND HERE WE ARE BACK AT THAT POINT AGAIN

Me: Tries, as a sidenote, to make some serious awareness of cyber-abuse.

You: Insults me some more.

Me: Says thanks for proving my point.

You: Insults some more.

It’s beyond me how people don’t see my point after Your posts specifically…

So should someone being called “lackwit” after someone lacked the wit to understand an Alice’s Adventures in Wonderland quote result in a ban/censor/block/ignore?

Is this where your line is?

A Sincere, Serious Questioning of Support

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

If you see same people still that offend you then you do not use block tool as intend. It impossible to see chat from person you block. So what this say is you do not use block tool.

I do not say what some people say bad in game is right. But if you do not use block tool to help not see what these people say that offend then I do not know what to tell you.

As many say report and block. You will enjoy game much more not worry about these people because you can not see what they say.

If somebody was being offensive, I could block them, then tomorrow said person could come up to you, Qugi, and be offensive to you…
I think it would be nice if that could be prevented. That’s all I am trying to achieve here.

Qugi then blocks them… Or maybe he doesn’t because he doesn’t find them offensive he finds them funny… This leads to the main problem – you are now deciding what Qugi can and cannot read.

Your desire for preblocking based on your own subjective definition (which seems a little oversensitive) of “offensive” removes Qugi’s ability to choose. This power I will not entrust to you or anyone else, I can make my own blocking choices.

Imagine I decide your notions are offensive Ally, I block you, you’re now invisible to everyone – does this outcome not concern you?

A Sincere, Serious Questioning of Support

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

Just going on what’s been displayed in this thread alone, i can see why you might rub someone the wrong way if it your intent may have been genuine.

Well, I could read this entire thread from start to finish again, and again, and could not understand that at all. I came here looking for suggestions and discussion, and all I got was mobbed. :/

If this thread is your definition of “mobbed” then people should be worried when you call for a global censor – and they are worried by you, hence the “mob.”

If you are blocking so many people the list can’t keep you safe then some of your own behaviour needs adjusting.

Block functions perfectly well and no extra censorship is needed in game (you could also put on a filter if you are still unhappy).

Also “death threats” do not exist in GW2, you cannot have your life in any danger (they don’t know where you live, unless the trolls are coming from inside the house lightning cracks).

A Sincere, Serious Questioning of Support

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

If you’re getting such a terrible reaction from “hundreds” or “thousands” of people have you ever thought it might be you?

Block exists, use it.

Be careful about inviting people to have global supression of speech too – might not be good in the long run.

Thanks for once again saying it’s me
Good to know where people stand on this sort of thing. It’s my fault they did what they did to me.

If one person calls you a horse – ignore them, if two people call you a horse – tell them to sod off, if three people call you a horse – maybe its time to look for a saddle (or something like that).

I think you might be a little over sensitive or perhaps you’re antagonising people.

Again you have the power to stop them at the very first message you don’t like, block.

Also “did what they did to me” is a little melodramatic, you read something unpleasant on the internet, don’t blow it out of proportion.

A Sincere, Serious Questioning of Support

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

The block list is only so long… We’re talking about hundreds, thousands of these horrible horrible people.

If you’re getting such a terrible reaction from “hundreds” or “thousands” of people have you ever thought it might be you?

Block exists, use it.

Be careful about inviting people to have global supression of speech too – might not be good in the long run.

Legendary difficulty

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

1000 hours over 3 months and 1000 hours over 3 years. Don’t you think both would have access to the 1000 hour prestige rewards?

What are these 1000 hour prestige rewards?

It’s an arbitrary number I picked to explain my reasoning

Those 1000 hour prestige awards are the old Legendary weapons, the new Armour and Backs are not 1000 hour prestige items.

You can still get your time sink rewards but now we have new rewards for people who have a bit more skill and more than 30mins of time to spend in game (tbh the only time requirement for PvP backpack Legendary is 3 games per day – you could probably manage that).

You also shouldn’t mix up “outcome” for “content.” You get the same content (access to pvp, raids and fractals) but you won’t get the same outcome as everyone (even if you paid the same for the game as them).

The current system is fair, you changing your priorities away from the game should not require the game to rebalance “fair” around your new personal decisions.

How to dodge vale guardian random damage?

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

What is the name of the attack (you’ll find it in the combat log)? Vale Guard doesn’t really do “random” damage though, everything has rules.

normal sized and good looking weapon models

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

For daytime the sword from the Ascalonian dungeon looks solid and cool (obviously gains an effect at night time you might not like).