Actually if you group up you’ll automaticly share boons to those in your party, this lets you be super efficient stacking your Quickness, Might, Fury etc.
I have no problem with adding Karma gain for it though, I think it would be a nice way to incentivise people to form social bonds and new players questing together can form memories.
I think it should be kept to minor buffs though (2% Karma, 2% Magic Find, 2% Gold Find per party member sort of thing – no damage buffs).
I think its a good social idea.
Oh hurrah, I was sure we’d have a longer wait (expected long drawn out sneak peaks and the like). Glad its coming soon ^^
wait wait wait ….
you mean all along i can go to wvw totally naked and there would be no significant difference – that would actually be awesome if true! pvp in my birthday suit with ascended earrings, rings, amulet and weapon, in just my boxers! – Born Freeeee! -sings-
no, i’m sure you are wrong because I have fun with builds…but i find the discussion amusing.
I specifically wrote I was refering to real PvP and not WvW.. Why are you behaving like this?
Anyway my post above explains why you’re wrong, learn from it and adapt your thinking or rot in ignorance.
ya, it is funny, for pve ….in fact, just for fun, i may run naked in dragon stand with just a yassith’s spire / great sword and ascended trinkets and the rest kitten naked for laughs!!
Not for pvp – not when you are both in a downed state looking for that extra damage to win a fight. ^.^
further, based the pver logic, i only need 1 ascended armor to be the equivalent of a full set of gear – i’m sorry, that sounds not only illogical, but quite the scam considering how much it costs to make an all ascended armor set.
SO
Either you concede that anet is playing us with the costs of ascended gear – which the skins aren’t special at all….OR that the stats are much much more significant than you care to admit.
Weapon damage contributes power to your attack.
PvP armour does nothing except Chest, Legs and Boots add to your base armour value (all the hidable pieces give zero, you can go naked in those slots with no negative effect on PvP – obviously I mean real PvP not WvW).
Percentages do not add the way you think they do – go learn some maths.
(1.05*x + y + z) =/= 1.05*(x + y + z), adding 5% stats to once item DOES NOT increase your total stats by 5%.
If you want proof go grab Ascended Boots and exotic everything else – you will not deal +5% damage with just changing boots.
You may notice a larger than 5% increase when using an Ascended Weapon because of the weapon damage increase.
Also refering to your previous biased/incorrect posts;
Comparing lvl72 items with lvl80 items is basicly trying to lie.
Also you are comparing boots (from your original post, which was nonsense) with weapons (which as explained have different effects on damage).
Hopefully you’ll stop arguing now.. I’ve explained as carefully as I can how you are wrong – you should not make any judgements or conclusions based on your previous way of thinking. Hopefully you can understand how things work now.
I would suggest picking a topic you can research properly, this isn’t likely to get you a good grade since you will have very little evidence to back up any claim (also you started your paper with a conclusion in mind before having any data – this is bad research).
why ? – because if i just changed my leggings on my character…not everything, just 1 item. My character would be 4.6% stronger.
This is total nonsense, you need to go back and look at how percentages work again.
If you’re basing your beliefs in any way on this assumption you will conclude the wrong thing. You cannot disagree with me here because you are just wrong on how percentages and split stat sources work.
CoE gives a lot of Orbs too, which ties into another discussion being had on the forums about Amalg Gemstones.
..seven gods..?! I thought there were six?
One of the gods is actually two goddesses in one. So, six or seven, depending on how you count.
I think Lyssa the god is the single entity which is both the twins (as in one of the twins is not a god, it requires both).
I got his so called arguments. I was just asking myself if he is serious with the “People clicking skills with their mouse…”
I don’t want a discussion about reaction time between clicking skills and using the keyboard or anything else. It is just sad that he mentioned that because there have been players around in every game being faster with their mouse than with using the other hand on the keyboard for all skills. To outline this, as he was doing, makes absolutely no sense and isn’t reasoning at all.
And these people are slower than those who use the keyboard (thats the point he was making). It doesn’t take long to learn, just a few weeks and it’ll be second nature.
If you’re having trouble with binding your keys I suggest moving your wasd -> tfgh and 12345 -> 45678, this opens up a lot of easily accessable buttons. Might take longer to adjust but I found it increased my ability to react and improved my gameplay overall (able to make split second decisions convert into actions).
Skill clicking with a mouse is inefficient, slower, draws your eye from the action and leads to sloppy play (thats before you even take into account ground targetting).
You guys — SAB is coming back. Colin said it. It’s true. This is positive and definite and no I don’t have a date and I know you’d like to have one but that’s not possible but… it’s coming back. Posts that proclaim it’s not coming are not just wrong — they’re dead wrong. Posts that express upset about the coin — while I understand them — will be moot when SAB returns. Which will happen.
All I can say is keep your chin up, because it’s going to happen.
Yay! I really hope its as good as World 2, I spent 5hrs doing the 3rd Zone Heroic Mode and it was some of the best content GW2 has had – reminded me of Mario and Zelda (from the visual style to the tension and the delight when you completed it – also it gave you solid rewards for doing the Heroic Mode).
Will be great to go back to SAB ^^
P.S. i finally succeeded an hour ago after taking 3 deep breath. and i didn’t have to change my traits so your argument of trait doesn’t stand. I still stand by my opinion.
You failed so often and painfully you decided to come to the forums and complain, you clearly are playing incorrectly or should have adapted build ages ago.
When people suggest you alter your clearly failing (by your own admission) strategy, you should maybe listen instead of banging your head against a wall then coming back and acting like you have any right to call yourself “experienced” while standing beside your ridiculous opinion.
Finding City of Hope’s ‘kill 5 mobs’ room “a struggle” means there is something very wrong with your play, people offered to help with requests for your class and suggested changing weapons or traits – you decided our clearly superior experience (in that we didn’t fail so much that forum posts were deemed necessary) was not worth anything.
Sticking to your opinion here shows a real lack of experience (I mean actual experience thinking in the game with knowledge of it, not just hours spent).
Totally agree!
There are games that are too easy and there are games that are too hard. Either extreme make me loose interest quickly.
HoT is TOO HARD! it feel like a chore. For instance, the chapter 8 city of hope is TOO HARD (remove healing skills, and every combat becomes difficult, is so stupid!). It make me want to quit the game. It discourage me to replay HoT because of that stupid unoriginal part, because for the 2nd time I’m stuck at this part again. Where is the casual play you we’re talking about? If a part is TOO HARD and I have to restart over and over and over again because I just keep dying, it’s not fun anymore.
I have a guild member who doesn’t even have unlocked the gliding mastery yet, because she’s a casual player who just want to have fun and relax. What is fun and relaxing when you die every 2 sec? She has absolutely no fun going in the jungle, which is sad because gliding is one of the best feature of HoT.
So overall it’s not a fun expansion, it’s more of a pain in the kitten ., that’s what it is.
Do you mean the room where you kill 5 mobs? Why don’t you just equip a ranged weapon or burst them down with CC before they hit you? I’ve done that many times without taking a single hit, the mobs die instantly. What class do you use?
Your friend who hasn’t unlocked gliding must not have completed the first story mission, maybe you could help her. But seriously the first mission is not too hard – almost every player managed it (even you, and you find killing 5 mobs 1 at a time without healing hard).
You are really in the minority thinking these 2 things are “too hard” (even amongst those who find the expansion more difficult than they are willing to adapt to).
The other solution is to have the metas progress and end with player activity (which I would prefer but it would hurt casuals who maybe log in and NOTHING is about to progress). You’re a turkey be careful of voting for Christmas.
That was never a problem in Silverwastes so why would it be a problem in zones with arguably more varied and entertaining content running by a similar player-driven meta.
Oh no… Do you not understand a single player pushed meta (Silverwastes) in the game is different to a choice of 4 meta events? Do you really think anyone will do AB if it turns out to be less rewarding and rushable than the others?
The reason they all get completed now is because of the timers, let people pick the most efficient and thats all they’ll do. The timers focus people at certain times to certain maps, no timer and everyone just logs into the most efficient and drives it 24/7 (I won’t suffer from this but casuals will suffer not getting access to the other maps – which I believe was the complaint we started on).
(I’m pretty sure I explained this already in my previous post, but I guess I needed to make the bolded bits more clear)
The one shot mobs, gated content based on gliding and jumping on mushrooms.
If after 4 months these are causing you trouble then no one can help you.
the game is not going to be structured around your life.
The opposite is even more ridiculous. Too ridiculous for words. And yet that’s what we got.
Neither should be structured around either.
You want to play your hobby game, your hobby game is a persistant thing which has to cater for hundreds of thousands of people, it does this by having cycles of events.
If you want to play a specific piece of the content of your hobby, make time to play your hobby. Your entire life does not need to bend to the game because it cycles the events, if you can’t get one now you can get it again in 2hrs or tomorrow or any time in the last 4 months… And the future 4 months.
You seem to be confusing a few hours chosen in a week to play the game with “structured my life around it.” Your argument really doesn’t make sense.
Your making excuses for crap mechanics that scare most casuals away from the content while justifying it because you have no issue. The thread seems to be based on the differential between the core content and HoT in respect to casual players, which you are presenting yourself as anything but.
If that’s the case kitten off, log in, and enjoy.
Pretty much non-issue for you and that’s awesome, but why take part in the discussion outside trolling?
I am giving you a solution to your problem by pointing out the timer, I am explaining why the game isn’t structured around your life, I am showing the timer for events has existed before HoT (World boss trains being extremely casual friendly content I might add), I am pointing out you’ve been arguing here for 2hrs when you could have already solved your issue.
Have you tried thinking “I’d like to do AB this week some time,” then noticing its always available at 7pm then thinking “I’ll do AB on Thursday at 7pm.”
Problem solved, this is not casual or hardcore related.
Maybe I’m not interested in playing AB on thursday 7 PM. Maybe I want to chill with a book and some music. I don’t know. It’s not thursday 7 PM yet. Who knows what mood will strike me at that time.
Maybe at one point in the next year, on any day, at that time +/-2x hours (where x is a natural number between 0 and 11) you might feel like it..
The other solution is to have the metas progress and end with player activity (which I would prefer but it would hurt casuals who maybe log in and NOTHING is about to progress). You’re a turkey be careful of voting for Christmas.
The timers force players to group up and do each of the events, without them you’ll have people just doing the most efficient one (blocking the others off from casuals).
checks day planner
Actually we are good to go in 63 minutes.
Get a grip.
Should have checked when I first mentioned it then, could’ve got the last one :P
the game is not going to be structured around your life.
The opposite is even more ridiculous. Too ridiculous for words. And yet that’s what we got.
Neither should be structured around either.
You want to play your hobby game, your hobby game is a persistant thing which has to cater for hundreds of thousands of people, it does this by having cycles of events.
If you want to play a specific piece of the content of your hobby, make time to play your hobby. Your entire life does not need to bend to the game because it cycles the events, if you can’t get one now you can get it again in 2hrs or tomorrow or any time in the last 4 months… And the future 4 months.
You seem to be confusing a few hours chosen in a week to play the game with “structured my life around it.” Your argument really doesn’t make sense.
Your making excuses for crap mechanics that scare most casuals away from the content while justifying it because you have no issue. The thread seems to be based on the differential between the core content and HoT in respect to casual players, which you are presenting yourself as anything but.
If that’s the case kitten off, log in, and enjoy.
Pretty much non-issue for you and that’s awesome, but why take part in the discussion outside trolling?
I am giving you a solution to your problem by pointing out the timer, I am explaining why the game isn’t structured around your life, I am showing the timer for events has existed before HoT (World boss trains being extremely casual friendly content I might add), I am pointing out you’ve been arguing here for 2hrs when you could have already solved your issue.
Have you tried thinking “I’d like to do AB this week some time,” then noticing its always available at 7pm then thinking “I’ll do AB on Thursday at 7pm.”
Problem solved, this is not casual or hardcore related.
the game is not going to be structured around your life.
The opposite is even more ridiculous. Too ridiculous for words. And yet that’s what we got.
Neither should be structured around either.
You want to play your hobby game, your hobby game is a persistant thing which has to cater for hundreds of thousands of people, it does this by having cycles of events.
If you want to play a specific piece of the content of your hobby, make time to play your hobby. Your entire life does not need to bend to the game because it cycles the events, if you can’t get one now you can get it again in 2hrs or tomorrow or any time in the last 4 months… And the future 4 months.
You seem to be confusing a few hours chosen in a week to play the game with “structured my life around it.” Your argument really doesn’t make sense.
It’s on a two hour cycle. If you don’t have 2 hours to play, then I don’t understand why you bought the expansion to an MMO.
See this is where the underlying issue is.
Why should a game dictate the amount of hours I need to play to be successful? So I have to commit 2 hours at a specific time to play, without interruption or a crap map else I fail?
Are you kittening serious?
I bought the expansion based on the core game. A core game which had no such mechanic as a 2 hour window to be successful.
It’s cool though, your guys rebuttal is really helping to reinforce my thoughts and opinion.
No no no, you cannot complain about not doing specific content then say “I refuse to play when that content is active.”
You can do anything else, I was explaining how to get specific map completion metas done.
Say you wanted to do specifically Claw of Jormag, someone tells you to go to Google and type in “GW2 World Boss Timer,” you then reply “Why should a game dictate the amount of hours I need to play to be successful?”
You are specifically wanting to do a meta, take a single evening in the week and do it… I’ve given you the tool and there will not be another way to do it. Either use the tool I handed you or sit and complain in ignorance.
Claw of Jormag doesn’t pop on your schedule, neither do the new metas – get a grip.
One took a few minutes and there was never any pressure to do it, the other takes a two hour commitment with a high possibility of failure and dictates map freedom.
Get a grip?kk
Your way off tangent bro.
A tangent is something which takes a point in an argument and focuses on expanding out from that, ignoring the initial discussion (like a tangent to a curve). ’You’re’ means ‘you are.’
You can join any of the metas near completion cutting down your required time, none of them actually need cost you 2hrs of your precious time logged into the forums. Use the timer I gave you.
The “map freedom” is 2 corridors and 3 rooms under Tarir, a single room in TD and 5 locations in DS. The VB canopy does not require the meta completion to access. I am assuming you really want “map completion” but since that is a selfish desire and “freedom” is good you’ve decided to argue that point instead.
You still need to get a grip, the game is not going to be structured around your life.
I’ll be interested to see how this fits into the lore… because based on what i’ve seen so far… it doesn’t… at all…
And Risen Orrian Gorillas made any more sense back at release? Seriously, if we can make a Gorilla boss fit into the lore we can make a Sloth boss fit just fine.
Erm “The Melandru’s Home for Wayward Gorillas” was a major landmark in Orr.. L2Lore.
It’s on a two hour cycle. If you don’t have 2 hours to play, then I don’t understand why you bought the expansion to an MMO.
See this is where the underlying issue is.
Why should a game dictate the amount of hours I need to play to be successful? So I have to commit 2 hours at a specific time to play, without interruption or a crap map else I fail?
Are you kittening serious?
I bought the expansion based on the core game. A core game which had no such mechanic as a 2 hour window to be successful.
It’s cool though, your guys rebuttal is really helping to reinforce my thoughts and opinion.
No no no, you cannot complain about not doing specific content then say “I refuse to play when that content is active.”
You can do anything else, I was explaining how to get specific map completion metas done.
Say you wanted to do specifically Claw of Jormag, someone tells you to go to Google and type in “GW2 World Boss Timer,” you then reply “Why should a game dictate the amount of hours I need to play to be successful?”
You are specifically wanting to do a meta, take a single evening in the week and do it… I’ve given you the tool and there will not be another way to do it. Either use the tool I handed you or sit and complain in ignorance.
Claw of Jormag doesn’t pop on your schedule, neither do the new metas – get a grip.
It seems many people do not like enrage timers that are not “lore-based” but artificially added. Many people do not have problems with checks that are embedded into the encounter
VG is slowly absorbing energy from the three pillars and will complete this process after 8mins, kill it before it consumes the energy.
Gorseval is draining souls from the river and will be able to unleash a World Ender which kills every living thing in the Spirit Woods in 6mins.
Sabetha recently overheated her flame thrower equipment torching ghosts and captives, her weapon will be cool enough to unleash her full fury in 9mins.
Done.
Interesting in that I posted similar sentiments in a different thread seconds ago and your right OP.
HoT is awesome, a great end-game expansion for the minority that needed and deserved it. I take my hat off to the hard core players, I wish my life gave me the luxury of timesink you have to commit to this game BUT the main reason I love this franchise is it has always embraced the casual player.
As someone who might get 5 hours a week to play I was always on the same page as you vets who play 8 hours a day every day.
Where Anet kittened up with HoT is they offered NOTHING to the casual. Vets can kitten and whine all they want but that is what made the franchise. Embracing and welcoming the casual player looking for a game where they felt as relevant and had as much import as someone who did nothing but play the game all day every day.
That was their point of difference in an over saturated MMORPG market. HoT is just a grind fest based on the timesink every other MMORPG does. Simple. If you play GW2 ad nauseam your good…you have the time for 2 hour time gated metas and gear/class based raids.
If you enjoyed casually exploring open world PvE at your leisure….yeah….not so much.
This franchise is turning into the things I hate about every other MMORPG. People playing 24/7 having the upper hand and access to content.
Kitten that.
Have you tried typing “GW2 HoT Timer” into Google and logging in for the specific meta you want? Exactly like World Bosses preHoT.
When you enter the raid you’ll notice you get a buff, this buff is active in the “current wing,” all the wings will use Mag Shards but only the current wing will award them in decent numbers (if at all) due to the buff.
Thats my reading of the situation.
A well designed encounter focussing on protection, healing and supporting several targets is as challenging as kill-the boss-enconters.
You know Protection, Healing and Support is used in the current setups involving raid timers, right?
The sole problem with timers is that they create a false level of difficulty. The fact that you only have so long to complete something does not actually change the way players play; it would be different if DPS wasn’t the preconditioned base where players really were trying to outlive enemies but that was never a problem.
“Zerker, zerker, zerker!” is what they cried, not “Knights, Knights, Knights!”
In reality a timer only pushes the concept of a Zerker meta rather than undoing it. It’s as if saying “Hey, here’s a great idea, let’s punish you for playing with anything but purely offensive stats.” This inflates artificial difficulty because you have no defense so as far as they are concerned they don’t have to produce terribly challenging content to kill you because the playerbase plays like they have a deathwith to begin with.
Timers = kitten.
Watch this..
I’ve found VG gets stuck on the pull quite a lot recently, seekers and teleports spawn but he doesn’t move to the tank until someone jumps around in melee range (sometimes for quite a few seconds).
Haven’t seen him act oddly after the pull (remember he faces another target to cast teleports), but this behaviour I’ve seen could be a recent bug which appears in other parts of the fight too.
If you type “GW2 HoT timer” into Google you’ll get the timers for the events, log in when the event you want is up.
Its just like World Bosses from Core Tyria.
My gripe is that it’s a cheap mechanic. Missing 1 green circle is sometimes recoverable depending on the team’s overall health, but 2 misses in a row (since you’re still trying to recover from miss 1) is a wipe. I don’t mind the occasional killshot, but the running to green occurs way to frequently, imo, to be able to deliver that amount of massive damage continuously throughout the fight.
I completely disagree, I think that’s one of the best mechanics you can have. There is no difficulty if you can make several times the same error without much consequences. The green circle is pretty simple and effective mechanics. You got to look around and go on the circle and the time you get is more than enough. Everytime you miss 1 circle that directly because someone made an error.
Eh, that’s a fair call. I guess I’m more so frustrated with the bugs associated with that mechanic. E.G. Vale Guard will randomly stop following tank and chase someone random (we did check for potential max toughness values through traits), or he will get stuck in place and be unable to move. Thus, in both cases you get a bad spawn. That’s where I wish the punishment being less severe or at least punishing in a different form (buff VG/nerf players) upon a fail.
What you want is less bugs (something everyone wants), be careful when you want less bugs not to ask for mechanic changes when the mechanics are good and fair.
Enrage timers are a lazy way to sieve certain builds. There are more ambitious clever and elegant way to accomplish.
But enrage timers are not equal to DPS races per se. The mechanics of the encounters determine the kind of race. 25 million damage required within eight minutes create a DPS race. 20 million healing required within eight minutes create an HPS race. Encouters with other combinations of HPS, DPS and length of boons conditions or CC create other types of races.
If you want to go the lazy with enrage timers then at least create more variety than simply checking DPS in each encounter.
The only encounter that checks DPS is Gorseval.
What are the other encounters are checking? HPS? Boon duration? CC?
They are mechanics fights primarily (99% of wipes on VG and Sab will not be from the enrage timer, they will be from not standing in the right place or reacting fast enough).
I’m curious, have you fought these bosses? Astral complained here but hasn’t fought Gorseval (or at least had no idea how the World Ender and “Gorseval has trapped your soul!” worked).
I really don’t understand why people with so little experience with the bosses feel they should argue with a device used for balancing boss encounters for over a decade is suddenly “lazy” when it gives control to the devs for balancing (I have explained all this before but here’s a quick recap).
Quick recap on why timer is good:
1. Lets them balance around a raid makeup that can kill within the timer, so they don’t need to have burst mechanics that are nontrivial for DPS raid groups and damage mechanics that are nontrivial for Tank raid groups (they will fail at one of these at least without the constraints of the timer).
2. Its part of the mechanics of the fight, a DPS check (like Gorse).
3. Allows devs to control the flow of the encounter (difficulty ramping up as timer gets closer to enrage or having mechanics which trigger on a timer).
4. Human attention span gets drained after so long, its good that a boss kills and resets after a set time.
Timer is good, years and years of raid development agrees with me – are you a better designer than everyone at every major MMO for over 10 years? If so why aren’t you designing your own game?
Enrage timers are a lazy way to sieve certain builds. There are more ambitious clever and elegant way to accomplish.
But enrage timers are not equal to DPS races per se. The mechanics of the encounters determine the kind of race. 25 million damage required within eight minutes create a DPS race. 20 million healing required within eight minutes create an HPS race. Encouters with other combinations of HPS, DPS and length of boons conditions or CC create other types of races.
If you want to go the lazy with enrage timers then at least create more variety than simply checking DPS in each encounter.
The only encounter that checks DPS is Gorseval.
I think the best thing they can do for Phantasms is to have them proc a 2nd effect on summoning (Boon, Condition, 1/4sec Daze, Boon Removal, Chaos Armour – something along these lines, no damage or anything too ridiculous).
These 2nd effects must be unique to the Phantasm (I really want them to feel more different from each other and have some extra utility since each weapon set is forced to have them). If balance is an issue you can even link to a trait.
If you’re struggling I would sugest slotting more CC into your spec and build, good crowd control will have you destroying HoT mobs very easily.
Would love this feature (if you can get it to save Armour etc, even more, but will be happy with baby steps).
As long as there are checks that must be passed to continue (which do not have to be dps-based. Gorse World Eater is a good example)
Are you under the assumption Gorse’s World Ender isn’t a timed DPS race? Because you’re wrong if you are and need to go back and think again.
Single World Ender? By itself, it isn’t. The dps race is due to the overall timer, and limited number of updrafts.
You do realise you need to phase him twice to cut it off right? Its literally a wipe mechanic on a timer requiring DPS to clear it (have you even fought him?)
…and you are the one saying nomads are bad because they can ignore boss mechanics.
Yes, because world ender is an instawipe mechanic, do you want every skill to now be an instawipe? Clearly that would be stupid.
Well, I’m not saying I’m playing nomad, lol…but I don’t agree… 10 guardians in nomad would be fightining VG for so long that they would actually create more opportunity to a fail. On Gorseval they would wipe, and on Sabetha the same….your understanding of the idea of difficulty is faulty.
But if you remove the timer you then need to increase the damage of all mechanics (nomads guardians could just all ignore the green circle on VG for example), which means you’re now trying to balance against both heavy defense comps AND heavy offense comps.
Some damage can be releged to be either armor-ignoring or damaging not a flat value, but percentage of hps (or both). Partywipe mechanics need no balance whatsoever, unless they can be skipped (…gorse phasing you mentioned above), but then it’s more likely it will be dps-specced players that will do the skipping. Not nomads.
If you make everything % or armour ignoring then the ONLY builds will be zerker/viper etc because you just removed the only benefits of vit/tough. Why are you trying to destroy the very thing you wanted to promote? Looks pretty stupid.
As I have said MANY times the timer is there for balance, it forces you to play within a time bracket and lets the devs balance around comps that manage there (remove the timer and you need to have burn phases that aren’t trivial for DPS makeups and damage mechanics that aren’t trivial for tank comps – they will fail at one of these at least).
So, you’re basically agreeing it’s there because it is a crutch used so devs don’t need to think of nontrivial and actually difficult mechanics.
You don’t seem to know what “nontrivial” means, because everything you’re suggesting limits the complexity (if everything 1-shots its trivial, if everything attacks based on % its trivial). When you don’t understand the words you’re using AND you have zero experience on even Gorseval YOU are not a voice to listen to for balancing raids…
The timer is part of development and balance for the encounter AND actually influences the fun you have (if you’re squishy you need to pay attention) AND human attention span is only so good so you need to balance around that too (its actually good for a boss to wipe the group after so long doing it – imagine limitless fights where the hardest boss is found to be beatable with a 45min tank group comp, would just be awful).
Why? It would only be awful if that tank group didn’t need to put any effort. If the effort they put was comparable to a dps group (albeit likely a different one), i see no problem.
I don’t need to reply to this, people can read the insanity themselves.
I really hope you understand why the timer is important now.
Yeah. Important to cover for lazy work, or to unnecessarily enforce narrow meta. Neither of which is a good thing. Not really important otherwise.
Your suggestions would all narrow a meta, you are clueless. Do you think your own brain has managed to out do over a decade of Raid development from game balancers and players? Think on that…
Well, I’m not saying I’m playing nomad, lol…but I don’t agree… 10 guardians in nomad would be fightining VG for so long that they would actually create more opportunity to a fail. On Gorseval they would wipe, and on Sabetha the same….your understanding of the idea of difficulty is faulty.
But if you remove the timer you then need to increase the damage of all mechanics (nomads guardians could just all ignore the green circle on VG for example), which means you’re now trying to balance against both heavy defense comps AND heavy offense comps. As I have said MANY times the timer is there for balance, it forces you to play within a time bracket and lets the devs balance around comps that manage there (remove the timer and you need to have burn phases that aren’t trivial for DPS makeups and damage mechanics that aren’t trivial for tank comps – they will fail at one of these at least).
The timer is part of development and balance for the encounter AND actually influences the fun you have (if you’re squishy you need to pay attention) AND human attention span is only so good so you need to balance around that too (its actually good for a boss to wipe the group after so long doing it – imagine limitless fights where the hardest boss is found to be beatable with a 45min tank group comp, would just be awful).
I really hope you understand why the timer is important now.
As long as there are checks that must be passed to continue (which do not have to be dps-based. Gorse World Eater is a good example)
Are you under the assumption Gorse’s World Ender isn’t a timed DPS race? Because you’re wrong if you are and need to go back and think again.
Single World Ender? By itself, it isn’t. The dps race is due to the overall timer, and limited number of updrafts.
You do realise you need to phase him twice to cut it off right? Its literally a wipe mechanic on a timer requiring DPS to clear it (have you even fought him?)
posting on the LFG which leads to more clutter in the open world tab and at the end feeling like we’re obliged to bring that one person who has Sabetha instance despite our wish to just practice Sabetha without killing her.
Explain in your LFG post its just to open for you, you aren’t obligated to do anything but say “thanks!”
If “cluttering LFG” is your main complaint then the solution is perfectly fine.
Its actually a lot easier to get access to a reset raid, just find anyone (LFG or friend or friend of a friend) to go open with a reset instance (wait until they load in) join it and there you go (you can even have the opener leave).
Gives you exactly what you want.
As long as there are checks that must be passed to continue (which do not have to be dps-based. Gorse World Eater is a good example)
Are you under the assumption Gorse’s World Ender isn’t a timed DPS race? Because you’re wrong if you are and need to go back and think again.
Everyone wanting Largos are aware they are just another human with wings right? You can make those already.
Tengu would be a better choice and the skeleton is the same as a Charr so the armour conversion won’t be too hard.
arbitrary
Nothing about the timers is arbitrary, they are chosen specificly to balance the encounter (which you have agreed yourself), this means the opposite of arbitrary.
A rumor? a statement from one of the devs is not a rumor.
Call it plan, intent, etc. doesn’t change the fact that no company will greenlight another expansion if the first one failed.unless they really need money. Then expansions do get greenlit one after another. Just look at WoW, whenever an expansion pack fails miserably and overall is regarded as not good, Blizzard announces that the next one is a mere year away, instead of fixing the mess that they’ve caused.
It wouldn’t surprise me, if instead of rebuilding HoT Anet is preparing another expansion in a year or so.Yeah, WoW did shove Mists out fairly quickly after Cata.
We had an 8 boss raid to last us over a year… Lets not tell lies xD
Look, here’s my point…
A timer is a DPS check to make sure the team is not going full 10-man tank to cheese through the fight. we all agree on that.
The problem is that the DPS check that timer creates…should be integrated into the fight itself, not be an isolated arbitrary thing that just says “ok fail at this time”.
Its not arbitrary, its part of the balance.
If you still need something, imagine VG’s pillars are charging up power (you need to kill him before 8mins or the charge will be absorbed!!!), Gorseval is preparing for a devasting attack (he’s sucking souls from the river and will be able to kill everything in the spiritwoods in 6mins!!!) and Sabetha is getting angrier with you (her flame thrower got over heated recently and has to reset before she can unleash her full power!!!) – there’s your motivation…
PS: Your regen buff idea means there is no end to the fight if they cannot get past the DPS requirement… This needs to be coupled with asoft enrage to wipe the group, WHICH BRINGS US FULL CIRCLE TO A TIMER.
(edited by Coulter.2315)
Sure if you have nice way of creating encounter without hard enrage. Like constantly spawning exponentially more and more seekers that eventually you would get overwhelmed if you don’t kill boss fast enough.
Yer these soft enrage mechanics are fine, they are just another form of timer.
I’ve already stated how I’ve seen in other games. Short burn-phases to change phase or DPS vs the Boss’s DPS on specific phase(s) are ways i’ve seen. A timer for the whole kill itself is just…not creative and lazy. Also incorporating burst DPS into PvE would neat too.
So, just to check, your solution is chopping up the timer into little timers?
Not this again. Please.
Timers are there so you can’t run 10 nomads hammer guardians and tank your way through every fight.
This. Timers are a must have or people could find a way cheese the bosses or to solo this 10 man content.
If you are able to solo it when the timer isn’t there, doesn’t that say something about the bosses themself?
I agree that the timers are a lazy way to make the fights somewhat challenging, because without them a lot of pressure of having to DPS goes away, and the bosses will be on about the same difficulty level of a veteran in Queensdale.
I’d rather have seen Anet give the bosses actual challenging mechanics instead of some boring DPS checkHave you even done the raids? It sure seems like you haven’t.
General percentage of wipes to boss mechanics: 99%
General percentage of wipes to enrage timer: 0.01%If that’s the truth, the timer is not necessary.
Incorrect, the timer requires you to take squishier builds which then make wiping to the mechanics more likely. If there are no timers and everyone takes Nomads then the green circle on VG becomes irrelevant (still shocked you haven’t picked this up).
The timer forces you to confront the mechanics because you are not all tanks.
I said “if that’s the truth”, didn’t i? And that was the bladex’s whole point – if without the timer boss mechanics can be made irrelevent by taking a different build, then those are some very bad and lazy boss mechanics, and the timer exists only to conceal that fact. Mechanics should be the difficulty, not the timer.
But then of course majority of raiders would not be able to clear them.
The timer and mechanics are balanced together, why aren’t you understanding this?
Because there are better ways of requiring DPS without a gimmicky timer. Why aren’t you understanding this?
On you go, thrill us.
Not this again. Please.
Timers are there so you can’t run 10 nomads hammer guardians and tank your way through every fight.
This. Timers are a must have or people could find a way cheese the bosses or to solo this 10 man content.
If you are able to solo it when the timer isn’t there, doesn’t that say something about the bosses themself?
I agree that the timers are a lazy way to make the fights somewhat challenging, because without them a lot of pressure of having to DPS goes away, and the bosses will be on about the same difficulty level of a veteran in Queensdale.
I’d rather have seen Anet give the bosses actual challenging mechanics instead of some boring DPS checkHave you even done the raids? It sure seems like you haven’t.
General percentage of wipes to boss mechanics: 99%
General percentage of wipes to enrage timer: 0.01%If that’s the truth, the timer is not necessary.
Incorrect, the timer requires you to take squishier builds which then make wiping to the mechanics more likely. If there are no timers and everyone takes Nomads then the green circle on VG becomes irrelevant (still shocked you haven’t picked this up).
The timer forces you to confront the mechanics because you are not all tanks.
I said “if that’s the truth”, didn’t i? And that was the bladex’s whole point – if without the timer boss mechanics can be made irrelevent by taking a different build, then those are some very bad and lazy boss mechanics, and the timer exists only to conceal that fact. Mechanics should be the difficulty, not the timer.
But then of course majority of raiders would not be able to clear them.
The timer and mechanics are balanced together, why aren’t you understanding this?
Not this again. Please.
Timers are there so you can’t run 10 nomads hammer guardians and tank your way through every fight.
This. Timers are a must have or people could find a way cheese the bosses or to solo this 10 man content.
If you are able to solo it when the timer isn’t there, doesn’t that say something about the bosses themself?
I agree that the timers are a lazy way to make the fights somewhat challenging, because without them a lot of pressure of having to DPS goes away, and the bosses will be on about the same difficulty level of a veteran in Queensdale.
I’d rather have seen Anet give the bosses actual challenging mechanics instead of some boring DPS checkHave you even done the raids? It sure seems like you haven’t.
General percentage of wipes to boss mechanics: 99%
General percentage of wipes to enrage timer: 0.01%If that’s the truth, the timer is not necessary.
Incorrect, the timer requires you to take squishier builds which then make wiping to the mechanics more likely. If there are no timers and everyone takes Nomads then the green circle on VG becomes irrelevant (still shocked you haven’t picked this up).
The timer forces you to confront the mechanics because you are not all tanks.