More please ^^
Thanks!
Is Tequatl an individual though or one of many and ‘Tequatl’ is just the Hylek word for what one of them is. But the trailer made out that it was a singular entity which had become stronger.
I still prefer the idea/timeline that:
We defeat Tequatl → We kill Zaitan → Tequatl returns as a more powerful creature. Thats where the intrigue and mystery lies.
Not allowing crits is to balance how much damage the bosses can take, remember we want them made on a tight timer to allow for exciting dps races. If they allowed crits it would be a nightmare to give a decent estimation on kill time and thus balance enrage timer. (Remember its open world) The condi issues are another matter though I think they need fixed.
There will be more of these “structure” bosses to come – get a set of PVT armour!
(edited by Coulter.2315)
you get the chests once per day, so you wont get a chest if thats the 2nd time you got him to 50% today.
Power Necro is very strong, he doesnt move well bomb ^^
I think selecting overflows is the best solution because any AFK kick system thats automated will result in ppl going AFK with heal on autocast. Let the good ppl work around the bad, if you try to punish the bad they tend to think of escapes.
Get a second set of gear…
Challenging content also does not mean instant death, that is a cheap way of making it hard.
Teq has no instakill mechanics, PVT gear lets you take waves and many poison ticks if necessary but on top of that its avoidable. Before you say “I don’t have PTV gear!” then you either need to learn to avoid the wave stomps or do something else. They aren’t OHKO mechanics you’re choosing to make them so with a build that isnt suited to it.
But the point is about community, I found a great deal of pulling together was needed for this fight. I’m from Gandara and we struggled with this all week, finally managed to get him down with real dedication (one guy whispered every AFK person until they moved for about 30mins) and stepping up to the challenge (we had volunteers coordinating turrets, not just letting commanders do it). The fail attempts all involved ppl standing around waiting to be told what to do and asking “why arent there ppl in turrets?!” to win YOU need to do something YOU need to get a group together and clear out the turret section.
This content will force you to take a bit of responsibility for the win, not just stand in a zerg and complain.
The problem is people not the content.
What causes most problems in this encounter? AFK selfish ppl, they stop ppl who really want the content getting in and hurt the ppl trying (we had quite a few good ppl trying to get in who had been doing wipes with us all week and couldn’t). I do agree that this would be super good instanced, but i think there is a real sense of everyone coming together from a server which you dont get in a raid environment that is nice. I personally would like both types of content available.
The most important thing we must let ANet know is that we are DELIGHTED with challenging content. Yes fractals at high end are challenging but by the time they get hard you’ve done each of them 30 times?
Keep going with the epic encounters and try to work some of the mechanics we saw in the Queen’s Guantlet in there, good stuff there. But maybe make instances an option too.
GW1’s Diversion
Energy Burn – Remove 1 dodge’s worth of energy and damage depending on how much removed.
Deimos Tel Arin.7391 unreal tournament or quake should be your game. glhf
i want guild wars 2 quake style thanks
Dragon Bash Arena?
I love my focus its the best weapon for pve imo for mesmers, you’ll want that pull or reflect for almost all content. Just need to wait on another update to get footsteps
though i do like the brighter notes it has now (still want footsteps)
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Coulter.2315
Maybe add a suicide button on F1 key?
I did get stuck once by something that knocked me into a pit. And I had 2 guildies complaining about getting stuck in a wall. Since there are no waypoints, re logging kinda hurts.
A suicide button would solve all those problems. Don’t put it on the flute tho. Its kinda hard to play the flute if your perma knocked down cause of the water, or 2 or 3 rocks knocking you back in between them for a minute >.<I second this suggestion. My cousin and I got stuck at various points due to the push blocks or the light up step stones pushing us into walls. While I was able to get out via death by dug up bunnies, he couldn’t get any to spawn, so he had to relog.
I’ve also gotten my head stuck in a rainbow in infantile mode.
For people wanting to suicide use the shovel it will summon a rabbit sometimes and it can kill you. I freaked out getting stuck once too but a little thinking got the solution.
Is it too hard? Respect the awesome work
in Super Adventure Box: Back to School
Posted by: Coulter.2315
Just finished W2 in Trib mode, it was hard and required all my Zelda and Mario experience but i loved it. The last boss is pure Zelda and i recommend doing it in normal mode just to see him. Fantastic content now please give pvp the same love and attention ^^
I completely agree with your points on build diversity. However they are kinda necessary for a mesmer to function. My solution would be to move Decptive Evasion into the Illsuions trait line.
This allows you to pick up everything needed more easily and brings back diversity.
Nope. This makes things worse. It pidgeonholes every build that relies in clone generation into the illusions line (primarily shatter based line). It also consolidates almost every single necessary shatter trait into 1 line, which is a poor balance choice.
What kind of high clone generation build doesnt benefit from being in the shatter line? Theres pigeon holing and then just playing to your strength.
As for necessary thats the problem, mesmers have 4 shatters, generating enough clones to use them all effectively requires certain traits. Deceptive Evasion is a resource and so should be in the trait line which requires that resource.
I completely agree with your points on build diversity. However they are kinda necessary for a mesmer to function. My solution would be to move Decptive Evasion into the Illsuions trait line.
This allows you to pick up everything needed more easily and brings back diversity.
Dont you get annoyed when people just walk away from you? You cannot kill anyone unless they kill themselves and no CC or snare to stop them leaving. You could kill a suicidal person but not one who just walks past you. I guess it works when they are in a position when they have to kill something else near by, like defending a camp or something like that. It is very hard to kill though.
The moving of the trait into illusions gives you 20 points to play with. you can go into insp and grant vigor on shatter to team mates (necros), keep 10 in dueling for vigor and sword reduction, go 5 in dueling and pump the rest into more defensive trees for condi removal on heal or go for prot on rejuv.
As a mesmer you need Deceptive Evasion, Shatters remve boons and Illusionary Persona. I’m simply reorganising it so we dont need to trait 3 trees for this. Why is this a bad idea? It gives you a lot more flexibility as mesmers are using the exact same build for a whole year now because we are FORCED to take these traits and the meta is running away from us. We need the change but I dont want to create an OP monster.
This is for pvp… sorry i should have mentioned that. Not much of a big deal change for pve but significant for builds in pvp.
Deceptive Evasion -> Illusions 20pt trait.
This would be the best change i could think of without creating something horrifying that would need nerf’d later.
Mesmer :
Could you impress on devs to move Deceptive Evasion into the Illusions trait line for 20 points. This would really help the class freeing up traits to give it more survivability/viability. There are other things but i think this would be the quickest and easiest fix.
Asura :
Make the blue heal light at least as large as a humans effect. The other animations are also important but this light effect isnt as linked to the model and again easier to fix.
Burn Procs :
Remove them. This game has a design philosophy (not always adhered to) important in this is dodging dangerous attacks. Now unmissable effects like proc on crits go against this. Change the proc to “Your next attack causes burning for Xsecs” give the player a buff (much like the mesmer’s sword #3) this allows for dodging or landing the burning attack on skill and noticing the effect. Other option includes removing the effect entirely and buff base damage of attacks with animations and cooldowns.