Here’s the link for those interested: https://en.wikipedia.org/wiki/Grinding_
Now, that is indeed what it used to mean, back in the day. Back when that’s how the problem manifested, in those older games.
The definition doesn’t match my point so I’m off to change it blah blah blah.
The only grind in HoT is the stuff you made yourself do, I got all the necessary Masteries without repeating a SINGLE event.
HOWEVER what happens when you have someone new in the group who needs to get VG done before Gor.
You can still start at Gor, you choose which lock the group uses. Also Raids were designed to be more of a commitment than dungeons, asking for that not to be the situation is a little silly (they were put into the game SPECIFICALLY to be that longer content).
And my problem is that up until now my 3k hrs and £3000 spent on the gem store got me all the best in slot gear.but now they do a 180 and im not worthy.i dont mind grind i maxed there mastery’s to 163 paying 250 gold to some guild raid to join there group for the last two mastery points.This game was an escape from all my real life problems now i just face the same exclusions.
You really can’t use “exclusions” and “£3000” and “real life problems” as reason for Anet to remove Raid requirements for Legendary Armour – it was designed around being a unique and worthy reward for the game mode.
If you don’t want to Raid then you won’t get the Armour. You won’t be less powerful than people with it if you have Ascended.
I love all the HoT gameplay and mechanics really well designed, love the exploring and some of the mob designs are the best we’ve seen.
The problem I had was with the Story and Lore, we really didn’t learn a lot of new things beyond the blogposts preHoT and “all dragons have a unique weakness = kill Mord in the dreamstate Trahearne now has access to” was a bit of a leap – and they made the PC do it (I literally said out loud in my living room “how did you come to that conclusion?! O_o why am I saying that?”).
I’m really hoping LS S3 helps flesh out this skeleton of a story, I still enjoyed HoT a lot overall and the lasting systems are a solid foundation going forward.
If Zhaitan had been killed by using a zombie to charge the lazer (like we’re using his aspect against him) I could see the link, but Zhaitan was killed by poisoned magic which ALL dragons consume… Although you could make a point that Zhaitan was Lord of Poison so it was using his aspect against him – but this wasn’t explained.
The “we know dragons have a weakness” was pointless (we just killed Zhaitan), “wwe know dragons have a unique weakness” is helpful but getting from that to “we know Mord’s weakness” was the weakest part of the story to me (especially since my char came up with it). I was like O_o why do I know this will work? Sure make a guess but standing around saying “yay we solved it” was just nonsense (just just made it up on the spot with no evidence or even pointers).
No. That is up to the player. You get to decide what your solution would be, you do not get to decide what their solution should be. If their solution is “:make the mob less annoying,” then that is their solution.
And everyone else gets to then say why that solution is rubbish and since most people who have shown an interest in the topic of Snipers (this thread) have come down on the side of “they are fine” even giving tips on how to deal with them then we have the verdict.
Everyone can propose a solution but they aren’t all worthy and some should be dismissed because they are bad. Not all opinions or plans are created equal.
(and firing into melee, only the person targeted has any warning… )
This is where everyone playing well matters – the target should move out from the group. If I see an Elite Sniper at the back I try to get aggro then face it away from the rest of the zerg – this kind of mob which allows for tactics should be encouraged in design (this is why I do not like people asking for nerfs).
The mordrem sniper isn’t picked out fr you, though, and there may not even be just one. In the time it takes you to notice the reticle and determine where the sniper is firing from, it could easily be too late to move.
I’m giving you tips that work, why would you try and push back when you haven’t even tried? The DS Meta event is a good place to practice and you’ll notice the impact you have disabling or making ineffective as many snipers as you can.
(and firing into melee, only the person targeted has any warning… )
This is where everyone playing well matters – the target should move out from the group. If I see an Elite Sniper at the back I try to get aggro then face it away from the rest of the zerg – this kind of mob which allows for tactics should be encouraged in design (this is why I do not like people asking for nerfs).
Needs no nerf.. They die easily and are very vulnerable to interupts, controling the way they face and dodges. Play smarter.
Try live in 3rd world country then speak about internet again. I dare you.
Ireland has fine internet.. (this is clever if you know what 3rd world means)
Tell me one thing – when the layoffs begin, are you going to be mature enough to admit how you are partially to blame for GW2’s failure?
I kinda think you recommending people ask for refunds and continuing to ask them to do that even when they said they didn’t want to do so would make YOU the one partially to blame… What on earth is your motivation?!
HoT just requires you to know your class and dodge, you’ve had 3 years to get to grips with these things, play smart and well and you’re fine. If you’re having trouble try thinking what is killing you and what you should change to adapt to that problem – what attacks and attackers are dangerous and how you counter them?
Take interupts, blinds, invulns, blocks, condi removal, mobility and use them to deal with the enemies – you have the tools you just need to use them.
You have bad internet, don’t ask the game to be balanced around hamster power.
No…. It’s a grind. I’ve been playing a few hours each day since launch because that’s all the time I have to devote to guild wars. I’m at mastery rank 13, working on the second tier Itsel mastery trying to inch my way to poison immunity. I dread how long it’s going to take me to get tier 4-5 in each line as I fear that’s what Raids will be gated behind.
We gave A-net our money for raids and we want to play them when they are available, not 1-2 months after the fact.
I doubt you’ll need Auric mining for raids, I doubt you’ll need Adren Mushroom for raids, I doubt you’ll need any of the champ fights for raids, I doubt you’ll need Chak Acid for raids (at least for the first wing).
Stop exaggerating requirements – you do not need to max masteries…
Machined weapon collection noxious pod item
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
Your drops are dependent on what you need I think (just a guess but I would have to be VERY lucky to get the exact item required on first chest opening after unlocking the collection), also the Mordremoth chest drops them.
I keep finding new bits, the map has so much in it and does indeed deserve praise for its scope and scale.
Precursor crafting lets you work at it at your own pace. You do not need to save up X amount of gold, if you wanted to do that just buy the precursor. Not once did they say precursor crafting would cost less than a precursor currently.
You can work at your own pace by saving gold bit by bit and buying it off the TP later. The only thing precursor crafting does is give you a visual of your progress.
It was always going to be this with a few flavourful bits thrown in, anyone expecting otherwise was just fooling themselves.
Depends what the options are each day – I got a Lodestone bag my first day. I’m now just checking to see if there is anything I want and ignoring otherwise.
anyone know how to farm more Bottle of Airship Oil, Pile of Auric Dust, and Ley Line Spark?
The “chests” in each zone drop them.
Too late, they already confirmed that reaids are locked behind masteries. That’s the reason they gave us why raids are released after HoT. To give everyone some time to level masteries.
Thats such bull kitten. I dont want artificial difficulty or to have to grind out masteries. I dont find it fun or rewarding to get your masteries up. I understand maybe gliding or mushroom jumping but adding something like the poison mastery would be a kitten off.
Raids should be a test of skill not a test of how many hours you spent grinding out your masteries.
PS- When I say grind its subjective to what I personally think grind is. You might not find getting your masteries up a grind.
You are forgetting the mechanics and variability that masteries give to make raids more interesting and inventive.
Well, I don’t “forum stalk” people, so I didn’t know about his entire post history. I just go off of what I see currently in the thread I am responding to, not what a poster has said over the years.
The point I was making was, regardless of who the person is, don’t form your own conclusions of what you think they are saying and then try to argue with them over something they never said, but what you formed in your own mind.
Oh absolutely you wouldn’t know, but I have noticed a pattern with him (without forum stalking he just has an easily remembered name and has posted a lot in threads here in the HoT subforum).
Also your second paragraph is basicly saying “ignore past behaviour” which is pretty bad advice for dating, science and meeting Stalin for the first time.
We are on a forum. Where discussions are singled out in separate threads. I didn’t tell you to ignore their past behavior, I simply said, and I’ll put it plainly, don’t put words in someone’s mouth that you made up.
I go off what is written in the current discussion. I don’t go run background checks on posters to see what else they have been saying, so I can judge their current post to their past history. I stick to the discussion at hand and comment on what is currently going on. Did they say bad things in the past? Sure, why not. Is it currently affecting this thread? No, it is not.
This thread has gone way off topic, and I apologize for partially being at fault for that OP. I’m going to stop responding in hopes this can get back on track, or, till a moderator closes/deletes it.
But that stance is super naive, if you notice a pattern in someone’s posts and notce language that was deliberately vague or misleading you should then marry the two and see the poster’s agenda is coming through (assuming your brain is working).
If Stalin told you “He just stopped showing up for group pictures” would you think “What a scatter brain Sergey is” or “OMG he killed another one!”
Yep that’s true its hard to please everyone – oh wait a minute didn’t the original game do that – hmm…. this game in its original form has survived for 3 years total Guildwars years 13. I’d say the original game had everyone’s support. I’ve never seen as much companints about one expansion as I have seen about HOT with the exception of maybe Factions. I’m simply saying that unless this company reverses course quickly and goes back to a process that was working your going to loose those people that are actually contributing money to your game your going to end up dieing on the vine. I simply think that the developers also feel this way they have run out of ideas and are now going to a rinse and repeat method of content developed by the original development team of Guildwars 1. Problem is they add to what wasn’t broken and should have kept the same concept. And I will say that the content is hardly worth the money when you used someone else’s work.
You’ve forgotten the advances in communication the world has gone through over that time, twitter has made peope think their opinions matter and that whining online is the same as taking action and contributing. This false world has generated armchair activists who spill out nonsense with little thought then defend it to their death.
This is why you see more complaining on forums now – back then people could only take action by changing themselves now they cry online and think they’re changing the world.
#i’vedonemybitforworldchangenowright?
Well, I don’t “forum stalk” people, so I didn’t know about his entire post history. I just go off of what I see currently in the thread I am responding to, not what a poster has said over the years.
The point I was making was, regardless of who the person is, don’t form your own conclusions of what you think they are saying and then try to argue with them over something they never said, but what you formed in your own mind.
Oh absolutely you wouldn’t know, but I have noticed a pattern with him (without forum stalking he just has an easily remembered name and has posted a lot in threads here in the HoT subforum).
Also your second paragraph is basicly saying “ignore past behaviour” which is pretty bad advice for dating, science and meeting Stalin for the first time.
I am simply trying to tell you all that unless you are really looking into GVG, WVW or even PVP the Guild Halls are moot to the PVE player who can still get their gear and things from the game cities as before.
I don’t think you understand the power of decorating, some people go NUTS for it (I’m not one of them but I played Wildstar for a bit and the obsession people had with decorating was both impressive and scary). I doubt GHs will fail its just too much of a tool for customisation and people love those (plus “our GH has X” lets people boast even if they had nothing to do with getting X and the masses love reflected glory).
okay need to respond and no your mistaken. In the United States players were given the choice of three expansions one for $60, one for about $74 and the last for $100. Each tier had different choices.
And this company is making hand over fist of money from the player. In the world of Gold Sellers you are looking at a seller right their in the game. The GEM trading is you buy gems and change them into gold. Now you can do that but Gold Sellers are cheaper and not necissarily obtaining their gold illegally rather buying their gold from re4al life players.
And yes I was involved in the original Guildwars game (as a matter of fact I was part of their fansite) and no Guild Halls grew out of sink. People that did the halls basically hung out were not all active and packed things in as the cost of the player. The only folks that did this to a real great extent were the few that used the halls for other purposes. I was also part of one of the biggest guildes in that game and I state for a fact that this is indeed true and in the end many of the gamers from GW1 never came to GW2 and a lot of this is simply becasue they felt GW2 strayed from the original intention of GW1 and I do believe different developers were used as well.
The US price was $50 for the expansion.
The reason Gold Sellers are an issue (besides in game economics) is they hack and steal accounts and suggesting they get their money from “buying their gold from re4al life players” (must be a troll right?) is naive at best.
You are not expressing yourself well on Guild Halls; they were an enjoyed meeting place, dueling arena, GvG home and access to services. Go back and check guild wars guru and see all the posts about getting a GH and events held there-in. I’m not sure why you think GHs are causing some exodus from GW2 anyway – they are kinda a side feature if anything.
Test have you even bought the expansion?
I mean you seem to have explored the only 4 maps pretty extensivly to say they are only as big as 4 core world maps.
Please finish 4 core world maps then time it (on a new char), then finish the 4 hot maps without any masteries in the same time.What? They just said four PvE maps. They never said anywhere that they are only as big as 4 core world maps. Where did the translation go wrong for you? You started adding your own stuff to Test’s post that was never said.
At OP, it’s 50 bucks for the expansion. Plain and simple, Anet isn’t budging or reducing the price. They don’t care if you are a veteran or new, they want everyone to pay the same, regardless if you have already bought the core game.
From what I remember, as long as you bought your account before a certain date, you got a free character slot as “compensation” for being a veteran player. But I have no idea if they are still doing that or if it was only for pre-purchases.
All you can do is either buy it now, or wait till it goes on sale some time in the future. For now, there is still plenty to do in the core game, and with you being gone for awhile, I’m sure there is plenty of new stuff to keep you busy till then hopefully. Like, for example, Living World Season 2 if you missed it. If you’re not keen on getting HoT just yet, pick that up instead in the Gem Store and play through that to get up to date on what is going on with HoT.
Test
And really, it’s $50,00 for basically 4 new PvE maps. Only 4.Maybe its just me but this sounds to me that its only as big as 4 core world maps, since its only 4 emphasized.
Not saying that each have 1-4 layers ontop of eachother making them much bigger then core maps.
Maybe I should go to mcdonalds and complain that its 20$ for only 100gram of hamburger meat when I buy a combo meal aswell.
Except you’re reading into what they said too much. You’re adding your own conclusions, and then trying to argue with them based on your own assumptions of things they never said.
They simply said 4 new PvE maps. Only 4. Yeah they have multiple layers, but they are indeed only 4 PvE maps. Those multiple layers are not entire maps, they are only pieces. It’s not like an entirely new map on each level. It’s only a few platforms or a few tunnels. So technically, it’s like one and a half, maybe two maps in one.
And here you are proving my point its more then 4 maps, we even dont have to load bettwen the layers as we do in every core game map. 1½-2 for each map is bigger then 1
And yet, it is still 4 PvE Maps. Regardless of layers, they are PvE maps. So… only 4 PvE maps.
You do realize some of the old maps have multiple layers as well right? There is plenty of old maps that have lower levels and upper levels too. Are they not considered PvE maps because they use multiple layers? No. In the end, they are still PvE maps.
Again, you’re trying to make a big deal out of something that was never said.
Guys, yes there are 4 maps and we all agree they are larger than Core maps. Also Test (check his post history) will have been trying to emphasise “just 4” without explaining the size difference – he has been doomsaying HoT before it even launched and I’m not sure if he even bought it so take his input with a pinch of salt (this is why Linken interpretted Test’s post in the way he did).
The part that hurts the most is many. many , many people made suggestions about what to do. Guildwars 2 lost key people and it shows. It was very clear that Guildwars and Anet do not care to hear our insight or our views. In reality they are looking for the bottom line of their wallet. A suggestion ANET use the KISS method it actually works. Now please show us what the $100.00 expansion actually gave us. So far we have lag, not enough folks on maps to complete much less willing to work together (I’m hoping your thinking about bringing Heroes back to help the players, that was helpful in the original game and its needed now), an economy that blows (lets face it we need gold as players to buy in the Black Liuon Trading company why is getting Gold from the GEM store for a high price any different from getting it from a Gold seller for a low price) lets face the reality here they beat you with a fairer price and a better deal. Now your punishing the player who you need desperately to support you. Here’s what I forasee as a long time player.
1 Guild Halls are going to fail – reason players don’t all do PVP or WVW much less want to pay for things to put in a Guild Hall and make you money. Happened in GW1
2 Your economy is so bad people won’t need to go to HOT becasue they are not going to be able to afford to go. If you can’t be properly equipped be ready to kiss paydirt.
3. Reviewers will continue to criticize the game because the players are but in order to get release and insight from the company they will not say much simply becasue you cut off the honest reviewersm but you can’t cut off the players.
4. If you do not reverse your system, simplify it and change it as was suggested in the beginning. THIS includes going back to the old way of doing builds, eliminating the Black Lion trading company and create 1 economy that is based solely on what one person can earn in a few days time with a price cap, and developing a meaning full expansion you aren’t going to make it. And I feel sorry for this I have been a long time supporter of the game but your hitting the player for a lot and say suport me support me but we aren’t getting what we paid for or see the value in what you have done. The exodus to other games will continue and I hope that you fix this before more players abandon ship and go to other games because you actually had a product that wasn’t broken before and was managable (that’s why you needed more servers). Whoever made the suggestion to change it was saddly mistaken.
I don’t think you played GW1.. Guild Hall Sigils were a strong part of the early game economy and the halls themselves were very much enjoyed by many – not to mention being a key part of your GvG strategy.
Your economic ramblings are insane; price capping, “economy that is based solely on what one person can earn in a few days time.” Just crazy…
The new trait system gives more choice and variety of USEFUL builds.
And the rest of your posts is just doomsaying. Also the price of the exp was $50 (£35) not $100.
So i’m writing this while sitting at Nightthistle Bloom HP waiting about 20 minutes for anyone else to show up with my mentor tag on and spamming map and thinking about how this is the absolute worst expansion I’ve ever played in my life. Just thought i’d check in to all those people who claimed to come help people with HPs because they sure aren’t on my map.
Also adding evade frames and stupid amounts of damage isn’t how you make challenging AI.
If you find yourself not enjoying getting the next Elite Spec I would suggest you do something different and take a break from HPs – you won’t die at the end of the month if they’re not all done – do what you enjoy and you’ll enjoy what you’re doing.
Also try LFG or your friends – I did a few mastery points with friends earlier and we had a great time gliding about (I even got to make up for my terrible jumping abilities by doing a few portal rescues). Exploring as a team can be fun and you won’t be stuck when you can’t manage a HP on your own.
Time-gated items to start working no now...
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
Crafting items and materials should never be timegated. Period. End of story.
Yes they should as it gives control over the supply and allows “time” to be given a value. Not for everything but it makes sense to have this mechanic.
Remember crafting had no real way to make money before they added these time gated things into the game, they are a useful part of the economy and give a reward for leveling crafting.
Not sure why you’d be so dismissive of these benefits.
[LORE] Wall of "The Order of whispers" dead.
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
Jungle floor must be covered in shattered apple carts…
This would be a great option to implement.
A question about dodging – I’ve noticed that it seems to be able to be interrupted. Is that new? I mean, literally halfway through my dodge animation, I get knocked down by some enemies. I didn’t think it was possible.
Certain things have a collision effect if you dodge into them (good example are the breacher wurms) if its big dodge to the side – best rule I can come up with xD
well a atart is veteran stonhead the way the seem to knock me down run of but the time i have got to them its the same 2 or 3 time with that = death
Dodge it.
Dodges, defensive CDs and CC are the best counter. They are pretty squishy so just incapacitate and roll over them.
Joining Amazon seems to suggest that some key persons really needed a way out of Anet in a hurry.
I would have to disagree with that. Those Amazon jobs are highly sought after and competitive, and are generally well-compensated. It’s not like they left to go wait tables or something; they left for what is by industry standards a prime job that doesn’t come around every day. If they didn’t jump on that type of offer, they might never get the opportunity again.
No disrespect to Amazon, but it’s a lot easier to get an offer from Amazon than from many other places, e.g., Google/twitter/facebook/Microsoft, just to name a few. This true for many new grads, and should also be true for people who are key persons in a highly successful gaming company.
Thats a really silly thing to say, it is entirely dependent on what the position is… Graduate requirement of the company (and thus its intake each year and ease of getting that position) isn’t a reflection on how covetted and difficult to get other company positions are. Just think about it for a few seconds, large companies don’t suddenly have rubbish board of directors positions xD
Better to equip defensive utilities and interupts while keeping your zerk set I found – murdering fast means they can’t hit you back. Endure Pain, interupts and options in defensive traitlines should give you tools to fight (also consider what weapons you’re using – burst and defense and mobility are pretty good here).
Got to max tonight, lots of people got Bladed Chest box (including me yay).
Spread out and do all the Events you can (hold the camps, get them tiered up) and kill all 5 bosses and you should be fine.
I can’t do that all by myself, I have to rely on everybody else on the map to do their part, and it isn’t happening.
I think this can only be fixed by having reasonable expectations based on the number of people actively participating.
It’s like vinewrath. You won’t finish it on a random map, but every serious map is an auto finish. VB is not a difficult meta.
Can’t change maps unless it asks me to. So how does one get to a “serious” map? “Serious” maps must be very rare, cause in all of this time I have never seen it get past security level 1.
Also if a full map is needed, that alone is an unreasonable expectations, cause that means only people who play at the right prime time hours have a small chance of it actually completing, everybody else who doesn’t play at those right prime time hours have no chance.
I guess what makes this most annoying is there is a really nice reward for completing it, but it becomes artificially blocked by other players no matter how hard or effort I put into it.
So if they want to keep it the way it is now, then just move that bladed coat box to a vendor like the other pieces.
Look in LFG for people advertising for VB meta groups, join and go to their map if yours isn’t looking good.
We’re giving you solutions no need to beg for nerfs before you try them.
I can’t do that all by myself, I have to rely on everybody else on the map to do their part
You’re 100% correct, nothing to fix.
Try taxiing people in, getting a group together to defend a location, shouting out how areas are doing in map chat, try to get people to tag up and claim areas, give directions, inspire the troops!
How am I supposed to be leveling masteries?
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
Here’s how to exp in HoT and it’s quite simple….
Buy heroic boosters.
They have lowered exp rates to minuscule rates in order to ‘encourage’ you to buy the super powerful heroic boosters and that is clear.
Case in point, unboosted I did 4x day/night cycles + an entire DS event to conclusion last night and that yeilded me 10% of a MR level. If I had used boosters I would have gotten an entire MR level. I know this since I have been using some boosters I had saved for a rainy day up until I ran out; the difference is really noticable unboosted/vs boosted.
working as intended
GW2 direction is towards the true F2P business model with game systems heavily designed around the CS to make people get frustrated enough to pay up. And what is sad, it seems to be working. I fully expect them to nerf loot drop rates across the board to get players to buy the loot boosters in the near future as well.
Ugh, that’s bad.
I don’t mind paying for cosmetic stuff (and I have done so, in this game) but if/when a game becomes P2W, I’m out.
Its description is pretty wildly off and exaggerated for effect. It might also be forgetting that each level of Mastery costs 2x the exp of the last so that might be distorting its vision too.
Got to max tonight, lots of people got Bladed Chest box (including me yay).
Spread out and do all the Events you can (hold the camps, get them tiered up) and kill all 5 bosses and you should be fine.
This is no good, the mouse isn’t precise enough…. I just end up with hand cramps because the mouse jumps too much with each movement and I just try to go back and forth.
Reduce the mouse sensitivity if you’re having problems – in options. Change back after you’ve done the Adventure.
If you’re struggling try resetting the whole instance (leave and start it again). This will stop a lot of the bugs.
But yet its doable, decent design just a shame the bugs make it a little frustrating.
you can’t know they’re there until you’re actually looking for them.
You’ve just described everything on earth that isn’t infront of you xD
It was clear what you needed to do and the updrafts are obvious, you were just slow thinking.
However the flying mechanic was very buggy when I did it and hope they get the takeoffs smoother, also the fight didn’t fully reset on death (Eye of Mord stayed up and sometimes the floor didn’t respawn properly).
Oh, it’s hilarious to see the elites throwing their little tantrums. They always complain about casuals whining and and crying, but the minute they don’t get their way, they cry and scream louder than everyone else and are always blaming casual players for everything.
And then you wonder why you get so much hate. It’s deserved. Maybe people will respect you if you stop acting like entitled cry babies. If you can’t handle other people having a fair shot at things, go play a single player game.
Are you insane? The last few days has been nothing but casual crying over everything and Anet have given you what you want each time, now someone setting their sights on the actual gameplay is going too far.
You have all the tools to move and play in the new zones, you just need to try new things, change your builds and watch what’s happening around you. You have a fair shot, just might need you to engage more.
You are all over the place..
" It is also a game, that needs to be approachable instead of realistic." + “Gliding is also very poorly impleneted for a big feature. It is essentially slow fall, which gliding in real life is not.”
Contradict yourself and others don’t need to.“You fail to see other’s PoV and thus to see facts.”
Pretty sure thats what Young Earthers say xD“And they don’t give statisfactory feeling, because you feel crippled from the get go.”
So being able to overcome the ‘crippled’ feeling would be unsatisfying? No I’m pretty sure it would be..Just take a breath and think, try using your class to its full and consider remembering the map as you explore it.
1. It is not contradictory. You are comparing map design to traveling. Apple to orange. Gliding would be fine if it would be a necessary addition. Like mounts in WoW: boring but they are useful. Gliding is boring and useless. Maps were specifically designed for a mechanic that was never needed nor is good. That should NEVER be the case. If you design your maps for a mechanic, that mechanic needs to be super good. If you cant do that, you design the mechanic for the map.
2. No game should make you feel like you are crippled. Your character was at its best in vanilla and in HoT you are crippled because you can’t do this, that. You are constantly reminded that there is a cool thing that you cannot use yet, which is discouraging.
One of the worst expansions I’ve ever played. And I love vanilla GW2.
If you think Gliding is useless and the maps weren’t designed around it then I don’t know what I can do to help you – you are just wrong and I cannot fathom how you even approached that conclusion.
Oh I wasn’t agreeing with you that one feels crippled – just pointing out how bad your reasoning was.
Yeah, no. You fail to see other’s PoV and thus to see facts.
“Optional work is not grind.” That’s very much true. However it is not optional, therefor a grind. Let me explain. Let’s assume you are a person like me and these dynamic events not high on your priority list. So what else to do? Plenty! Story: a huge drawing force for many players. Let’s do it! Oh, wait… it’s gated for no reason after the first. Fine, let’s get gliding even tho I don’t care about it. Done! Story time… and gated again. And again. And again. Fine. I’ll do something else.
Map exploration! Oh, shoot, not only the mobs 3 shot me, but I can’t even get to where I want because, a) the map is confusing and doesn’t provide enough info, b) mastery gated. Whatever, I’ll just work on Hero Points and unlock my elite class. What do you mean I need masteries for that too? And also 70% of them are not soloable.
FINE! I’ll do the events which the game FORCES me to do. Even tho vanilla GW2 is well known for its flexibility. OH. Most of them are ridicously hard (like Veteran mob oneshotting my warrior with a non-telegraph, no cooldown move) and others are ALSO mastery gated.
So it is a grind in every possible definition of the word, because you have only one choice to gain xp: events. You can get some from story missions, yes, but those are gated too.The purpose of the mastery should be a side thing, that keeps you motivated, but doesn’t become your main focus. But in HoT EVERYTHING is about masteries or lack of them. And they don’t give statisfactory feeling, because you feel crippled from the get go.
“Thematically, Heart of Thorns Masteries are incredible. It is rare to see mechanics married so well to story themes. Think on it. You’re in the jungle. It is a hellish warzone. Navigation is confusing and dangerous. " It is also a game, that needs to be approachable instead of realistic.
“The design of mastery “grind” IS fair.” No. I explained why.
Gliding is also very poorly impleneted for a big feature. It is essentially slow fall, which gliding in real life is not. No wind, instant turns and boring in general. Sure there would be gameplay concerns with wind for example but there is a silver lining.
You are all over the place..
" It is also a game, that needs to be approachable instead of realistic." + “Gliding is also very poorly impleneted for a big feature. It is essentially slow fall, which gliding in real life is not.”
Contradict yourself and others don’t need to.
“You fail to see other’s PoV and thus to see facts.”
Pretty sure thats what Young Earthers say xD
“And they don’t give statisfactory feeling, because you feel crippled from the get go.”
So being able to overcome the ‘crippled’ feeling would be unsatisfying? No I’m pretty sure it would be..
Just take a breath and think, try using your class to its full and consider remembering the map as you explore it.
Guys you literally CANNOT grind for Hero Points; they are unique, in different locations and cannot be repeated. Elite Specs cannot be achieved with grind (why do people keep saying they are grinding for Hero Points?).
Except: Many of the HP’s are hard locked behind Masteries, therefore… grind out that XP to get the mastery to get the HP.
And you can unlock the full spec with access to Gliding, Updraft and Bouncing Mushrooms – this does not take long and you can get the experience from brand new event chains repeating nothing for a grindless Elite Spec.
Anyone telling you that you need to grind is lying or forcing themselves to do something silly.
Gw2 at least had hearts
How can you complain about “grind” and then cite the most grindy part of the game as a positive….
Is everyone else using a different definition of “grind” and I missed the memo?
At least the hearts could be solo’d at your own pace..
Are you having trouble asking map chat to help at heropoints? Are you having difficulty killing the mobs? Are you having difficulty doing the story? Help me out here.
You’ll be doing everything at your own pace, its hard to steal someone elses.
People don’t always come and help no. I’m dependent on other people willing to come and help, and some of the hero point encounters are even timed. Maybe it will be easier when I start using other classes, but on my tempest it has been hell.
Oh just ask for help and if no one replies move on and come back later (assuming you can’t do it solo). The content is very much more a group effort, communicate with the map and it really opens up a fun atmosphere – we just completed the Tarir meta event with map chat communication.
If you don’t feel like chatting to people you can just solo explore and enjoy the scenery or have smaller impacts – I went and used my Alacrity to help a few people to the poisoned food hero point and used portal to help a few folk.
Or I should just be able to enjoy the game as I have always been able to enjoy it?
Thats not how progress and new things work, the game moved forward – it will require some adjustment but if you can take the step I think you’ll find it rewarding.
see, there’s been a crowd of ‘why should i go into wvw for map completion’ for years now. you are using the reverse argument now. upon quoting the design philosophy for guild wars 2, as well as heart of thorns, you might want to rethink making that argument.
I never agreed with that argument or that crowd.. Might not want to put me into a box when you do not know me.
