Well if you choose to play with just your wife and on your own, while in a guild of 2, you will just need to understand those choices will limit you. The game will NEVER be designed around 2 man guilds who will not represent others – you would be better off changing how you go about the game (assuming you want to do the content you mention) there are plenty nice guilds out there.
Nobody is forcing the casuals to do the raids chances are raids will only offer different skins and not a stat boost, so why does it matter? It’s the same argument people had about not being able to get legendaries, nobody is forcing you to grind one out, but if you want it then you have to grind for it. Likewise if you like the skins offered in raids, take the time to learn how to do it.
The difference is that legendaries are rewards while raids are content. It’s fine to have less rewards or to get rewards at a much slower pace if you play less, but it’s not fine to have access to less content if you don’t have the kind of gaming time per week that is enough for a 2nd full-time job.
Don’t join a highly focused raid guild then, get a casual guild group and work your way through at your own pace. You decide how much of your time you invest in the game, when you make this decision you also need to understand you won’t be getting things at the speed people who invest more do.
The only gates are choices of yourself and those you choose to play with.
You aren’t doing well if you hit the enrage timer, thats the point of an enrage timer. Designed to force you to bring higher damage specs so you can’t just cruise through with 10 tanks.
You get to pick from 3 Core Specs OR 2 Core Specs + 1 Elite Spec for each of your builds. This will be the system once they release HoT and further Elite Specs.
By the way, I think people who have enough free time for raids should realize that having a fractals-like system for raids will ultimately be good for themselves. Many players bought GW2 because GW2 was advertised as a game without typical MMO traps (e.g., raids which are time sinks). Many will leave if raids are implemented as time sinks in typical MMOs. If the game becomes dead because too many players leave, then no matter how much free time you have, it’s not fun to play in a dead MMO.
Yes. I find this funny. Remember when GW2 was all about NO raids, NO gear grind, NO trinity, etc?
Now it’s raids, gear grinding and advertising for tanks, healers and DPS. I hope thier gigantic turnaround doesn’t drive away players. It cannot, nay will not, survive on the back of the 1%’er hardcore elitist types.
Like it or not, this game is bankrolled by casuals. Alienate them at your peril.
Actually the addition of a more involved game mode will likely attract and keep players they don’t currently have. Why do people say “raids exist => the game is changed beyond my liking” when clearly if you don’t like them you can just not do them and the game is exactly the same.
being kicked from a group because you are not the glass cannon meta should not happen and should count as a form of harrasment that is causing players to be excluded from content
This is ridiculous.
If you don’t want to join groups that will ask you to use X or Y build form your own group/play with friends and wife.
3. Super Adventure Box is a much loved addition to GW2 (check the number of threads asking for it back). The verticality of the maps is helped with a quick method to go up – its either mushrooms or some other mechanic similar.
People need to stop using “toxic” to mean “doesn’t agree with me.”
Mantra Healing trait on Mesmer goes from 2600 → 2900(ish) from maximising Healing Power, certain things really have terrible coefficients.
Hang on, you think that this Raid’s position being in the World Map has removed something from you? Lets play this out… Raids get put into another dimension and so not on the World Map, what is in the location they stood? NOTHING. Oh look you haven’t lost anything.
If you think they have removed potential building space for the open world then you clearly have no clue how large Tyria is (psst push M and look).
I am ASTOUNDED you wrote this and asking for 20% refund is just hilarious.
New Well of Precognition is great, awesome utility skill.
My only fear about this skill is that the basic mechanics of PvP/Conquest are disencouraging every Mesmer to use this – Blur will decap a point, right? Dropping this well on a small point will negate all capping from you and teammates. I don’t know, that doesn’t seem right to me. Maybe this mechanic should be changed for outgoing Blur.Correct me if I’m wrong, my knowledge might be outdated.
Blurr is an Evade and still allows you to count on point.
Err, both have their shortcomings.
My suggestion: Make something better.
Look it like this:
The main issues were
-block weak
-Phantasm unreliable.what the solution did:
Block strong. solved
-Phantasm even more unreliable. worse
Could make the Phant cast from range or give it the iSwordsman leap animation for its attack (leaving the actual attack with the AoE slow/alacrity unchanged).
F5 is not reversing time, sometimes leaving the rift up and sometimes ending but without the reverse of time.
Just had 2 games in PvP in a row where it failed – not sure what specificly is causing it – both were 1v1s and there were no extra factors I missed. The reverse time just failed to trigger.
(edited by Coulter.2315)
You guys are failing to grasp the point, Dungeon running requires more effort and skill than chest farming (if you argue with this statement no one can help you).
Chest farming is giving disproportionate reward for skill and effort required. It is out of balance and needs removing.
Coulter, your chickenkitten comments are not productive to the discussion either. You seem to be threatened when someone disagrees with you. Is that why you result to the catty insults? I can make insulting comments as well, but my reason for doing it is the outrage I felt at how you lashed out at someone asking a question.
Still he is right, the reward is disproportionate to other areas.
Personally I disagree with his solution though. I’d prefer HoT areas to be on par with Silver Wastes, not have all the areas worse off.
I want the Chest Farm removed, they can instead implement their event and map bonus system in SW, it would still be a good area to farm because lots of events close together but the time of running around and it raining Champ bags with ZERO combat needs to end (I understand it was a good distraction from the wait for HoT but no reason for it once that isn’t an issue).
Coulter, your chickenkitten comments are not productive to the discussion either. You seem to be threatened when someone disagrees with you. Is that why you result to the catty insults? I can make insulting comments as well, but my reason for doing it is the outrage I felt at how you lashed out at someone asking a question.
It asked those questions in an attempt to minimise the point I made, the questions were completely irrelevant and nothing to do with what I said – its a cheap debating tactic. I will not respect someone being deliberately obtuse.
SW Farm is disproportionate method of generating money based on effort required, it has kept people in game playing while we wait but once HoT launches its time to retire it.
It really is disproportionate reward for the effort put in – its kept people logging in and playing every day but once HoT arrives they should nerf it.
The claim is it’s disproportionate for the effort. What exactly does that mean? And are you referring to chest farms only? Or any of the various other farms that people do? How much wealth is too much? How much effort is it really? What does the average person make? How much do the top 10% make?
Without discussing the terms, it’s not a very useful starting point for a productive discussion.
I was very obviously comparing it to every other method of making money in game (except TP). If you don’t know what disproportionate means type it into google – it has nothing to do with absolutes but is a RELATIVE measure.
Drooling on the floor is not a useful starting point for a productive discussion.
It really is disproportionate reward for the effort put in – its kept people logging in and playing every day but once HoT arrives they should nerf it.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
Guys you could have saved up £1 a week since its announcement and bought it with that – you had plenty warning it was coming. You seem to be dramaticly ignorant of how expensive it is to produce MMOs. Its being sold at the same price as other MMO expansions and there is no monthly fee.
Really don’t see how you can be upset at being asked for £35 after 3 years of playing.
/age and tell me you haven’t had value for money.
I’m pretty sure they want to keep this functionality to Legendary Armour, but at least you can get that soon.
I don’t like it, and believe Anet shouldn’t have allowed it, but since they have I live with it. I would like to see it get its own slot or an option to filter it out in the LFG tool. That seems like the right way to go in its current state. The people involved in it on both sides would still have access and those of us who find it distasteful wouldn’t have to see it every time we opened the LFG tool.
A filter sounds like a good idea.
What would you filter? Anything with “sell”, “selling”, “sllng”, “dealing”, “hawking”, “providing”, “exchanging”, “any-new-word-made-up-to-escape-the-filtering.”
It doesn’t seem viable to create a filter for language – people are pretty smart even if they can’t get around kittens.
I have no view about this , but its interesting to contrast the comparison that Dungeon Sellers are players selling a service to other players for Gold and thats allowed, but Gold Sellers who are doing the same thing (selling a service to other players) arnt allowed.
Gold Sellers do a lot of damaging things to the game and its players to turn real world profits – from hacking accounts to in-game economies. They are very different issues.
Specifically the time gating? I’m one of the many that wasn’t interested in Fractals but is interested in Raids. I have Ascended weapons and Trinkets but never saw a need for the armor.
Now I’m trying to get ready for raids but have to wonder why the totally arbitrary crafting cooldowns still exist?
Additionally it’d be nice if someone looked at the absurd price of light armor compared to the other sets.
You have 37 days to craft until Raids come out – time gating is not an issue for you.
Also the CD is not arbitrary it was chosen to keep values up while still allowing progress towards crafting each day.
A lot of people are coming back to the game for HoT, a few more have just started due to f2p. In the big picture you have 37 days to get enough materials and laurels for full ascended set of trinkets/weapons ect and that is assuming you have the time or the money to buy materials. And of course you have to get the stats right as supposedly all zerk won’t work in HoT.
As a note, it takes 36 bolts of damask for one set of light armor that is 36 days.
So you aren’t being stopped by time gate, you’re being stopped by other things. Don’t blame the time gate if you aren’t being touched by it.
Not blaming the time gate, I’m saying that it is unreasonable to expect returning players and players who didn’t go beyond exotic to go get Ascended gear just to go into raids with the “appropriate” gear. Even more so that Anet said that ascended would be optional, when clearly now it isn’t.
Did you even read my previous post? Time gating for raids is unfortunate but the problems are much further reaching than just time gate. Again the amount of materials needed is a little insane and requiring it when they said specifically that it would be optional is irresponsible.
You replied to this :
“You have 37 days to craft until Raids come out – time gating is not an issue for you.
Also the CD is not arbitrary it was chosen to keep values up while still allowing progress towards crafting each day."
Are you now not addressing this point? Oh good, I knew I was right.
As for your “Ascended is expensive, people can’t Raid immediately in the very best gear” – you are correct they won’t be able to afford the very best gear immediately.
You are some how expecting the best gear in game to be thrown at you for cheap cheap? Hmmm is that your position? Cause you’ve changed from “help time gate!” to “help expensive!” where are we going with this xD Free cake?
Alright, if you don’t want to have a legitimate discussion and want to just mock me that is fine. You clearly think that going against what GW2 has been doing in the past is right. That the game should be playing the game and not working up to playing the game.
I did not change my position.
Ascended Armour has existed for 2 years. New players or returning ones who quit within 1 year of release won’t get to play Raids with maximum stats immediately – they’ll have a small reduction in effectiveness while they play. This is a nonissue…
Specifically the time gating? I’m one of the many that wasn’t interested in Fractals but is interested in Raids. I have Ascended weapons and Trinkets but never saw a need for the armor.
Now I’m trying to get ready for raids but have to wonder why the totally arbitrary crafting cooldowns still exist?
Additionally it’d be nice if someone looked at the absurd price of light armor compared to the other sets.
You have 37 days to craft until Raids come out – time gating is not an issue for you.
Also the CD is not arbitrary it was chosen to keep values up while still allowing progress towards crafting each day.
A lot of people are coming back to the game for HoT, a few more have just started due to f2p. In the big picture you have 37 days to get enough materials and laurels for full ascended set of trinkets/weapons ect and that is assuming you have the time or the money to buy materials. And of course you have to get the stats right as supposedly all zerk won’t work in HoT.
As a note, it takes 36 bolts of damask for one set of light armor that is 36 days.
So you aren’t being stopped by time gate, you’re being stopped by other things. Don’t blame the time gate if you aren’t being touched by it.
Not blaming the time gate, I’m saying that it is unreasonable to expect returning players and players who didn’t go beyond exotic to go get Ascended gear just to go into raids with the “appropriate” gear. Even more so that Anet said that ascended would be optional, when clearly now it isn’t.
Did you even read my previous post? Time gating for raids is unfortunate but the problems are much further reaching than just time gate. Again the amount of materials needed is a little insane and requiring it when they said specifically that it would be optional is irresponsible.
You replied to this :
“You have 37 days to craft until Raids come out – time gating is not an issue for you.
Also the CD is not arbitrary it was chosen to keep values up while still allowing progress towards crafting each day."
Are you now not addressing this point? Oh good, I knew I was right.
As for your “Ascended is expensive, people can’t Raid immediately in the very best gear” – you are correct they won’t be able to afford the very best gear immediately.
You are some how expecting the best gear in game to be thrown at you for cheap cheap? Hmmm is that your position? Cause you’ve changed from “help time gate!” to “help expensive!” where are we going with this xD Free cake?
Forum bug please deletes.
There is nothing wrong with working in the sex trade, your stance on morality is irrelevant.
Actually, there is. Morality is objective, not subjective. The use of our natural reason tells us this, and proves moral relativism to be an absurdity. My statement was relevant in that the claim that dungeon selling is okay is not proven by the existence of a market for it.
“Morality is objective” – looks like we found god – please can you write down all the correct moral stances in a list so we can just pass it to the House of Commons and update some perfect laws.
Thanks!
vertical progression doesn’t mean new tier of gear.
Means that your char become in some way more powerful than in the past.
And if a player who has played XXhrs has access to something that another with Xhrs can’t access, imho is a vertical progression.
You have made up a false definition of vertical progression to back up your weak position – its not flying.
Vertical progression is tiers of Gear and Max Level increases. Things which put you above current players – since we have the same level after HoT and the best stats available are same as now THERE IS NO VERTICAL PROGRESSION.
Stop making up nonsense…
If you haven’t been doing end game PvE content on a consistent basis then why do you think you should be given a free pass for the harder end game content? Self-entitled gamers!
We all have plenty of time to prepare people. Stop with the excuses and whining and get to work!
exactly this.
I don’t want to get to “work”.
And yes, i want that harder game content is given to me, without any effort.But yes you’re right.
that’s just like any other mmo, with grind2win, vertical progression and so on.
I just want people to admit that, that it’s just different name and aspect to something that is common with ANY other mmo.
Grind to keep at the right pace with other players and content.grind to have gold, grind to craft stuff, grind to raid and other “endgame content”.
And if i not grind, i’m left behind: just a perfect definition of vertical progression + treadmill.
Erm… Verticle progression would be if HoT brought out a new tier of gear that you needed to get.
IT DOESN’T – USE THE SAME STUFF YOU’VE HAD ACCESS TO FOR YEARS.
Specifically the time gating? I’m one of the many that wasn’t interested in Fractals but is interested in Raids. I have Ascended weapons and Trinkets but never saw a need for the armor.
Now I’m trying to get ready for raids but have to wonder why the totally arbitrary crafting cooldowns still exist?
Additionally it’d be nice if someone looked at the absurd price of light armor compared to the other sets.
You have 37 days to craft until Raids come out – time gating is not an issue for you.
Also the CD is not arbitrary it was chosen to keep values up while still allowing progress towards crafting each day.
A lot of people are coming back to the game for HoT, a few more have just started due to f2p. In the big picture you have 37 days to get enough materials and laurels for full ascended set of trinkets/weapons ect and that is assuming you have the time or the money to buy materials. And of course you have to get the stats right as supposedly all zerk won’t work in HoT.
As a note, it takes 36 bolts of damask for one set of light armor that is 36 days.
So you aren’t being stopped by time gate, you’re being stopped by other things. Don’t blame the time gate if you aren’t being touched by it.
This is only thing GW2 desperately needs from Wildstar. Shirts are for casuals.
Sandbox Housing is welcome anywhere as well but baby steps.
Forgot about that, /signed.
I don’t think “because there’s a market” is a valid argument for it. It takes effort, skill, and a market for the sex trade too, but anyone who hasn’t completely deadened their conscience would say it’s immoral and a misuse of one’s effort and skill.
There is nothing wrong with working in the sex trade, your stance on morality is irrelevant.
Healing Power does scale horrendously with some skills.
eg. Mesmer Mantra Healing goes from 2600 → 2900(ish) with MAXIMUM Healing Power.
The focus on interupting, movement and the telegraph system were the best things GW2 could take from Wildstar (which they kinda are already). Telegraph’d healing was the best thing I had seen – if GW2 is going to make healing ‘a thing’ it would be great to have those telegraphs (eg. Blue circle appears round a Mesmer charging a Mantra and gets filled with darker blue as the cast progresses – giving people the AoE and time to completion in a lovely graphic).
Specifically the time gating? I’m one of the many that wasn’t interested in Fractals but is interested in Raids. I have Ascended weapons and Trinkets but never saw a need for the armor.
Now I’m trying to get ready for raids but have to wonder why the totally arbitrary crafting cooldowns still exist?
Additionally it’d be nice if someone looked at the absurd price of light armor compared to the other sets.
You have 37 days to craft until Raids come out – time gating is not an issue for you.
Also the CD is not arbitrary it was chosen to keep values up while still allowing progress towards crafting each day.
Perfectly reasonable for people to sell Dungeon paths, takes some effort and skill on their part and clearly there is a market for it.
Get a weapon first 100% its where most of the advantage of Ascended level stuff sits.
Why would anyone check AP for raids when its easier to just check for ascended gear + masteries…. You don’t need AP, that means absolutely NOTHING besides telling everyone you like to do jumping puzzles and explore the world…….
Not AP, but API. The one from GW2efficiency, that lets others see your gear. And some people already mentioned they will be requiring it in their raid runs.
So its probably in your and their interests you don’t try and join those runs…
Gear is a soft requirement for Raiding, WoW World First kills are never done in BiS – player skill will trump gear (unless they add agony to raids but I doubt they have).
You forgot to mention the spent resources of Anet to create those 10 tiers of raiding you suggest..
Also good player with exotic >>>> bad player with ascended so it isn’t really gear locked. Its an aspiration that the raid will have its final boss tuned for Ascended, which seems totally reasonable because you’ll be a dedicated raider to get that far (meanng you’ll be using Ascended anyway).
Raids will have hard requirements and soft requirements – gear has always been a soft requirement (except with agony) – WoW world firsts are not achieved in the BiS gear. Skill will still trump gear and people need to stop freaking out about it.
Having to get my head around new mechanics, figuring out a puzzle and theory crafting team construction to cover the deadly aspects.
Guys we’ve all been in full Ascended dungeon runs which go a lot slower/faster than others – the difference player skill and knowledge makes is the primary driver of damage.
If you still don’t have an Ascended character then you’re not really looking for the best performance and raids will need people with that desire (desire to pull the best effectiveness from equipment and play – yes people with Ascended don’t necessarily have this but I would say people that do have this drive won’t be running around without Ascended) .
They haven’t tested it against a very large spread of top level players and so the design is just a guess/aspiration at the moment.
You’ve had years to get Ascended I can’t believe suddenly now you’re upset you might not be doing your best in group content (cause you clearly haven’t been doing it up until now…).
Getting Ascended doesn’t mean you’ll be able to do the raid, but it shows a bit of commitment to doing the best you can in there – thats the mindset raids need.
(edited by Coulter.2315)
Footsteps for Minstrel and Flameseeker Prophecies please ^^
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
This IS about the price. I’ve been patient with GW2; just before I purchased the expansion it was announced that GW2 would be free of charge to all newcomers. I feel that I’ve paid for the free newbies to enter GW2 and that I have received only basic items for the Ultimate edition of the EXPANSION. I was really surprised by the exchange rate and found that I’d paid 135.00 dollars Canadian instead of 99.00. Already feeling a little angry about the newcomers for free, I wonder if the GW2 team have lost their heads in egotistical bewilderment. Don’t we, the well-behaving and paying olde members of this game, deserve something? I’ve now read that we get a new player slot. But I get that with the game I’ve purchased. A new player is something. It’s ‘something’. SOMETHING is better than paying for an icon the GW2 art team drew in 15 seconds that gives you a new pair of shoulder pads or ?.
I’ve had to put up with a lot in GW1 and in GW2 many social problems, eg mean people, pushy people and bad people; problems that have been almost solved. I still get stalked sometimes. Why ? ; there are people who have magically discovered how to take advantage of players ingame. I’ve tried to complain with both positive and negative sides to aggressive issues. I’ve also tried to get in between aggressive players and victims which is terrifying; I cannot believe how stubbornly unkind many people are; they can’t be very young people, no, that does not seem possible; we all watch t.v., we all know the rules. (My old complaints.)
BUT now I’m bugged because the staff is beginning to sniff money for a living. Money isn’t everything and those of us who don’t have tons of money should be the people who are the wise acres trying to get ahead by being devious, mysterious, cunning, baffling and overly well-meaning.
My favorite part in GW1 used to be joining a group of people I’d never met before and roaming GW territory on a quest or mission. Many of the players ruined chance meetings by joining teams with people they already knew about and bothering them. That is stalking.
I hope the GW2 team gets wiser, because they already seem concerned.
I agree with the people who thought we should get an expansion price with our already paid for GW2. I don’t like being a fool but there are all types of people who can make you notice that you are one or think you won’t notice. I don’t want GW2 to be a mistake.
Please make your olde, now considerably poorer players feel welcome.
Why didn’t you just buy the basic edition…?
It will be interesting to see if Mantra Chronomancer can manage it (using Quickness to pump out faster). Tbh just the theorycrafting alone is great at this point.
People really do underestimate Mantra healing. With proper runes and gear with perhaps phantasmal support (pretty much perma-regen and/or damage reduction stacking with protection) you can do a lot of healing especially if you give yourself quickness or get it from the group.
Of course, the only problem is it may require a lot of castings of mantras so you’d be relying on phantasms to do more heavy lifting than normal.
Yer the constant channeling puts me off but the Well Heal is also great group support and the Blurr Well too, coupled with Distortion Sharing and Signet Distortion I could see a Mesmer acting more like a Disc Priest from WoW but having that emergancy pump up for health with Mantra of Pain in the back pocket. This spec also gives access to AoE ranged Snares from GS or AoE Weakness with rupts for any dangerous add fights.
Its exciting to think like this again ^^
However Healing Power as a stat remains pretty poor (max HP increases Mantra by 300(ish) per cast – pretty woeful – its only real benefit I see is from Regen and Well Heal).
You won’t really get to do much HoT content until you reach 80 anyway – so you can work up to it in your own time enjoying GW2 Core.
HoT adds on to the “end” of GW2 Core.
I would suggest exploring and looking out for events in the world – Hearts are really something to fall back on if you’re desperate for Exp. If you just run from Heart to Heart you’re missing out on a lot of fun – just go explore the map.
The Hearts were put in because they were worried people from other MMOs wouldn’t like the explore/event system but it kinda catches a lot of people coming over from other games in a trap where they get Heart tunnel vision.
If you approach GW2 from the mindset of exploration and joining in on random events you find and following the story that usually happens around them (if an NPC is speaking after the event finishes and runs off saying “now we need to go blah blah” follow them and see what happens).
This is just personally how I enjoyed the game, also watch out for every 10 levels the next part of your personal story activating (green star pops up and you usually get a mail I think).
Good luck!
Auras aren’t just personal, Defiance is leaving soon, Eles are very good healers and it might be a thing soon.
It will be interesting to see if Mantra Chronomancer can manage it (using Quickness to pump out faster). Tbh just the theorycrafting alone is great at this point.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
Erm as a company don’t they need to declare to the government what their profit margin is so they can pay tax? You guys are acting like “cost of creating HoT” has no number attached.. You can’t just say “sell for £25 and sell more than £35” they have set a cost of development and projection on sales per unit and clearly have found their projection on £35 is best for the company. They need to generate profit for their shareholders and pay tax and wages and cover costs of development – you can’t just ask them to charge less money and maybe more will be sold…
All these factors need to be worked into the cost of a sale and so slashing 30% off the price to customer impacts the profit margin and that makes the product less viable – remember by law they have shareholders, tax and wages to consider – not to mention company liquidity and future planning – Anet will also be publishing GW2 from now on. Thats a lot of responsibility and burden.
Everyone likes things cheaper, that doesn’t mean the thing you want can survive if it is…
firstly, my point still stands. In order to consider what you are talking about, you only have to look at raw production costs per customer, not costs of development. This product doesnt have a lot of those costs, especially if they can make people order from them, with a attractive price point and marketing.
for this type of good, especially the way they sell it now.
The initial cost per sale is very low. The main cost is development and standard running of the company. This doesnt really change much based on number of users
This is the type of product that is well matched with a strat that hits as many different customers as possible.like say for example ; say im making a song to be sold via digital distribution on my website.
The costs are virtually the same whether i sell one song or 1 million songsnow, also imagine on average, the people who buy my song bring in 4 dollars more per month in watching youtube videos, and advertisements on my website.
In this situation, with a extremely low cost per sale, no inventory costs, and distribution costs, my best bet is to sell as many songs as humanly possible while still making the same, or more money.
so if i can choose between selling songs for 25cents at 4 million customers, or selling 100,000 at 10 dollars, i should choose the the 25cent price point.now of course this is simplified, 25 cents would be unfeasible due to CC transaction costs, but point is, regardless of your development costs, the end result goal is to get as many customers and as much money as you can. You can actually achieve that a lot better with lower price points and still make more money.
Your words would have more weight if you knew more than a single number, £35. Since you don’t all your saying is “HoT’s publisher has chosen a price to deliberately lose them money, don’t ask how I know but let me tell you about my imaginary music which cost nothing, required no marketing to get 4M customers and had zero distribution costs.”
Im not saying the chose a price to deliberately lose them money, im saying now that we can see how this played out, we can see that most likely they chose the wrong price point.
They decided to charge on the upper teir of expansions (the only one i can name is WoW) with substantially less content in the purchase. Even wow had issues with that price point with more content offered.Based on the backlash alone, you can tell you chose the wrong price point. People generally dont crazy unless the number you pick just seems wrong to them.
Im sure they didnt do it deliberately, deciding to go above average on your price point is always a gamble, they thought they were winning. I think they overestimated the current perception of anet and the product.
Now i fully concede its possible im wrong, its possible that 80% of the people who hot could have gotten at any price purchased, but from the information available that seems highly unlikely.
They can basically compare people who bought the first gw2 as a theoretical maximum (though its possible to go higher, but improbable) im fairly certain the current re adoption rate of HoT is not large. Might change when its in more stores, but i dont think you ll see numbers like last time, which had like 3 mil in the first few months i think? without a china release.
Short version; I think they made a bad guess, and could have made more money with a different package and marketing.
anyhow im sure they will still profit. They just wont profit as much, with as much good will (my opinion)
My point is we cannot see how this played out… NONE of us can see the sales figures.. Remember people typing stuff into the forums on this topic is a tiny, tiny, tiny fraction of the player base, we just don’t know and asking for a price reduction because “they picked the wrong price” from your position of ignorance has nothing to stand on.
Hmm. I don’t quite understand what fix you want.
The 15 seconds isn’t an interval, it’s cooldown. If you interrupt someone it applies the confusion but will not apply it on interrupt for 15seconds after the last application.
I think he wants the CD to be per target.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Coulter.2315
Erm as a company don’t they need to declare to the government what their profit margin is so they can pay tax? You guys are acting like “cost of creating HoT” has no number attached.. You can’t just say “sell for £25 and sell more than £35” they have set a cost of development and projection on sales per unit and clearly have found their projection on £35 is best for the company. They need to generate profit for their shareholders and pay tax and wages and cover costs of development – you can’t just ask them to charge less money and maybe more will be sold…
All these factors need to be worked into the cost of a sale and so slashing 30% off the price to customer impacts the profit margin and that makes the product less viable – remember by law they have shareholders, tax and wages to consider – not to mention company liquidity and future planning – Anet will also be publishing GW2 from now on. Thats a lot of responsibility and burden.
Everyone likes things cheaper, that doesn’t mean the thing you want can survive if it is…
firstly, my point still stands. In order to consider what you are talking about, you only have to look at raw production costs per customer, not costs of development. This product doesnt have a lot of those costs, especially if they can make people order from them, with a attractive price point and marketing.
for this type of good, especially the way they sell it now.
The initial cost per sale is very low. The main cost is development and standard running of the company. This doesnt really change much based on number of users
This is the type of product that is well matched with a strat that hits as many different customers as possible.like say for example ; say im making a song to be sold via digital distribution on my website.
The costs are virtually the same whether i sell one song or 1 million songsnow, also imagine on average, the people who buy my song bring in 4 dollars more per month in watching youtube videos, and advertisements on my website.
In this situation, with a extremely low cost per sale, no inventory costs, and distribution costs, my best bet is to sell as many songs as humanly possible while still making the same, or more money.
so if i can choose between selling songs for 25cents at 4 million customers, or selling 100,000 at 10 dollars, i should choose the the 25cent price point.now of course this is simplified, 25 cents would be unfeasible due to CC transaction costs, but point is, regardless of your development costs, the end result goal is to get as many customers and as much money as you can. You can actually achieve that a lot better with lower price points and still make more money.
Your words would have more weight if you knew more than a single number, £35. Since you don’t all your saying is “HoT’s publisher has chosen a price to deliberately lose them money, don’t ask how I know but let me tell you about my imaginary music which cost nothing, required no marketing to get 4M customers and had zero distribution costs.”
I enjoyed the trailer, still think WoW’s Cata trailer was the most exciting I’ve seen for an MMO though (I know zero in game footage but once a game has been out for a while everyone knows what it looks like and you can get away with just making something massive – for a new title launch though I strongly would back the in game footage school of thought).
Liked the Dragon’s design but too much camera focus on Rytlock -.- Thieving Charr…