Showing Posts For Coulter.2315:

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

I am lazy and convenient and want to keep it that way. It´s actually that simple.^^

I did not want to say that following innovation is bad in RL, but we play a game. And this game hasn´t, unlike Monopoly or Chess for example, fixed rules where figurines have only a limited equipment or movement. So why not move around the figure in the way you want when you don´t ruin the fun for others?

Well I would still say the method is useful to you but its your choice to ignore it. I would however take issue if content or rewards were designed from a place of convenience and laziness. Also you’ve used single player games for your examples (just you can lose if you choose to play for fun – though I would argue its no fun winning chess if the opponent handicaps themselves) so I would say consideration for others is important in GW2 (I take no issue with groups formed with likeminded individuals though, its your collective choice how to play).

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

Why should I apply a scientific standard in my free time? Alternatives are there, and I enjoy them.

If you are such a fan of the scientific method, you surely can explain me why people still starve from hunger despiute distribution being scientifically possible, nuclear power plants still explode despite viable alternatives and solar cars have not replaced the regular car?
I tell you why: Money, power monopoly and convenience.
Add lazyness and nostalgia and you will have a large number or reasons and motiviations why people are content with their subpar stuff.

Yes bad things happen when people don’t apply the method – which side are you arguing again? xD

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

I don´t use the builds people appreciate because I am not a lemming and don´t jump through hoops when the majority does. If I want to use the runes of the sunless for example, I´ll do it and don´t ask anyone´s permission. When pew pew rangers got more popular again, I stayed with my Wolf and Shortbow condition ranger. Why? Cause I can. I can only speak for myself here, but I don´t like min maxing in a game where I am looking for fun. If I want to be efficient, I go to work. If I want my character to work for me, I look for things I like and use them, not for things a youtube math geek gamer finds apropriate for my class.

The problem in your position is basicly arguing against the scientific method. The scientific method is important because not only does it produce good outcomes but also requires research and understand of mechanics too – its our species’ best process for learning and progressing.

You can choose not to apply this awesome system but don’t be surprised if people raise an eyebrow.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

These people wanting the auto group for “casual” play are insane – using LFG you can ask for casual friendly or everyone is welcome but with an automated system you will bve expected to run a meta build and people will shout at you for phiwing.

You have the best tools to create casual friendly groups, automated grouping is not casual friendly.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

I don’t really understand the issue tbh. Fractals is made casual friendly and 90% of the content is still relaxed open world. The only thing that isn’t casual atm is a single raid instance. A SINGLE instance, is it really worth crying about so much? 0_o

How are fractals casual friendly? Can I queue for them and get put in a group automatically now? If I have to look for people or join a guild with lots of players online at any given time then they didn’t make them casual-friendly.

There is an LFG tool, being ‘casual’ or ‘so lazy i need to be put into a group automaticly’ are different things.

GW2 2016... A message to devs and players

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

I’m not sure you could find me a single business in existance that doesn’t aim for “cost efficiency.”

Raids NOT Color blind Friendly...

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

Use commander markers to identify the correct pillars on the map, also they always spawn at the same position (colourblind people can look for NE instead of Blue).

While it might be a nice addition the current system really isn’t going to hold anyone back (anyone who isn’t looking for an excuse for a mistake anyway).

Raid Yes, But Raid Dynamic better.

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

Terrible idea, what if you want to raid with your guild at certain times? You’ve just made a system which can block loads of people out of raids due to scheduling and meta event timers.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

I treadmilled, you treadmilled, everyone treadmilled in any MMO game they played. I don´t want to play a dictionary war with you. Maybe my definition is not what stands in websters or the duden or wherever, I glady give you that if you like.

Actually treadmill is based on the rotation of new tiers of gear and content – describing how whenever you get to the end of a tier this new horizon of stuff to get to appears. This DOES NOT EXIST IN GW2, Ascended is the best tier and there won’t be more.

Dictionary wars is unnecessary, just showing you have no idea what you’re talking about and so your conclusions and desires for the future should be ignored – cause listening to clueless people is bad policy ^^

You are speculating that ascended will stay the best, and that was already invalidated with legendary armor up to a certain point. As you are fond of unveiling my schemes, I will gladly tell you another idea of mine: Ascended will not stay top armor stats forever.
Sounds strange in your ears, right? Because Colin or some other guy said so in the past that it would stay that way and it sounds stupid for you to make another tier because GW2 does not work that way. Right?
As you obviously know so much more about semantics and the gaming industry as a whole than me, you should know that the word of a CEO is completely worthless in regard of design for the future of a game or even a product. Money talks.

And to lend you a hand with the first counterargument that will probably spring into mind:
Legendary armor is superior to ascended despite it having the same stats as ascended. It does not matter if the superior part, change stats, is of no concern for you because it does not work out for you because you also need meta runes to succeed. It is not so significant that you can´t live without it of course. But the upgrade is without a doubt there.

Glad you completely agree with me (I’m not taking your guesses which contradict the only people who have genuine control over the game as anything serious – glad you don’t either).

Legendary Armour is not an extra tier of gear above Ascended.

Glad we had this talk.

guild lost interest in raids.

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

If you’ve been having trouble I would suggest looking for some video guides on youtube, try and get people to research their class and get the strongest raiding build sorted. Raiding takes a bit of research and planning to get the most out of it, good luck if you try again.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

I treadmilled, you treadmilled, everyone treadmilled in any MMO game they played. I don´t want to play a dictionary war with you. Maybe my definition is not what stands in websters or the duden or wherever, I glady give you that if you like.

Actually treadmill is based on the rotation of new tiers of gear and content – describing how whenever you get to the end of a tier this new horizon of stuff to get to appears. This DOES NOT EXIST IN GW2, Ascended is the best tier and there won’t be more.

Dictionary wars is unnecessary, just showing you have no idea what you’re talking about and so your conclusions and desires for the future should be ignored – cause listening to clueless people is bad policy ^^

That's not difficulty

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

Enrage timers do increase the difficulty.

Timers require high DPS, high DPS builds and gear require you to take less defensive things, less defensive builds are squishier, squishier things die to mistakes, less mistakes mean you need to play better, playing better is challenging, more challenging things are more difficult.

^ close to a proof as you can get.

Usually I would agree but in the case of for example VG it isn’t as easy as it seems. Most players are dying to the mechanics not to the timer. Even with a less offensive gear, most of the “bad pugs” I ran with wipe anyways long before the time is running out. It is not the time pressure, it is the missing skill while we have corpses on the ground at early minutes in the fight.

The reason they are all dead is yes because of lack of skill dealing with the mechanics but if you then said there is no timer you could all take nomads, not die to the mechanics as easily and reduce the difficulty (this is why the timer adds difficulty to the mechanics even if its not the thing that kills you – it REQUIRES you play skillfully because you can’t take hits from mistakes).

Not to be an kitten but most people complaining are only talking about VG which is the FIRST BOSS if you can’t get your heads around that you’re not going to manage Gorse (which is an actual DPS race for most groups).

(edited by Coulter.2315)

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

Treadmill all you want

You realise “the gear treadmill” hasn’t existed in GW2 for about 2 years now, Ascended is the top level of gear and will remain there for the foreseeable future. You can’t just take the word ‘treadmill’ from the phrase ‘the gear treadmill,’ think it means something negative you don’t understand and just use it as a point (this seems to have happened with the word ‘grind’ recently – people with no concept of the word just spam it because they know it means ‘something bad’ but without any of the justification required, I blame twitter..).

Raids have no treadmill and saying they do just shows how invalid your opinions are. What you want is Legendary Armour and you’re willing to throw ANY negatively charged words from gaming at Raids to bring them down so you can get access – your tactics are obvious and worthless to anyone with critical faculties.

Winter's Presence Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

How exactly are they drawing money out of the economy?

It’s a transfer of gold, with a big ole 15% tax on every drink consumed via TP transaction. For every 800 gold worth of drinks, you are looking at 120 gold removed from the economy, as well as wealth being transferred generally from the wealthy to the less so in game.

The drink is drunk, the gold is gone, your question’s bunk, I could go on.

Which is a good thing imo, I remember the Bday presents from GW1 being a great bit of wealth generation for the less wealthy. These shoulders too are a great gift of money to those who do not want the skin. Also good gold sink and Karma sink. Clever devs.

That Winterfest Jumping Thing is not a Puzzle

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

TBH, I think all this is just demonstrates why they just need to accept that some people are more naturally gifted and/or younger and/or more able (or less disabled) and/or more willing/able to put in the time required and/or have better hardware and/or better internet and/or live nearer the servers, or whatever and just make different servers, in games, with different levels of difficulty.

Is this what it has come to? Putting people who struggle at the children’s table and giving them no respect?

Frankly just because some people come on the forums and wave whatever inconvenience can’t be argued with on the internet and demand their shiney does not mean we should start segregating people… Some people may find it harder and some people may not complete it – that is life – but we should not disrespect them by excluding them from the same game as everyone else.

That's not difficulty

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

Enrage timers do increase the difficulty.

Timers require high DPS, high DPS builds and gear require you to take less defensive things, less defensive builds are squishier, squishier things die to mistakes, less mistakes mean you need to play better, playing better is challenging, more challenging things are more difficult.

^ close to a proof as you can get.

Magnetite shards after clearing Spirit Vale

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

Possibly a better system would be each boss being allocated a certain number of shards (30 VG, 30 Gorse and 40 Sabetha) and you get given the shards for failed attempts as now, when you kill each boss you are gifted the remaining shards (obviously if you have gained 30 shards from VG by failing you stop being given them).

This makes killing them well a reward, though it may discourage people going into the instance with groups which struggle – its a tough balance Anet need to get right (remember this game was not founded on raiding so they are trying to keep wipes and the learning process rewarding – and inspire experienced players to go help newer players).

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

My main argument is that a DpS build is not more fun or better than any other by default and there should be no mechanism that only favors a few types of builds. A DpS build is of course more effective and mandatory if you want to win the race of against the clock.

That is probably the reason you can´t convince me of 4. I want to have fun, not a skill contest or a DpS festival. Although that can surely be fun for people, it is not fun for me.

The only reason I am arguing here is because Anet made the decision to gate legendary between raids, a decision I find unreasonable. If that were not the case, I would wish you a heartfelt best of luck with raid content and go my merry way.

Legendary Armour is a reward for Raiding – so a reward for skillful play as designed. I hope we’ve now agreed that Raiding requires some skill due to what we’ve discussed above.

We don’t have any rewards for skillful play currently in the game and I think this is a valid and good addition to the game (we differ here I imagine). I am glad Anet have made Legendary Armour a reward for Raiding and think the enrage timers help with balancing the encounter and making it a challenge.

I hope your desire for something story driven is fulfilled in LS3 (something I also would like) but I wouldn’t want your position to knock Anet off course with Raids (which I have found to be the most fun content they’ve added to the game).

Happy Christmas!

That Winterfest Jumping Thing is not a Puzzle

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

I used to be good at jumping, in offline games.

I have no reason to believe I’m not still at least passable.

Problem is, online games are not like offline ones and them trying to pretend they are, against all the evidence to the contrary, is really not working, for me.

Maybe if I had a $3000 laptop, instead of my reasonably new, but less expensive “gaming” one and I lived on the same continent as the server I play on, it would be OK?

But, in my current location, with my current laptop?

Nope.

I could also turn all my settings down, but I don’t want to.

Why play a beautiful game, just to spend all your time looking at rubbish graphic quality?

Or, for significantly less you could get not a laptop. And considering WP plays on the NA servers (I believe) and has a whole series of the Jumping Puzzles, it seems like that is probably your biggest issue, though ISP is still a valid complaint.

No, I don’t do desktops for games.

Internet should be OK, my end, as they upgraded the broadband a couple of months ago.

Made no difference to the game.

I even tried reducethelag, before that and again, made absolutely no difference.

A guildie said it was to do with the old game engine and how it distributes stuff between only 2 cores, but I’m certainly no expert on all that.

I’m not complaining about any of that, here.

Just saying that me+JP+online games don’t mix and I don’t think I’m alone.

So you don’t like jumping puzzles and don’t do them – this is sensible. The OP should do the same thing.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

Maybe this explains it better.

You have High DpS:
You win by bursting out damage and avoid damage with shielding abilities, dodges, movements and avoids of other kinds that prevent you from taking damage because you can not take it. Chronotank comes to mind.
You have high tank:
You win a war of attrition by tanking with armor, heals and HP while still doing damage on a lower level. It takes longer, but you can make a mistake without loosing automatically. Regeneration warrior and heal guardian come to mind.

The first variant requires more skill at actual playing. The second carries more responsibility for the survival of a team most of the time.

Please now explain how the second variant “carries more responsibility for the survival of a team” because this isn’t true, the Chronotank still carries that responsibility (by not dying). Also you’ve chosen to compare tanks when the real comparison would be between 8 High DPS builds and the 8 Nomad builds you were discussing earlier.

Things we agree on:

1) Enrage timer makes people run DPS focused builds.
2) DPS focused builds are squishier than tanky builds and require good execution to benefit from them – these require skillful play.
3) ???

Things I still need to convince you on:

4) Enrage timer encourages skillful play (ie. profit).

Please tell me what I need to get you to 4) because I’m struggling here.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

And yes, High DpS is more unforgiven and requires environmental awareness too when battling a mob, but it does not require environmental awareness within mechanics.

“but it does not require environmental awareness within mechanics” <- what does this mean?

Glad we agree though that playing a more easily killed build to a high degree of performance is clearly skillful. I’m still not sure on why you think therefore the enrage timer doesn’t encourage skillful play.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

My solution would be timing instead of DpS and the removal of enrage timers. Vale Guardian and his three merry men for example have some mechanisms I like in general like the small colored fields. When I entered for the frirst time in a raid I though: “Oh, nice! What a novel idea.” Then I was brought back into reality when I realized that the Guardian itself makes a massive reflexestest out of the idea and just forces you to kill him with DpS in a given time, giving builds the edge over skills.

Understanding good builds, playing high dps builds (less defensive stats/traits) and performing that high dps all require skill. If you’re going to tell me that performing high damage while being more easily killed requires less skill than your Nomad example then I cannot help you.

That Winterfest Jumping Thing is not a Puzzle

in Guild Wars 2 Discussion

Posted by: Coulter.2315

Coulter.2315

I could also turn all my settings down, but I don’t want to.

You know you can turn them back up after doing it, right?

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

Which would again neatly prove that you can not please or hold hardcore players in a game if you don´t have random dungeons with so many variables that even if someone figures out the possible combinations it would still be too much to predict accurately.

This is silly nonsense, many games retain hardcore players without this mystical shifting labyrinth dungeon. You’re using ridiculous, theoretical and personal definitions of “hardcore” in order to claim a “proof.”

ANET, thanks for listening to players!

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

The problem I see was that it was becoming doable by pugs just before the nerf, if they had left it another week the problem would have solved itself with players just playing better.

If they were going to do anything the spawn timer would have been best target, nevermind though.

Not really.

A big issue with the difficulty is that players just gave up. It got to the point where guild runs were the only runs, and if a PUG couldn’t ride the wake of a guild they wouldn’t even try. Once a player did managed to succeed, they would grab their mistwalker helmet and never come back.

The PVE community in this game is highly resistant to self-betterment. As much as I would like to think that hard content makes players self-critical and refine themselves, mostly it just gets rid of the people who don’t.

Well all I’m saying is I tried the event maybe 6 times in the week before the nerf and succeeded 4 times. It was becoming doable.

There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

Now, I feel like

Exactly, your feelings are the issue here – no one forces you to go for Legendaries or APs.

Also I never saw an ad with “Introducing Casual MMO GW2!”

Raids are being done by LFG pugs but are still fun and PvP leagues were a REQUIRED addition to the game (since there has been zero PvP progression for a very long time).

I don’t agree with your post.

ANET, thanks for listening to players!

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

The problem I see was that it was becoming doable by pugs just before the nerf, if they had left it another week the problem would have solved itself with players just playing better.

If they were going to do anything the spawn timer would have been best target, nevermind though.

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

It take 2 minutes to do those adventures … I got got to 161 , 3 days ago.

That’s nice for you, dear, but there’s quite a lot of us who are unable for one reason or another to get those adventures done at all, let alone get all on gold. Please never start thinking that something that is easy for you should automatically be easy for others at well.

You only need Silver for max Masteries.

Also at what point would you stop nerfing adventures?
Until you can do them easily?
Until everyone playing the game can do it easily?
Do you think this will make adventures engaging for most of the player base?

Adventures will have been designed to offer some challenge but still be doable by a large portion of the player base – you might just be in the bottom % and so will struggle (you could improve with practice though).

Never assume that because something is challenging for you that it will be automaticly be challenging for others, the game needs to contain challenges to be engaging for the majority of the player base.

DC = Loss Even If You Win

in PvP

Posted by: Coulter.2315

Coulter.2315

I looked on page 1 and this topic wasn’t here, sorry if its been raised a lot.

Please can we get a fix for this soon? I’ve DC’d twice in the last few days (very unusual for me to DC this much) and ended up messing up my friends’ progression – we even won both games.

The second time I got dishonoured too – even though I was back before both games ended.

Just think this is quite a big problem, thanks.

Bunker mesmer gear stats?

in Mesmer

Posted by: Coulter.2315

Coulter.2315

I don’t see the benefit of Cele for Chronobunker. Your direct damage is low and your condition damage non-existent, and you don’t have a way of rapidly building and maintaining large stacks of Might on yourself. Healing Power doesn’t affect Mesmer heals very much. I think you’re better off running a more directly tanky amulet.

Not going to debate whether celestial is better or worse than a tanky Amulet (I personally use celestial but both sound great), but mind wrack with alacrity and CS does stack up some significant might.

The key word is “rapidly”. Mind Wrack provides three stacks every Shatter. For good Celestial damage you need to be able to build at least 10+ stacks of Might quickly.

Celestial DPS also depends on conditions, and Chronobunker, for all intents and purposes, has zero.

Do you use something other than Sw/Sh + Staff?

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

All I’m saying is if I can do it in an afternoon (and I’m not talented to the degree you’re implying) I am sure it can be done by most. I would suggest to anyone having trouble there are even guides on youtube for each of them by now. Yes certain things will be impossible for some people but the point is to provide some challenge for the majority – that will obviously price some people out of the market but thats just the nature of large numbers of people doing an activity (you wouldn’t nerf language in books because some people’s vocabulary is poor – I reach for the dictionary for lots of Will Self’s stuff but he is always right with the perfect word).

The problem with adventures is that a lot of them can’t really be practiced easily. A lot of them arbitrarily locked most of the time, so even if you want to bash your head against them until you win it’s not even practical to do.

Also, they vary wildly in difficulty for no apparent reason (just compare, say, shooting gallery with salvage pit). A lot of them could use the reward thresholds tuned a lot.

Well the locked and unlocked thing is probably something they’ll change with time (if events start failing as less people do them), its not something I particularly support anyway – having them open all the time doesn’t seem too much of an issue.

The varying difficulty is perfectly alright – so if people find one too hard they can go try an easier one (this is a design decision that isn’t “for no reason” its for a very obvious and sound reason).

As for rewards you get decent experience but yer the item drop of 1 green for silver isn’t making me rush back.

I think they are an experiment – some of anet’s best things have been their minigames and tbh I found them an enjoyable bit of variety and fun. I guess some people just are gagging for their max Masteries (which you only need silver in them to get easily so don’t break your necks getting gold). This issue will die over time as I don’t think I would be too far off the mark predicting Mastery points with LS3 (so you probably won’t even need the adventures’ MPs).

Again if you’re struggling to get silver go to google type in “gw2 name of adventure” and watch the video or read the “how to.”

EXP max HoT

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

Can we please get spirit shards from exp in HoT when we are mastery maxed?

They went to a lot of trouble to separate spirit shards from experience gain; they aren’t going to return to that system, especially since there are lots of ways to monetize spirit shards.

Others (including myself) have suggested that ANet offer other ‘consolation’ prizes for experience gained after maxing masteries (both for Magus Falls and Core Tyria). There are several threads floating around already with ideas.

The problem there is what happens to those that have not maxed out their masteries, but are simply done with the system? Not everyone is going to want to go through the effort of getting all the mastery points needed to unlock all the levels. Does that mean that those people will never get the rewards for continuing EXP?

Yes of course thats what it means… You get rewarded for collecting the required Mastery Points and required Experience. You don’t get to say “I couldn’t be bother doing them so I want the reward too.”

It would be nice to have something to push you to gain experience after Masteries are complete.

So… someone that doesn’t like Fractals would still have to max out the Fractal Masteries to get these rewards?

And anyone playing in HoT zones will need to get and max out all Raid Masteries before they get the bonus rewards in HoT zones?

That would be a terrible idea.

Yes, the reward is something gained after maxing Masteries, not just “here take this.”

You seem to have confused the word “reward” with something else..

Bunker mesmer gear stats?

in Mesmer

Posted by: Coulter.2315

Coulter.2315

What gear set should I use for a bunker chronomancer? I’m guessing soldier. I figured I should try it out before the NERF train hits.

Commander Armour/Weapons with Zerker Backpack, Assassins Ear Rings and Knights Amulet and Rings will give you the best setup I think (enough defense to be tank, best dps with +boon duration).

Take +boon duration food and utility consumables.

I think anyway – only been doing it for a week or so, if anyone has better suggestions please post away.

Edit : Above advice was for rading.

For PvP I found Cele was better (assuming using Insp/Chaos/Chrono).

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

It took me a couple of hours to do silver for them all, you’re making a mountain out of a molehill.

See, I can hear a melody from a song on radio and can instantly play it on a piano … dead easy. I am aware, however, that this is dead easy for ME and that it is IMPOSSIBLE for quite a lot of people because they cannot recognize pitch differences well enough to do that.

That’s why I’m not snotty to people who can’t do this just because I can. So get off your horse and accept the fact that there’s a lot of people who will feel extremely stressed when they are confronted with a timer situation. I cannot even say how much I loathe the JP in TD because with the mushroom tops putting you in combat and making you miss certain jumps if you stand on them too long they deny you the possibility to get your bearings. I absolutely hate that – even though the JP itself is fairly simple.

As for those … adventures … I got silver on drone race when I was even trying to understand the course and skills and gold promptly thereafter. The salvage pit is another example where NOT getting gold is actually quite hard.

Then we have Fallen Masks and, say, Sanctum Sprint – completely unbalanced. Some are really dead easy and can be mastered in 1-4 attempts, with Sanctum Sprint I haven’t even made bronze because when I really hurry I mess things up and fall down and when I do it in a controlled way the timer is always up before I reach the top.

All I’m saying is if I can do it in an afternoon (and I’m not talented to the degree you’re implying) I am sure it can be done by most. I would suggest to anyone having trouble there are even guides on youtube for each of them by now. Yes certain things will be impossible for some people but the point is to provide some challenge for the majority – that will obviously price some people out of the market but thats just the nature of large numbers of people doing an activity (you wouldn’t nerf language in books because some people’s vocabulary is poor – I reach for the dictionary for lots of Will Self’s stuff but he is always right with the perfect word).

EXP max HoT

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

Can we please get spirit shards from exp in HoT when we are mastery maxed?

They went to a lot of trouble to separate spirit shards from experience gain; they aren’t going to return to that system, especially since there are lots of ways to monetize spirit shards.

Others (including myself) have suggested that ANet offer other ‘consolation’ prizes for experience gained after maxing masteries (both for Magus Falls and Core Tyria). There are several threads floating around already with ideas.

The problem there is what happens to those that have not maxed out their masteries, but are simply done with the system? Not everyone is going to want to go through the effort of getting all the mastery points needed to unlock all the levels. Does that mean that those people will never get the rewards for continuing EXP?

Yes of course thats what it means… You get rewarded for collecting the required Mastery Points and required Experience. You don’t get to say “I couldn’t be bother doing them so I want the reward too.”

It would be nice to have something to push you to gain experience after Masteries are complete.

eh, for myself, I have no opinion about what happens if people prefer the consolation prize to the masteries; I like having options.

Masteries are a core system of the game for now and future content, shouldn’t be given options any more than freezing level gaining and instead just proccing spirit shards would have been a good idea from the previous system.

Different types of raiders/players:D

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

What kind of noob think that players who wear PVT lack of skill.

Thinking is a skill and bosses have a timer <- hope this statement isn’t too skill intensive.

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

It took me a couple of hours to do silver for them all, you’re making a mountain out of a molehill.

EXP max HoT

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

Can we please get spirit shards from exp in HoT when we are mastery maxed?

They went to a lot of trouble to separate spirit shards from experience gain; they aren’t going to return to that system, especially since there are lots of ways to monetize spirit shards.

Others (including myself) have suggested that ANet offer other ‘consolation’ prizes for experience gained after maxing masteries (both for Magus Falls and Core Tyria). There are several threads floating around already with ideas.

The problem there is what happens to those that have not maxed out their masteries, but are simply done with the system? Not everyone is going to want to go through the effort of getting all the mastery points needed to unlock all the levels. Does that mean that those people will never get the rewards for continuing EXP?

Yes of course thats what it means… You get rewarded for collecting the required Mastery Points and required Experience. You don’t get to say “I couldn’t be bother doing them so I want the reward too.”

It would be nice to have something to push you to gain experience after Masteries are complete.

Swordsmaster Faren...

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Posted by: Coulter.2315

Coulter.2315

And more Anise please!

This game isn't as grindy as other MMOs

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Posted by: Coulter.2315

Coulter.2315

Grind is not optional.

This is like saying life is optional. You really don’t need to go to school, you can just stay at home all you want. That option still works. You don’t need to find a job, or you can just stay at home until you spend all the money and starve to death. nothing seems to be without a choice to those people. Even survive is just optional, you know you really could just jump down from high building and die. The option to really do something is only yours.
The grind is only your choice? really? Then the alternative is just idling in the city. Surely if I have no desire to do anything, play anything. no grind could ever happen.

But if the solution to reduce grind is not to play, then there is no reason discuss anything.

See you’re now defining everything outside idling in cities as grind… Which is obviously ridiculous and also the reason you’re seeing grind everywhere – the problem lies in your point of view.

Just play what you like. I got all the story required Masteries without repeating any events, after that everything is optional – no need to rush anything – just play what you enjoy and you’ll get exp in the process.

legendary armor...

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Posted by: Coulter.2315

Coulter.2315

Or the thread will be closed.

Seems fine, you are in the minority and ignorant of the terms being discussed… Nothing can be learned and you’ve been beaten – just die with dignity.

How I feel about adventures

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Posted by: Coulter.2315

Coulter.2315

I think you can get everything required to max HoT Masteries with just silvers – they aren’t that bad took me an afternoon to get silver in all of them (except the flying one in VB yuck xD). Have enough Mastery points for everything so you don’t need to bash your head against the wall and go for gold if you don’t want to.

Is everybody in the raids so toxic?

in Fractals, Dungeons & Raids

Posted by: Coulter.2315

Coulter.2315

I had a really nice pug group doing Gorseval tonight, everyone was super friendly and willing to make switches. We even had a few stupid deaths like someone not paying attention when getting on the platform and everyone just cheerfully killed themselves without a word of complaint.

I tend just to Raid with friends/guild but I was pleasantly surprised by the group (didn’t kill the boss but got him down to <25% pretty regularly).

Best class for solo'ing HoT content

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Posted by: Coulter.2315

Coulter.2315

Chronomancer gives you the burst and defensive skills to tackle anything AND lets you be super helpful to people who need portals for Jumping Puzzles or certain map completion bits (you could even use Alacrity to help people get the poison eating HP at the launch which was a lovely community building thing – ofc anet nerf’d it because of people complaining…).

The Chak Gerent is just fine

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

Because this is what people want to do…use third party program in order to play one of the basic parts of the expansion….yaaay. /sarcasm off. Tripple trouble is the most similar to TD and look how many people are doing it. None. I killed that wurm just twice since it was released exactly because I don’t want to bother with 3rd party programs and the “wonderful” megaserver sys-not-tem

I killed it over 100 times, get organised. Noone wants stupid boring brain afk events where attending is all that matters.

100 times? Looks like a big lie to me, I only see 2 or 3 successful TT per week.

It gets cleared successfully 2-3 times a day by GW2 community… So yer 100 times is believable, I killed it about 40 times for the gloves. Just because YOU haven’t seen something doesn’t mean it doesn;t happen – just means you’re ignorant of what is going on.

legendary armor...

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Posted by: Coulter.2315

Coulter.2315

Its says a lot about a company when they are willing to loose a lot of customers that have thrown a lot of cash at them.

Stop complaining that money can’t buy everything – some people like that SKILL is required for rewards. Try joining a guild that is working on Raids and EARN your reward.

You might try reading the entire thread. This was not even remotely their complaint.

You haven’t read much of eldrin’s posts on the forums. My response is perfectly valid – he stated he spent $3000 on gems to get previous high end items.

legendary armor...

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Posted by: Coulter.2315

Coulter.2315

Its says a lot about a company when they are willing to loose a lot of customers that have thrown a lot of cash at them.

Stop complaining that money can’t buy everything – some people like that SKILL is required for rewards. Try joining a guild that is working on Raids and EARN your reward.

Congrats! The 1st time in the GW Franchise

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Posted by: Coulter.2315

Coulter.2315

I wished I could do the raid, but Anet absolutely shafted new players. I refuse to farm everyday for months just to be able to craft ascended gear. Not opening my wallet either.

You’ve had 11 months notice Raids were coming and a further 18 months before that to get your hands on Ascended gear. If you had bothered over that time to work a tiny bit extra for the gear you wouldn’t be in this position.

Sorry I have to say it.

in Guild Wars 2: Heart of Thorns

Posted by: Coulter.2315

Coulter.2315

Some of the player base have physical disabilities which make doing things of this nature very difficult it not impossible. I myself can’t do sPvP because of Osteoarthritis in my joints (most specifically my hands). I’d rather not take the chance of overdosing on my pain medication just for a few Mastery Points.

Perhaps an alternative way of gaining the Master Points is available?
Also some might suggest doing the Metas . The Grent Meta so far has a 99% fail rate, the Dragon’s Stand Meta I have done multiple times and the Auric Basin Meta doesn’t appear to reward them anymore.
I’m at a loss as to what to do. I’ve collected all the Masteries in Magus Falls, including the strong boxes and am 32 points shy of completion. I also have full map completion and have finished my Hearts and Minds Personal story.

I think (this is just a guess) that Living Story 3 may contain Mastery points, so you can probably pick up the required number there.

I hope you’ll be able to get all Masteries required BUT I would also council Anet against balancing content around people with disabilities (with no disrespect for your condition).

This game isn't as grindy as other MMOs

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Posted by: Coulter.2315

Coulter.2315

Here’s the link for those interested: https://en.wikipedia.org/wiki/Grinding_

Now, that is indeed what it used to mean, back in the day. Back when that’s how the problem manifested, in those older games.

The definition doesn’t match my point so I’m off to change it blah blah blah.

Are you old?

A person’s answer to this will change over their life. And if you asked the you from 10 or 20 years ago (assuming you’re old enough), there’s a good chance that they would say that the you of now IS old, even if the you of now would say you are not. Perspective and experience changes things.

Do you know why we didn’t consider “Dynamic Events” grind back when EQ was new? Because there was no such thing. Yes, we might have had a griffon appear in the commons (and get trained to the tunnel), but that was just a random MOB of higher power than most in that area. It wasn’t an event, just a random roll on a spawn chart.

Now we have dynamic events. We’ve had the chance to play with them, learn from them, and consider what they are. Only after all that can we decide if they too fall into “grind”.

So your first paragraph said “people can consider those who are 20 yrs older than themselves as ‘old’ but tend not to think the same of those the same age” <- I have no idea why you wrote this. I am not old (but as we’ve just discussed this means nothing).

You being too inexperienced to recognise grind in EQ (be it age or just that MMP was new for everyone and exploiting it hadn’t become common knowledge) doesn’t change anything. If that random roll griffon had been in today’s world there would be a “best griffon spawn” page on dulfy by now with hordes of them being tagged by farmers 24/7 (assuming it dropped something fancy).

HoT does not require any grinding to get full Elite Spec or all required masteries for story. Any that people are doing is purely self inflicted.