Actually stacking at a wall does help DPS, whirles from FGS and warrior GS do much more damage, reflects can be used to greater effect, bosses often lose abilities nearby (Alpha, Lupi) meaning less dodging and more DPS. Plus the constant might buffing and group support, also 4 people can instantly res if someone drops.
There are lots and lots of benefits to stacking – saying “there isn’t” is lying or being kinda dumb.
I love the replies saying “tried forming a nonstacking group didn’t manage to get one for hours” <- this is because the method is inferior and no one wants to do it…
Can you give me another example of an enemy that loses an attack when walled? And it’s actually not the wall that prevents Lupi from using that attack it’s a proximity thing that just happens to be easy to obtain when walling. Note there is also some debris in the field you can utilize to create that proximity pretty easily and prevent the attack, though easier to screw it up by pushing him out of it.
And you realize that you contradict yourself with the reflect mention considering that you can increase your dps by utilizing reflects on the p3 frenzied blast right? And you can kill Lupi faster off wall by bursting through phase one, saving some burst/vuln for the p2 frenzied blast and utilizing an organized Wall/Feedback to finish him off without using the wallsploit. We’re talking 15s Lupi kills, there’s a reason the speed runs don’t push to the wall, because by the time he gets to the wall he could be dead
Whirlwind and FGS whirl certainly do gain DPS, but is it enough DPS to counter the loss in time from pathing? No where that I know of.
Boon Sharing and quick pickups can easily be done when everyone is simply in melee, no need for stacking, just being close together.
So… nope, you’re wrong.
Get educated before you call someone a liar or dumb.
The benefits to stacking in the way PUG tactics use it is simply control. Easy to see who’s screwing you up when they don’t, easy to maintain positioning because you won’t push the enemy and dodging you remain stationary, and yes, a slight increase in DPS when utilizing those movement attacks, but you lose a notable amount of time gaining that positioning, such that optimal groups simply don’t do it anymore now that FGS exploits are gone. And, if people had been more open minded and tried different tactics even FGS rush would have been a bad idea in many situations allowing even faster kills through the new IceBow meta as we can see with some times actually being decreased since the nerf.
I never said it was the wall that lost Lupi the attack (I know its proximity), Lupi dies instantly in p2 next to the wall too (the single wall kills him – he never reaches p3), pathing can be ignored with Focus 4 pull on Mesmer.
You can’t complain stacking is bad when everyone hitting all the enemies at the same time is the result.. It may not be the method used by speed runners (by this I mean people who are in a competative group with the sole instent of reducing their time) but then 99% of runs aren’t, they are just PUGs doing the most efficient thing for them.
Saying “stacking is bad” is a not true, it is CLEARLY faster than any spread out tactic… (and the most efficient method for any PUG). You are a liar or dumb to say it is “bad” (or you don;t know what “bad” means which comes under dumb).
Stacking… is effing boring, and to be completely honest, brainless. It requires no real tactics, no thought of any kind. It doesn’t make encounters fun, it makes them lacking in challenge, strategy, and requires no real effort at outplaying the enemy.
Someone else said it earlier in the thread, but I’ll say it again.
Stacking is a legitimate tactic and strategy. Armies all over the world, going back to the days of the Romans, Greeks, Persians, etc. and even today, have used “stacking” at some point or another. The idea was to pack close together for better protection, as well as concentrated fire power. Just because “IT’S SUPER EFFECTIVE!!” doesn’t mean that it’s in anyway broken. Even if in some way, some how, stacking became impossible in GW2, within a week the players would find the next single most effective method, and that would become the norm. Until people started complaining that the “New stacking” was boring and braindead and needs to be removed in favor of a play style the OP enjoys.No.
Well designed games manage to make each encounter unique and complex enough that one type of method, like stacking (or any other), isn’t always (or even mostly) used.
If people don’t realise that, I can only assume they haven’t played many other MMOs (or no good ones).
Just because you can stack or LoS things doesn’t mean you really even gain a benefit from it.
Sure being close for quick pickups and boon sharing is good, but that doesn’t mean you have to be humping each other in a corner.
The only reason you see a lot of stacking is because it’s what the PUG community is used to. It’s a common practice strategy that’s easier to just fall in line and use rather than actually communicate with your team. Especially when even if you try to communicate with your team they’ll likely either ignore you or start kitten ing it up. I always pull the robots in SE1, and by that I don’t mean tag and drag to the corner to LoS, no, I mean Binding Blades/Temporal Curtain, drop a reflect and burn. More often than not my PUG groups refuse to leave the corner to help, they just watch me nearly kill them all then eventually go down. I mean seriously a single ice bow’s worth of help is all I’d need, but nope, they can’t comprehend moving out of the predefined PUG tactics even if it has the potential to save them a good 5-10 seconds. It sounds silly but people just rather stick to what they know.
That’s why I don’t see this as a problem with the game. Though I’m all for disincentivizing the tactic through various forms of punishment if it’s done carefully and doesn’t punish fighting in the open but meleeing together as a byproduct.
The problem is with the community, and their stubborn unwillingness to try new things.
Of course Stacking does have the benefit of controlling your more kitten y members of a group. I’ll give it that.
Actually stacking at a wall does help DPS, whirles from FGS and warrior GS do much more damage, reflects can be used to greater effect, bosses often lose abilities nearby (Alpha, Lupi) meaning less dodging and more DPS. Plus the constant might buffing and group support, also 4 people can instantly res if someone drops.
There are lots and lots of benefits to stacking – saying “there isn’t” is lying or being kinda dumb.
I love the replies saying “tried forming a nonstacking group didn’t manage to get one for hours” <- this is because the method is inferior and no one wants to do it…
All those suggestions and no Lbow F1 nerf… Henry you missed.
Read my posts…
You aren’t Henry – IMPOSTER!!!
Thats encouraging that they are working on the option to let us choose game modes.
All those suggestions and no Lbow F1 nerf… Henry you missed.
.thief rupting damage for example needs 75% dmge reduction…why? cause its no slow predictable and heavy hammer he/she is using to rupt and deal heavy damage like the slow predictable hammer get it? nerf nerf and nerf these stealth classes some more for it is needed!!! mesmer and thief excuses etc are getting old.
Look at your company Henry, JUST LOOK AT IT! xD
Even though i dont need more laurels atm, i wouldnt mind to have the chance to buy some with gold, if I should run short again.
Its convenient for veteran players like us but for every one of us that would be happy with this change, 10 other players would cry out because they feel their loyalty to the game is being devalued by making laurel exclusive rewards available for gold purchase.You don’t understand, anet is buying OUR loyalty. Do you know what happens when people get “all da armourz!”? They quit. So many people left before Ascended was added because anet didn’t expect the speed at which people would get full exotic gear, but aha! this time they were ready with a MOUNTAIN of time gates.
Having something you need “for completeness” that forces you to log in each day holds you to the game for longer because people have brains and they are easy to manipulate.
So letting people skip that isn’t in our (playerbase would shrink or get bored) or their (less browses of the gemstore) interests – its a bad idea.
PS I’m a veteran (who thinks)
Hmmm, I crafted my last ascended set over 8 months ago, and since then never found myself in a pinch for any kind of currency to get what i wanted. But I didnt leave the game and still play as much as before.
It was a generalisation it doesn’t apply to everyone but it clearly applies to a lot. Also do you see people who just log in for dailies?
If it was a generalisation, i dont know why you quoted me directly, told me that I dont understand and claim that you are the veteran who is thinking.
Because I’m thinking about whats best for the game, not just best for me.
Even though i dont need more laurels atm, i wouldnt mind to have the chance to buy some with gold, if I should run short again.
Its convenient for veteran players like us but for every one of us that would be happy with this change, 10 other players would cry out because they feel their loyalty to the game is being devalued by making laurel exclusive rewards available for gold purchase.You don’t understand, anet is buying OUR loyalty. Do you know what happens when people get “all da armourz!”? They quit. So many people left before Ascended was added because anet didn’t expect the speed at which people would get full exotic gear, but aha! this time they were ready with a MOUNTAIN of time gates.
Having something you need “for completeness” that forces you to log in each day holds you to the game for longer because people have brains and they are easy to manipulate.
So letting people skip that isn’t in our (playerbase would shrink or get bored) or their (less browses of the gemstore) interests – its a bad idea.
PS I’m a veteran (who thinks)
Hmmm, I crafted my last ascended set over 8 months ago, and since then never found myself in a pinch for any kind of currency to get what i wanted. But I didnt leave the game and still play as much as before.
It was a generalisation it doesn’t apply to everyone but it clearly applies to a lot. Also do you see people who just log in for dailies?
Even though i dont need more laurels atm, i wouldnt mind to have the chance to buy some with gold, if I should run short again.
Its convenient for veteran players like us but for every one of us that would be happy with this change, 10 other players would cry out because they feel their loyalty to the game is being devalued by making laurel exclusive rewards available for gold purchase.
You don’t understand, anet is buying OUR loyalty. Do you know what happens when people get “all da armourz!”? They quit. So many people left before Ascended was added because anet didn’t expect the speed at which people would get full exotic gear, but aha! this time they were ready with a MOUNTAIN of time gates.
Having something you need “for completeness” that forces you to log in each day holds you to the game for longer because people have brains and they are easy to manipulate.
So letting people skip that isn’t in our (playerbase would shrink or get bored) or their (less browses of the gemstore) interests – its a bad idea.
PS I’m a veteran (who thinks)
(edited by Coulter.2315)
I know the system you’re thinking of in WildStar (I can’t remember did it let you have multiple costumes?) it was pretty well done.
You might eventually get a “Create Your Own” Outfit option – where you drag and store skins into a blank outfit and it puts that look in your outfit tab. That would be similar to WildStar, but tbh I don’t dislike the system here.
The point of laurels is to reward logging in regularly. Purchasing laurels with currency (none of which I’m hearing workable or viable options for yet), defeats that very objective.
What exact currency would use for purchasing?
What would replace laurels for logging in since that will become redundant.
Also, why do you want to buy laurels? It can’t be for t6 mats, since those are purchasable. Is it for the minis/LS1 rewards? Having additional ways to purchase laurels for these makes little sense. If anything having alternative acquistion methods would be preferable.To be honest, I think the system works pretty well now. Short – medium term goals for inessential items, which you have to decide what you want rather than buy it all at once. Seems to be working exactly as it should
I am fully aware they are daily log in rewards.
Well, I just decked out my 3rd character in full ascended gear and thought to myself that it would be nice to have a feature for veteran players (I know I didn’t specify the veteran part in my op, but I will change it). Particularly when I would like to have a bunch of different builds to play and other alts I’d like to make. I’m tossing hundreds of dollars to buy gems and covert to gold so I can buy all the mats and stuff, and just thinking it would be great to have an additional laurel option.
I didn’t sit here and think about the costs why and hows, just thinking it would be a great feature to add in for us vets.
The monthly allotment of laurels would not be invalidated while having an extra “purchased in some way” method of obtaining them for vets.
You need laurels to purchase ascended trinkets and stuff, ascended recipes, infusions…
Its a time gated, log in every day for it, currency. Its literally designed to not be achieved instantly in bulk. You might have some patience issues if you’re buying gems to get extra ascended armours, I’d take a minute to think about what you’re doing.
What do you think Anet would prefer, people logging in every day to get laurels or just buying them with gold?
They are specificly designed as a loyalty currency – the number of laurels is proportional to how many times you log into gw2.
Excerpt from “Guide For Excusing Your PvP Loses” available now at all good book shops.
Jesus! £650 on gems O_o These people are insane xD I spent £8 or whatever it was in the first week for extra bag space and char slot – how could they spend so much. I’ve bought everything I’ve ever wanted from the gemstore too.
Its possible they will remove the Signet set of utilities for Chrono (they have to drop one of them) this would solve the infinite reset issue. But I’d imagine it just will extend the initial split.
I agree completely! That is why everyone is a mesmer!
Wait…um no they are not and actually there are not that many….
nuff said.
I beleive we had established no one plays a mesmer because a thief eats mesmers. The competitive players have mostly abandoned mesmer because there is almost always a theif. You see some still compete in tourneys. Helseth looked pretty good today but helseth is well… helseth.
Yes, mesmers are horrible, that’s why one is going to WTS.
I’m not saying mesmers aren’t good…
You’re just suggesting no one plays them. It’s not like the class is not viable, it is.
People aren’t here because they think Mesmers aren’t viable, they are here because this “Mesmer is quickly becoming the most OP class” is a lie. Just like the rest of the SNP crap.. Seriously if they start trying to make it sound like Scotland and the rest of the UK are totally different over the bloody EU ref I will be VERY upset..
Evil people who are trying to destroy something beautiful for pride… Bloody Henry…
A lot of these new “OP classes” problems have to do with the stability nerf.
Basically before, you had stab for a set amount of time, now a mesmer or an engi can remove 10 of your stability stacks in a second.
Talking nonsense, you’re having your boon STRIPPED if you’re losing 10 stacks in a second – to remove 10stacks from CC a Mesmer needs to use 4 Clone Diversion (this might remove the stab anyway), GS5 and Chaos Storm ticking for 5 dazes in a row, all of which takes 6secs to do and is EXTREMELY unlikely. Shatter stripping the boon would have happened before the update.
You don’t understand whats happening – btw engi 25% mines remove boons.
This man below told me that mesmer was OP
I’ll exterminate you!!! UTTERLY!!!!! Not a cell shall survive!!!!
A lot of these new “OP classes” problems have to do with the stability nerf.
Basically before, you had stab for a set amount of time, now a mesmer or an engi can remove 10 of your stability stacks in a second.
Talking nonsense, you’re having your boon STRIPPED if you’re losing 10 stacks in a second – to remove 10stacks from CC a Mesmer needs to use 4 Clone Diversion (this might remove the stab anyway), GS5 and Chaos Storm ticking for 5 dazes in a row, all of which takes 6secs to do and is EXTREMELY unlikely. Shatter stripping the boon would have happened before the update.
You don’t understand whats happening – btw engi 25% mines remove boons.
“Having it that when certain skills hit a player, it will instantly kill them. No down state, instant death, a Death Strike. Like, add a Death Strike to most of the Warriors burst skills, thief sneak skills, Necromancers Life Blast. Have fun with it too, the Guardians Binding Blade, give it a Death Strike. If your opponent reaches 0 health while hexed with that, they will instantly die. Meteor Shower can be even more scary as it’s an AoE rain of instant death. With instant death around more, you can buff revive skills like Glyph of Renewal or Signet of Undeath. This will mold players thoughts on what weapons to bring and what role they will play.”
You’re insane…
Oh dear Henry xDudisx is agreeing with you – time to think about your life choices.
And Charles Kennedy died
i’ve been wanting to ask you this for a long long long time but…are you anne coulter? coz omigharrd i love your books and interviews and pic of you with a shotgun and crapp. can i have an autograph? also your botox administrator does an amazing job. you’re like 65 but look 35. omigharrd im so star struck.
I’m named for Mrs Coulter from His Dark Materials, books I liked growing up by Philip Pullman.
Oh ok. You’re still cool
He picked the name Coulter as his second choice. His first choice was Salmond after his hero. :P
Henry I will tear your soul apart!!!!!!!!1111one
I love jumping puzzles – some of the best original stuff they came up with for the game. Really unique and a great fun addition to the game – I hope they add more.
what counters mesmer – thieves and condi pressure
most thieves are bad and it’s not rare to see mesmers outsmart them.
thanks to ele and warrior cleansing, condi builds are played much less.mesmers counter:
shout warriors – meta
dps guards – meta
power necros
power rangers
cele rifle engie – meta
turret engie
d/d ele – meta
fresh air ele
staff elemesmers arent the best at holding points and their mobility is crap. but the poor mobility is somewhat compensated by their portal.
I used to queue with a good thief and together we’d prevent anyone from reaching our points held by downing them in less than 5 sec.
If a mesmer “outsmarts” a thief the thief has to be soooo much worse, so this really is not a legit thing.
I don’t know if you are talking about 1v1 here but mesmer actually counters few of the classes you mention. Power ranger and guardian are actually really annoying vs mesmer. Tell me if i misunderstood your post, but if not, it is full of misconceptions. ^^
You are entitled to your opinion even if it’s wrong. Since you’ve mentioned 1v1, mesmers have always been apex predators in 1v1 and it hasn’t changed. Thieves are the only thorn on our side. Another counter is condi trap ranger but who plays that. If you lose to power rangers and dps guardians, I don’t know what to say.
I dont think you misunderstood my post, but perhaps you misunderstood your profession.
You shouldn’t be attacking someone’s knowledge of the class if you think trap ranger is a counter – its probably the weakest ranger variant for us to fight (pssst clones set off traps).
So MotD mesmers are defenseless thief food too?? Not everyone runs meta you know and we have traits changes coming up too
.
Thieves will be getting access to the Panic Strike build with all the defensive Shadow Art traits (condi cleanse, 50% reduction, hp tick), don’t get too excited about fighting Thieves after the update.
they are nerfing stolen spells tho by 50%… all of them :/
Actually they are nerfing them by about 1/3 and giving access to a 2nd activation, some are even just being made more efficient (think the ranger one ticks faster so you get the same effect in shorter duration).
Your right, my bad mesmers are definitely just bad. They can’t lockdown from stealth and spike people for 10k. They can’t completely shutdown all transformations. They can’t teleport vertically, they can’t teleport there whole team to a point after they have stealthed to a point, they can’t proc air fire sigils from an insane range or use their gs as a range finder for enemies. They can’t go invincible every 10 seconds. my bad.
- mesmer stealth may be annoying but is actually necessary, they are glass after all
- define lock down? most of them are visible
- 10k spikes happen only on squishies and squishies have ways to do same thing to mesmers, really
- moa is really long CD and is interruptable, can be blinded, blocked etc……
- mes ports have relative long CD and oncea gain necessary for their viability; they have low HP, not that amazing heals and almost no condi removal
- mes portal is long CD and forces them to drop other survivality spells; how dare mes to have team support O_O
- air/fire sigils are not class mechanics….
- necros/eles do same thing?
- invul is annoying but once again what is the issue? it is not like class is bunkery by all means and they still eat condis while in itP.S. i don’t even play mesmer….
Ps I’m a necro. I can also play a mesmer. People have a much harder time locking me down on a mesmer than they do on against my necro. If it wasn’t for theives I wouldn’t play my necro. I would play my mesmer because then I would have ranged burst (necro is melee), vertical teleport (plz don’t even compare wurm with blink, retreat, and portal) ), true invuln (necro has nothing like that, it has a pseudo invuln with sa and ds still isn’t close to be as good as a mesmer) the only thing I ever have trouble agaisnt when I’m on my mesmer is theives. Everything else I can kite forever as long as I avoid their gap closer combos I’m golden.
I’m not saying mesmers are op in the current meta. I think that is mostly because it is so widely known that theives rek mesmers hard. So the players that would be extraordinary mesmers switch classes.
I wasn’t arguing they were op, my argument was they would be “wreak havoc” if it wasnt for theives.
and the thing that makes theives and mesmers somewhat ridiculous is stealth, so they gave some other classes some aoe and passive procs to death with all the stealth spikes… then you have some people complaining about stealth and some people about passives procs. Both are broken. But only mesmers and theives can truly combine the two to make a ridiculous pain train combo. Yeah I know engi has that one ridiculous combo from stealth but I don’t see too many people playing that engi zerker spec, someone got me with it the other day though literally killed me from 16k health.
Very well said.
As I said, they buffed mesmer too much to cope with thieves. Yeh we all know thieves are broken and have been required in gw2 teams since release. On thief you can carry harder than any other class. Everyone knows how broken thieves are. And it isn’t just mesmers who struggle with them. Everyone does. Even shoutbows can get spiked and stuned to death by a thief easily.
So now every other class has to deal with mesmers being broken just because they have trouble with thieves? Talk about rampant power creep. Thief needs significant nerfs, and when it does then mesmer will need nerfs too. Hence the point of this thread.
Mesmers have had Staff clone extra bounce (Staff isn’t used that much atm), extra Might on Shatter, increase in Torch 4 radius and Halting Strike as essentially the ONLY buffs to Shatter build SINCE LAUNCH. The Sword changes were so you didn’t have hills kitten us – you can count it a buff if you really want but that brings us up to 5 positive changes in almost 3 years – also we lost the ability to blink to our clone’s location if it died in the process.
I’m fine with you saying “I don’t like Mesmers” but don’t say “they buffed mesmer too much to cope with thieves.” cause that be lies. You know my feelings on Fire+Air, argue their removal rather than “Mesmer OP” if thats your real concern.
(edited by Coulter.2315)
So MotD mesmers are defenseless thief food too?? Not everyone runs meta you know and we have traits changes coming up too
.
Thieves will be getting access to the Panic Strike build with all the defensive Shadow Art traits (condi cleanse, 50% reduction, hp tick), don’t get too excited about fighting Thieves after the update.
Going to re-post some thoughts I had in another thread since this is the centralized thread for feedback.
Stronghold was a pretty painful experience for me because there were so many people playing and the game apparently thinks I’m so good that I should be able to carry teams who lose 4v3 teamfights. I got in about a dozen games, of those I won about 5.
That said, I would like to clarify my thoughts on the game mode.
- The game lasts long enough, it should not last longer. The game mode already lasts long enough and no ‘victory or death’ mechanic needs be implemented. What should happen, however, is that points gain should be balanced so that once you have a higher score you can’t just turtle until timeout. Winning really should be about progress to killing the lord, so offense.
- There should be increased incentives to kill players. This is a big issue right now. If you wipe the enemy team in your lord room, there is literally nothing gained except a delay to the inevitable. By the time you collect your team or anything after such a win, the enemy has respawned and can charge again. This results in too hard of a snowball effect. There should be increased penalties to death as the game goes on such as longer respawn times or even having a hero spawn for your team after every few kills your team gets.
- Archers are terrible. This whole mechanic is essentially ignored because archers are worthless. They need to do substantially more damage to guards, and guards in general need to be substantially harder to kill by single players.
- Channeling absolutely needs to be interrupted by damage, not just CC. This is important for the health of the game mode. Certain stability-stacking builds can just cap a hero and ignore players and then run off afterwards. The entire purpose of these capture mechanics is to make them a place where a fight takes place because both teams want control of the mechanic.
These, I feel, are the biggest issues in Stronghold right now.
Your points:
1) You don’t want VoD then go on to describe a problem VoD would solve.
2) I agree with you, but a stacking debuff might discourage people from getting into fights – maybe just up the base respawn timer.
3) Archers need to be more relevant – I would prefer they gave players a damage aura (+5% damage per Archer maybe) than became OP themselves.
4) Channeling only being rupted by CC is ESSENTIAL. This game mode isn’t like Temple where the game can be won with zero channels – the resources and heroes are REQUIRED to end the game (imagine a game where you needed to cap the Temple bottom buff to get any points – we’ve all seen groups of players sit down there for 3-5mins with no team capping it). It also encourages taking boon removal.
Oh dear Henry xDudisx is agreeing with you – time to think about your life choices.
And Charles Kennedy died
i’ve been wanting to ask you this for a long long long time but…are you anne coulter? coz omigharrd i love your books and interviews and pic of you with a shotgun and crapp. can i have an autograph? also your botox administrator does an amazing job. you’re like 65 but look 35. omigharrd im so star struck.
I’m named for Mrs Coulter from His Dark Materials, books I liked growing up by Philip Pullman.
Well it isn’t really random, you’re matched with people with a similar secret rating to create balanced games where possible (obviously constrained by time, number and ratings of players queued and groupings).
Its not going to change much tbh, just allows them to better plan ahead. Consume Plasma will be nerf’d once they give the 2 uses don’t worry too much.
Oh dear Henry xDudisx is agreeing with you – time to think about your life choices.
And Charles Kennedy died
Socialize and form a team.
You PvP with anywhere from 4-9 other strangers each game. You’re playing an MMO and trying to remain relevant and competitive…Solo’ing is not how to accomplish either of those goals.
Or just continue to beat the dead horse, either way. Doesn’t bother me, solo, duo, pre-made who cares. Man up take the challenge. It’s PvP not PvForum.
lol, the only way to make a team in this game is to get 5 players who are willing to base considerable parts of their lives around guild wars 2.
Or just ask people from your friend list to play with you when you are connected.
Not saying that you shouldn’t play in soloq. Soloq is fun. But if we want to build a competitive scene, teaming up should be incentivized, not frowned upon. Premades don’t play to “farm” pugs: they team up because soloq is too casual to keep a good player occupied for long.
Used to do this all the time. But the community it too small for that now.
Which kinda destroys any calls for seperate queues atm.
Yeh but they already have seperate queues for no reason
I understand what you mean but they still want the concept of a leaderboard and a more casual system to exist (whether the current iteration is accepted by the players is another matter).
As I said earlier there MAY be the opportunity to create Soloq and Teamq again in the exp BUT you need to then look at what to do about groups of 2, 3 or 4 – I’m not sure you can just remove that choice to play with fewer friends. Tbh I think Soloq and Teamq are gone now and won’t be coming back because no matter how many players get upset losing to groups its better than telling people you CANNOT play with less than 4 friends.
Come the Exp your friendslist with grow again and you’ll be able to make a full group easier and the problem will kinda solve itself for a while – when the problem returns the player base will be too small to split the queues anyway.
Best just get used to it – mixed queues are here to stay.
Socialize and form a team.
You PvP with anywhere from 4-9 other strangers each game. You’re playing an MMO and trying to remain relevant and competitive…Solo’ing is not how to accomplish either of those goals.
Or just continue to beat the dead horse, either way. Doesn’t bother me, solo, duo, pre-made who cares. Man up take the challenge. It’s PvP not PvForum.
lol, the only way to make a team in this game is to get 5 players who are willing to base considerable parts of their lives around guild wars 2.
Or just ask people from your friend list to play with you when you are connected.
Not saying that you shouldn’t play in soloq. Soloq is fun. But if we want to build a competitive scene, teaming up should be incentivized, not frowned upon. Premades don’t play to “farm” pugs: they team up because soloq is too casual to keep a good player occupied for long.
Used to do this all the time. But the community it too small for that now.
Which kinda destroys any calls for seperate queues atm.
The problem isn’t that there isn’t any opportunity to fight/PvP. Say an enemy player snipes your NPC, do you chase him or do you look for another NPC/PvE objective? What has more weight to winning the game? Chasing/stomping him or getting supplies for another go?
What do you do when a Thief has decapped your home and runs when you engage? Do you follow? No, you stand on the point.
They could do it in a rather interesting way, like having a Mesmer spawn clones of the opposite sex because its how they would prefer to see themselves. It woud be more subtle than someone running up and saying it, feeds into the world’s lore and would be a rather good way of representing a complicated issue in a fantasy world.
They are religious zealots and should be driven back north as soon as possible.
They have strong religious beliefs but aren’t trying to forcefully convert anyone.
Go re read what they tell you about themselves and their reactions to the “right” and “wrong” answers of their quiz heart – they are dangerous.
They are religious zealots and should be driven back north as soon as possible.
Its possible they may have the luxuary of seperating the queues come the expansion but until then (and maybe even after) that restriction will not feasible with the player base and queue times.
You can easily swap weapons before the first Phantasm hits to not have weapon swap CD… I feel a lot of the posters here either don’t play Mesmer or don’t try new things enough.
Do the people that dislike the Zerker meta start their own groups? Cause thats the best way to not have a meta group just say “all are welcome” and you’re done. Or do they mean “I want to be allowed to play whatever I want but I want the other 4 people to play Zerker and rush me through – but they keep kicking me
”
There is no reason to have a problem with a PvE meta if you just make a group with other nonmeta people.
I do however support better PvE design and encounters – this may indirectly cause a change in meta but asking for Zerker just “not to be a thing” is ridiculous. Btw if a more challenging PvE design is done it will also have its own meta and be just as strict at enforcing it – snowflakes will still not get groups for it.
(edited by Coulter.2315)
- You have to interupt people,when they channel something. I like this,because it’s not just,that someone with 1.2k+ range dares to shoot you 1 time and interupt your channel. They have to commit to fight in a sense.
I liked this at first, but the more people played the more they learned. Experienced players would just pop stability and hard channel. Warriors, Guardians and Rangers have huge sources of stability and if they got started in a channel, there’d be no way to get them off unless you had access to more than 10 hard CC’s.
Or some boon removal.
To get them to increase the map time we’ll need to get them to agree to seperating the queue from Conquest first – which would be a good thing imo.
I don’t think repairing gates is a good fix – kinda removes the “phases” of the game.
I think slightly longer respawn times maybe (or it adds 10secs each time you die?). GW1 had 15% max HP removed with each death (capping at -60%) which you could remove with player kills and morale boosts BUT I think because this game has quite different life totals to start with it wouldn’t be fair (think of the poor eles).
I don’t uderstand all this PvE stuff. GvG was the most respected mode for PvP in GW1, some of the most respected players were Rangers who spent a lot of their games pressuring a Rt while degening out a base of NPCs. The game revolved around dealing with NPCs with a strategy for winning – either holding the game level while you kept picking off NPCs for VoD or even taking a setup designed to buff the NPCs at the end.
The setup is designed to have strategic choices, if you just pugged the beta you won’t be able to notice that I guess.
This whole “its PvE” attitude is very narrow minded and doesn’t appreciate the map with a lot going on. If you had bad games with pugs because all they knew to do was zerg then you really didn’t get a good view of it.
Plush Mursaat and Infused Hoodie to hug it in.
I think a fractal reward track would be cool BUT just giving out relics and regular drops from fractals as primary rewards with a CHANCE at the rings, weapons etc. for the final tier 8 reward.
I realise they can’t back track this (cause the skins instantly unlock) but I would like some way of choosing a fractal weapon introduced – I play only Mesmer and I’m sitting on something like 2 Axes, 1 Mace, 2 Lbows, 1 Speargun and something else unusable xD
I only got to play 3 games last time and wasn’t sold at all but had a great time this beta, I can see it has a lot of potential – getting more complex the more you play and understand it. But please put it in a seperate queue from conquest when its released.
Things that might need looking over are Archers (Maybe give them some sort of offensive Aura for nearby players to make them worth while? Nothing too game breaking doesn’t even need to be up 100% but think they need something and I’d rather they buffed players than had an OP attack of their own) and some sort of fiddling with the game ending on timer wins (put Lord damage into the calculation some how?).
More betas please.
I played 3 games my opinion stil counts, right? RIGHT???!!!
well i’m new to the game but came 4th on the pvp ladder – i was also a hardcore dota 2 player, i have also been a pvper for 15+ years
i know what a moba is, i know what pvp is and stronghold isn’t either – i don’t need 1000 games to make up my mind, form an opinion and give advice.
i’m also sure if i played my little pony a few times i could give you an opinion about it
but thanks for your valuable input
You can naturally give an opinion I am merely stating its not valuable. This game mode hasn’t had long enough for people to game it properly with team build designs and strategies (a big part of the player input). Dismissing the mode after your 3 games (were they all soloq or with a premade btw?) just shows you haven’t thought much and that along with the small number of games reduces the worth of your opinon – thats all I was saying.
It will take a lot more work than people seem to be acknowledging (and almost certainly more than I’m able to guess).
The current cosmetic mounts lock your char in a pose and just float them, I don’t think they’ve made the skeleton for the motion of riding or repositioning of the char model. Then you need to do it for all the races while making it all updatable to any new mount or race AND design them to not clip with the char models and all the vast array of armours and outfits (Norn to Asura). Its an awful lot of art and design work for something that isn’t really going to change the way the game plays.
Thats before you consider level design, remember WoW had that “you’re indoors” effect which dismounted you – they’d need to go back over the world adding this so you could fit into houses, caves and things.
I wouldn’t say “don’t add mounts” BUT I do think there are things I’d rather their design team worked on.
More Lore books and just think of all the cuddly toys they could do – the game is a treasure trove of them.
I played 3 games my opinion stil counts, right? RIGHT???!!!

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