^ I hope so.
Personally I feel like given Ele’s RTL, Vapor Form and Mist’s Forms ability to trait for damage, chill, vuln and regen and overall superior movement of Eles, that Elixir S should better than Mist Form.
But oh well.
Seems like it will now just be for stomping/rezzing, cause soon going tiny while your health is low and ppl are targetting you will get you nuked about 3 secs later.
You wont even be able to combo right to gear shield because you will need to take that extra second to re-equip the kit.
Gonna be alot less Engies getting away next week.
^
It didnt interupt because you don’t lose your utility skills.
If your utility skills were to go away when Elixir S pops it could interupt the skill because it is no longer on your bar.
I really hope its not true.
Considering the lack of ground covering skills engineers have that dont self CC us Elixir S having the added benefit of turtleling up to heal or counter was a nice trade off.
Kinda sucks that after all this time they will just decide to remove something. I have never heard anyone say “ahh BS why can you hit me when you are tiny”
^
heh do not logic my logic with your logic
Elixir S change is pretty sucky.
It should be better than Mist Form because Ele’s have many other means of disengaging from fights and covering ground quickly.
Current Elixir S isn’t the best “pop and run” type stunbreaker. Isn’t that what Rocket Boots is supposed to be?
Elixir S has been so good because you can bow out when you are low health or being bursted and get a heal off or if you had a kit you could switch and Maybe get 1-2 skills off while invulnerable. Since you still need that 1 sec to actually switch to the kit.
Now Elixir S is nothing more than a big blinking light that says,
I used my Stunbreaker utility which was almost certainly my ONLY Stunbreaker.
I will be invincible for 3 secs and not be able to do anything.
Afterwards I will THEN have to use that extra sec to switch to my Kit or try and heal.
Of course anyone attacking me just had 3 secs to let any skills come off of CD and are waiting to use them on me.
So my Stunbreaker will also require me to use a dodge or two to mitigate the burst that the Stunbreaker opened up in the first place.
Oh well maybe it wont be as bad as I think.
^ I prefer to get my crying and whining out now ty.
Then I can more easily move on after getting hit in the nuts with the Nerf Bat.
IMO we have already received enough counterbalances to being able to switch in & out of kits. I don’t see why we need anymore.
Or do all On-Swap Sigils need to be nerfed for Engineers? Sucks if you were running a build where the Battle was your only source of Might Stacking.
Maybe they should stop nerfing things based off of a single aspect of it.
(I did just yesterday spend the 3.5g to get that stupid Sigil of Battle so I am still annoyed)
(edited by CriSPeH.8512)
I will miss the ability to use utilities in Elixir S shrinkage form. To be fair, it seemed a tad bit broken, particularly with the old multikit builds – honestly gave us the best form of invulnerability in the game.
You mean something like the Mesmer’s distortion?
Can’t Ele’s also trait to do dmg and inflict chill & vuln while giving themselves regen while in Mist Form?
and still can I am sure.
Step two is to get the weapon stats to apply to kits as well. We felt sigils was the more important first step because it creates build diversity. Flamethrower with sigil of air? Yes please.
but….
HGH with Sigil of Battle?
No way mofos
^
First thing I thought of.
Necros already love this little minor Trait now Warriors will feel that same affection.
Battle is so strong because we can swap our kits whenever we want?
What about the fact that we have no secondary and need to give up a utility slot for tht weapon swap.
When are we gonna stop getting penalties for having Kits as an OPTION?
(also just judging by the tone and lack of enthusiasim when they got to the Engie topic, not to mention calling Elixir S Elixir U, I have a feeling the devs spend more time fighting against Engies then fighting with them. They don’t seem to know how to balance or improve the profession at all.)
(edited by CriSPeH.8512)
^Yes.
Mesmer portals were nerfed.
And yes again, why should certain professions have skills that make them such a higher priority than other professions.
The fact that we shrink down to tiny size is whats unique about Elixir S.
Since we lose all of our weapon skills it is different than say “Endure Pain”
They are also removing utilities from “Mist Form” it seems, so Anet is actually the one homogenizing skills together.
Being able to shrink down and heal or switch to a kit while you are an invincible midget it what made the skill so unique in the first place.
(imo)
Removing the use of utility skills just turns Elixir S into the Ele’s downed Vapor Form.
Meaning everyone will just stop attacking and count to 3 before burning you down again as you wait for your skills to pop back up. Its not like Elixir S makes you run faster or go so tiny you drop target, it just displays to everyone that you just used your Stun Breaker. (with the camera bug it actually seems to make me run slower)
To the enemy using Elixir S will be like playing that little mini-game at the start of Mario Kart races.
Red-Red-GREEN – hit the gas for a boost
Wonder if the bug will be addressed along with the nerf to the skill.
It was nice to be able to go invulnerable and maybe heal or get a “free” attack off but since there aren’t ANY other professions that can do things while they are immune to damage I can see why we need the change.
I really hope this gets fixed so we can move on to complaining about other things.
Like why is it that Thieves can do dmg after stealthing without breaking it but if I fire a shot and while its in the air I get immobilized so Cloaking Device kicks in, it will be immediatly removed when the shot hits its target.
I run a build similar to Mask’s in WvW and like him I try to avoid big zerg fights.
When I do find myself about to enter a huge zerg battle I will usually trade out TK for FT or Bombkit.
Grenades are one of the hardest skills to get off under skill lag and reflection with retaliation and confusion will make you destroy yourself.
If you happen to have Coated Bullets you will be able to tag a good amount of enemies with just your Pistols, if not then FT or BK can be usefull to spam amid the stupid lagball of dumbness you decided to participate in.
If I forget to switch out TK then I just take a different approach and try to skirt and circle the outside of the fight and apply confusion to the bottish spammy enemies tht just stand there.
actually I’d have to disagree rasputin. supply crate is awesome, the only bad thing about it is the long cooldown.
it’s like a second chance, even if you mess stuff up, you can always drop supply crate and turn things in your favor.as for the other 2, they are almost useless. X can be fun but the randomness annoys me so much I can’t use it.
Actually I have to disagree Maskaganda, pull that Supply Crate stunt on a boss and watch him pulverize your entire army of turrets within seconds. If we were talking about 60 sec cooldown on it, it would be worth it…currently now it’s near pointless as the other Elite skills we got.
I guess you are right about it being useless for bosses in PvE.
I have a feeling Maska was referring to PvP in which case I have to agree that Supply Crate is a pretty sweet “O Sheet” button.
^
First, That is what ANET, the designers of the game stated, you can argue with them if your definition is different.
Second.
Yes Might stacking is Versatility.
Because we can gain might stacking through secondary means which raises our attack we are free to use different kits to fit our playstyle while still keeping a respectable level of survivability.
Its not just HGH+Nades and spam like GS Warrior.
I use TK in WvW, Bombs in PvP and FT in PvE all under the same build and the same gear. Might Stacking allows me to do this without having to dump/respec all my points in Explosives or Firearms.
Each one is a perfectly viable playstyle and not any of them make me feel like I am overpowered or invincible.
As long as I concentrate on my own gameplay and read my enemies to change accordingly I can do very well.
That is what I consider versatility.
Everyone always seems to want to draw lines in the sand all the time and sound like a bunch of politicians.
KR is REAL versatility!
HGH is Warrior!
Blah blah blah
and what did the 100nade users get compared to?
With the cute little 2 punch rotation?
Half the old KR effects didnt even work and the ones that did were so powerful the y overshadowed that actually kit itself.
So imo KR wasn’t at all what the profession was supposed to be and although it is ruined with the GCD I think the new KR effects are much better.
(edited by CriSPeH.8512)
^
I think everyone should be encouraged to share their ideas.
There is also not a single thing a person can say about ppl posting ideas, theories or complaints in forums for one simple fact:
Flame Blast can be detonated in the air after firing
If you were to go back through forum history it would be hard not to agree that that specific fix to the Flamethrower Kit came directly out of forum discussions.
(one example of many I am sure)
I really don’t get what most of you are saying and you must be playing in a very different game world than me.
I have seen a good increase in Engineers over the last month or so in all areas PvE, PvP and WvW but the vast majority are not HGH Engineers and they never have been. HGH is thought to be boring and the reason is there is no gimmick to it, no fancy burst or kewl combo. Its just straight dmg, conditions and boons, very easy to learn and the better player you are will separate how well you do with it.
(I personally love it)
Anet stated in the past in a cute little rundown of all the professions that
(paraphrase) “blah blah blah…yak yak yak…Engineers are very versatile”
And the forums went ablaze with all the “versatile how” “where is the versatility” “I thought Ele’s were the Kings of versatility”
And that is what everyone tried to compare us to, Elementists.
We have a Trait that was always there, is not exclusive to a single kit, can be built around in many different ways and can give us the option to do very well in both offense and defense. Sounds very similar to the above mentioned professions favorite build.
So now everyone has finally come around and figured out what Anet meant about how the Engineer can be similarily as versatile as Elementists and now everyone believes they will nerf us for it?
If HGH does get nerfed directly I think the devs will have a hard time explaining it.
Not that they would anyways, but still.
Bump.
I am also going to write stuff because although Anet will not take the time to give a simple reply about an extremely annoying bug, they will take the time to give me infractions for just bumping the thread without also writing alot of very important words.
I know how important it is to keep the forums clean, I have read through alot of posts and EVERY SINGLE ONE has very informative information that is always stictly about the original topic. So I can see why my post that simply said bump 5x was easy to spot among all the other civilized converstations and topics being discussed across the Forum Boards.
I thank the mods so much for my warning about not adhering to the very strict and obediantly followed forum policy. I hope me bumping a Thread tht has nothing but agreement and support from the forum community did not disrupt or offend anyone too much. I hope I did not distract to much of the valuable moderator time because I was so lazy and only wrote
Bump
Bump
Bump
Bump
I know laziness is not even a word that Anet employees are aware of, I can picture now that dev team of 2, working furiously all hours of the night. Migraines running rampant, the stench of cold coffee and stale bagels in the air, the gloomy blanket of lost hope and frustration slowy decending on them. WHY? Why does the camera glitch out?? It is the question that has almost cost them their sanity and has certainly cost them a good amount of dignity. Sitting on those cold brown sofas underneath those humming flickering bulbs, underwear stained with urine because they just refuse to give up or even budge, they just refuse to be lazy, they refuse to do anything untill they fix this bug that should be so simple.
But if only everyone else could just see, certain big tasks, certain grand plans, certain magnificant feats, well they are anything but simple.
And here I was just writing bump.
I am such an kitten.
Don’t take the above smarta$$ remarks to heart.
It just that ever since release a good amount of ppl have complained about Rocket Boots because they knock you down and there has been dozens of new ideas and fix it threads.
There has also been nothing said at all about the Rocket Boots skill and whether it is even a consideration of the Devs.
The same goes for the Knockback on Overcharged Shot and the delay and clunkyness of Jump Shot.
Your idea sounds awesome and if balanced right it could be sort of the Engineer’s version of RTL. One thing Engineers really lack are quick & fluid openers/closers, which is something most other professions seems to have an abundance of.
Dawn of War 2 is a sweet game btw.
I would love for the nerf to come in the form of limiting Might stacks to 15.
I rarely play with more than 15 Stacks and am usually sitting around 10 because I don’t use Enhanced Performance.
I don’t use Grenade Kit at all, HGH isn’t just the tPvP NadeKit version.
In WvW I use TK as its is much better suited to staying alive.
In PvE you can use FT with HGH and Juggernaught to kite large groups of mobs forever.
IMO there is no aspect of the Engineer that is OP, meaning TOO powerful to be countered by equal skill and gameplay. It doesn’t just take a HGH Engineer to take another out, in fact that battle would probally go on forever and would be the most perfectly matched thing GW2 has every created.
PvP is more generic in its stat setups and balance, which imo leaves it the most unbalanced aspect of the game.
More choices of equipment in PvP would more than likely just lead to further upbalancing as ppl can Max builds even further.
More choices of gamestyles! CTF, TDM, Football, KotH, Round Robin, 3-4 way small team matches, All point Conquest.
Now that could make for something interesting new options.
PvE gives you many more options with a larger variety of gear and access to racial skills.
You are also playing against AI instead of players so builds in PvE can be focused very differently to achieve the same goal.
In PvE I generally try and find the best ways to kill large groups of mobs together along with the ability to kite and take down certain champs.
I think there was more a hint at changing/nerfing Might stacking in general.
I wanted to have an armor skin for each aspect of the game.
So I have
Character Creation Goggles
CoF Dungeon Coat
Asura T2 Gloves
WvW Shoulders (cant see them)
Exotic World Drop Pants (Aidens)
Mad King Slippers from Halloween
Then Ruinmaker as my Pew-Pew Pistol & Brandt as my lil Flamethrower.
Elixir Colors of course!
™ —→ if I see any copycats I will sue for 10,000gems
(edited by CriSPeH.8512)
You said you are the one “Facerolling” in Hotjoin
I’m sorry, i just keep going tpvp in 30 ranks and facerolling with it
Yeah.. sure. Now who’s is very attentive?
but simply how strong the Grenade Kit is when you have full stacks of Might
If you read through thread from beginning, yep, my basic idea was that might stacking right now is broken in general and that ppl should train some other engineer builds if they don’t want to cry when they nerf might in generic.
ah 2shae I guess I wasnt a very attentive reader either
I agree that Might stacking in general is broken but I see no reason why fixing it should break HGH Builds.
My guess would be that Might/Boon Duration runes will not be stackable so only the HGH Engineers that try max Might Durations would be affected.
Besides that though there is nothing specific to the HGH Trait that is OP and messing with it would just be another way to kill one of the last popular builds Engineers have.
Just balance everything properly and let us choose Anet.
There should be no reason players are forced into certain things just because 9months later Anet decides to try and make Turrets workable.
I personally find the comparison between Thieves instant non-activation time attacks and the Engineers fully traited, Full GC, Random Spread AoE to be utterly disgusting.
26k dmg in a single AoE, its actually 2 AoEs and you have to be inside the player models for it to work. I don’t know how many times when using the rotation that the KR barrage clustered together and barely hit my target. Do Thieves ever RNG hit to either side of their target????
It only shows me that Devs spend more time playing Thieves than they do Engineers and when they do play they don’t play like Devs but play like teenage kids who want to troll more than anything else.
@Puandro
Elixir S works fine off of Magnet Pull, so any similar skill would work also.
Magnet Pull takes 3 seconds and has an obvious animation which if you dodge anytime before that 3 seconds you will avoid the pull.
Magnet also has the tendancy to not work, half pulls, ghosts pulls, pulling past you, laggy warp pulls, these are all things we have to deal with.
BarrageX2 was full projectile so anything that reflects projectiles could avoid and actually fully counter the burst.
Macro Thieves can initiate their 3 instant skills from up to 1200 range.
And I guarantee 99% of them use a Macro, the skills are instant so the macros are simple.
If it was decided that Anet didn’t like the way KR worked and wanted it to be more utility then fine. But Anet can go spit if they think they can claim it was a balance issue and that Engies had more ganking potential than Thieves.
(edited by CriSPeH.8512)
All the weapons got a new 8-bit inspired skin coined “Super [insert weapon name]”
Well except Rifles and Pistols.
Why 4 you hate Engies Anet?
Sorry, i’m not sure why are we having this argument if you use TK instead of grens. Of course if you don’t have grens you can’t spam the hell out of enemy because you have nothing to spam. Let’s close the discussion before you bring more fantasies about me playing hotjoin and all.
I said that I use TK and that I most often play WvW not PvP, I said this in like my second post. That is what happens when you take a single quote (which is only an opinion to begin with) and contradict it.
You said you are the one “Facerolling” in Hotjoin because HGH is such an easy build to play with.
I never claimed HGH has to exclusively use Grenades and I have actually rarely used Grenades when running HGH because I consider them a liability in WvW and imo they cannot compare to the defense and utility of TK.
The fantasies are yours, that all HGH Builds are easy and just about spamming and in doing so it is as easy as playing a BS Thief.
So yes, now lets end the arguement since you don’t seem to be talking about HGH at all but simply how strong the Grenade Kit is when you have full stacks of Might, which you can get in a variety of ways besides just HGH.
@Bromi
See that is just where our Opinions differ.
To me having burst rotations is what makes builds easier to use, because you have a common thing you can use over and over to different levels of success.
If you are just going to spam Elixirs to stack Might then rush into battle and hit every skill that is off CD then my guess is you are only successful because you are playing in hotjoin PvP matches.
I also stated that I use TK instead of Nades.
HGH doesn’t mean Nades.
So I also had to learn all the quirks of Magnet Pull, Shield Timing, Prybar postioning and vigilant use of Box O Nails.
I still would classify it as a reactive type build because I don’t know what the hell you are talking about being able to just jump on enemies and spam them to death. You must be lucky enough to only face 3 fingered players who use their keyboard to camera turn.
In my experience I have to treat every profession I run into differently.
Go spam on a Mesmer and see what happens, since you used all the Elixirs right off the bat you will smack yourself with confusion without a cleanse unless you want to waste Throw S or Elixir S itself.
I hardly ever see HGH P/P Engineers in WvW or even the few times I try hotjoin PvP, its always Rifle/Bombkit users or P/S Tanks and they are always using the same exact rotations over and over and over. If HGH was so easy to be successful with there should be as many HGH Engineers as D/D eles or Macro Thieves, but their arent, because it is not.
So if you really think mastering HGH builds is so easy then gratz to you I am sure you will have great success just spamming skills ontop of ppl as they die.
Although I can say that in my experience unless they are an uplevel’d newbs, just spamming skills like s BS Thief isn’t going to cut it unless you are just doing it in your head.
But once again this is all just in my opinion about my experience with the game.
:)
It’s still pointing at the skies.
Charr Engineer is pure awesomeness, close to the Charr Necromancer.
And they can have access to some really cool armors.
My only gripe with picking charr is that even though everyones base movement speed is the same, the animation just feels slower or slugging. Does anyone else get this?
Ya I really noticed this when my lame brother couldn’t pass the Clock Tower JP so I logged on to his Charr to do it for him.
What a kittening pain that was.
Seems like they are running in place sometimes and the most annoying thing was figuring out that even though they are running on all fours the jump animation still goes off the back feet. So you actually have to time your jumps a little later than you would think.
Not nearly as awesome as my Tiny Asura and the Mighty Camera Spazzout!
Yeah I don’t think it was intended to be used the way it is right now, just like I dont think 60+ person zergs were intended to be the easiest way to roll in WvW.
Cap or something would help.
I would rather it be like a single use boon, you get Retaliation and when you get hit it deals damage and you lose it.
It could even stack in intensity as long as it is balanced.
Otherwise when a zerg has Retal you better just try and pick off stragglers rather than try and tag as many as possible.
IMO
HGH IS the highest skill cap build for Engineers.
I put it in Top 5 only to allow for other professions which could be more difficult.
No Burst Rotation.
No Nuke.
No Lockdowns.
Constant use of Elixirs for Might stacking & Cond. Removal (easy to spam sure, but timing them out right can be a hard thing to master.)
And once you blow your single Stunbreaker, which is completely obvious to enemies, you are incredible vulnerable to being CC’d and bursted.
This is why you don’t see to many HGH+Grenades in WvW because unless you really know what you are doing you will get murdered. I know I can hardly manage to stay alive with Grenades which is why I traded for TK.
So to me things like;
CC+BarrageX2
CC+SD Burst
Bomb Spamming
Healing Bomb Support
Turret Plopping
These are all alot easier to master then HGH which is a completely reactive playstyle that requires a good understanding of other professions and leaves little room for error.
But this is all IMO which is why when I orginally said
“Top 5 highest skill cap”
I started the statement with IMO.
HGH is not OP as I wrote in my post. It is the interaction with Grenade kit + HGH that makes it strong (READ: NOT OP). This speaks more about the power of the Grenade kit then HGH itself.
^This.
Anet doesn’t know how you balance Grenade Kit.
That was at least one of the reasons KR was redone. (Anet stated)
And now it might be the reason for another Trait to get messed with.
Grenadier is the OP Trait and it always has been, or find a few competitive Builds that use(d) Grenade Kit without 30pts in Explosives!
Nice vid!
Great Music!
Good Times!
I just can’t bring myself to use a On Kill Stat Stacking Sigil.
For 2 reasons.
- - I tend to play pretty risky and alot of times will enter in fights where I know I will get downed, especially when I grab Elixir R instead of S and I actually try to use getting downed as a tactic. So it really sucks when it feels like you get smacked with a -250 stat condition.
- - I also tend to prioritize players that have full stacks if I can. At least to get them down and I already feel like I draw enough focus from enemies, specially after a few victories.
PPL with full stacks also tend to break and run alot sooner which means they basically just bowed to me and unless the are an Ele I am coming to get them!
So I think I just have Force on right now for the xtra 5% dmg along with Strength.
^
You are kinda calling everyone stupid and saying they cant think for themselves.
The changes being for the better are just your opinion and Anet has never said they did it to open up new build possibilities, Anet said it was because they didnt think a 10pt trait should be so powerful.
You could also search the forums after every major profession change and find an equal if not greater quantity of Build Idea posts.
I don’t think anyone, including myself need babysitters fudging things around to ensure they (I) am not only using the skills that I have fun using but trying out all skill possibilities. As if there is some magic unknown combonation that ppl just havent come up with yet!
I don’t see Anet doing anything to persuade the Hugely Vast amount of players running Macro Thieves or D/D Ele’s.
bump
Bump
bump
Bump
bump
Bump
double grenade barrage pop, double elixir pop, and double flame blast pop. granted, they may have only been “hand in the cookie jar” exploits, and not the “stole five hundred billion in gold after crashing two planes into a high rise” kind of exploit, but they were exploits nonetheless.
I wouldn’t go as far to call them exploits!
Just very bad design decisions. Its hard to tell anyone not to take advantage of something that seems to be working but just might be suffering from poor balance.
Like Thieves taking advantage of culling. Anet applied the culling and a side effect was stealthed players got a few extra seconds of invisibility, which you cannot blame the players for. But what those players did was specifically design builds to take advantage of the culling so they could remain unseen permanently.
So you could say they were exploiting but Imo its closer to what you previously said that they were just taking advantage of something. (bad design decision.)
Otherwise right now whole servers are exploiting in WvW by running in zergs of 50+ ,so that when they attack you receive such a huge lag spike you end up insta downing before you can even get your heal skill to activate.
SD was really only ever popular because of the burst potential.
It just fit players need to try and create combo rotations that are able to down ppl with the option of countering, regardless of the type of skills or overall usefullness of “builds.”
Look how fast macro Thieves popped up with the instagibs! Anet successfully made GW2 Rogues.
Engineers(and most the other professions) are very limited on their “instagib” options and don’t have the crutch luxury of stealth running away when you get attacked back.
Nevertheless players figured out that if you use low CD (Targeted)TB Skills in quick succession while running Full GC with Static Discharge you can create a burst that could down other GCs.
Same with BarrageX2 that was around for quite sometime before it became so popular.
So if you want to spend your time in WvW waiting to pick off weak enemies and quickly flee back to safety than SD will help you get the job done.
Other than that I wouldn’t recommend it and I certainly wouldn’t say it needs any sort of ICD.
I use P/P HGH and ToolKit.
I feel perfectly viable in WvW.
Lots of good Bomb builds too if you like that sort of thing.
The KR effects are very kewl and can be put to good use.
The GCD ruins them all because it goes against the gameplay of Kits.
Kits have always been centered around being able to switch back and forth on the fly, that is what they and the entire Engineer profession has been balanced around since release. Lower base damage, lack of Sigils/Stats carrying over and eventually the complete reworking of the most popular Kit based Trait.
If they just simply made KR only work while in combat(the same as on-swap Sigils) the Trait would again become a very valuable asset for builds that use 1-2 Kits.
Right now it is just not worth taking over any other 10pt Trait including the ones in its own Tree.
TL;DR
KR working only when in combat would not OverPower the Trait in anyway it would only give the ability to have a small amount of control over the Utility effects it produces
hmmm I see the future……..
the future says ppl will say that SD can be spammed in quick succession to achieve a better result than the ShortBow skill.
the future also says that unless something is changed WvW will end up a huge zergball arena and tagging enemies will be more important than doing higher damage.
So Thief bow wins.
There is no reason to nerf HGH.
There is nothing about it that is OP at all.
It is actually a very balanced trait and build style.
You have no direct damage burst, or even a High Dmg rotation(maybe a Barrage+Shrap Nades) it is a gameplay style that requires active thinking and decision making and playing differently depending on the enemies and the situation.
Imo it would be in the Top 5 list of highest Skill Cap builds.
I have tried every differenct combo of skills and builds I(& everyone else) could come up with since Beta and I always end up coming back to P/P HGH and 8 months later I would say I am only just getting fairly good at it.
(edited by CriSPeH.8512)
@Kardiamond
lol, tht vid is funny, I really started laughing after the 4th “This is the Best (w/e) Skill in the game”
Great vid btw! Ostrich has a very good handle on the build and class.
And I can relate to feeling like some of our skills are just the best ones out there.
(edited by CriSPeH.8512)
You are right 1-2 pips of might won’t do much.
HGH builds are usually focused around at least 2 expendable Elixirs (H,B,C,R(?)) that can be spammed, along with Boon(Might) Duration Runes.
So alone you will usually be sitting around 12-15 stacks of Might sometimes able to reach 20 or so and THAT will make a very BIG difference.
HGH is a higher risk type of gameplay because it requires constant vigilance and Elixir spamming to keep yourself at that elevated level and any Boon stripping will leave you very vulnerable.
This always happens to me, I’m pretty sure it happens when you jump while activating it.
^
Jumping and Skills Activation is very wierd in this game.
If you time it just right you can actually perform skills in the Air.
If you time it just wrong(right in some cases) you will cancel a Skill thats activating.
It seems you can also manage to time it so the Skill will activate but you will bypass the effect.
This seems to be something similar to Kit Refinment effects (at least the old ones) and how you could activate ICD on FT&EG without getting the effect if you did it in the air, OR before the ICD lameness you could activate Medkit in the air to recieve Swiftness and not have to hear the little explosion from KR.
I personally see no point in limiting skills in the air since this isn’t a FPS and you don’t have to aim a Xhair right at a person so bunny hopping will not help or hinder anyone.
I think it’s hypothetical. If there was a patch.
OR, he hasn’t been online for a long while and think the patch was the day he logged back in. O.o
Pretty sure its the latter!
Bump.
I also feel like since Toolkit Skill #1 hits so slow you will almost never get the 3rd strike off that Prybar needs to be changed to have a larger hit radius.
Its ridiculous that you can hit multiple ppl with your tiny Pipe Wrench but can only hit a single person right infront of you with a body length Prybar.
I wouldn’t want Prybar to be AoE because it would need to be nerfed, either through dmg or confusion.
But simply making the hit cone a little larger I think would only bring the skill up to where it should be and make it much more reliable in WvW.
thats not a bug tho, its their trait to mirror the cc. should pull you the other way tbh! :p
same happens with necros that use that trait, but they autofear you instead.
True, I guess I should have clarrified it was more something I thought was funny and not a bug.
Yet another thing that self CC’s Engineers and sends them backwards.
We should have a trait called rear view mirror that always has a little window looking behind us!
My favorite it pulling a Mesmer and something causes me to get yanked backwards the same distance as the Mesmer, so they end up where I was and I end up a Magnets length back.
I really liked when this happened at hills and I went of the cliff to my death.
Yes to all of them.
Not sure if its lag or what but its annoying.
I think it is also the cause of my prybar followup missing like 75% of the time.
I have since switched my rotation to use prybar later because of this.