Showing Posts For Cristobal.8640:

Ranger vs Canach

in Last Stand at Southsun

Posted by: Cristobal.8640

Cristobal.8640

And unfortunately for you they have flat out said you’ll never be able to permenatley stow your pet because it goes against the class design. Pretty crappy IMO

That’s what I don’t understand. It’s not like a necro always has to have a minion out, or a mesmer an illusion, or a guardian a spirit weapon, or a elementalist a golem… A pet is a good part of the rangers class abilities, but if I want to intentionally handicap myself for a little while so that I can do something like every other class can, why is that against the class design?

Probably a flavour thing, as in = “Your pet is your loyal friend and not your mindslave, so it will act upon its own impulses and you, as a nature lover and all that, will accept this and try to learn from your pet as it learns from you to better fight as one”.

It’s a good concept sure, but if the gameplay implications are too annoying it should be ignored.

I wouldn’t know as I don’t play ranger.

Unhappy about the strictly single player

in Last Stand at Southsun

Posted by: Cristobal.8640

Cristobal.8640

Its not that there shouldn’t be single player dungeons, its that there shouldn’t be kittenty single player dungeons.

^ Fix censorship.

Endorsing Slavery?

in Last Stand at Southsun

Posted by: Cristobal.8640

Cristobal.8640

Nothing new tho, I still feel a little uncomfortable as a chilean every time I go to tkittenon vanguard stronghold and see the heart where I have to, quote: “Kick down suspicious doors to find possible separatist hideouts”.

Guess I can always finish that one by repressing the inhabitants right to express themselves freely on the street’s walls as well.

(edited by Cristobal.8640)

Uninstanced Salma District

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

Not a roleplayer (I’m not a fan on how forced RP in these games feels, I would probably be kicked from it if I tried it, happened before… Was rping in character just fine, apparently you have to act like a stereotypical caricature or something to be rping “properly”)

I still understand your petition tho, so…
/signed

A proposed change to MF to benifit all.

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

I just finished my MF gear, and I’m not exactly rich…

I’m willing to have it all become useless if that is the price for this bullkitten mechanic to go away. As long as it exists I will continue to use it but it doesn’t really contribute to the game in any way…

Who thought it was a good idea to make loot modifiers? Loot rates should be set and affected by nothing other than DR, and that is only if you can make a DR system that works, current one forces me to play like an imbecile if I don’t want to hit the DR in like 15 minutes.

I bet a stable loot rate would also make rates easier to balance.

(edited by Cristobal.8640)

The Sky *IS* the Limit

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

Heck. Yes.

Since launch I am hoping for this. Flying mounts, please. Ground mounts, please. Underwater mounts, please. It doesn’t have to be in air combat – that would be a heck of a lot of work. But mounts would add such more depth to this game. If we could explore and view the world from the sky as well, it would be EPIC.

Vistas and JPs – just add a zone around them in which you can not fly. Problem solved.
I know it’s a lot of work to do, but would it be worth it? Hell yeah! Especially, if you look at the game from a long term point of view…in a year, 5 years…why not?!

Aerial content and combat> mounts.

PvP & minions/ change of mind required?

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

But why not use them as a pure minion mancer build? You get them ALL as a minion mancer, do you not?

Because between your player charater and your minions your player character is still by far the most powerful of the bunch, and going “full” MM is like ignoring your own character.

Option for Summons in Party Tab

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

This is a superb idea.

A good implementation would be you use a hotkey+click directly on the minion skill on your hotkeys bar to enable/disable that minion showing as another party member, similar to autoattack enabling.

PvP & minions/ change of mind required?

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Minion HYBRID is currently the most powerful build for PvP. Only outshined by a 100% pure support made to cater a specific team. Yes, a change of mind is required.

The misconception that minions are bad comes from a lot of places:

- “Pure” minion masters are worthless.
- There is no decent MM/Hybrid build to be found anywhere. (If it is, I’d like to see it, so feel free to correct me…) and people mostly play with premade builds.
- Minions are pretty kittenty on PvE due to AI issues that for some mysterious reason are not present on pvp.
- Minions used to be a lot worse than they are now after several balancing patches. How many people know the health guy drains 1k hp and has 20k when traited?

Etc.

New Patch Bugged Staff Mastery

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

I waited patiently for this patch with the hopes of actually useful bug-fixing and balancing, instead I got no balancing at all, bugfixes that I couldn’t care less about and… new bugs?

Pff.

Make all current sylvari hairstyles unisex

in Sylvari

Posted by: Cristobal.8640

Cristobal.8640

This makes sense

Guy who made the Orr zones is out of his mind

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

@Knight,
I agree with your sentiments about the fact that our only real 80 lvl map is aesthetically depressing. It would be nice if we had others to farm in. It used to bug me more than it does now, but I get your point.

I don’t follow your comment about “main pathway”. There is a path: following groups to set up camps, etc. as you progress to Arah.

Thank You.

What I mean by the main pathway is:
In the zone is there is a main road (the pathway). And along that pathway there are things happening on the left side and on the right side.

The pathway too goes forever in the zone (to another location/zone).

Like Elwynn Forest in WoW. The pathway that connects to stormwind -> goldshire -> westfall -etc

Do you know how many of us hate that type of hand holding?
:/

Agree with you on the aesthetics tho.

Faulty reward system?

in Guild Wars 2 Discussion

Posted by: Cristobal.8640

Cristobal.8640

Honestly… the biggest flaw in GW2 is the reward system.

I’m concerned about this issue because it alone hinders the Whole game experience making it much less enjoyable and more frustrating.

This big problem can be divided in 2 smaller problems:

1-Lower level content also awards lower level items (lower level of value, not actual level…), why is it that my time spent in lower level zones is less valuable than that spent in dungeons? Or mass-farming Orr?

2-RNG, honestly I don’t get it why very smart programmers just smack a drop rate on items instead of having people obtain those in legal/legit/understandable/ungrindy means… If I play a total of 800hrs (obviously not spent AFK) I want to be rewarded as much as someone that has played for a 1/4 of that and got a precursor already (I know about the scavenger hunt being worked on, but this isn’t just about precursors, I’m talking about the Whole reward system).
Is my time much less worthy compared to lucky people?

My solution? I’d rather remove the chests and the drops (except for materials obviously, but might give a thought on that too) and have the right-now-useless achievement points count toward rewards, and I’m not just talking about precursors, titles and stuff like “yak-slayer” with an infinite amount of “fillable bars” that reward the player with X meat at every completition, doesn’t that sound fair? It also helps getting people into lower level areas as much as repopulating event-less areas (the amount of event in an area scales with the number of players in said area, so no players no events).

One more thing, the player wants to “feel safe”, it means that if I’m working to achieve a certain goal, I want to actually be able to see that goal… you know… either way it seems like an endless run that might end bad half-way through…

So… what do you guys think about this matter? And how would you solve it?

1.- This shouldn’t be entirely removed, the only way I see it feasible to offer the same rewards on Queensdale than on Orr is that they somehow nerf you enough on Queensdale so you don’t one hit kill all and everything. This would probably be something like blocking 2 of the 3 stats on your gear and blocking all master and grandmaster traits while also downleveling you to the correct level.

2.- I agree with you on this one, however they will not change it; The current setup is the most profitable, as determined by a team of psychopaths and algorithms that probably never played a game on their lives, and they make the rules. And they are of course correct on their observations.

(edited by Cristobal.8640)

If People want to Farm give them Farms

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

You sound like you have some issues…

You are the only one with issues.

Why criticize someone for playing the way they want?

There is nothing wrong with them playing and getting the enjoyment out of the game in the form that they wish.

Go troll somewhere else.

I’m not saying anything about playing the way he wants, I was commenting on wanting the things he wants. Pretty big difference.

I happen to farm myself a lot as well…

I’ve been there, done that, ran the dungeons, do the WvW on a very regular basis but I love seeing the gold and mats in my bank increase. Wealth brings freedom, freedom to try out different builds on different alts without always struggling get all the stuff needed or waiting weeks to try out a new idea. Builds are 1 of the very few things left to explore and after all the time I put into this game I find it a drag to always be struggling for those mats.

What you said first was that all games were the same to you and that increasing wealth was your end, similar to how jobs are all the same and that…

It was probably a misunderstanding, I can appreciate your point of view as you put it now, with wealth as the means to an end and not the end by itself, in just another game that is like all the others.

Still don’t get how jobs can be all the same tho…

A means to an end, sure i prefer some over others but it is still just a means to an end.

So I guess working as say a dancer that is also his own choreographer or a film director or a scientist working on inspiring cutting edge research are the same thing as working behind a desk for too many hours a day on something that doesn’t inspire you whatsoever?

Of course if your choice is between two desks and two jobs that dont inspire you whatsoever, I can understand…

If you are going to waste 8 hours of your day on something, it better fill your kittening soul with joy…

5th Deathshroud ability

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Actually “no” right back at you. As I recall, Anet stated that the 5th ability was going to be a new condition that provided DOT. As such, this fits well. The thing about DS is that it often serves as a buffer for a necro’s regular HP. This compliments that buffer effect as for each ability the enemy uses on you, the more damage they stack on themselves. Also, look at it in terms of playstyle. This works well also with reducing aggro by at least providing threat to enemies looking to bulrush you down with their abilities. I would think that this would be a useful ability for necro’s regardless of the build.

Depends on how it scales with condition damage really. A lot of builds run 0 condition damage.

I guess you are a conditionmancer and simply wish more dps instead of a new fun gameplay element?

If People want to Farm give them Farms

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

You sound like you have some issues…

You are the only one with issues.

Why criticize someone for playing the way they want?

There is nothing wrong with them playing and getting the enjoyment out of the game in the form that they wish.

Go troll somewhere else.

I’m not saying anything about playing the way he wants, I was commenting on wanting the things he wants. Pretty big difference.

I happen to farm myself a lot as well…

I’ve been there, done that, ran the dungeons, do the WvW on a very regular basis but I love seeing the gold and mats in my bank increase. Wealth brings freedom, freedom to try out different builds on different alts without always struggling get all the stuff needed or waiting weeks to try out a new idea. Builds are 1 of the very few things left to explore and after all the time I put into this game I find it a drag to always be struggling for those mats.

What you said first was that all games were the same to you and that increasing wealth was your end, similar to how jobs are all the same and that…

It was probably a misunderstanding, I can appreciate your point of view as you put it now, with wealth as the means to an end and not the end by itself, in just another game that is like all the others.

Still don’t get how jobs can be all the same tho…

Do you want a Colosseum? Yes? No? Why?

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

Yest to all you said. Pretty good suggestions.

I would like to add the minor suggestion of a prize for The Last Man Standing tournaments, a special tournaments say once a month.

The ability to hide chest armor, both in pve and pvp.

(edited by Cristobal.8640)

Xbox One & PS4 ports of GW2.

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

NONONNONONONOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO NO NO NO NO NO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO >.<

Seriously don’t give them any ideas

5th Deathshroud ability

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

No. Another damage condition is boring and only serves …

Its going to be a dot condition with some side effect, you know?

That could be good or bad depending on the side effect, we shall see…

Guild Wars 2 not doing well, True or False?

in Guild Wars 2 Discussion

Posted by: Cristobal.8640

Cristobal.8640

People are spread between this:

Fractals
Dungeons
WvW
World Bosses
Living Story maps.
Farming Spots

This shows an aged but stable population. You can track the growth and amount of online members on guilds if you want.

A Casually Fading Game

in Guild Wars 2 Discussion

Posted by: Cristobal.8640

Cristobal.8640

Casual as in “limited time to play”, not “bad player”.

^ x9999999999999999999999999999999999999.

If People want to Farm give them Farms

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

Are you serious, what do you think half of those hardcore 4 warriors 1 mesmer are dedicated players ….. no many are hardcore bots running CoF pt 1 that do it 24/7 undeterred…

And bots add bots to dungeon parties, when i say bots i mean dedicated gold farmers making money for their sellers every day as a job. If you make money at Cof pt1 what would make you think gold farmers wouldn’t make 10x what players make there..

I wonder what do those bots do when the place becomes contested lol.

They Guest to open Cof pt1 on other servers like players do..or open it themselves.

Yes.
People still think bots are kittened.

They are by far the most advanced AI you fill find in this game. I remember Lineage 2 bots that could “engage in conversation”, do quests, and even pvp with as much detail as a predetermined response to any action with as many modifiers as you wanted to.

Shadow Fiend needs a change

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

I think it should teleport behind the target and give a 1 second fear (scaring them toward the necro). The delay would ensure that it’s still not really any good for an interrupt, but it can help keep people from escaping the necromancer. I don’t believe minion conditions inherit any benefits from your traits or equipment, so even Terror-mancers wouldn’t make them super powerful.

Plus, it fits the name “Haunt” soooo much better.

I like this, make it our catcher minion!…

Also giving minions combo fields is kindda op due to the insane amount of area finishers present on a minion master. And the AoE nature of comboed fields means that having a lot of minions is even better… It’s “too much synergy” I think?

Sclerite Weapons Tickets - Next to Impossible

in Last Stand at Southsun

Posted by: Cristobal.8640

Cristobal.8640

Seems to me like ANet have implemented some code whereby the people who want the skins can’t get them and the people who don’t want them get them almost straight away … that’s some hardcore programming skills right there.

Hint: Make the kitten things tradeable at least!

I would love this as i got a ticket the first day and the weapons dont really match any of my characters. Any chance they will make them tradable?

A guildie of mine got 3 tickets after farming for 30 minutes with me…

“Meh… I don’t even like this ugly weapons” he said to me. I wanted to torture his children.

Siphon Should Stay Flat Heres Why.

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Making siphoning deal more damage would increase the damage output of a lot of stuff to borderline OP levels (depending on the increase of course)

What we need is to make the healing part of it scale with healing power and the damage part of it scale with power but not that much.

I still have to try siphoning with runes of the mad king tho… It hits 16 times per enemy in a big AoE, stealth and all… On every golem charge. And the hits count akittens for pretty much everything…

Of course then I look at the same stuff with signet of malice and I want to cry.

(edited by Cristobal.8640)

If People want to Farm give them Farms

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

You sound like you have some issues…

You are the only one with issues.

Why criticize someone for playing the way they want?

There is nothing wrong with them playing and getting the enjoyment out of the game in the form that they wish.

Go troll somewhere else.

I’m not saying anything about playing the way he wants, I was commenting on wanting the things he wants. Pretty big difference.

I happen to farm myself a lot as well…

5th Deathshroud ability

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

No. Another damage condition is boring and only serves condition necromancers.

We need something way more interesting, the best suggestion I’ve heard so far was something along this: (Apologies to the original author of the idea for not giving credit, I don’t remember who you are! Feel free to remind me…)

A condition that, if cleansed, does something bad to the player cleansing it, related to the conditions already on him when he cleanses. The suggestion gave the example of dealing half the damage say 20 stacks of bleed would deal over their total duration if you removed them and this condition at the same time. My personal opinion is that this example in particular wouldbe OP to the point of broken but it is still a good idea, and numbers can be tweaked all they have to…

This is good as it serves to protect all of other conditions, be damage or disables or debuffs and all that…. And every necro build runs conditions of one kind or another.

;)

Whats wrong with Necros?

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Always good to read someone who actually knows what he is talking about.
+1

I would like to add that if you wish to do so you can also make a “roamer” type of build that is very effective up to 1v3, of course this means sacrificing a lot of potential for the actual objectives of WvW, but you can do it if you really want to.

What tier are you in that you’re 1v3ing and surviving, and are you counting up levels in this?

Now I’m curious myself.
How can a build be strong against up to 3 people, but sacrifice potential for the “actual objectives”?

Blood red arachnid already explained very well why and how necros are actually very good when doing the WvW objectives (A large part of wich is done via zerg vs zerg unfortunatelu)

I believe that to run a strong roaming necro one has to understand the strenghts of the class and play with them. So you don’t have any mobility? Then ignore mobility altogether and focus on disabling your enemie’s mobility. We happen to be very kittening good at that.

The use of worm and spectral wall together in a minion build for example provides a teleport that stunbreaks and casts area chaos armor on your minions, also granting lifeforce and the spectral wall buffs and debuffs… This can turn the “aoe is going to ravage me and my minions” situation into “enemy is getting mindkittened” situation pretty fast.

I think the main problem with the necro is the stale state of the meta, and you have premade builds and poor creativity to thank for that. If you look at most of the builds available on the internet, most of them are actually builds built around a “theme” like minions or siphoning and whatnot, if you want to shine you have to do the theorycrafting exercise of min-maxing.

If anyone plays Magic The Gathering they will be pretty familiar with the differences between a deck built around a theme, a mechanic and whatnot, and a deck that is pretty much built to win at tournament level, with heavy “min-maxing”, color splashing and all that.

Of course if the 3 people you are fighting are of equal or greater skill than you you will either have a very hard time or downright loose depending on the classes you fight, necro is not an immortal god or anything, but it does better than what people would think.

Currently experimenting with a mix of minions and power-support, mostly cleric gear with some soldier jewels to get over 25k. Will post on this forum is the results are good.

The health minion heals you 1k per hit and has 20k hp BTW. A lot has changed with some patches… It is now actually better than the other healing skills on a lot of situations

You sacrifice potential to do the “real objectives” because a roaming type of build is not as effective as a zerg oriented one when it comes to zergs. I do believe you can make balanced hybrids that are decently effective at both, tho.

One problem we do have is that skilled thieves and mesmers can escape the fight if they wish so, unless you are runing a build made to catch people… Wich I wouldn’t do anyway, if they flee like cowards, I won.

(edited by Cristobal.8640)

Whats wrong with Necros?

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Who the kitten lays their marks on the ground instead of swiftly deploying them to the intended targets, btw?

Only the low cooldown ones when you expect them to be up before your enemy comes to you so you can make him waste a dodge or get regeneration.

People complaining the low damage putrid mark does on a glasscanon build are missing the entire point of the skill.

Skills not working when used, not lag

in Guild Wars 2 Discussion

Posted by: Cristobal.8640

Cristobal.8640

And doom is pretty much the kittening staple interrupt of Necro…

Shortage of Necros?

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Honestly I think the only people that leave necros and other classes out of dungeons are warriors that resent the fact that their ungaunga class and way of playing is pretty much useless for doing serious stuff like pvp.

Another stuff that is great for dungeons are the wells that corrupt boons and the one that converts conditions into boons. The second one alone can raise the dps of a party more than another warrior in a lot of circumstances.

You’re so very wrong about the warrior statement, take in fact that many do pve content before switching to pvp, you assume the opposite.

Secondly how many boons do you meet in dungeon, I seriously doubt how ridicolous you statement sounds. Very few mob get/steal boon & even these account for very insignificant number to make them gamechangers, why do you think most necros rely on epidemic instead!

I was talking about the well that convert allie’s conditions into boons…

Shadow Fiend needs a change

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

The main problem I see with it is that the blind is pretty useless, as being a minion skill makes it completely unreliable to use.

Make it so there is no delay between the activation and the blind ocurring (As long as range and stuff is met, of course). Or give it a set delay that we can learn to play with, probably something like a fast projectile’s traveling time worth of delay.

Also give it the passive ability to dodge like Karkas do, would fit the “ethereal” aspect very well and increase it’s uptime.

Guild Wars 2 not doing well, True or False?

in Guild Wars 2 Discussion

Posted by: Cristobal.8640

Cristobal.8640

Best game hands down at the moment even though needs alot fixes.

Reasons:

1. No stupid pay to win or grind to win content. When u enter battle its up to u and ur comrades how fight will end. —> No big virtual egos.

2. WvW. I truely wish anet will realize this will be their backbone. 24/7 battle and in years to come servers will get more players to WvW throughtout time zones. Biggest dev focus should be here

3. Not too many pfofessions. Anet shouldnt add any new professions atleast in 2-3 years. Rather make all profession viable, you alll have seen what happens when constantly new professions appear (some old originals die out)

4. Every content of the game is doable. Though PVE should give more challenge and add new values like t6 chests, laurells chests. Why would anyone do hard dungeon for gold grind if u can just run cof1?

I agree with you, particularly on the WvW part of the deal.

I wonder what would happen if they add the best farming areas and the best mob bosses and champions to WvW maps. We might get to see guilds battling over boss spawns and lots of interesting stuff!.

Would you rather...

in Guild Wars 2 Discussion

Posted by: Cristobal.8640

Cristobal.8640

The major problem about skill in a gaming world is thakittens still just a game all the skill in the world should not truly effect your pve play because its made to be fun. That what video games are an illusion of having done something hard but in truth you just did a pre program event.

You need to try Dark Souls.

For many of us “Fun” PvE is actually challenging PvE, meaning that it should require skill.

lol..die, die, die again, die some more, die, die, yay! success!, die die die, die again, die some more, yay! success!!, die die die… Brutal game, feels good when you suceed but i can’t count how many times I rage quit.

I like a little of both. I love killing tons of mobs with umpunity cause it makes me feel all powerful but sometime I love really challeging content. I agree that most of GW2 PvE is faceroll easy for hard core gamers but I don’t think all the casuals think it is. Anet is trying to make a game everyone can play and I applaud them for that but their biggest challenge is going to be how to keep the hardcore players engaged.

By making a hardcore server. Just one. Give us something like costume brawl mode but the real deal, give us Guild Wars (pun unintended), and just put some modifiers to all mobs, more damage, more health, less skill delay, more active use of skill, bigger aggro range, more speed, etc. No need to make anything new really, just make a new server, tweak a few things and we’re set.

But exactly how would such a server fit in to the WvW scheme? We can’t purposely frontload every hardcore player on to a single server and then throw them in to the WvW rankings.

Make it a server that is only accesible through guesting and doesn’t participate in WvW? Something like that.

Skills not working when used, not lag

in Guild Wars 2 Discussion

Posted by: Cristobal.8640

Cristobal.8640

Does it trigger the CD anyway?

I find this happens to me sometimes with Doom. (DS3) on my necro, skill does nothing and the cd triggers… Pretty infuriating.

Guy who made the Orr zones is out of his mind

in Suggestions

Posted by: Cristobal.8640

Cristobal.8640

Are you actually… whining that the game is too hard?
People nowadays…

Whats wrong with Necros?

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

SPVP is where necromancers have the most problems. In PVE they are fine, and in WvW is where they shine.

To be precise, necromancers do not shine in WvW. They shine in zergs. Once you move outside of the Babysitter Blob™ the exact same dynamics that you see in PvP begin to apply across the board.

Although most WvW is zergs, you are neglecting to mention that sPVP and fighting in WvW are completely different, even if it is 1 vs. 1. For one, in WvW there are more builds to choose from. Second, sPVP is about level skirmishes at points where WvW is more about assaulting/defending keeps and towers and choke points. Third, individual kills and the ability to “pwn noobs” means almost nothing in the long run of WvW whereas in sPVP that ability is quite important. Fourth, in WvW is it a lot easier to group up, even with just 3 or so people, whereas in sPVP the multiple objectives makes soloing an important skill to have. Fifth, in large scale fights the situational tools are far more useful since the chances of that “situation” arising approaches 100%. All in all, even away from the zerg WvW is almost nothing like sPVP.

Sure, in sPVP the inability to kill your target means less team points, both from the lack of kill and the lack of control on that point. In sPVP the ability to escape is important since you can quickly run to support another fight, where you’ll be far more useful than in a stalemate. Sure, in sPVP the ability to fight off more than one player at a time is important due to how the chaos of the field leads to players ganging up on each other more often. But none of that is true in WvW.

I hear about thieves who run zerker builds who try to burst someone down. Either they fail to kill their opponent and run away, or they manage to kill their foe and maybe get a loot bag. Either way, that thief has accomplished very little in WvW. If a thief attacks you and then gets away, that is a victory. Your goal is not to pwn n00bs. The goal is to capture outposts and defend towers, and the necromancer’s tools are excellent at that. Those are where all the points are acquired, so doing something other than that is an exercise in futility. In the zerg, the necromancer’s unavoidable AoE damage and support abilities are great, and net way more loot than if they ran around by themselves trying to burst down random lone players.

The odd thing is that I usually do pwn n00bs in WvW on the rare occasions I am attacked while by myself. The only time I’m ever solo’d is when I’m trying to capture outposts by myself, and someone manages to attack me from behind. The best way to get anything other than a thief is to use the chills from chillblains, dark path, spectral grasp, chill of death, and spinal shivers. In all probability, the necromancer is running multiple forms of those, and also has cripple from grasping dead or locust swarm or unholy feast. Even against a thief these are quite useful, since thieves rarely have an answer for chill and cripple. Using DS at strategic points is important, since if used correctly the combination of things like the chill, the fear, the high direct damage of the auto attack, retaliation, and instant enfeebling blood can down something quickly, being both and offensive and defensive maneuver. On offensive it can counter-attack and down zerker thieves quickly, and on defensive it can waste the mesmer’s shatter and apply conditions to them at the same time. Doing things like using epidemic on the nearby NPC that you’re fighting can sometimes drop multiple players in one go, giving them 20 stacks of bleed in an instant.

I also don’t have problems escaping fights. This might be from my tendency to main the staff in WvW, but should a situation arise that I don’t want to be in I just run away while laying down marks and wells behind me, making chasing me suicidal. The chill from Chillblains and the condition transfer form putrid mark really help, since any disability they throw on me gets sent right back at them. I really don’t know what the complaint is. Even against thieves who pop in and out of stealth a lot, you can just lay down marks for protection or use unholy feast to escape + grant retaliation, depending on what set you use. Heck, shadow refuge basically paints a gigantic target that says “Marks and Wells here!”.

Always good to read someone who actually knows what he is talking about.
+1

I would like to add that if you wish to do so you can also make a “roamer” type of build that is very effective up to 1v3, of course this means sacrificing a lot of potential for the actual objectives of WvW, but you can do it if you really want to.

Really trying (tpvp)

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Necro is probably tier 1 on tpvp, with engie. Ranger is a tier of it’s own but kindda FOTM so we’ll see… (feature of the month, not fractals of the mists haha).

Black Fire

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

We could actually have a torch with a black flame that makes the area darker… opposite of actual torches, with skills like blinds, chills and the like…

Tried minion necro in Spvp

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

I think you’d find the heals limit them to 5 (or 4 if the area heal necessarily ‘hits’ you). Maybe with a bunch of engineers or something helping you could amass an army of them, idk.

You are correct…

I want to do tourny with a five necro team and summon 25 jagged horrors onto someone tho… haha

Shortage of Necros?

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Honestly I think the only people that leave necros and other classes out of dungeons are warriors that resent the fact that their ungaunga class and way of playing is pretty much useless for doing serious stuff like pvp.

Another stuff that is great for dungeons are the wells that corrupt boons and the one that converts conditions into boons. The second one alone can raise the dps of a party more than another warrior in a lot of circumstances.

Tried minion necro in Spvp

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Perhaps… but then you’d have a jagged horror.

And then another, and another… and another…

Useless for pvp but could be kindda broken for pve x)…
Say you start with the lich, that’s 5 horrors, one more, summon the other minions and begin to farm or whatever… Still nothing really that useful but I want to try it mainly for the fun of it x)

(edited by Cristobal.8640)

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Mahzaphol. Temple Armor/42k Karma armor. DeathWish, Staff. Level 80 Sylvari Male Necromancer.

Epic screen.

A Casually Fading Game

in Guild Wars 2 Discussion

Posted by: Cristobal.8640

Cristobal.8640

Jumping Puzzles easy??! ARE YOU GOAJ829Uii(!*##309 KIDDING ME!.

On all else, I pretty much agree.

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Underwater necro is a beast.

Get bone minions and spear and you can burst anything in PvE, skelk farming gets pretty kitten stupid…

And then you have all the awesome stuff and mobillity for PvP.

kitten, wish we had the underwater weapons on the surface!

Tried minion necro in Spvp

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Heals roughly 650 with a cleric jewel on sPvP. That’s 650 every 5sec if traited that get added on top of Blood Mark’s regeneration. Should get to 800~ or so with full healing gear on WvW and PvE.

Nothing spectacular but it does help. I think with 1400~ healing power and both Deathly Invigoration and perma regeneration… You could offset Jagged Horror’s degradation

Whats wrong with Necros?

in Necromancer

Posted by: Cristobal.8640

Cristobal.8640

Necro can burst fine…

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Cristobal.8640

Cristobal.8640

Imbecile business decision-makers, listen to this:

When we say we are tired of asian bullkitten we mean anime looking characters, exagerated weapons and overly flashy skills. We mean we are tired of all the tropes and conventions found in asian mmorpgs.

We do not mean we don’t want an in-game civilization that is based on real world Asia.
Asian cultures provide some of the most aesthetically (If not the most) interesting architecture, landscapes, clothing… etc.

So yeah, get your crap straight.

Some speculation...

in Sylvari

Posted by: Cristobal.8640

Cristobal.8640

Sylvari are… Antibodies. The planet’s biosphere’s response to the Elder Dragons. The dragons themselves are intelligent but not sentient (And they lack free will)
They mereley act to restore the planet to its primal state (That is, without life of any kind and with the elements constantly “pushing” at one another) The dragons are the Soul of the World in a way.

Ventari infused part of his “essence” into the pale tree, that’s the only reason the Sylvari we know look humanoid and have a consciousness, they are pretty much an accident..

Somewhere, more trees are growing, and the things that will come out of them won’t be nearly as pretty or kind. First they will turn their attention to the dragons. Then the Sylvari we know, then probably all other sentient species. They will be Life unleashed… Cancer, if you will.

They are also not immortal, they just stay in decent shape to carry on with their task. Once they reach 50~ years old they become possesed by the mad desire of… recycling themselves. The pale tree itself is growing, I wonder what will she think in 20 more years when the first pools of acid start to take shape, maybe she’ll get hungry…

The nightmare court is what happens when you mix consciousness with the natural inclinations of Sylvari to… Cleanse the world. You get pretty perverted stuff.

The Pale Tree might know of this and do a very hard effort to brainwash all of her spawn into goodness through “The Dream”.

The Dream is a defective version of true Sylvari’s telepathic communication network, again limited by conciousness and subjective appreciation.

The Asura, through their studies on fractals and what they call the eternal alchemy, already know of this and are preparing in advance.

(edited by Cristobal.8640)

Sclerite Weapons Tickets - Next to Impossible

in Last Stand at Southsun

Posted by: Cristobal.8640

Cristobal.8640

You just bought 20 crates with money?

You are the reason they make this bullkitten stuff, my friend.
Seriously.