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Ascalonian Catacombs

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

If i am expecting to get hit i need defensive weapons. mace/shield.
I generally run mace+shield/Axe+mace.
axe has decent DPS.
but my traits in dungeons run more along what i would use in PvP save for the regen sig.
condition remover.
stunbreaker
dps bursting.
generally not geared so much for defense just easy to use stuff. passive abilities and long lasting or very short duration.
so i can learn more on how the mob fights and less on where the buttons are.

Conjured weapons: A change to inspire use

in Elementalist

Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

I think that getting a cast time refund on unused charges would be nice too.
The ice block freeze on the bow is a 3? second stun. its pretty powerful but i can kill a mob with fire scepter/focus as fast or faster than the bow.
the heal shot on the bow doesnt seem to be as powerful as the staff heal.

i would much rather have the weapon swap for my weapon choices… switch between staff and scepter/focus.

I just done feel the weapons usefulness in PVE.

can we get some more people saying how they use the weapons?

Ascalonian Catacombs

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

Sorry guys but you will enjoy AC a lot more when you… L2P. I mean no disrespect when i say that.
After understanding how to play my character in a dungeon i realized that most of the at level hearts and mobs and such…. are pathetically easy unless im doing content that is 10-20% higher than i am. At least with my warrior.
my ele im still dumb with.
If i dont have to use blocks and whatnot to survive then its easy mode.

Conjured weapons: A change to inspire use

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

creating two of the weapons is a little clunky. one at target and one in hand.
I still don’t quite get it either. Im not sure why i would take this over the some of the other skills. even arcane shield feels like its more useful.

primarily because its cumbersome to cast, its duration is pretty short, and i don’t feel like they really are that special.

Stunlocking is not fun

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

shield skills blocks knock downs.
Not blocking stuns intended? dont know.
The majority of the complaints, that i read, are bout being knocked down.

The separatist fighters in CM story are brutal.. mainly because they come in packs of 5 or 8 and they knock down like crazy.
more over the area is kinda tight making it hard to have team members around.

Still…. I got knock down locked down in a PUG and there did not appear to be anyone who was capable of working as team enough to stop them.

we still beat it but i dont know how and therein lays the problem. Although I don’t let that kind of thing bother me that much. Ill figure it out.

(edited by Crunchy Gremlin.5798)

Axe/Shield Question

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

I am of the opinion to specialize. all damage all defense.

but i like the idea of axe/shield. I use axe/mace when i want decent damage with some defense.
But im only 56 or so…

Story mode dungeons are for the 1%.....maybe 2%

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

never failed to complete AC story. EM mode im 2 for 4. All pugs.
first ac story was a waypoint zerg but we did it and the xp was good.

I take back what i said!

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

As far as the item rewards i agree. most of the stuff i get is just junk. The XP though was massive.
I would like to see a fine set of ancient ascalonian armor level 30 drops in AC story/ level35 exp, and is soul bound. Its not flashy. its not special other than it looks different than crafted or open world drop armor.

and/or mats/recipes to make it. Not soul bound.

Stunlocking is not fun

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

this list i gave is not mandatory it just is the way it is.
If you can not break a stun then when you are stunned you got nothin’ else.

if you have a stun breaker then you need to know how to use it.
players do the same trick in pvp.
use one control effect to draw out the first breaker and then they apply the second. Then destroy you while you helplessly die.

I agree its not fun when i die helplessly.
But you have two choices there.
1. rage quit
2. learn to play

there of course is a third choice and that is to complain loudly in hopes that the game will easier so its not sokittenhard to learn.
your concern is valid dont get me wrong.
just that your solution may not be the best way to handle it although i empathize with your pain.

Stunlocking is not fun

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

a character build should have:
a way to break stun

And you use it, and you immediately get knocked down again. Now what? Equip two stun breakers? Three? I’ve seen people get hit by up to five knockbacks (up to three from a single enemy) in a row.

Besides, if your “list” was meant to be mandatory, no one would use most of the utility skills (that don’t fall into those categories), such as remote reviving, reflecting walls, CC, quickness and swiftness boosts, etc..

The “punishment” from being knocked back is being knocked back. It should not be complete loss of control of your character for the following 10 seconds while continuing to take damage.

Reading these answers, looks like we have a lot of “armchair dungeon explorers” here (i.e., they read the wiki but don’t actually do the dungeons very often). Stability is pointless unless you can predict when the shot is going to hit you, which in most cases against “normal” mobs you can’t. Stun breaking works once and then it’s on a (long) CD.

The thread is about stunlocking, it’s obviously not about “being hit by one stun”.

If the stunlocking is a bug, it needs to be fixed. If it’s intended, whoever is designing the dungeons should look for a different job, because they don’t understand the concept of fun.

well if you are in melee range im guessing you’re melee.
Then you should be using a block of some kind so that you can tank.

Blocks also block knockdown.
Try it . it is fun to see everyone else up close go flying back and you holding the shield up with the big ’ol “BLOCK” coming up.

I like to use a shield for this kind of thing although the twitch factor there is pretty high but the shield will block the whole attack from one of those eating things. they are brutal.

You could also wait until they try to eat you and then use your stun breaker.

If you are not a tank then having some one on your side that will apply a stun or knock back to the critter would be nice.

also knowing when to use your stun breaker is a skill on its own.
Strangely this is good for PvP stunbreak training as well.
at least in other games with CC.

(edited by Crunchy Gremlin.5798)

I take back what i said!

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

Yeah i found AC to be carefully balanced.
The only thing that was a out of wack was the reward at the end.
The first few times i did the reward was well worth it.
after 4 or 5 times it was pretty easy to get epic XP.

After the change it made sense to try to CM which was just a brutal as when i was learning AC.
Honestly i hope they keep adding more unpredicatable events.
Get a more roguelike feel.
Which reminds i have to check out FTL.

(edited by Crunchy Gremlin.5798)

Stunlocking is not fun

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

stability keeps it from happening. stun break recovers from it. everyone has a stun break.

Stunlocking is not fun

in Fractals, Dungeons & Raids

Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

anything that breaks stun will break knockdown effects too.
meaning you get up immediately.

a character build should have:
a way to remove conditions.
a way to break stun
a way to reduce target HP ASAP.
a way to mitigate damage.

missing one of these things leaves the character at the mercy of these things and dungeons are merciless.

(edited by Crunchy Gremlin.5798)

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

maybe the tokens could be thrown into the forge?

[Devquote included] Dungeon Gear Token Costs (Aka, whatever happened to anti-grind philosophy?)

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

I think its really important to emphasize how much fun is being lost here.

It doesn’t matter so much of what you think the problem is our what you think the solution is. It matters if you are having fun or not.

From that perspective it doesn’t matter if I don’t understand well enough to be having fun or there is some driving philosophy i don’t understand. It only matters that i am not having fun.

when you see that you have to run the dungeon 10 times to get a piece of armor what does that feel like?

Does the token armor match well with conventional armor? I mean do you really need a full set to be satisfied with the look?

I feel this pain as well since im doing EXP ac in PUGs and i need about 8 more runs to get a single piece and so far i am 1 of 4 for a good run and 2 of 4 making it through.

So far i can say the dungeons are cool. the tokens are a let down. The dungeon would be more fun without them as its demoralizing to see that i have to do that 8 more times for 1 piece. I feel like its basically out of my reach. maybe that is intended…

I think that there should be a dungeon award for PUG folks that make it through this as the tokens are not really an award i think i can bear to reach… i dont know maybe that will make achieving it that much sweeter…. but currently the tears have no value for me.

(edited by Crunchy Gremlin.5798)

Dungeon Video: Ascalonian Catacombs - Story Mode

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

for mente, the archer boss, melee should run up the board to get up on his platform to engage hand to hand.

Also i cant emphasize enough how important it is to heal downed members.
one or two people helping will get someone up in seconds.

Corpse rushing - Shouldn't be possible.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

IMHO its meant to do this so that PUGS and the skilless can still do the content.
is it so important that the game has to make sure you dont do it the easy expensive way.
eh. maybe it is.
Seems to me you could just make a group rule about not using the way points.

cant do that in a pug really but you would not be able to do the content at all in pug without the way point zerg.

This was posted on the blog today…and this is not nearly the first time they have said things just like this.

“For people who love structured and difficult content, we developed the explorable mode for our eight dungeons. A dungeon’s explorable mode has at least three different paths that players can choose to conquer—and each path is a five-character delve into tough content that we designed to push the limits of teamwork and communication.”

so you are saying that because you can way point zerg that means the content is not what that post says? if so I disagree but it brings an idea i like.

a no death achievement counter for each dungeon.
No way point would be an easier one to achieve.

Wow does some of this kind of thing.
rather than make the dungeons harder add specific achievements within that dungeon.

Corpse rushing makes the dungeons sooooo much easier than they should be per the blog post. It’s the difference between using strategy and teamwork and mindlessly zerging with whatever build you feel like. Just tossing an achievement in there would be kind of annoying. Firstly, you should be dying and a lot. But if you keep thinking and trying new things you may eventually pull through. That’s called a challenge. The rewards would also feel much more worth it than just an achievement.

Sure but YOU do not want to corpse rush. so why do you do it.
i assume you are not doing PUGs so why does your group do it.

That can not feel like a satisfying win for you. It doesnt to me. Do you really need the game to force you not to use the waypoint?
Do you just want the content barred to other people who do not have a good group?

Basically, I like success more than I dislike zerging. And why not? I’m not going to be some stubbornkitten when it’s right there in my face. I do want the dungeon rewards to be harder to obtain. But as it is, it’s not that hard. Anyone can just spend time in dungeons and work up the tokens and whatever else pretty easily. While the people I usually do dungeons with completely agree. They zerg anyways. Also, doing it multiple times is more or less experimenting the mechanic so I can use my actual experience as a base for my argument. “Don’t knock it til’ you try it.”

If you must ask, yes the dungeons would be much more fun and interesting if they were harder for everyone. Would legendary weapons be as fun if they were handed out to everyone? Nope, and that’s the point of progression in MMO’s. It’s a sense of reward and accomplishment. Just saying something like “Yeah, I did that without using WP’s” isn’t the same as being able to show it.

Well that really is your problem not the games problem. Sorry but that is the fact. Still… my guy feeling is that waypoints will change because perhaps enough people have the same problem.

I feel having an achievment for this would be good both for not using a waypoint for res and for not dying.
Actually i would like to see a set of daily/monthly achievements for dungeons.

I dont think its is worthwhile to restrict the dungeon content. For the legendary weapons and such players can still experience the content even if they themselves havent done it.

too much heat. /end

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

Its not our call. AN made the dungeons with something in mind.
The balance i found in AC tells me pretty certainly there was a lot of thought put into how hard these things are.

What i can say as a hardcore gamer with casual time is that i can walk up to AC get invited into a group and do the story in hour or so with a bunch of people i have never met or even have done the dungeon.

I can go into EM and have an experienced guide and get the same effect.

I can do this in two ways. way point zerg. or try to survive.

When most of the PUG is experienced it is pretty easy to do the latter.
And that to me is awesome.

I love it that i can learn and get remarkably better at this game. Not only in dungeons but im better now in the overland stuff too. the dungeon have been a great learning tool.

Curious how people reacted to WOW extra hard dungeons

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

At the moment the extra hard dungeons in WOW are made a lot easier by addons and online guides.
My buddy has an addon that tells him when to get out of the way of certain mob attacks and whatnot.

They call figuring out that dungeon stuff theory crafting i believe.

Is it possible that people think that GW2 dungeons are so hard because the waypoints allow them to finish the dungeons in noob mode?
Whereas something like WOW just has a noob mode.

is it worth doing dungeons?

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

I guess that is true. item wise its nothing special save that there are several big chests.

too much heat. /end

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

Pretty certain they wont nerf dungeons unless these complaints remain a few months down the road by the target audience of the dungeons.
that is just the feeling i get from AN.
From my own experience dungeons, at least AC, are very carefully balanced and they fully understand the pain people are suffering who dont get it.
This whole game is about being different even if just a little. they knew they were going to get backlash.

we’ll see. be great if everyone was thrilled with the dungeon ride.

Corpse rushing - Shouldn't be possible.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

IMHO its meant to do this so that PUGS and the skilless can still do the content.
is it so important that the game has to make sure you dont do it the easy expensive way.
eh. maybe it is.
Seems to me you could just make a group rule about not using the way points.

cant do that in a pug really but you would not be able to do the content at all in pug without the way point zerg.

This was posted on the blog today…and this is not nearly the first time they have said things just like this.

“For people who love structured and difficult content, we developed the explorable mode for our eight dungeons. A dungeon’s explorable mode has at least three different paths that players can choose to conquer—and each path is a five-character delve into tough content that we designed to push the limits of teamwork and communication.”

so you are saying that because you can way point zerg that means the content is not what that post says? if so I disagree but it brings an idea i like.

a no death achievement counter for each dungeon.
No way point would be an easier one to achieve.

Wow does some of this kind of thing.
rather than make the dungeons harder add specific achievements within that dungeon.

Corpse rushing makes the dungeons sooooo much easier than they should be per the blog post. It’s the difference between using strategy and teamwork and mindlessly zerging with whatever build you feel like. Just tossing an achievement in there would be kind of annoying. Firstly, you should be dying and a lot. But if you keep thinking and trying new things you may eventually pull through. That’s called a challenge. The rewards would also feel much more worth it than just an achievement.

Sure but YOU do not want to corpse rush. so why do you do it.
i assume you are not doing PUGs so why does your group do it.

That can not feel like a satisfying win for you. It doesnt to me. Do you really need the game to force you not to use the waypoint?
Do you just want the content barred to other people who do not have a good group?

is it worth doing dungeons?

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

it was a very useful learning tool for me and fun.
XP is good both in numbers and learning.
AC story finished is about a level each run.

too much heat. /end

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

remember that this is not a subscription game.
the majority of the game is made for casuals or hardcore folks that only have casual time.

I look at "The Endgame Reimagined"...

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

Your first dungeon run or two will be hard. That’s ok, cuz you’ve never played a game like GW2 before. Even worse is if you played some other MMORPG and are trying to do GW2 like that other game. You have to learn.

After you’ve learned, the dungeons are not terrifically hard. We have as many complaining that there’s not enough challenge as we have complaining that it’s stupid-wtf-nochance hard.

It’s not the gear that matters. It does matter a bit what utilities you have, and you can make good/bad choices for traits. On your way into the dungeon, make good choices, but even if you’re wearing greens and blues, your gear is fine.

What really matters is learning the playstyle of GW2 5-man

You are making many assumptions here. First one being this is the first time I have played this type of MMO. I have played all the main titles released in the last ten years and then some.
Second I see alot more threads with intelligent arguments about how the content is borked than the fanboys, you included, saying I should L2P. I have enough xp in many titles to know how to set up a character to tackle content. GW2 is not the first nor will it be the last to try new things. I have done my best to read up on and learn about the way to play my character. I do not have BiS on my character but I do know that the first dungeon I come across should not be as hard as it is, I am talking about the trash mobs here, not the bosses. Although I feel that we are being forced to play ranged no matter what player choices regarding prefered playstyle we make. Play it your way was the Anet mantra. It seems no they want us to all play ranged or die to boss aoe and mechanics that we have no warning are going to happen. I do not count a red circle on the groud a nano second before or more often than not after the “event” and only being able to dodge twice and the mobs spam abilities.
I suppose you are also one of the people that think the fire boss in the Asura starting zone is not OP too!

Shirely you can not be serious. Story mode AC is pretty easy if everyone is competent.
It is different though. It is harder than some other games i guess. but level 30 is not exactly entry level.

My guilds Feedback

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

“AI will focus on 1 person till there dead and defeated”
this is not true save for maybe your ice guy.
none of the AC bosses are this way that i have seen.

How to get into dungeons?

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

first…
get all your gear up to level. blue is OK for AC. buy from the lion.
second set your self for group skills.
dont use knock back. use knock down and other controll stuff.
if you have group healing ability use it.

then go to the dungeon entrance.
then say LFG! or when someones says they need more people whisper them and join.
last night i walked up the entrance and was given an invite immediately.

AC: Mesmer boss (Unintended strategy?)

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

the door method was done in a review before release.
They teleport to eachother within the room.

Generally i hae been using a strategy where one person keep the attention of one of them and kites them away. Thats pretty easy really.

I was taking her away and the rest kill him but i like taking him away. when they teleport to each other that makes it hard.
Anybody know what causes that? once they are together i use rocks to try and get them apart.

im thinking a hammer fighter could do something similar.

AC Story: Kill the lovers first. limited waypoint zerg

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

If you want to see what its like not to have waypoint zergs.
Kill the lovers first.
The only waypoint available will be all the way at the dungeon entrance.

Last night in a group of mostly newb under 35’s we went up the stairs from the first mini boss and came around to do kasha. I’m 50 and have done story several times.
we had one wipe on the way.
We had one guy drop out before kasha.
we killed kasha with 4 peeps.
We almost killed the lovers with 4 but one of our guys must have been a kid or something as they eventually went AFK in the middle of the fight.
It was very impressive for most of them never having done this before. My first time through i must have died 20 times.

we stopped along the way a few times to explain things about ressing eachother and what to do when you die and the order of attack.

i want to try a no zerg option at all though. make a house rule that if anyone dies they stay dead until we wipe or the mobs reset.

ill try that next time.

What's good? What's bad? Reasonable feedback.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

you guys are so negative. Its really not that hard to do. It just requires being able to learn how my character works in a group which is good for every aspect of the game.
I feel that for the most part AC story is exactly the right difficultly level.
I PUG’d it many times and i want to play it more.
I think it is fun. A lot of fun.
There is a whole world of easy mode to do so if you like easy instances with a trinity… well honestly there are games that do that.

What's good? What's bad? Reasonable feedback.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

It’s not about great but gear is cool. I think the biggest reward from ac story mode is the near level of experience

Dungeon achievments

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

I have not seen these but i would like to.
we have a weird group here. some says its too hard and others, or the same say, its too easy due to way point zergs.

Dungeon achievement counters. Wow has the same kind of thing i think.
they just keep ticking up.
no death achievement.
no way point achievement.
no down achievement.
other stuff.

Corpse rushing - Shouldn't be possible.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

repair costs is not even a problem, since each dungeon reward you with 26 silver so everyone can just corpse run all they want.it’s is not exciting or rewarding seeing people play like this.

Die 10 times and you have no profit. Die 11 times and you actually lose money.

Heh I wish I could repair for 2 silver…per death

well you can if you are doing lower level dungeons can’t you? use armor more level appropriate?

Corpse rushing - Shouldn't be possible.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

IMHO its meant to do this so that PUGS and the skilless can still do the content.
is it so important that the game has to make sure you dont do it the easy expensive way.
eh. maybe it is.
Seems to me you could just make a group rule about not using the way points.

cant do that in a pug really but you would not be able to do the content at all in pug without the way point zerg.

This was posted on the blog today…and this is not nearly the first time they have said things just like this.

“For people who love structured and difficult content, we developed the explorable mode for our eight dungeons. A dungeon’s explorable mode has at least three different paths that players can choose to conquer—and each path is a five-character delve into tough content that we designed to push the limits of teamwork and communication.”

so you are saying that because you can way point zerg that means the content is not what that post says? if so I disagree but it brings an idea i like.

a no death achievement counter for each dungeon.
No way point would be an easier one to achieve.

Wow does some of this kind of thing.
rather than make the dungeons harder add specific achievements within that dungeon.

What's good? What's bad? Reasonable feedback.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

I agree with the concept of an easy mode.
The people that are complaining are complaining because they are not having fun. that is a valid issue. the reason for it may be chicken kittenlove but “not fun” is valid.

Currently I am all for a training wheels mode for AC. that is substantially easier and has substantially less reward.

I don't mind that the dungeons are mind numbingly hard... as a matter of fact, I like it...

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

Yea the rewards are frustrating and make people not want to ever do dungeons..Why have dungeons in the game if the majority feels they’re not even done correctly?

the majority? Who is this majority?
I go to AC and im in a group within minutes or seconds.
I would say you are right in that the majority of players have no interest in that content.

But maybe AC needs a training wheels mode.
only the first waypoint
way easier fights.
story mode rewards save for the XP and coin at the end.
XP at the end of AC is a level or so currently. or half a level. im not sure.

anet please ignore dungeons are fine threads by people that did 1 dungeon

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

I can’t count how many great sword warriors I’ve seen jump into pug dungeons with their full glass cannon build and rage when they get wrecked. 5 signets and all traits/gear pushing damage. They charge, hit hundred blades, and get theirkitten handed to them.

so a lot of bossfights aren’t melee-unfriendly or just plain suicide trying to dodge stuff when you can’t see any circles under all the effects or trying to see a move the boss telegraphs in that big shiny explosion of light?

I’m curious how better gear/traits help you with these mechanics…

My friend can solo tank mobs in AC explorable. In fact it made the dungeon so easy, we cleared it in like an hour with no wipes. Maybe they need to nerf guardians… Or maybe more guardians/warriors could learn to appreciate the usefulness of a defensive spec and a mace/shield and 2H hammer.

Also this ^

Also this^
i was running mace/shield axe/mace with my warrior but ill try it with a hammer.
i felt i was too defensive with at just mace/shield. axe/ deals decent damage with some utility. mace offhand has a 1200 range pass through knockdown.
hammer takes some skill to use and not just make things more chaotic.

Dont go into AC with sub level armor. all blue is ok. get a full set of at level gear.

i went into ac at first with my warriors bad gear that i was saving up ’cause it worked in PvE and it had cool magics.

when i was discovered dungeons owned me i bit the bullet and ditched the sub level gear and bought a full set of at level gear off the market. which was all in all about 10 silver including the runes and sigils.

i know its not easy. the idea of ill have to do again in a few levels and what not. but no that isnt the case. i can use this armor set for AC story mode as long as i want to it seems. I get a level about every run through story mode.

the flashy lights making it hard to see whats going on… i have experienced this too. the visual chaos can be intense and that is an issue. not all classes do it but some have crazy sight blocking graphics. made need a house rule on some of those.
a few things.
dont fight in cramped spaces.
get a feel for the mobs timing. you have a few seconds of block.
after that? get behind the mob.
strafe a lot to see if the mob is tracking you. hopefully the light show is happening from a distance.
But… i am a noob. i have maybe 8 AC story mode runs and 1 AC EM. would have more if not for that accursed dungeon grouping bug.

(edited by Crunchy Gremlin.5798)

AC story mode changed?

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

hmmm. last night in the 2 or 3 runs i did. we got the burrowing swarms in both locations in each run. no troll. no hall of traps after the first swarm.

so maybe its just random.

AC Explorable is completely do-able

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

I’d like to know how the average player supposed to know their class inside and out by the level AC gets pushed to me by the game…. especially since a vast majority of the content up to that point only requires kiting/circle strafing and pushing 1.

And if I have to be carried by some veteran player to run level 30 content, content which barely rewards either the vet or myself, why should I bother?

The rewards thing is interesting. each run through AC story is about a level and a level worth of silver.

I think you are right that we have access to this content before we are mature enough to handle it. sort of like getting an EvE mission that take me into or through low security space before i know how to handle or avoid it.
I for one like that stuff. hell yeah.
well… i like it now. it took me a while to not get RQkitten off by my mistakes and blame the game or pirates.
But i learned.
Im learning here too. im learning that this is a much deeper game then swtor or DAOC or most of the other MMOs i have played.
and to me that is exciting.
last night i had a run through ac story in a PUG with less than 10 deaths.
no way point zerging.

People are getting better at this. PUGs are getting better.
after doing these dungeons I am getting better.
This is pretty important really as this also makes me better at PVP.

people are going to start talking in pugs when it isnt working right rather than just waypoint zerging. the groups will get better.
This will make the rewards better as the dungeon will be faster and not so expensive.

AC story mode changed?

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

ran ac story 2 or 3 times last night.
did not run into the cave troll.

one of the NPCS were closer. eir i think. wasnt she up the stairs before?

there were no traps up the corridor to where Eir is now.

is my memory shakey? are these part of the dynamic effect of the dungeons? or have the dungeons been toned down.

Lets do it right.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

the most important question IMHO is: is it fun. I have done AC story mode about 8 times and i am not tired of it. Explorer mode is too hard for me atm. I think that is fair. I see people looking for PUGs for EM… no way that a pug is good enough for that yet.

i even got interested in something i never care about and that is cosmetics. I want to have a cool looking armor set going in. i dont know why that is important here but it is.

Who did you create these dungeons for anet?

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

my first few run through AC i was all power and spinning axes. that was great for PvE it very bad for PvD.
so i went through and got all my gear to level. this was hard as i want some of those fancy drop pieces… but i bit the bullet and bought all new gear off the black lion. Then i learned out to use defensive weapons.
then i took some health regen utility.

and the next time i went through i was full health often.
I was too defensive. i was tanking some of the damage with my passive health regen alone.

the flip side to this long story is that now i can do PvE content easily 10% higher level than i am. which i was not able to before because the mobs would plaster my glass cannon.

I am a better player. thanks to AC.

Corpse rushing - Shouldn't be possible.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

but to be clear… i dont like doing it either. but i think it has a purpose. The trick is not to have to use it.

Corpse rushing - Shouldn't be possible.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

yeah you got to figure that if you are way point zerging… you are not going to win without them. fix your group.
use the way points to save you time when you wipe.
there are some classes that make for pretty good healers. at least good enough.

dont play a glass cannon. in the dungeon you are not a cannon. you are just glass.

get your gear up to snuff. that is not a grind. just buy it from the black lion. you can get a complete set of fine or masterwork for a few silver. a complete set of like armor looks sharp too. buy some sigils and runes. they dont have to match. +10 stats. try not to skimp on heal and toughness.

play defensive as tank. block and stun take health regen stuff.
tanks seem to make good medics as i can res someone while getting beat on.
res eachother.
my last run through as a warrior i was using mace/shield. thats a very defensive weapon set. i could negate enough damage that way to keep myself alive for quite a while getting the full attention of a boss or miniboss.
i had fun too. timing the blocks and stuns.
i did AC 2 or 3 times tonight in seperate pug story modes. beat the lovers with 4 people most of who were not uber skilled. made 4 levels.
1 of those times required only1 repair. best run i have done.

during one run one of the guys said “stop” and we talked a little about which mobs were important to hit first.
we got on the same page. that was a good run. had we worked together even closer… having a plan so that our builds worked together…

Corpse rushing - Shouldn't be possible.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

IMHO its meant to do this so that PUGS and the skilless can still do the content.
is it so important that the game has to make sure you dont do it the easy expensive way.
eh. maybe it is.
Seems to me you could just make a group rule about not using the way points.

cant do that in a pug really but you would not be able to do the content at all in pug without the way point zerg.

Cannot go into Dungeons as a group

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

yeah this is a major problem.
content is blocked.
im not sure what could be more important than this issue in the game at the moment.

Needs a better PVE endgame

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

devs dont care much about level 80.
next expansion will likely go to 160.

But it is a different experience to level so quickly.

is it really causing anyone a problem?

are you disappointed there wasn’t more or just cant find anything to do at 80?
I see high level folks all over the world.

AC is pretty good

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

I like how hard they are.
I find that in a pug with semi competent players story mode is a better approach.
PUG explorer mode is hard but doable with a waypoint zerg but gets frustrating. Thats fine. that content may be bared to me to some degree. but we still did it.

and after i realized my armor was weak and skills poorly set and i fixed that up some i have to do overland content at least 4 levels higher than i am for a challenge.

playing it reminds me of how much more entertaining counterstrike seems with a team that communicates.

My only complaint here is how hard it is to communicate using in game tools.

I actually Enjoy the Dungeons

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

bah. i loved the story mode. i was in a pug. im not an average gamer.
who cares.
if you dont like how hard the dungeons are… why are you doing them.
I think there is a solution here.

i did a few dungeons. thought about how i want to approach them. geared up for it.
set up my skills and then i was unable to get into the dungeon for a couple of days to try ’em out.
that was a bummer but i was jazzed to try it again.

the biggest issue with pugs is that the in game communication is not very good.
meaning i cant talk and play at the same time.
that makes the dungeons harder as they beg for teamwork.

(edited by Crunchy Gremlin.5798)

Issues with getting in dungeon instances

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

my issues started yesterday.
i had done about 6 AC runs within the last 3 days with no issues.
as of this post i can not get in AC
either i get in and i am in a different instance as my groupmates or i cant get in at all. pushing the button to join seems to just close the window.
seems that everyone is effected seperatly. sometimes i get into an instance with one or two of my groupmates.

i get the same effect at AC or CM
i get the effect after 12am pst and there is no overflow queue.