Showing Posts For Cufufalating.8479:

Rabid gear survivability? How?

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Try taking sword over axe. The survivability it gives over an axe is very noticable.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Boon Removal Prioritization

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

Would be awesome if we could make our own list of what is prioritised. I am sure some people would love to rip might off people first, some would want stability off, or maybe protection. For condition removal there is a strong case for removing bleeds, burns, imobilises and poisons before anything else… Its the sort of thing we should be able to choose so we can control how we counter people.

Its especially true for rangers who send conditions to their pets rather than cure them a lot of the time.. its very possible you might prefer not to send cripples immobilises to your pet if you are on a BM build because it will ruin any posibility of doing damage.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

The best part of ranger solo roaming!

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Lol^^ Never really noticed because until recently I only played ranger.

I play mesmer now too but people dont tend to run away from me there either.. maybe its because I am only WvW rank 15 or something. I know WvW rank doesnt really show skill in any way, but it does at least show experience to some degree and people do naturally expect more from a Silver Champion than a regular Assulter which is what my mesmer is.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Critique my build

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Honestly against someone in a decent build getting above 11 stacks of bleeding for a sustained time isnt going to happen (unless perhaps you’re a necro). Its well known that while rangers make strong condition builds you cant condition burst quite like a necro or engi can.

With trap placement it really depends. Against melee opponents I most often place them on myself or infront of me, simply because I know they will have to walk into them then, and it means either they will walk in, trigger the traps and then back out (all the while shooting them with SB) which buys you a good 4-5 seconds of free damage, or they will come in and not back out and take the full pulses from the flame/frost traps which is fine by me too.

Against ranged opponents (especially mesmers.. slippery little kittens) it can be harder since you cant guarentee where they will be and clones trigger them, etc, so you need to then resort to throwing them straight onto them. You’ll get the hang of it.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Easiest WvW solo roamer build for newbie

in Mesmer

Posted by: Cufufalating.8479

Cufufalating.8479

Nothing else grats speed on its own, although Centaur runes are the other popular choice for mesmers because it helps a lot with swiftness.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Sigil of Rage or Scholar?

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

I’m going to assume you mean Runes not Sigil’s, because otherwise this doesnt make sense.

I am generally not a fan of the scholar’s #6 for the reason you state, but I think they are still better because they give so much power as well as crit damage, which I would think outweighs the fury boosts from Rage and the tiny tiny amount of extra Crit Damage.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Sword immobilization

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Well you seem like a nice reasonable person.

FYI they have noticed peoples dislike of it and have already said they are looking into fixing it, although its not as simple as you make it out to be. It you actually took the time to think and read before spamming the forums you’d know that without annoying others and we could all live happily ever after.

Also another random aside.. Just because you like playing a certain way on your thief doesnt mean the ranger should be able to play the exact same way. Like you I dislike the AA on the sword, but none-the-less is does have some clear unique advantages to it, so ruining that for people who like how it is just because you want to be like your thief on your ranger is pretty selfish.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Curious, Why Ferocity and Not Armor Pen?

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

The think in Anets mind: bunker > DPS > condition build > bunker, it just doesnt work out because DPS players invariably dont have enough condition removal (either by choice or simply not being able to get enough).

It’s hard for this to work when some condi specs are bunkers too :P

Which is exactly why condition builds are so popular and strong in small scale PvP activities, not because they are nessesaily overpowered in terms of numbers but because their weakness is often other condition builds, so its just natural that they become increasingly popular as people try to fight fire with fire.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Ranger balance preview from Devs...

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Apologies, been away for a few days – so might’ve missed the, if any, discussion – and! I don’t want to sound like a whinging basterd, but…

That’s it?

Probably not – the patch in months away. Its just stuff they are pretty certain of/already been done I think.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Curious, Why Ferocity and Not Armor Pen?

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

Sounds like you’re just describing conditions to be honest.

Condition builds are great vs bunkers because you bypass armour and often a lot of blocks as well, but often struggle vs berserker builds who have high condition removal since they are out DPS’ed and the opponent is able to deal with your conditions and their weakness to physical attacks they cant capitalise on.

The think in Anets mind: bunker > DPS > condition build > bunker, it just doesnt work out because DPS players invariably dont have enough condition removal (either by choice or simply not being able to get enough).

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Critique my build

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

I’ve never liked celestial.. Such strange stats. Berserker levels of crit damage and nice crit chance but almost no power to back it up.. and then suprisingly low armour as well.

All very odd, but whatever works I guess.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

[For players] Don't use bear for everything

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Black Bears are so cuddly though

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Critique my build

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Just a few things really..

Vipers Nest is generally considered the worst trap, especiall since rangers already have good poison options from sword and dagger. If you’re in a group fighting situation then of cause AoE poison is great, and it has a low CD so is by no means worthless, but I’d consider using the frost trap instead. Chill is amazing. You could also consider SoH for movement speed, or a defensive utility like LR or Protect Me, but thats up to you, just so you know you dont need to run 3 traps nessesarily.

Also I’d suggest condition duration food (especially since you arent using your precision at all). Its always worth it on my condition build.

And finally.. Consider Sigils of Geomancy or Tormenting, it will add a lot more to your damage than +10% bleed duration will, I promise.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Mesmer have it why not us? (phantasm vs pet)

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

I dont really mind ranger pets tooooo much.. But I do find it odd that Phanstam Duelists get such fast firing shots to ensure they actually do their damage, whereas ranger pets like spiders get some rediculous arcing slow shot so that only 1/3 actually hits.

I dont understand why they cant just make pets able to hit reliably like phantasms do, by making them attack much faster (not more often, just fast animations and projectiles) and given melee pets more leap attacks like phantasmal berserkers and swordsmen.

Wouldnt be that hard and would go a LONG way to fixing pets for rangers.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Blast effect on longbow (or both bows)?

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Having a blast finisher on AA sounds a bit crazy…

But what you are describing is basicly the harpoon #1.

I always found it funny how it does really have our best AA. 1200 range, bleeds no matter where you hit them and it does AoE damage (and bleeds) where it hits? And can be traited to 1500 and piercing.

Yes please. Shame its underwater really.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

[WvW] Thief BS High Armor Squishy Targets

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

I was under the impression that a thief’s steal/ cloak and dagger combo is essentially an instant 10k or so (since c&d can be initiated at range followed by the steal gap closer). This then leaves the thief in stealth and allows for the 10k+ backstab. So if you don’t see the animation for the c&d then dead? I don’t see how this has a reasonable counter.

Even if they do hit you with that it wont do 10k damage unless they BS you as well (and you really should be avoid that one) and it doesnt end the fight instantly. They have still using their best gap closer (really their only one since HS is costly and easily avoidable) and now you can work of fighting back however it is you do.

If taking 5-7k damage at the start of the fight means you have instantly lost with no way to recover I might suggest you revisit your build, because its clearly not up to 1v1ing.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Longbow/Greatsword Glass cannon build

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Personally I like this

http://gw2skills.net/editor/?fMAQJATRjEVB2JWGWsWCi1DCt/B1FwZwfG9Kk+MW6kZSA-jgBBYfBKzMIZnTjt4qIasKkYaXER1CBMaBA-e

But really, you can change any of the traits in the MS line you want, there are plenty of good ones to take (too many infact). You can take survival utilities instead if you prefer, you can move the BM traits anywhere you like, you can take wolves or spiders, can take more or less berserkers/knights/soldiers armour… Its really up to you. But thats how I usually do it.

Edit: Actually I forgot to ask what this is for. For PvE ignore my build and look below, this was for WvW what I posted. Not an expert of power builds in PvP so IDK.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

(edited by Cufufalating.8479)

I want to pew pew

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

If you want to be doing dungeons you arent going to be pew pew’ing (at leats not most of the time).

To do dungeons properly you need to stack for buffs, and LB requires you to stand far away.

Now if you’re doing PvP or WvW you can go pew pew people and it can be effective.. but since you seem more interested in dungeons.. No.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

[WvW] Thief BS High Armor Squishy Targets

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

Kinda have to agree with Shinobi… Always makes me laugh when people complain about being ganked by thieves with no time to react… Maybe you need to pay more attention when solo roaming and then people wont sneak up on you.

Especially with D/D thieves.. 99% of the time they will be openning with steal>CnD>Bs.. so just be ready to evade or block or whatever it is you do the second they steal, and as if by magic they will have used their best gap closer and half their initiative for nothing, at which point they will either try dodge towards you to CnD again or use a utility.

Just pay attention.. dont let people walk up to you without you even seeing them and you will be much more prepared to deal with it. If you dont see them till they have already attacked you then of cause you’re in trouble.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

(edited by Cufufalating.8479)

New Condition Removal Idea

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

The problem is that condition builds can do this kind of damage, while specing to be full tank, this is because of how condition damage works. Lets say your playing the build you mentioned. You only need condition damage to effect your damage, and some amount of precision to get you around 30% crit chance, every other stat can go to making you tanky, so by using a combination of rabid and dire and you can be max condi dps and max tank. This is made worse by the fact that every profession’s trait line has condition damage paired with either toughness or precision, making it even easier to gain these stats.

For direct damage you need both power and crit damage to augment the damage you deal, and you also need precision to help you reach this damage, so while full zerker will do more damage then a condi class by alot, it does so by sacrificing all of its survivability stats, and the more and more survivability stats you add the more your direct damage suffers, to the point where if you reach the same tankiness that a condi tank can reach, you are putting out much lower dps.

Again thats true to an extent, but its not as kittenome people make out (not nessesarily you, but people in general).

In the build I currently run on my ranger I can crit for 500-1000 depending on the target, and I still have 2950 armour, 21k HP and 900 condiation damage (yes its a hybrid build).

If I converted that to a pure power build by losing the condition damage and corrupt stacking sigils (so another 250 stats to play with) then I am quite confident I could be critting for 800-1300, 45% crit chance and still maintain 3000 armour and 21k health, which is all I could ever expect to get in a rabid/dire build.

I’m not saying it is not a problem at all.. I do see the point that condition builds can get away with only 1 offensive stats, but it is balanced to a large degree by power builds not needing to take their stats as high as they think. Crits already do a bonus +50% damage, you dont need to have +100% crit damage to be dealing strong damage hits consistantly. You need 50%-70%, and only 30-40 crit chance. Thats easily done, much easier than people realise.

I really do think a lot of the time it come down to how the majority of people play power builds. They make a power build thinking its all about damage and quick kills, and very few people build for actually winning in a sustained fight. Then they come across a condition player who has build for a sustained fight because its too his advantage, and they lose. Then they blame conditions when infact they just didnt build to outlast people, they build to kill fast or die trying and so they did die trying.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Ranger?

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Lets run through a little scenario that you’d have to build into the Ranger just by removing pets (ignoring the very obvious problem with pets not working).

Ranger is jumped by a thief and immediately tells his wolf to attack the thief. .5 seconds later, the wolf lunges onto the thief knocking him down.

As the Thief begins to get up, the Ranger instructs his wolf to howl and Fears the thief before he can respond by dodging.

As the Thief runs in fear the Ranger swaps pets to his hound and tells it to attack the Thief.

At the same moment the Fear ends, the hound lunges and knocks the Thief down.

Just as the Thief is about to recover, the Hound howls immobilizing the Thief so they can’t move.

Throughout all of this until the very end you’re plinking away for 1.5k – 3k a second and at the very end you either knockback the Thief with your longbow to line up a swoop+hilt+maul or simply rapid fire knowing at this point the Thief has no option left but to stealth and your arrows will track through and still hit.

Now we might scoff at this, but I can pull this scenario off nearly 100% of the time in duals and roaming. Now granted this pales in comparison to what my Warrior is capable of with merely swinging a Hammer, but it’s still a hell of a lot to give up.

So whatever you have in store other than simply increasing our damage, it has to give me enough power to offset all that utility I lose as well.

But that’s not what the OP asked… lets suppose you did somehow manage to find someway to allow me to continue doing this with a stowed pet that also allowed me to do 30% more damage or something silly like that. Would I consider the class complete? No… as it stands the mere fact that this class doesn’t have good AE or burst means power, my preferred way to play this class, will never work no matter what happens to the pet or the ranger’s sustained damage.

So essentially the people you dual with have no stun breakers or dont know where they are.

The “story” you told basicly what happens vs an NPC. Any thief who is even remotely worth killing would have probably disppeared the second the first knockdown hit, and certainly would have when they got feared.

Also canine leaps knockdowns have a 1.25s cast time, not 0.5. And thats not even including any time it may or may not take them to decide to do anything.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

zealot ranger?

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Hmm interesting

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

New Condition Removal Idea

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

The issue between Power and Conditions is how much direct damage can be negated compared to conditions in a fight between the two.

Power damage comes in large chunks, often with clear animations. If you avoid this damage through dodge, blind or block you negate a huge amount of damage.

Direct damage can be further reduced through toughness, protection and the weakness debuff.

Conditions on the other hand are applied a small amount at a time in rapid succession to build up and up in damage over time, quickly reaching 1000-2000 DPS. This means that successfully negating an attack through blind, block or dodge is far less effective overall.

Several conditions can be applied and stacked from range using trait and weapon procs simply by using auto-attack. There is nothing significant to dodge here, you only delay the damage application by 1s by dodging.
Compared to dodging away from a 100B and missing all that burst.

That is true to an extent but direct damage build dont only rely on big hits to kill, they too can wear down opponets the same way conditions do.

Take for example a typical full rabid trap ranger build. On this build, if I am flanking and crit and proc my bleed on crit trait with my shortbow AA I could stack 2 bleeds for a combined duration of 5s (3 from SB, 2 from trait).

With a setup like that my bleeds will tick for 150 ish, and my damge will be 150-250 depending on the target, so essentially my Auto-Attack is going to do 900-1000 damage in total over the next 5 seconds.

A power build could EASILY do the same damage with an auto attack – easily. Full zerker builds can be hitting 2-3k with AA, but thats an extreme case so we wont go off that. The point is though that a condition build is not doing any more damage with its little attacks stacking up than a power build would, its probably even doing less, its just that people dont react to condition builds the same way.

If someone is fighting s warrior and get hits with 3 auto attacks and takes 5K damage, they get nervous and back off or play more defensively, but if they get hit my 3 AA from a condition build and take 800 damage and 5 stacks of bleeding they think “hes barely hurting me, I’m going to keep attacking”, all the while not realising that they are playing themselves into a corner.

My point is.. while conditions builds do wear people down with lots of little attacks often, its something power can do as well they just choose not to because they prefer to go for the #3-5 skill which could hit 8k instantly, instead of playing is slow and using the smaller hits that people wont/cant dodge, or using the ranged weapons that hit less but will hit constantly.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

zealot ranger?

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Forgive my ignorance but what stats will Zealots be?

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

[UI] OVERRIDE target is out of range

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

This is so bad. Proper timing and activation of targeted AoE skills based on one’s positional relation to a target is one of the very few gauges for skill in this game. By making such abilities into things that are auto-aimed for you, it wrecks that skill-based aspect.

The skill needed for a game should not come from how well you can battle against the mechanics and controls of the game.

They could make it so that in order to walk forward to had to tap the w key to the beat of the Star Wars soundtrack.. that would certainly take skill but that doesnt make it good design. Its just makes it annoying to play.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Ranger: "Spam to win!"

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

I did follow the link, although I will admit I did not read the entire thing.

I dont completely disagree with you on some aspects of some condition builds being spammy and I do dislike spirit builds myself, but I dont see how you get from that to “Power-based damage should be king with conditions being a supplement.”

Ignoring spammy condition builds, as you say, what exactly is wrong with a full condition build and why should it not be as strong as a power build? Any why do you think ranged builds are overpowered?

You may have one or two fair points but your thread, to me, seem to basicly read “Every class should be like the warrior, and everyone should be like a warrior. Full melee, full power, big sword slug fest till the last man is standing”. That is essentially what you seem to be proposing by saying conditions should be support only and range build should be nerfed (even though they already have significantly lower damage).

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

[ELE] RTL cd

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

I do think what they did to RTL was quite an interesting mechanic and I like it.. but if they are only going to do it to eles then its really a bit pointless and unfair so.. They might as well just undo it.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Ranger: "Spam to win!"

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Stating that power should be king and conditions should be support only sounds like an oppinion rathe than a design principle, and not one that I share.

Why should all conditions attacks have long activation and long recharge? Thieves are the biggest users of power builds and they have neither of these, and rely almost exclusively on #1 for damage in some builds.

Conditions are already weaker than power builds by simply looking at DPS. No full condition spec can match the damage potential of a full power build.

“limits the effectiveness of keen positioning” No it doesnt. Positioning is the only way I beat necros and conditions engis in my build. I dont take regen, I only have EB for condition removal and there is no ranger spec which can burst conditions like an engi or necro. I win by using and frankly abusing the rangers ability to evade, moving in, applying some conditions and getting the hell out before they can burst back. It 100% about movement and postion in such encounters. Condtions builds are almost always countered by not running in like a lunatic and getting bombed to all hell before realising it was a bad idea.

Power builds can play ranged as well, its not a condition build thing, they just choose not to because power players seem to have a thing for big numbers. Take warriors for example.. Rifle is a beast – 1200 range, strong consistant DPS, cc, and a big KO hit for when its appropite. Noone uses it though, not even for roaming or 1v1s because theyd rather take a GS and hit 20k in under 5 seconds, only to realise they cant do that vs someone who has taken the lower DPS ranged weapon because they are being kited like a fool.

The ONLY thing I could agree to is that this game (specifically rangers, but other classes to) needs more active ways to remove conditions. Even a game wide mechanic like dodging might be cool.

But generally.. No.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

(edited by Cufufalating.8479)

Why Healing Signet is superior to other heals

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

I dont see why they cant just reduce it (so its worse than their other heals) and make it scale MUCH better with healing power (so that with some invetment it becomes a monster, potentially even stronger than it is now with enough investment).

Theres nothing wrong with build regen builds, there are plenty of other classes than can and do do it (guardians, rangers, eles, even engis in their own way) and I dont have a problem with warriors stacking massive regen too if they feel like it. But for a ranger to do that they need to invest 600-1000 points into healing power, as do guardians, as do eles.

Regen builds should require healing power.. thats what the stat is there for, yet somehow warriors seem to have no use for it.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

To all those Mesmers not running PU

in Mesmer

Posted by: Cufufalating.8479

Cufufalating.8479

You’re a strange person hihey… you say I should be playing spirit ranger in tPvP like you, even though we both agree its easy mode and boring, just because it means you can win most of the time, and yet you seem to have this unrivelled hatred of mesmers who do the exact same thing with PU.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Full Regen Ranger WvW Build

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

This is a brilliant build. Best condi bunker I’ve played in the current meta. I use it exactly as koroshi presents it. Been playing on it extensively the past few days.

The guy in the comments is clueless. 5 bleed stacks arent worth the tradeoff from losing perma swiftness, tougher pet, shorter cooldown on your main source of regen; after all you have huge healing stat thats what you should focus on. Evasive purity isnt needed at all with so much passive condi removal, koroshi explains why he doesnt use shared anguish on this build about a minute and half in and opening strike is pointless on this build.

If you want to post the guy’s build at least post his build. It’s far better than random youtube troll who opens his comments on someone’s build with “Koro, you’re doing it wrong” version.

In short, put those points back into BM if you’re going to promote his build and stop listening to random noobs.

Yeah.. I dont really buy the “his version is the best now and forever, dont try anything new or change anything”…

Theres clear pros and cons for all the differences between the 2 setups and its probably makes minimal difference, but one will suit different peoples playstyle better than others.

Besides.. what a boring way to play the game.. just looking up builds that the top 3-4 people on the forums have made and using them word for word, never thinking to maybe modify it to suit what you want out of the build >_> If you look at the build and decide it is already exactly everything you want then fine.. but that doesnt mean thats the case for everyone.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

[UI] OVERRIDE target is out of range

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

I dont see the harm, basicly just a QoL improvement.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

[All] Ranger condi removal discussion

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

I think making survival skills cleanse a few conditions is the best way to go.. simple because it makes sense (I mean they are survival skills after all) but also because they are generally skills which any build can run if they want to.

If you put it on shouts, or water spirit or signets, or anything else then it only really solves the problem for one specific type of build which.. doesnt really help.

Or make Evasive Purity more far-reaching.. for example have its current function of curing poison and blind on dodge, but also cure another condition as well if you actually evade something with the dodge.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Do Frost Rangers work?

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

I’ve not tried with a power build, but I did for some time run on a frost-orientated condition trap build. Was quite fun and pretty effective, wasnt really even that different from a normal trap build. I just took frost trap over spike trap, got runes of grenth, used wolves instead of spiders and took axe over sword.

It does work well and like I said, it is somewhat amusing as well.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Reflecting Clone Production

in Mesmer

Posted by: Cufufalating.8479

Cufufalating.8479

Lol.

I’ve been known to stealth my target when they reflect my LB shot (as a ranger) but it never occured to me it could work with mesmer clones too.

Nice picture Bearlin xD

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Tired of your frost spirit crap

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Another problem is that FS favors people with high rate of fire. Same for the other spirits but they aren’t that noticable

Because FS gives a % damage increase, it doesnt matter how fast your attack rate is. It doesnt favour any speed.

If it gave a flat damage increase (like +100 damage on each attack) it would favour high attack rate, but not with a percentage increase.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

My new Ranger Video

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

I gotta tell you, thats not a lot to go off when you get 5777 results search for “Hope”, but I found it.

Edit: Actually I didnt, I foudn the 3rd song. W/E I give up

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

(edited by Cufufalating.8479)

[PVE/WvW] Dire Gear Problem

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

http://www.twitch.tv/xxkakarot/c/3603504

Full condi Dire Tank going down in 4-5 seconds with full LF (27k hp + 16k LF hp, 2.8k armor)

so tell me again how this is op?

Yeah… What Hihey said… I am not sure a guy being downed in <5 seconds when an entire guild jumps on him at the same time really proves anything o.O

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

My new Ranger Video

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Oh interesting. I was on a break from the game when they made the change and never even realised it was a changable option. Live and learn

NOW WHATS THAT SONG!?

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

My new Ranger Video

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

That awkward moment when you can see how old some of the clips are by the way the bleeds tick :P

But none the less, nice video as always. What was the second song you used?

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

+/-40% condi food to 20%, because..

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

Dont get me started on stacking sigils – what a terrible mechanic that is. Its basicly just a measure of how obsessive/impatient a person is.. because it only takes 2 mins to restack full stacks on NPCs outside your spawn and then you just swap back to your main weapons.

No.. its just bad.. all very bad. They work well in tPvP because you can only stack on player kills, and cant swap weapons to get a different sigil set when you are full stacks, but everywhere else its jus ta failed mechanic.

Sorry for going offtopic :P

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

+/-40% condi food to 20%, because..

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

Honestly they should both be +/-10%.

The best tier food gives +100 and +70 in its major and minor stats. Based off of how traitlines work we can see they chose to value +10 stats as equal to +1% condition duration.. so why exactly they felt the need to say on food “Nope, we wont follow that pattern, we’ll make the foods x4 stronger.. That surely wont change anything!” remains a mystery.

I dont see the need for a cap though if the food is lowered.. because stacking it to insane levels would not be nearly as easy as it is now.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

WvW build

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

It looks like you are hovering between 2 builds.. I’d either take 10 points out of NM and into skirmishing so you can get the second trap trait (which is important if you want to run 2 traps) and you’ll be in a pretty solid trap build, or do as Substance is suggesting and go for a shout regen build which would involve losing the traps, traiting 10 more into NM and then swaping your rabid weapons for apothecary.

But generally you seem to be on the right lines.. One thing I do like about rangers is there is some room to fiddle with your build to make it work how you want, there are many variations of condition/bunker/regen/trap/shout/BM builds which all essentially are alone the same lines.. so just try different utilities and traits and see which suits you. Just take 30 into WS are you’re set to try anything :P

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

[PVE/WvW] Dire Gear Problem

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

Remove. Not think boutit, remove.

And the +/- 40% food too.

I use that food but honestly I wish I didnt have to. If they removed the +ve and -ve condition foods I’d be so happy.. its sad looking at all the food I could be using like might on dodge.. or HP regen.. or more stats.. but nope. I have to use the condition duration once because if I dont, anyone running the -ve condition duration will throw my conditions off as it they were never there.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

Why ppl keep saying ranger good at roaming?

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

Kinda agree with OP on this. Most classes can be good roamers with a good player using them. Necros and guardians do suffer from being too slow for solo roaming, IMO, but other than that I think any class is up for it in the right build.

Also I agree with Xsorus than 1vX situations really come down to how good your opponents are. We’ve all won 2v1, 3v1s, etc, but we’ve all lost 1v1s against the very same classes that we sometimes beat when outnumbered. You cant win outnumbered fights unless one or more of your opponents is significantly worse than you, or you are running a build that they are simply not able to deal with (and no decent roaming will be running a build which 100% cannot fight vs another build).

If anything, rangers are bad in 1vX fights because we lack good ways to stomp people. Just looking at Tricares video (purely because he posted it here, nothing personal :P) in that third fight he downs one guy and goes to stomp. The guy got res’ed too quickly so no stomp, and trying to do it half killed poor Tricare. That fight was lost there if it wasnt for another teammate coming in. Res’ing just heavily stacks the odds against you if outnumbered, especially if you cant stealth or invul stomp.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

(edited by Cufufalating.8479)

Ranger Precision/Power/Crit Dmg

in Ranger

Posted by: Cufufalating.8479

Cufufalating.8479

In general berserker is better, essenially.

Someone did the maths and theres a spreadsheet you can look at somethere (sorry I dont have the link), but it comes out to say that stacking power is better than stacking precision once you are over ~50% crit chance, and full berserker will give you 50% crit chance even without fury, so theres no need to increase precision futher than that.

There are times when assasins is good though, such as if you’re mixing armour sets. If you are mixing in soldiers, for example, you will be getting a lot of power still from that, but your crit chance will drop way down, so then assasins might be a better choice to mix with soldiers than berserker is.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

To be fair, dolly protecting is a frankly rediculous task anyway. It takes at least 2 people to stop someone killing a dolly before they die (I mean seriously, who dies before they can kill a defenceless low armour NPC unless outnumberd).

Then when we consider there are 6 dollies to defend from the 3 north camps, as well as you needing 1 person to stay in each camp to stop them getting flipped by a solo roamer.. You essentially end up needing 15 people to guarentee defence of the north of the map completely against one single solo roamer. The whole thing is obsurd regardless of classes, which is largely why people dont defend dollys or camps – its boring, you spend 99% of your time AFKing and theres always the chance a team will turn up and make all your efforts completely wasted anyway.

But thats slightly off topic… I to think warriors need a speed nerf, or perhaps something else like a dogged march / Mobile Strike nerf so that it is actually possible to pin them down if by some miricle you do catch them.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

[Thief] Black Powder

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

I think its quite an interesting suggestion. I like it personally, because I do think d/p makes stealthing too easy because it can be done anywhere any time.

I think it would even be fair to make it so BP still caused an AoE blind when used simply because there are thieves who use it for that purpose and its a useful function of the skill.

Not sure how it would work with s/p.. I see very few thieves (none infact) running that, and dont really know how the weaponset plays.

P/P condition thieves would become even more annoying.. but what can you do. They’d still have some mobility issues.

If it did happen though, I can only imagine the rage of the thief forums when they all realised that if the shot is reflected it will stealth your opponent (done that several times with my LB…).

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

[Warrior] Cleansing Ire

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

Simular problem to the one rangers face. By far our best and most reliable condition removal is Empathic Bond, with is a GM trait in the condition damage/toughness line. Its the only condition removal that one it own can make a big impact and protect us from condition contantly, meaning virtually all range builds run it (or just accept they are weak to conditions).

Its really no wonder rangers like to run condition bunkers when we’re semi forced to trait 30 points into condition damage and toughness, same as how warrior are pushed into taking hammer + bow.

A strange vicous cycle where the best counters to condition builds generate yet more condition builds…

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

[Warrior] Only 1 with obvious casting, why?

in Profession Balance

Posted by: Cufufalating.8479

Cufufalating.8479

And here comes peoples 30/30/30/30/30 warrior build with full pvt and zerker armor at the same time. And this time with an added bonus of all the attacks of the warrior hits like a truck. Instead of whining and asking for nerfs for other classes ask them to fix yours. Tsk

I am pretty sure at no point did I say warriors can achieve everything in one build. I didnt even mention any builds at all.

All I said is every powerful attack should be signposted and that warriors have many more powerful attacks than other classes and therefore have more signposted attacks.

Is it that hard to understand?

Taking from your view I guess rangers longbow rapid fire needs glows and charge up animations too then? Or just before the short bow cripple, or a necro having a huge indecation and charge time before signet of spite? Do you not see how stupid it is that people are calling for more animation time/charge time and indecations only for warriors? Might as well have an announcer shout before a warrior uses any skill

Rapid fire is an obvious attack. Its a long channel which doesnt do really any seriosu damage unless the entire channel hits – it IS easy to spot and avoid taking serious damage from it.

If you think SB cripple is a big powerful attack then theres really no helping you, of course that doesnt need a big animation.

Signet of Spite honestly could stand to have a slightly longer cast time, but it is still fairly obvious as the signet appears above the necros head just before casting. Or maybe you never knew that.

I am not only for animations for the warrior, but it is a fact that warriors have more big damage or big stun attacks than any other class, which is fine I dont mind that, but with that comes with them being signposted.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold