+1
Give it back.
Good luck with not using traveler runes… :p
I suppose if you run staff + sword/focus (which tbh isn’t the best anymore) and take 1200 blink you could make do with swiftness and Pack runes.
I wouldn’t want to run Pack runes without using focus though.
Yeah, I know nothing about coding so perhaps my suggestion is a bit silly!
But great idea on the iwarlock style projectile bolts that can radiate out and potentially hit other targets.
You’re addicted to jump dodging aren’t you? :p
Also, all this DA talk makes no sense to me. If you said asari sentinel with stasis bubble, submission net and nightshade blades (sad we were never able to customise kits…), then I might understand. xD
@Teutos If you read the rest of the sentence, It was sarcasm lol. If that change went through it would break the game with 1-2 interrupt Mesmers being able to perma immbo the entire team for 10+ seconds and then that fight is just over lol.
@Curunen Yes that’s correct, any time you interrupted someone, you would immbo them and convert 2 of their boons to conditions on a 5/10 per target. Although I am not sure what would happen if they had stability. Would it convert the stability as well as interrupt or would it simply not work? As for your suggestion, I find that actually interesting, although mantra of distraction already has a 180 radius so what would happen there? Would I double interrupt them or something :o
Well I’d imagine with the mantra, it would be 180r effect centred on each target that gets interrupted – if it’s only one target, it’s only one circle; if it’s more than one target, it’s more than one circle, if that makes sense. In the case of a “circle overlap” (can’t think of another way to describe it), I suppose the effect would stack – but that could be seriously OP depending on the situation.
Maybe seeing as it is instantaneous on hitting multiple targets (the mantra), it could be done so the effect doesn’t stack.
But I like the boon convert idea – at least it would give decent options for anyone not wanting to be pigeonholed into Shattered Concentration all the time.
On another note, I’d like another decent utility skill that is not a mantra, that can be used to interrupt – some kind of physical manipulation like GS5, Focus4 or Pistol5. I’m kind of biased against it, but I hate MoD’s sound and visual effect, and sadly there isn’t another utility option aside from signet of domination – which is nowhere near as good…
I also suppose the reason I’m keen on a small CI buff is because I believe it has the potential to provide much needed variety and be a comparable alternative to shatter at high level pvp. Of course, other GM traits should also be buffed in turn (power block for example… another sad case like Mimic…), but I believe CI is in a position to provide the most benefit right now – until we get some other major trait reworks.
(edited by Curunen.8729)
Chaotic interruption – Increase base immobilise duration by 1s. Increase base cripple, blind and chill duration by 1s.
Just do this and I will fall off my chair. You have no idea what would happen with 4 second immobilizes (with 4 in dom) and then 6-7 seconds in wvw. Oh man, if this happened I think it would be game breaking considering I can get 4-5 interrupts easily in a 1v1. Imagine the team fights
4s? :o
Kitten, I forgot about native condition duration from domination line…
Nevermind, scratch that. I believe it needs a buff, but obviously I gave it the wrong buff.
Don’t worry, that buff is perfectly fine, it would definitely bring interrupt mes into the meta, and would also make any really good interrupt Mesmer dominate everything in the game, which I am perfectly ok with! Anyway, I was thinking of making the immbo 3 seconds base, adding a 2 boon>condition conversion element, and then adding a 5/10 second cd per target.
Just in case I’m misunderstanding – you mean 2 boons to 2 conditions with a 5-10s internal cooldown? Could be interesting.
Maybe, leave the durations as they are currently, but give it a small aoe component – the effect hits up to 2 additional targets in 180 radius (240 seems excessive and mindless)?
No worries take your time – would rather see a great video maybe it bit late than see a rushed video now. I’m sure it will be well worth the wait.
Chaotic interruption – Increase base immobilise duration by 1s. Increase base cripple, blind and chill duration by 1s.
Just do this and I will fall off my chair. You have no idea what would happen with 4 second immobilizes (with 4 in dom) and then 6-7 seconds in wvw. Oh man, if this happened I think it would be game breaking considering I can get 4-5 interrupts easily in a 1v1. Imagine the team fights
4s? :o
Kitten, I forgot about native condition duration from domination line…
Nevermind, scratch that. I believe it needs a buff, but obviously I gave it the wrong buff.
To be honest, I think confusion is still good even with the nerf, the main problem mesmers have is application, yes we have a lot of sources but they are being stacked 1 stack at a time.
EX: Scept 3 5 stacks for a channel < Engie prybar 5 stacks for a single hit
3 Stacks from Image < Engie 5 stacks concussion bomb
6 Stacks CoF shatter = Warrior 4 stacks on interrupt
(This still needs to be 3 clones)
Confusing Combatants is still situational if you kill your clones and all that for 25 pts in dueling, (I mean CMON!)Confusing Enchantments (1 stack for entering and 1 for leaving) again- too situational, 1 get 1 stack, i won’t be bothering coming back and out again for more if I were the foe. (A master Trait too, CMON!)
If we had more reliable ways to apply it, (better than other classes, IT IS our staple condition anyway) i think we wont even need a damage buff again.
Yeah, both traits are mediocre considering their placement in the trees.
Confusing combatants either needs buffing or moving. Confusing enchantments either needs buffing or some sort of merge with dazzling glamours.
Mimic – give it back. Now. (please )
Scepter AA – speed up the projectile and the animations in the chain.
Scepter #3 – decrease the cast time, increase confusion duration by at least a few seconds.
Chaotic interruption – remove cripple, add chance for 4s weakness instead. Increase base immobilise duration by 1s. Increase base cripple, blind and chill duration by 1s.
Blurred Frenzy – revert base cooldown to 10s!!!
Arcane Thievery – reduce cooldown to ~30s base.
iWarlock – buff projectile speed. Projectile explodes causing aoe splash damage on impact (180 radius?)
Blinding Befuddlement – remove the ICD.
That’ll do for starters.
(edited by Curunen.8729)
To be honest, torment is just as much “thematically” a mesmer condition as confusion is.
I think mesmers strength should be in the combined application of both these conditions (control enemy movement and skill usage) – together with interrupts and other control methods, though we certainly could do with more control utility skills among other things.
Edit: I accept glamour confusion is never coming back in the same way, so instead, just tightening up a few skills and traits here and there – for example cast time on confusing images (and maybe increase confusion duration), cry of frustration confusion duration, blinding befuddlemeent of course, and so on – just to level up both our torment and confusion application.
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Absolutely – overall most useful elite by far.
Then you just need to hope that necros get access to greatsword in the future, and you can go around in dungeons, pvp or wvw trolling people.
Well you are running CI so I figured you’d be popping enough interrupts to make perplexity worth it. Do you just not run CI when you don’t run MoD? I thought interrupts were the whole point. I’m a noob though so I may be missing something.
To be honest, CI is more like the “cherry on top” the way I prefer to play. It’s funny, despite CI being the grandmaster trait, it’s more like subtle flavouring that turns focus pull, chaos storm and F3 into major annoyances for an enemy. They are cover conditions that force an enemy to blow condition cleanses for the immobilise, and protect the key damaging conditions (torment/bleed/confusion/burn and debuffs such as poison/weakness). Unlike say a power interrupt build, there’s no heavy burst to follow up after an interrupt – even focus pulling into warden, hitting with confusing images and proccing torment on heal won’t dish out the sort of burst you can do in say a power/direct damage or shatter interrupt build. Because of this, I personally don’t see the benefit of focusing on interrupts as the core playstyle – yes one should definitely aim to interrupt with curtain and rng chaos storm, as well as a strategic F3 shatter, but it’s not mandatory to win.
Sure, you can certainly focus on landing interrupts and condition bursts, which is how I’m guessing you like to play, and it would be perfectly successful because condition mesmers have a huge amount of flexibility when it comes to executing a build, especially with this trait selection.
My other problem with perplexity is the 15s internal cooldown on interrupt confusion – for me that is too much micromanagement – if I choose to for example keep an enemy disabled through multiple interrupts for a shot period of time which is less than 15s, only one of those will benefit from the confusion proc.
In any case, I’ve been toying with the idea of stacking up insane levels of condition damage through undead runes, corruption sigils, guard stacks, SoD, consumables and so on… The trouble with runes like torment and perplexity is that they only buff one condition whereas undead on top of the chaos trait for 10% toughness to condition damage gives a decent boost to all damaging conditions – and given there are plenty of bleeds also flying around. Funny how undead runes are dirt cheap compared to perplexity and torment – I might make a second rabid armour set with undead runes to test again (and buy a few stacks of them in case they get buffed or increase in price in the future – look at the price of hoelbrak runes now…).
Anyway, swings and roundabouts – torment, perplexity, undead… they’ll all do the job.
I find your lack of asura disturbing.
New weapons, new skills and subclasses.
Curunen, why torment over perplexity? I run a similar build with perplexity and I love it.
Because I don’t always use MoD – I use portal, null field, SoD fairly often, so I don’t always benefit from the confusion on interrupt.
Also, because of the trait distribution, the only sources of confusion are scepter 3 (which won’t land all the stacks against a good opponent), chaos armour and F2.
Whereas scepter clones do torment AA, scepter block has torment, heal procs torment in cqc and sigil of torment at least maintains an extra condition when in staff.
The build doesn’t have confusion on illusion death, doesn’t have confusion on shatter, doesn’t have traited confusion duration increase, and doesn’t make huge use of things like having a duelist shoot through an ethereal field. Edit, ok the warden in a chaos storm or null field can do a bit, but not reliable for me.
If there was more native confusion in this build, I would certainly choose perplexity over torment, but unfortunately there isn’t.
The increased torment duration, as stated by skcamow, makes it easier to secure kills on enemies who decide to try and flee halfway through a fight.
Edit: I take it you play more for securing the interrupts? In that case between MoD, curtain, chaos storm and F3, perplexity makes more sense.
(edited by Curunen.8729)
While they’re fixing this they could also maybe increase scepter AA projectile speed a little.
I have played mesmer as main for 6 months and have not yet used F1-F4. Please explain them and what they do to enemy. I used F1 first time two days ago with enemy, and was surprised that my clones/phantasms started to run toward the enemy before exploding. So far F1 has been to me a delete-idle-standing-clone button.
Woah, seriously?! :O
Even F3 and F4?
Not trying to be a kitten, but I’m honestly surprised how you managed to play for 6 months without using any shatters at all.
Anyway, so as to make this a constructive post, as standard:
F1 is direct damage
F2 is confusion with a bit of direct damage
F3 is control (daze)
F4 is survival/panic button
1, 2 and 3 will send your illusions running to the target to trigger the effects. 4 will just destroy them where they stand.
How you use them depends entirely on your traits – and there are a lot of varied traits affecting shatters – you can look these up in the trait trees to learn more.
This class typically gets better by L40. That’s when I really noticed the difference the first time playing mine. An important thing to remember is to upgrade your gear/weapons. You can slide with some lame trinkets until about L60, but your gear definitely needs to be “current.” I would also hazard to suggest at least wear green armor if you can’t get rares, but try to start getting rare armor by L60. At L80 you will want exotics. If memory serves, you have your off-hand weapon set unlocked, so try to get your hands on a staff or gs. Staff is really good for defensive play and gs tends to better for burst. I leveled up with sword/pistol + gs on my first mesmer then stubbornly leveled a second one with scepter/torch + staff. I ended up carrying a gs in my inventory when I knew I would need more damage.
Something that will really help you in this game is learning the dodge mechanic. =) It was the hardest for me to understand and utilize effectively when I first started. So, try not to face tank anything if you can help it.
Funnily enough, coming from an action rpg/tps background, dodging was the easiest thing for me. I was playing mass effect 3 multiplayer non stop at the time – anyone who has played that knows that on certain characters you can and should dodge like a maniac, so the only thing that caught me out was endurance and limited dodges.
The hardest thing for me was the camera and tab targeting system – the most recent game I can think of that I played using tab targeting was KotOR 1 and 2 – the single player games years ago, not the mmo…
But having spent most time in recent years with things like the mass effect series, elder scrolls series, and things like dishonoured or deus ex HR, this tab targeting and even worse using right click to move the camera was completely alien to me. Fortunately I quickly found and tweaked a solution to this which allows me to play.
I wouldn’t think about ascended armour yet – the stat increase is minimal so save the gold. Also if you’re not 100% certain on rune choices in your armour sets, you could end up in the unpleasant situation of having to overwrite expensive runes if they are stuck in ascended armour (the upgrade extractor is ludicrously overpriced).
What are your favourite builds? Power, condition or hybrid? Shattering illusions frequently or leaving them up?
Whatever you’re running, I would aim for ascended trinkets (from wvw vendor and fractals), exotic armour, and eventually ascended weapons. The ascended backpiece will set you back a fair bit of gold even with the cheapest options from the mystic forge.
You can’t really go wrong with crafting say, berserker ascended weapons, because it’s almost guaranteed to find a use in one way or another.
But do please buy all your armour off the TP (or craft it) so that you are able to salvage for the runes in the future if necessary. Nothing worse than having expensive upgrades being stuck in unsalvageable armour…
Well if you’re not playing top tier, then I see nothing wrong with using a condition build. There is more than just PU you know… You can hold your own against most classes, and you can definitely destroy thieves when on condition Mesmer.
It simply means you have to play a different playstyle and won’t be bursting as much. It also gives you room for support type utilities like Null Field.
Condi mesmer is very strong, but in WvW at least; you can only kill people who are silly or very brave. Everyone else (who isn’t a necro) can just casually walk off into the sunset and there’s nothing you can do to stop them.
Depends on the build – I’ve been surprised at being able to catch some players that should have got away. Had one thief that tried SR to run, so focus pulled him out of there and between 1200 blink, reverse phase retreat, swiftness from curtain and chaotic interruption (planted a chaos storm ahead of him after blinking within range) I was able to catch up and finish him off.
I wouldn’t want to use mirror in a high health, low toughness build (but off the top of my head, I can’t think of any decent mesmer build that uses that kind of stat distribution), because the hps of mirror won’t be sufficient to maintain it. Whatever the case is with toughness, I’d rather have a low health pool (<18-20k) if using mirror.
In any case, since I have started using mirror again for the last few months, I have been constantly surprised by just how many different ranged class attacks are reflectable. It is only really mesmer GS that is the achilles heel for mirror.
Edit: It also allows me the flexibility of not using any condi cleanse like null field in certain situations (so I can take something like MoD, Portal or SoD), because in that particular build I can avoid and mitigate conditions sufficiently in certain situations (of course, if against a condition heavy class I would take an extra cleanse utility).
In any 1v2+ situation I have encountered using mirror, specifically on the condition CI build, there have always been projectiles flying around and as such it has been very useful – I have survived multiple situations where I most likely would have died if using ether feast or the mantra.
On the flipside I would never duel an enemy mesmer and use mirror especially if they were using GS. Tbh, I would never duel a mesmer when using condition CI anyway – I’d rather use shatter and ether feast.
I agree mirror could do with a buff to healing (maybe up to around 4.5k base).
(edited by Curunen.8729)
Regarding defensive stats, if you have high toughness, then the lower heal of mirror will count for more than if you are full glass. However if you have high vitality pushing your health pool over 20k (I never do this – vitality is a very low priority for me, mainly to absorb falling damage), then Mirror will be less effective as a percentage of your overall health pool – there’s no point in having a high health pool if you’re never able to heal up beyond 75% of it in a fight.
It does not matter how big the % is you can heal up, as long as it is not over not overhealing.
Toughness vs Vitality is another topic.We are simple talking about the effective health returned through the healing skill. The choice is between about: 270hps or up to 370hps… your choice, ofc you can choose the lower one…
In wvw, mirror is amazing, seriously amazing. In pvp it is situational (depends on enemy team composition) but usually ether feast is better.
Ofc you can pick mirror and hope you will face a profession attacking you with projectiles… but most of the time you are just loosing out on health.
In pvp where you can use line of sight and have to avoid possible interrupts, and players are actually able to stop attacking you, mirror is even less useful.
You forget – mender’s purity on 15s instead of 20. Edit: yes I know mantra does that better, but when you’re being hit from range with multiple projectiles (talking wvw here, and there are always enough flying around – only exceptions are if you run 1v1 into a GS shatter mesmer, melee ranger and similar builds) mirror will mitigate what extra damage you will take while using the other heals.
And it does matter regarding total health pool – if I started of at say 25k, but during the course of a fight was never able to heal up again beyond 18k, then either there’s no point in having all that health or I should be using a bigger heal.
Mirror is most efficient with lower health pools and high toughness, it’s as simple as that.
Anyway, I know I won’t change your mind – but I know from using it that mirror is a great heal in the right situation, with the right build. I never use mirror when I’m playing shatter, but I nearly always use it when playing condition CI.
If I see an enemy greatsword mesmer, I’ll swap to ether feast because there’s no point in the reflect. If I’m 1vX and there’s some engis/rangers in the mix, I’ll use mirror.
(edited by Curunen.8729)
Depending on the build, Mirror can be a fantastic heal.
Of course, more effective in high toughness/medium-low vitality, with other sources of regen such as from phantasms, stealth, or other skills.
What has high toughness / medium-low vitality to do with the healing skill? Because if you can tank more damage, you can play without a good healing skill?
Mirror is for those rare cases, where the reflection duration outweighs the loss of gained health. F.e. for boss fights, where you want to absorb the projectile and can’t dodge it, or when you don’t need the heal, but want to reflect back the projectiles for more damage.
Sorry, I forgot you were talking about pve – I don’t know anything about what is good or not in pve.
Regarding defensive stats, if you have high toughness, then the lower heal of mirror will count for more than if you are full glass. However if you have high vitality pushing your health pool over 20k (I never do this – vitality is a very low priority for me, mainly to absorb falling damage), then Mirror will be less effective as a percentage of your overall health pool – there’s no point in having a high health pool if you’re never able to heal up beyond 75% of it in a fight.
In wvw, mirror is amazing, seriously amazing. In pvp it is situational (depends on enemy team composition) but usually ether feast is better.
(edited by Curunen.8729)
The biggest mistake most players are doing is picking the wrong heal skill:
most of the time you should pick ‘Ether Feast’;
‘Mantra of Recovery’ is viable if you are using the traits ‘Harmonious Mantras’, ‘Restorative Mantras’ and ’Mender’s Purity’;
The other two are not viable, and you should never use them (with very few exceptions).
Depending on the build, Mirror can be a fantastic heal.
Of course, more effective in high toughness/medium-low vitality, with other sources of regen such as from phantasms, stealth, or other skills.
Right, I’ve finally settled on this:
http://gw2skills.net/editor/?fhAQNArdGlsnpMNOqhbtRsNGTfRJZcyaWpkBMMA-TFyCABA8gCwR9nU03glyPm3fQiTpwYKBn+IAEAABgvL0ZO0ZO0CBoYOA-w
and it is amazing. I only have exotic weapons and armour at the moment, and also have not infused any of the ascended trinkets yet, and it still kicks major kitten, especially once the corruption stacks up.
Once I have saved up a bit (just blew a load of gold on finishing Mawdrey as well as all the torment runes/sigil…), I’ll get the ascended weapons done.
Second utility I swap out depending on situation:
- null field, if 1vMany and need the extra condi removal/potentially boon removal and chaos armour proc
- portal, provides this build with fantastic mobility
- MoD, when there’s only one or two non-boon heavy enemies and I want to go on the offensive
I can use other utilities, but I prefer to switch between these three depending on the situation. 1200 blink and decoy of course being the other two slots.
I’ll be honest though – I strongly prefer to play power shatter in pvp, so now that I have geared up I prefer to use this build only in wvw – and I don’t bother using it in pvp anymore.
Well our class mechanic relies on illusions – all the F1 to F4 shatters require at least one illusion up in order to work.
The exception is if you have illusionary persona (GM trait in illusions), which means you can use any of F1 to F4 even if you don’t have any illusions up.
Enjoy the leveling experience! That would be my advice to you
the game is alive and if your a person that picks up on details you might hear a few jokes from random NPCs. Don’t rush through because once you master the game you’ll be able to go from 1-80 extremely fast. Which is a good or bad thing depending on who you ask (I think its a good thing
)
This so much.
There are so many gems hidden out there in npc dialogue, as well as other little details which are easy to miss but which should put a smile on your face.
I will never forget when as an asura, my character visited a Norn homestead in… one of the snowy regions – there’s a little girl standing outside who talks about the spirit of Hare. The dialogue was something like “you have big ears”, and something else to do with bunnies – kitten , I’ll have to go and fins the exact words again. xD
But suffice to say it was a brilliant personal touch, referencing my character’s race in a unique and funny way, in a location halfway around the “world” from their home.
There are many things like this hidden around, all of which enhance the pve world.
The trouble is, after 2 years this game is not in the state it was hoped to be in and had stagnated in some areas (pvp/wvw) – hence anticipation of some major content in 2015 like new weapons, classes, races and so on…
How viable is the power shatter in www roaming or spvp? I seem only to be able to kill bear bow ranger with it now a days ( could of crouse be due to lack of skill
. Even with zerker burst dont seem to be high enough to take out other classes.
It is really viable, I can burst anyone down. The trouble comes from thieves and condis. If you don’t have a team and your teammates are maffcabbages and the opposing team has thief that has you all game, goodluck.
But if you have a team and they can peel for you the better. When I am playing solo, i do not take portal (laugh at me if you want) and take cleanse, other people in solo don’t even know how to utilize portals, so yeah.
lol, what’s a maffcabbage? xD
I also prefer to take Condi cleanse instead of portal as a solo player (with traveler runes to run around the map faster).
I also play sword/torch with greatsword – yes, not the most suitable thing for conquest, but tbh as a solo player I don’t care. It might not be good in high end organised tpvp, but in solo unorganised play it’s perfectly fine. I like to run:
- energy + air sigils on both sets.
- blade training for lower BF and ileap cooldown
- ielasticity for mirror blade
I find that with all of these together I have a fighting chance against most thieves out there. Of course, there are always the one or two godlike thieves, which a single mistimed skill places you on the back foot and it’s just impossible to recover. But in any case, with the build I prefer to use, there’s always a fighting chance at the outset.
Landing a solid stealth mirror blade MW is usually what I aim for, because trying to catch them with sword immob is like trying to pick up tomato seeds from a table with your fingers. Either that or positional shatters after baiting out some of their evades.
The thing is, despite our disadvantage, fighting a thief is still WAY more fun than fighting an engineer/warrior/guardian/necro/ranger… (of course depending on your build).
Only eles and other mesmers can provide that same level of fun and excitement as enemies.
There’s already a phantasm with a shield. It’s called the Phantasmal Defender and it’s a utility skill. As for avoiding spike… I’d say using Distortion is the most common method. There’s also sword #2, but Distortion can be used even when stunned or otherwise CC’ed, so it’s pretty awesome.
I can not bring myself to give up another utility for the defender, which is kinda useless and uses 1 of your 3 illusion/phantasm spots, there are just better utilities to use…
50% damages mitigation is poor as well with how little HP that thing has.I am still very sketchy on when and how to use distortion and the exact mechanic behind it?
When I do use it I just end up failing the timing…
Suggestions? Please?
:)
Distortion is basically a “godmode” panic button. Without illusionary persona you need at least one illusion to use it – each illusion shattered will give you an extra 1 second of invuln.
With illusionary persona you count as a fourth illusion, so can get 1 second without any illusions up, or maximum of 4 seconds with 3 extra illusions.
Use it whenever is a key moment to mitigate damage/control effects – but remember, because it has a base 60s cooldown you need to save it for the right time – this can’t really be explained and only comes with practice.
You can use it to secure a stomp/res, to cover other casts (such as a heal or mass invis for escape), to avoid an enemy’s killer burst and so on. Just be aware it will not remove conditions already on you (unless you trait for shattered conditions, but virtually nobody does that).
How strange would it be if they inverted shields to be a main hand, ranged (more offensive) weapon.
They reversed the Great Sword, why not shield?
Main hand shield, off hand sword? I like it! xD
And again, time for the surge of new weapon requests – 2h hammer, 2h battleaxe, shortbow, longbow (melee), daggers…
I’d prefer the warhorn.
Nothing quite like playing a tune that forces your enemies to dance while they are being killed.
And this.
I agree – don’t try and fit everything in one video, best to make them short bitesize pieces and link them all in one playlist as a “tpvp series” or something.
As a viewer, 12 to 15 minutes is the sweet spot for me.
If it brings back Mimic’s bubble shield as a skill, then yes please.
The only one I intend to eventually get is the Bifrost.
All the greatswords are like wielding colourful planks of wood, the sword only comes in electric flavour (I would get fed up with that very quickly), the Zenith scepter, focus (and the anomaly), pistol and torch all look better than the legendary skins, personally.
Hoping they introduce new legendaries in 2015, as well as new weapons for us.
Human: I’m human IRL, so if there’s a choice of non-human races in a game I will almost certainly prefer those. Also I hate character creation for humans, because I’m never happy with the result.
Norn: Just a big, fat human.
Charr: I don’t like the design – all bulky with hunchbacks and I don’t like most of the animations.
Necro: “Disgusting” theme, I hate all that kind of undead fantasy nonsense and will never play this kind of thing in any game.
Engi: I don’t like how they work.
Guardian: Ugly visual effects with giant cheesy floating shields among other things (I have played one, but deleted the character a long time ago). I like the mechanics, but not enough.
Warrior: Boring. Only fun skills are physical skills (like Kick), and they are useless when it comes to fighting any skilled player.
Many new skills/weapons/traits for every current class, new classes, new races.
I take it you’ve seen this?
https://www.youtube.com/watch?v=3tcjVz12Ago
Probably the best most recent guide.
Well I just saw something funny – playing the recent living story episode (I missed the last two) and in the Pale Tree chamber the lighting makes all mesmer powers green!
So weird, every pink effect turned green – was quite cool for the short time it lasated.
The thing is, I don’t know my strengths and weaknesses are. I just play to win. It would be a grand idea if someone would to evaluate me. To improve my craft and to know where i am lacking at.
Please anyone?
Just start with broad sweeping generalizations.
Strength
I’m awesome with a little bit of amazing mixed in.Weakness
It has been suggested by some that my humility might need some work. (But honestly I just don’t see it. I mean, come on, I’m amazing!)
I dunno, I think we’ve all been pretty honest about it – I’ve certainly listed far more weaknesses than strengths, but then I am fairly self critical in RL anyway.
Regarding weaknesses – for example, I was recently schooled hard by an outstanding mesmer (I can’t remember the name for the life of me). It wasn’t their mechanical skill, but instead their deception which was so outstandingly good.
They played in such a way as to appear as a poor player – encouraging me in to burst them down quickly, but made it look as if they were lucky to escape the burst rather than skillfully kiting away from it. Only when I had overstepped my mark did they suddenly change their “personality” and I realised them to be a zerker shatter build.
It’s hard to describe in text, but I had to applaud this fantastic play. My mistake was severely underestimating my opponent based on first impressions (actually they made it so that I could not figure them out properly until it was too late), and consequently overextending, sacrificing my security.
I love this kind of mind game where I learn something from it – I’ll probably keep making this mistake occasionally, but now even moreso I will try to consciously maintain good balance of offence/defence (yin/yang if you like) instead of all too frequently throwing caution to the winds. xD
The colours don’t matter. Just make sure your skills are bound to keys in a line (default 1-0 or any other line), put one finger on each key (excluding the middle and the far right, 5 and 0 by default), position the camera behind and above your character and push whichever key corresponds to the right line.
The bit that seems to cause most people trouble is that you need to push the key as the note is crossing the circle, which seems like it would be too late and causes many people to push them too early. It takes practice to get it right but once you have getting 500 notes isn’t too bad.
Yes, this – bind all 8 keys in one line. You have two options for every action, no excuse really. I do 5 6 7 8 9 0 – =
Place both hands over the 8 keys – four fingers from one hand and four from the other. Then imagine instead of guitar hero you’re playing “piano hero”.
Tbh I found it the easiest and fastest wintersday achievement. I find it more annoying that the dailies don’t count towards it this year so I am forced into doing toypocalypse…
The thing is, I don’t know my strengths and weaknesses are. I just play to win. It would be a grand idea if someone would to evaluate me. To improve my craft and to know where i am lacking at.
Please anyone?
Self evaluation and reflective practice.
Well I’m confused. Seems a very good troll if so, and kitten that’s just killed my anticipation…
My bedroom is painted pink and I mean vibrant pink. Yes I chose it and did it myself.
Pink and purple are two of my favourite colours aside from blue.
Between blink, decoy, condi cleanse, portal, glamours, mirror images and even signets… I think it’s hard to justify mimic in its current state at all, just to use it for a very specific purpose that might only happen very rarely.
Looking forward to more SEVEN MIRROR vids inc!
Welcome back, whenever that is …
What, when, where?!? :o
EDIT:
Wow guys, really old bump but I’m glad I left my mark and thank you for your kind words! The return is nigh! , and yes andromada taught me a lot, and defiantly showed me the benefits to phantasm builds!
-seven (incognito friends account)
OH, I see now. Welcome back! Will you finally be picking up a greatsword in a future vid, taking into account all the sigil and other changes?
And wait, GH? So EU now?
I don’t care what people comment about the quality of his opponents, those videos are still some of my favourite gw2 videos ever, and major inspiration in my mesmer journey.
Torch style probably up there in my top 5 favourite mesmer videos:
https://www.youtube.com/watch?v=BS8iV_Coi2cThank you! I’m glad to be back, so much has changed for us tho..
As for the GS situation..maybe it’s something I’ll do in the future, but as for now my current build will remain a secret until I feel It’s time to release it. and hopefully will steer people away from this tunnel visioned meta that roaming has become, I used to love the diversity of builds is come across..not knowing what I was going to be facing next!, now it’s all kind of predictable..
And we’ll my opponents may not be of the highest standards, but, in 1vx situations making one mistake can lead to your death, even against 3 bad players, everyones capable of mashing keys right? And them thief’s can still 22222 you to death! Also counter play is something a lot of people miss, you can make an average player look like a terrible player with the correct counter play!
Your kind words are appreciated
!
True that, 1vX changes things.
Looking forward to new build ideas – seems to be a lot of stagnation at the moment, not helped by certain balance/skill changes (ie, mimic…).
I might have to transfer off deso (fed up with T1, but I didn’t want to waste in game gold or money to transfer yet) to AG or something, to be matched up with gunnars.
Feeling Blue? Guardian’s calling.
Red, orange, yellow? WAR!
Shades of grey? Thief’s got you covered.
Green as the grass? Ranger danger.
Green like you’re about to vomit? Find a bag, or alternatively a necro.
Taste the rainbow? Ele.
Identity crisis? Engineer.
Nice thread.
Strengths:
- I’d like to think fluid use of skills, positioning and adaptability in pvp most of the time.
- Focusing on one or two core builds and learning them inside out – that is currently 4/4/0/0/6 standard shatter and 0/4/6/4/0 condition CI with traited focus. Unfortunately the latter sucks against… other greatsword mesmers (spatial surge and mirror blade…) so I’m still working on tweaking that a bit.
Weaknesses:
- Mantra builds, I just can’t micromanage all that charging/discharging.
- Overextending – I think we’re all guilty of this at some point or other. I can get a bit too carried away going in for a res or a kill and sacrifice my safety.
- Dungeons/PvE – I actually have a lot of respect for good dungeon players. I struggle to get into the mindset of the endurance test vs the bullet sponge health pools of pve enemies.
- Consistent good play – on the odd occasion, for no reason at all, I can simply press all the wrong buttons at the wrong time. xD
- Never having played necromancer and barely played engineer, and not knowing in precise detail every single enemy skill and its application – fortunately I think my strength in adapting on the fly kind of covers this up, but it is definitely a weakness. The classes I know reasonably other than mesmer are ranger, thief, warrior, guard and ele, but nowhere near in enough depth to accurately identify multiple builds and skill usage and exactly how best to counter everything. I know most of the major tells and skills, but there’s always more to learn.
- OH Pistol… I don’t know why, but it doesn’t like me…
Will probably think of more things to add to this over time.
Looking forward to more SEVEN MIRROR vids inc!
Welcome back, whenever that is …
What, when, where?!? :o
EDIT:
Wow guys, really old bump but I’m glad I left my mark and thank you for your kind words! The return is nigh! , and yes andromada taught me a lot, and defiantly showed me the benefits to phantasm builds!
-seven (incognito friends account)
OH, I see now. Welcome back! Will you finally be picking up a greatsword in a future vid, taking into account all the sigil and other changes?
And wait, GH? So EU now?
I don’t care what people comment about the quality of his opponents, those videos are still some of my favourite gw2 videos ever, and major inspiration in my mesmer journey.
Torch style probably up there in my top 5 favourite mesmer videos:
https://www.youtube.com/watch?v=BS8iV_Coi2c
(edited by Curunen.8729)