Ever heard of legendary armor?
Me neither.
So you want weapons instead of armor so you can gameble on precursors etc.etc
You do understand how an economy works though right? Reduce the supply of 1 thing, and its price increases. Increase the supply of another, and its price decreases.
So now you are increasing the amount of weapons available, the price of precursors drops, etcetcetc.
But wait, you’ve decreased the supply of other materials for armos, so their price increases.
In the end, the player base is worse off.
The precursor problem is solved via a different approach, and legendary armor, while not in game now, is planed for the future. So again the question, what problem are you tackling (since you still have not explained how armor drops are a problem) and what solution are you proposing that solves said problem (exchanging armor with weapons does not reduce the amount of clicks, etc).
Change them to 90 % weapons when they drop.
So silk prices rise to 20-30 silver per silk? No thanks.
Not everyone starts out with full rare, elite or ascended armor when they hit 80.
True, the game is over 3 years old, so many players will have the funds to move straight to rare or better armor for new characters. New players can take advantage of the established farms etc.
As is right now, blue and green armor provides for a constant supply of mostly crafting materials while working as a minor gold sink since the use of salvage kits is not free (3 or 3.6 copper per salvage might not seem like a lot, but multiply that by a couple of hundred thousand or million per day. even more on mystic kits).
Reworking the loot system would require a huge amount of work if armor should get removed. You’d have to provide:
- the skins on said armor via an alternative method
- the materials provided via an alternativ methid
- the runes/sigils would need a new system too
- the goldsink provided would need to be reworked
All this while none of the other aspects would get affected since even if they removed blue and green armor, I highly doubt they’d replace those drops with rare or better rarity items.
All in all, seems like a lot of hassle for something that gets the job done. What you are likely complaining about has nothing to do with blue and green drops. The low drop chance on value items is due to the economy and business model of Anet for GW2. It would not change by removing said armor.
Some people can’t be argued with. People even tell you that Anet goes out of their way to keep unbalance due to grafiks to a minimum, yet here you are still not getting it. I doubt many others will care for your plight, especially not on the pvp forums.
I am not quite sure what you are saying here, as that’s not what I was talking about at all. Also, you didn’t address a single one of my valid points. Finally, I didn’t post this on the pvp subforum, it was posted under general and a moderator moved it here.
You have no valid points. Your only argument as to why the refractors should be allowed is:
- they would not impact pvp
Everything after that is grasping at straws or basically stating “two wrongs make a right”. People invalidated that point by showing that Anet is going out of their way to keep balance due to grafiks to a minimum by providing option settings to remove all clutter etc.
Train of thought, what if legendaries are making things harder to see? Does not mean Anet needs to add even more thing to make pvp visiables overcluttered.
Done here. Thick skull is thick skull.
Some people can’t be argued with. People even tell you that Anet goes out of their way to keep unbalance due to grafiks to a minimum, yet here you are still not getting it. I doubt many others will care for your plight, especially not on the pvp forums.
After all that time, you didn’t wiki search it and find that out? 400-500G is a lot to spend without researching the item first!
I looked at pictures and Youtube videos of the items being used and for whatever reason it didn’t register to check and see if it did work in sPvP. Seeing as it’s a vanity item I didn’t think they would stop you from using it.
No one buys it for the stats as you have to downgrade your gear to use it (can’t slot into ascended). It’s used for the unique color/glow it brings about.
Imagine if you could only use your legendary skin in PvE only, you wouldn’t be upset? There is no good reason why they can’t be used in sPvP. Thus, I am asking for it to be visible while pvping.
Actually there is.
Refractors make animations harder to read (especially the black one). This would give players with refractors an advantage, especially on asura where the animations are already hard to read.
I wouldn’t expect them to change this.
By your logic:
Legendaries should not be usable as their particle effects in some cases block the player’s view and cause an unfair advantage.
The wing backpieces should not be usable as they are very large and skew the player’s view.
Players should all have to be the same style/race/gender as that would cause an unfair advantage.
Legendary armor should not be visible in spvp (assuming legendary armor will have shiny pieces to it).This should be a given, A refractor is an item you slot into an accessory/ring/etc, think long and hard about this one; you don’t use your regular slots in PvP, you use a single amulet, and two sigils per weapons… This will not change, I can almost assure you.
You can place it into your backpiece which is a slot you use for a skin…I want the skin not the stats.
Yes, unfortunately Anet can hardly ban certain races from pvp. Trust me, they would have done quite a few things differently at release in hindsight.
The point about legendarys is moot, only few have that strong particle effects, and even those do not come close to how much the black refractor for example hinders view on movement and animations.
Legendary armor I don’t even know how to respond to. I’ve not had visions of the future allowing me to see how it gets implemented, let alone how it might or might not affect visuals of animations.
You can complain all you want, It’s doubtful at best that Anet will change this with the amount of actual things that need addressing.
The hypothetical situation looks way bleaker when applied to actual drop rates, does it not?
Bleak hypotheticals are going to look bleaker than optimistic ones. Your numbers aren’t “actual” drop rates; they are just your best wild guess based on extrapolating from your experience.
The point of the original thought experiment was to show that the replacement drop rate does not have to be noticeable to make up for the difference between pre-farming and post-farming. I never claimed to be offering “actual” or even “likely” rates — they are just plausible enough to illustrate the concept.
my tl;dr remains the same: we just don’t have enough data to make predictions.
Absolutely true, I stated so that the numbers I used are subjective and derived from what people have been reporting as their drop rate.
Does not change the fact that going by this subjective drop rate, we are miles away from the drop rate needed to in any shape or form compensate for the loss of keyfarming.
Why? Because keys would have to be falling out of the sky literally in order to make even a dent in the supply that was provided by keyfarmers.
Also, as was stated, supply developements on the TP favor the theory of key and opened black lion chests being behind what they used to be.
Finished all of Living Story 2 on a twink 3-4 days back. Worked fine.
When playing Caithe, make sure to read what skills you have. If need be stealth and wait for your heal to regenerate, use your poison attacks, use the dodges from skills, etc. Remember, Caith does not suffer from revealed debuff. You can ulti stealth on her and keep attacking.
I did die once here and had a disconnect forcing me to redo the entire mission (almost had the final boss dead).
Are you refering to the achievements or the basic mission?
To either I got to say: no.
Did them on my Mesmer main just fine. Warrior, Guardian and Thief want just as smooth. The new traits just make these faceroll easy.
Watch some guide videos on youtube if you absolutely can’t get it done and/or ask a friend to help.
After all that time, you didn’t wiki search it and find that out? 400-500G is a lot to spend without researching the item first!
I looked at pictures and Youtube videos of the items being used and for whatever reason it didn’t register to check and see if it did work in sPvP. Seeing as it’s a vanity item I didn’t think they would stop you from using it.
No one buys it for the stats as you have to downgrade your gear to use it (can’t slot into ascended). It’s used for the unique color/glow it brings about.
Imagine if you could only use your legendary skin in PvE only, you wouldn’t be upset? There is no good reason why they can’t be used in sPvP. Thus, I am asking for it to be visible while pvping.
Actually there is.
Refractors make animations harder to read (especially the black one). This would give players with refractors an advantage, especially on asura where the animations are already hard to read.
I wouldn’t expect them to change this.
Every class plays the same? Ok let me see a warrior pop a group wide defense just at the right time to prevent a wipe. Let me see an ele manage the defiance on a boss so we can interrupt tactically. Show me an engineer who can insta res players at just the right moment to save the party.
Might stacking is planned. Good ps warriors use a specific rune, use one of 3 specific foods, and run a specific build where they constantly keep literally every weapon skill on cooldown. They tactically position themselves constantly. They keep their heal skill on cool down. They have to actually be in melee range to do their job, so they actively dodge and avoid damage by carefully observing the boss and looking for tells.
All this is planned. And it all comes at a noticeable personal dps loss. Might generation isn’t free. Even if every class in the game had their own version of ps, only 1 person in the party would be running it. The only difference necro having their own version of ps would make, is that at the start of the instance necros and warriors would coordinate to see who would run dps and who would run might. That and that necros would be more accepted in lfgs.
I’m sure that most of the pve necro community would take that trade-off in a heartbeat. Might generation certainly is not free, but it’s out of hand. If the cost to get maximum stacks of might is so low, why keep a stacking system at all?
snip
I think your opening statement is a bit generalised, but hey.
I am certainly not an extreme casual, I have 20 character slots and I’ve been playing since launch. I’ve been playing for 4k+ hours over the past 1,100+ days.I have 6 bank tabs, most of them are sitting at about 3/4 full.
I keep all of my ascended stuff that I’m not using on one alt. She’s getting pretty full, but I don’t have 20 slot bags on her, so I can easily make more space.
My tonics and toys I keep on my main, so I can use them (because sitting in my bank they’d be a waste).
Any spare gear sets I have, I keep on the character they belong to, or would use most often.
My BL salvage kits are all spread out across my characters, with 3 on my main and a couple on my PvP character so he can salvage the dungeon exotics he gets. All my other chars have one each. Saves a bit of space.
Most of my BL items sit in my bank, admittedly. Some of them are on my characters, like revive orbs for my JP mesmer and repair cannisters for my fractal main.
I use my ascended materials on a regular basis. I refine them regularly (as I am making every ascended weapon to unlock every ascended skin). The leftovers get fed to my 3 eater items and if I’m still stockpiling after that, I delete it. Deleting doesn’t bother me as I can get a bunch back in a pinch.
I don’t run out of inventory space on my characters either. I use infinite gathering and salvaging tools, which I swap from my main to a different character if I’ll be playing them for a little while.
I like saving stuff, but I don’t want to have a huge amount of clutter and stuff I’ll never use.
So it all comes down to personal preference and storage habits. I’d much rather throw something away that probably won’t be used and face the threat of possibly regretting it if it becomes useful again. I play so often that possibly losing out on a couple of gold or a few minutes of my time is worth having as little clutter as possible.
Everyone has a different approach. I like running Mystic Salvage Kits and keeping the BLC ones for high value items, hence why I was up to almost 20 at a time.
In essence though, all you did was transfer part of what me and probably TC keep in their bank on alts instead of your bank. Which is absolutely viable. But how many people actually have 20 characters slots to do that? Probably just as many as people who have 12 bank slots, meaning not that many.
Fact is, it’s not hard to fill up ones bank with only essentials even when not hoarding. Especially when holding on to 1-2 bank tabs worth of items to sell in the future. Tons more if one holds on to every single toy and junk item thrown our way from Anet.
Everyone complaining about how OP can run out of 12 bank tabs worth of space is either an extrem casual, or has only 1-2 characters and/or does not plan ahead longer than 1 week worth of content. I’m currently sitting at about 9 bank tabs full and I already cleaned house about 4 weeks back (and I’d easily have 2 more tabs full if the announcement about ascended rings being salvagable came earlier). Let’s do a breakdown:
- 2 bank tabs full of ascended rings (would have been 4) – why? Because salvage of those rings is coming soon according to Anet
- 1/2 bank tab full of ascended amulets and accessory
- 2.5 bank tabs full of gear – 1 full set of gear takes up exactly 1/2 a bank tab worth of space. I have Rabid and Soldier gear for my Main (Mersmer) for WvW. Soldier gear for my Guardian and Warrior for WvW. Condition damage swap out gear for my Thief.
- 1.5 bank tabs full of Permanent Transformation tonics, black lion items, 12 BLC salvage kits etc.
- 2 bank tabs full of items like Black Lion Skins, recepies, Minis, investments, etc.
- 1 bank tab full of random stuff that needs short store time
= 9.5 bank tabs full minimum.
That is NOT counting the aproximately 160 bag slots worth of Bloodstone Dust (I’ve already made 600+ bars), Dragonite Ore and Empyreal fragments.
I’m sitting at about 2,500 hours of played times over 1,000 days. Now tell me, what would you cut out. I can absolutely see someone with 7,100+ hours of played time to have even more things that varant holding on to.
What he is saying is, you dug up a 3 month old thread which has near no relation to the current market.
I find it so funny that people expect a perfect market reaction almost immediately. Here is how the majority of people will notice the decreased supply of keys and blc contents:
- once current supply of stock on the TP runs out a new equalibrium will be found at a higher price (if supply has droped) or lower price (if supply has increased). This is not instant. Not everyone monitors their TP items. Just look at how long it took for silk cloth to hit 1.2 silver and beyond after asceneded armor got introduced.
- looking at slow moving inefficient markets (the secondary blc item market for expensive items – permanent kits etc) is not an optimal way of judging how the general market is affected. Looking at faster moving affected markets (like minis) is in general a better idea.
- black lion ticket skins are also slower affected since the supply here has been aquired already and is not significantly affected by the ticket decrease/increase yet (because most people buy the skins at 1 ticket prices, not at 3, 5 or 7). Though here too, prices are rising.
I’m going to guess that we aren’t likely to notice much increase in the number of keys: I suspect that not all that many keys were farmed relative to the entire community and so it wouldn’t take a large rate increase to make up for it. As individuals, we almost certainly wouldn’t notice and even medium-sized guilds probably don’t have enough players to be certain that they are seeing the status quo.
Begin wild speculation:
Suppose in August, 1,000 people farm 20+/week and 10,000 farm ~3/week (which might be incredibly high or low than actual data). That would be 50,000 keys per week, which has since reduced to 11,000 per week.In this hypothetical, that would leave a deficit of 39k keys to make up each week. There might be 300,000 people playing each week, meaning just one additional key dropping for every 7 people would make up for all the farming that is no longer happening.
(For our purposes, we can ignore purchased keys and those obtained from other parts of the personal story, since, in theory, those numbers need not have changed since the last patch.)
End wild speculation
The point of this make-believe scenario is to show how few additional keys need to drop across the entire community in order to make up for the number farmed by a tiny (if intense) minority.
Let’s use some more accurate numbers. Let’s assume 1 key per year or per 700 hours played (going by my subjective 3-4 keys in 2,5k years of play and what others have stated as their drop rate). Even if doubled, we are looking at 350 hours per key per person.
With an average time of 30 minutes per key run, that’s 700 keys one could farm in the same time (1,400 for the old system). Thus 1 person can supply as many keys as 700 normal players (1,400 under the old system) to the market. As an added bonus, the ticket scraps are also pooled to 1 stash instead of having multiple partial tickets accross many accounts.
At 5 million accounts, it would take about 7,000 (3,500 under old drop rate) people key farming to match the entire key supply generate through the rest of the community.
What I’m trying to say is, your hypothetical numbers are far off from where key drops used to be. A substantial increase in drop % would be required to offset the focused farming from the past.
Under your example, and using assumed past drop rates it would look something along the lines of this:
1 keyfarmer playing 10 hours = 20 keys.
This is equivalent of 700 hours x 20 keys = 14,000 hours of play time needed.
Ergo 1,400 players would have to play 10 hours to make up for 1 key farmer. Or the way you put it:
1,000 keyfarmers farms 20 hours per farmer / 10,000 normal player farm 20 hours per person
Total keys farmed:
1,000 × 20 hours x 2 = 40,000 keys farmed by farmers
10,000 × 20 hours / 700 = 285 keys goten via drops
To make up for the 40,000 keys missing the drop rate would have to increase significantly. That is not counting the fact that the ticket scraps are still not pooled to 1 or few people but split over a wide player base.
The hypothetical situation looks way bleaker when applied to actual drop rates, does it not?
(edited by Cyninja.2954)
Don’t complain, when a trader talks about his thought in public! The prices for lower tier gemstones and jewels are ridiculously cheap, often being at merchant price. ANet showed in the past that they don’t like that kind of situation for lower tier crafting materials.
That was the same with metals, wood and cloth before they introduced ascended crafting for armor and weapons. My guess is that lower tier gemstones are the new wool, cotton, linen and silk. Mark my words!
Which still does not explain why you are holding on to certain key items that are quite expensive and have near no value crafting wise or for leveling the craftskill, instead of selling of your high value assets with low expected value gain to invest into more prospective materials.
Let me be the first harbinger to warn you. I propose that this recipe will be removed upon the launch of HoT.
- Recipe: Ascended armor/weapon + exotic inscrption (desired stats) + Anthology of Heroes (MF NPC) + 5 globs of ectoplasm = new ascended item of the desired stat type
Why? “Because Anet.” Kidding aside, here’s the rationale.
The recipe itself was a knee-jerk reaction from the recent specialization overhaul patch. Stats were removed from trait lines and put into gear. This boosted stats on all tiers of gear. However, players flipped out and mobbed the forums due to ascended receiving its increase. Players claimed that this made ascended gear mandatory, and this mystic forge recipe was pulled out of the mists to silence the masses. Problem solved..?
The recipe has been out for months now and players have had their time to exploit it as much as possible. Considering the developers were reluctant to introduce the recipe in the first place, the launch of HoT would be an opportune time to revert back to the old ways. If ascended chest drops were intended to be stat-optional, it would already be that way.
With all the positive noise that comes along with a new launch, any cries for the stat swap recipe will be drowned out. With ascended salvage on the horizon (confirmed) the most anyone will tell you is to enjoy the salvage.
Most of you have used your chests, but if you’re stock pilling them, it might be time to reconsider. Each chest is a 80-120g value while the stat swap recipe cost is closer to 10-20g. I’d get crafting.
I benefited greatly from the recipe. I was too frugal to spend to gear each character so the recipe freed me from swapping armor around and was a great quality of life improvement. It will be pretty rough to see those of you with bank tabs full of chests get a nasty surprise at launch.
Good luck in prepping for HoT.
Every single thing you stated is based on your subjective opinion. Absolutely nothing is supported by facts.
Might this happen? Sure. But you have provided nothing in forum of fact that would support this besides a well disguised rant.
If they were so reluctant to introduce the recepie, how do you explain the shift from character to account bound ascended items?
The shift in stats from traits to gear might have been just that, a shift to allow easier balance of traits and not burden an already more streamlined trait system with mandatory trait line picks.
tl,dr: You provide 0 facts and just rant about a recepie which can be viewed as in-line with recent developements or not depending on ones subjective opinion of the game.
So let me get this, you have tons of materials for the 2 CHEAPEST crafting professions in the game (http://gw2crafts.net/jewelcraft.html http://gw2crafts.net/cooking.html ) while at the same time hoarding some super expensive materials which will 99% likely not be needed to level these profesionss to 500.
While not investing that gold into the market or other materials or skins that have a very high chance of gaining value over the next weeks/months (shadow skins any one?).
You Sir are a true genious!
Not hat big issue for me, but a friend of mine has quit the game due to the constant “I can outrun a centaur.” emote from human characters on swiftness gain.
If they can add a backpiece that changes the voice emote for certain actions, why can’t we get a on/off option for the same stuff in the options menu…
Key drop rate bevor the change was super craap. Now it’s a bit less super craap, which puts it in the range of still super craap.
Hell even if they had doubled the drop rate (which I highly doubt) we are looking at 1 key more per year approximately.
2.5k Hours played since vanilla beta/launch. 3-4 keys in total via drops. Let’s check this off as “anet wanting to boost blc key sales” and stop worrying if there were any positive effects to the game (which are non relevant in size).
Personally and not going through the numbers, I have to agree. We’ve seen a constant increase in boon and condition stacking over the course of patches and the game evolving.
The problem is not only with might though. Originally the 25 stack limit was ment for multiple characters. Now almost any class can apply 25 stacks of most boons/conditions solo etc.
The stability revamp did not help with this either. A former single boon (where boon removal was balanced around) has now multiple stacks which all draw boon removal charges.
Maybe anet balances the game around there always being near or maximum amount of might/vulnerabilty so as to have an easier time of balancing classes. This in turn means that a lot of diversity goes out the window and the stacking aspect of those effects is just for show. Heck I’d even go as far as to say, make it simpler:
- change might to a single stack, or maximum 5 (same for vulnerabilty)
- rebalance boon/condition removal accordingly
- rebalance class availability accordingly (mostly removing many applications)
- balance around certain classes bringing different boons/conditions to the table
In GW1 this worked fine, and the pvp there was a lot better compared to the current state GW2 pvp is in.
I love how people bring up LS2 as one of the most powerful “no content” argument stompers when the first part of it is sucking up to the worst aspect of LS1—Scarlet. Putting that aside though, it’s still far back enough to warrant a call of comparative content drought.
As for that trait rework system, that hurt build diversity. No more screwy builds with only two points in one line. Did they always work? Maybe, maybe not, but players had more options.
How does your subjective feeling about the story or its characters work to omit an objective game addition in form of new content? Fact is, Living Story Season 2 is new content that can be tackled. You not liking it does not refute this.
The trait revamp, no matter if you liked it or not, took a lot of developer time. Simply brushing it off as “well I didn’t like it, so it doesn’t count” is neither doing it justice nor is it objective.
I’m coming back to gw2, I’ve played a little on and off like 5 characters to level 20.
There was a patch a few months ago where conditions went insane I believe?? That’s around when I left.
I wanted to ask since after the patch and with the new xpansion, whats a profession that can:
-1v2
-hard hitting like a truck
-big time burst and/or cleave
and if don’t mind explain how each profession achieves these mentioned above^ lollast time i was playing guardian/ele/thief/ranger/warrior i really liked all of these if one of these is in a super good state let me know
thanks
This is an MMO. Thanks to constant balance no class will remain in a “super good state” for ever. You now have 2 options as far as playing the game goes:
A.) keep running for the “super good class” always having to reroll to a different with each balance patch
B.) find a class that you enjoy the mechanic of and stick with it no matter its state.
One of both options is an insanely stupid permanent catch your own tail situation. The other one would be the smart mans approach. You get to decide which is which.
Honestly, I don;t think GW2 is the game for you. I’m not saying this to troll or anoy you, simply going by your arguments and anoyances with the game, I think you’d be much happier with a more traditional MMO.
May I suggest Final Fantasy XIV or even WoW. Both of those games have more traditional endgame content and you might enjoy those more.
In essence the only new content has been 2 new zones, which are made to be grinded more than a cannibals cleaver, some system changes, 1 new trait for each spec tree, fractals and LOTS OF SKINS AND GEM STUFF. The only significant content is coming out with the new expansion and I so – SO hesitant to buy it- it is why I am making this giant monstrosity of sadness and jokes – my heart has a scar and jokes are the only band-aid I have.
You missed to mention:
- complete skill and trait revamp
- Living Story 2
- recurring Events (SAB, Wintersday, Halloween, etc.)
- all of Living Story 1 (granted, if you missed this it’s not available atm to you)
- new Edge of the Mists WvW area
- many quality of life improvements to WvW (WvW map revamp) and sPvP (major PvP system revamp as far as rewards and tracks go)
Most of those are no cookie cutter “do this because it’s endgame” things but more of “dp this if you enjoy it, and you’ll get rewards”. A system the game uses in most ofit’s approach and which will likely not change after HoT once you’ve completed the story there.
Ok this is the first time I have ever posted in the forums I have read them but in the 12 years or so of playing GW1 and GW2 I decided to post.
Ok in gw2 when you have made it all the way to silver springs and the Final mission in the cave and that dragon I feel it is to hard for 2 players my guild is small LOL to beat it after 3 days of trying we finally killed that sucker and went through the video etc. To Heart Of Thorns then you are done. My point here is that once you have made it there you do not get anything worth while I mean it might be nice to get a weapon or player slot etc so then when heats of thorns comes out your player stands a chance.
Just A Thought
Subjective. The thousands of players who beat this mission without problems disagree. As was pointed out by others, the mission is quite easy. I beat it first try solo on my mesmer. Granted, it actually requires you to wait and read the dragon attacks.
Now getting the achievements without exploiting, that does get tricky (though even here people have managed almost first try).
Point of interest, the amount of holy fires you need to activate increases with more players. Solo it’s 4, I think with 2 people it goes up to 8. The dragons attack pattern also always stays the same, so wait for the right moment and apply fire (which becomes infinately easier with more than 1 player since the dragon can target only 1 at a time).
Always loved the Sylvari comboed with Engineer (though mine is a mesmer and my main). Something about the engineer crazyness and sylvari natural hunger for knowledge and experimentation makes the fit sound fun.
Also who can deny the awesomeness of a flamethrower wielding plant burning stuff to the ground. Come on, that’s epic!
No you can’t. That’s what the entire nerf argument is about. For the purpose of getting the key with the personal story level 10 quest line, you CAN’T create multiple characters because you are now limited to 1 key per account per week.
I was referring to map completion – sorry if I didn’t make myself clear.
Map completion takes on average 50-60 hours. Let’s assume 30 minutes per keyrun (which is realistic with the lowend being 15-20 minutes and highend being 40 minutes).
That’s 25-30 keys you could farm in that time. Now let’s compare that to the aproximately 5-10 keys you get at best for map completion (probably more around 5 keys tops). Not to mention that map completion can be very frustrating when events are not up on Orr etc. I’ve done it 4 times, and every times I think about taking one of my other characters through the entire process I cringe.
You can create multiple characters. Was just trying to show you guys that the limitation to PS lvl 10 story doesn’tmean the end of the world.
Yeah, you should also kill stuff in pvp – I have no idea whether or not keys drop there but they do in PvE and wvw – and you had to do some pve to get your char to lvl 10/the story. Don’t get your “HEART OF THE MIST” point, sorry – did you do the personal story while waiting for a match to start?
A good way to make tomes useful is to indirectly sell your spirit shards by turning T5 into T6 mats, by making superior siege (you can buy usual siege and all stuff on the TP) and more stuff one can probably find out with google.The keys dropped, meaning I got them when I killed mobs which was really rare and which should now be increased – the point of this thread.
No you can’t. That’s what the entire nerf argument is about. For the purpose of getting the key with the personal story level 10 quest line, you CAN’T create multiple characters because you are now limited to 1 key per account per week.
Anet should limit the chests to 100 per week per account
Not sure if serious. You do understand how this would affect prices on the trading post right?
Hint: less supply → higher price (for crafting materials for example).
While the idea is interesting, i doubt they are going to change this. Why? Because the game is not designed (especially maps and encounter content) for waypoints to work this way.
Also it’s more of a hassle than the current system, which is more in tune with GW1 where you too where able to zone from anywhere to pve hubs.
It’s seldom that every single response in a thread goes the same way. Congratulations TC, you managed to create (through infinite egoism) just such a topic.
Now learn to use the lfg tool and stop running around trying to ruin other players fun.
Worse yet, since you don’t get experience and gold, many of the new players coming from mostly the f2p switch of GW2 will:
- be wondering why they should bother with this event
- submit massive amounts of “I’m buged and not getting exprience” tickets
- will not be able to purchase any of the interesting skins anyway since those are locked behind 10 gold even if you grinded the tokens
- get a very wrong impression (or maybe a correct one, which is even more scary) of how events usually work which leads to them leaving the game or making wrong (or correct, brrrrr) assumptions about HoT
Classic right hand has no idea what the left hand is doing situation from Anet.
Please don’t feed the troll.
Taking one of the most toxic recurring ideas, feigning ignorance and having a complete lack of at least trying to see if this topic has been brought up…. can’t go more troll mode even if you wanted to.
But the problem is, with less options comes… Well, less options. :P Less needed creativity in builds. Less fun stuff that can be done. Anyone remember the 55 monk in GW1? I don’t think we may ever have a build as quirky and cool like that in GW2.
This point I strongly disagree with. Less skills does not mean less options. On the contrary, less but better balanced skills offer more options.
Just look at GW1, hundreds of skills, and maybe 1-2 meta builds per class per patch. So you have all those hundreds of skills, and players still endup using just 10% of them or less. Aside from wacking fun builds or super niche.
Another game that cut down on skills due to overloading players for example was WoW, and the revamp still ends up with a huge load of skills not used.
Skills and amount of skills is a quality over quantity approach. The illusion of choice through vast amounts of useless skills might be something some peopel enjoy, gameplay and balance wise it’s completely useless though.
Nemesis is often right about alot of things in this game, however, the way he presents himself is very unfriendly, arrogant and unapproachable, and I think if he wants more people to take him seriously (and that’s actually something the community could really do with), he needs to tone it down alot.
It’s so bad that I literally can’t watch him. The arrogance is practically oozing out of his videos. Also, most of the stuff he is “right” about are obvious things that he just rephrases and should be common knowledge to experienced players. Kudos to him though for enlightening newer players.
Good players tend to already know pugs are morons, berserker gear doesn’t magically make someone a good player because all it does is just give you better attributes for dealing damage. There’s really nothing special to it.
This, so much. I don’t know how many times I’ve struggled to try to make random PuG scrubs understand that having someone who knows and has experienced (or failing that, someone who will actually listen to instructions, if they don’t know it), is 10x more important to a fast and successful run than what gear someone is using and what class they are playing as. This goes hand in hand with the whole “we can start now with whatever classes and be done in 30 minutes thing, or we can wait 30 minutes for the perfect composition and end up taking 45 minutes total to finish the content instead of just 30” thing.
Quoted for truth. But let’s not pay attention to this, there is people on a crusade out there who might take offence to common sense. Let’s keep screeming nerf berserker gear without actually addressing the actual problem.
It all comes down to economy and psychology. I am an expert in neither, but I can use google.
Yup, you aren’t, but then again going by your post all you wanted to do was vent.
Jay Random noob hits 80, and goes kitten , what do I need to become ‘good at this game’ now that I’m at max level? So he hops on the fourms, and checks out youtube… he then idealizes those that he perceives to be great, and becomes a ‘follower’. This same phenomena is why I know who David Beckham is, and I have never sat through a whole game if soccer in my life.
They learn that the ‘only’ way to get good… is to be you. And what happened to your ego? it balloons up like crazy! Is that wrong? NO. Because you have followers. Most folks with a following have an ego.
So now people are to be blamed that others who have not invested the same amount of time into honing their knowledge of the game and/or reflexes try to mimic try to copy them? Okay. I think your issue is more with people not taking the time to enjoy the game but trying to rush to “endgame” yet you project this anger at a minority you feel is responsible because they are efficient.
Then the rest of us, the non-followers, we get upset, because your passing down high skill level play and calling it the only way. You attack everyone who isn’t doing it your way… you come on these forums and chew up and spit out anyone who thinks that your way is “lazy” or “un-fun” or “cheap”, even folks trying to propose alternatives without insult. You spend time chastising people who want to have fun. (when you could be speed running dungeons)
My understanding has always been, play how you want to. I sometimes do normal runs with guildies, sometimes I speedclear content. After over 2k hours of GW2 and playing since launch, things do get stale.
The only one I see here though who tries to impose his view of “how the game should be played” is you (most funny, there is more topics complaining about “meta players or zerker gear being the evil of the world” than there ever was about changes to the meta).
Here is my suggestion, every one stick to their own game and play the way they want with like minded people, and stop telling others how to play. Problem solved.
EDIT: clarification.
(edited by Cyninja.2954)
sephiroth im making my statment based on your first comment and the reply comming to that and your first comment is something a long the lines of:
+1
Ascended drop rates are extremely low, and earning a ring can take a month… That’s 1 ring that will fill up 1/6 slots for 1 character on 1 build.
atleast if im not much mistaken and that statment is a general for the whole game as no game mode is mentioned and then saying that they drop a lot and it will max take 10 days of fractals clearly 10 days is a lot shorter then a month is simply showing your ignorance of that.
then trying to say that you only ment for wvw is just you trying to save face as your comment is clearly showing a general statment so if you want to make it from a wvw point of view then say so.
and im not upset about you think its a good ide that is up to you im just irritated you going agienst others when it is undeserved as they correct your mistakeand if you are after something the best way to get it is going to use the fastes rute atleast if it is needed for you to have fun and ant without it else the speed you gain anything is not important as it is just a game the importance is having fun.
and to make it clear im agienst the OP’s surgestion to
Why would you keep going after Anet deleted like 10 posts and infractions?
And everything you said, is strait up wrong… I understand you joined our argument later in the conversation and didn’t bother to read all the posts, but like the other guy, you’re just pulling things out of a hat and/or manipulating words to your own advantage… You say I didn’t explain myself or say I was WvW player? The thing is, if Anet didnt delete the posts, you would see that I did say all those things, not only once but atleast 2-3 times, it was also my signature till I met the 2 of you.
My original post was +1 right?
Why did it upset the 2 of you so much? who knows
I never went against anyone, I just said +1 then that other fellow started abusing me for it, then you joined in.Who ever thought
“+1
Ascended drop rates are extremely low, and earning a ring can take a month… That’s 1 ring that will fill up 1/6 slots for 1 character on 1 build.”
would offend someone so much, but I can guarentee you and the cyn bloke, that when I made my post, it wasnt directed at anyone except the OP because I supported the idea… I didn’t post it for you or the other person. So no need to make an issue of it.Because what you stated was simply untrue.
Saying something is rare or hard to get in general,
versus
something is rare to hard to get via 1 game mode,
are 2 very different things. But keep going ahead and insulting other people. Fact of the matter remains, ascended rings are the easiest slot to come by in the game if you actually consider the entire game.
If you’re offended by +1 then you need help mate. I’ve also gave you your answers numerous time.
I won’t continue this stupidity with you guys, I support the OP idea, get over it kiddo.
I could care less about your +1. The part after is the one that is nonsense. At any point in time you could have edited your original post to clear things up.
I tend to view things of how an inexperienced player might read a topic. What you said is blantly missleading without adding a wvw modifier to your statement.
sephiroth im making my statment based on your first comment and the reply comming to that and your first comment is something a long the lines of:
+1
Ascended drop rates are extremely low, and earning a ring can take a month… That’s 1 ring that will fill up 1/6 slots for 1 character on 1 build.
atleast if im not much mistaken and that statment is a general for the whole game as no game mode is mentioned and then saying that they drop a lot and it will max take 10 days of fractals clearly 10 days is a lot shorter then a month is simply showing your ignorance of that.
then trying to say that you only ment for wvw is just you trying to save face as your comment is clearly showing a general statment so if you want to make it from a wvw point of view then say so.
and im not upset about you think its a good ide that is up to you im just irritated you going agienst others when it is undeserved as they correct your mistakeand if you are after something the best way to get it is going to use the fastes rute atleast if it is needed for you to have fun and ant without it else the speed you gain anything is not important as it is just a game the importance is having fun.
and to make it clear im agienst the OP’s surgestion to
Why would you keep going after Anet deleted like 10 posts and infractions?
And everything you said, is strait up wrong… I understand you joined our argument later in the conversation and didn’t bother to read all the posts, but like the other guy, you’re just pulling things out of a hat and/or manipulating words to your own advantage… You say I didn’t explain myself or say I was WvW player? The thing is, if Anet didnt delete the posts, you would see that I did say all those things, not only once but atleast 2-3 times, it was also my signature till I met the 2 of you.
My original post was +1 right?
Why did it upset the 2 of you so much? who knows
I never went against anyone, I just said +1 then that other fellow started abusing me for it, then you joined in.Who ever thought
“+1
Ascended drop rates are extremely low, and earning a ring can take a month… That’s 1 ring that will fill up 1/6 slots for 1 character on 1 build.”
would offend someone so much, but I can guarentee you and the cyn bloke, that when I made my post, it wasnt directed at anyone except the OP because I supported the idea… I didn’t post it for you or the other person. So no need to make an issue of it.
Because what you stated was simply untrue.
Saying something is rare or hard to get in general,
versus
something is rare to hard to get via 1 game mode,
are 2 very different things. But keep going ahead and insulting other people. Fact of the matter remains, ascended rings are the easiest slot to come by in the game if you actually consider the entire game.
At the end of last episode of Season one, upon seeing her in down state, I felt pity for her and walked away without killing her. Yes, I chose to spare Scarlet’s life. Everyone deserves a second chance. But that’s not the reason why I spared her life. I actually enjoy her as an adversary. I was hoping one day she will seduce Trahearne into the dark side and turn a comrade into a foe. With his knowledge of the Pact and intelligence, Trahearne would have been a great adversary as well. Now my dreams has been crushed upon seeing the cut scene of Season 1. My crew disobey my orders and stood there as they watch this Norn woman killed off Scarlet Briar. I don’t know who this mysterious Norn woman is, but if I ever run into her she’s gonna taste the wrath of my 100 blade.
Anyways, I felt betrayed. This is not what heroes do. Heroes do not kill off villains so fast. My crew calls me Boss. Now I just want to go Donald-Trump on them: “You’re fired!” (except Taimi).
All I got was:“I spared Scarlett so I could kill Trahearne.”
Killing Scarlett or Trahearne… now that is a tough one I’ll admit.
+1
Ascended drop rates are extremely low, and earning a ring can take a month… That’s 1 ring that will fill up 1/6 slots for 1 character on 1 build.
I don’t get these kind of comments. That’s like saying drop rates for iron ore are low while never mining in the appropriate areas.
Rings are one of the easiest slots to come by. They can get aquired by:
- simply waiting and buying them for laurels (this has nothing to do with drop rates and gives a baseline for how long it maximum takes) —-——— *earning a ring can take a month / saving laurels is what I meant
- for 10 pristine fractal relics which take a maximum of 10 days and a minimum of 3 days if fractal dailies are taken advantage of —-—Im a WvW player for 3 years now, level 1 fractal is my level lol, people who know me know I hate anything PvE and sometimes it was guild joke to try and get me to at least the dark room of EB JP without me rage quitting or to even finish a dungeon run without me again, leaving for wvw instead.
- can drop with 25-35% chance at the end of fractals of level 40-50——— same answer as above
- gained via numerous low chance drops from chests from wvw —-——- Ascended drop rates are extremely low………
- etcHow does getting fractal rings take in any form a month if someone wants to gain a ring?
I did it the lazy way and put answers in bold in your quote thing, might help you understand…
TLDR version: I’m a WvW player.
So you admit to not using the most efficient method ingame to aquire the item you desire. Great, that’s all the information needed.
Maybe you should be advocating for anet to improve availability of ascended rings via wvw instead of generalizing that they are hard/rare to come by.
I wish I could pull up my post from back when they first announced the trait and balance changes for mesmer after the first indepth profession preview for HoT.
It went some where like this:
- this all sounds great and totaly op for pvp
- this will get nerfed within 2 weeks of getting implemented due to pvp balance
- mesmers will be worse of in pve for it
Unfortunately the thread got closed and removed since the tone took a very harsh dive (and the topic was not appreciated by anet).
As it stands now, just wait for HoT to release, and then get the worst nerf streak ever to hit mesmer once again as soon as the chronomancer abilities are in play. Mesmer just don’t get any pve breaks. :/
+1
Ascended drop rates are extremely low, and earning a ring can take a month… That’s 1 ring that will fill up 1/6 slots for 1 character on 1 build.
I don’t get these kind of comments. That’s like saying drop rates for iron ore are low while never mining in the appropriate areas.
Rings are one of the easiest slots to come by. They can get aquired by:
- simply waiting and buying them for laurels (this has nothing to do with drop rates and gives a baseline for how long it maximum takes)
- for 10 pristine fractal relics which take a maximum of 10 days and a minimum of 3 days if fractal dailies are taken advantage of
- can drop with 25-35% chance at the end of fractals of level 40-50
- gained via numerous low chance drops from chests from wvw
- etc
How does getting fractal rings take in any form a month if someone wants to gain a ring?
I’ve been playing for about a month now, got a character to level 80, started running dungeons and fractals, and basically I’m at the point where I feel like the character system in this game is just fundamentally broken.
Should have stoped reading right after that part. I’m sure you have the game figured out from head to toe after this first month (while others of us still find new things out even after 3 years).
All I see in your original post is you’ve basically read a bit around in the forums, taken the biggest gripes people have (no matter if justified or even still current), latched on to them without having any idea of what you are talking about.
I know this will fall on deaf ears, but maybe, just maybe you should play some of the other classes (instead of basing your arguments on what others have said) and advance in some of the game modes besides pve (be it FOTM, spvp or wvw) before coming to the forums and gracing us with your new found wisdom.
All I could think of while reading this thread was:
http://img.pandawhale.com/88612-beating-dead-horse-gif-Patrick-pjKM.gif
There are a few hearts in the game, “Help Zippti study the Hyper-agressive skritt” in Caledon Forest to be specific, that force me to ruin an indigenous culture’s art.
You can also advance that heart by reprogramming golems around the camp.
In Queensdale for the “Assist Laboror Cardy and Ojon’s lumbermill” I need to “topple skritt shiny things”.
You can also advance that heart by killing hostile skritt or the freaking gigantic wasps in the other direction. I trust you have no problems killing wasps, but if you do then your opinion stops mattering. They are winged hate and must be destroyed.
There isn’t just one way to finish a heart, your complaints hold no water.
This.
Also don’t feed the OP troll.
Best would have been to keep an exact track of what you salvaged. The problem with “So, mostly, I got between 10-15% at best.” is that it’s a very subjective statement. If you had exact numeric data one could do the math and come to a conclusion.
10,000 salvage are indeed quite significant and should work well as a starting sample size. Also you might have to omit for items that are not able to salvage for rare components.
Finaly, why would you salvage blues with the silver-fed vs the copper-fed? You incure a 57 copper loss on every blue item while you gain a maximum of 15% more rare components. That’s 57 gold loss at 10,000 salvages by higher salavge-o-matic cost. Not sure the rare crafting mats make that up.
Not sure if serious? Wait what?
Oh, you joined the game 4 months ago and didn’t bother to read up on what classes had skill wise access to. Okay, run along now.
PS. go play SW:ToR and WoW if you feel those games do it better. Have fun there.
I main mesmer, so I sure have no love for thiefs, but you might want to let anet add in elite specialisations first and let things settle down.
Thiefs are good at the things they do, which is pick fights on their own terms and punish all damage setups that are unprepaired.
Going by your posting history you’ve taken a substancial break from the game only to come back and complain about others not playing the way you want.
Stealth has already been hit with the nerfbat in the past by disallowing restealth for a period of time if used offensively. Gutting the mechanic even more would leave thief in a very bad spot.
There seems to be some missconception here. Less dodges makes the dodges more important, not less.
It also makes the game more fun and interesting unless you enjoy being immortal for 50-70% of the fight. Giving a powerful defensive skill as dodge more meaning is beneficial for the game, otherwise we end up with even more “nerf zerker” threads in pve since if you can dodge almost infinately you defintaly don’t need defensive stats.
It also increases the value of utility skills that provide similar mechanics (immunity, reflects, damage mitigation) and encourages a playstyle less focussed on pure damage but more balance between offence and defence.
Ok, here we go. The new Revenant looks, well, amazing. I mean, dual-wielding swords with jade daggers that stab people as a healing spell awesome. This class seems totally prepared to dominate.
In fact… I hate to say it, but it might be too awesome.
I remember not too long ago, when I was playing Guild Wars 1. I ran a Warrior. Beefcake, sword and board at the ready, loaded up on Strength and ready to Hundred Blades any opponent into oblivion. But then came Nightfall. Then, came the Dervish.
Since that day, in Guild Wars 1, there has been no reason whatsoever to play a Warrior.
Damage? Dervish.
Tanking? Dervish.
Single-Target? Dervish.
Multi-Target? Especially Dervish.
More energy? Oh yeah, Dervish.
PVE kings? Dervish again.
PVP usability? What? Oh, Dervish.
Knock knock, who’s there? Dervish.
The only disadvantage to playing those sun-baked special snowflakes was having to fight in a dress.The Warrior class lost not just its identity, but its usefulness. It’s not that there was a player preference to pick a Derv, it’s that there were clear gameplay advantages to picking a Derv without balancing factors. Ok, so their armor score wasn’t as high, but come on, you built the game with a meta that specifically drove away from tanking anyway, and decided to go for dps race / heals as the only factor.
So now, it’s 2015. I’m playing a Warrior. Again. In a meta without tanking. Again. And dang does this Revenant guy look awesome. I just hope he’s not too awesome.
You and I remember GW1 very differently.
You are generalizing in an almost criminal way. Yes, Dervish was severly overpowered when they were released with Nightfall. Right until the point where anet gutted the class for years to come shortly after.
There was almost no gvg meta of significant length where warrior was not being used. Especially in front line target calling, knockdown provider and single damage dealer warrior was near mandatory.
I played extensive amounts of time on a Dervish AFTER they had nerfed the class (and years later buffed up again). Most of the points you counted down were moot by then.
Finaly, you are complaining about a class that has siginifcant issues and isn’t even out of beta for the sake of, well I’m not sure really. It’s like worrying about the sky falling down.
Not to mention that GW2 is built completely different than GW1 and we have a soft trinity versus a traditional hard holy trinity which allows for more than black and white as far as class requirements goes.
