you could also spec into trickery or use the signet of agility or whatever one gives you precision and the condi remove, i don’t use signets :P
At least for D/x, the immo is kinda useless do to the stability spams
Stability does not affect immobolize, so Panic strike allows you to stay at an enemies back and not allow him to turn around, dodge or flee – which pretty much guarantee a backstab or heartseeker, or force out a cooldown from him.
And executioner is somewhat useless, since (at least for me) if the enemy is at 50% or lower 1 backstab will kill him anyway, no matter those 20%
It allows for high heartseeker, which is faster and easier to land than a backstab for D/P. It also means you can easier AA kill – and imo a good thiefs knows when to use those two instead of backstab. after all, using a black powder > heartseeker gives the enemy a lot of time to see what you are doing and react.
And then obviously 20% damage on enemies below 50% also allows for great shortbow damage (or S/x if you fancy such weapon sets).Also you did not mention mug, Serpent’s Touch and Lotus Poison – all of which are really great.
Hope this helps you understand why DA is favored by a lot of thiefs
yes i agree that mug is very usefull, i just don’t think that executioner really benefits as much as it seems. I understand the situation you discribed, but i can blindpowder instabackstab faster in most situations then following up with 1 or 2 heartseakers, or even CnD backstab is faster sometimes, i just don’t feel the need for the damage buff becaues it hardly influences the time to kill, well i’ve not noticed it yet to be honet
I’m not saying it’s a bad trait tree, I love mug e.g. and revealed training imo is the strongest trait in that line, but i think it’s mostly not beneficial compared with other lines unless you are just aiming for high numbers
i hope you don’t think i’m trying to badmouth, I’m just curious in which points yours benefits over mine except for the trickery initiative and boonriping?
if i missed something please tell me just here to help out as you are
This is like almost the exact same build, my crit chance is a bit lower, but my health is higher
You swapped acro for trickery
Makes sense in the roaming 1v1 area
But imho signet of shadows isn’t very strong
Since you run high ini anyhow you can use shortbow for movement without really wasting any and you can give yourself speed with steal
I’d switch the signet for blinding powder, it’s more versitile ^^The traits are different, the armor is different, the utilities are different. That’s rather far from exact. The similarites are food, runes. Besides that.there are obvious traits every thief will take.
the utilities are the same except for the signet, and as i said you always rotate that elite anyhow
furthermore i also see many similarities in how you addressed the first post to mine and my follow up posts ^^ kinda funny, just got the feeling your build was based on mine ;P
the armor is about the same, you would even gain more going full valk instead of 50/50
and imo no quarter isn’t as good as hidden killer, since your main dps is the backstab, sure you’ll have about 68% crit chance, but i will still not crit more than often.
the only benefit to my build i see is the more 1v1 orientated traitsystem, everything else is either the same or weaker..
but anyhow thanks again for mentioning me
(edited by DHawk.2687)
Since I agree that DD is premeditated upon sticking to your opponent to land the CnD, did you test out Infiltrator’s Signet? It is what I am using now to give me that second hard stick, but I can see where Acro gives you more reliability.
With all the passive defenses and invulns and endure pains flying around, burst mitigation is at an all-time high.
yes and the insta stunbreaks help so much in that aspect, since i cannot be locked down
This is like almost the exact same build, my crit chance is a bit lower, but my health is higher
You swapped acro for trickery
Makes sense in the roaming 1v1 area
But imho signet of shadows isn’t very strong
Since you run high ini anyhow you can use shortbow for movement without really wasting any and you can give yourself speed with steal
I’d switch the signet for blinding powder, it’s more versitile ^^
Thanks for referring to me ^^ it’s kinda sorta the same build just more focused on roaming compared to mine being good in everything but no perfect in one thing ^^
Ps I’m at work so I’m really enjoying talking to you guys ^^
Keep the posts coming pls :P
The point of playing D/D is to land your CnD’s… -.-
And without testing my build you cannot judge it’s overall effectiveness, I’ve tested it over several hours and trickery was of no real use in the alround department, only considering 1v1 fights I found it helpful
The 2 stunbreaks and chill/cripple reduction are very powerful and have saved me more than 3 more initiative
I have tested the build in Zerg dives, I took out 9 players alone without dropping below 40% health
I did that by utilizing CnD and my acrobatic traits, playing as DD you need to be upfront for CnD to hit, meanjng all movement debuffs can be fatal. Ever since using this build I haven’t been immobed once. The speed helps out when trying to land the backstab and getting in and out of fight, these traits are way stronger for DD than trickery can be, except fighting 1v1, but this is an allaround excell in every situation if you have the skill and know the streangths of the build and engaging smart.
I tested trickery, it’s not with itDon’t missunderstood.
Never said anything bad about ur build.
Just curious and wanted to know if its really worth taking acro over trickery.
Not trying to be rude
It’s just trickery doesn’t excell outside of pure burst and run away or 1v1 fights
The extra ini is nice, don’t get me wrong, but if you miss your CnD either use bp or make sure to hit the other, and especially in Zerg dives it’s hard to miss it ^^ so many dumb targets. And you gain vigor in acrobatics on a successful dodge as well if I’m not mistaking
But after practicing with dd for a while it’s not hard to get the CnD’s on target, sure everyone misses, but I have the shadowstep, the bp, shortbow, 2 insta stunbreaks, can’t be immobed, high health, shadow refuge, etc to keep me going
I’m not trying to brag but I havent once not gotten out of a Zerg focusing on me and acrobatics is one of the main reasons for it, and it really helps out taking out someone hiding within a group of players, I can litterally walk through a static field and not even notice it, even better, I get swiftness from it xDI will give it a try thanks.
The point is it perfectly suits my playstyle, I don’t like the "burst one guy, hope he’s dead and run away before you get one hit killed " mentality
I like to be able to take out ppl 1v1 and even 1v5 as I did recently no problem
I can run along within a Zerg of enemies and take out one after the other without being found or locked down and that all caters to my playstyle, I always observe, make sure I can handle the situation, take on the best target first, know when to engage/disengage
You really need to be focused and on pare with your skills (and I’m honestly not that good :P), but if you are you’ll have a lot of success with this build, at least I have
If you want a D/P or 1v1 oriented version of this build I can adjust it to those needs
The point of playing D/D is to land your CnD’s… -.-
And without testing my build you cannot judge it’s overall effectiveness, I’ve tested it over several hours and trickery was of no real use in the alround department, only considering 1v1 fights I found it helpful
The 2 stunbreaks and chill/cripple reduction are very powerful and have saved me more than 3 more initiative
I have tested the build in Zerg dives, I took out 9 players alone without dropping below 40% health
I did that by utilizing CnD and my acrobatic traits, playing as DD you need to be upfront for CnD to hit, meanjng all movement debuffs can be fatal. Ever since using this build I haven’t been immobed once. The speed helps out when trying to land the backstab and getting in and out of fight, these traits are way stronger for DD than trickery can be, except fighting 1v1, but this is an allaround excell in every situation if you have the skill and know the streangths of the build and engaging smart.
I tested trickery, it’s not with itDon’t missunderstood.
Never said anything bad about ur build.
Just curious and wanted to know if its really worth taking acro over trickery.
Not trying to be rude
It’s just trickery doesn’t excell outside of pure burst and run away or 1v1 fights
The extra ini is nice, don’t get me wrong, but if you miss your CnD either use bp or make sure to hit the other, and especially in Zerg dives it’s hard to miss it ^^ so many dumb targets. And you gain vigor in acrobatics on a successful dodge as well if I’m not mistaking
But after practicing with dd for a while it’s not hard to get the CnD’s on target, sure everyone misses, but I have the shadowstep, the bp, shortbow, 2 insta stunbreaks, can’t be immobed, high health, shadow refuge, etc to keep me going
I’m not trying to brag but I havent once not gotten out of a Zerg focusing on me and acrobatics is one of the main reasons for it, and it really helps out taking out someone hiding within a group of players, I can litterally walk through a static field and not even notice it, even better, I get swiftness from it xD
For dp use trickery
Dd is stronger with Acro unless you go for 1v1 and the burst runaway mentality
I have a more in depth explanation on my post
The point of playing D/D is to land your CnD’s… -.-
And without testing my build you cannot judge it’s overall effectiveness, I’ve tested it over several hours and trickery was of no real use in the alround department, only considering 1v1 fights I found it helpful
The 2 stunbreaks and chill/cripple reduction are very powerful and have saved me more than 3 more initiative
I have tested the build in Zerg dives, I took out 9 players alone without dropping below 40% health
I did that by utilizing CnD and my acrobatic traits, playing as DD you need to be upfront for CnD to hit, meanjng all movement debuffs can be fatal. Ever since using this build I haven’t been immobed once. The speed helps out when trying to land the backstab and getting in and out of fight, these traits are way stronger for DD than trickery can be, except fighting 1v1, but this is an allaround excell in every situation if you have the skill and know the streangths of the build and engaging smart.
I tested trickery, it’s not with it
Hey DHawk. Is Daggerstorm more of a strict WvW choice for you? I am wondering if switching to BV for sPvP would perform stronger in that more constrained environment.
Nah I have daggerstorm selected because it’s the most usefull in general
But I switch out my elite all the time depending on the situation
E.g. When I know I’ll encounter a D/P thief I’ll often use Thieves guild, to make it hard for him to backstab me since you can really use their movement system to your advantage, when fighting a dd thief or ele I’ll take the venom and when fighting in a Zerg or against a ranged player I Equip daggerstrom
It’s very situational
Damage is ok on thief, its our defensive options that are shrinking. you have to give up basically all defenses just to be a threat on the field.
Hmm I don’t have that issue
Not entirely, I miss CiS tho
I have a post “allround powerful D/D build”
Check it out
I’m in my phone I can’t really copy past atm ^^
You can get numbers like that with builds that are more survivable tho
Plus the 12k doesn’t matter much compared to the 10k bs since unless it’s a full glass thief you need another hit anyway
I doubt it would be as effective
But give us some feedback after you tried it out
I completely agree using BP on D/D, it’s really useful in a lot of quick fights against thieves and mesmers. It will also safe you from any missed CnD. And combined with Shadow step it still gains a lot of survivability. Next to that they buffed the skill not to long ago to make it insta cast. So it’s useful while stomping. To me it’s as important as shadow step in a d/d build, but everyone has there preferences of course.
Might try the build out, seems really promising.
Yeah that’s my opinion on it as well, that’s why it’s in my build
Funny thing is, at first my focus group was like, meh, idk, I’d rather have you take the scorpion wire
But ever since I’ve saved their kitten more than once they always ask, “you have bp right? Oh good” before we start ^^
I think Bp is highly underrated
Half the damage of other classes?… do u even Use a build?!
I can 2-3 hit squishys instantly… and even can outdamage guardians.. sure Rampagin Warriors currently are annoying, but i never had a problem killing mesmers… im sorry but Thiefs are good.
Any other burst class will kill a squishy target, even with auto hits.
I’m not trying to say your wrong, but our dmg is lackluster compared to almost every other class, since they don’t need to be stealthed or need a backstab from behind to do sometimes even more dmg
Random thought for Hidden Killer. What if it also granted a +50% crit chance while revealed (in addition to 100% crit chance from stealth). This would be on par with some of the other classes’ traits like Death Perception and Unsuspecting Foe.
No I’d rather not have an easy button for critical hits because someone didn’t want to put Perception into their build.
I guess we should remove executioner, panic strike, and revealed training because people didn’t bring damage, devourer venom, or power to their builds then too.
I honestly think DA is overrated. At least for D/x, the immo is kinda useless do to the stability spams and the 200 power is kinda ok. And executioner is somewhat useless, since (at least for me) if the enemy is at 50% or lower 1 backstab will kill him anyway, no matter those 20%. And if not, because its a tanky build it will take 2 more hits even with the 20%. So I don’t see what the bid deal is. The number is slightly higher, the outcome is the same, nearly. woopdidoo
Actually if you land CnD while in midair, the fire and air sigils don’t prokittenil you reach the ground (and are thus in stealth).
It was on a thread somewhere like a month ago…
Oh ok, good to know
Let see if anet will ever fix it xD they might as well just call it a feature ^^
Yeah, I tried this build on and off since the new patch. It’s okay, I’d give it a bronze medal. One missed cloak and dagger and you’re kinda dead though. And it’s int regen is really just not good. Damage is pretty spiky once you work around, block, aegis, blind though.
As I said utilizing CnD is key in this build, as in any DD build focused around power xD
And if you miss one you shouldn’t be dead, especially not in a 1v1 1v2 situation, if you are its your fault, not the builds. The build doesn’t make you a better player, it just caters to a certain play style that takes a bit of thinking and knowing when and when not to act, when to stay in stealth to keep observing and when to attack.
The ini regen is as good as any other build without SoI but we only have 12, saying the ini is bad kinda tells me you usually spam skills every now and then, Ive never been in a situation where I couldn’t use the skill I needed
Plus you have the regen in stealth which you need to utilize
The build won’t do the work for you!
(edited by DHawk.2687)
Interesting build.
But i cant imagine playing dd thief without running cis and trickery :0
Especially after the post patch.
Why rely on trickery so bad, yes it’s a good trait tree, but acrobatic works better for DD because the 50% speed lets me hit every backstab and the stunbreaks allow for easy Zerg dives
no that’s how i kill mesmers, i go stealth on their clones, but doing that on a condi mesmer will kill you if you take to long to kill him/trying to find him in stealth ^^
But..dont you remove condies in stealth and regen health?
I’m confused, if you can kill condi mesmer’s is the issue then that they have similair stealth uptime to thieves so that makes them a little more difficult or?
the regen is small and it takes away 1 condi every 3 sec, that’s not much
and i didn’t understand what your point is in the second half ^^
they don’t in my opinion, they are just the best for the ppl that do metabattle
doesn’t mean it’s the bestThen feel free to continue playing the game how you see fit. But from my experience playing this game, the builds that have been tested and tested by the top tier players in competitive settings are going to be more effective for the thief role than the build that some guy just dreamed up and thinks is good.
well considering that a build is always best with the guy who came up with it,
i outlpay so many meta thieves with my dd build, i have no need for meta
you should encurage ppl to play meta and don’t even try to make your own build
Snip
Good analysis of the downsides of the build.
Not that there is anything wrong with trying out new builds. But when it comes to thief, a lot of the builds that are meta are meta for a reason, they do the job that’s required for thieves the best.
they don’t in my opinion, they are just the best for the ppl that do metabattle
doesn’t mean it’s the best
Just a heads up that I would change the sigil of fire on your dagger to something else, probably Accuracy just to be safe. I say this not because your crit chance is lacking, but because Cloak and Dagger still has an issue with popping revealed on you if your on-crit sigil procs. This only happens about 1-2% of the time, but one in every 50 Cloak and Dagger’s is enough to make you notice it. Until they fix that issue, I have stopped using Air and Fire sigils on my daggers.
oh didn’t know that, never happened to me yet ^^
as soon as it happenes to me the first time I’ll take out the fire sigil for sigil of force on the dagger, it doesn’t matter on the bowthanks for your heads up tho
I just got the flamburst on my CnD but it didn’t reveal me, so I guess it must be a small chance for it to actually screw you are maybe (fingers crossed) it’s fixed
Just a heads up that I would change the sigil of fire on your dagger to something else, probably Accuracy just to be safe. I say this not because your crit chance is lacking, but because Cloak and Dagger still has an issue with popping revealed on you if your on-crit sigil procs. This only happens about 1-2% of the time, but one in every 50 Cloak and Dagger’s is enough to make you notice it. Until they fix that issue, I have stopped using Air and Fire sigils on my daggers.
oh didn’t know that, never happened to me yet ^^
as soon as it happenes to me the first time I’ll take out the fire sigil for sigil of force on the dagger, it doesn’t matter on the bow
thanks for your heads up tho
Valkyrie ammy isn’t bad. It’s not like this is new. Problem is that you don’t have the dps to take someone down I between backstabs. Literally your only source of damage is backstab…
If u play squishy thief you just need to stay out of team fights or literally off point to avoid cleave.
that’s not true, you just need to know how to adjust the build
any other options for food/oil?
Tried to play with, but couldnt find any useful combination.
I dont have leveled any crafting profession
I’d go and lv up huntsmen or something to 450 because that oil is really pushing this build far, if you want an alternative try some superior sharpening stones or smth like that to boost your power,
but you should really go for that oil
At this point I also want to say, I don’t think of myself as a pro thief player or even the best, I’m not saying this is the absolute 100% best build either.
I can safely say I belong to the higher tier of thieves or at least above average and that this build has been suiting my playstyle almost perfectly, I only miss CiS ;( ^^
But if anyone wants or needs some tips on how I play my thief, my movement, what I think about when I engage and who and how I do so, I’d gladly help out
best is as I said before, write me a mail ingame and I’ll see when I can find some time, since I currently live in Germany and furthermore I’m working a summer job atm so my free time during the week is basically non existant ^^
Hey DHawk. Very interesting build.
Have you tried this out in sPvP? Or did you intend this to be an exclusively WvW build? I know the answer seems obvious (otherwise why list food, infusions, etc) but I thought I’d ask anyways.
Thank you.
haha yes i tried it in pvp and it has been successfull there as well, but you’ll get the most out of it in WvW
i found it was a superior thief build for stronghold, i played some matches last weekend and honestly, noone could touch me, conquest was a bit harder
I don’t agree when people say D/P is anywhere near “cheese” or boring.
Wrong.
D/p is cheese and strong thats why so many people runs d/p,
try to play d/d or s/d against d/p player u will get shrekt so hard thats because d/p is currently got every single advantages + more burst after the patch and its more easy low risk high reward.
lower risk* medium reward*
being the only weaponset worth using doesnt make it cheese, it makes it our only real viable weaponset. play what you want, but dont call a superior build cheese just because it’s better. at this point the entire thief kitten nal is high risk low reward compared to what other classes have. take any advantage you can and stop being a low tier hero, or at least dont whine about it when you lose.
true!
I like it. Plenty of condi clears, good oh kitten button and passive. Good DPS while retaining high dps.
You can aslo swap out BP for SoA to bring your crit chance up and take NQ for even higher damage and increase fury uptime.
I tried to play without bp, but it’s not a good idea, for the group you can insta 4sec stealth a teammate who needs help, plus it’s a blind that will negate the damage of quick burst of e.g. a thief jumping on you, you can use it to chain up your stealth time and also if in a focus group e.g. and you need quick stealth, pistol #5 of another thief plus your bp is insta 8+ sec.
bp is just so versitile and has saved me in so many outnumbered fights, and since this is an allrounder build it’s the better choice, imho
in addition to that, i feel that having the higher crit chance isn’t necessary since it wouldn’t improve on much, and even tho no quarter is a good trait, it doesn’t fit with D/D in my opinion, because i don’t like to take chances on my backstab, on D/P it’s fine, but with DD on my build I need to have 100% in stealth, higher dmg isn’t needed, almost all zerker classes die in my first engage
(edited by DHawk.2687)
PS: don’t worry if you aren’t full ascended, exotic gear is fine as well
Hey Guys
I actually didn’t want to do this but I think I should try to help out as many ppl as I can with the build I came up with, first of all, this is as the topic says an allround build, featuring high sustain, high damage and good mobility build around utilizing your stealth abilities since we are DD
Furthermore I’d like to hear some feedback from you guys on how it works for you..
I’d also very much appreciate donations if the build does suite you, since i invested a lot of gold time and effort into making it as strong as it is for me at least.
It’s not mandatory but it would be nice seeing some of you appreciate me if my build could help you out
anyhow you might be wondering why i picked certain runes, food, traits etc.
if you have any questoins you can reply here or write me a mail ingame
Feedback is welcome just don’t hate or troll please.
I really hope I could help
I also have variations of this build for either D/p or D/D players who want to go more into dmg, which i think isn’t needed tho.
(edited by DHawk.2687)
I honestly don’t want an immune, all i want is that they make Cloaked in Shadows standard, like the 1,5k range on ranger, or the 1,2k on warrior LB or that Illusionary Personay is standard, one of the strongest traits for shatter mesmers is standard now, wtf anet!!
i play dd and i love CiS because it gave me more survivability
now you made it a GM with SR, what the hell were you thinking??
why don’t you just make backstab shoot out unicorns out of the enemies wound pooping out rainbows magically healing them!
sorry about the semi rage I just don’t understand how the apperently have a 5 year old in charge of balancing the thief ;(
It’s decent for me, since I was originally playing D/P anyway, but it definitely sucks that they limited our options. Honestly I was mad because they buffed so many of the other professions, if not all, but, as usual, they nerfed thief. It’s like they hate thief, or they don’t understand that many people (were) mad about permastealth thieves, and not actually thieves in general. They’ve killed the profession, and unfortunately I just got an RNG ascended box and took a dagger. :/ I’m going to stick with thief for a while, but if they don’t change anything, or if MetaBattle doesn’t come up with some amazing build, I’m gonna have to say good bye to that main..
why rely on metabattle?
if the meta doesn’t suite you, make your own build, it’s not that hard, sorry but I’m sick of ppl crying (not directed at you I’m speaking in general ^^) about their builds not working any more, but for a fact it’s not even their builds, just copy and paste of a website that’s it.
Other players work kitten viable builds and spend a lot of gold testing and readjusting.
IMHO blindly following meta is the saddest thing to do as a thief, it has killed our build divesity, because everyone runs dp now, it’s boring.
I play dd and can mostly take out dp thieves, especially if they run meta, because atm they just drop like flies
I don’t mean to be harsh just stop waiting on others doing the work for you, sit down, come up with something and get to know your class better that way.
why are so many thieves relying on signets?
there good for one burst, if you miss it your screwed.
@ vieux that build in the vid is ok at best, the only thing i aggree with is the amulet tho
But it’s at least a step in the right direction ^^
I’d say this is a strong 1v1 build, better suited for picking off low targets or bursting one down fast before he can react, but one mistake can get you killed very fast.
Additionally as soon as you are in a 1v2 or 1v4 situation, you’ll just instadie if you can’t react within half a second or all your skills are on CD
Don’t get me wrong, yes it’s squishy but yes it’s strong too, but I honestly don’t think deadly arts is neccessary..
e.g. yeah executioner is nice, but when your enemy is at 50% hp you only need one more backstab to finish him, no matter the 20% dmg buff, well at least i don’t need it, unless it’s a tanky build, in which case you’ll still need at least to more hits no matter what.
that’s just my opinion and I’d like to know if anyone else thinks executioner is kinda overrated?
Even if its total trash compared to d/p now, still way more fun. Enjoy :P
https://www.youtube.com/watch?v=_xuAJAOmRl4Nice vid. Btw improvisation is too much rng and not worth taking it over executioner unless u use both cs/da.
I use SA/CS/Trickery but using haste + trickster trait. true that its hard to give up thrill of crime + bountiful theft but after the thief nerf that low cd on withdraw is so much necessary + condi removal and haste is pretty awesome that boost up ur dps crazy.
and executioner is surely awesome trait with panic strike but i use CS hidden killer for 100% backstab crit burst since i can invest more into defensive stats sacrificing precision. but anyway its really frustrating d/d is even more harder to play/survive than before after the patch. and since most of thieves in wvw runs d/p 99% of the time that also counters us.
i honestly think the blindfield of the dp thief #5 needs some kind of a nerf, i know we’ve been nerfed so much but, here is my point
i play dd and i’ve been 1v1ing thieves from my guild, one of em playing s/p wins about 80% of the time because he can just save himself from my finishing backstab in a stupid aoe blind field and still attack from within, since dd #4 doesnt to enough dmg it would be a waste of ini (example because it’s the only ranged skill). I’d rather have it that the fields duration or radius is reduced, or make it more similar to the blinding powder utility skill without becoming invisible, i just think it’s way to strong and to easy to access.
Pls don’t hate on me, if you want to comment do it in a normal way, thanks
If they threw thieves a bone, the QQ from other classes would be endless. They can’t do it. We are the scape goat of the game.
so they screw one class to make everyone else happy?
well gg
as long as rangers are complaining that their longbow isn’t strong enough atm i don’t know what to say anymore…
I actually wanted to see how well a condi build would work with d/d as i tend to scoff at those that suggest a given build MUST be power or condition. I do have a few thieves so like to play around.
It suprisingly effective and I was 1v4ing people , dropping them and not using stealth.
Now whether one plays power or condition , I think one of the keys is getting that vitality up. It not just the one shots of power that will get you with too low a health pool , it those new condition stacks that can tick so high and take you down before you have time to react. As such in SOME ways the change to SE helps here as you can not afford to cleanse a weakness or a cripple on stealth over a tick of burning thats hitting you at 3k per tick hoping that gets cleansed at the 4 second mark.
i agree with that, so many thieves still go full zerk and maybe oneshot something if they are lucky and the enemy doesnt random dodge, blind, stun, cc, blink etc
I’ve pushed my health over 20k and still manage to oneshot or burst ppl down very fast
there is no need for zerk, not with the thiefQuestion: does this 20k include guard stacks?
If I run full guard stacks I’m at 21.86k health
But no I’m not full ascendedSo it’s pretty much Valkyrie’s Armor + Weapons, wurm runes and zerk trinkets?
Close but not quite
Stupid devs obv got no brain.
They didnt give a kitten about d/d….Idk, i think the devs should focus on balancing thief players instead of trying to balance the thief class. I mean thief players have no skill’s. Except for does who does & can actually kill stuff.
saying thief players have no skill is a direct insult to all thiefs that have spent countless hours trying to master this class.
Yes we HAD superior damage but i came at high risk and took a lot of skill to pull off outnumbered fights,
of course there is the occasional 22222222222222222 thief, but saying thief doesn’t take skill is closed minded and probably coming from someone who doesn’t know how to play thief.Agreed. The level of stupid in that previous post just about broke my BS meter.
DHawk.2687: 2-2-2-2-…2.. occasionally you say? Roflol.. ok sure.
& Raven, after reading your complaints about the changes & all, i’m not even surprise that it would take much to break your meter.But like i said before there are thief players that have adapted & overcome. Why the other 99% of the thief players cant do the same?
What Thief spams 2? Seriously? Is that how deer rank PvE hero thieves act? I wouldn’t know.
You heartseeker to gain stealth, use it as a movement skill and maybe finish off someone when you know a single HS is all it’s going to take. You never spam it into 50% hp targets because you will whiff and lose all initiative.
No kitten ^^ i know that, but a platinum legend thief attacked me yesterday, he started the fight from stealth spamming his heartseaker, i was like wtf dude, are you really that bad??
i turned around, cloaked and daggered on him, backstabed him, teebagged him xD
well yeah, everything hits harder than us and tanks more, anet made us a joke (only considering stats and traits)
I actually wanted to see how well a condi build would work with d/d as i tend to scoff at those that suggest a given build MUST be power or condition. I do have a few thieves so like to play around.
It suprisingly effective and I was 1v4ing people , dropping them and not using stealth.
Now whether one plays power or condition , I think one of the keys is getting that vitality up. It not just the one shots of power that will get you with too low a health pool , it those new condition stacks that can tick so high and take you down before you have time to react. As such in SOME ways the change to SE helps here as you can not afford to cleanse a weakness or a cripple on stealth over a tick of burning thats hitting you at 3k per tick hoping that gets cleansed at the 4 second mark.
i agree with that, so many thieves still go full zerk and maybe oneshot something if they are lucky and the enemy doesnt random dodge, blind, stun, cc, blink etc
I’ve pushed my health over 20k and still manage to oneshot or burst ppl down very fast
there is no need for zerk, not with the thiefQuestion: does this 20k include guard stacks?
If I run full guard stacks I’m at 21.86k health
But no I’m not full ascended
Because mesmers are basically the best profession in the game and require barely any skill to play. I’m a beginner mesmer player and I BARELY have to try and I will win every duel or stalemate it. It’s so easy. Even my wife can’t be killed on her mesmer after she copy pasted my build and it was her first time using it.
Last night my roaming guild ran our usual professions but found it tough because we kept being zerged down. We swapped to a 3 mesmer comp and were unstoppable. I wasn’t worried one bit when I was in a fight. Nothing could pin me down and I can disengage anything I wanted. I can troll around the enemy keeps and spawns and they can’t do a thing. Duels were trivial. I do massive damage and have so much stealth and invulns it’s insane.
There’s no point in running anything else but mesmers at the moment.
Sadly that’s true
I play a d/d thief (now if anyone comes and wants to tell me thief is op I’ll just leave the forum laughing) and the ONLY way i could manage to kill a PU mesmer was because first of all, he was power based, so i could stealth of his clones to keep me invisible,
but the most important thing was that i put him under constant presure, giving home no time to think or prepare and always on the run, if i had done one mistake, one fail backstab or being revealed to long he would have jsut onehittet me (me having 21k health)
it is almost impossible to beat the PU mesmer atm, since he has an almost limitless amount of counters to every situation.
I don’t want to badmouth the mesmer, pre patch I’d always say gg or nice if a shatter mesmer killed me, because i knew it was hard and that player must have skills on the mesmer, but now, it’s honestly just pathetic, as some on this thread have said, a total noob wins almost every fight without any understanding of the actual mechanics, it’s just pure faceroll…
I will concede that rangers are in a better place than they were previously, but I will also argue that all the progress this class has gained is far and beyond overshadowed by the immense improvements other classes received thereby negating any semblance of balance that there once was.
Rangers may be decent roamers, only behind thieves, mesmers, elementalists, and medi guardians, but 5th place isn’t bad if you consider that “top tier”
If you really can’t handle the ranger post patch I’d consider leaving Guild Wars 2, try something like Tetris or Candy Crush
I would but you said yourself you didn’t want to give much info on it…
because i want players to sit down and think and test things out, you will NEVER be as good as the one you copied the build from, take some time, look at what you got, and look at runes you would never expect usefull, you’ll be surprised what you’ll come up with, don’t just say, well he won’t give me his build, need to look for a new one.
If one fails, it fails, try another one, it took me 2 weeks to perfect mine, and I’m going ham with it, because i know it’s streanghts and weaknesses, since I’m the one who made it.
Give it a tryI will, but I’m still a prety new player and most stuff is pretty much chinese to me XD
yeah and thief, especially DD isn’t actually easy either ^^
when playing dd utilize your CnD (skill #5) as good as you can, it is what will keep you alive, in stealth and prepare your damage spike, e.g. simple engage combo, channel CnD, use steal to shadowstep to target, CnD will trigger at target making you stealth, follow up with a backstab, simple combo that’ll get most of your targets low