Showing Posts For Daecollo.9578:

Sylvari (Heavy Armor.) Art Problems.

in Sylvari

Posted by: Daecollo.9578

Daecollo.9578

I am hoping this will be fixed soon.. :/

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Cultural Armor for all! :>

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Where in lore states that cultural armor should be restricted?

I don’t see a red name by you. :>

Where in lore states it shouldn’t?

Oh, that’s right – Cultural gear, by name, is suppose to be unique to those of its culture.

That’s how ANet designed it. :P

Another thing.

Where does it say it needs to be in the lore to be a rule?
There’s nothing in lore about Legendary weapons needing tons of items to craft it, but they still require it.

You’re just arguing points you don’t even fully understand, and refusing the recognize the actual parameters of the concepts here.

Cultural Weapons are unique to the culture, and everyone can use them.

Perhaps they are making them to be usable by all, but don’t have the models ready for it yet?

Perhaps nothing, “you are just arguing points you don’t even fully understand”, if you want cultural armor of another race then level up a character of that race, stop being lazy. Weapons keep the same looks and do not need to be coded specifically for each race to equip, if they did we would not have skins due to the work involved in creating 5 separate AC staves just for each race. Cultural armor needs to be created from scratch for each race, if it was going to be available it would have been done. Raise whatever response you like, you don’t understand why things should be unique. Try a new char, try a new class, you might enjoy it.

Well, if they made them available to all, you don’t “have” to use it on your other toons if you don’t want to, but your forcing your play style on mine.

If you get offended over something that is not even part of the lore and just over someone else having some pixels they earned, then I suggest you find another hobby.

The Models are probably not done for all races, since each piece would be unique to each other race.

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Cultural Armor for all! :>

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Cultural armor by definition is strictly for the culture it is made for the same way Priory armor is strictly for the Priory .

I can wear priory armor on any toon, since I unlocked it on one, also, the “Pact” would like to have a word with you.

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Different WvWvW maps.

in WvW

Posted by: Daecollo.9578

Daecollo.9578

It would be nice if we had a couple maps to choose from, random worlds.

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Cultural Armor for all! :>

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Where in lore states that cultural armor should be restricted?

I don’t see a red name by you. :>

Where in lore states it shouldn’t?

Oh, that’s right – Cultural gear, by name, is suppose to be unique to those of its culture.

That’s how ANet designed it. :P

Another thing.

Where does it say it needs to be in the lore to be a rule?
There’s nothing in lore about Legendary weapons needing tons of items to craft it, but they still require it.

You’re just arguing points you don’t even fully understand, and refusing the recognize the actual parameters of the concepts here.

Cultural Weapons are unique to the culture, and everyone can use them.

Perhaps they are making them to be usable by all, but don’t have the models ready for it yet?

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Nerf Protection.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Condition users completely ignore toughness and protection.

^

Proof that Daecollo doesn’t understand the game enough to be suggesting game design changes.

1. He doesn’t understand the joke my post
2. He has yet to fully understand what protection does

I rest my case~

What does protection do with condition damage?

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Cultural Armor for all! :>

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Having more and different armor sets would actually add more unique and different styles and builds and make people MORE special.

Good day, sir.

That’s what all the other gear, like crafted and dungeon exotics, are for.

So, your statement doesn’t help your idea.

Feel free to keep trying but you have no case here.

Where in lore states that cultural armor should be restricted?

I don’t see a red name by you. :>

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Nerf Protection.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

All the condition build users love this idea.

Too bad it won’t ever happen.

Condition users completely ignore toughness and protection.

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Cultural Armor for all! :>

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

“I want less choice!” How does this make sense?

“I want some things to be special, to be more meaningful then the regular stuff”.

That makes perfect sense and kills your argument without any chance of revival.

There will always be restricted gear in games because the majority as a whole enjoy having things that feel special. And you can never make ANet, or any developer, turn a blind eye to.

Good day, sir.

Having more and different armor sets would actually add more unique and different styles and builds and make people MORE special.

Good day, sir.

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Cultural Armor for all! :>

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Sorry I don’t agree, either. I worked hard for my T3 cultural for my norn and I did that because I wanted to look very “Norn”. I don’t want to see anyone else wearing any other cultures gear tbh, but they could come up with another type of armor skin that is multi-cultural with the same type of work involved toward getting it in the future. But keep the current culturals strictly for their respective races.

And can you give me lore backing up why they would make such a restriction?

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Nerf Protection.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Nerf Protection to 25% Damage Reduction and improve Toughness.

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What's with all the Thief hate?

in Thief

Posted by: Daecollo.9578

Daecollo.9578

The problem is to get decent dps out of a thief we need to sacrifice defense, mainly vit+tough.

Doesn’t that…apply…to every class?

Not really, Warriors don’t, Guardians don’t, Elementalists don’t—-….. could go on the list.

Thieves have low base dps, always had.

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Necromancers Underpowered in PvP Scenarios?

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

How is your necromancer getting stabbed for 12k?

Necromancers are one of the tankiest classes in the game.

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Thief balance expectations for the next patch

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Mug Damage Reduced, Steal Recharge +ed.

Thieves LACK utility, giving Steal a 60% Recharge rate with 30 points would make them great utility.

Trickery tree should have boon duration.
Vitality tree should have condition damage.

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(edited by Daecollo.9578)

Cultural Armor for all! :>

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Everyone should be able to use everyones armor! The armors are restrictive enough already.

I’ll tell you what is restrictive, a Charr trying to fit in to an Asurans cultural armor. My freaking toes will rip the head off it before I can bring it up to my knee. If you want a Charr in leaves get the TA armor, if you want Norn in Asuran, go for CoE. Cultural armor is fine where it is so leaf it! (pun-tended)

“I want less choice!” How does this make sense?

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Thief balance expectations for the next patch

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Balance changes for thief and NOTHING for Pistols or Swords?

Changed Traits to assist with swords.
Sword Training – Swords deal 10% more damage. (this replaces Combined Training.)

Finesse Master – Swords have 10% more critical chance. (this replaces Combo Critical Chance.)

Pistols have had there refire rate fixed, they are now 0.25 fire rate, 0.25 refire rate. (this allows Pistols to fire 2 shots a second.)
Body Shot reduced to ‘2’ initiative.
Unload reduced to ‘4’ initiative.
Headshot reduced to ‘2’ initiative, damage has been tripled.
Black Powder reduced to ‘5’ initiative, the radius of the combo field has been increased to 240.

Steal Recharge Rate increased to 2% per point from 1%.

Or:

All the changes above +
2% Steal Recharge rate. (up from 1%.)

Initiative Recharges at a rate of 1 every second instead of every 1.6 seconds.

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(edited by Daecollo.9578)

Cultural Armor for all! :>

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

You already can, Twilight Arbor armor.

Thats not an excuse, everyone should beable to wear the culture of other races, if you say: That makes me have no reason to play X, then you would of never wanted to play X in the first place anyways.

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Thieves need more access to fury.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

No, Elementalists, Warriors and some other classes like Guardians get boons hand over fist.

Thieves should have more access to Fury and less Might.

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Thieves need more access to fury.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Suprisingly, we need more non-burst DPS options.

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Feb 1st - BG/TC/FA

in WvW

Posted by: Daecollo.9578

Daecollo.9578

I still think its weird that t1 bought into that and said BG are nothing but forum warriors. Throughout all our matchups you guys are easily the most humble yet powerful server. If I had to leave TC and wanted to stay near the top, I would choose BG in a heartbeat.

SoR relies more on Zergs, while BG relies on strategy and trying to use as little as possible to do a lot.

However, BG Zergs (if they do zerg.) arn’t as good as ours and usually fall pretty easy, they are better as individuals, not zergs.

However, I saw a group of 5 BG kill 20 people, they are really good when they arn’t grouped up.

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Cultural Armor for all! :>

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Everyone should be able to use everyones armor! The armors are restrictive enough already.

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Are the Corrupted Daggers worth it?

in Thief

Posted by: Daecollo.9578

Daecollo.9578

What armor is this… ?

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Why can't engineers use hammers?

in Engineer

Posted by: Daecollo.9578

Daecollo.9578

Wondering, this seems like a good and fun idea i’ve heard around.

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Ability to Dye Weapons.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

This would be an amazing feature.

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Allow us to customize our traits.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Allow us to pick our 5/15/25 Traits and customize our secondary statistic.

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Death Magic Traits: Move them.

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

5: Necrotic Grasp steals endurance and bounces to an additional target.
15: Armor is Disease: 5% of toughness is converted to condition damage.
25: Reanimator: Summon a temporary minion when you use a Mark.

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The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Daecollo.9578

Daecollo.9578

The thief class is a poorly thought out and fails the basic tests of balance for pvp. The pvp side of this game will die and looking back everyone will be able to say it is because of the broken stealth mechanics. For a game that relies on visuals to be played it is surprising they implemented stealth as invisibility rather then some sort of camouflage. Culling makes it worse since there is nothing for you to click on to re-target and there is no target nearest enemy player. You have to go through a whole list of pve trash mobs in wvw and all the ranger/ele/necro pets in spvp. And then they vanish again.

Until Anet wakes up i am done. Every flavor of the month class/build that does not abuse the stealth mechanics is at least fun to play against. Not a single thief build is. For the trolls i am sure they are fun to play which is why you see so many of them popping up here spouting the l2p or you got to build to counter thieves “advice”. The sheer amount of complaints about stealth and the same “advice” popping up should be a clue. And not a single vid of someone saying here is how you counter a thief, without the vid being of a thief.

An interesting test would be for anet where to open a wvw and spvp area that was open to all but thieves i wonder how many would flock to it. Just open a sign up sheet.

There are just too many games out to waste anymore time on one that just does not get it. I am sure this post will not change anyones’ mind but i figured i would let Anet know why i am uninstalled seeing how the web link they give you when you uninstall asking why you are leaving is broken, here it is.

Cya around.

I love playing against thieves on my necromancer. :>

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The "Reanimator" should be modified, right?

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

Move Reanimator to the “25” spot.

Reanimator:
Create a Minion when you use a Mark.
“Mark of Blood” – Create a temporary Blood Fiend.
“Chillbains” – Create a temporary Shadow Fiend.
“Putrid Mark” – Create a temporary Flesh Wurm.
“Reaper’s Mark.” – Create a temporary Flesh Golem.

Each Minion created this way has a bleed on them that takes 10% health every second.

This would be a very fun trait, and very proper to necromancer.

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The "Reanimator" should be modified, right?

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

Reanimator:
Create a Mark when a minion dies.
“Mark of Blood” – Bone Minion, Blood Fiend.
“Chillbains” – Shadow Fiend, Bone Fiend.
“Putrid Mark” – Flesh Wurm, Jagged Horror.
“Reaper’s Mark” – Flesh Golem.

Protection of the Horde:
“Create a Jagged Horror when you use a Mark.”

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The "Reanimator" should be modified, right?

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

Reanimator:
“Gain 2 second of regeneration when you apply a condition to a foe.” – stacks.

Protection of the Horde:
“Create a “Mark of Blood” at your feet when you cast Mark of Blood."

Reanimator:
“Gain health when you apply a condition to a foe.” – stacks.

Protection of the Horde:
“Blood Fiends heal now heals itself and other Minions, its heal amount has been increased by 25%.”

Reanimator:
“When your minions die, they are immediately reanimated for 10 seconds, then die again.”

Protection of the Horde:
“When your minions die, they create “Combo Field: Dark.” for 3 seconds.

Reanimator:
“Summon a Jagged Horror when a Minion dies.”

Protection of the Horde:
“6% reduced damage for each minion you have in the world.”

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(edited by Daecollo.9578)

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Daecollo.9578

Daecollo.9578

I don’t care too much about the insane damage thieves do. Even though its over the top I’ll let them have it. BUT the stealth needs a rework. allowing perma stealth thieves to exist it just stupid. Sure allow them to stealth now and again but not every few seconds. If I thief comes out of stealth to attack let them take the risk for that. and if someone manages to guess where a thief is let them knock the thief out of stealth.

keep the damage, rework the stealth.

Thief would need an increase in damage and max health if they had stealth nerfed.

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Add more waypoints.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Add more way-points to CM and Twilight Arbor please.

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Condition Damage and Objects:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Yes! Thank you for pointing this out. At least for the objects that are semi-living like the undead fish things or hands that pop up out of the ground and grab your little toes >.<

For all objects.

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Condition Damage and Objects:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Objects can now be affected by conditions.

Corrosion = Poison, it does the same thing as poison, but has a different picture.

Burning = Overheat, does the same thing as fire, just has a different picture.

Bleeding = Rust, it does the same thing as bleeding, has a different picture.

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Nature's Wrath:

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

…and would subsequently force every single ranger into going 25 points into Beast Mastery.

Bad suggestion.

How would that force such?

Because a 75% damage reduction to ‘non-direct damage’ (which I assume to be AoE) for pets is what pretty much every ranger craves for. This one thing would boost pets up to an almost viable level. They still wouldn’t be able to hit moving targets, but at least they wouldn’t die that quickly to random AoE in both PvP, PvE, and WvW.

So it would be like attunement for elementalist.

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Nature's Wrath:

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

…and would subsequently force every single ranger into going 25 points into Beast Mastery.

Bad suggestion.

How would that force such?

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Is it just me or ORBS did make WvWvW fun?

in WvW

Posted by: Daecollo.9578

Daecollo.9578

Orbs wouldn’t be such a problem if Night-time crew couldn’t just roll in and take all 3 orbs and all keeps when everyone is asleep, there has to be some kind of NPC bolstering during non-primetime that makes it where its 100x harder to take a keep at a certain time.

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Nature's Wrath:

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

Currently, its 10% of healing is given as a bonus to power.

I think “Nature’s Wrath” needs to be a bit stronger, and to go with the class and class skills from other games, I think it should be along the lines of.

“Your pet gains 75% damage reduction to non-direct damage.” – this allows pets to be good in all situations.

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Rangers are a great class.

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

Having read all this.

It seems to me Jay actually plays both classes and seems to have lots of knowledge and experience about the game. While the other two, are really just casuals sticking for up for their class. They say Rangers are a jack of all trades and a master of none. THIS IS A FACT

However what they don’t realize that when Rangers even bother speccing into half the BS they said rangers could, it’s not even practical. I’m so tired of hearing what they say rangers could do when it doesn’t even matter. In the end what Rangers need to do is do damage and be tanky enough to survive. Not o look I can evade, cure conditions, put conditions IN MULTIPLE WAYS. o look I can apply bloons.

Anyways it was obvious Daecollo and Jazenn shouldn’t be taken seriously when one says Rangers deal respectable damage in dungeons even without their pets. LOLDOUEVENRANGER? While the other one says Warrior only beat Rangers in terms of damage and acts as if Rangers has something other than damage to offer…

As a min and maxer, I see the Ranger has a much higher potential for surviving and dealing great damage and being a group buffer ALL rolled up in one, AKA: Jack of All Trades.

Your also comparing rangers damage to a warriors, I got news for you, when I say “Respectable Damage.” I mean they can deal pretty much the same damage (if not a bit more.) then the other 7 classes. Warrior is in its own league for damage, because that is mostly what they do.

Yeah, warriors can do everything else, but they must sacrifice a lot to achieve this, whilst a ranger does not, its mostly built into the class, and the pets are just a nice bonus.

However, ranger is much harder to play then a warrior is, anyone can pick up a warrior and play it well.

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(edited by Daecollo.9578)

Rangers are a great class.

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

I just kite and cripple and chill warriors, its almost they have all this condition removal though, and its not one of there biggest complaints in SPVP.

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Rangers are a great class.

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.

A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.

No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.

A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.

What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…

- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a Ranger

About the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.

You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applications

You can literally go 20/30/0/0/20 with a Greatsword to have all of that better than a Ranger

Lol. I don’t even want to reply to this, its obvious you don’t know what your talking about from that statement.

25/25/0/0/20 is the best DPS warrior Greatsword build.

Sorry, but … wow.

I am wondering if you even have an 80 warrior.

And why are you even using a greatsword for DPS? Axe does way more damage.

Infact, I don’t even want to respond, its not worth it, if you don’t like ranger don’t play it.

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(edited by Daecollo.9578)

Rangers are a great class.

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.

A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.

No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.

A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.

What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…

- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a Ranger

They already sacrificed 20, why not spend 10 more and get the most bang for your buck and get regenerating banners?

I can’t believe this. You’ve just lost pretty much all the credibility I’ve gained for you.

And as I said again Shouts >>> Banners.

Edit: 15(Nature) + 15(Protection Roll) + 5(Quickness) = 35…. 35 is GREATER THAN 20

A COMBO FINISHER +

+90 Precision, 10% critical damage, 250 Heal per second is NOTHING to laugh at, you can also pick it up to give the group a lot of fury and swiftness.

I really think you don’t know what your talking about. Banners are mean.

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(edited by Daecollo.9578)

Rangers are a great class.

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.

A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.

No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.

A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.

What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…

- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a Ranger

They already sacrificed 20, why not spend 10 more and get the most bang for your buck and get regenerating banners?

I can have Protection/Regeneration/Vigor easilly, without giving up much.
I can have lots of quickness for damage, lots of ranged damage, its nothing to laugh at.
I am hard to take down, and so is my pet with my vigor/protection/regeneration.
I have plenty of different conditions I can stack on the foe.

This is what I would do for my Ranger:

http://www.guildhead.com/skill-calc#mco9ooohvMoohvM0xffamabccM

I “don’t” need to get all nature magic, I only need 15 points in it.

This build gives me GOOD damage. (very good damage.), Good Utility, and lets me pretty much do everything every other class can do, without sacrificing much of anything.

IE: Jack of all Trades.

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(edited by Daecollo.9578)

Rangers are a great class.

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.

A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.

No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.

A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.

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Posted by: Daecollo.9578

Daecollo.9578

Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.

Rangers can do good damage, but not as good as Warriors.
Rangers can cure conditions/give regeneration, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.

A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.

I have a serious question,
How is a Ranger more of a Jack of all Trades than a Warrior.

Warriors can do good damage (as can most professions if specced)
Warriors can cure conditions/heal shout, but not as good as Guardians.
Warriors can evade attacks (access to vigor) very well, but not as good as a Thief.
Warriors can put boons on themselves(via shouts), but not as good as Elementalist.
Warriors can put conditions on someone, but not as good as a Necromancer.
Warriors can have diversity, but not as good as an Engineer.

I thought this game was desingned so that every class can do anything is specced for it.
How does a Jack of all Trades fit in with this? Warriors can do anything Rangers can in this regards, only thing Rangers got is micromanaging (having the ablility to do 2 things at once via pets).

Warriors can do good damage (as can most professions if specced)

Warriors have very little condition removal without giving up many many points in the class, they have to sacrifice a lot to get it, its usually just not worth getting. They don’t even touch a ranger or guardian on condition removal.

Warriors have very little to no access to vigor, and have to give up a utility slot or spec signets to get 50% endurance regeneration, which is very little to other classes options that get endurance when using abilities, they are “very mediocre” to dodging, but many people do not like signet warriors, signets really are not that good. They don’t even touch a ranger or thief on dodging.

Warriors can put boons on themselves, but only offensive ones, they have little to no access to protection and regeneration without putting 30 points in there worst tree, and even then they are extremely immobile when they do this. Rangers and Elementalists rock them out of this, just because of these facts.

Warriors can put conditions on someone, but most enemies just ignore it and go: OH MY GOD MY FACE THE DAMAGE NUMBERS. Warriors are very bad at conditions, probably one of the worst classes for it. Rangers and Necromancers rock them on this.

Warriors can have diversity, but they must give up 30-55 trait points to do it (making them a lot less damage then ranger and engineer.), and even then they give up a lot for it. Rangers and Engineers rock them on this.

Of course, if you don’t like the class, nothing I say will matter or get past you.

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Posted by: Daecollo.9578

Daecollo.9578

Since your points are mostly the same as someone’s else I’m going to copy and paste

2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time

3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving

4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM; and if you do so, your damage is kitten poor and not worth the time. I’m better off with a Ele/Guardian/Warrior for taking AND dishing out that damage

5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields

6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active. I’m better off with an Ele/Necro/Guard/Wa for healing and instant reviving

7. Spotter? Losing Piercing arrows for Spotter? I’m better off with Ele/Wa/Engi/Mesm/Guard/Necro for offensive skills

8. Once again Search and Rescue scales HORRIBLY at the higher levels. It’s completely useless by itself, and even WITH QZ, it revives almost/as fast as a player who would revive the player them-self. Also other classes have access to Quickness and the 2 second Quickness on swap with pets isn’t enough for a pet to actually do something with Search And Rescue. While I agree Rangers are the 2nd best when it comes to reviving those downed players; I’m better off with a Thief for reviving because of stealth and a way to de-aggro mobs from them being downed

9. Rangers are good against condition removal? Have we been playing the same class? Have you even played the other classes? To say this as a statement is so asinine. For condition remover, I’m better off with a Wa/Guard/Thief/Mesm/Ele/Engi/Necro.

No reason to pick a ranger over any of the other classes in a dungeon.

Edit: Grammar. I’ll go over it once more when I’m not tired

Yes, you are better as a Wa/Guard/Thief/Mesm/Ele/Engi/Necro, but a Ranger can do all of this without having to be those classes, they are Jack of all trades.

“Jack of all trades, master of none” is a figure of speech used in reference to a person that is competent with many skills but is not necessarily outstanding in any particular one.

They are the Red Mage of gw2, they do pretty much everything.

They do everything at a subpar level. No point in bringing them in a dungeon run at all.

Edit : Words

Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.

Rangers can do very good damage, but not as good as Warriors.
Rangers can cure conditions very well, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.

A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.

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(edited by Daecollo.9578)

Rangers are a great class.

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

Since your points are mostly the same as someone’s else I’m going to copy and paste

2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time

3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving

4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM; and if you do so, your damage is kitten poor and not worth the time. I’m better off with a Ele/Guardian/Warrior for taking AND dishing out that damage

5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields

6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active. I’m better off with an Ele/Necro/Guard/Wa for healing and instant reviving

7. Spotter? Losing Piercing arrows for Spotter? I’m better off with Ele/Wa/Engi/Mesm/Guard/Necro for offensive skills

8. Once again Search and Rescue scales HORRIBLY at the higher levels. It’s completely useless by itself, and even WITH QZ, it revives almost/as fast as a player who would revive the player them-self. Also other classes have access to Quickness and the 2 second Quickness on swap with pets isn’t enough for a pet to actually do something with Search And Rescue. While I agree Rangers are the 2nd best when it comes to reviving those downed players; I’m better off with a Thief for reviving because of stealth and a way to de-aggro mobs from them being downed

9. Rangers are good against condition removal? Have we been playing the same class? Have you even played the other classes? To say this as a statement is so asinine. For condition remover, I’m better off with a Wa/Guard/Thief/Mesm/Ele/Engi/Necro.

No reason to pick a ranger over any of the other classes in a dungeon.

Edit: Grammar. I’ll go over it once more when I’m not tired

Yes, you are better as a Wa/Guard/Thief/Mesm/Ele/Engi/Necro, but a Ranger can do all of this without having to be those classes, they are Jack of all trades.

“Jack of all trades, master of none” is a figure of speech used in reference to a person that is competent with many skills but is not necessarily outstanding in any particular one.

They are the Red Mage of gw2, they do pretty much everything.

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Rangers are a great class.

in Ranger

Posted by: Daecollo.9578

Daecollo.9578

Still wondering – why people creates pretty useless threads and where is moderators?

But yet another thread about how bad rangers are would be okay?

nor

just delete rangers forum ^^

Why delete such a great class?

They might be balanced for PvP.

But in most dungeons they’re bottom of the barrel for picks. This is especially true in AC, CM, TA, HotW, Arah.

I honestly feel the only thing they’ve got going for them is Horn/Red Moa fury spam, and healing spring in dungeons. Thats it.

Every other class does it better than what a ranger can. Sad truth. Would love to be proven wrong though. I have an 80 ranger and its lacking so much compared to my other classes in dungeons. Its not a l2p issue. Its a balance issue.

Rangers have a “Combo Field: Water.” which are great for curing poisons and fire and other harmful conditions off group members, and with proper guidance, can give the entire group 30 seconds of regeneration, without even spending traits into the ability, to get the same effect, other classes have to spend 30-55 points in skill trees.

Rangers have access to a lot of vigor and passive endurance regeneration, and even protection, and even condition cures, they are pretty hard to take down if they want to be.

Rangers arn’t the worst DPS, and they get a pet that can provide utility as well as good damage and conditions, they actually have quite high DPS though, even without a pet over a course of a long battle.

Rangers have access to cripple, a lot of it, which helps many groups kite bosses.

Rangers are a great class.

Compare this to thieves in PVE, which have almost nothing besides a long CD utility Stealth that is very situational, and if you use it on all your teammates, due to the new rules, the mob will just ignore you, reset and gain back all his HP.

Hi! You must be new.

Give me a good solid reason to choose a Ranger over ANY of the other classes. Ill show you how wrong you are.

Rangers are a jack of all trades, master of none class, there is no reason to roll a ranger over any other class, because they do it better.

However, if you want to be good at everything, this class is for you.

Its skillset is very reminiscent of “Bounty Hunter” in precu swg (with a probe droid.), Bounty Hunters were one of the highest skill set classes in the game, they were good at everything, but only a few players could play them correctly.

I could use the same sentence of thieves in PVE, which rangers even beat out on.

Let me clarify. Give me a solid reason to bring MY Ranger out of MY other alts (I don’t have a mesmer), to a dungeon run.

Rangers have a “Combo Field: Water.” which are great for curing poisons and fire and other harmful conditions off group members, and with proper guidance, can give the entire group 30 seconds of regeneration, without even spending traits into the ability, to get the same effect, other classes have to spend 30-55 points in skill trees.

Rangers have access to a lot of vigor and passive endurance regeneration, and even protection, and even condition cures, they are pretty hard to take down if they want to be.

Rangers arn’t the worst DPS, and they get a pet that can provide utility as well as good damage and conditions, they actually have quite high DPS though, even without a pet over a course of a long battle.

Rangers have access to cripple, a lot of it, which helps many groups kite bosses.

This means they have a good solid body, can do solid damage, and protect the group without much effort, if you have a spot for someone who can’t do something, ranger can do it, without changing much traits at all.

Rangers are a Jack of all Trades, master of none, they can pull the weight well without having to spec or trait for it, they can have a good solid build and be good at pretty much everything.

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Ranger's shouldn't have passive pets.

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Posted by: Daecollo.9578

Daecollo.9578

When you rolled a ranger, you chose to be a pet class, making you anything else would make you less unique, you “are” a pet class.

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Posted by: Daecollo.9578

Daecollo.9578

Still wondering – why people creates pretty useless threads and where is moderators?

But yet another thread about how bad rangers are would be okay?

nor

just delete rangers forum ^^

Why delete such a great class?

They might be balanced for PvP.

But in most dungeons they’re bottom of the barrel for picks. This is especially true in AC, CM, TA, HotW, Arah.

I honestly feel the only thing they’ve got going for them is Horn/Red Moa fury spam, and healing spring in dungeons. Thats it.

Every other class does it better than what a ranger can. Sad truth. Would love to be proven wrong though. I have an 80 ranger and its lacking so much compared to my other classes in dungeons. Its not a l2p issue. Its a balance issue.

Rangers have a “Combo Field: Water.” which are great for curing poisons and fire and other harmful conditions off group members, and with proper guidance, can give the entire group 30 seconds of regeneration, without even spending traits into the ability, to get the same effect, other classes have to spend 30-55 points in skill trees.

Rangers have access to a lot of vigor and passive endurance regeneration, and even protection, and even condition cures, they are pretty hard to take down if they want to be.

Rangers arn’t the worst DPS, and they get a pet that can provide utility as well as good damage and conditions, they actually have quite high DPS though, even without a pet over a course of a long battle.

Rangers have access to cripple, a lot of it, which helps many groups kite bosses.

Rangers are a great class.

Compare this to thieves in PVE, which have almost nothing besides a long CD utility Stealth that is very situational, and if you use it on all your teammates, due to the new rules, the mob will just ignore you, reset and gain back all his HP.

Hi! You must be new.

Give me a good solid reason to choose a Ranger over ANY of the other classes. Ill show you how wrong you are.

Rangers are a jack of all trades, master of none class, there is no reason to roll a ranger over any other class, because they do it better.

However, if you want to be good at everything, this class is for you.

Its skillset is very reminiscent of “Bounty Hunter” in precu swg (with a probe droid.), Bounty Hunters were one of the highest skill set classes in the game, they were good at everything, but only a few players could play them correctly.

I could use the same sentence of thieves in PVE, which rangers even beat out on.

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(edited by Daecollo.9578)