Gratz Anet!!
And thats not the end: my friends and I were having a discussion (with some pints here and there) and a vote about the ‘MMO of the millenia’ and we are proud to announce that the winner iiiiis: Guild Wars 2!!!!
YES! Guild Wars 2 is now officially the MMO of the Millenia elected by the association of flying pandas!
Aaaand here’s the reward: \o/
So again, congratulations Anet!!!!
;-)
I don’t hate Scarlet as a main villain per se, I think she is just completely misplaced and stretched to far.
I think its more about the fact that GW2 was supposed to be about the dragon threat and that Scarlet series is going on for a year without any interesting plot twist or conclusion. It simply takes waaaay too long…
Now, I bet the big reveal we will get in 2014 will be that Scarlet used those alliances to weaken involved factions so she can then start her real big war plan without having to fight those factions who could give some resistance.
Then Scarlet is the dragon super boss, maybe even some kind of a good dragon trying to make the world a better place or…aaaw…whatever. It will be some cheap twist in a twist in a twist, so those who propbably also loved that “Lost” series will think…“uuh, thats soooo aaawesome, who would have thought that!?!?!”
I hope I will be proven wrong, because I just made that up in those few minutes while writing this post.
“For the Panini!!”
for the longest time i thought the centaurs were hungry to die for a sandwich.
From now on, when I’m feeling blue I will simply repeat that sentence in my head to cheer me up…..love it!
Thank you! :-)
Well I did the Golem boss “as intended” a few times but then got fed up with that super cheap insta-kill electro mechanic and thought to myself basically what ZudetGambeous wrote.
25
I convinced a bunch of my friends to buy GW2 based on my good experience I made with GW1 being 100% sure GW2 will be a true successor.
Well, all of my friends left GW2 (including those who joined me from GW1) and I wouldn’t dare to get anyone into GW2…even if its a free account.
Now, when I am asked by collegues or friends if they should get GW2 I simply disagree, based on my disappointment.
So far Anet hasn’t done anything to change that and giving out free accounts probably speaks for itself….
Apart from the fact that I find that oath-thingy pretty ridicolous but it seems to blend in GW2’s theme perfectly.
(edited by Dafomen.7892)
…
I want a physical place to show off my minipets and accomplishments.
…
My favorite would be the possibility to right click on a selected charater giving the option to “show history” (or something like that) which would then open a seperate window for that character where you could see all achievements, minipets, skins, skills and whatnot.
There should also be a field where one can write a few individual lines.
And ofc there should be a possibility to make that “history panel” hidden for others or just available for friends.
In another MMO I loved to sometimes just stand around and check the “bio”.
I find that much better than something like the HoM, because its much more accessible.
The Manifesto was a brilliant PR move.
Same with the game title….Guild Wars 2 ……yeah, sure.
Now its swept under the carpet…they got your money (and mine).
I imagine those PR guys laughing hard now everytime someone comes up with the manifesto.
Anet could careless what your opinion about the WvW reward is. You should kneel and beg in their presence since they have made the best video game ever in the history of everything that has ever existed.
On another note, WvW reward is kitten kitty kat kit kitty kitten kat kat kat kat kat kat.
+1
For ze win!
:)
I have to admit, my reasoning about why I think Scarlet comes from a female writer isn’t very elaborate and actually just the summing up fom what my friends an I concluded.
To give some more explanation why we think this is so, here one of the main assumptions we made:
If Scarlet would’ve come from a male writer, she would at least have some kind of sex-appeal and attraction.
And that huhu-hihi-oh-so-funny panties mentioning of her in that cutscene…..
But in the end it doesn’t really matter if the person who wrote Scarlet is male-female or both.
I am sorry if I made the impression that because we think Scarlet is a badly written character, she must come from a female writer. Thats not at all the case.
Its more because she is not that ~stereotypical female~ which mostly come from male writers but just the extreme opposite (female joker).
But I’d win my bet (a free pizza!).
(edited by Dafomen.7892)
Scarlet being an elder dragon would actually be a cool twist. I wouldn’t mind having a sentient elder dragon as an up-close antagonist, though they better not mess it up.
At least this would return the Dragons back to the game even if such a twist is probably the cheapest I can imagine, but in terms of messing this up….I think it cant be much more underwhelming as it is now.
Besides, who is actually responsible for that Scarlet story? Is it the result of collaborative writers?
My bet is that its coming from a female writer…because, well…. Scarlet.
What about the writers who wrote those stories in GW1? At least there was some kind of development and suspension even.
Are they all gone?
no surprise here, lately this is the new meta my server, including the other servers been doing; putting a mesmer/s to hide inside keeps to port us.
…
“lately” ???? Welcome to WvW
but the hotfix did contain several high-priority fixes that needed to be implemented.
Then why wasn’t the reset pushed back until after the patch was released if it was that critical?
Stop being logical…..this is the new Anet, get used to it.
Just wait for the big reveal in a few months, where its turns out that Scarlet is [insert standard out-of-the-blue ‘ooh, nobody could have known’ hollywood cliché reveal] and that will explain the whole year of LS dealing with everything else but the dragon threat.
Oh…let me guess, Scarlet IS an elder dragon!
Just wait and see and be surprised.
Read the patchnotes:
The Collection Expander is now available in the Gem Store in the Upgrades category for 800 gems each. Each Collection Expander
-increases
-the stack size
-allowed for all collections
-by 250
-to a maximum of 1000.
I am very sceptical about the CDI so most likely this is unwelcome here in these nowadays very restrictive GW2 forum.
I mean, what I get from this is that an game developer basically asks the customer to develop their game.
This discussion should have taken place before release.
You are releasing ascended stuff and asking about character progression at the same time? I am sorry, but this smells like eyewash tactics.
And it just feeds the impression that there is basically no vision for the game as the developer themselves dont know what to do.
Its like an airplane constructeur asking passengers about how to make the plane they are in fly.
And if you really need help and input, just have a look at your “Manifesto” or even better….Guild Wars (1), you know, that game from that other Anet.
Otherwise give me a paycheck and two, three months and I rewamp the whole currency, time gate, once-per day per character or maybe account, customization vertical and some non-vertical, slightly horizontal whatever chaos for you with an overall concept, not this rag rug.
Well I didnt expect the chest reward being epic…and actually I am fine with what we got, like a permanent title, a dolly, 9 free levels.
But what really baffles me is that WvW related items such as badges, (superior) blueprints and traps are completely absent from that “WvW-reward” chest.
Probably this would’ve made too much sense.
Since I play WvW for fun and not rewards, I dont really care and Anet stayed its course in a sense…so no surprise here either.
:)
it’s still 26th in more than half of the world …
Well, then you are all living in the past! ;-)
No seriously now….iirc most patches where release within a certain time window, around 6 hours, most even within 2 hours.
Meaning, just as an example, most patches where release say between 6pm and 8pm in “my” timezone.
So atm, its about 20 minutes over ‘regular patching time window" I’d say, but there are still about 4 hours left for the “extended patch window”.
If the patch isnt release until then, well it will be an expetionally late patch I guess :-)
For this post 423482398³ braincells where sacrificed oO
How dare they encountering bugs during development!!!!
Seriously, threat title makes no sense…if this specific bug will be still present in the release patch, now that would make more sense to wonder but…oh…guess we still have to wait before feeling entitled to complain about everything.
eerm…btw, where’s ze patch?
It is not my intention to badmouth this initiative and will only give a little poke in a hopefully humorous way for you all who cotribute to this discussion so passionately as a little reminder to keep focus and not to derail [too much] into details:
A discussion about how to proceed a discussion…my take would be to have just a few, better just one (preferably on Anets side^^) who organizes and plans on how to organize CDI communication, like setting up a seperate CDI forum, start a thread for each hot topic (which should’ve been identified by now I hope) and go on from there ….observing which thread baloons and then you can have a top 10 and priorize the surely limited dev communication time.
Because I have the impression everyone who posts a suggetion or question to a dev feels entitled for a personal dev response, that some even want direct webcam access into Anets meeting rooms and so on…this wont happen and implying or enforcing such an impression doesn’t help I’d say…well, I hope you’ll get what I mean and now I’m out
Yeah, good solution…play an MMO and play it solo.
This is called “casual gaming” nowadays.
…
From a game perspective, it’s easy to see why this was necessary though. In an open world environment, the last thing Anet wanted was for 20 necros in a zerg to all be competing for corpses. Let’s say 5 things die and there are 20 necros. That means 15 necros get nothing. There’s no percentage in that.
…
Solution: make corpses “accessible” individually, like resource nodes.
took me like 5 seconds…but that would be too simple, wouldnt it?
Well, persistent optimism and finding excuses for others was never one of my strong attitudes, so sorry for that.
But what I know is, if the “game designers” couldn’t come up with a great idea (vision) for an interesting combat mechanic over a period of five years and one additional year after release, there is very little hope that this will change with the same people in charge.
And we’re talking about the core mechanic in a game with 80% combat.
Like “ok, lets do domething revolutionary….let’s get rid of the trinity!”
The first question should’ve been: " and what mechanics can we come up with as replacement to make encounters interesting, engaging and challenging?"
The answer seems to have been “Uhmmmmmmmm….lets dumb everything down and then we’ll see”.
The MF dungeon (which most likely was an outsourced project anyway), over-the-top-Tequatl and now the new TA path are the best GW2 can offer, which -in my book- is very thin.
What we’ve got now is “circular-zerg-farming”, perfectly realized at Queens Jubilee, Invasions, Queensdale, Frostgorge, Cursed Shore.
Of course its my decision participating in those zergs, but that won’t change the lack of interesting combat and boss encounters per se.
Like a good friend told me after having “battled” the shatterer for the first time “well, that was probbly the most eyecandy and boring fight in a game I had to pleasure to waste my time on”. He hasn’t logged into GW2 since then.
In a game which has a stylized dragon as logo….what a let down.
Zaithan as climax of the "personaly story’? What a joke.
Lack of vision, that’s whats bothering me.
I don’t know why I am still here, maybe its because I don’t want to admit that Anet from GW1 is long gone and instead we’ve now got EAnet, which, and I agree to that, is the usual business concept of a gaming company today.
Personally, I don’t think this is a good perspective…
Well, its “everything you love from GW” ….so there’s your necro.
Now lets talk about mesmer….and compare him to minion bombers and mesmer from gw1.
Nah…
Running around in circles smashing some hp-bags, so thats their great vision of an MMO in 2013?
And a year after release Anet is still trying to figure out how to design their game.
Seems everyone can call himself a ‘Game Designer’ nowadays.
Please remind me, why is this game called “Guild Wars 2” again?
Agree! And if there were an option to turn every other character model to that default model, I would turn it on. Expecially for WvW where those ridicolous footsteps and backitems have to be rendered and clutter my screen….for what? Aaah ookeeeyyy, because that guy “worked so hard to get it”? Well, who cares? Thats his problem.
It will get even worse with every year….and total mess then, just wait and see.
…
It has been a lower priority than the other things we have done and we’ve only now been able to devote the appropriate resources to it.
Well, probably Anet should have priorize the “queue” fix, which affects almost everyone now instead of…lets see…maybe those new useless capture points on BL which almost no one cares about (heck, no one even bothers about those cannons there)?
Especially prior to the league!?!
Or does it come as such a big suprise that with those new achievements added, WvW will get a huge influx of players=longer ques???
And its not that Anet didn’t have a whole year to fix this, is it?
But I understand, a new map or new capture points provide better PR material….
GJ
GW1 is a game which was created from gamers for gamers and they made money with it.
GW2 is a game from a gaming company for the “WoWed” crowd to make money.
They don’t care from who they get the money…and that answers OP title question.
It took Anet one year to finally realize that stealth needs a conter, gamedesign basics…well, better late than never.
This whole stealth crap shouldn’t be in GW2 in the firts place.
I have yet to meet anyone that says “oh, just fought a thief, that was fun!”
…
What would they call that game, if not Guild Wars 2? “Return ta the setting of guild wars 1, but – ya know – without guild fights this time”? That’s a pretty long and clunky kitten title.
…
Well, how about “Tyria Wars” or “Wars of Tyria”, maybe “Living Tyria” or “Legacy of Tyria”, “Dragons of Tyria”….just some names popping in my mind thinking about it for….10 seconds.
If lore is really so imperative those names would describe the game much better in my view.
Ah, but yes…its surely no PR strategy or something like that….what a crazy thought in our times.
I can understand both sides very well but instead of accusing someone, I try to provide a solution.
My preferred suggestion is to add an repeatable achievement requiring to kill scarlet (say 7 times) and add 1 laurel as reward for completing.
And voilá…Die die die. Die die die, die die!
I have to say, I am impressed reading a straight forward and respectable honest apology from Colin (as a game director) about this karma issue.
And this today!
Not tomorrow, not ‘after breakfast’…no, just a few hours after the patch.
Now, if Anet really will get this sorted, despite all criticism and doubts I might have about GW2 and Anet itself, the one which I actually care most about
-that Anet remains on my (unfortunately very short) list of fair gaming studios-
would be not amongst them.
For me, its those little things.
Keep it up!
“ArenaNet has partnered with a market research firm…”
Guys, seriously? You all believe what’s said in commercials too I bet, like those with some actor dressed as a doctor holding some charts up and pointing with a pencil on some large bars, saying “According to our newest research, Oil of Quaggan makes your skin younger than any other product on the market. See, here, proof…”
“ArenaNet has partnered with a market research firm…”
Well, this line should tell you everything about the objectivity of that “research”.
Yesterday I took a peak in SWGemu….and tried to dodge roll during the fight.
/doh
One year after release and people still bring this manifesto discussion up?
Everyone with half a brain should’ve realized at least by now, that it was just PR, a big whoop whoop commercial, nothing less, nothing more.
Please stop resurrecting this manifesto crap over and over again.
And yes..I agree, this is ridicolous.
Stealth mechanic in GW2 is just horribly unbalanced.
In every other decent game I know with some kind of stealth, there is some way to reveal or at least to counter stealth in a way.
In GW2 you dont even get damage numbers if you are lucky enough to hit a stealthed player….just nothing, no feedback at all.
Now my suggestion is to have some kind of reveal mechanic. Maybe similar like the pyro in TF2 which in case of GW2 could be the engineers flamethrower.
So if an engi catches a stealthed player with his flames, the stealth doesnt wear off but you can at least see there is something walking around burning.
That would also give engies a popularity boost
But as it is now, ‘stealth is babies’
;)
What are you guys talking about?
This thread is about items in a computer game labelled as “legendary” and OP is asking if those items have some sort of impressive effect on others
And to answer OP’s question: No they dont impress me at all as I rather feel pity about those poor blokes trying to compensate something.
Now, is this the ultimate truth? Certainly not. But that is my opinion which is what OP wanted to know.
And if it seems that almost everybody in this thread isnt impressed by legendary users, well, I guess Anet missed the goal with that pure time and gold sink…..oh oooh wait.
;)
Now, if somebody would ask me about 800$ suits, be it on the street or internet forum, I would express my opinion about that too.
And there is a difference between asking about someones opinion and going to someone and yelling in their face “you suck”, which nobody does by simply answering a question here.
/facepalm
Legendary = endgame …now thats a good one.
Couldnt care less
…
when raids with ascended weapon will be implemented the legendary weapon will be increased in stats unless of course you transmuted it…
or so i think, they never ever bothered to tell us how it will be handled
Well, I guess thats because Anet had no idea when in panic they introduced ascended items to hopefully prevent the mass exodus of our beloved “stat-grind is endgame” folks without having a thougt out plan other than “yeah, we will introduce more ascended stuff later and then change legendary stats”
Yeah…all planned ahead….suuuure.
And if people really believe the PR stating Anet planned ascended stuff before release then I just nod and smile.
Probably there should be a mechanic which, as soon as someone gains some wxp (say 200wxp), he cannot change the map for some time (<one hour).
So you can enter a map and check around a bit and see whats going on, capture a camp and kill two dollies and maybe realize you want to change map which is fine.
You can also hop maps and cap a camp or two, so the mechanic would not be too restrictive.
But as soon as you capture a tower (gaining over 200wxp) the system will start your personal timer preventing you from entering another wvw map.
Practically you enlisted yourself for that particular map by gaining a certain amount of wxp.
just an idea
Turning the camera to some weird angle wishing I could just get the GW1 ego perspective, I could see every step ahead.
For my taste the puzzle is a nice mixture of platforms and jumping acrobatics, tho I agree that dying and having to waypoint back isnt really fair with some of those quite tricky jumps leading to almost certain death.
An auto rezz to the entrance of the main cave or at least some NPC (maybe friendly skritts living down there) who revive you would have been more sports and less grief.
Overall very nice JP.
GW1 stimulates much more than GW2 does.
GW2 basically is a clichee of what GW1 is.
GW2 uses cheap carrots and rat behaviour mechanics which where a reason why the founders of Triforge/Anet left Blizzard to not create a game with cheap addictive mechanics but to make a real game.
Unfortunately the rats won the monetary race and here we are with GW2.
All this “yeah but the skill where too many to balance” crap is nothing more than a political excuse for those who dont have any idea.
Just like the ones who defend the name of this game being justified just by its lore, even tho the game itself doesnt reflect anything that name stands for.
GW2 is a good game, yes, but it doesnt deserve to be called a successor of GW1.
It just has the name so Anet/NCSoft could lure as many as possible from GW1.
It worked, they got the money and dumped GW1 fans soon after.
Now ppl say “but its still young” and “blabla potential”.
Currently there is no game mechanic which could be called as unique, or exceptionally innovative or anything like that. There are just improvements of mechanics which existed already for a decade.
There is nothing really new in this game.
GW2 will most likely never be Guild Wars….it is Carrot Wars.
Just take a look at that insane achievemet list…..they dont even deserve to be called that 90%.
And the next big step is still ahead of us…..levelcap raise with more carrots.
Yes, I am almost done with this game.
I wanted to give it a last shot with that new dungeon, which, because of Anets excellent testing, had to be ….shut off.
I cant remember anything similar happened in GW1 btw.
“Easier to balance”… Q.E.D.
(edited by Dafomen.7892)
Its will be like it was after every patch….hotfix inc 3-24h
Thats the new Anet tradition it seems…good testing btw! :>
Stealth mechanics in an multiplayer online game are cheap and in every single game with a stealth class, which mostly attracts the same type of players (“luk mum aim invisibol”), PvP in any form suffers from that.
Show me one who likes Thiefs and I show you 20 who dont….
Nerf? No!
Class redesign? Yes!
Will it happen? No!
Solution? Ignore or stomp them to oblivion (which isnt that difficult) :>
<<<
And adding to those things we miss, we agree on two aspects of GW2 we dont like:
c: gem store focus
In GW2 the store was much more a background feature and still, it seemed to have generated enough revenue to allow or at least justify GW2s development.
GW1 had more of an “game from gamers for gamers” feel.
In fact, for us GW2 seems to be specifically created to shift the focus on the store rather than “taking everything we love”.
d: (best descibed as:) “infantile design tendencies” (eg: my little pony bow, no one meaning NPCs- really takes anything for really serious up to a point where we dont either).
Fun and jokes are welcome and many in GW2 are well done, but there is a strange lack of ‘real danger’.
For us, GW1 found a better balance here.
Again, I am not saying GW2 is a bad game per se (it certainly is not in terms of art&animation. This is where it outshines many other -if not all- big title-MMOs in our view).
Personally I love those Dynamic events which are much more immersive than a simple quest where the NPC just stands around.
And of course we realize that GW2 is relatively young.
But in comparison to GW1 just in these aspects….GW2 doesn’t come close to that level of unique gaming experience we had in GW1.
Its more the standard MMO experience whit a few “AAHs” and “OOOHs” at the beginning ….as usual.
Now some say “Hey, you cant compare GW2 with GW1, they are completely different games!”
“Oh, really?”
End of story is that out of those ~20 GW1 buddies none (0, zero) are left in GW2 (good thing i can’t see their last login date I guess).
And no, they are not those “MMO-hoppers”.
If they play an MMO, then they stick to it and this is something which is decided in the first months (which they did).
Our guild lies as a reminder in my guildlist of what I (respectively we) miss or dont like in GW2.
So all I can say is GW2 failed to attract my GW1 friends to stay.
From this perspective others attempts to somehow explain whether it was expectable or not are irrelevant.
(edited by Dafomen.7892)
Well my personal impression on all this is that of course the statement “everything you love about GW1…” is perceived differently by everyone which seems to be the main argument for those who want to see this statement relatavized.
But this can be exhausting to counter-argument individually regarding to the difference of the given reasons what “everything” may or should have included.
The easiest way to counter this is to point at the statement and say “kids, this is only PR!”, basically justifiying the intentionally misleading nature of advertising in general.
And so it becomes more of a discussion about a salesman ethic between those who take such PR for granted and those who dont, at least as far as I am concerned.
On the other side I can perfectly tell what “everything” meant to my friends (those who played GW1) and me, which interestingly can be boiled down to few key aspects what we loved about GW1.
Here the consensus on what we miss most can be summarized to:
a: the skill-system and
b: customization mechanics
To have the possibility to almost endlessly experiment with different builds/profession combination and having mechanics to support this instead of restrictions (remember where Anet got rid of the atrribute reassigning points which where coupled with gathering XP).
The GW2 skillsystem shows no real advantage over the old one, not even in terms of balancing.
Of course we used those fruits of the community using generally known effective builds but this was only the first step.
The real exitement came when we customized those builds to our gusto and also just to create new ones from the ground up.
I enjoyed those moments like the one where that monk poked me who I completely shut down with my anti-energy mesmer using the panic elite (before the revamp where it was commonly perceived as “ineffective” and rarely used) and then trying to optimize that build together ending in a stimulating discussion about replacing one skill or not, changing inscriptions etc and going out being able to almost immediately test it.
Now some could say “But you had to get those skills first! Or even capture them from an elite boss who might be even challenging!”.
Then I’d say "Great! This is a real rewarding goal, getting a new skill, isn’t it? Or even that elite which is not just useful but so important that your build creating evolves around it (elites in GW2 dont even deserve that name compared to that).
For us this is what gave depth to GW1.
For us this is what we loved about GW1.
Experimentation is not really an enjoyable procedure in GW2:
“First go to that NPC to reset (for a fee ofc), then go and get a new set of armor.
You want those stats…go to that NPC who is….on the other end of the world (and hope he is accessible too).
Oh you need Karma…lots of it!
Ah why bother I’ll craft one! Good thing those globs of ectoplasm can only be salvaged out of rares.
Dont forget those runes and sigils…..oh what was the name again of that sigil?
Aaah thats the one i want, thanks Wiki.
Ooook now i will craft that…oh…ooh….its not craftable. Or maybe yes? Wikiiiii!!!!!!
Aaah mystic toilet…
Or probably not……huh…I need [enter super rare ingredient]x250…mmmh.
Ah well, what do I have all that gold for i just buy it from the TP.
Dumdidum….uh… whaaat? [enter casually gained gold amount] gold?!?! EACH?!?!?!”
( And that gamer who just wanted to reskill was hence forth seen farming Instigators)
;-)
Yeah, so much for casual …
The best to describe our impression about GW2 is the game being that famous headless chicken trying to find a direction (Anet themself gives as reason for certain complaints that they are still experimenting iirc).
>>>
When I read this, I thought about myself, felt sad and guilty and remembered me I should be studying right now. Shouldn’t waste myself like that.
Everyone who wastes his time (with entertainment) instead of studying and then maybe asking unwelcome questions is doing exactly what the establishment expects them to do.
If you can still pay your taxes and debts you are fullfilling your role in our fine society.
panem et circenses
And when people get old, grumpy and live of their pension, some may realize what they have not done with the time given to them and try to compensate….
This thread has already derailed from its topic so I wont ask for an excuse adding to that trend.
…(I love Metrica, funniest dialogues in the game! My favourite spot is the one classroom where various events disturb the lecture, I recommend
) …
I love those dialogues too! (I dont know about that classroom tho, thanks for the hint!)
Expecially after an event, where 99% of the players run away the second they got the reward, I stay and listen to the NPCs, follow them and often discouver new events which are being kicked off.
Or just simple random dialogues popping up here and there.
For example in Kessex Hill nearby the Overlake Haven WP there is a woman saying something like “Last night we heared some Krayts by the Lake”…and then an grumpy Asura (of course) replies in such a unusal way…I just love it (not gonna spoil it hehe).
This is where GW2 shines…all those events and dialogues are just excellent made (apart from a few exception like Trahearne or however he is spelled)!
And this is where most of the development time went I guess…because there are sooooo many and after nearly a year I find new ones regulary.
Thats the main reason I still play and enjoy GW2.
Now…where is that classroom?
(edited by Dafomen.7892)
Thank you for the clarification of your perspective, Vayne.
I’ve read the statement which lead to your reaction when I was writing my previous post.
As English is not my first language I will refrain from an attempt to explain why I find such a statement narcisstic (specially the statement in brackets).
Because if you didnt get what I mean to this point I doubt you will allow yourself to grasp my perspective at all despite your intelligence.
I am just shaking my head and will leave it like that as I dont want to derail this thread any further with that fine topic and I excuse for having done so
Please correct me.
You’re welcome.
Huh, who are you now?
I frankly dont care if its true or not, that is not the point at all.
Anyway…if there is more need for clariciation/explanation on this please send me a PM.
(edited by Dafomen.7892)