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Just came back = original game cash wasted?

in Guild Wars 2: Heart of Thorns

Posted by: Dahkeus.8243

Dahkeus.8243

Well…I’m sorry you wasted your time with the game?

It’s been what…close to 3 years since this game was released and if you’re just now coming back, you should have had plenty of time to get your $50 worth. You didn’t need to wait until now for things to change and even if you didn’t like anything about GW2 until now, that doesn’t mean that you’re somehow deserving of a discount on the expansion. =P

Abjured dominates EU in WTS gratz bois!!!!

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Thanks to anyone who has kind words The Abjured and I really appreciate it.

Special shoutout to nearlight and infantrydiv. I really like your guys analytical posts and not just for this post you do them other times too. Though I did like the ones in this thread especially.

As most of you saw we were super hyped after we beat TCG. We scrimmed them quite a few times lately and almost never won more than we lost. Especially about 2 days before we left I think we actually went something like 0-8 in one scrim against them which wasn’t encouraging to say the least. There were some close ones but 0 wins during a scrim session is still 0 wins.

Be it the difference in lag from always scrimming on EU servers and then going to LAN, or TCGs lack of lan experience causing nerves or something, or us just playing especially well, or a combination of this and more things, we were able to come out with that win.

And I really have to thank TCG because our scrims against them helped us a ton and taught us a new way to rotate which everyone in this thread and others is noticing via toker fanboy/girling which I’ll join that club anyday. Anyways, in the past we always leave our dps middle and me and nos handle outers nodes. During WTS we started putting a tank middle/whatever node is being fought on and immediately give toker the freedom to rotate anywhere. Heck we’d often just put 1 tanky person on node to stall/die/suicide (hello plague form that thing is awesome) and the rest of us would immediately rotate away. Which was a beautiful thing to do against Tages ridiculously strong bunker guard which we would avoid fighting at all costs. We learned if Tage is in a fight we’d lose that fight 100% so we’d just let someone die/troll the node and everyone else rotate out immediately. Essentially delay tactics which TCG taught us is extremely valuable and we sort of mirrored it. Anyways, I do not think this new way of rotating is the end all be all. There are reasons we rotated the way we did before it’s just that we needed to adapt to how EU plays. Although I will say it works especially well with a necro. Necro has no mobility so if a fight looks sour we can just call for nos to die on node and the rest of us rotate and be useful. Nos can rez and +1 or fight a 1v1 at home, both of which is something Necro is extremely proficient at.

Anyways I sort of went on a tangent here. Back to the main story line. So I actually heard ROM say this before the tournament and I thought the exact same thing I just didn’t discuss it with him/others until after the tournament but TCG, ORNG, and us had a sort of rock paper scissor thing going on. TCG beats us, We beat ORNG, and ORNG beats TCG. This was all based on comp vs comp knowledge and scrims vs TCG. Which ORNG heard about our scrims against TCG somehow so that’s why they had the same suspicions we did about the rock paper scissor thing cause they knew we weren’t doing so hot against TCG.

So after we beat TCG this is why we were so darn hyped. We had just beaten the rock to our scissor and had paper to fight in the grand finals. Albeit a very skilled paper that we had just lost a BO3 too. We were playing so well and we had gotten the rotating down to a T against TCG so my suspicions were we were going to ride this hype train into wins against ORNG which I had originally thought we should be beating. I just needed to confirm my suspicions. After our first win in the Grand Finals of the first Bo3 on forest those suspicions were confirmed. At this point I think we would have originally been completely exhausted knowing we had to do two whole Bo3s but the hype just kept us alive for 3 more games to take the finals. Me and Nos are typically extremely calm dudes and we both lost our voices. The hype was real.

It was really awesome meeting so many of you peeps out there in real life at the convention so thanks for that.
Shouts outs to all the competitors in WTS. We all hung out like friends and had good times before and after the tournament.

Last but not least I’d like to give a huge thank you to Grouch. That man has done more for the pvp community than we will ever know. ROM and Denshee toasted to grouch at the dinner after the tournament thanking him and it was awesome.

Grouch also wanted me to tell you all that he loves it when you whisper him about when you will get your gems. So keep that up

Thank you for this post. Seriously. Well spoken, intelligent, good sportsmanship.

Congrats on your win. I’ve started following GW2 tourney PvP more lately and while I credit a good bit of that to really enjoying Jebro’s shoutcasting, a lot of this comes from really good players who can both be smart and skilled in games as well as professional and awesome outside of games too.

I wish the best for you and Abjured, but I also hope that yall get some fiercer competition in NA as well. =P

Beta crippled by bugs, lack of info & devs

in Guild Wars 2: Heart of Thorns

Posted by: Dahkeus.8243

Dahkeus.8243

WHAT? THE BETA HAS BUGS?

I thought betas were supposed to be polished releases!?

[Beta] Rev Tablet Blocks Fire Tornados

in Bugs: Game, Forum, Website

Posted by: Dahkeus.8243

Dahkeus.8243

In the Molten Facility fractal, the fiery tornados will disappear once they come in contact with the Revenant’s tablet.

Reaper Beta feedback.

in Guild Wars 2: Heart of Thorns

Posted by: Dahkeus.8243

Dahkeus.8243

Also reaper’s grasp is on far to long a CD, maybe reduce it to 15 seconds but lower the poison duration.

^ Very good suggestion.

Reaper Beta feedback.

in Guild Wars 2: Heart of Thorns

Posted by: Dahkeus.8243

Dahkeus.8243

Here’s my 2 copper on Reaper so far:

GS – Damage is too weak and it really needs a gap closer of some sort. At least lower the cd on the pull.

Shouts – Hmm…the damage is pretty on AoE pulls, but overall pretty lackluster. I think wells still overshadow them.

Deathshroud – Beautiful. Don’t change it.

I’m fine with shouts sucking, but Greatsword at least needs to be improved for this specialization to really be something special.

Tomorrow's PoI: What do you want to know about Pact Commander masteries?

in Guild Wars 2: Heart of Thorns

Posted by: Dahkeus.8243

Dahkeus.8243

Hey Rubi, just wanted to chime in hat I think you do a great job with the PoIs and that I appreciate you and the rest of ANet taking the time to make these.

As for Pact Commanders, this sounds potentially awesome, but also a pretty new concept for MMOs as well. I’ll be interested to see what the community does with this.

Engineers

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Engineer is still good. The problem is that it is completely overshadowed by elementalist (if you consider the soldier build) or thief/mesmer (if you consider the marauder build).

To some extent, but engis can do what eles do almost as well while bringing superior CC.

PvP Guide + Game play (Static Discharge)

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Posted by: Dahkeus.8243

Dahkeus.8243

Yea, I’m not sold on Static Discharge for sPvP. It’s viable, but very sub-optimal, especially when considering how well other professions can do the same thing better.

Even if you were able to bring both Elixir S and U goggles, I still don’t think that would really bring the build to a meta status.

However, I’ve found that SD is still at least great for open world. It gives more burst than the meta dungeon build, which makes clearing mobs easy and you can sub in your 3rd utility slot to rocket boots for more mobility since you don’t need S or U goggles.

Engineer in dungeons and fractals

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Posted by: Dahkeus.8243

Dahkeus.8243

Hmm…lots of speculation on condi engineer without much of any proof to back it up. Would be nice to see someone flesh out that argument better.

Nike did some numbers for condi engineer a couple weeks back, it was the highest condi spec but it fell short to buffed zerk parties, including a zerk engineer. In terms of solo play, or group play where your party is failing to adequately provide group buffing, condi engineer is the best choice for an engineer if burst is not required. It has very good self buffing if you bring aristocracy and a strength sigil, as well as easy blast finishers for 15+ might depending on fire fields sources.

Ahh, yea, very true. He does seem to believe that it’s not better than power, but it seems to be a pretty good option.

Engineer in dungeons and fractals

in Engineer

Posted by: Dahkeus.8243

Dahkeus.8243

Hmm…lots of speculation on condi engineer without much of any proof to back it up. Would be nice to see someone flesh out that argument better.

I would say, however, that yes, Engineer is great at high end PvE, but you’ll have to bear in mind that doing well in this content often involves a greater array of your skills. If your group doesn’t have much in the way of projectile destruction/reflects, break out Elixir U for the toolbelt skill. Just be aware that you have the potential to get Smoke Screen instead of Wall of Reflection, which only blocks projectiles instead of reflecting them. Because of this, you’re better off letting a guardian or mesmer reflect projectiles when possible.

Might stacking is something that engineers do well. Whether you run a condi or power build, you’ll help your group a lot by dropping fire fields and blasting them.

Also, you should learn how to effectively combo blasts into a smoke bomb to stealth a group. This takes a bit of practice in order to get a decent duration without wasting cooldowns.

Finally, engis are also great in content such as fractals for bringing blinds. An ele with sandstorm is probably ideal since they can bring a large pulsing AoE blind that doesn’t leave a combo field (which could obstruct a fire field), but if your group doesn’t have this or if it’s on cooldown, you can use Mortar 4 to provide a large blind field as well.

Who can hardcounter eles 1v1 on point?

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Posted by: Dahkeus.8243

Dahkeus.8243

Hi Archaon,

Warriors do well vs eles, both pre and post patch. Signet necro counters ele but an aware ele would simply go back and forth on the point and never let the necro down them.
For certain, warriors do well against eles.

ask rom about his duels with kervv too see if war has any chance against cele d/d then come back…if i say that war has no way to kill a good ele it’s because i know it, and it’s widely proven (And not at random unranked levels…i’m not talking about casual pvp here)

I can’t speak for rom and kervv because they belong to the tournament tier. The gameplay there is beyond my ability so I never compare my capabilities to theirs. Only queue unranked when trying out a build but I usually play solo, 2 or 3 man pre on ranked.

I think one main aspect that you’re missing is that in your tier of gameplay, you see a wide variety of skill levels. That means that the outcome of a fight has much less to do with what professions each player plays and more to do with the skill level of each player. In tournament tier, you have more players on a closer level of skill, which is why that works better as an example.

This is particularly true for Elementalists since there is a higher skill ceiling with the large array of skills and cooldowns.

There’s nothing wrong with being at the skill level you are, so please understand that I’m not calling you a noob or anything, but I simply mean to outline how drawing upon your personal experience isn’t as effective as observations of tourny-tier gameplay or experience in tourny-level games is to the discussion.

…of course, I’m sure there are plenty of other people here who are drawing on lower tier gameplay for their conclusions, but are unwilling to admit it. =P

The state of SPvP

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Posted by: Dahkeus.8243

Dahkeus.8243

Eh, I’m fine with queue times. It’s the cost of a chance at a decent matchup.

Who can hardcounter eles 1v1 on point?

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

While a soldier engi won’t win a 1 v 1 against an ele, it can be a decent option to knock the ele off point and start a decap while holding out long enough to last until a +1 arrives from your team.

[PvP] Help me, I´m getting frustrated...

in Engineer

Posted by: Dahkeus.8243

Dahkeus.8243

Play the soldier rifle build (see metabattle if you’re not familiar with it). You can do CC better than anything except maybe a hammer war and you’ll bring more support and survivability at the same time.

What does Engineer have over Elementalist?

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Posted by: Dahkeus.8243

Dahkeus.8243

CC. Easily.

Engineer Leveling Build

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Posted by: Dahkeus.8243

Dahkeus.8243

Go into Tools for your traits, grab Streamlined kits, perma swiftness is invaluable while leveling. Then Grab your kits, really all of them are worth grabbing, that blind field on Mortar is awesome and I found it extremely useful when leveling another Engi recently.

I’d suggest going towards power and using Rifle, that’s generally better, half the time you’ll come up to something you want to kill and you can just jump shot -> Blunderbuss -> Grenade barrage and it’s dead. Condi is an option and what I did recently, with blowtorch, flame thrower (incendiary ammo is pretty nice) and bombs/toolkit. Either direction is fine but again I’d suggest the power/rifle direction it’s generally going to be better.

At 45 you get your next trait line and I’d go explosions, makes your grenades hit harder which is the lifeblood of Engi (many complain about the free targetting, I suggest going into options and setting it to fast targetting so that when you release the button they just fire, no need to double tap, also if you have a mouse with extra buttons I’m a fan of my keybinding in that I have the 1 set to the side button on my mouse so it’s just a little squeeze and I can have them flying).

Hope that helps.

Solid advice here. Jumpshot is also handy for both mobility (moves you around a map faster) and for jumping puzzle (total hax).

Also, if you go into Tools, pick up Static Discharge and equip Rifle Turret. This gives you a really strong tool kit ability with a very short cooldown. You don’t really even need to drop the turret itself.

The more I still play it in PvP

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Posted by: Dahkeus.8243

Dahkeus.8243

do you watch chaithh’s streams? hes not too thrilled with the state of engi either.

the last match I watch with bigzan orng vs tcg I think, he played a bunker build. he ran around alot gear blocking, the only saving grace was his fantastic presence of mind to be where needed at the right time.

Yea, I know he’s not happy with the state of engis, but he’s still winning games.

And what does it matter if he plays “bunker” (I wouldn’t really call soldier’s build a bunker though)? TCG has been owning and he’s been a staple of their group.

The point is: If you’re not at pro level in this game, it’s not because you’re playing engi, even if it would be a bit easier to win a few games with one of the overtuned professions.

The more I still play it in PvP

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Posted by: Dahkeus.8243

Dahkeus.8243

People posting here complain about how broken engis are…

Meanwhile, Chaithh and Bigzan are out winning tourny games.

Legenday Backpiece Worry

in Guild Wars 2: Heart of Thorns

Posted by: Dahkeus.8243

Dahkeus.8243

from what it states to be able to fully complete it you have to do fractals :/ i know alot of people don’t do them and still not above level 10, so does this mean we are forced to do them ?

You’re not forced to do them because you’re not forced to get a legendary backpiece.

Ever gonna fix minions?

in Necromancer

Posted by: Dahkeus.8243

Dahkeus.8243

I don’t know how ANet is expected to fix minions when the only feedback they get is “omg it’s broken! AI so bad!”.

You wanna see a change? Give specific feedback. What decisions in what situations are problematic?

The more I still play it in PvP

in Engineer

Posted by: Dahkeus.8243

Dahkeus.8243

Sorry to hear that. The class works fine for me. It’s not as OP as, say, celestial ele, but it’s a solid class that can win games with the right build played well.

Need help finding a class to ease into sPvP

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Posted by: Dahkeus.8243

Dahkeus.8243

Zerk warrior or bunker guard would be your best two bets.

Zerk warrior may be best if you want to down opponents since it is high dps and pretty tanky at the same time. Bunker is much tankier, as you would expect, but plays a more supportive role.

Both are relatively simple play styles that are good for breaking into PvP since you can concentrate more on where teammates are, what enemies are doing, and where to go, rather than which skill you should be using next.

Check out MetaBattle.com for these builds.

elixer x stealth nerfed

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Posted by: Dahkeus.8243

Dahkeus.8243

Random number generator generates number randomly.

And if you think you can pick a trend from a series of 9…well…you may want to educate yourself a bit in statistics. =P

So about the mortar kit aesthetic..

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Posted by: Dahkeus.8243

Dahkeus.8243

Seems like a new thread like this apears every other week. Here is last weeks thread . Here is another one .This thread also speaks of mortar visual changes. And so does this .

Here is my opinion from last week, it still stands:

I like how Horrik holds it, but that would work badly with Asura. Maybe they could make it more like how Tristana in League of Legends holds her cannon (example) or how Spartans hold Missile pods in Halo 3 (example)

Good suggestions on those. +1 for those, although I’m not sure it’d really be that bad to have Asura hold it Horrik-style.

Lets discuss Engineer builds for spvp

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Posted by: Dahkeus.8243

Dahkeus.8243

I honestly think that Explosives/Inventions/Alchemy rifle power builds are the best way to go right now.

Best examples of this are Bigzan in EU (runs soldier’s amulet with slick shoes) and Chaithh (marauder’s with Elixir S).

Flamethrower HGH seems pretty legit as well though.

I will definetly try this build out, but I am not a big fan of flamethrower because its so easy to get punished while you spay them, but its a nice cleave when hitting people kittens. Also you have to be a might stack god in order to get a decent flamethrower.

With the build I run at the moment I have trouble with three classes: Ele , mes and condi necros)
Mes is all about dodging their initial burst and cleave em with condi and use grenades to remove their illusions when they pop in stealth.

Ele is all about kiting I feel like. They will 1v1 me on a point so I have to be annoying.

Necro is all about keeping distance but its hard because of the high bleedstacking with scepter and warhorn. I dont think they are an issue if I swap out gren with elexir gun but I lose alot of burst. Food for thought

Yea, I don’t tend to run FT for the same reasons.

And I tend to get countered by those prof as well, but considering how strong eles and mesmers are overall, it’s understandable that they are so hard to beat.

So about the mortar kit aesthetic..

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Posted by: Dahkeus.8243

Dahkeus.8243

Oh wow, yea, that would be nice.

The current Mortar aesthetic is a bit underwhelming, but I’ve overlooked it because:
1) The Mortar skills are awesome and it’s probably the best rework to any elite in the game.
and
2) Bomb kit looks worse, lol!

Lets discuss Engineer builds for spvp

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Posted by: Dahkeus.8243

Dahkeus.8243

I honestly think that Explosives/Inventions/Alchemy rifle power builds are the best way to go right now.

Best examples of this are Bigzan in EU (runs soldier’s amulet with slick shoes) and Chaithh (marauder’s with Elixir S).

Flamethrower HGH seems pretty legit as well though.

Issues facing the Engineer in PvP

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Posted by: Dahkeus.8243

Dahkeus.8243

Well, since we’re re-posting threads from the PvP forums:

Hmm, I don’t think engi is in a great place, but it’s good and probably one of the more balanced profs. While I agree to some extent with some of the OP’s points, I disagree with more:

1) The amount of blind affects all other professions just as much. If this is a criticism against the meta as a whole, that’s fine, but there’s not much that’s engineer-specific, particularly since we got a whole extra blind field on Mortar.

2) Eh, I don’t think this is a big issue. Gear Shield is our only block and while it’s a pretty big skill for engis, I think the issues with block affect Guardians more and they’re still doing fine.

3) AMR could use a more reasonable cooldown (above 10, but below 90), but I’m ok with the defensive traits as a whole, even if they’re not overwhelming. Between bunker down and the alchemy line, we get a pretty decent amount of constant healing.

4) The Engi role has never been that specific since it’s a pretty hybrid-focused profession, but as usual, we do really well with CC. I’d say that we’re a high CC role that brings a bit more hybrid utility than something like a hammer war.

5) Yea, Engis don’t have a ton of stab, but all classes have some degree of weakness. I feel like we have enough other ways to avoid or handle CC outside of stab, particularly with the Elixir X and Mortar kit buffs.

6) I agree on this. If we could go into both firearms and explosives, this may not be an issue, but losing out on mobility (inventions or tools) and defense (alchemy) is just too much. It’d be nice to see firearms and Explosives good enough to

7) Yea, bleeding could use some love.

Overall, I don’t think engi is as bad off as many people say they are, I do think that condi specs need some love in the form of bug fixes (pistol AA needs to be explosion and bomb kit needs fixes) and trait adjustments so that they’re not so bad off without explosives and firearms. The latter may be the biggest reason that power engi builds are the meta atm since you can pull off power with just explosives, but condition without explosives and firearms is pretty rough.

Drone Speculation

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Posted by: Dahkeus.8243

Dahkeus.8243

Probably similar to ranger spirits.

If you mean ranger spirits pre-June 23rd patch with the unbound spirits trait, then yea, I expect they will be something like that, although they will certainly do some sort of damage. They look more like they’ll be like spirit weapons, honestly.

However, I hope they’ll be more like Rock Barrier (Ele scepter #2) where they are cast once for a small passive effect around you, then unleashed with a second cast.

Elixir X > Warriors' Rampage

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Posted by: Dahkeus.8243

Dahkeus.8243

Eh, idk, I still prefer mortar over X and if I had my choice between warrior’s traited Rampage and X, it’d be a tough choice for me.

From a pure numbers standpoint, X looks great, but the RNG aspect of X means that you can’t make reliable strategies, which is something that is very valuable, even if not quantifiable.

Rifle range

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Posted by: Dahkeus.8243

Dahkeus.8243

Bomb range still bugged, checked in HotM. Still mad about FT cooldown and +damage traits as well.

Took them more than a month to integrate the range trait for Rifle.

Now we’re waiting for Pistol, Elixirgun, and did they fix bombkit range yet?

Never got a word on all the things they said they wanted to do, but ultimately didnt. And considering just how much stuff was bugged, who knows if any of this was intented or not.

Surprise Shot: Surprise, no extra range.

God I’d hate to be a dev. Such a thankless job. Hard to see why they’d want to fix anything for this group.

these guys are like the the guys with a huge ego

example: a fight (bug) happens, the weaker kid ( player ) gets beat up by the bigger kid ( devs not fixing it instantly ) and weaker kid is saying the whole time " thats all you got?( ask nicely to get bug fixed ) ", then when the big kid decides he had enough and walks away ( bug fixed after awhile ) the weaker kid says " you better run!( its about time they fix the bug, worthless devs took them this long, scrubs )"

if i was a dev and i saw this, i would ban every single player that wanted to be a idiot and complain worthlessly like this, they don’t deserve to play, elitists, tsk tsk

You have some bizarre delusion of devs as gods who have infinite resources and can magically fix any problem they like, rofl.

What happened to thief?

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Posted by: Dahkeus.8243

Dahkeus.8243

Thieves got taken down a notch with the big balance patch, but it’s mainly because of how much other classes improved, particularly mesmers who thieves used to counter pretty handily.

Fix the pulls already.

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Posted by: Dahkeus.8243

Dahkeus.8243

I’ve never had a big problem with magnet. I’m convinced spectral grasp fails because it is a projectile. If they just gave it a nice animation, and no projectile it would work better.

Magnet still seems to have plenty of problems with this, but yea, projectiles do seem to be worse. If Scorpion Wire actually worked reliably, I think it would see a ton more use.

Issues facing the Engineer in PvP

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Posted by: Dahkeus.8243

Dahkeus.8243

Hmm, I don’t think engi is in a great place, but it’s good and probably one of the more balanced profs. While I agree to some extent with some of the OP’s points, I disagree with more:

1) The amount of blind affects all other professions just as much. If this is a criticism against the meta as a whole, that’s fine, but there’s not much that’s engineer-specific, particularly since we got a whole extra blind field on Mortar.

2) Eh, I don’t think this is a big issue. Gear Shield is our only block and while it’s a pretty big skill for engis, I think the issues with block affect Guardians more and they’re still doing fine.

3) AMR could use a more reasonable cooldown (above 10, but below 90), but I’m ok with the defensive traits as a whole, even if they’re not overwhelming. Between bunker down and the alchemy line, we get a pretty decent amount of constant healing.

4) The Engi role has never been that specific since it’s a pretty hybrid-focused profession, but as usual, we do really well with CC. I’d say that we’re a high CC role that brings a bit more hybrid utility than something like a hammer war.

5) Yea, Engis don’t have a ton of stab, but all classes have some degree of weakness. I feel like we have enough other ways to avoid or handle CC outside of stab, particularly with the Elixir X and Mortar kit buffs.

6) I agree on this. If we could go into both firearms and explosives, this may not be an issue, but losing out on mobility (inventions or tools) and defense (alchemy) is just too much. It’d be nice to see firearms and Explosives good enough to

7) Yea, bleeding could use some love.

Overall, I don’t think engi is as bad off as many people say they are, I do think that condi specs need some love in the form of bug fixes (pistol AA needs to be explosion and bomb kit needs fixes) and trait adjustments so that they’re not so bad off without explosives and firearms. The latter may be the biggest reason that power engi builds are the meta atm since you can pull off power with just explosives, but condition without explosives and firearms is pretty rough.

July 28 update full of Engie goodies

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Posted by: Dahkeus.8243

Dahkeus.8243

Rampage duration from elixir x got reduced with 25% (just like warrior’s rampage), not that it matters much it’s still great and way better then that tornado rubbish.

Yea…but I’m ok with that. Since warrior’s rampage got nerfed, I don’t feel like I HAVE to run Elixir X every time I see a war on the enemy team and even if I do, I don’t HAVE to save it for the warrior to pop Rampage.

And really, it’s just fair. We still have a much lower cd on X than warriors do and the full duration rampage really wrecks too hard. I’d rather win a fight by outplaying an opponent than winning a 50/50 RNG cointoss and then spamming 1-5 anyways.

July 28 update full of Engie goodies

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Posted by: Dahkeus.8243

Dahkeus.8243

It’s all nice buff for us, but it won’t give us back our place in the meta PvP. Engineer is a hard profession to master, it deserve to be better than what we are now.

Metabattle may not say that engis are “meta”, but they seem to be prevalent enough in EU tourneys to fit that definition.

Regular balance patches are appreciated

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Posted by: Dahkeus.8243

Dahkeus.8243

I’m not sure if I’m more disappointed that someone decided to drag personal drama into this thread or grateful that an appreciation thread will actually get some bumps.

Regular balance patches are appreciated

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Posted by: Dahkeus.8243

Dahkeus.8243

Totally agreed. I really appreciate small balance patches like this. Keep ’em coming!

Keep or sell mats?

in Guild Wars 2: Heart of Thorns

Posted by: Dahkeus.8243

Dahkeus.8243

Honestly, saving mats is a total crap shoot. ANet has a history of making unpredictable changes that have a huge impact on whether you should save or sell mats/currencies/etc. you may end up rich by saving them, but you’ll definitely at least get a decent return on them now. Personally, I think a bird in hand is worth two in the bush, so I’m not sitting on big piles myself.

Your best longterm stray is probably to diversify your investment and to sell some while also saving some. You may not earn as much as if you saved everything if the value goes up, but you’ll still profit without risking a huge loss.

July 28 update full of Engie goodies

in Engineer

Posted by: Dahkeus.8243

Dahkeus.8243

Good stuff to see. I think the Mesmer nerfs were the best change for us though. =P

Why I'm Excited for Forge

in Engineer

Posted by: Dahkeus.8243

Dahkeus.8243

There’s no “Official” confirmation, but that’s the expected name from data one stuff. It was referenced by that name in today’s Dulfy post with stuff data mined from the patch.

Rifle range

in Engineer

Posted by: Dahkeus.8243

Dahkeus.8243

Bomb range still bugged, checked in HotM. Still mad about FT cooldown and +damage traits as well.

Took them more than a month to integrate the range trait for Rifle.

Now we’re waiting for Pistol, Elixirgun, and did they fix bombkit range yet?

Never got a word on all the things they said they wanted to do, but ultimately didnt. And considering just how much stuff was bugged, who knows if any of this was intented or not.

Surprise Shot: Surprise, no extra range.

God I’d hate to be a dev. Such a thankless job. Hard to see why they’d want to fix anything for this group.

These top PVP teams

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Those that can, do; Those who can’t come here and blame ANet.

=P

Academy Gaming: Disaster

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Yea, this will keep me away from ESports. I want dedicated competition, not people acting like children without any self control.

Add Writing To Game

in Guild Wars 2 Discussion

Posted by: Dahkeus.8243

Dahkeus.8243

+1, this sounds like a great idea and would work really well with guild halls!

Mesmer/ele nerf on Tuesday?

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Nothing will happen before the next big tournament. Probably not even after that.

People said that about the big specialization patch and that didn’t stop it from dropping. =P

Personally, I’d like to see eles and mesmers toned down to a reasonable level, but I don’t have huge expectations for Tuesday since nothing’s really been communicated about it.

Weapon Swap

in Engineer

Posted by: Dahkeus.8243

Dahkeus.8243

Nah, engis don’t need weapon swap.

Revenants need it since they don’t have the versatility to switch from melee to ranged unless they bring a ranged weapon. Engis can do that easily with all the kits we have.

need an excuse to use mortar

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Here’s your reasons to use mortar kit:

1) Prevent stomping interruption. Drop mortar 4 (blind field) on downed opponents before stomping or before an ally stomps to prevent from landing. The pulse of the field makes it better than the single blind from your grenade kit.
2) Counter rampage/Lich forms. Admittedly, the Moa from Elixir X is more ideal for this, but the blind field from mortar 4 is great for countering these skills.
3) Poison downed enemies. While your grenades can poison, your grenade 5 also hits pretty hard, so having the mortar kit means you can use grenade 5 offensively, while keeping the poison field available for once an enemy goes down.
4) Extra heal. Blast the water field from mortar 5 for an extra heal when your primary heal is on cooldown.
5) Remove conditions. Mortar 4 can also be used for a condi cleanse since it’s a light field. Mortar 1 is a 100% projectile finisher, which works well with this. Throw Wrench also is 100% projectile finisher.
6) Chill eles. Chill is a particularly effective skill against elementalists since it messes with their attunement cooldowns. Because of this, you should make sure to utilize mortar 3 on eles. After you’ve dropped the field, continue spamming it with mortar 1 for additional chill duration.
7) Early start on DPS. Finally, the mortar is also great for allowing you to drop in some DPS when you’re running to assist in a team fight. The extra range will allow you to help a team fight before you’re able to reach with anything else.

Oh yea…this also all before you consider the extra blast(s) from Orbital Strike.

(edited by Dahkeus.8243)

Explosive Meta, is it intentional?

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243