Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
Yet both are detrimental in comparison to Fire, Water, Smoke, Dark, and covering those up with a crappy Ethereal Field and to a lesser degree, light field in ANY aspect of the game is a sure way to kitten people off.
Bingo! That’s what I’m saying. That really needs to change. There is no reason why the other fields can’t be made at least a little more competitive.
Same goes for balance between Blast and the other finishers, most of which are terrible as well in comparison to Blast.
The number and type of fields are part of class design. If you want to get more competitive fields be prepared to give up stuff from mesmer.
You have null field or feedback, but the mesmer himself doesn’t have any fields/finishers on any of his weapons besides the staff. And since no changes have been made that will improve the viability of staff or scepter specs in PvE, mesmers will continue to use mainhand sword and greatsword in most content.
Sword has a Leap, Staff has a Leap, Spear has a Leap, Torch has a Blast, Pistol has a Projectile, GS has a Projectile.
If we count Phantasms (which isn’t a very good representation of finishers, bar Pistol and Focus), there’s also another…
1 Projectile, 1 Leap, and 3 Whirls.Arguably, we can only actually use up to 2 finishers depending on our weapon setups (more with water and phantasm finishers).
The reason I don’t really count Phantasm finishers is that they are unreliable (bar Pistol and Focus) due to Phantasms moving around and/or dying (although Pistol and Focus phants can die, usually a Focus phant will be dropped against an enemy that will not or can not kill it within it’s first attack cycle, which yields a significant amount of whirls. The Pistol is typically in a safe position to attack, although it has a probability based projectile finisher).
Aaaaannnnd all of these finishers mainly affect condition damage builds unless used in conjunction with a party member (projectile or whirl blind finishes are crazy).
Of course, in my opinion, if you want to count Phantasms as finishers, you must also include that a Banner is a multi-finisher (if you pick it up and press 5 you will blast with a 1s cast time and a 10s cooldown. An entire party can blast 5 times every 10 seconds and a group can blast it roughly 8-9 times every 10 seconds (pick up animations and latency)). Since a Phantasm theoretically has a large amount of finishes, so, too, does a Banner. A Banner theoretically has 121 blasts. Hue.
Except the finisher on a banner does not happen independently of the person wielding it.
This may seem like a weird use. But sw/sw+St with chaotic dampening gives you Perma protection. It’s not all bad.
That’s only IF you take a second ethereal field, but yeah. Sw/sw looooves staff (which is also more melee-oriented)
I forget because I’ve recently been going around with 75% base boon duration.
send a cele dd to 1v1 them…cele dd solves all problems
#balance
How exactly does sending a d/d ele to suicide vs them solve the condi mesmer problem? Unless the ele is running diamond skin (which less than 1% of eles run), it will get destroyed by the condi mesmer.
all condi mesmers i’ve seen so far just disengaged from 1v1 with cele dd cause they couldn’t kill the ele and couldn’t contest point either since going on point would have ended with a pretty dead mesmer
All condi mesmers you’ve seen so far were bad then.
wait are you actually saying that there are some good condi mesmers too? Good mesmers don’t run condi so it makes no sense..
Not exactly true. If condi mesmer is a cheese build, then people who are good mesmers would be extremely good on a build with high base potential
But this whole discussion is moot. I don’t understand why people keep trying to balance around solo queue. It’s not how that game was constructed. Find a team or lose to the builds which capitalize on inadequate team play.
He did develop the main story of Prophecies on his own. For Factions he had some help by then, but the lion’s share was still his.
Source required.
It’s also complete bullcrap. Obsidian doesn’t even read the sources he supplies.
http://m.ign.com/articles/2005/09/07/guild-wars-sorrows-furnace-interview
He has never claimed sole credit beyond being the world creator. World creation is outlines, ones that sometimes other people fill in.
I don’t know if it is a hoax per se. But something is definitely wrong if I can’t find him in official credits. One source doesn’t make any sense considering the Internet existed then.
/shrug
I don’t know what to tell you. If you’re looking at the GW wiki credits page, well it’s probably as simple as being current. To take a queue from the Constitution, the wiki is a living, breathing document. It’s not hard to believe the credits include only those who were around during GW’s last endeavor: EotN.
Here’s some other random, non-ANet, sources I found on the interwebz from 5 minutes of searching:
That last one isn’t so much a source as a nod to him in the unofficial forums. No idea why his name is kinda clouded in mist, seems odd to me too.
Also, thanks a bunch for reviving this thread dude…it took Kalavier and I weeks to come to an unsteady truce. :-/
No source has declared him sole author. I don’t know why you keep assuming the entirety of gw1 creative direction was up to him.
These threads are always so awkward. I don’t know if I would want to comment as a developer to a group of people who say they will quit the game because they can’t aoe with pistols.
“The Dream itself is said to be made of aether and memories, and is capable of showing not only the past and present, but also possible futures.” Very much like the fractals.
The dragons themselves seem incapable or unwilling of accessing the mists without corrupting an intermediary. As Mordremoth’s facet of corruption is mainly mental it would make sense that a sylvari with a mind partially stored out of bounds would be resistant to his influence.
The dream has to be in the mists because all things are. But because it is does not seem to be located in tyria itself, a fractal seems to make sense.
Edit-adding: “the Pale Tree is capable of sending beings, including non-sylvari, into the Dream as well, through a portal similar to those which often lead to the Mists.” source for quotes is https://wiki.guildwars2.com/wiki/Dream_of_Dreams
(edited by Daniel Handler.4816)
I don’t know if it is a hoax per se. But something is definitely wrong if I can’t find him in official credits. One source doesn’t make any sense considering the Internet existed then.
This may seem like a weird use. But sw/sw+St with chaotic dampening gives you Perma protection. It’s not all bad.
You can’t argument that way, since every class has to give up a traitline in order to spec into their specialization.
Also that last statement is pretty BS. 2H weapons have higher weapons strength, but does that make ele staff superior to their daggers? Also both Reaper GS and Dragonhunter LB are pretty much useless in their current form compared to Chronomancer shield.
And even then it’s not like you suddenly lose access to all your old weapons and are forced to use that new, “weak” offhand weapon instead of the crazy strong 2h weapon all the cool kids get.
You just proved my point. People don’t understand the classes in question. Some classes are more bound to traits than others. If you fined everyone in the world 3000 dollars it would not be fair just because it is applicable to everyone. There is rich versus poor just as there are classes where the traits are more important.
Your other statement is a false comparison. It is just unquestionable that ele staff is superior to offhand dagger. More important is the lack of a new autoattack for the offhand specs.
But most important is that quantity does not equal quality. By your logic the engineer will always be better than the mesmer because it gets more skills.
Mimic doesn’t work on elites, though.
I still feel bad about the whole “offhand specializations get something for free while 2h specializations have to give up something”. It just feels wrong to me.
Also, seeing specializations as vertical progression is just wrong, as it makes HoT mandatory to stay competitive and could be considered Pay2Win.
What I don’t like is how poorly people think of the trait lines. They just don’t understand the classes in question. Losing access to an entire trait line is the payment for the added skills. As well as the fact that 2h weapons in general are stronger than 1h.
Let’s look at the other classes that use fire in the game.
Ranger which uses torch like a torch in reality.
Elementalist which uses fire magic.
Guardian which uses holy magic to make fire.
Engie which uses technology to summon fire.
Revenant which uses magic to pull it in from the Mists.
And the warrior which uses technology magic to light themselves on fire and somehow survive the process.
The warrior which can suddenly summon things.
When did warrior become an elementalist and how?
http://wiki.guildwars2.com/wiki/Powerful_Synergy
This trait makes zero sense in the context of vanilla warrior. But suddenly it is amazing. Sword torch, leap and get 10 second fire aura. They should have just given warrior a good grandmaster.
I admit the Herald sounds amazing. But most of the stuff described should have been baselined rather than giving us half good traits.
Jalis, gives retail and stability. We always knew the durations were too low. The might trait in retribution made no sense. Till now.
Malyx, laugh with all the resistance you have. That you never could stack properly. Till now.
Shiro, laugh with your quickness. You can finally stack might from using that one trait in devastation. Which you really couldn’t before. Till now.
Ventari, that regeneration pulse felt a little low, till now.
Ele were bound to arcana for the longest time to get their boon duration. It looks like a revenant will be bound to Glint.
~snip~
The wiki is wrong.
Correction
The wiki is incomplete.
Something seems fishy. Why is his resume your only source? He claims authorship which should be documented. His statement on directing voiceovers is not corroborated by imdb. So far he is the only one saying he did these things.
F5
- Improved Alacrity: not amazing in the current form. 33% is not that much and we already provide alacrity to ourselves fairly well with shatters. I would suggest to change this for “nearby allies gain 1-2s alacrity each time you shatter”. This would increase the currently lacking alacrity sharing, and make an additional support trait. The 1-2s would be per shatter and not per shattered illusion (which would be too strong).
Completely disagree. This trait is the only way to achieve perma alacrity. Which contribute to a specific playstyle of continual shattering,
The super speed on shatter helps a great deal
The displacement skill is going through stability. It fits perfectly over a capture point in pvp. And it allows you to move people in the down state similar to them being launched? Is this intended? It was fun while I was testing it but locking down a point for 8 seconds seems a little to much.
Air Fire nerf sounds awesome because it affects the burst other class do on us.
We also have an entire spec coming that is essentially devoted to PvE. I think they saw lowering the damage from mantras as a temporary issue.
Uh.
Allmywat.jpg
Woman girl child elephant plz.
Most builds back then could only sustain 2 stacks of mantras which gave 8% damage. Now we will sustain at least 3 stacks of the buff and it will give us 9% damage.
Is the trait weird? Yes. Should people complain about nerfing PvE when the chronomancer is coming? Yes if it is a super nerf. This is not. Half of you will forget the trait even exists when hot comes
We also have an entire spec coming that is essentially devoted to PvE. I think they saw lowering the damage from mantras as a temporary issue.
lol watch the QQ fly as everyone respec to pu max shatter. They nerfed lockdown but not shatter because all the mesmers in wts teams are playing pu shatter. This patch is just forcing us melt people even faster than before.
That would be a balance. Current pu cant deal well with condI burst.
If you are in a team you don’t need condi cleanse as your team mates will do that for you. When you are not in a team you can simply replace portal with mantra cleanse .
Sure they will. Nothing has changed in condi removal in pvp but everything has changed in application.
Mesmer was getting out of line. I did not appreciate being insulted every time I joined a pvp match.
and nothing was nerfed below what it was pre-patch
If other professions are getting buffed, while we’re not “nerfed below what it was pre-patch”, isn’t it an indirect nerf?
The concept of indirect nerf makes little sense in reality.
Quick update with the 7/28/2015 patch. Due to the way Mantra cooldowns have been reverted, the time it takes to execute a MoR heal chain back-to-back has been increased from 12.75s to 14.75s. These numbers don’t include healing prism.
411 hps untraited —> 355 hps untraited
616 hps harmonious mantras --> 532 hps harmonious mantras
615 hps restorative mantras —> 532 hps restorative mantras
820 hps both traits --> 709 hps both traitsBecause immediate recasts of MoR are no longer possible, burst healing has been reduced by 10.5k health, a reduction of 57% heal throughput.
To summarize, MoR is still the most effective sustained heal for our class, but if you don’t trait for it other options like Ether Feast are on the table.
From a PvE perspective you’ll still want MoR for the multiplier and extra Mender’s Purity, but these changes crippled MoR synergy with Restorative Mantras. Signet of the Ether and Mantra of Pain are more competitive as a result, but that’s a moot point since they’re already the standard for solely DPS builds.
If you’re an sPvPer, taking MoR for most builds is suicide. The liability of the cast time and the limited burst healing makes Signet of the Ether better for dueling/bunker play, Mirror better for consistency, and Ether Feast dominant with DE builds.
For WvW (my main game mode), Mantra use among roamers will likely be relegated to specific interrupt builds. Small group roaming builds will probably revert back to vanilla shatter specs, and the effectiveness of Mantra-based zerging builds will go down the tube in favor of glamour bots.
I might redo the numbers to account for the healing prism changes, but will probably wait until after the dust has settled.
K my correction was wrong the last time however this time I think this correction is right.
2.75 seconds to charge + 1 internal cooldown as you spend the first charge. As spend the last charge is instantaneous and starts the cooldown, how are you getting 14.75 and not 13.75?
lol watch the QQ fly as everyone respec to pu max shatter. They nerfed lockdown but not shatter because all the mesmers in wts teams are playing pu shatter. This patch is just forcing us melt people even faster than before.
That would be a balance. Current pu cant deal well with condI burst.
Delete post. Repeat topic.
Pointless post. This thread will just get merged with the others. If you don’t care enough about joining another’s discussion then I don’t feel like reading this.
Why would they nerf pu? The main mantra build went inspirations.
Mesmer was getting out of line. I did not appreciate being insulted every time I joined a pvp match.
and nothing was nerfed below what it was pre-patch
(Mine is a PvP perspective, however this thread is intended for all Mesmer opinions across all formats)
- Evasive Mirror – With Blinding Dissipation stealing the Dueling show, it’s easy to forget that we have another strong and interesting option in the Master tier. Evasive Mirror synergizes wonderfully with Master of Manipulation and/or Warden’s feedback to make you a ranger/engineer’s worst nightmare. (Shoutouts to Kentigem -Daniel Handler- for putting me on to this awesome trait)
- Persistence of Memory – 2 seconds doesn’t mean much right? Well when you take Mental Defense and/or trait your weapons, you start to see that it isn’t too difficult to get 4-6s cooldowns on phantasms every 10 seconds or so.
- Bountiful Disillusionment – The Chaos line really hit the jackpot when it comes to grandmaster traits. All three are wonderful, but Disillusionment tends to get overlooked in favor of PU or CI. BD is a powerful trait for many reasons, especially combined with the other BD: Blinding dissipation. On-demand stability should not be overlooked.
- Restorative Illusions – Here is one of the staples of sustain in the Inspiration line. Restorative Illusions heals you per-clone-shattered and even 0-clone shatters can offer a decent chunk of life. But on-demand instant condition removal ONTOP of the heal? This is hands down one of the best traits for adding survivability to your Mesmer ontop of the passive benefits you gain just from traiting into Inspiration?
What say you? What other less popular traits do you think deserve some more spotlight?
blushes senpai noticed me.
I don’t know if the people in the live show are just incapable of killing chieftain or what is happening. Even if tempest is a support spec there are ways to build an ele to do damage regardless of spec. The fight with chieftain took way too long in comparison to the other specs.
While I don’t find it insulting. I do think from a lore perspective time manipulation was never an Elementalist thing. And since the shout it almost universally hated it probably should be changed.
Thx. I give ANet credit for coming up with unique mechanisms. I think that really makes the profession fresh and interesting. I know that makes balancing tough. But it would be really disappointing to add a mechanic that had no practical way to use it in a viable build.
So on the actual mechanic of alacrity, suppose that I triggered a 10-second cooldown at the exact moment I had 3 seconds of the alacrity buff. After 3 seconds, assuming I never had chill on me during any of this time, what would the recharge time on my 10-second cooldown skill show?
I think the answer here has to be 5-seconds. But I’m curious if I’m looking at this wrong.
10-3-1 so 6 seconds. Alacrity is just /3
Just reached 4.5k hours on my mes I think. I am still the worst mesmer world
I hate you. You pvp Achilles.
edit: 2510 hours btw
Yeah I knew it would be shouts, I predicted shouts and warhorn long before the reveal because the first article about elite specs in April said “at least one profession will be getting a full set of 6 shouts”. And I was right, based on that one sentence
Let ronpierce have his limelight.
Wait and see. Evertime seems to know more than they actually do. All I see is potential.
Mesmers can’t burst without getting clones next to you.
If this spec can shut down melee then awesomeness. Because nothing else on ele barring auras can achieve that.
I guess I will have to wait and see. But aftershock and overload earth sound like they do the same thing.
I guess I will have to wait and see. But aftershock and overload earth sound like they do the same thing.
The language is pretty similar? Do they do the same things?
Ward, mantra, symbol, marks, spirits, are all class specific. It is unlikely to almost impossible you would be getting them.
Wells were class specific.
That is why I said unlikely. They needed damaging aoes and they couldn’t apply it to glamours, wells in gw2 are just area of effects with damage. As one said earlier you wont be getting weapon skills as utilities. You have no contact with spirits in your lore. This leaves mantras, which yes could get the well treatment, but unlikely unless ele has a glamour issue too.
Honestly I don’t think much anything is unlikely, save those things which thematically cannot fit another class, mechanics be kittened. For example, I stated above I doubt that we’re getting glamours, because ‘glamour’ is by definition solely connected with beauty and illusions. But I would say that of so few things that nothing else even comes to mind at the moment.
A lot of the stuff you are naming, though mechanically specific, isn’t strongly connected with any theme specific to that particular class in which it exists.
Wards, for example, are traditionally used by any magic user. Mantras, used in philosophy and martial arts, yet used here by an illusionist, so not even connected with their real world counterpart for any point of reference. Symbols and marks, just a written character, could fall anywhere. Spirits, when rocks and weapons can contain a will of their own, pretty sure you could justify a ‘spirit of’ just about anything.
Wards, symbol, marks are all class specific because they are produced by weapons and not by utilities. Mantra is class specific because it is a tie over from gw1. Wells were also a tie over, but there is no comparable situation as the glamour/well in the elementalist skill set. Spirits are a definite no because of lore requirements. Only ritualists and rangers could use spirits in gw1, I doubt it will change in gw2.
read the first sentence
https://wiki.guildwars2.com/wiki/CleaveRead my post…..
Why do people keep coming up with the idea that lightning whip doesn’t exist. You want all of these other neat things despite the fact that ele can already play in melee range. You want all the tricks that a sword can have despite the fact that your sword will have 9 more skills than other sword main hands.
What do you even need the cleave for?
You realise cleave is an aoe right? I could easily use your logic and say that you guys just want cone of cold in cleave form instead of cone form when both achieve the same effect.
Nor did I say I want aoes that do exactly what mesmers can. If you were paying attention at all they invented new aoes for heart of thorns, things that only the specializations have. Guardians can summon a shield in front of their body that moves with them. I assume tempest will summon a storm that moves with them. I assume from the singularity datamine that the new thing for ele is staying in attunements.
Cleave and AoE are very different I am sorry. If you want to say that cleave is AoE then almost every single skill in the game is classified as an AoE skill.
AoE is meant to hit people in a large sized area in which you generally target, be it directional based (line in front of you) or ground target (circle area). Cleave is different, cleave may have an “area of effect”, meaning the area it hits, but that is just part of the mechanic of the game, or did you want to have a skill that you have a tiny little box that can hit the target?
And ok, let’s work with your example then. What you want is to send out waves of attack in front of you that target the enemies, fantastic.
That still does not resolve the issue with lack of cleave alternatives for a true melee elementalist.
That is still the very same style of AoE skill, but slightly different in that you now have more limitations to it (no variable target area to allow you better positioning, you now have a skill that would require same level as your enemy or a clear “ramp” – e.g., if you are over a higher ground that only has a drop, your skill is worthless if it is a line target).
And yes, sure we don’t have something that follows us around when we cast so that we can become a “hub”, except for our healing mist that emanates from us when in water, but you want to get a wall that blocks ranged attacks instead of having a large AoE of projectile denial (Focus Air 3) or reflect (Focus Earth 4)? That unique and a good trade?
read the first sentence
https://wiki.guildwars2.com/wiki/Cleave
edit: the focus skills are either selfish or confined to a specific area. Melee ele will probably exist with this spec with or without a sword. I would like to be able to use skills on the move and not have to hover inside bubbles.
(edited by Daniel Handler.4816)
Ward, mantra, symbol, marks, spirits, are all class specific. It is unlikely to almost impossible you would be getting them.
Wells were class specific.
That is why I said unlikely. They needed damaging aoes and they couldn’t apply it to glamours, wells in gw2 are just area of effects with damage. As one said earlier you wont be getting weapon skills as utilities. You have no contact with spirits in your lore. This leaves mantras, which yes could get the well treatment, but unlikely unless ele has a glamour issue too.
Aren’t we arguing for the same result? That warhorn is likely to be the close range weapon?
I think I read the phrase “do the math” wrong then.
Ward, mantra, symbol, marks, spirits, are all class specific. It is unlikely to almost impossible you would be getting them.
Yes do look at chronomancer
http://wiki.guildwars2.com/wiki/Tides_of_TimeDo you have any aoe remotely close to that? Phoenix maybe. Think phoenix but better.
Great, you just proved my point.
Look at it this way. Did the mesmer have a lot of AoEs before or was that something the mesmer lack? They lack and ANET came and gave them that option.
Now you come here and say you just want more AOEs that do exactly what the mesmer can do…. so you either just want to play a mesmer or you just want to have more AoE stuff to be able to, again, do what we do all day for almost 3 years but slightly different and with new animations.
Specializations are meant to bring new and exciting ways to play a class in a manner that you didn’t consider before – what you want is exactly what we have today. So excuse me if I don’t jump into that hype train.
Oh and a lot of people are also going on and on about the fact that ANET said that those classes that are getting OH weapons will have “cool stuff” to compensate.
You guys seem to forget that such comment was directed to the classes that would be getting “less stuff” than others, i.e., only 2 weapon skills. Elementalists do not fall into that category as they will get 8 weapon skills, 1 heal skill, 3 utilities and 1 elite.
So thus far we are slightly tied with the Guardian – which is getting 5 weapon skills, 3 new virtue skills, 1 heal, 3 utilites and 1 elite. And we “lose” to necro which is getting 10 weapon skills, 1 heal, 3 utilites and 1 elite.
And again, if our new mechanic is that singularity crap we jump past the others and get 4 new skills with our mechanic (the “pulsing effect” of our attunements).
So yeah, don’t go around thinking you will get “compensated” for getting an OH…
You realise cleave is an aoe right? I could easily use your logic and say that you guys just want cone of cold in cleave form instead of cone form when both achieve the same effect.
Nor did I say I want aoes that do exactly what mesmers can. If you were paying attention at all they invented new aoes for heart of thorns, things that only the specializations have. Guardians can summon a shield in front of their body that moves with them. I assume tempest will summon a storm that moves with them. I assume from the singularity datamine that the new thing for ele is staying in attunements.
I fail to see how that is a problem. Ever hear of crossbow shield?
Real life examples are always the most logical options in a video game…
Don’t ask for math then. A similar example is the pistol shield on the engie.
What disappoints me in this topic is that no one is thinking a new style of skill and only wanting more of what we have, so how would this bring “new and exciting ways of playing your class”?…..
- A lot of people come here wanting to have fields and/or storm style AoEs. This is literally what we have EVERYWHERE!
- Both Dagger OH and Scepter OH bring with them fire fields.
- Staff has a ton of fields / blasts
- A ton of our skills bring “Storm” / “Barrage” style AoE (Staff, Glyph, Conjurers)
- We have several AoE skills.
So would Warhorn innovate with this? Maybe if it brings mid range AoE in off-hand what we don’t have with Dagger OH or Focus, but then what is the use of that for Dagger? Where is the “new and exciting play style” if it will just give you a new AoE style of play which we already have? You got tired of pb AoE or long range AoE and now you want a mid range AoE option as “new and unique”?
Then we have the discussion of it having a ton of group support….We have so much of this everywhere as well. Heck one of the staple Elementalist thing is boon sharing one – we even have the ability to share our auras now…. One of the big plus of Cele Ele is the group support it brings. Staff also brings a ton of it with its plethora of fields and blasts…. And you guys want more of that? Why??? Where the heck is the innovation in just once again doing group support but now slightly different…..
Look at Chronomancer – it really brings a new way for you to consider your mesmer, a ton of party buffs, wells, the new mechanic, etc. It completely changed the mesmer and baffled everyone.
Look at Guardian – in a swing it came with what the guardian desperately lacked, good range options. And it did that in an interesting way.
Look at Necro – the shouts IMO were poor, but the GS and new Shroud skill, wow completely changed the necro.
And here I come disappointed as hell with Warhorn and people are hoping that it will just be more of the same? Like really? Your whole drawn to the specialization is “Hey I want to play the exact same way I do now but with new animations!”???
To me it will just be even more kittened if the Warhorn is just more of the exact same we have…. and if the singularity data mine proves true, well yeah, it will be just dumb.
Yes do look at chronomancer
http://wiki.guildwars2.com/wiki/Tides_of_Time
Do you have any aoe remotely close to that? Phoenix maybe. Think phoenix but better.
…
Um define cascading aoe. Cause I was defining it as an aoe that hits in multiple waves or a similar fashion. Yeah most of the AOE I listed seems more sporadic but follows the same concept using waves of damage. If you want a cascading Tiered damage as the one listed you should probably define your use of words. Also there is no reason sword couldn’t bring this type of spell.
Mobile Aoe with warhorn brings the problem of forcing scepter users into melee range for full benefits (obviously blocking projectiles would work but damage and conditions would not) I’m not really a fan of mobile aoe (seriously I hate necros warhorn aoe as it puts me in combat on kylo WAY to much)
I want a sword that would bring offensive utilities such as blocks,evades,blinds,daze,stun,teleports that could supplement the survivability of cantrips, freeing us from water and cele amulet. A weapon that could bring us consistent auto attack damage in multiple attainments (not just fire staff and air dagger) improving Pve as well as PvP as it would give us a reason not to stance dance for buffs to supplement our hp/armor pool and make up for the damage we have to invest into sustain. A new weapon would have been the perfect chance to break the standard ele playstyle of rotating attun and actually stick in an element. It had so much to offer. when you compare that to a WH and the fact we have 2 OH that are amazing and cover nearly everything it doesn’t take a high school diploma to see that sword is a better choice.
I don’t know how much you want to be an elementalist. Especially since you are annoyed the most consistent damage is coming from fire or air…. Or that you don’t like rotating attunement. (although the datamined thing also said the new spec encourages staying in attunements but whatever) That kind of makes up what the class has been from the very beginning. Next you’ll say you want to shift the healing from water and have it in earth attunement.
Btw a cascading aoe is one that moves outward. Not up and down. I’m not defining it myself, I am using the guild wars terminology. There is likely no way this will be on a sword because it is not on any sword in the game, including the revenant sword. Nor is any aoe on mainhand swords that is not a useless cleave.
Dagger has a cleave already in air attunement. And the other attunements can keep damage consistent in the same aoe fashion, think cones.
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