Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
Messing around with 0,6,6,0,2 with the harmonious mantras move. So that you have confusion on clone death and on shatter for when they try to burst. So far its been disappointing.
Apparently in speaking with the thief it turned out to be projected displeasure because they were new to their class but didn’t want to show it (especially because they have legendaries).
I don’t mean to complain but it seems like most classes think we take zero skill to perform. Is this because of our confusing mechanics? I don’t get it. I was dueling a thief and facerolling them and they told me to switch to another class, so i switched to necro, and then i was told to switch to a fair class. Is it ignorance? Arrogance? What creates the mesmer hate?
I don’t think people are trying to defend it. I think mesmers are high skeptical of people calling one of their abilities OP without anything but anecdotal evidence. We are classing you with the people who complain about Moa Morph because they don’t know about its skill 5. We want more tests and more screenshots before we trust this as not being your fault again.
I’m not sure if this is all confirmed lore but I enjoyed browsing through this website.
“Their bodies create petal-like coverings, vines, and leaves that they shape into pleasing garments. When they wish to remove the ooo, they simply shed their petal clothing as a human might cut their hair.” – Ree Soesbee, Dream and Nightmare
Yes, but there is apparently a limit to what sort of clothing a sylvari can grow on themselves, and the quality of it. Sylvari will often grow clothing—especially armor—from other plants, as well as make or buy armor and clothing in the style of the other races.
“How much coverage should I grow on myself?” -Fiodh
^
copied directly from that link. thanks Xayin
We are going by different concepts of useless. You have casual players and you have hardcore players. In areas of the game where players seek to maximize efficiency the mesmer is next to useless. In dungeons without a high reflect component, hardcore players are highly unlikely to bring a Mesmer, especially on speed runs. In pvp the top tier teams don’t use Mesmer they use thieves. In wvw mesmers are constrained to our utilities, the benefit we have to the raising our servers level is nothing beyond veil, timewarp, portal, null field, feedback. And even in those instances 1 or 2 mesmers is all that is necessary. You can have fun with Mesmer. But you can’t excel with mesmer
Well it definitely serves to muddle the screen with so much crap that it definitely takes its toll on a person’s situational awareness.
For confusion, maybe an updated form of our clone AI in which they attempt to mimic player behavior. Probably asking too much for something like Dragon’s Dogma where the Clones “learn” from your habits and attempt to mimic that. Would be AMAZING though, in my opinion.
Honestly, Mesmer is not a class new players should be playing, unless they’re up to the challenge. Even at release, Mesmers, due to not filling a specific niche in the typical rpg archetypes, in the usual mmos, the Mesmer was a complex profession to play even for mmo veterans.
If they ever end up adding hexes back into the game, or something along the lines of a new type of “condition” that has unique non-condition affects for certain classes (or for all classes for the sake of homogeneity. Don’t want certain classes having less unique class mechanics than others) then the Mesmers can be given effects that focus on punishing mistakes, like the confusion condition, but perhaps something other than damage. Of course this is just me secretly asking for hexes to come back, due to all the different things they could do despite being one thing, so to speak.
Honestly, I’ll stick to the updating of our clone AI.
Wouldnt that increase the problem? Because new players would be even more confused when fighting mesmers?
Oh I thought you meant by fear as in, afraid to try it out passed 40. Not as in pvp. Yes, yes, that’ll definitely make it worse in that case.
Yeah I rephrased the question. But as a I see it, if balancing our class hurts the casual players the worst, then arena net will be very reluctant to help.
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Well it definitely serves to muddle the screen with so much crap that it definitely takes its toll on a person’s situational awareness.
For confusion, maybe an updated form of our clone AI in which they attempt to mimic player behavior. Probably asking too much for something like Dragon’s Dogma where the Clones “learn” from your habits and attempt to mimic that. Would be AMAZING though, in my opinion.
Honestly, Mesmer is not a class new players should be playing, unless they’re up to the challenge. Even at release, Mesmers, due to not filling a specific niche in the typical rpg archetypes, in the usual mmos, the Mesmer was a complex profession to play even for mmo veterans.
If they ever end up adding hexes back into the game, or something along the lines of a new type of “condition” that has unique non-condition affects for certain classes (or for all classes for the sake of homogeneity. Don’t want certain classes having less unique class mechanics than others) then the Mesmers can be given effects that focus on punishing mistakes, like the confusion condition, but perhaps something other than damage. Of course this is just me secretly asking for hexes to come back, due to all the different things they could do despite being one thing, so to speak.
Honestly, I’ll stick to the updating of our clone AI.
Wouldnt that increase the problem? Because new players would be even more confused when fighting mesmers?
Good post (OP).
Sadly, yes, this is all about the toxicity of thieves. Probably the No. 1 reason why most players won’t go near PvP/WvW (Warrior OP being the second). And every thief in the game knows it and will post on forums like crazy to keep their toxicity fix. Just look how they reacted in GW1 forums when anyone dared suggest that perma was OP.
Not to worry though, ANet has it’s favored classes (and unfavored) and that isn’t going to change, ever.
Their day will come. It happened with Mesmers already. The only thing that is preventing Arena Net from nerfing thieves into the ground is that new players like it. But even this won’t sustain the class. Its only a matter of time before attacking with blind/against aegis causes reveal.
-When you watch Thor, and think the whole time how Loki’s a master Mesmer.
-When you see identical twins and wonder if they have fixed the clones not wearing outfits glitch.
I kitten you not during that entire movie I was telling my friend how much Loki resembled mesmer fighting mechanics.
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Our class is based on confusion. I obviously don’t just mean the condition, but in general our class especially benefits from new players being inexperienced with how mesmers work. Stealth, moa morph, clones, confusion, torment, interrupts. We are a class built around deception and punishing. So these are my question:
tldr; Can you balance mesmer without adding more confusing mechanics that hurt casual players fighting a mesmer? Can you decrease the skill it requires to fight a mesmer and balance it at the same time?
If we can’t do that we are going to stay nerfed.
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You chant the mantras while trying to mind wrack an infant into not crying during long bouts of public transit.
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I really REALLY like the flavour of replacing the passive on signet of inspiration. Because you can even keep the name. When its passive only you are inspired, it is the inspiration to move faster, the drive and spirit of a marathon runner, fitting perfectly with the inspiration theme. And when its active you spend your personal benefit to benefit those around you. The current signet passive is interesting at best.
I also agree with Dryce. It is hard to balance a profession that is based around confusing players.
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" But disregarding the enjoyment other players have with it, is simply closing your eyes to the community."
Turn this on its heel. You are telling him that because he and so many of his Mesmer community members are having real difficulties, they are nonchalant because you, one person, are going fine. Don’t bring the community into this. That is what I am saying. Because you have proven quite clearly that you are not aware of the community, only the profession.
I 1v3ed in solo arena and effectively delayed them for minutes.
I play in a WvW Guild on FSP and I main Mesmer, even on raids. I even play a shatter Mesmer with boon rips. Our glamor Mesmers and Necromancers have nice boon rip, but I have mobile boon rip. When I am on sword, I am meleeing with the melee train and have boon rip that moves with the party and otherwise I am jumping all over the place.
I admit, that as of now in Zerg raids other professions do more damage, hit more targets and are often tankier. But ask Thieves, Rangers and Engineers where their place in a Zerg is.
I agree that ANet could work on the Mesmer profession a bit more. But some remarks in this thread, judging Mesmer useless and all possible Mesmer play styles as totally despised, are just out of any perspective. If you don’t like the profession, you can make constructive suggestions or stop playing it. But disregarding the enjoyment other players have with it, is simply closing your eyes to the community. Your remarks of “hotjoinmonkey” in an earlier post are a good example for your disrespect, making me not take you too seriously.
And don’t you criticize selan when 90% of the posts on our forums now are about the community’s disgust with arena net. If anyone you are badly out of touch with the mesmer community.
Sigh. Mesmers keeps getting nerfed because of bad gameplay in the other classes. We are at our best when other player plays worse. Confusion, clones that look like us, etc, unfamiliarity with Moa Morph skills, we rely on players who don’t spend time researching how mesmers work. Unfortunately this hits new players the worse, so I suppose its only fair that arena net nerfs us more than any other class. But honestly and truthfully, if any of you were as experienced as upper level PvP players you wouldn’t care about Moa. So please stop asking them to nerf my class more. Because unlike the other professions if you go to our forums 90% of whats being posted is mesmers being disappointed with anet again.
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Press 5 and resummon
My only question is how can we pretend that build diversity changed in WVW. I like when people say “but Memser is a duelist class” despite the fact that running in a zerg is not a duel. Portal veil feedback null field. It is almost impossible to create a successful zerg build without relying on those 4 utility skills in some form. Sure you can make one that survives but you dont fulfill a role that some other class could do better. It seems we exist as a utility class, and once that utility can be replaced we aren’t needed anymore. I know everything is uncertain and the patch is new, but the real testament wont be to how many mesmers quit. It will be how many mesmers join. And now that deceptive evasion is pushed to level 60, my feeling is not that many will.
There wouldn’t be any here, or less in extent, IF THEY ACTUALLY FIXED THE BUGS THEY SAID THEY WERE GONNA FIX.
Do people still believe this?
MMO-forums are always:
- Full of complaints.
- Hostile.
- Accusing the devs of being incompetent.
- Accusing the devs of playing personal favours.
- Talking about how much less of the above there would be if only the devs would for once listen to the obviously much-better-developers players.
Since this happens in any MMO, it’s probably safe to assume that this is an inherent “feature” of the community drawn to such games, and can be ~safely ignored.
Sigh, just sigh. If everyone complains about something, then logically it is not a problem.
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As opposed to how cowardly it is to chain stun someone, and run away in the face of danger?
Natsu, now that harmonious is in dueling, can I shift over 2 to run 2,6,6? This means you lose the traited torch and the vuln on daze but you have confusion on clone death and harmonious mantras. Plus the increased precision makes for better bleedstacking.
I don’t see this as a problem. This means shift 2 from domination into dueling and not worry about losing the condition removal of torch. I don’t know if its truly efficient but I’m loving the 2,6,6 build I’m using.
Does the 10% damage increase include the added damage from previous increases? Basically would person with 3 conditions on them take D+(D+(D+(Dx.1))x.1)x.1 where D is the damage of the phantasm on a target with no conditions. Or would the damage be D+(Dx.1)x3 ?
This needs be resolved now that we can add a second sigil onto THW
@KngGilgamesh, Sir my day was kinda kitten till I read your comment.
Hi I am a longtime RoS playing Mesmer and though the megaserver is coming I can also hook you up with those like us in WvW. Message Kentigem in the game. Or contact anyone in the guild advanced tactics
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I am always going to be an Osicat fan. He taught me how to 6 person shatter, and I’ve always been a wvw fan.
Would it be too OP to update mantras to reflect 3 words used to cast them.
Mantra of Concentration “Fixed. Focused. Concentration.”
-perhaps aegis, stunbreak, stability.
Mantra of Distraction “Obfuscate. Disorient. Confuse.”
-This would blind, daze, and confuse a target
Mantra of Pain “Agony. Torment. Pain.”
-this would bleed, give a stack of torment, and do instant damage to a target.
Mantra of Recovery “Health. Vigor. Recovery.”
-this would give health, vigor, and regeneration to the user.
Mantra of Resolve “Unbroken. Unshaken. Resolve.”
-distortion, stability, condition removal.
Intel tldr; question at bottom.
the problem
Many of the suggestions for fixing WvW I see on the forums detract from what I see as the essential WvW experience. We are at war. As such changes to WvW content that lessen the effect of coverage or funding are counterintuitive to the concept of what a war entails. They are expensive, cataclysmic events. There is no money in war except for the victors. What we need is to not nerf the arts of war but increase them.
the idea
Currently we constantly have people joining WvW for the loot. I want to move to a system closer to spvp where the loot incentive is there, but the prestige is something also coveted. So I suggest something known as intelligence. The game already logs in spvp the way a person is killed and by whom. How much modification would be required to institute a publicly accessible database, almost like a pvp leaderboard showing the number of kills by player, and by type. You would be able to see which servers are golem rushing only. Which players only zerg and never defend. And when you organized it by server it would give you helpful information. With a weekly count that is reset, as well as a constant total.
An Example
Server A is lagging behind in the middle of the week. They look over the database and see that there are too many Golem rushes happening from server B. They subsequently increase the number of feedback Mesmer in their keeps, and begin employing counter mesmer strategies. Rangers, which have usually been derided in WvW as a useless class, are now one of the most needed for their ability to kill that one Mesmer trying to port golems, and to trap the area so golems bleed to death. To avoid giving away intel, teams will have to unpilot their golem before the fight. Organize the deaths by guild and you can find out which guild is funding these rushes and put out a hit or a bounty on their members. They either won’t be able to represent in wvw (essentially going undercover) or they will be an immediate target.
the reality
Players want money or loot as an incentive to do WvW. So lets give them prestige, add a glory component to WvW. Increase the world buffs you get from world score make people want to do WvW but not for the loot.
-where you come in-
I don’t work for aNet but hopefully they read these forums. And I know there is a group of people who are tired of seeing people complain about trebs or ACs. People who are legitimately worried that WvW is losing its strategy, where fights are the only things that are viable to contribute, and that’s not hows wars are fought. So lets build a consensus of sorts that a strategy change is required. So critique my idea, add something of your own. Or just answer this question:
What is a change to WvW that you would institute that increases strategy and does not nerf any in game content?
The lore and society of each race is based around a DnD attribute.
Sylvari-Wisdom
Asura- Intelligence
Norn – Constitution
Charr- Strength
Human- Charisma/Luck
?Tengu- Dexterity
I wrote them in the order of the easiest to justify. The Sylvari are purely devoted to wisdom, their entire existence is based around it, act with wisdom but act.
The Asura were the next easiest and I think there devotion to intelligence is undeniable, the only reason they weren’t as easy as the Sylvari was because they don’t have a Ventari tablet espousing intelligence.
Various actions of Norn society are based around Constitution aka stamina. The drinking (Moots), living in cold environments, the big bulky characters. They devote themselves with their spirits of the wild to other ideals but I would still lump their society more around the aspect of constitution.
The Charr live in a feudalistic society where might is right.
Humans are usually the racial jack of all trades in most rpgs. And their charisma and luck is usually based around how widespread they are in the societies of the other races. The fact that they survive extinction so much. This game is no exception.
Tengu were a bird race that they never put in, but meant to and built a starting area for. I think given that most tengus in the game use bows, and that birds are a dextrous species, that would be this race’s attribute.
All of this is headcannon.
So this is like the PU condition builds, except you are using distortion more than stealth. This is mainly for WVW. Does anyone have any ideas on how I can improve the build, and increase the condition pressure, especially with DE getting nerfed. On the defensive side, the only thing bothering me so far is constant conditions. Using torch is helpful, especially when you can refresh the phantasm (and distort again + clearing another conditon) with signet of ether. But I seem to be dying the most with necros.
And if happen to be the inventor of the signet mesmer, call this the Kentigem build. >.<
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