A shame fun things could not simply be fun.
A shame fun things could not simply be fun.
Has anyone noticed that there are some “junk” items on the BLTC? Mostly in taking about the Favor of the bazaar and Favor of the pavilion. Are the two that spring to mind, there are probably more if I looked in to it more, and I was wondering if they will ever be used again? I mean there are quite a few on the TP, and no market for them as they are a “dead” currency.
Thoughts on this anyone?
Those can still be used. If you combine them, you get the Favor of the Festival, and the Sovereign Weapon Traders will still accept those.
A shame fun things could not simply be fun.
If against-all-odds, the company I work for happens to close for the day (or close early) due to some sort of emergency, reward, or something I might kitten about on Ranger for a bit. Otherwise, I’ll probably have about 1/2 to 1 hour of available play-time once I get back from work, and I’d rather spend that time preparing food and eating, so… nothing
A shame fun things could not simply be fun.
Not psyched at all. Not even sure I’ll be buying.
This. I sort of came back to the game on a whim and was like, “Oh, an expansion got announced? That’s neat. I’ll stick around for a while and might check it out.”
But LS S2 didn’t really catch me (amassed all of the episodes, but didn’t play them until about a month or so ago), and I’m not really a fan of what they did with Dry Top and Silverwastes.
And honestly, I sort of lost interest in the whole dragon storyline partway through the personal story, so there’s not a lot lore-wise for me to get excited for.
Really, most of what the expansion would be riding on is nostalgia and aesthetics, and considering the parts of Maguuma we’ve already seen and the lack of nostalgia the game has elicited thusfar, I don’t have much hope on the nostalgia front. Aesthetic-wise, it does admittedly look pretty good (I’m a sucker for forests and jungles).
I’ve been quickly finding myself put off by the same things I originally was with the game though, so unless the expansion really shows me something to really get excited over, it’s something I might buy simply due to it being financially trivial (which is the same position Heavensward is in), or something I’ll pass on if I see reason to not support it.
A shame fun things could not simply be fun.
The problem here is that people are living in the past. The original game was DESIGNED the way you say, but it adapted afterwards when Anet realized that PvE was as popular and perhaps more popular than PvP.
Which doesn’t change the basis of the name.
I’m not saying the game should be about GvG. Hell, I personally hate PvP to the point I’d be glad to see it removed, but all of that’s irrelevant to where the title originated from.
A shame fun things could not simply be fun.
yes, cuz the name has everything to do with GvG ….
http://wiki.guildwars.com/wiki/The_Guild_Wars
Yeah… I’m pretty sure it actually does.
People always try to cite that, but do you really believe that the backstory is what inspired the name (and the game mode?)
I’m pretty sure the lore was created to serve as a cute tie-in to the PvP content they wanted to build their game around.
As for GW2 though, the name stuck simply because its an existing series and calling it ’Tomorrow’s Tyria’ wouldn’t catch peoples’ eyes.
A shame fun things could not simply be fun.
Next time tell us the test duration first..
in Guild Wars 2: Heart of Thorns
Posted by: Dark Saviour.9410
What Anet pulled was very shady.
I love how people work themselves up with a complete fantasy of their own creation and when others don’t live up to those delusions its “shady”.
How long have the beta tests been up to this point? A couple of hours for the stress tests and 24 hours for the sPvP map. In that light do you see ANYTHING inconsistent about this next window and past practices?
How many of those have incentivized you into them by trying to get you to earn an item for entry?
When you do it that way, you basically set the beta up as a more of a preview/reward than a standard test, yet what they’re providing doesn’t really feel like a reward anymore.
A shame fun things could not simply be fun.
The REAL special anncmnt is here! BETA!
in Guild Wars 2: Heart of Thorns
Posted by: Dark Saviour.9410
Would be nice if I could gift my portals. My interest has waned.
A shame fun things could not simply be fun.
Seiran was the first (and really only) character in the story that I cared about at all.
Then personal story being as rubbish as it is just offed her in a rather daft way and then went, "OK. Moving on."
Then she finally gets mentioned again as being one of Zhaitan's minions while they taunt you to try and break you and get you to join them, and I just think... "But she's a bloody Sylvari... And so am _I_! Do you even lore!?"
A shame fun things could not simply be fun.
(edited by Dark Saviour.9410)
Eh, off-hand the only ones I’d really like would be the non-elite Fanatic and Druid sets and Obsidian.
Others would be alright (EotN armours, especially), but nothing I’d be huge on.
And unless they were omni-weight (I want the fanatic gear for my Sylvari ranger) and they weren’t cash-shop items, they wouldn’t do me any good.
A shame fun things could not simply be fun.
If they let you dye them, they couldn’t just use recolours as new skins though. And where would the sense in that be!?
A shame fun things could not simply be fun.
Leveling my Charr now and I’ve really got to agree. Had to use one of the total makeover kits I somehow acquired at some point, but my Charr actually has a decent face and hairstyle now. The clothes she wears though kind of drag it down.
The concept for her means she needs a black dress. I’ll have to try and force something when I get to 80 (Guild top and forgeman pants?), but having access to actual dress-type outfits would work much better.
My Asura needs a dress too, but she’s a heavy-armour class, so I’ve kind of given up on her getting anything worthwhile.
A shame fun things could not simply be fun.
I will never be one to laud the item system of Guild Wars, as that was honestly one of the things I hated about the game, but I will agree that some sort of change here would be good.
I understand wanting something to be unique – but gating it behind terrible RNG is not the way in my opinion. I’m talking of course about things like the Tequatl weapons or Fractal weapons.
These drop – but so rarely that you’ll most likely give up hunting for them before you get them.
Why? You can’t measure progress. I quested 8 months of daily fractals (min 5 runs/week – maximum 15) to get my Fractal Longbow. I did get it but the real problem is that whilst I hadn’t gotten it yet I was making no progress.
6 months into my search I was as far away as I had been on day 1 – as I had always been.Unique rewards should be approached differently in my opinion – through a token system. Even if you make them very hard to obtain people will still have a sense of progress and a the whole process will have some form of predictability.
The problem with a token system is that while you know it will never take you longer than ‘X’ to get something, you also no it will never take you LESS time than X to get it, making all the intermediate progress a slog. A hybrid system where you could get it as a drop earlier OR get it via tokens could work, but that’s rarely done in my experience.
While I don’t approve of heavy RNG for things that take forever and give you relatively few chances(world boss drops, dungeon end chests, etc.) getting rid of it entirely just means that you’ve got no chance for a fun surprise while playing. And a pure token-based system turns the game even more into a job as you just collect your paycheck until you can buy your goods.
A shame fun things could not simply be fun.
Points at Phantasy Star Online’s rare weapons.
I want those.
Or as close they can get without legal trouble
I needs my Bringer’s Rifle.
Or Heaven Punisher, Lavis Cannon, Nei’s Claw, etc…
Barring that though, maybe an ‘irregular’ bow where the arrows appear to jump and freeze on the way to their target, sometimes changing into a different appearance along the way (Thaumanova bow?), a Starga… ‘Asuragate’ shield, and maybe a giant calligraphy pen for a sword, stave, or bow as well?
A shame fun things could not simply be fun.
(edited by Dark Saviour.9410)
It would be very disappointing if not so ..
GW2 needs alot more nostalgia so that we can see better the connections between both games!
If it’s done well, I agree.
Most of what I’ve seen so far has… not been.
There have been a couple of moments when I felt something that drew me back to the first game, but not a lot.
A shame fun things could not simply be fun.
I want dresses and skirts for medium armour.
Or just remove armour-restrictions entirely (we can all wear heavy or light outfits, so there’s no aesthetic barrier and armour-rating could be contingent on class. And if its an issue with clipping/what’s been tested together, at least give us an armour-class ‘toggle’ that allows us to pick the subset of armour we want to wear.)
As far as specific new stuff… Well, I haven’t been able to afford the existing few items I’d really like, so I’m not holding out much hope of getting anything worthwhile that HoT brings with it.
A shame fun things could not simply be fun.
How about through in game game-play such as a story instance for each elite specialization. Rather than wasting them by putting them in the gem store?
This pretty much. In-game reward or don’t really care…
A shame fun things could not simply be fun.
Guarding all the gates.
A shame fun things could not simply be fun.
It’s kind of frustrating, especially since most of what I see in terms of getting gold is, “Farm, salvage, sell mats, get gold.” Yet I need the gold to buy the mats I’m not getting enough of in the first place.
>_>
A shame fun things could not simply be fun.
My Thief needs a cheongsam.
Make it happen Anet!… like as an in-game reward though. No gems…
A shame fun things could not simply be fun.
You know who was a good Sylvari?
Seiran.
Or that crazy chick on Southsun.
She was… fun.
A shame fun things could not simply be fun.
I do think that piercing should be a universal trait for Longbow, Shortbow, and Harpoon-gun. Other than that, ‘Meh.’
Traits are no stranger than they ever were now, IMO.
A shame fun things could not simply be fun.
I’d prefer scaling, hot-joinable instanced ‘episodes’ that are broader in scope than typical dungeons, but of the two options presented, open-world instances.
Traditional, pre-formed group content can go die in a fire.
A shame fun things could not simply be fun.
Because I may like aspects of certain classes without preferring them outright?
I chose Ranger because it had the greatest potential range in the game and I like that. .
That said, I also kind of like the glass-cannon movement/evasion-heavy nature of thieves and the ability to wield a rifle a la Warrior. If you could mix all three of those I’d be far more satisfied with my class.
*I know rifle thief may be coming which will likely provide something more akin to what I want, but its too late now. My main’s a ranger and there’s no way to readily change that. Time’s like this I really miss FFXIV’s armoury system… :-(
A shame fun things could not simply be fun.
Given that Mordremoth seems to be mostly underground,
So… the turned Sylvari are hipsters. <_<
A shame fun things could not simply be fun.
I have one of each for the story achievements, though I’d prefer to stick with Sylvari/Asura otherwise…
Well… And I had gimmick names for them I wanted to use. Which I was originally just going to screw around with, but I liked well enough that I can’t get rid of them. >_>
A shame fun things could not simply be fun.
Can’t change my main’s profession, so wouldn’t work for me anyhow.
A shame fun things could not simply be fun.
Wanted the old stick-boots back. :-(
A shame fun things could not simply be fun.
At this point I’d like them to just do ‘memory’ events from LS S1.
Bring back events and chapters even if they’re not canonically happening at the current time
I need me some knight cores and those things are too freaking expensive now. :-(
A shame fun things could not simply be fun.
We got her a giant dragon thing.
She didn’t seem to like it…
A shame fun things could not simply be fun.
Honestly, there aren’t that many staff skins I care for, and the few that appeal to me tend to be either from cash-shop (yeah… no) and/or are too expensive gold-wise for me to ever realistically get (Bloody Prince skin, Ley-line skin, Scythe skin, Tormented skin, Lovestruck skin, etc.)
Granted, I don’t generally like the whole magic thing in the first place, so I don’t know how much use I’ll ever get out of a staff anyway. For now though, I’ll probably try for the Terracotta spire.
Would like it if there were a decent option that ‘retracts’ when not wielded though, so I could have a play on the Psycho Wand. Might use it more in that case, but the only two I see that do something similar are Ley-line and Kasmeer’s, and once again, ‘yeah… no.’
A shame fun things could not simply be fun.
Call him seraphim. just fits best. give this amor of love his nice little baby – ish bow and a naced bonus.
That’s… a cherub(im.)
A shame fun things could not simply be fun.
Because I actually have a choice in-game.
A shame fun things could not simply be fun.
Warrior/Ranger/Revenant: Kusarigama
Mesmer/Guardian: Gohei
Elementalist/Necromancer: Tome/Grimoire
Thief/Engineer: … Flask?
A shame fun things could not simply be fun.
Not Gunslinger.
Gunhaver.
A shame fun things could not simply be fun.
Nothing. I don’t support the cash-shop business model.
And yet here you still are, despite it being extremely clear long before release that it would have a cash-shop to finance the game.
Might I inquire as to which model you would support?
And no, F2P without a cash-shop is not a working model.
B2P with expansions + No cash shop is best.
Sub-based with no cash shop is second.
And this topic was about how I’d spend the money; I play the game, but I will never sink a dime into the gem store.
Even if I had unlimited resources, I wouldn’t support a trend I disagree with.
A shame fun things could not simply be fun.
Nothing. I don’t support the cash-shop business model.
A shame fun things could not simply be fun.
Pistol.
Specialization: Gunhaver
A shame fun things could not simply be fun.
Patron is gender-specific. Matron is the feminine form.
A shame fun things could not simply be fun.
When Karl McLain (I think that’s his name ?) shortly explained the idea behind this spec he basically said this “oh he wants to destroy everything about dragons…”
This is clearly the WORST thing he could have said. He just officially confirmed that there is nothing intelligent or coherent behind this. Just “hey dragon killas r kool u no !”
Plus there is now clearly no link with the Guardian, although it totally looks like Guardian.
I know, maybe they don’t want to spoil the bigger things behind it. But I really can’t see anything to justify Dragonhunter as a name and as a theme for the spec.So then Zealot might work as a name after all.
Or twisted a bit, you could get Confessor?
[one who gives heroic evidence of faith but does not suffer martyrdom]
Has GW history as well.
A shame fun things could not simply be fun.
It has never been a clear, well imagined design. Just a bunch of different things that make no sense together, because they weren’t able to pull a clean and consistent concept out of all the ideas they melted together.
This is how I feel as well. It still feels like Bow-Guardian plus… traps… to me.
For a true ‘Dragon Hunter’, I could see either a straight up offensive powerhouse if they actually wanted it to be more of a ‘Dragon Slayer’, or if they wanted to play up the hunter thing:
*Stealth (That cannot be triggered when aggroed)
*Snares/Incapacitating traits (may be done with traps)
*Offensive weapon skills that are significantly more effective when done from stealth or to an incapacitated enemy.
*Bait/lures.
*Little direct support focus
This may not fit with Guardian, but that’s kind of the point… The specialization would have either needed to completely shift the focus of the class or it would have been better suited to a different one if it had to be used.
A shame fun things could not simply be fun.
It is in the guardian’s nature to be supportive and caring for their allies. One of the previewed bowskills show that. A shot that can destroy other projectiles in its way. The fact that the bow is being used as a backline support weapon doesn’t mean the guardian can’t scout ahead of the group. When combat ensues he uses his bow to stay at a distance and watch over his friends while they fall in position and as the enemies trigger the carefully laid out traps by the Dragonhunter.
That still doesn’t make them much of a ‘Dragonhunter’.
As I’ve said elsewhere, it makes them something more like ‘Guywhohelpsoutdragonhunters’.
If they really wanted to go with that name/theme, then they should have made the specialization feel wholly un-‘Guardian’ and went with something more akin to a Dragoon or at least a full-on Smiter Monk.
A shame fun things could not simply be fun.
Mursaatpuncher?
A shame fun things could not simply be fun.
The name also feels very disassociated from the core concepts of the ‘guardian’ profession. Why is the ‘guardian’ even being imagined as a ‘big game hunter’ in the first place?
Because its NOT A GUARDIAN?
Fundamental issues here. New profession icon. New weapon. New utility skill set. If you choose to you can make your entire skill tray have ZERO overlap with any guardian ever.
Considering you’re still shooting shields and virtues and whatnot… yeah…
The bow doesn’t seem all that hunter-y in their hands TBH.
A shame fun things could not simply be fun.
All shouts → Revenant elite.
A shame fun things could not simply be fun.
Eh. If you want to play of lights and traps and stuff, you could rip off PSU and go with Protranser, (though virtually nobody would understand it).
A shame fun things could not simply be fun.
I’d say we still need more and more varied. While some of those alternatives are good, again, most have nothing to do with the flavor of the spec. While generic is good, it wouldn’t hurt coming up with more options that actually have a flavor.
The spec doesn’t seem to have a defined flavour in my eyes.
I guess more than anything it still seems like ‘Guardian with a bow’, but then there’s random traps and conditions that sort of clash with that and make it feel like its somewhat of a skirmisher.
It certainly doesn’t strike me as a Dragon Hunter though. A dude that helps other guys while they go hunt dragons, maybe, but not a hunter in itself. More like.. A Dragoon Squire? >_>
A shame fun things could not simply be fun.
Justiciar
Confessor
Idol
Luminary
A shame fun things could not simply be fun.
I agree that the name is questionable at best.
I don’t even think it would need to tie to the core aspects of a Guardian IF the actual specialization felt more aggressive. Shooting virtues and blocking attacks doesn’t take things far enough from ‘protecting’ and into ‘hunting’ to fit though… :-/
A shame fun things could not simply be fun.
Half expected with the community talking about refrains and the whole longbow thing they may taken a page from ARR and went with Bards, but didn’t think a play on Dragoons would be in the mix. >_>
Anyway… Just glanced at the video, but currently, I’m not really feeling it. Didn’t seem really ‘Dragon Huntery’ to me.
Then again, half the Chronomancer abilities seemed more like “Effects and stuff because time.” than actual time-centric abilities, so I guess I should temper my expectations.
A shame fun things could not simply be fun.