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If all you play is hotjoins....

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Posted by: Davinci.8027

Davinci.8027

The OP’s attitude and post/ideology is exactly what kills pvp populations.
The trickle down theory does not work.
You need to serve the middle class, not the 1%.

wrong. no game does the balancing like that.

You’re right and look at all the highly successful PvP MMO’s out there with thriving communities….

owait

I’m pretty sure WoW still has millions of people who play the PvP… and it isn’t at its prime.

2-Team Tournament Map Rotation

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Posted by: Davinci.8027

Davinci.8027

So you completely skipped Legacy? Why? Was this to try and veil the fact that you forgot to switch the map on Friday?
Owell… Can’t expect much, really..

If all you play is hotjoins....

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Posted by: Davinci.8027

Davinci.8027

One final thing:

Balance should not be catered to the casual, low-tier players. It is that simple. Hotjoin is where you go to slaughter and get slaughtered.
If this were the case, then Blizzard would be balancing WoW PvP based off of random battlegrounds and not 3v3 Arenas….

You’ll note that WoW arenas lost an enormous amount of players when they decided to stop balancing and rewarding for 2v2, because the closer you get to 1v1 balance, the more players will be interested. There’s a reason duels are so popular, and people dueling understand the game better than any other type of player.

WoW didn’t start declining after they stopped balancing for 2v2s. It was actually increasing in popularity at that point and didn’t start declining till a couple of years later (early cataclysm/late WOTLK)…
There were a ton of good duelers who would duel outside of Org/Stormwind, but were never any good in arenas. Duels are bound to be imbalanced, because classes vary too greatly for there to be perfect balance on a 1v1 level.
“People dueling understand the game better than any other type of player.” I just don’t know where to begin with this….
It’s just so wrong on so many levels…

If all you play is hotjoins....

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Posted by: Davinci.8027

Davinci.8027

If this game wants to go anywhere, then it needs to balance around high-tier play.
But, at this point, I don’t really care.
It’s going to the kittenter, so they can do what they want with it.

Which is why I am actually glad that the devs look at numbers and data more then they listen to players when they balance… Look at what classes use what weapons. Figuring out why they don’t use those weapons… Why certain builds are the least popular… If they balanced around what everybody said at any tier of play then this game would be way worse off then what you doomsday people seem to think if they relinquished to your amazing wisdom.

Doomsday? Nay, I am no prophet, but the mists are empty, and we are desolate in this land, standing few to what we used to be.
The great have diminished, and the strong have fallen.
Only those with a heart of steel still hang on.

Au revoir….

SAtaarcoeny's balance view

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Posted by: Davinci.8027

Davinci.8027

Oh good, quality drama before bed!

Davinci, I’ll have you recall that the last time we played, I ran a clinic on your team, carrying mine to a solid 500-1X0 victory and then your group quit playing and migrated over to playing smite. Sataar was in the game. Hman was as well. I neutered both of them, and mace skull cracked you three times for three downs leading to three won midfights.

So you’ve won 1 game out of maybe 50+ losses? GJ

We won 2 out of 5 games with a group of randoms we threw together against your team that night, and two of the matches we didn’t have our random ringers on voip.

Batting .600 against a pug? Feel proud. I hope smite treats you guys well.

Sleep time for real this time. Night night cutie

So we had an off-night. Are you proud? Khalifa was playing d/d and we were messing around with some kitten… The sad thing is is that you put so much emphasis on those 2 wins…

I do remember destroying your main team 500 – 100 repeatedly back when people used to play, though. I remember a lot of teams used to do that to you.

You’re trying really hard to sound smart, but it’s not working.

In any case, it doesn’t matter at this point. Back when the game used to actually be competitive, you were no where on the scene, and your team was never even close to being considered one of the top teams…
I’m just really confused as to why you think you’re good :?

Chill man, there’s no need for this discussion.
Both of you stop, this achieves literally nothing except totally derailing the topic.

No more posting on this topic, keep the thread on the actual topic. If you’re so desperate to continue please go private message eachother.
Please =)!

I do him too much good. Now people will believe he’s actually somebody…

Should There Be More Gametypes!?!

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Posted by: Davinci.8027

Davinci.8027

Yes, No. It doesn’t matter. They won’t listen.
Jonathan Sharp is just, oh so sharp.

If all you play is hotjoins....

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Posted by: Davinci.8027

Davinci.8027

If this game wants to go anywhere, then it needs to balance around high-tier play.
But, at this point, I don’t really care.
It’s going to the kittenter, so they can do what they want with it.

SAtaarcoeny's balance view

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Posted by: Davinci.8027

Davinci.8027

Oh good, quality drama before bed!

Davinci, I’ll have you recall that the last time we played, I ran a clinic on your team, carrying mine to a solid 500-1X0 victory and then your group quit playing and migrated over to playing smite. Sataar was in the game. Hman was as well. I neutered both of them, and mace skull cracked you three times for three downs leading to three won midfights.

So you’ve won 1 game out of maybe 50+ losses? GJ

We won 2 out of 5 games with a group of randoms we threw together against your team that night, and two of the matches we didn’t have our random ringers on voip.

Batting .600 against a pug? Feel proud. I hope smite treats you guys well.

Sleep time for real this time. Night night cutie

So we had an off-night. Are you proud? Khalifa was playing d/d and we were messing around with some kitten… The sad thing is is that you put so much emphasis on those 2 wins…

I do remember destroying your main team 500 – 100 repeatedly back when people used to play, though. I remember a lot of teams used to do that to you.

You’re trying really hard to sound smart, but it’s not working.

In any case, it doesn’t matter at this point. Back when the game used to actually be competitive, you were no where on the scene, and your team was never even close to being considered one of the top teams…
I’m just really confused as to why you think you’re good :?

(edited by Davinci.8027)

SAtaarcoeny's balance view

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Posted by: Davinci.8027

Davinci.8027

Oh good, quality drama before bed!

Davinci, I’ll have you recall that the last time we played, I ran a clinic on your team, carrying mine to a solid 500-1X0 victory and then your group quit playing and migrated over to playing smite. Sataar was in the game. Hman was as well. I neutered both of them, and mace skull cracked you three times for three downs leading to three won midfights.

So you’ve won 1 game out of maybe 50+ losses? GJ

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Posted by: Davinci.8027

Davinci.8027

@Archer Henchman..

I’m gonna be honest with you. I’d never heard of you before 1 week ago.
Lilz Shorty is actually Morfeus X in game and he used to play with Vexx. Me and him made TP Na stop playing because we crushed them so hard, so I have some memories with the fat lad.
He’s just too modest to say that he beat Vyndetta in 1v1s.
Kaypud is good, but from what I’ve seen, Morf is better, and he’s the only guardian who manages to match up against Vyndetta.

No disrespect to you, but I have never seen you in a top team before. Neither have I faced you, pre-SOTG/all teams leaving, and remembered you leaving a lasting impression.

We didn’t think very much of your skill either. We had a period wherein you were recruitable, and we passed you over twice. Don’t worry about it, though. I had a pretty large duration of not being able to play between november and january, so I’m not surprised that I’m off people’s radars. When we played, we only had issues with pz and qt. Once pz broke up and vain stopped playing, we didn’t really lose to anyone consistently.

But around that point half our players decided the game was kitten and left, which then happened to pretty much everyone, so competition past that point didn’t really mean very much.

Lol recruited me? I was never an option to be recruited rofl especially by you guys rofl. Good joke stop trying to flatter yourself as if you guys were ever even close to being considered being a top team rofl. And screw the no offenses lol but dont make me die over here of laughter lmao. Days and his ego blinds him so much and your team like he you guys were ever even considered good by top players. Anyway sorry sataar but I was making a valid statement but this guy lol…………..

You’re pretty good at reading. I like that you believe I’m talking to you when I’ve quoted someone else, though.

Please don’t die from laughter though, I’m trying to enjoy some non-lethal e-drama before retiring out of this game. For the record, I don’t think kaypud’s build is even a tad decent against opponents who don’t have a fetish for sitting in symbols, which is why no one’s run that trash for over 3 (4?) months.

Well I am sorry lol did not notice that. I will admit my fault lol. But davinci is one of the best bunkers if not the best. So idk why you would pass over him b4 trying him lol. Me and davinci ran the worst comp in the world against even the cheesy comps (double ele, ranger, etc…) and other comps that counter us and still won. Should give people a chance lol because they might be the right fit for you but davinci was being recruited by others anyway. And people still ran kaypuds build up till last patch lol. Idk what happened after that lol.

As far as retiring from the game/spvp, you should lol. Most of us have anyway. Ive come back actually but not to spvp lol.

Yep. I’m considering dusting off my PvE character and going out and killing dragons or some kitten.

We were looking to recruit before temple came out, and our guardian, and our replays, showed that davinci had significant weaknesses on kyhlo. Intense was very impressive, but he ended up quitting. We ended up going with someone else in the end. That’s not to poop on davinci, though. He improved quite a bit after we filled our roster. He’s easily in the top 3 guardians atm, but at this point that doesn’t mean very much.

I dunno. I’m just disappointed as kitten in this game. I was pretty caustic earlier because of that, so I apologize (although I’d still throw down fat stax o cash on ranger in ranger v guard, but we’ll just have to disagree there). Maybe we’ll do fractals or some carebear kitten one day.

Peace.

I would have never joined, anyways. Your elitist mindset is backed by no amount of skill… eG is a crap team. I don’t know what planet you’re on.

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Posted by: Davinci.8027

Davinci.8027

@Archer Henchman..

I’m gonna be honest with you. I’d never heard of you before 1 week ago.
Lilz Shorty is actually Morfeus X in game and he used to play with Vexx. Me and him made TP Na stop playing because we crushed them so hard, so I have some memories with the fat lad.
He’s just too modest to say that he beat Vyndetta in 1v1s.
Kaypud is good, but from what I’ve seen, Morf is better, and he’s the only guardian who manages to match up against Vyndetta.

No disrespect to you, but I have never seen you in a top team before. Neither have I faced you, pre-SOTG/all teams leaving, and remembered you leaving a lasting impression.

We didn’t think very much of your skill either. We had a period wherein you were recruitable, and we passed you over twice. Don’t worry about it, though. I had a pretty large duration of not being able to play between november and january, so I’m not surprised that I’m off people’s radars. When we played, we only had issues with pz and qt. Once pz broke up and vain stopped playing, we didn’t really lose to anyone consistently.

But around that point half our players decided the game was kitten and left, which then happened to pretty much everyone, so competition past that point didn’t really mean very much.

Why would I ever want to be recruited by a scrub team like yours? I was always in between a couple of teams, and I would never consider joining eG, ever.
eG has never beaten me once… They were never a good team, ever.
Why would I join a team that never wins? That doesn’t make much sense :/

Days is a horrible ranger who only ever talks and never wins. He is a 6/10 if Vyndetta is a 10/10 and Days has never given a good match against good teams.
Even when only frees were popping, your team was mediocre and would lose to random, unknown teams all the time.

It’s funny because I’ve only ever thought of eG as a JOKE and now you’re trying to tell me that they were a GOOD team? You have a GOOD sense of humour.
Archer Hencman. You’re that thief that thinks he can only be useful spamming 1 in shortbow.

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Posted by: Davinci.8027

Davinci.8027

@Archer Henchman..

I’m gonna be honest with you. I’d never heard of you before 1 week ago.
Lilz Shorty is actually Morfeus X in game and he used to play with Vexx. Me and him made TP Na stop playing because we crushed them so hard, so I have some memories with the fat lad.
He’s just too modest to say that he beat Vyndetta in 1v1s.
Kaypud is good, but from what I’ve seen, Morf is better, and he’s the only guardian who manages to match up against Vyndetta.

No disrespect to you, but I have never seen you in a top team before. Neither have I faced you, pre-SOTG/all teams leaving, and remembered you leaving a lasting impression.

If all you play is hotjoins....

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Posted by: Davinci.8027

Davinci.8027

One final thing:

Balance should not be catered to the casual, low-tier players. It is that simple. Hotjoin is where you go to slaughter and get slaughtered.
If this were the case, then Blizzard would be balancing WoW PvP based off of random battlegrounds and not 3v3 Arenas….

If all you play is hotjoins....

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Posted by: Davinci.8027

Davinci.8027

Top personality + top social skills = Top player

The logic is sound here.

Because personality is not a subjective thing and can be valued on a rating between 1-100.

Getting tired of all the kitten going on in here because Hotjoin heroes are mad that they suck.

I’m out.

(edited by Davinci.8027)

If all you play is hotjoins....

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Posted by: Davinci.8027

Davinci.8027

Please do not make comments on what is viable/not viable, what is OP/UP, and whether rally should be in the game or not.

More people hotjoin than play tournaments. Tournys are in the minority.

Face it, GW2 “structured” pvp is meant to be hotjoin. This game cant support competitive play.

WvW on the other hand is quite well done. It has its problems, but at least each class is moderately playable, and the glaring problems with game mechanics and poor design choices arent as significant.

Just because more people play hotjoins does not mean it’s where the PvP is headed or where balance is supposed to be based around. The devs have repeatedly said that tPvP is where they want this game heading. They have made the wrong choices when it comes to features/core systems and this has led to a decline in the tPvP population.

If I can guess right, you probably under the illusion that mesmers and thieves are ‘RIDICULOUSLY" op and need a hard nerf. This is the point I was originally getting at.
If all you play is hotjoin, you do not understand the mechanics/gameplay enough to make a suitable and valuable judgement on what is OP or UP. You are entitled to your opinion, and it’s there, that’s fine. But don’t expect the devs to take your opinion into account when they are balancing.

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Posted by: Davinci.8027

Davinci.8027

I agree with most of this, however I think that the guardian should be an 8/10 and on par with the necromancer if not ahead of it slightly.
They have their cons, however if played right and if rotated correctly (as in always being in teamfights), they are the most vital class in teamfights (unless you are running an EU meat-tank build in which case you’re useless anyways). Build is very important, and there are really only 2/3 viable builds in which we bring the CC/utility/resing and stomping power that make us who we are.

I would bring Mesmer up to a 7 simply because of how useful they are in teamfights with the right utility skills. Timewarp, Portal and Illusion are 3 invaluable skills that can drastically change the outcome of both a small skirmish and a big teamfight. They should not be left alone for too long, though.

Thief can be brought up to a 6.5, just under the mesmer. Like Archer said, they have an insane amount of constant burst as well as timed burst, however they are a class that requires a huge amount of map awareness. The margin for failure is far too small. One slip-up, and you’re dead. Not to mention that the thief’s downed body is the squishiest and hardest to res.

Warriors in the right comp can do well, however they are stuck in the same hole as thieves. As a strong roamer with great burst and constant melee pressure, they lack the ability to pressure nodes alone and can’t stay in teamfights for very long. They are a very “niche” class atm, and that niche is, sadly, very small. There are many classes that can fill that small niche but also accomplish many other things (aka Elementalist/Mesmer/Engineer/Dps Guardian). I would give it a 5.5-6.5/10 depending on who plays it and the comp it’s played in.

My 2 cents.

If all you play is hotjoins....

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Posted by: Davinci.8027

Davinci.8027

The difference between hotjoins & tourney is more teamwork, more bunkers, less solo artists (Heart Seeker GC thieves, etc.). This game’s pvp isn’t that hard to understand, I mean seriously you get 3 different utility skillbars to pick from, 1 heal button & 1 elite which depends on team comp. Let’s not make it into more than it is, game’s pretty limited. You don’t even have accessories in spvp, cap on stats (crit), no DR on CCs, no serious peels…

And I agree, rally/downed state in PvP is annoying, but it’s here to stay, so might as well take advantage of it.

Pretty much this.
To the elitists of these pages.

There’s actually alot more than you think.
There is alot of CC/Peels if used correctly. The skillcap in this game is very high in a team setting. You can tell simply by looking at how players played 6 months ago compared to how they were playing 1-2 months ago (when there was still competition). The difference is huge.

2-Team Tournament Map Rotation

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Posted by: Davinci.8027

Davinci.8027

I’d love to hear their reasons for not switching maps, but I guess I’ll never get an answer, sadly.

They’re looking into it. They can’t you tell that yet, but soon. It’s in the plan.

If all you play is hotjoins....

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Posted by: Davinci.8027

Davinci.8027

What davenchi is trying to say is most hot join players aren’t as good as him. So his opinion is the only one that matters when it comes to balance. For example, a lot of hot join players complain about thieves because a lot of hot join players don’t understand how to deal with thieves. They then continue to complain in map chat and make forum posts about how thieves need to be nerfed.

However, since davenchi is way better than everyone else, whatever he loses to in tournaments is clearly overpowered. For example, he runs into a trap ranger and dies in 30 seconds because davenchi doesn’t understand how to deal with trap rangers. He then continues to complain in map chat and make forum posts about how rangers need to be nerfed.

lol, anyone see any similarities???

Aren’t you one of those players that quit because you got counter comped by Hiba’s condi-nade engi, and then proceeded to try and copy that same build (while calling it OP) and fail?
PZ has consistently run cheesy comps and has only ever been successful running cheesy comps, and I am not the only person who knows this. I’m not the one who gets wiped by Vyndetta in under 30 seconds, that’s you Folly.
PZ was running double elementalist, double ranger, and while it is disputed how strong trap rangers are, it goes without saying that during the time they were running the comp, elementalists were EXTREMELY overpowered (especially pre-Mist on Down nerf). Everyone wanted PZ off the map because they were cheesing up the meta and making the game unenjoyable for 80% of players.

In regards to the other comments, as Defektive said, my first post was not well put, but the point I am trying to get at is this:

If you do not have enough experience/knowledge about the intricacies of each class and how they are played both individually and in a team setting, then your opinion may not be as valued as someone who does have this experience/knowledge.
Mesmers and thieves can excel in hotjoins, because the calibre of play there is lower than it is in tPvP. Mesmers and thieves are 2 of the most under-valued classes in tPvP, because players know better how to deal with them. They are 2 classes that, at first, seem to be extremely OP, but, when understood, become exceedingly easy to counter.
I hope this clears things up.

Save sPvP! 2013 sPvP Reform Thread

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Posted by: Davinci.8027

Davinci.8027

With more people playing solo que, and more people playing the game itself, then you won’t have the problem of encountering pre-mades as a solo queuer. The only reason you have that problem atm is because of low player-base.
Hotjoin is not a good game-mode, because it teaches you bad habits and doesn’t encourage players to transition into the high-end of PvP (tPvP).
All they need to do is include a non-ranked solo que as well as a non-ranked 5v5 deathmatch and then get rid of Hotjoin.

Balance isn’t that bad. There are more important issues to work on.

If all you play is hotjoins....

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Posted by: Davinci.8027

Davinci.8027

So if the top 0.5% of the player base should decide the balancing point of the game for the other 99.5%…

Should the pass mark for an exam be set at 97.8% because that’s the average score the top 0.5% of entrants got, never mind the other 99.5% of people taking the exam.

Should the allocation of public spending money be decided by the top 0.5% of earners in a country when they have vastly different priorities and needs compared to the average majority.

Everyone is entitled to an opinion yes, even you Davinci.

However yours is utterly biased to a tiny vocal minority within this community, and when you balance for a minority within a format that is supposed to be inclusive not exclusive you balance badly.

If you pursue your ideas of removing hot joins and raising the skill cap up and up way above the average player you will erode the community to the point that the only people still playing tPvP will be the super hardcore and then the 10 of you left will quit because you only play with each other.

You are so simple and narrow minded.

We can only hope the developers ignore you as much as /mapchat does.

There’s no need for belittling in here.

Your analogy doesn’t really work. What I’m trying to say is that balance should not be made around the low-tier players of this game who are just starting. This game was and is designed around tPvP, NOT Hotjoins.
So, because only 0.5% could achieve a 97.8 or higher, should the exam’s difficulty be reduced to suit the dumb/less studious students? <— This would be a better analogy to suit what I am trying to get at.

I am not asking to balance based on the minority of “elisits” you are alluding it, but rather to the MAJORITY of people playing in *t*PvP.
Anyone who has done more than 100 tournament games will realize that mesmers and thieves are far from OP. Step out of HotJoin, and you will realize and understand what classes truly flourish and which don’t.

Reading things like “Rally shouldn’t exist” boggles my mind because it has been in the game all this time, and many of the team dynamics/mechanics revolve around Rallying.
Thinking “mesmers are OP” because they have a ton of illusions/are hard to target for new players is not reason enough for mesmers to be nerfed. Mesmers have become one of the WORST 1v1 classes.

Everyone is entitled to their opinions, but in order for an opinion to be valid, it must at least be backed by a certain amount of knowledge/experience.

If all you play is hotjoins....

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Posted by: Davinci.8027

Davinci.8027

Please do not make comments on what is viable/not viable, what is OP/UP, and whether rally should be in the game or not.

2-Team Tournament Map Rotation

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Posted by: Davinci.8027

Davinci.8027

Map still hasn’t changed.
It’s Saturday.

Should Rally exist in spvp?

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Posted by: Davinci.8027

Davinci.8027

Close this thread, please. This is ridiculous.

Please read. 10 Things this game needs now

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Posted by: Davinci.8027

Davinci.8027

11.) a funeral

15chars

Glad you revived this thread.

Current system does not support Teams

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Posted by: Davinci.8027

Davinci.8027

I liked the swap from 8-team to 2-team, however there are no rewards and no visible leaderboards for people to see….
If they had made the change from 8-team to 2-team while immediately implementing the leaderboards/rankings/ratings, maybe things would have been different…

1v1 Balancing is all that matters

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Posted by: Davinci.8027

Davinci.8027

If you are saying that mesmer is the best 1v1 class, then it’s a L2 kitten ue. They are hardly the best 1v1 class, and really only excel in a team setting with time warp and good portal usage.

In any MMO, 1v1s are NOT balanced. They shouldn’t be. This would create dynamics in a team setting.
I thought the OP was trolling when making this thread and his post, however I was surprised when I saw how many people agreed with him.

Hotjoins are not the end game of GW2 PvP. Tournaments and 5v5s are.
Hotjoins are only there to help you learn your class, and learn rotations, etc.
The fact that you haven’t discovered how bad mesmers are in 1v1s shows just how much you don’t know about PvP.

Another example: Necromancers are probably the worst 1v1 class. In a team setting, though, they are sometimes invaluable.

1v1 Balancing is all that matters

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Posted by: Davinci.8027

Davinci.8027

I always like it when hotjoin heroes give their most valuable input.

How to balance GW2

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Posted by: Davinci.8027

Davinci.8027

I know this wont be a popular suggestion. But atleast hear me out. I’ve pointed out in other threads about how this game suffers from an over saturation of options. Now you may say (well more options equals more strategy) i’m here to say thats not really the case. More options equals a more impossible task to balance a game. People wonder why balance changes come along so slowly…well aside from other reasons (everyone at arenanet is out drunk partying?..j/kj/k) try to consider this for a second.

This game has far too many variables.
We have.
8 professions.
Each with 20 utilitys that can be mixed and matched for a ton of combinations ontop of healing options and ultimates.
Multiple weapon options across each profession. (that can be mixed and matched in even more ways, ontop of multiple combinations of weapons to swap between)
37 sigil options
52 Rune options.
150 traits with 70 trait points per profession offering hundreds of different customizations.
aprox 60 major Traits (around 10-12 per trait line) to customize.

Now imagine trying to make every option equally viable for a second. You cant. It wont happen. The truth is, as the game grows and becomes more competitive, it will still come down to each profession having a max of 3-4 strict builds that will get the maximum effectiveness out of your profession in spvp. Leaving 100’s of less effective combinations for you to slap together for the ILLUSION of choice and options. Not to say someone wont come around and replace one of these combinations with a new strat that works better, the point is there will always be a few that anyone deems worthy to use…because it’ll be the best at whatever it is you want to be doing in spvp.

So heres a suggestion (i know it wont be popular but imagine this for a second)
Remove runes, remove sigils, remove amulets. (i know scary)

Now lets look at the traits. Shrink the traits down (which wouldnt be hard to do) to about 4 different trait lines. Each one represents a play style that would be popular and useful. To give an examp lets say one is tanky minion necro, one is conditionmancer, one is vampire assassin necro, one is supportymancer (shrug).

You pick ONE and your given a set amount of stats that the play style needs. Your customization is now left to 5 trait abilitys you can use to speacialize and enhance your particular play style.

Utilitys and weapons could be left open, but much like it is now, if you spec for minion master traits and dont use any minions…your kinda screwing yourself.

Right now you might be thinking, “WTH you ruined my game”. Truth is all this does is leave you with less ways to mess up. Infact, by doing this it actually give you MORE options, because the great thing about doing this is, it makes building up your character more straight forward and simple…its easier to predict what you will do, and thus a game developer can balance accordingly and thus open up more flexbility ensuring 4 options are always present and while min maxers will still have “what i think is the best 5 trait abilities per” they could be kept on a closer watch and made so if you didnt choose what the pros think is the best, your not at as much at a disadvantage as you would be NOW if you had no clue.

So in short, take away some of the needless pre-game customizations to stats/traits, and make it into something that is manageable. (after all what makes the game fun is the battles and tactics within the battle not number crunching before the match) And yes i’m well aware this is something at this point may never happen. But its what probably should happen if this game is ever to be close to being an E-sport. TF2 (not an e-sport last time i checked but close example) gets by just fine with its classes to choose from with minimul weapon customizations, as do several other successful games. As long as the gameplay is fun and rewarding (which gw2 pvp is!) you dont need bombarded with an over abundance of pre-game customizations that number in the hundreds.

Even with this it would STILL be difficult to balance. But 1000x more reasonable.

No.

15characters

New 2 team map for weekened please

in PvP

Posted by: Davinci.8027

Davinci.8027

foe foe foe foe foe fire

Please read. 10 Things this game needs now

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Posted by: Davinci.8027

Davinci.8027

So far no reply from a dev. I would like this to be read, please.

Please read. 10 Things this game needs now

in PvP

Posted by: Davinci.8027

Davinci.8027

As your post is saying: There are not many viable builds. e.g. necro with staff and scepter/dagger is the only thing I’ve ever seen in tPvP. Same for 100b, sure you can change your other wep-set, but you never miss GS. Last one: Saying a staff ele is viable tells me you don’t play much tpvp. That’s for WvW.

Anything is viable, provided it’s in the right setup. You can build around something and make it work.
Personally, I have seen Hiba’s thief do well, so anything is possible.

[SOTG] Questions Poll

in PvP

Posted by: Davinci.8027

Davinci.8027

It’s been 7 months already. Where are my viable builds?

Give specific examples of how you are going to change something for a class. If the devs acknowledge that Corrosive Poison Cloud is a useless PoS skill and finally plan on changing it, I want to know what they’re going to do to change it. If the devs understand that the Elemensalist and Mesmer are overpowered in every way, shape and form, I want to know what they plan on changing.

Here is an important topic I’d like them to talk about.

  • Every class currently has an ability to stomp opponents, which is nice. Are mechanics such as shroud-stomp or mistform-stomp intended?

There are viable builds. They just haven’t been explored enough. 3 months ago, people were saying rangers were crap. Now, they’re the meta. 3 months ago, people were saying mesmers were the 1v1 king. Now almost anything can 1v1 them.
On the new map, I’m seeing plenty of new builds that I never thought would be viable before and are working.

I don’t think the issue here is balance. I think the issue is features and how they are implemented and what is needed to ATTRACT players to the game. There is not a high enough player-base, therefore there is no competition, and this fends off people from continuing to play. It’s an endless cycle.

The devs need to find a way of first keeping whatever players they have left, and then focus on attracting new and old players.

My 3 suggestions are:

1.) Implement leaderboards and visible ratings/ranks AS SOON AS POSSIBLE.
2.) Get rid of hotjoins to be replaced by custom arenas. Solo Queu will then be MORE POPULATED which will lead to players being able to find teams.
3.) Use the QP system and create daily, weekly and monthly tournaments for more substantial rewards than the chests/glory.
These points are listed in my thread, however I picked the three that I felt are the most important.

Hope this helps.

Please read. 10 Things this game needs now

in PvP

Posted by: Davinci.8027

Davinci.8027

Your description of skills in LoL shows you have never played the game. Each Player starts with 4 (or more) skills that are Champ specific, then the player get to pick two others before the match starts. You do not unlock them during play. You also get more items that you have to activate while you play.

The sad thing is that those 4+ skills makes for much more complicated plays than the 16+ in GW2. On that note Dota 2 is even more complex.

Sorry but what possible options for char builds? GW2 has very very few builds that work. There is no complexity at all. You also seem to forget that LoL has masters, rune pages, nvm item builds in the game it self. Then you have to take into account that the combat and the match it self is far more complex.

You don’t learn how to play the game in hot join. At least playing bots in LoL you are playing the same game as everyone else.

Really, so Garen starts with Demacian Judgement at lvl 1? No wait, it’s unlocked during play by levelling up and unlocking it.
That’s a much smoother curve, to start with one skill and unlock the rest while playing in the first 10 minutes.
You are guided into buying the right items for your character by the UI, if you choose to follow it.
The 2 utilities you pick are from a very limited pool that grows a little as you play more.
Nothing like the amount of complexity in GW2.

In PvP you are presented with all skills and traits unlocked + different amulets, runes and sigils for your build right away.

The 4 skills in LoL do not make for more complicated play than the weapon skill possibilities in GW2 on an average profession, and are nothing near an Engineer or Elementalist. You’re either clueless or a hopeless fanboy for LoL if you really think it’s in any way MORE complicated than GW2.

Rune pages, ha! What about trait options in GW2, you say there are very few viable builds but how does a new player know this? They are presented with 1000’s of possible combinations, and certain traits change the entire way weapon or utility skills work.

Things that are pretty poor on their own become entirely different with traits (Necro Wells and ranger Traps for example).

Comparing LoL to GW2 is pretty pointless, though you seem very eager to do so.
GW2 is simply far more complicated, because it’s an MMO with more options and actual control of your character, not a left clicking moba.
But as you seem blind to reason, facts and other people’s opinions I’ll not continue this daft discussion with you.

This thread is going off – topic. Back to the point please.

Please read. 10 Things this game needs now

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Posted by: Davinci.8027

Davinci.8027

I mean no disrespect for the OP. You pretty much nailed it in everything you said, and I gave your post a +. But the fact is, so many of us have been crying out for very same things ever since the game was released. I remember I probably posted and read a topic like this every day since August to December. Not much has changed in that period, except that Anet proved to me that they don’t care much about sPvP. So I lost all hope.

Even if everything you said was suddenly implemented into the game, I wonder if sPvP would ever come back to life… sPvP is one thing that does not exist for me in this game anymore… And neither does it exist for Anet game designers. It never did…

I don’t think it has been said in a succinct enough manner. Hopefully the devs will read this and know exactly what is needed. It’s not like any of these features would be hard to implement.

Please read. 10 Things this game needs now

in PvP

Posted by: Davinci.8027

Davinci.8027

I mean no disrespect for the OP. You pretty much nailed it in everything you said, and I gave your post a +. But the fact is, so many of us have been crying out for very same things ever since the game was released. I remember I probably posted and read a topic like this every day since August to December. Not much has changed in that period, except that Anet proved to me that they don’t care much about sPvP. So I lost all hope.

Even if everything you said was suddenly implemented into the game, I wonder if sPvP would ever come back to life… sPvP is one thing that does not exist for me in this game anymore… And neither does it exist for Anet game designers. It never did…

If all of these features were immediately implemented, I think alot of the old players would come back, and the competition would attract new players.

Fun mesmer fact

in PvP

Posted by: Davinci.8027

Davinci.8027

Mesmers are gamebreakingly overpowered. I don’t give a kitten what anyone says. They are hands down the most powerful class in the game. Nothing else even comes close. I truly don’t understand in the least how they don’t get nerfed to more reasonable levels.

You play a d/d ele and talk about mesmers being OP…
Learn to play your class.

Most OP Build EVER! -TPvP (New Build)

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Posted by: Davinci.8027

Davinci.8027

The original build is Hiba’s, not Teldo’s.

Please read. 10 Things this game needs now

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Posted by: Davinci.8027

Davinci.8027

There needs to be a non-ranked solo queue as well, imo. But hotjoin needs to go because it doesn’t teach players how to tPvP. People leave hotjoin and start doing tournaments with 0 idea of what to do (rotations, focus fire, peeling, etc)

Another proposition could be a guide for each class to which a few top players could contribute their builds and suggestions and help new players integrate into the system more easily.

Please read. 10 Things this game needs now

in PvP

Posted by: Davinci.8027

Davinci.8027

Hi,

I know a lot of threads have been posted about how dissatisfying the last patch has been, and a lot of threads have been closed down because people may have expressed their ideas in a non-agreeable manner.
Let’s use this thread to express exactly what we believe the sPvP side of the game needs in a polite fashion so that the devs can read this with an open mind.

I’ll start with my own opinion of what is needed:

1.) Leaderboards with visible rating/rank

2.) Removing Hot-Join to encourage solo queue which would allow for
—> 3.) Solo queue being separate from Premade queue.

2.5) Randomize the map.

4.) PvE/Gem/Gold rewards for winning tournaments

5.) Weekly bug fixes/patches instead of monthly ones.

6.) A daily 8/16/32-team tournament with substantial rewards

—> Re-introduce QPs and reward 1 for each round won in the daily tournament.

7.) A WEEKLY 8/16/32-team tournament which requires 3 QP to enter. The prizes should be even more substantial.]

8.) A MONTHLY 8-team tournament which would include the winners and runner-ups of the 4 weekly tournaments.

9.) Observer mode / Mentor mode

And, finally, once all of this has been achieved : 10.) A big cash-prize tournament to reel in viewers and bring back old competitive players who have left.

Video of the new map

in PvP

Posted by: Davinci.8027

Davinci.8027

IIIIIIIncredible!!!!

PvP Part of GW2 Should Go Free

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Posted by: Davinci.8027

Davinci.8027

Agree and co-sign.

Engineer self-rez

in PvP

Posted by: Davinci.8027

Davinci.8027

This is so easily countered on so many levels. It’s a l2p issue.

Tomorrow's big patch. You excited?

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Posted by: Davinci.8027

Davinci.8027

Nothing to be expected, everything already known.

Stand still bug.

in Bugs: Game, Forum, Website

Posted by: Davinci.8027

Davinci.8027

Yea, it’s been here for a while.
But the devs don’t care !

Unfair Finishes

in PvP

Posted by: Davinci.8027

Davinci.8027

i agree. stability stompers can still take a lot of dmg and quick stompers can be interrupted.

you can’t do anything if you can’t see someone stomping, or can’t hit the person stomping.

Invisible thieves can be knocked back.
Mist stomp and other invuln stomps are fair game for 2 reasons:
1.) You are wasting a long-CD skill in order to insure a stomp.
2.) It keeps the enemy team on their toes. If you know a mist stomp is coming, you can counter it by double resing the downed player, by haste resing them, or by knocking the elementalist away prior to the target going down.

The mechanic is fine and allows for equally viable counter play.

skill ceiling vs skill floor

in PvP

Posted by: Davinci.8027

Davinci.8027

Ya

low skill floor: thief, but they also have a high skill ceiling.

high skill floor: elementalist, I’d say this is the most accurate example for not-so-high skill ceiling. Basically once you learn how to use elementalist (once you overcome the high skill floor) you are golden. There’s little to improve once you reach that point (doesn’t mean it’s easy to get there).

Elementalists have a low skill floor but very high skill ceiling. You have a ton of Elementalists playing the class fairly well, but very few playing it excedingly well.
Guardian is another example of a low skill-floor, high skill ceiling class.

(edited by Davinci.8027)

the Meta

in PvP

Posted by: Davinci.8027

Davinci.8027

Play a ranger until the 26th.
Next faceroll class TBAed.

Ghost Trebuchet. Please fix?

in PvP

Posted by: Davinci.8027

Davinci.8027

Trebuchet fires and hits without any call being made.

Please kindly fix this.

Thank you.

Time to look at crowd control.

in PvP

Posted by: Davinci.8027

Davinci.8027

There are so many counters to CC (stab/condi removal)and CC doesn’t last long.
Moreover, a team that coordinates and uses CC well should be rewarded.