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From https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-February-23-2016
Daily Achievement Adjustment
Daily Top Stats and Daily PvP Matches Played in Unranked or Ranked Arena have been added to the daily rotation.
Is it a good idea to bring people into the arena to get their daily?
Actually I have 14th rank,but still need 170 badges of honor, any tips how farm them -D?
WvW-dailies: 10 per simple task, 20 per difficult task, so up to 60 per day
u can buy ur rank using laurels
I don’t think you can do that anymore.
i see, i didn’t know, when did they remove that?
With HoT, where they introduced buying Hero-Points with WvW-Rankup-chest content and all liquid WEXP was removed as well.
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Daycapper, Nightcapper all the same. The big problem is always: The fewer people are in the match in a time-period the more decisive is it for scoring which is as bad in the night as it is during the day and makes scoring meaningless.
Edit: – As mentioned above; give REAL WvW a try, you never know, you may like it!
That probably depends strongly on which server you are and what your opponents are.
So before you try wvw, find out which server you are and how your server (currently) does in WvW at http://mos.millenium.org/ and if you are free at which time to play click at your servers name and find out at which time it dominates the match. E.g. if you play on Baruch Bay you reach lvl 13 fastest if you play WvW from 0-3 am ; if you play in Vabbi or Ruins of Surmia, forget about it (this week).
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Buying the deldrimor straight out would end up having the precursor be more expensive then buying the precursor itself. Grinding the base materials out and buying what leftovers you need is the better way to go about it.
The only difference between grinding the materials and buying the materials is the 15% TP costs.
If building the precursor is more expensive than buying the precursor, this is the case if you buy or grind materials, as you could also grind materials, sell them and buy the precursor.
I really wonder what the developers thought by making the build-precursors ascended, if you have more effort and a higher price they are absolutely superfluous.
this isnt entirely true. There is a significant cost between the final ascended material (deldrimore) and the total buy cost of the base ingredients. This is due to the timegate. If my spreadsheet is right, the current premium for that timegate is 2.5G for deldrimore.
Now, I think that the timegates on ascended materials have outlived any real usefulness, but its still there and it still means there is a premium on the timegate.
There is a point in time where you have X (to lazy to compute how many you need exactly) ascended materials in your inv/bank. At that time you can either craft a precursor or sell all the material and buy a precursor, the difference is exactly the 15% TP-costs, nothing else. If the marked value of that materials is higher than the marked-value of that precursor, than …
The time-gated difference therefore isn’t really relevant for that issue.
2016- Esport
2017-Esport
2018- wvw Overhaul
Esport is as failed as WvW with all these unbalanced elite-skills.
Buying the deldrimor straight out would end up having the precursor be more expensive then buying the precursor itself. Grinding the base materials out and buying what leftovers you need is the better way to go about it.
The only difference between grinding the materials and buying the materials is the 15% TP costs.
If building the precursor is more expensive than buying the precursor, this is the case if you buy or grind materials, as you could also grind materials, sell them and buy the precursor.
I really wonder what the developers thought by making the build-precursors ascended, if you have more effort and a higher price they are absolutely superfluous.
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… it does sometimes leave me wondering if theres any spot on a map I can stand that doesn’t have 100 other people too. lol.
If you want a world-boss for your own try: http://wiki.guildwars2.com/wiki/Champion_Drakin_Cinderspire
I’m 100% certain it will be in 2016.
I am only 100% certain, that it wasn’t released in 2015
How does the following sound to you:
The 24h are divided into 4 segments a 6 hours, e.g. for EU:
- 0-6 CE(S)T called night,
- 6-12 CE(S)T called morning,
- 12-18 CE(S)T called afternoon,
- 18-24 CE(S)T called evening
At the end of each segment (e. 6:00, 12:00,18:00,24:00) the PPT-victor of that segment get 3 times the player-kills the victors team made as score, the PPT-second get 2 times the player-kills the second team made as score and the PPT-looser get the kills the looser team made as score.
Kills count, PPT count and all times are equal.
It sucks, but only creating more and more char with 160 slots will help a little against this big problem.
Never ever again!
I still remember the pain of searching something in the inv of my 80 char in 10 accounts in Diablo 2.
The golden rule for me since that time: if the maximal inventar is full it’s time to move to a new game.
I just started with the legendary collections, but there seem to be a lot of Legendary Crafting Materials (not collection, but crafting items) as well, they fill up my inventory and my bank very rapidly.
- Will they get slots in the Crafting Section of my bank? If yes, when?
- Can I buy MORE (more then 11) bank-space, since HoT the amount of account-bound items you may need again is really inflationary and I was at 12 tabs long before HoT.
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SFR is green, FSP is red, you can fight in EotM if you want nothing more than that.
being able to help people around with my mesmer
So portals should still be allowed but not gliding. Ok…
Because portals can be sold, gliding cannot?
PS: Personally, I am in favour of gliding everywhere, and I prefer Spectralwalk as insurance.
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karma items aren’t salvagable, but you can put 4 of them into the MF and get 1 salvagable one out.
I would prefer more bank slots maybe next week.
It happens often, but still it surprises me again and again, probably because I do not understand it.
There seem to be a not so small amount of players that always do the following
- Ask for a new game or new content to a game
- Buy it
- Notice they don’t want to play it
- Ask for buying the solution of the game
- Have nothing to do, so go back to 1
That’s fine for me, they pay the game I like to play
But can someone explain me, why people are doing that?
I think you learn better, if you survive one mistake, noticing the second to short after the first will kill you
You can now (that the boxes are gone) stand on the roof of the platform-master, a place where the electro-field does not reach you, only the ground-smash may kick you back, so a place very similar to the former boxes.
Why is intelligence not the way to play it? Why has it to be “build, tactics, or skill”?
How do you come to the idea, that it isn’t the way they want it. I read jokes from ANet developers about the stupidity of Shatty not looking under his right wing, with the new Shatty you get an achievement for standing right there. Also the collapse of the boxes under the weight of the players made me laugh very loud, but not let me fear I used an exploit.
You could always climb there more easily than every JP. And since 2 weeks or so you can very naturally glide there. ANet just installed a start-ramp that catapults you right to the roof.
PS: Whow is this forum bug finally really fixed
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I would be extremely glad if a lot of those players who use zerker without being able to handle it would switch to something different rather than relying on those in more defensive gear to rezz them all the time.
I know, in this forum everybody is pro, so this one does not go out to any of you.
Totally agree.
Even if you don’t reach the one’s that better switch gear, you for sure reach the one’s that tell them to wear zerk and nothing else I guess that’s even more important.
The point is, for me exploit means I gain an unfair advantage.
There is simply no advantage in staying there and in staying alive.
Which risk or what do you gain by staying alive? Nothing, dying is free.
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As soon as you know your char and your opponents and have a reliable (non-laaging) Internet connection full damage is probably superior.
However, if you learn your char or a new area with new mobs, or have many laags some fault tolerance (life and defense) definitely increases your fun as you die less often. That’s why I really don’t undertstand why everyone tell newbies to dress in full berzerk.
On the other side I wonder why I should kills mobs I know inside-out at all and why should I be especially fast on that. Usually I ignore them as they are to boring to kill.
Whatever kill-speed you have: Killing mobs isn’t the way to be successful (e.g. Gold/hour) in GW2. Other ways are usually better.
If I do something like dungeons or fractals, I usually prefer that people dress adequate to their skill, which is quite often not berzerk. If someone doesn’t do full damage you may need a minute longer, but who cares (I don’t), if someone is dressed over it’s skill the party turns out into a waste quite often.
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It’s hard to see that as exploit, ANet just build a start-ramp that let you glide to the platform-masters roof. So maybe it’s an exploit for non-HoT player, for HoT-masters of gliding it’s just comfort
Btw. what’s more exploit: contributin to the kill at a place where the damage is low or dying after a hit and waiting for the reward in dead-state?
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Either you’re freezing to death with skin exposed everywhere, or you are covered head to toe in leather with a trench coat as an extra added layer of protection.
Yeah a trench-coat slot turned on in shiver-peaks and off otherwise would be cool, aeh warm But maguma, orr, … my girls are happy about exposed skin
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Mine are
- autoloot
- dynamic map capacity (less map for less player, more map for more player)
- man-power balance/repopulation
- CC reduction/better stability for all
- gliding
What’s your priorities?
The big difference between eu servers and NA is that most OCX/sea are on the NA servers. Some servers can just dominate a single timezone against much smaller forces wracking up ppt keeping them propped up – hello SOS…..
There is another big difference: language specific server
They reduce the overstacking trend
Depends on what criteria you are using to define lazy. I could call rangers lazy because they can just camp at max range with bow while having their pet tank. You can also call MM lazy since they can just let their minions do the work.
I’m surprised it took this long to see Ranger. :P
AFK, come back to loot.
You don’t there is auto-loot now you can stay afk till bags are full.
Manual intervention.
Oh oh. Do you remember season 1? Glicko and Swiss Tournament are definitely better than people. I’ll take holiday from the forum when ANet make matches manually and the people know that.
We will see which solution the overhaul bring.
That’s more a problem of tiers consisting of exactly 3 servers. If the server do not fit this fixed structure, e.g. there are 4 “T1” server and only 2 “T2” server then this is unavoidable.
Yep and it only took months of demoralization and people quitting in frustration to find out the T2 winner should move up and the T1 loser should move down. Thanks glicko!
What’s the alternative? 1-2 demoralizing weeks per month!
or
More stringent balance-enforcement, but cries in the forum were very loud as well, when the system hindered you 2 month ago to further overstack T1
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Blackgate and YB performed better in these tests then TC, that’s why TC stayed in T2.
Not really, it’s not Glicko’s fault that NA tiers are so separated by Glicko, it reflects your stacking behavior quite adequately.
The match-making based on Glicko can generate very varying matches, look at this weeks EU T1-4: 3-1-8, 9-2-4, 10-11-5, 8-7-12
Do you know the populations of NA servers, or you just making up bullkitten? The way anet’s glicko system works, its nearly impossible for glicko to transfer between tiers. Look up the history of NA servers: T1 servers have had 2100+ rating since mos launch, T2 is generally around 1900, 8th ranked server has a big glicko drop from 6th, with 7th somewhere inbetween. Do you think NA somehow perfectly maintains this ratio of stacked servers? Or is it more likely that the glicko system is fundamentally flawed for wvw?
You have one good point: I don’t know the current NA-population distribution. It may indeed be the case that not one is left in T1, but none noticed as it isn’t tested since a while. The last test of T1 vs T2 was last Sept. (week 35/2015, http://mos.millenium.org/na/matchups/history/313) where Blackgate played in T2. At that time the 280pts distance between Blackgate and SoS and FA got confirmed.
For Glicko and my outsiders correct estimation of NAs server (manpower/coverage) strength, it must be tested regularly. Currently it is tested only seldom. However whenever (especially during the seasons) it was tested in the past, the Glicko rating turned out to be quite adequate, and the matches to be very single-sided. E.g. the last season in Sept./Oct. 2014: http://mos.millenium.org/na/matchups/history/213
So yes, to be really adequat Glicko has to be empirical tested by matches. However these tests were quite painful for the involved server in the past, as Glicko was mostly right and the matches very single-sided. The forum was full of cries during the seasons and when the random-modifier was higher as it is today (till season 2, if I remember right).
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If anything is done at all, it should be based off ratios of friendlies to enemies. The basic solutions of having points being reduced during off-peak times are silly. A 5v5 battle for a tower or keep should not inherently be worth less than 50v50. A 50v5, on the other hand… make it based on an improved ‘outnumbered’ mechanic.
A battle for a tower doesn’t give any PPT. The off-time PPT problem is caused by all these keeps and towers that generate points without anyone battling for them.
Given the way the matches are setup, Glicko sort of works but unfortunately the entire system is built around stale matches even if most of the time they are more fare (but not really).
Not really, it’s not Glicko’s fault that NA tiers are so separated by Glicko, it reflects your stacking behavior quite adequately.
The match-making based on Glicko can generate very varying matches, look at this weeks EU T1-4: 3-1-8, 9-2-4, 10-11-5, 8-7-12
Is it an instance where you are alone, or will you suffer load time for many people hanging around there?
I like my 3 leather girls ant not one wear a trench coat nor a mini. I’ve much more problems to dress my 3 cloth-girls.
PS: Can you guess the 3 professions from left to right?
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I think you all forgot two more very important reasons for TP-trade
- It syncs NA and EU markets, where f2f trade isn’t possible
- Any reasonable amount of off-TP-trade makes black-market transactions (e.g. gold/items for real money) much harder to detect.
Btw. TP-trade isn’t taxed because it has costs, but because it makes the economy better. So why should f2f trade be tax-free? It can and should be taxed by 15% as well So: f2f trade is superfluous, it has only disadvantages.
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Trolling? No I am really convinced that night capping and the resulting PPT don’t care is one of the major reasons why people play less (which has the same overall effect than less people playing) wvw.
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Btw. Dayra, please stop all the salt because of what Baruch Bay achieved. They have a superior force for 6 or so hours a day. It’s up to everyone else to match it or lose.
No, neither nor, with the current scoring winning and loosing in WvW is as important as winning or loosing EotM, and 4h matches fit my preferences much better than 168h matches.
Imagine there is WvW and no one cares, ah, I forot, you don’t have to imagine it any longer
No I am only writing here to give the overhaul a chance to fix it.
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I call Bull Kitten on this! One guild of what, 500?
You never needed more than 50 people to rule EU-night.
Today you need maybe 20 to have +500PPT or +10k per night (0:00-5:00 UTC).
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You can change the level after the dialog poped up? Then I must have made a mistake.
The fractal start dialog need a cancel button now (as the fractal-leave dialog has it), today someone started before I was able to change the fractal level.
As there was no way to cancel and the level could be changed after the start-dialog was triggered we needed to go back to LA
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Just remember the effect of a single NA-guild moving to an EU-server and away in 2012:
point still stands you just want advantages all the time.
if moving 1 guild makes a server drop in tier means the server isn’t strong enough they need to work harder following same rule as everyone, anybody shouldn’t get special treatment because of different timezone , pretty simple if you ask me.
The point I liked to make was, that 1 night-guild let a server climb from EU-11 to EU-1, rather then that the server collapsed when the guild left.
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hypothetically if it was a war , I would nuke my enemy during night .
Ok, all said that is needed to be said.
If you dislike other players destroying their body clocks for score in a game then destroy your own in turn and counter them.
^^ so mush of this.. +1 for you
I would like more:
If you dislike other players destroying your hard worked score by destroying their body clocks, come to the European Expedition Force, make an F2P-account on YB and teach NA-T1 what night-capping can do, without destroying your own body clock
PS: I know, if I would mean this serious, I should post it in https://forum-en.gw2archive.eu/forum/community/lookingfor
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night capping is not a problem in t1
so come on down and move out of t2 to t8 and have some fun
I guess you mean NA-T1, it is (and always was) a problem in EU-T1.
I would be day- and night-force in NA, yes, if all EU prime-time player would now come to NA, you would get a serious problem (I can see the headlines JQ pushed out of T1 for the first time in history, JQ loosing in T2, JQ down to silver, JQ collapsed and took the red lamp from ET) as JQ is full and wouldn’t get any of them
Just remember the effect of a single NA-guild moving to an EU-server and away in 2012:
(http://mos.millenium.org/servers/history/12)
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No, I say: drop the penalty (of 0.7 score points per player) the prime-time player have against off-time player (~7 score points per player).
One good idea would be close wvw when there isn’t enough players. If some people can’t play it doesn’t matter because it pointless play in empty maps anyways.
No, no that would be mean, it could force them into EotM where they may meet enemies and be forced to fight player and not only doors.