Showing Posts For Deamhan.9538:

No Holy Trinity = Boring?

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Deamhan.9538

I don’t understand the idea of trinity balance.

Does that means that healer can defeat a fighter? That’s not balance, that’s making healer OP.

Your right, it would. Balance would be each not being able to kill the other. A tank is suppose to be good at taking damage without dying and not dish it out (that’s the dps job). A healer is suppose to heal damage and not dish it out. A tank vs healer, if balanced and all variables equal (eg. player skill), should result in a stalemate. The healer doesn’t do enough damage to break a tank’s…well…tank and the tank can’t out damage the healer’s healing.

Feedback/Questions: MegaServer

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Deamhan.9538

Graphics I would put on par with Oblivion. WoW is cartoon style, GW2 has brighter colors, where ESO is darker and flatter. Perhaps ‘dirtier’ would be a better description. Where GW2 is ‘clean’. My biggest issue is the draw distance is too short.

I’m also with ya on the WvW thing. ESO basically copied GW2 but I found they did improve upon it. There is an order of operations to it. You have to take certain things in order to take other things. Something I’ve suggested for WvW before the details of ESO’s WvW was publicly known.

Not enough builds for classes...

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Deamhan.9538

It’s because nobody wants diversity. As soon as you suggest build, and therefore party composition, diversity, all the triniphobics come crawling out.

Why is there still no dueling?

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Posted by: Deamhan.9538

Deamhan.9538

Let’s start by clearing up some bad logic and that is people say “it’s not balanced around 1 on 1”. I’ve seen this unjustified response in a number of of MMOs.

Aion
GW1
WoW
EVE
etc.

…and now GW2

If there is no balance between professions individually, then you are unlikely to have balance between groups.

1 does not equal 3 and 6 does not equal 4 but 1+6 does equal 3+4. If we talk about just teams of two involving four professions (called 1, 3, 4 and 6), then the pairings I already mentioned are the only ones that will have balance. This is, of course, not including pitting two identical teams against each other (of course 1+3 = 1+3).

Just have designated dueling maps. Could even be zones within the maps. Take Queensdale. Trainer’s Terrace would make a great spot to duel. Of course there should be an autodecline option for it.

Feedback/Questions: MegaServer

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Deamhan.9538

Megaserver huh…well if it wasn’t obvious before that this update was in direct competition to the release of ESO, it is now.

Thoughts on Sword

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Deamhan.9538

I’d rather it be a situation depended skill. What I mean by this is if you are out of melee range from your target, the skill is leap toward. If you are within melee range, it is leap away.

plz do something vs this goldsellers

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Deamhan.9538

What server are you on? I’ve never had anyone try and sell me gold. The only gold seller that I see is ANet themselves.

Suggestion: A pet for everyone

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Deamhan.9538

Just pointing out that rangers are not called “hunters”. Hunters are from wow. Hunters use guns. Rangers do not. And the pet mechanic makes Rangers special, giving other people pets would lessen that.

Rather presumptuous of you.

WoW used the term Hunter to name the class. Many games do. It is not a WoW specific thing.

Hunters don’t necessarily use guns. I use a bow when I go hunting. Setting up rabbit snares is considered hunting too. You can use just about anything to hunt.

Also the automatic “that is WoW” responses from people are getting old. Real old.

How to Dance; The Next Volume

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Deamhan.9538

Just an idea for the next volume.

Weapon specific dances.

Two kinds

Fast and Slow

So, you equip the weapon, use the item and select either skill 7 (fast paced) or skill 8 (slow paced) on your skill bar.

Suggestion: A pet for everyone

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Deamhan.9538

I’d prefer a passive 25% speed boost for everyone (cough Guardian and Mesmer Cough)

Superior Runes of Traveler! =3

NO

Sorry but the opportunity cost there is too great and doesn’t even remotely compare to those professions that do have passive speed boost.

Holy Trinity and Compromise

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Deamhan.9538

I know you’re presenting an example but the lovers? I solo AC story on my ranger. The girl is weaker and my tank pet can keep her busy while my Condition Bunker Regen (CBR) built ranger deals with the guy. I actually treat it as a race between me and my pet lol.

Holy Trinity and Compromise

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Deamhan.9538

Keep in mind that I couldn’t care any less whether or not there is a trinity or isn’t one. Both ways have their advantages and disadvantages. I recommend to some to remove the blinders and open their eyes, the GW2 system has just as many flaws as the trinity system. A different set of flaws but just as many.

The point was to bring the best of both worlds together. As I said, a compromise.

Except the main advantage of the Trinity and the main advantage of GW2 are sort of at odds:

  • The advantage of the Trinity is that you have a solid base to design your content, since you know, 100%, that you’ll have a certain group comp. The disadvantage of this is the lack of depth it allows when designing encounters, since you have to work within them constraints.
  • The advantage of GW2’s system is that it allows for encounters to be varied in terms of requirements, and not tied to a specific group composition (everyone brings a small bit of control vs one control-heavy and 4 damage dealers), thus allowing players the depth of choice without players being funneled into set roles (for the Lover’s fight, I swapped out the Power trait for the trait that Immobilises when applying Cripple) and drastically forcing them to change their playstyle. The disadvantage of this is that it’s harder to make this sort of content while not falling into the trap of requiring a set group composition.

That is indeed true under the typical circumstance. However, by allowing every profession to spec into any of the five roles and have the ability to re-spec whenever, they don’t have to worry about designing content that has to be trinity specific. There is no constant. If they design something for which a tank isn’t needed, or ranged dps is the only thing that’ll work, then they can do so without excluding any of the player base. They won’t exclude any of the professions. That’s the advantage of allowing all professions to spec into any role instead of just one or two. Also, now that I think about it, there is more than just a trinity going on here.

Tank, heal, cc, conditioner, and dps.

That’s five roles, not just three.

My argument: (TL;DR)
(pve in mind)
Trinity or not, this game lacks utilization of the classes’ different abilities and the mechanics to generate a need for different builds and classes.
cc and conditions are useless. the only thing what counts is DPS.

This is actually sums up why I created this thread…

Thank you et al.

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Deamhan.9538

Yes it takes time to develop content. No, they didn’t just start working on it “yesterday”. Guess what? They didn’t just find out about these games “yesterday” either. These are games that are years in the making.

No, but the OP seems to assume that they released it now because of the release date of TESO and Wildstar, which is quite silly. Since those dates have not been known long enough for all the changes to be made.

Instead they work on these things the moment they find out what their competition has in store (they can probably find these things out before it is publicly announced), then it is only a matter of time to get these finished in advance. Once they find out the release date later on, they either have all or most of it done already. They can then pick up the pace if need be or sit on it if they finished early.

Welcome to competitive business.

Weapon Sets and Shared Timers

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Deamhan.9538

I just tested something out. Although I’m sure many know of this already. I equipped the same weapon set twice. I’m leveling a mesmer and I put sword/torch as both sets (I find this set really fun). Unfortunately when you switch after using the skill, the timer remains. Having both sets the same is no different than having just the one set.

Would it be too much to change this? For most of the professions I’ve played I tend to favor a particular two hander or one hander set. I think it would be great if the CD wasn’t shared.

So as it is now…

You use a skill with a 30 sec CD. You switch to the other identical set (two seconds pass by the time you press the button and you switch), now there are 28 seconds remaining on the skill and now you have an 8 second (is it 8?) CD on your swap.

How I’d like it….

You use a skill with a 30 sec CD. You take two seconds to swap and you now have an 8 second CD on your swap. Within that 8 seconds, you use that same skill but with the other set. Once the 8 seconds is over, you take another 2 seconds to switch again. Since it took two seconds to switch, wait 8 seconds for the swap CD to be over, and take 2 seconds to swap again, 12 seconds in total has passed since you cast the first skill. So that fist skill would still have 18 seconds remaining on the CD.

As it is now, if you just go with one set and only use one set, you are playing a handicapped game. You are handicapping yourself plain and simple. You don’t want the handicap, then you take on two sets that you can work with. This gives you two sets of skills to use in combat. But why not allow people to use the one set without the handicap? They will still be required to purchase/make a second weapon set (same as everyone else) and they’ll be required to throw in sigils (same as everyone else). They too should get the same number of weapon skills to work with (even if it’s just the same set twice).

(edited by Deamhan.9538)

Thank you et al.

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Deamhan.9538

Yes it takes time to develop content. No, they didn’t just start working on it “yesterday”. Guess what? They didn’t just find out about these games “yesterday” either. These are games that are years in the making.

Thank you et al.

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Deamhan.9538

OP, I’m gonna make that post my sig.

Holy Trinity and Compromise

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Deamhan.9538

Keep in mind that I couldn’t care any less whether or not there is a trinity or isn’t one. Both ways have their advantages and disadvantages. I recommend to some to remove the blinders and open their eyes, the GW2 system has just as many flaws as the trinity system. A different set of flaws but just as many.

The point was to bring the best of both worlds together. As I said, a compromise.

Case example; WoW. It has dual traits and gear management, and yet when I was playing as DPS (I didn’t always want to heal), I was still waiting anywhere between 1/2 hour and an hour.

Yup WoW did do duel spec. Look at the Priest. You could be the healer or you could be dps. Very few, if any, could spec into all three though. However the biggest problem for the wait time didn’t come from game design. It came from player attitude. Party wiped, and who got the blame? Either the tank or the healer. People were so quick to dish out the abuse so nobody wanted to be on the receiving end. I’d simply say “tell, you what. Let’s switch roles, I’ll bring my dps and you bring your tank, and you can show me how it’s done”. For which one of three things would happen.

1. We switch and he does a great job. I bow out. Although this rarely happens.

2. We switch, we still wipe (tanks fault) so now he no better than I was. I get good satisfaction rubbing it in.

3. We don’t switch for which I say, “if you don’t want to, or simply can’t switch, you’re in no position say anything”.

(edited by Deamhan.9538)

Suggestion: A pet for everyone

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Posted by: Deamhan.9538

Deamhan.9538

I’d prefer a passive 25% speed boost for everyone (cough Guardian and Mesmer Cough)

Holy Trinity and Compromise

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Posted by: Deamhan.9538

Deamhan.9538

I’ve notice there is a split between the player base. Some want the trinity style returned, others do not.

I think there could be a solution for both.

Already the game allows you to established “builds”. Why not allow the builds be the trinity?

You could build your character to be a healer, tank, or dps with any profession in the game.

Right now builds are not really viable for trinity play. Rather builds just focus on the specific character.

Either you go one extreme (full zerker) and mow through the mobs faster than they can bust you down, using dodge and evades to avoid the big hits, or you can go full tank (soldier) and simply wear your enemy down by out lasting them.

The way healing is set up, it is primarily self healing with some group healing. It’s also possible to add in healing with a power, precision or condition build.

I’d much rather see being able to build into being a healer who can focus on healing others as much as themselves. You know, beneficial skills that require you to target an ally (or yourself) and cast it on the target.

How about CC? Right now most bosses have perma buffs that severely hamper the point of CC builds. Why not make these buffs fall off and come on at key times. For example they fall off when the boss is about to perform a rather nasty move, so CC is required to prevent this nasty move.

You want it so that there are times when the party needs to stack and times when they have to separate. Failing to do so when the situation calls for it could mean a wipe.

The way I see it, it would be the best of both worlds.

-You get the added diversity that the trinity will bring (instead of all zerker everywhere).

-You don’t have to worry about, “healer needed” for an hour because they are in such short supply. Swap traits and put on your healing attribute gear and fill the role regardless of what your profession is.

-Boss fights can now become less of a “stack in the corner and press 1” and actually require the group to position and reposition. Sync their movements and the use of their skills with not only each other but with the boss too. Require that there be a tank, healer, dps, conditioner, and cc.

-You still maintain build diversity. As it stands, each profession usually only has 1 to 3 viable builds. With the above, each profession gets 5 useful builds. Tank, Healer, DPS, Conditioner, and CC. You can now mix and match the profession you enjoy playing with the role you enjoy filling.

GW2 Honesty

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Deamhan.9538

Well, if what happened to me in EVE is any indication. EVE being the cut throat game that it is where people are always looking out for number one and will scam you in a heartbeat. I put up a an item for 500,000.00 isk. Which was the best price on the market for the item. Someone set up a buy order for that amount but forgot the decimal (50,000,000 isk). When I saw the mistake, I sent them a message asking if they wanted the difference returned but they said no.

Your best looking character.

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Deamhan.9538


Attachments:

Dye Changes Feedback/Questions

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Deamhan.9538

https://www.guildwars2.com/en/news/dyes-in-the-new-account-wardrobe/

If you already have the same dyes unlocked on multiple characters, when you log in on additional characters, you will receive one unidentified dye for each duplicate dye already unlocked on your account.

Although it is poorly worded, I take it as…

If you have the dye unlocked for one character, any other character that doesn’t have it unlocked will receive an unidentified dye of that color so they can unlock it too.

The way I see it, either the colors available only to one character will automatically be available upon logging in (in which case the unidentified dyes are for recouping cost to put the same color on multiple characters) or the unidentified dyes given are to unlock the color for that character. Either way, this mean unlocking dyes now or after the patch doesn’t make too much of a difference.

So I tried Wildstar and I missed playing GW2

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Deamhan.9538

If by superior, you mean a grindy game with shallow combat and content that is so unrewarding that it’s simply easier to play the TP, then you’re right.

Now, before you yell at me, I’m saying ‘you’ are saying this, but it seems like when I see wording like this ‘in general’, it’s usually talking about.

‘shallow combat’: We want the Trinity back (and gear inspecting would be nice too) so we can get back to creating our little in game niche societies where we only let worthy people play with us, and only if we tell you how to play when playing with us (you are the healer; you are the tank) and we will tell you when it’s your fault that nothing worked properly (you didn’t tank right; you didn’t heal right).

Cause people never ask others to ping their gear nor do people ever deny certain classes from joining the dungeon group in GW2 /end sarcasm.

‘content that is unrewarding’: …and once you get the Trinity back so we can start divvying up the appropriate star for each starbelly sneetch in the game, now please make all ‘good’ content (don’t worry, we’ll send you a list of what ‘good’ is) instanced for 5 person groups, with only the best rewards available in the hardest versions of those instances, and never available through other avenues (DEs, world events, living story, champion bags, personal story, gathering, etc), and ‘that’ will be rewarding content!

No, instead we have the current BiS gear only attainable doing what I would consider a tertiary component of the game (crafting) and no alternative way instead of being obtainable through what I would consider a primary component of the game (raids). With first prize art work (skins) locked behind heavy rng with such a low drop rate that you’ll only likely ever see “1%” with it while all the runner up art work is presented to the masses through reasonable means.

Never understood why folks would want an MMO that functions like the world in that way, where ‘winning’ is measured not so much by what one has achieved, but by what one has that others don’t, or can’t, have. A virtual world has benefit of being able to make the pie bigger.

Sorry to say but that is what EVERY MMO is. GW1 and 2 are no exceptions. Look at ascended and more importantly, legendary items. I’ve read it on here a couple times. Not just these but skins too. There is a more recent post….

https://forum-en.gw2archive.eu/forum/game/gw2/I-had-40-gold-and-I-felt-poor/first

It’s the same thing over and over and over. Anyone so much as hint about the idea of making certain things cheaper and easier to obtain and they get ganged upon by player after player. Why do you suppose that is? After all, what many are suggesting is to make it more easily attainable. Does someone else having it hinder your ability to play the game in any way? You don’t bring it into SPvP so no issue. If more people on your server had them (specifically ascended and legendary) than your server will be stronger as a team in WvW. In PvE, having players with better gear will actually be beneficial to you if you ever group with them for dungeons/fractals. Other people having certain skins has no impact on you what-so-ever.

So why? Simple. They either have it, or they are going to get/have it and they want to make sure that it is difficult enough so that most others will either be unable or unwilling to get it. So they can have what only a small % has because their RL is so sad and pathetic that they need that feeling of superiority in the game to make up for what they can’t do in RL.

(edited by Deamhan.9538)

Upcoming blog: Removing Restrictions.

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Deamhan.9538

The whole ‘taking class restrictions off weapons and armor’ sound familiar….oh that’s right ESO. Could it be that what finally got ANet to move is direct competition?

Having tried ESO I’ll just say lets not go as far as to call it competition

Having tried it myself…..I agree.

Upcoming blog: Removing Restrictions.

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Deamhan.9538

The whole ‘taking class restrictions off weapons and armor’ sound familiar….oh that’s right ESO. Could it be that what finally got ANet to move is direct competition?

More XP for Hearts

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Deamhan.9538

You are meant to travel to all of the starting areas. There’s plenty of hearts to get well above the level of the personal storyline. But it does require travel.

I would believe that if the story line took the character to all the different starting areas. Since it doesn’t, and since I’ve never heard of any GM saying you are suppose to do all the starting areas, you sir are just blowing smoke.

More XP for Hearts

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Deamhan.9538

This is something I’ve noticed before and it’s something I’m noticing again when I play “this way”. What is “this way”? Well, I made a new character (Sylvari Guardian) and I’m following story line. Of course you will not get enough xp from just the story line to keep on going to the next one so what do you do? Do hearts, events, etkittenil you think you can take on the next leg of your personal story.

The way I’ve been doing it myself is to actually match the recommended level of the story. Sure I can get away with being one or two levels lower but it’s the way I’m doing it anyway. I have been working on hearts, events, poi and vistas to get me to the right level but it’s still not enough. I actually worked it out that the next leg of my personal story for me to do was the first one of the next map and this left me 3 levels too low but I still had a map completion to finish which was at about 80%.

Not bad to have 80% done by the time the next personal story mission is on the next map. It’s too bad though, that I got map completion and only one level leaving me 2 levels too short.

So where am I standing? Facing a lvl 16 mission at lvl 14. So I should do the hearts and events in the area right? Well the first map is 1 – 15 and this next map says 15 – 25 but the enemies are 16/17, the hearts are recommended 16 and I imagine the events are too.

Of course it is doable but shouldn’t it match up? Events are not something you can really control doing, not like hearts, so they shouldn’t be part of the equation. They should simply be bonus xp. Doing the story line and map completion should be enough.

Tl;dr

Without doing a single event I should’ve finished off Caledon Forest (map completion and personal story) at lvl 15, not 14. The first heart and story line mission of Brisban Wildlands (which takes place at Watchful Source Waypoint) should be lvl 15 not 16.
XP for hearts should be increased.

Opportunity Cost

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Deamhan.9538

So yesterday I was working on a map completion with my ranger when I faced a choice to finish off the last POI.

I could run there from where I was, or I could spend the 1s and some odd copper to cut the distance in half by running to it from a nearby waypoint.

This had me thinking, is the time saved worth the cost of the waypoint? Just how much gold is my character’s time worth? I starting thinking of all the different things you can do. WvW, Champ Train, Map Completion, Dungeon Runs, World Boss Runs, etc.

So I did a simple comparison. Map Completion vs Champ Train.

So first up, Map Completion.

Brisban Wildlands

2 hours for map completion

1g 23s 80c profit

Self Imposed Stipulations

- All bags are opened and all collectables are deposited (Because BiS gear is crafted only)
- Remaining items are first sold on the BLTC to any available buyers.
- All remaining items are then vendored.

Self Imposed Rules

Note: The way I see it, map completion is “playing the game” in its purest form. This goes along with WvW (actually working on capping points rather than just roaming for duels), and Dungeon Running (actually clearing the path instead of just running past the mobs to get to the next boss). Things like the Champ Train and Speed Running dungeons (skipping by mobs) fall under “meta gaming”.

So the following are things I consider as “normal game playing” when working on map completion.

- Collect from nodes that happen to cross your path.
- Only do solo events if they cross your path and/or the event also works toward a heart completion.
- Only do group events that cross your path and other players are currently completing.
- Only kill mobs that will substantially slow you down while traveling.

Next up is the Champ Train

Queensdale Champ Train

2 hours worth to match map completion time

3g 6s 45c profit

Same stipulations apply

No special rules apply here as it is pretty straight forward.

It is quite possible for a new player to take a new character from level 10ish (good level to have all the necessary waypoints unlocked) all the way up to 80 using either one of these two ways of playing. Yet clearly the Champ Train is more than twice as profitable. There is also the skill scrolls you get from the champ drops which can be used to upgrade and turn a profit with. I’m sure you get more karma with the Champ Train too.

I’m tempted to do dungeon running next to see how it stacks up. Clearly though, with just one test, there is an imbalance with the rewarding system. Although it didn’t need to take an experiment to see that. People will gravitate to the meta game that gives the the best profit for time spent.

It obvious to see this could certainly use fixing. I’d say that things like hearts, discovering POI and Vistas and definitely the map completion chest need a profit boost but that would only add to inflation. It would be better if something was done about the Champ Train.

So what is the problem with the champs? There isn’t anything wrong with the champs just as there isn’t anything wrong with the events. What I think is wrong is both of them being tied together. It’s the compounding of both that makes it so profitable. I don’t want to see events nerfed because once you are done with map completions, running events is the closest alternative to the same way of playing. I don’t want to see champs nerfed because a boss like that which takes a group to take out should be rewarding. Simply killing one is almost like an event in its own right.

So I would say that the best course of action is to separate the champs from the events. If the purpose of the event is to kill a champ, then it should be the event that rewards you, not both. If the champ has no connection with an event, that is when the champ rewards you.

Tl;dr

Events with champs are double rewarding and shouldn’t be.

Ranger or necro in pve

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Deamhan.9538

Solo pve or group?

People don’t like grouping with rangers but I’ve solo’ed more [group] content with my ranger than any other class. A well built beast master ranger though can solo almost anything in pve.

Using an auto-clicker is against the rules?

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Deamhan.9538

People asking for an ‘Open All’ option – what happens if you open 250 chests and you don’t have enough room in your inventory? I believe this will cause more problems in the long run.

Get a full inventory and then open up the little chest icon you get for map completion or completing your daily/monthly. You’ll see what happens….

Pounce (Sword)

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Posted by: Deamhan.9538

Deamhan.9538

None of the sword skill 1 chain evades, only skill 2 and 3 does. GS has the evade built into the skill 1 chain.

Pounce (Sword)

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Deamhan.9538

Should pounce be a leap finisher?

Using an auto-clicker is against the rules?

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Deamhan.9538

But define “action”.

As per the subject, if your intent is to consume an entire stack of luck or karma, and “one click” (read: hold the button down for the same length of time it otherwise would by repeatedly clicking) allows you to consume that stack, that is still a single action.

ac·tion
?akSH?n/
noun
noun: action

1.
the fact or process of doing something, typically to achieve an aim.

2.
a thing done; an act.

So “process of doing something”, applies to consuming the stack.
“A thing done”, also applies to consuming a stack.

Using an auto-clicker is against the rules?

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Deamhan.9538

I don’t believe that this is against the rules. They just don’t want the game being played by macro. In other words, they don’t want people to perform skill chains with the push of a single button. What you are looking to do (open up bags, consume consumables, etc.) is harmless. Holding down the button for the duration or repeatedly clicking the button for the same duration, does it really matter? Does it give you an unfair advantage? I don’t think so.

Are Rangers Really Weak?

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Deamhan.9538

So you observed an exceptional case and took it as the norm to reflect on the current condition of the class???

L2ScientificTheory

Collaborative Development: Ranger Profession

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Deamhan.9538

Specific Game Mode
PvE

Proposal Overview
Better pet AI

Goal of Proposal
Allow pets to attack objects they currently don’t

Proposal Functionality
Right now I’m on my ranger doing map completions and the occasional event. There are still many destroyable objects (eg. Trebuchet, dredge tunneling APCs, etc.) that the pet simply won’t attack. It just stands there.

The Ranger is a lie

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Posted by: Deamhan.9538

Deamhan.9538

It’s pretty straight forward..

No comparisons necessary. If the total damage we do is balanced to include the damage our pets do but our pets hit less than 100% of the time, then we are doing less than our balanced damage.

Ideally, I would balance around the assumption that we only get 50% output from what our pets are capable of. So just to use some loose numbers for example, our output should be 75% without our pet but 125% with our pet. With a 50% increase from our pet but assuming 50% up-time (time our pet is spent on target) that is only a 25% increase to our 75% base to reach that 100% balance.

As it stands now, I think our pet’s up-time is less than 50% and the biggest reason is the inability for our pet to actually hit the target when it’s moving. If the target is chilled, crippled, or moving backwards, then our pet can hit but if the target is moving at normal speed, the pet will miss. Now add in the fact that most people are running some sort of speed buff and well, you can see it for yourselves.

Cast times on pet skills need to be shorter, and range on the skills need to be longer. This will allow the pet’s skills to connect with the target as they should.

What's your favorite voice-over line?

in Guild Wars 2 Discussion

Posted by: Deamhan.9538

Deamhan.9538

Must have heard it 200+ times now, but mine is still the exchange between the pair of NPCs that show up after a boar kill in Queensdale:

Guy: A fearsome death howl, from a fearsome foe, the likes of which has never been seen before!

Gal: Whatever. It was big . . . now it’s dead.

Guy: Show some respect! . . . Now collect the head. Lord Beetlestone must have his latest trophy.

That’s a good one but instead of those two, the other two (the Bar Keep and the other guy) that stay inside. They have a few good skits.

Recently Returned

in Guild Wars 2 Discussion

Posted by: Deamhan.9538

Deamhan.9538

I’ve come back recently after bit of a break and already I’m finding hard to log in. I went from BiS gear to having to craft to get back to where I was before. The worst part is, it’s time gated.

So where does that leave me?

- Having to grind my way into BiS, again, to get back to enjoying the game again. I’m not a vertical progression type of person. Also, I prefer to WvW and with the difference that exists in the stats, Gear > Skill (unfortunately).

- To get this gear, I have to craft. I hate crafting. Aside from hating it, it really does go against the whole “play how you like to play” philosophy that they had. Since crafting, as far as I can tell, is the ONLY way to get it.

- Time gated. This is bad, simply bad. I prefer to play at my own pace. Now you may be thinking “what about people who don’t have much time to play? It allows them to keep up.” I’m one of those people. I work Mon to Fri from 8am to 4pm. I’m taking 4 university courses and I work on one course per day from 6pm to 9pm. Between 4 and 6 is the gym and supper. Fridays from 6 to 9 I’m working on a second language (Japanese). I also have two kids. There are times when I do get some extra free time and these would be a great time to catch up. Nope, the content is time gated and I’ll have to wait till tomorrow to continue. So this time gated crap is bad for people will little time to play as well. I have no problem with people who can play 5 or 6 hours every day to get things done quicker. Although I would probably not have a problem with the time gating if I was doing something I enjoyed doing (WvW) and by doing it, I was working toward the things I wanted (BiS gear).

Anyway, that’s my beef for the day. /rant

Tome of Knowledge

in PvP

Posted by: Deamhan.9538

Deamhan.9538

The only thing missing is a way to buy glory, unless there is and I just don’t know about it.

Tome of Knowledge

in PvP

Posted by: Deamhan.9538

Deamhan.9538

Am I reading the description right? Given 118500 Glory and 15g80s I can take a new, lvl 1, character all the way up to lvl 80?

Refund on Molten Alliance Mining Pick

in Guild Wars 2 Discussion

Posted by: Deamhan.9538

Deamhan.9538

Go talk to the Black Lion Weapon specialists in LA. They allow you to change your soulbound tools to account bound versions.

Mind you though, you need to have the pick on you to make the trade, so if you deleted the character they were originally bound to and thus can’t take them out of the bank, I’m not sure this could help you. :/

Spot on. They’re stuck in the bank.

Refund on Molten Alliance Mining Pick

in Guild Wars 2 Discussion

Posted by: Deamhan.9538

Deamhan.9538

You paid 800 gems for it. The new one costs 1000. You’ll get no refund.

I’m only expecting 800 gems back.

I’ll wait for the mining pick that gives a 50% chance of Ectoplasm

I’ll wait for the 100% one.

An easy precedent:
when infinite tools were made account-bound, they upgraded old ones for free. People complained that they bought 12 for all their alts and they wouldn’t of if they knew had known they were going to be able to get account-bound instead. I see no difference here.

Wait, what? I have the first set from one of my characters (a character I don’t even have anymore). They make shiny trophies since they are still bound to that character. What is this account bound upgrade you speak of?

What GW2 feels like.

in Guild Wars 2 Discussion

Posted by: Deamhan.9538

Deamhan.9538

Did you have a chance to play the large-scale open-world PvP? I think they just call it The Alliance Wars. I really enjoyed Oblivion and Skyrim, but my major interest in ESO is for the PvP. WvW was the reason I left Rift (Conquest sucks so hard … worse even than WvW), but I’m still looking for a game with decent graphics that does RvRvR properly … ability to handle LOTS of players without glitches, intelligently crafted strategy-based warfare involving mass battles as well as sabotage and small squad skirmishes, lots of depth and breadth in the way points can be scored, instanced matches that can be run in parallel during peak hours, etc. I have no clue whether ESO will provide that or not, but I know that WvW certainly does not (which is a criminal shame since it could if the devs were so inclined). So I’d honestly appreciate your or anyone else’s impressions of ESO in that regard.

Unfortunately not. I’m not even sure why since it was available for access. As far as GW2 goes, I found WvW the best part. So bit of a facepalm on my part for not trying it out.

What GW2 feels like.

in Guild Wars 2 Discussion

Posted by: Deamhan.9538

Deamhan.9538

Early feedback from those who’ve been playing the ESO beta has been… less than promising. I wasn’t going to get it anyway since it’s subscription based, but more than that, I have a feeling that ESO is not going to be a success because part of what made the Elder Scrolls games so amazing was the sheer RP immersion you could get in it (and the tons of mods that improved the process).

You’re not going to get that kind of immersion in an MMO. Mods will be non-existent, and you’re going to have players running/jumping down the streets, with ridiculous names like Xx Legolass xX and Captin Jack Sprrw and DaRtH SlAyEr 69, pickpocketing every NPC in sight and being chased by hordes of angry town guards. (Possibly training these guards onto you too?)

So no, I think ESO will fail to capture the interest of players like me, who buy these games specifically BECAUSE they’re not an MMO.

It depends upon who you’re talking to. Lots of long time Elder Scrolls fans have mixed (or even negative) feelings about ESO simply because it’s an MMO period … they feel the multi-player aspect will diminish the immersion that they have come to love. That’s kind of like saying you don’t think football will be successful because you happen to like basketball.

Other beta testers have been quite positive about the game … they like the way it appears to be geared toward expansive PvP and they like the graphics compared to some of the other new games coming out soon. Almost everyone seems to be concerned about one aspect or another of the combat mechanics, but there is still time to refine them prior to launch so nobody really knows what to expect.

The one thing I can say with assurance is that not everyone is looking ahead to ESO with the same set of desires and expectations. Some of us will be pleased, some of us not … but there are a lot of people quite dissatisfied with GW2 and ANet is likely to lose a lot of players to either ESO, WS, or EQN over the next few months. I loved the Elder Scroll series but in all honesty I would almost for sure have stuck with GW2 if ANet hadn’t messed up WvW so badly. As it is, I will give ESO every chance in the world based upon its emphasis on RvR (ZeniMax has quite obviously been paying attention to all the things players don’t like about WvW), and if that doesn’t work for me I will look elsewhere instead of coming back here. ANet had their chances, and at least for me they blew it time after time after time.

Keeping in mind that it’s still beta. From my time playing the beta I’ve noted the following:

I made a nord and when making the character, the skin tones were pretty much the same (you could select different skin tones but it didn’t change the actual skin tone of the character). No mouth shape option. No way to change the eyebrow angle. The voices to choose from sounded like they were done by the same person who did a poor job at actually changing their voice.

Graphics, I would say the graphics sit somewhere between Morrowind and Oblivion and I had it set to the highest setting. My computer runs Skyrim smoothly on Ultra with HD graphic mods. The view distance was rather short.

Quest mechanics are traditional MMO. Talk to npc to pick up quest, carry out quest, talk to npc again to claim reward.

The combat mechanics are very clumsy, especially when compared to GW2.

Over-all, they have a lot of work to do if they expect it to be better than current MMOs. With just a short time left before release, I have my doubts. It’s a traditional (WoW style) MMO with a TES face that is only skin deep.

I think MMO fans will get bored after a couple months and TES fans will be disappointed.

Came Back

in WvW

Posted by: Deamhan.9538

Deamhan.9538

Interesting to hear. When I left, Guards were quite strong ZvZ. Is that still the same?

Came Back

in WvW

Posted by: Deamhan.9538

Deamhan.9538

I came back after about half a year. Are the Thief and Mesmer still kings of roaming?

If ANet launched an expansion...

in Guild Wars 2 Discussion

Posted by: Deamhan.9538

Deamhan.9538

At the rate things are going….

A new area comprised of multiple maps would require you to complete a minimum of 4 heart quests to be able to access the next map. You are time gated to one heart per week and this gate is account wide. So you’d be restricted to gaining access to the next map every month and with 12 maps, it’ll take a year just to reach the new end game.

Counter Invisibility, not Stealth

in Guild Wars 2 Discussion

Posted by: Deamhan.9538

Deamhan.9538

Please, QQ more thief. Such tears are sweet and salty.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: Deamhan.9538

Deamhan.9538

I know all about the backlash. There was plenty of coverage of the percentage of people who stopped playing completely. My experience with Guild Wars 2, admittedly this is just my own observations (but it’s backed up by what Anet has said) is that concurrency numbers are increasing.

When people make statements like Anet doesn’t listen to it’s player base because there was a backlash, my first reaction is to ask this….what about the people who didn’t backlash.

No one, and I mean NO ONE, in Eve was asking for a 90 dollar monocle. No one. People on this forums have asked for gear grind and raids and end game. As long as a percentage of people are asking for something, then Anet is listening to some of their players.

And if Eve’s devs are so highly regarded and thought after, if they’re so close to their fans, how did they EVER introduced a $90 monocle into their game. Did they think this was a service to their fans.

Stop causing your Eve hierophantism make you posting assumptions about games you apparently do not know much about

because people there are not infallible, just as GW2 devs are not. Still, that does not change you post about stuff you have apparently no idea about.

Well you’d have to disagree with not just me. There was plenty of commentary at the time by Eve players about exactly what I’m saying. So if you’re disagreeing with me, you’re also disagreeing with a percentage of the Eve population.

So, how many players of Eve do you know personally? And what does that reaction tell you about Eve devs? Sorry, stop musing about things remote from you still.

I’ve had people in my guild who played Eve completely and left over that debacle and didn’t return. Some of course did. But you insist I know nothing about something, because I don’t agree with you.

That’s like me saying you know nothing about Guild Wars 2 because you don’t agree with me. I didn’t say it, because I don’t think that way.

I play EVE myself. I have for years and I say you know little to nothing simply because you are not talking from first hand experience.

https://wiki.eveonline.com/en/wiki/What_is_the_CSM

CCP has the best Dev to Player relationship I’ve seen in MMOs. As for my experience there?

Piranha Games w/ MWO
Blizzard w/ WoW & D3
NCSoft w/ Aion
ANet w/ GW1 & GW2
Cryptic Studios w/ NeverWinter
CCP w/ EVE

There were a few times where CCP made changes to EVE while not listening to the player’s warnings. It has come back to bite them each time. It also helps that EVE’s player base are very connected to each other (single shard, corp alliances and smaller population size) so we can act against choices.

Edit: Just so that it is clear what the CSM is….

http://community.eveonline.com/community/csm/

(edited by Deamhan.9538)