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Dungeons update...

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

While I respect your right to your opinion, personally I disagree with you. I found it irritating in the extreme to be in a dungeon, get into trouble, and have people on the team let me die and yell at me to RezRun.

Dungeons in particular are meant to be about cooperative play. The idea of letting members of your team die is not cooperative to me. And it’s not like they didn’t introduce this with Fractals, another example of how important it is to play as a team.

Your logic is flawed.

In your example you would still would have died, except now you will be stranded in limbo waiting for someone to rez you or your team to wipe.

The fact is you CAN’T force people, especially pugs to be good players. Penalizing dying in such a way not only penalizes the bad players that die but also their teammates who will have to fight on down one player.

No wp when players are in combat

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

Actually, that’s what the devs are telling : don’t run a dung if you’re not already geared (but then i’m trying to figure what’s the point of running a dung if we’re already geared….).

Exactly my point. The devs and the elitests here have totally missed the whole point.

People run dungeons for TOKENS FOR THEIR GEAR, not have gear first then run dungeons.

If you balance dungeons against full teams of full exotics/ascended geared players with VOIP then you’ve just ailenated 90%+ of your player base.

Something I'm Noticing

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

Players looking for a challenge – “CoF Path 2 was awesome!”

Players looking for money/items – “CoF Path 2 was too hard!”

Players who don’t do dungeons – “Jesus. I guess I’ll never beat a dungeon then.”

For the record, I’m totally okay with this.

The “Players looking for a challenge” people already got all the items from it so they don’t care if the dungeon difficulty was raised past the limits of what an average pug can take.

Dungeons are rediculous now.

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

Another thing that might help those ready to rage-quit dungeons: EAT YOUR FOOD BUFFS!

I’m still seeing people with no food buffs running dungeons. Those buffs are no joke, they really do help, from getting might on crits, life steal on crits, to might on dodge and a huge chance to remove conditions when you heal or just simply regen HP constantly to save you from needing to spam your heal.

Is this the MMO’s version of, “let them eat cake”?

You do realize more casual players don’t even know which food to get or even what food buffs do right?

Not to mention alot of players run those dungeons in order to get GEARED in the first place and are only decked out in only greens/blues.

I once said Metrics > ForumFeedback...

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

Those users either haven’t tried some of the dungeons yet with pugs or got lucky in their runs and took that as their general conclusion of how things are.

I guarantee 90% of those same people will come back within a week screaming and whining in this forum.

You miss my point. Everyone has different experiences. That leads to differing and conflicting feedback to the same topic. Just because Anet made changes to appease one side and anger the other, you can’t accuse them of “putting aside forum feedback.” Because there is no such thing as a unified, completely-in-agreement-with-each-other “forum feedback.”

The point is to make the game more accessible in order to have a broad player base. That’s a key part of a mmo’s success.

This change does nothing but make the experience harder, not easier and this is a fact.

You may argue over the merits of the difficulty increase but my point is this will just ailenate more casual players and make team setups alot more restrictive and discourage pug play.

No wp when players are in combat

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

How are we suposed to do cof path 2 now?

By not being extremely bad. Is it so wrong that dungeons were designed for people who use two hands and a brain to play? https://forum-en.gw2archive.eu/forum/game/dungeons/CoF-Path-2-kiting-event-strategy-request/first#post1161478

I for one am extremely glad that they have removed this extremely stupid mechanic. It basically encourages the mindset that every encounter in a dungeon is just a time buffer, because you can’t lose, you just waypoint and run back. What happened to challenge in games? What do you people actually find fun about autoattacking, dying, and then zerging right back there? Is this honestly enjoyable to you people? I see the WoW generation has been relying on having bigger numbers to get through fights, now you actually have to (shock! Horror) play better.

I do CoF every single day with my guild, and in path 2 i always kill the mobs, its really easy for full exotic people with a good DPS.

Try know with a pug with green items… this is supposed to be doable for new players too.

My problem is not the difficulty. i think some dungeons are way to easy like cof path 1, or AC.

So why not buff the bosses? with harder mechanics, disable WP seems like a bad ideia.

Try doing a level 80 dungeon with an unprepared, ungeared and unwilling group? Now why would I want to do that, am I trying to fail?

I can’t believe anyone supports waypoint zerging. It’s like you’re trying to make dungeon running robotic.

Because everyone at one point in their gw2 career was unprepared and ungeared.

That is the whole point of people doing those dungeons, for TOKENS so they can GET GEARED.

Are you telling me those people need to have the full exotic gears that they don’t have in order to run those dungeons in order to get those exotic gears?

Vastly increased dungeon difficulty

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

Oh you have to run back for 3minutes? Big deal. Its a low punishment for wiping. I think wiping should cause the dungeon to fail so you have to restart completly.

Good thing you aren’t the one in charge of decisions about the game then.

If you did that GW2 would lose a pretty big portion of the player base in the first week.

I once said Metrics > ForumFeedback...

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

You realize that there were a LOT of users who posted in favor of the changes, right?

People seriously need to stop talking about “forum feedback” as a monolithic being with a single opinion. It isn’t. Even in the forums you have a lot of dissenting opinions, and I’m sure the dev team looks at the entire spectrum carefully.

Those users either haven’t tried some of the dungeons yet with pugs or got lucky in their runs and took that as their general conclusion of how things are.

I guarantee 90% of those same people will come back within a week screaming and whining in this forum.

Say Goodbye to Pugs

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

Run in > Die > Come back > Run in > Die > Come back

Rinse and repeat until the boss is dead, with no need to take note of mechanics of the fight.

How is that a good mechanic exactly?

Firstly, that is a sign that the boss encounter wasn’t balanced right since players are dying so much.

Secondly, that is still far better than:

Run in, die, wait for your team to die, START ALL OVER AGAIN and waste a bunch of time, people rage quit, team disbands.

Dungeons are rediculous now.

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

How do you expect people to run dungeons now ?

Properly, or not at all?

Everyone complaining sounds just like the players complaining at Beta because AC was “omg impossible”, to paraphrase. You learn, you adapt, you IMPROVE. Why is it wrong for ArenaNet to not want people to stagnate and get lazy?

That’s a good way to lose more casual players.

The whole business plan of ANet requires a very large player base and being more casual is the whole point of GW2, and ailenating parts of that player base with a patch that does nothing but bring frustration to some players is not a good idea.

Dungeons are rediculous now.

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

All the people in this post casually dismissing the fact that the current state of dungeons (like cof p2) is near impossible for pub groups either haven’t tried those dungeons post patch or are trolling.

Is the new CoF p2 Assassin encounter difficult?

For a pub team, near impossible.

That’s just a minor example, there are plenty of other dungeons with really frustrating encounters that were just made even more so by this patch.

Arah and new WP mechanic...

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

Poor play? Wtf are you talking about? In every god kitten PuG at least one person dies in that fight. You are over punishing players who can’t spent all day preparing for Arah.

How is having decent gear and having played the game for long enough to be able to dodge/recognize attack patterns/listen to someone who’s done it before “spending all day preparing for Arah”?

Also if you pug and they’re terrible, you’re doing it to yourself. If you pug the hardest dungeon in the game and someone can’t keep up, then you only have yourself to blame.

Don’t take this as a personal attack, mind. It’s like if someone wanted to enter the pro starcraft scene and they’d never played an RTS before, they’re obviously not ready but you’re claiming they should get some kind of crutch that lets them get there. It’s not a personal attack, it’s a fact – if you can’t do arah, then you shouldn’t be able to rely on a blatant and broken crutch (waypoint zerging) to finish something that normally they wouldn’t be able to do (because they’re not able to dodge lupi’s attacks).

You can’t expect every person in a pub team to know what they are doing all the time, and if you overly punish that then you are just hurting everyone else in that team as well and end up making everyone frustrated and waste their time.

ANet needs to balance their dungeons on pub teams, not on guild teams with voip since pub teams make up like 90%+ of all the teams on average players plays in.

The same pub team that could beat certain dungeons previously with some difficulty is now unable to thanks to this patch, and all that will create is frustration and more casual players dropping this game.

1/28 Dungeon update: Your thoughts?

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

The devs totally missed the point. The reason people were res rushing IN THE FIRST PLACE is because the dungeons are horribly balanced and they were dying.

Removing that without actually toning down some of these ridiculous events in dungeons just makes people want to rage quit.

Dungeons are rediculous now.

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

All the people in this post casually dismissing the fact that the current state of dungeons (like cof p2) is near impossible for pub groups either haven’t tried those dungeons post patch or are trolling.