Since the last update it was the first time that we had dredge dungeon in fractals (grawl—> ice norn —> drenge ice)
we were doing lvl 20 and we had 3 members with 15ar and two with 10 (i personally have 10, but i did lvl 24 with no problems)
The legendary boss however we thing he might had some problems, we try to kill him over 5 time and the results where 2 full broken armors.
possible problems:
1) AR in all members seems to had no effect on him
2)Fearing him did not had any effect
3)dealt dmg was two low, and he always regenerate
4)normally with 10AR at lvl 20 is 6.25 per tick, the boss was hitting with 4 ticks so 25% total. a hit from ice shards personally dealt me 50% of my life. normally even with the hit and the agony i should be alive. But nether member from the group could withstand the hit from ice shards, it was an 1 hit down move (i am a necromancer with 26k life and i was also using protection)
5) elementalist arcane shield did not protect him from any of its attacksgeneral prob: the red circle for the ice shards is too big and in some occasions there is the possibility to be on the platform and cannot see it (also some camera probs, that disappear if you are completely dead)
just lost 2 hour of fun game
This guy is a bit annoying. Daze could interrupt his heals and if you keep the lava on him it should work. (eventually)
I wish they’d reduce his hp pool, since the whole fight is basically repeating the same sets of actions over and over again and his higher hp pool does nothing except prolong the fight.
Any kind of nerf would just screw over the casual players even more.
High end players will always find a way to speed things up, even if it’s not as fast as before, while the changes totally hose the low end players. (AC as an example)
If COF is nerfed depending on how bad it is then prepare to see gear checks on every lfg and minimal achievement point requirements of like 3k+.
The farmers won’t care because they already are past the threshold anyway, it will only hurt the casuals.
Asking for nerf to COF = really bad idea.
(edited by DeathPanel.8362)
If it’s a pug then 80 is absolute minimum. If it’s guild team then it depends on how far your guild wants to carry you.
issue with this is that such players should be PERMANENTLY BAN!!!! ip and credit card banned as well!!.
thereby creating a better community and removed such people which have just destroyed every mmo community in major mmo’s and the devs never does anything to stop this and doesnt give us the tools to take care of them as players.
I guess that would be true if NCsoft was running some kind of charity amusement park and not a business.
Technically at that point NCSoft already has their money, therefore banning trash like that would not neccessarily hurt their business. It’s not as if they pay monthly subscriptions.
Ok seriously go to gwlfg again. Look at the list again. Yes there are memser/warrior berserker or whatever group. But that is infact the minority.
Most of them dont’ ask for gear check. So your problem is “maybe” you want to join those group and you can’t.
In any “zerk war only” ad, gear check is implied.
I didn’t say anything except there are groups beside zerk war only. The guy says there’s only zerk war only group and that is obviously not true.
It’s pretty close to the truth…
You do NOT want CoF to be harder. If such should happen, it would be played less and your problem would go from trying to find a team that wasn’t looking for specific builds to just trying to find a team.
Agreed.
By making it harder all they will do is make the team requirements be even more restrictive.
CoF path 1 is the last dungeon path worth doing. I’m not considering Fractals as a dungeon by the way, Fractals is just Fractals to me. Unfortunately CoF path 1 is probably next on Anet’s hit-list.
Good thing I already farmed like 20k + cof tokens.
Ok seriously go to gwlfg again. Look at the list again. Yes there are memser/warrior berserker or whatever group. But that is infact the minority.
Most of them dont’ ask for gear check. So your problem is “maybe” you want to join those group and you can’t.
In any “zerk war only” ad, gear check is implied.
(edited by DeathPanel.8362)
Don’t do dungeons to level up. Do explore/events.
I wouldn’t go to straights of devestation at 65, mobs there will be 5+ lvls higher than you and you won’t be able to lvl up or travel efficiently. It would be better to go there at 70 and do the invasion quest chains.
Iron Marches, then Mount Maelstrom or Fireheart rise would be more appropriate zones.
Seems like some people get it and some dont . It’s a great idea to help ppl . It’s a bad idea to make game content that is only for Elitist pricks . So i see two choices. Consider the complaints being made on both sides . If you only want a certain group fo ppl to be able to say they can complete a dungeon . PLease go ahead with your current direction wiht dungeons . However , if you want a the dungeons to be played and enjoyed by more people , if you want people to run aroun d in dungeon armor and tell their friends how cool the game is , consider listening to the people complaining about the difficulty . because if it wasnt so difficult , they woudnt be here kittening , they would be out there collecting tokens .
If you define “elitist” as anyone that isn’t a trash/new player then maybe.
It’s a fact you can lvl up to 80 the fastest by exploring/events, not dungeons.
I leveled 8 lvl 80 characters by doing that easily and before I set a single step in any dungeon I had a full set of crafted exotic gear on my main. (Since I maxed crafting of all crafts in the first couple months of the game’s release.)
Most new players or uninformed people don’t know this, and try to go to dungeons when they are under leveled and under geared and get spanked by reality.
The fact remains the dungeons in gw2 is far more accessible than any other mmos out there.
There may need to be certain things that might need to be toned down to make it more broadly accessible but there has to be a limit for the sake of balance. If low lvls and poorly geared characters can do certain instances easily then the max geared people will just faceroll their way though the instance in minutes and that will create inflation and instability in the market.
I run AC as a level 35 in explorable and do just fine, on a thief no less. I really dont see what the problem is.
Your statement could be true if the rest of the team you were in were in all exotics/ascended gear and lvl 80s.
Otherwise I don’t believe you.
Does anyone know a good PTV build? I don’t really care what weapons are used, but I want to be a little more tanky in the game but still do a significant amount of damage. I currently run a berserkers great sword/staff build, but it is getting old and i want a change of pace, without starting completely over. Can anyone help out a little, like a link, or possibly if they run the same build?
I would recommend full knights gear with full soldier’s jewelry. (Ascended)
The reason is currently there are no ascended stats on ascended jewelry, so if you do it mixed when you upgrade to ascended you will have to do pvt which means less knights stats. This will lead you to have lower toughness and nearly no crit chance since you will end up with essentially full PVT build.
IMO it’s better to have a mix of knights and soldiers since you do still need crit chance for things like empowering might and knights offer higher toughness.
Update. This is no longer true. There are now ascended knights jewelry. Depending on what type of stats future ascended armor will have it will be a safe bet to have a mix of soldiers and knights.
A simple solution could be to make it majority vote to kick someone.
I see that as a quick and easy fix that will alleviate the problem. If they go any further then the unforeseen consequence would be that it could be exploited in a different manner to grief people. (Sometimes it’s neccessary to be able to kick a badly behaving player)
At the end of the day if it still happens then the only thing you can do is report via the support forums and hope ANET has the logging system in place so they can punish the abusers.
I am in the process of levelling my alt (lvl 33 atm) give me a few hrs to lvl to 35. I just want to see whether can it be done with a party of all low levels (35-40) or is it just a suicide run.
Jumping off a 6 story building is technically not guaranteed suicide but you’ll still be in alot of pain for a while.
Keep that analogy in mind.
Let’s face it. Dungeons were intended for “coordinated teams of skilled players.” It’s pretty clear that there is a sub-set of the player base that has taken that to heart and learned how to do the dungeons to the point where they find them easy. On the other hand, we often see posts asking for nerfs and otherwise complaining about dungeon difficulty.
While the dungeons can be learned, let’s face it, there is a sub-set of the player base that will avoid this content because they don’t enjoy the steep learning curve. The idea of easy and hard mode dungeons is not new — wiser heads saw this need before I did. However, the changes to AC this past week gives new life to this topic.
Having an easier and a harder mode would accommodate both groups. Harder would challenge those who say dungeons are too easy. It might breathe life into dungeons for those bored with how easy they find them. Easier would provide access to those who avoid them like the plague now. Maybe it’s time to step back from the original intent of dungeons and please both groups?
It’ll take too much development time to come out with an easy and hard version of each explorable. I’d rather they spend that time coming out with new dungeons or content.
Well, that’s certainly an opinion. Are you a game developer? I don’t know exactly how much work would be involved in either option, but taking existing environments, mobs and boss fights and tweaking them seems like it would take less time than making new environments, new boss mechanics and of course in the case of new dungeons, new rewards.
I’m a developer. Not with anet of course. And my “opinion” is informed by facts and experience, unlike yours.
To implement a different difficulty of each of the dungeons takes tons of QA man hours to do right because you need to balance and test the encounters of every single dungeon again against possible exploits and bugs.
It’s not something as simple as just tweaking the mob lists and calling it a day.
Costs and risks outweigh the benefits, which is why you most likely will never see something like that implemented in this game.
Let’s face it. Dungeons were intended for “coordinated teams of skilled players.” It’s pretty clear that there is a sub-set of the player base that has taken that to heart and learned how to do the dungeons to the point where they find them easy. On the other hand, we often see posts asking for nerfs and otherwise complaining about dungeon difficulty.
While the dungeons can be learned, let’s face it, there is a sub-set of the player base that will avoid this content because they don’t enjoy the steep learning curve. The idea of easy and hard mode dungeons is not new — wiser heads saw this need before I did. However, the changes to AC this past week gives new life to this topic.
Having an easier and a harder mode would accommodate both groups. Harder would challenge those who say dungeons are too easy. It might breathe life into dungeons for those bored with how easy they find them. Easier would provide access to those who avoid them like the plague now. Maybe it’s time to step back from the original intent of dungeons and please both groups?
It’ll take too much development time to come out with an easy and hard version of each explorable. I’d rather they spend that time coming out with new dungeons or content.
It’s way too easy right now. People can run it in 10-15 minutes and it’s unbelievable boring.
Then don’t run it. It’s not as if it is the only choice. Plenty of people don’t share your views.
I´ve tried the AC dungeon over 10 times with different groups and we failed all !
Is the dungeon to hard after the patch or are my groups just bad ?
The latter.
They raised the threshold so bad teams that may finish it previously can’t do so now.
Raise your standards for teammates and yourself to adjust for it, and you will not fail.
Can we just agree that the 1 hit kills that we experience in so many dungeons or world events are lazy and just not creative game play. It’s just my opinion and its the aspect of dungeons and open world events that i hate the most. I feel like this game could have much more exciting boss fights. Including fights that have been updated in recent patches.
There are very few instances outside of high lvl fractals where a well equipped person can get 1 shot in this game. If you are getting one shot in “many dungeons” then you should re-evaluate your build/gear.
When GW2 starts pushing players to become more like you, something is wrong.
I’m not looking to play GW2 to mentor people or guide them, that’s not my primary goal in game, I like successful and efficient runs as much as anyone else, but that doesn’t mean I want to be party of a dungeon community that kicks inexperienced people, doesn’t help people to learn or try to grow the possible players we can play with.
I want to live in a perfect world with fluffy bunnies and rainbows where everyone treats each other with respect and help each other too.
Too bad that’s not happening.
The best way people in general learn is if the world gives them a rude awakening, otherwise you just promote bad behavior. I’ve learned this long ago after doing exactly what you did for a while.
Oh, you must mean like kicking them the moment they set foot in your group, perhaps because they had the audacity to bring an Engineer or Ranger? Or should you wait until you can verify that they aren’t fully decked out in exotics before they get the boot. Or maybe you’re actually one of the most patient of the dungeon elite uber squad, and you give them until their first dumb mistake before you unceremoniously send them packing.
Yeah, that’s quite a learning experience you offer. Very kittening altruistic of you.
It’s always funny when uninformed people like you make unfounded, ridiculous assumptions.
When have I ever stated anything anywhere close to kicking people based on class ever in these forums?
Nice try at strawman but you fail.
I agree with your points here but to be fair you seem to care enough to post alot about it for someone “whose gaming is the absolute lowest thing on his priorities”.
I have, like, 20-30 posts on this site, total. It’s called having an office job and taking a break. That’s quite the reach you’ve got there, though. Assumptions about someone’s priorities based off 4-5 posts is always a solid tactic.
I never said I was all knowing. I was just pointing out some observations. You’re not the only one with a full time office job. It just so happens mine is more flexible and I get to telecommute alot.
You obviously take gw2 seriously since you chose to respond to me even though I already stated I agree mostly with your points.
Either that or you are so insecure that just can’t take it when someone questions your words or motives.
You must be bad, even if you kill all silver dropping bosses and troll it takes less than 30min per path.
Ah, our resident internet stereotype who flames and misses the point, completely. I was waiting for some tool to show up and fill the spot.
The point is that it’s much harder and much longer than it was. I don’t care how quickly some shut-in obsessed loser can blow through the new AC – for someone like me whose gaming is the absolute lowest thing on his priorities, I appreciated the quick and consistent AC runs I could squeeze into my extremely limited time, and now I have to focus elsewhere.
I agree with your points here but to be fair you seem to care enough to post alot about it for someone “whose gaming is the absolute lowest thing on his priorities”.
[All Stats are Lv80 Base/Naked]
Why do Warriors have 5067 more HP than a Guardian, and why do Guardians have 250 more Vitality at Lv 80? More Vitality usually means more HP, I don’t get this can someone explain?And why should a Warrior get more HP than the "tank"y class?
Because guardians have more natural toughness.
Also there are a variety of abilities guardians have that heal/reduce dmg.
When GW2 starts pushing players to become more like you, something is wrong.
I’m not looking to play GW2 to mentor people or guide them, that’s not my primary goal in game, I like successful and efficient runs as much as anyone else, but that doesn’t mean I want to be party of a dungeon community that kicks inexperienced people, doesn’t help people to learn or try to grow the possible players we can play with.
I want to live in a perfect world with fluffy bunnies and rainbows where everyone treats each other with respect and help each other too.
Too bad that’s not happening.
The best way people in general learn is if the world gives them a rude awakening, otherwise you just promote bad behavior. I’ve learned this long ago after doing exactly what you did for a while.
Seems like you would rather live in a world where players are rude to each other. Well with the changes Anet has made with the dungeon buffs, nerfing loot drops into the ground and join a huge guild or get lost attitude you should fit right in :-)
Apparently you would rather live in a world where people don’t bother reading before responding.
When GW2 starts pushing players to become more like you, something is wrong.
I’m not looking to play GW2 to mentor people or guide them, that’s not my primary goal in game, I like successful and efficient runs as much as anyone else, but that doesn’t mean I want to be party of a dungeon community that kicks inexperienced people, doesn’t help people to learn or try to grow the possible players we can play with.
I want to live in a perfect world with fluffy bunnies and rainbows where everyone treats each other with respect and help each other too.
Too bad that’s not happening.
The best way people in general learn is if the world gives them a rude awakening, otherwise you just promote bad behavior. I’ve learned this long ago after doing exactly what you did for a while.
Don’t really care about the new mechanics but it sure is fun to read all the complaint threads.
I have a feeling you were kicked for that attitude. Could be wrong, won’t know the other half of the story.
The proper response to “raging kitten” is not “screw him out of his work.” Granted, you aren’t saying it is, but the system is currently set up with no defense against this. . .
Actually that’s a great response. I would do that too if someone was being abusive to other teammates the whole run.
Bottom line is if your teammates are kitten then either leave or find a way to kick them to find someone better. Abusive language is not going to help you.
No, if someone’s being an kitten you kick them early or leave the group early. You don’t let them do all the work and get no reward. That’s just being a hypocrite.
Yes, if they start acting up at the very end, that’s one thing. If you’re running into issues from the first pull, you resolve them by the first boss—not at the final boss, and kitten sure not when the final boss is half-dead.
The point is, if someone is being a kitten to you, you are not inclined to do anything favorable back.
That’s why I’m against raging and spewing abusive language in general in pugs because it doesn’t solve any problems and just causes animosity.
Either leave or kick the people you think are liabilities, and if your viewpoint is right then someone else in team will second the kick and you’ll be free to find someone that is better.
Raging does nothing but cause people to try to kitten you over.
For some bizarre reason,all the worst examples of the COF player base for me have come from the bezerker rangers who wind up running with normal groups,then kittening at everyone for not doing it fast enough….
Never had any issues with berserker rangers personally. In fact I never had any issues with anyone wanting full zerk setup in any normal team.
AC is not trash. It’s just harder now when you have trash players in team.
I’m a casual player, so I PUG 100% of my dungeons. I’m used to having 3 of my party members who are completely clueless, and don’t mind giving tips and walking them through things. Now, I just have 3 party members who are dead and waiting for a chance to rez all the time.
I pug just about 100% of my dungeons too and I don’t have your issue.
Because I can tell immediately if a team is likely going to make it or not based on their level, gear, and achievement points compared with the dungeon in question and leave before it even begins if I thought there’s very little chance of success.
I have a feeling you were kicked for that attitude. Could be wrong, won’t know the other half of the story.
The proper response to “raging kitten” is not “screw him out of his work.” Granted, you aren’t saying it is, but the system is currently set up with no defense against this. . .
Actually that’s a great response. I would do that too if someone was being abusive to other teammates the whole run.
Bottom line is if your teammates are kitten then either leave or find a way to kick them to find someone better. Abusive language is not going to help you.
AC is not trash. It’s just harder now when you have trash players in team.
You joined a team with “COF farm war zerk only gear check” or mostly something similar without reading carefully.
They aren’t elitist, you were just too lazy to read.
The deal is that my post on lfg.com was this exactly " lvl 80 war speed run path 1" end quote???? If this dungeon wasn’t so (well easy) i wouldn’t have bothered with this.
There’s a difference between “speed run” and “zerker only farm.”
You can “speed run” with any class or team as long as they know what they are doing.
Zerker war only farms require specific class and gear setup.
Oldman didn’t answer an ad. He was recruited from his own lfg.
If that is the case then whoever invited him lacks brain cells, not because they were elitist…
What was that about being too lazy to read?
Pot, meet Kettle.
He didn’t state what his lfg contained. So your statement was more an admission of your own lack of reading comprehension.
My point was memorization is a skill that is developed to do dungeons / obtain dungeon master. Your statement was it requires memorization and not skill to obtain. What you really wanted to say was having the skill to do these dungeons doesn’t really hold very much prestige due to the work needed to obtain the skill to do the dungeon. I think the dungeons are kitten easy and require very little skill but nonetheless, it is still a skill. I personally dont think that “skill” has very much value.
Your point is still not relevant to the topic of the thread.
Also the dictionary definition does not include memorization. You simply twisted one of the many definitions it contains for the word to imply it in order to fit your own definition which is subjective and your opinion.
Thank you for demonstrating that you clearly lack the ability to comprehend what the meaning of the word “skill” is. Definition 1 = “Having or showing the knowledge, ability, or training to perform a certain activity well.” How is that knowledge obtain? Right, you had to learn it. What do you do with stuff that you learned? You remember it. My point is to correct the inaccuracy of your statement pertaining to the topic.
You are wrong and your argument is irrelevant to the topic.
(edited by DeathPanel.8362)
My point was memorization is a skill that is developed to do dungeons / obtain dungeon master. Your statement was it requires memorization and not skill to obtain. What you really wanted to say was having the skill to do these dungeons doesn’t really hold very much prestige due to the work needed to obtain the skill to do the dungeon. I think the dungeons are kitten easy and require very little skill but nonetheless, it is still a skill. I personally dont think that “skill” has very much value.
Your point is still not relevant to the topic of the thread.
Also the dictionary definition does not include memorization. You simply twisted one of the many definitions it contains for the word to imply it in order to fit your own definition which is subjective and your opinion.
lol epic fail.
is this the way you treat new players ?
Although i havent seen that many lately, its a ***35*** dungeon.
poor sobs must think arah is so beyond wildest imagination.
Arah IS beyond their wildest imagination if they fail AC…
There’s no such thing as dungeon master prestige.
Dungeons are done by route memorization and repetition, as is the standard in every mmo.
This isn’t a twitch fps shooter, getting the rarer achievements in this game just means you have too much time on your hands, not actual skill.
And why are still so many noobs in this game? This game does NOTHING to encourage you to be better player, just selfish exploiter/grinder (MF, RNG and taging in events and so)
Because just like in real life you will have people that are just bad at it. (Bad at gearing, bad at builds, bad at listening.)
There is also the possibility they are actually new to the game itself having bought it recently.It does not change the fact that as a mmo with dungeon instances the key to beating them is through memorization, not actual “skills”.
So to say something has “lost its prestige” in this game is absurd since the only thing they indicate is the amount of time and tedium one is willing to suffer through.
News flash: Memorization is a skill.
Newsflash, it’s not.
Memorization is something anything with a brain has.
We are not talking about remembering complex algorithms, we are talking about simple grade school level memorization.
Are you a skilled typer? If so, how is that possible? Your motor “memory” remembers where the keys to press is.
You’re a doctor who knows how to operate surgery? How is that possible? You studied anatomy extensively throughout the years and “remembered” everything you’ve learned to obtain your PhD.
Memory is a skill. Not everyone memorizes / learns at the same speed.
Even a goldfish memorizes, does that mean its skilled?
Remembering to press 1,3,4, 7 in that order during a specific event is NOT rocket science.
Skill =/= skilled. Skilled does not only encompass memory, but memory is a skill. Every living thing has the ability to “memorize” things, but not everyone has the capacity to remember the same amount, thus specialization.
Regardless of how much mental gymnastics you go through, remembering to press a certain button in a certain situation in a dungeon doesn’t take “skill” worthy of any amount of “prestige”.
skilled
/skild/
Adjective
1. Having or showing the knowledge, ability, or training to perform a certain activity well.
2. Based on such training or experience; showing expertise.Dungeon master has very little prestige, but being able to dodge and do the dungeons flawlessly, smoothly, and efficiently is a “skill”. Whether that skill has any value is a different story.
That’s a bunch of amateur mental gymnastics trying to prove a point that is irrelevant to the topic.
There’s no such thing as dungeon master prestige.
Dungeons are done by route memorization and repetition, as is the standard in every mmo.
This isn’t a twitch fps shooter, getting the rarer achievements in this game just means you have too much time on your hands, not actual skill.
And why are still so many noobs in this game? This game does NOTHING to encourage you to be better player, just selfish exploiter/grinder (MF, RNG and taging in events and so)
Because just like in real life you will have people that are just bad at it. (Bad at gearing, bad at builds, bad at listening.)
There is also the possibility they are actually new to the game itself having bought it recently.It does not change the fact that as a mmo with dungeon instances the key to beating them is through memorization, not actual “skills”.
So to say something has “lost its prestige” in this game is absurd since the only thing they indicate is the amount of time and tedium one is willing to suffer through.
News flash: Memorization is a skill.
Newsflash, it’s not.
Memorization is something anything with a brain has.
We are not talking about remembering complex algorithms, we are talking about simple grade school level memorization.
Are you a skilled typer? If so, how is that possible? Your motor “memory” remembers where the keys to press is.
You’re a doctor who knows how to operate surgery? How is that possible? You studied anatomy extensively throughout the years and “remembered” everything you’ve learned to obtain your PhD.
Memory is a skill. Not everyone memorizes / learns at the same speed.
Even a goldfish memorizes, does that mean its skilled?
Remembering to press 1,3,4, 7 in that order during a specific event is NOT rocket science.
Skill =/= skilled. Skilled does not only encompass memory, but memory is a skill. Every living thing has the ability to “memorize” things, but not everyone has the capacity to remember the same amount, thus specialization.
Regardless of how much mental gymnastics you go through, remembering to press a certain button in a certain situation in a dungeon doesn’t take “skill” worthy of any amount of “prestige”.
There’s no such thing as dungeon master prestige.
Dungeons are done by route memorization and repetition, as is the standard in every mmo.
This isn’t a twitch fps shooter, getting the rarer achievements in this game just means you have too much time on your hands, not actual skill.
And why are still so many noobs in this game? This game does NOTHING to encourage you to be better player, just selfish exploiter/grinder (MF, RNG and taging in events and so)
Because just like in real life you will have people that are just bad at it. (Bad at gearing, bad at builds, bad at listening.)
There is also the possibility they are actually new to the game itself having bought it recently.It does not change the fact that as a mmo with dungeon instances the key to beating them is through memorization, not actual “skills”.
So to say something has “lost its prestige” in this game is absurd since the only thing they indicate is the amount of time and tedium one is willing to suffer through.
News flash: Memorization is a skill.
Newsflash, it’s not.
Memorization is something anything with a brain has.
We are not talking about remembering complex algorithms, we are talking about simple grade school level memorization.
Are you a skilled typer? If so, how is that possible? Your motor “memory” remembers where the keys to press is.
You’re a doctor who knows how to operate surgery? How is that possible? You studied anatomy extensively throughout the years and “remembered” everything you’ve learned to obtain your PhD.
Memory is a skill. Not everyone memorizes / learns at the same speed.
Even a goldfish memorizes, does that mean its skilled?
Remembering to press 1,3,4, 7 in that order during a specific event is NOT rocket science.
Sadly for 90% players it is and i thought DotA had bad players.
Exactly.
There’s no such thing as dungeon master prestige.
Dungeons are done by route memorization and repetition, as is the standard in every mmo.
This isn’t a twitch fps shooter, getting the rarer achievements in this game just means you have too much time on your hands, not actual skill.
And why are still so many noobs in this game? This game does NOTHING to encourage you to be better player, just selfish exploiter/grinder (MF, RNG and taging in events and so)
Because just like in real life you will have people that are just bad at it. (Bad at gearing, bad at builds, bad at listening.)
There is also the possibility they are actually new to the game itself having bought it recently.It does not change the fact that as a mmo with dungeon instances the key to beating them is through memorization, not actual “skills”.
So to say something has “lost its prestige” in this game is absurd since the only thing they indicate is the amount of time and tedium one is willing to suffer through.
News flash: Memorization is a skill.
Newsflash, it’s not.
Memorization is something anything with a brain has.
We are not talking about remembering complex algorithms, we are talking about simple grade school level memorization.
Are you a skilled typer? If so, how is that possible? Your motor “memory” remembers where the keys to press is.
You’re a doctor who knows how to operate surgery? How is that possible? You studied anatomy extensively throughout the years and “remembered” everything you’ve learned to obtain your PhD.
Memory is a skill. Not everyone memorizes / learns at the same speed.
Even a goldfish memorizes, does that mean its skilled?
Remembering to press 1,3,4, 7 in that order during a specific event is NOT rocket science.
There’s no such thing as dungeon master prestige.
Dungeons are done by route memorization and repetition, as is the standard in every mmo.
This isn’t a twitch fps shooter, getting the rarer achievements in this game just means you have too much time on your hands, not actual skill.
And why are still so many noobs in this game? This game does NOTHING to encourage you to be better player, just selfish exploiter/grinder (MF, RNG and taging in events and so)
Because just like in real life you will have people that are just bad at it. (Bad at gearing, bad at builds, bad at listening.)
There is also the possibility they are actually new to the game itself having bought it recently.It does not change the fact that as a mmo with dungeon instances the key to beating them is through memorization, not actual “skills”.
So to say something has “lost its prestige” in this game is absurd since the only thing they indicate is the amount of time and tedium one is willing to suffer through.
News flash: Memorization is a skill.
Newsflash, it’s not.
Memorization is something anything with a brain has.
We are not talking about remembering complex algorithms, we are talking about simple grade school level memorization.
I read about people complaining about getting kicked out of FOTM or other instances…. so the group can then add someone else who hasn’t done any work right at the end for loot.
Why has an LFG tool not been added yet?
Using an LFG tool would get more people in…and eliminate the chances of 4 friends kicking someone at the last minute to invite their own fiend who did kitten for the group. Since if LFG was used, it would automatically fill in the slot with someone else in queue.
It’s not something that is easy to implement or test especially given that the server they need to do it needs to take in requests from all the servers on the continent and rely back to each player a report of all the open teams based on specific filters.
There are alot of potential performance problems and concurrency problems there they need to work through.
If I were them I’d just create a sub forum in the forums for this type of thing that is identical to GW2LFG.com. Not only is it faster it would have none of the potential problems of having an integrated lfg system.
There’s no such thing as dungeon master prestige.
Dungeons are done by route memorization and repetition, as is the standard in every mmo.
This isn’t a twitch fps shooter, getting the rarer achievements in this game just means you have too much time on your hands, not actual skill.
And why are still so many noobs in this game? This game does NOTHING to encourage you to be better player, just selfish exploiter/grinder (MF, RNG and taging in events and so)
Because just like in real life you will have people that are just bad at it. (Bad at gearing, bad at builds, bad at listening.)
There is also the possibility they are actually new to the game itself having bought it recently.
It does not change the fact that as a mmo with dungeon instances the key to beating them is through memorization, not actual “skills”.
So to say something has “lost its prestige” in this game is absurd since the only thing they indicate is the amount of time and tedium one is willing to suffer through.
Hey all,
After taking a look at people’s feedback from the changes to AC I noticed a pretty big trend.
- Nearly all were feedback from Level 80’s
- Found the content challenging to them (being scaled down from 80 to 35)Obviously, there’s a big difference between an 80 and 35 when you’re only scaling attributes since the trait-lines are quite a defining difference.
In light of the upcoming changes that are soon to come to other dungeons I think there needs to be a change in the recommended/required level ranges for each of these dungeons, I mean, let’s be frank – the changes wern’t directed towards those 35’ers that just managed to get through it at a normal pace. It was directed to those 80’s in rares/exotics that often blitzed everything as fast as they could.
So why not just turn the recommended level to something like 60 (when you can get the final trainer book and can start being on par with those lvl 80s) and push more encouragement towards storymodes for those players below that level.
Because people can still have the option to be carried by friends/guildmates through those instances. Doing that would block access.
There’s no such thing as dungeon master prestige.
Dungeons are done by route memorization and repetition, as is the standard in every mmo.
This isn’t a twitch fps shooter, getting the rarer achievements in this game just means you have too much time on your hands, not actual skill.
Does anyone know a good PTV build? I don’t really care what weapons are used, but I want to be a little more tanky in the game but still do a significant amount of damage. I currently run a berserkers great sword/staff build, but it is getting old and i want a change of pace, without starting completely over. Can anyone help out a little, like a link, or possibly if they run the same build?
I would recommend full knights gear with full soldier’s jewelry. (Ascended)
The reason is currently there are no ascended stats on ascended jewelry, so if you do it mixed when you upgrade to ascended you will have to do pvt which means less knights stats. This will lead you to have lower toughness and nearly no crit chance since you will end up with essentially full PVT build.
IMO it’s better to have a mix of knights and soldiers since you do still need crit chance for things like empowering might and knights offer higher toughness.
(edited by DeathPanel.8362)
You joined a team with “COF farm war zerk only gear check” or mostly something similar without reading carefully.
They aren’t elitist, you were just too lazy to read.
The deal is that my post on lfg.com was this exactly " lvl 80 war speed run path 1" end quote???? If this dungeon wasn’t so (well easy) i wouldn’t have bothered with this.
There’s a difference between “speed run” and “zerker only farm.”
You can “speed run” with any class or team as long as they know what they are doing.
Zerker war only farms require specific class and gear setup.
Oldman didn’t answer an ad. He was recruited from his own lfg.
If that is the case then whoever invited him lacks brain cells, not because they were elitist…
You joined a team with “COF farm war zerk only gear check” or mostly something similar without reading carefully.
They aren’t elitist, you were just too lazy to read.
The deal is that my post on lfg.com was this exactly " lvl 80 war speed run path 1" end quote???? If this dungeon wasn’t so (well easy) i wouldn’t have bothered with this.
There’s a difference between “speed run” and “zerker only farm.”
You can “speed run” with any class or team as long as they know what they are doing.
Zerker war only farms require specific class and gear setup.
It’s very doable with full team of 80s with good gear and experience.
You just need to set minimum standards for teams going forward.
You joined a team with “COF farm war zerk only gear check” or mostly something similar without reading carefully.
They aren’t elitist, you were just too lazy to read.
This thread was made 1month ago by the guy you quoted. Chances are he isnt going to read what you just posted.
His problem stems from the inability to read in the first place, so my expectation wasn’t high no matter how recently the post was.