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People who skip dungeon content

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

If I pug I skip the risk/reward/time relationship doesn’t add up to a favorable out come most days. If I’m running with my guild it varies. Rarely do we skip Kholer as we can dps him down fast enough that the drops and the chance of rares are worth it, same for the troll and champ scavengers. In CoF we skip the bridge even on path 1 still. Much faster just to run by that.

Actually it’s beneficial to not skip kholer and troll since they can be turned on each other, both drop loot, and kholer grants you a free waypoint and chest.

"elitists lvl80 only" attitude lately

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Posted by: DeathPanel.8362

DeathPanel.8362

Think the title says it all pretty much but seems like every party only looks for lvl 80’s these days. It’s not because you have a full lvl 80 party that the dungeon is going to be easier. Personally I believe skill > character level. Really don’t understand why people want level 80’s only, anyone care to explain?

The dungeons in this game don’t require skill, it just requires knowing what to do and when to do it. (experience)

Pugs are like a real life job interview in that you don’t know the qualifications of your teammates when you join, so you need some sort of baseline criteria to judge a person’s quality. (That’s why you see alot of jobs in real life require certain degrees, etc. Because being a stranger you don’t know that person’s actual qualifications so the only concrete thing you can judge him on is his education level.)

Personally I would put more weight on a person’s achievement points than their actual level but it’s their level and gear that has concrete effect on their base stats regardless of their experience or skill.

It’s not elitist to require lvl 80 only in some instances. Some instances can only be feasibly done by lvl 80s with full exotics and experience. It’s like saying requiring a medical degree for surgeons is “elitist”.

Dungeons punishing condition builds!

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DeathPanel.8362

Nothing wrong with condition dmg in dungeons. It’s just that some classes are not as good as others in dishing out condition dmg regardless of build or gear that’s all.

Will GW2 eventually get large scale dungeons?

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Posted by: DeathPanel.8362

DeathPanel.8362

Larger group sizes may sound good on the surface but it would create alot more additional problems.

There’s already a problem with people ragequitting/leaving in middle of some instances it would only get worse if you have more people.

Coordination would also be a nightmare for pugs.

Dungeon events + died = sad

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Posted by: DeathPanel.8362

DeathPanel.8362

thanks, Olej
this was just an example. the same goes for Kholer: if you are dead when he dies, no loot from his body. I believe almost everyone has experienced that one.

Well I responded to your example, which was clearly contrived and non-sense as I explained because it would take an utterly record setting bad team to meet the criteria to reproduce your example.

Same for Kholer, he almost follows the same attack order as troll except instead of telegraphing aoe he throws chains.

Another thing wrong with your “example” is the fact that you didn’t pull Troll to Kholer, as is the standard method of dealing with them.

I agree with your basic premise although I don’t think it’s a major issue, I just don’t agree with the validity of your examples.

CoF hates D/D thieves

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Posted by: DeathPanel.8362

DeathPanel.8362

Firstly, the conversation is not about SE nor was my post about SE.

Secondly, it’s your choice to not skip optional mobs, but to turn around and complain about the totally optional encounter being too difficult for a certain class/weapon setup under only specific situations that are easily avoidable is not valid.

1) I like to broaden the conversation when possible to illustrate that the issue is applicable to more situations than the one originally expressed, the comment was not aimed at you in specific, but was meant to add breadth to a conversation.

2) I’m not arguing that it makes the encounter more difficult. Frankly, if you can’t position to land DB successfully, you can chain auto attack and spam Heartseeker through the encounter while still maintaining poison from the auto attack chain to get some leverage out of a condition spec.

the point that I want to make is that narrow confine encounters are limiting on this skill compared to similar skills in other classes.

Taking that very specific situation that occurs only on a tiny optional part of a select dungeon run to a specific class/weapon combination as evidence of limitions for that class is not convincing.

In any case auto/HS is better for dps anyway in that situation.

Am I the only one that ..

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

Finds dungeons in this game to be completely unenjoyable.

They shouldn’t be called dungeons, they shoudl be call “stand in safe places”. Or figure out the only mechanic.

That’s the same for every other dungeon in every other mmo out there.

You do anything enough times and it becomes tedious and repetitive.

CoF hates D/D thieves

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Posted by: DeathPanel.8362

DeathPanel.8362

Wrong. Most of the fights do not take place on narrow bridges, and even those that do are often skipped anyway.

I wanted to comment on the skipping…. there are those of us out there who roll in static groups that both kill the bridge boss, and the unified ooze boss in CoF p1. If the boss in either of those fights winds up somewhere near the edge, you quickly find yourself in a position where DB falls out of use and you’re down to other skills….. when DB is a core part of how you stack bleeds, it kind of sucks to cut it out. At least the warriors can aim the way their whirl goes…. thieves…. not so lucky.

Also, fights in places like the end of SE Story that can put you on bridges over lava are also a problem for unintentionally spatting yourself into hazards that should be a no-brainer to avoid. And they are a no-brainer to avoid…. just stop using one of your more useful skills!

Firstly, the conversation is not about SE nor was my post about SE.

Secondly, it’s your choice to not skip optional mobs, but to turn around and complain about the totally optional encounter being too difficult for a certain class/weapon setup under only specific situations that are easily avoidable is not valid.

Dungeon events + died = sad

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DeathPanel.8362

the point wasn’t the soloing. in the actual fight that was the last straw of this for me, it started as 4v1, then 3v1, then 2v1, then I went down when he had 5% life left, then the last guy finished him off when he was in the downed state. it was a rough battle for us :P. the point was illustrating why it’s a bug.
and why did a mod move it to dungeon discussions? it’s a bug, not discussing tactics! If the rest of the game had the same mechanic, THEN it wouldn’t be a bug. (when you die against a dragon, you still get event reward and chest)

Maybe your party wouldn’t have suffered attrition if any of you actually bothered to revive downed if we actually believe your version of events.

The troll attacks slowly and the aoe is telegraphed long ahead of time. There should be no reason any team should wipe on that mob in the manner you described.

CoF hates D/D thieves

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Posted by: DeathPanel.8362

DeathPanel.8362

“oh what’s that, you need to use death blossom to AoE bleed your enemies? i’m sorry, the battles take place on tiny bridges, so either you risk falling off and spending the entire battle dead on the bottom of the pit, or you ignore your condition spec and spend the battle spamming backstab”

a lot of areas in the game hate death blossom (and its completely unsafe leap over enemies) already, but at least i could respawn. no such thing in dungeons, and having so many battles and events focusing on tiny bridges make it kind of annoying for thieves.

Wrong. Most of the fights do not take place on narrow bridges, and even those that do are often skipped anyway.

Relogging = Exploit?

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DeathPanel.8362

If someone tried this in my team I would not hesitate to vote kick them. People have been vote kicked for just asking this.

Explorable dungeons for 80's only?

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Posted by: DeathPanel.8362

DeathPanel.8362

Explorers are not just for 80s. I’ll admit it doesn’t hurt to have the extra traits and slot skills. If a character’s level is higher than the effective level of a dungeon, the character will be scaled down to the appropriate effective level of the dungeon. Yes you still have the advantage of trait and utilities, but your stats are dropped.

The thing is most lvl 80s nowadays have full exotics with maybe even runes and sigils, and even when scaled down they still have a huge advantage over say a lvl 45 scaled down to whatever the lvl of the dungeon is.

There’s also the lack of class skills if you are too low lvl as well as stats from traits. A lvl 45 will most likely not have their elite or their final build skills all learned and will have far less stats from traits compared to a lvl 80 even when both have their stats scaled down.

Then finally it comes down to experience. Most people with enough experience knows not to bring a low lvl into an exp dungeon unless they are swapping in before the boss or if it’s a very easy exp path.(CM not classified as very easy in my book) So the only times I see people that are low lvl in exp paths it’s because they don’t know better.

Yes, there are advantages, I did agree, though I did not list all of them. However, the fact stands that the dungeons are not all and only 80 content. What I see it coming down to in the end is a learning curve, one that is very possible. People don’t just bring low levels (also known as doing a dungeon at level) because they do not know better. A lot of people bring them because it is fun, and they may enjoy a challenge, while others do not and want it to be free give aways. This promotes the 80 only elitest attitude, I suppose that is fine for people who are scared of the content, and short on patients. After all the vendors sell 2 levels of gear, at level and 80. Do what you want, but while people call out in map for level 80s only, I am gonna be calling out for anyone who wants to play, willing to help learn if needed.

The point of coming here was to answer a question. Explorable dungeons for 80’s only? the answer flat out is NO.

It’s not a matter of sub 80s not being able to do something.

It’s the extra work and time it is as well as the extra potential to fail.

Sorry but once you’ve ran all the dungeons in hundreds of runs like I have dungeons are NOT fun. It’s tedious, repetitive busy work.

I just want to get it over with and get my tokens.

CoF path2 - really hard

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Posted by: DeathPanel.8362

DeathPanel.8362

Any time I’ve failed this event, or failed something in CoF, or wiped/died in CoF, it is always due to Rangers who don’t know that Healing Spring is a party heal, Elementalists that don’t understand what Staff/Water attunement can do for a party, Thieves who don’t know what a Shortbow or Clusterbomb is/does, Guardians who don’t know what Hold The Line is, Great Sword Warriors who don’t know how to be mobile, etc etc etc.

Learn to play issue.

Well in a perfect world every player would be geared and know their class and know the dungeon path.

This isn’t a perfect world.

Relogging = Exploit?

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DeathPanel.8362

It’s a quick way to level up alts, but it’s not an exploit.

No it’s not. The exp is capped at 70% of your current level per first run per path despite your character level and lvl 10ish chars gain the fastest exp by just exploring anyway.

Only one person ever tried that in all the runs I’ve done and he was immediately kicked, and that’s after he asked.

If someone tried that without asking he’s asking to be kicked.

Yes, it is. I am FULLY aware of that 70% cap, and it’s still extremely quick and harmless if you’re in a group of people who you know and play with regularly. 3 runs of AC takes an hour at maximum and that’s 2 easy levels, along with CoF path 1 and 2, both extremely fast and easy, followed by all 3 paths of TA and HotW path 1 for good measure. In an efficient dungeon group like the one I run with, that’s 6.3 levels of experience within a few hours, and since I have a lot of work to do, I usually log on to get those runs done every or every other day. Who said anything about level 10? I throw them in at the 30s-40s at minimum after I’ve got them most of their skills by themselves so they can run to the higher zones a little easier. Without any effort, I can gear them up with tokens and level them.

Sad for that guy, but that’s irrelevant. Get a dedicated group and don’t do it with pugs. Problem solved.

The point is it’s still faster simply just leveling rather than doing the character switch if you are lvl 10ish. That and most teams will not like you doing it and will most likely just kick you.

Best time to do dungeons & etc.

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DeathPanel.8362

Best time is 80. Any other time you’d basically need to be carried by your team.

You can maybe get by with lower level if you know exactly what you are doing but that requires you to have done those dungeons before and since you are new the best thing to do is wait until you are 80 and have your skill build complete.

Not saying it’s impossible or anything it’s just to save you and your teammates some grief.

Best time is 80, yes, but I don’t believe that sub-80s always get carried. I have run a sub 80 chara many times in AC and sometimes it felt as if I was carrying more weight than some of the 80s. What truly matters is not the gear or the level (within reason, of course), but the players skill and familiarity. The idea of ‘you must be 80 to explorable’ is a bit elitist and misleading. You don’t. You just need to know what you are doing.

Did you even bother to read my post past the first sentence?

I stated explicitly that low levels can get by if they knew what they were doing but the OP stated he was NEW.

Magic find, useful or detrimental?

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Posted by: DeathPanel.8362

DeathPanel.8362

Look up statistical probability.

I am flipping a coin for a min and get 10 heads and 10 tails. I hop on one foot and repeat the same process ending up with 18 heads and 2 tails. Does that mean that me hopping on one foot increased the odds of getting heads?

The point I’m trying to make is that you can’t base your conclusions on personal observations alone when it’s probably that you can get lucky without MF gear.

Another way to think of this is to assume that something has a definitely probability of occurring 50% of the time. You have the ability to make it occur 75% of the time. It’s well within the realm of probability to attempt something 10 times with the 75% chance and not get your desired result yet achieve it multiple times with the 50%.

A lot of people who don’t understand probability are more prone to be superstitious and think lucky charms or lucky numbers will help them. I’m not saying this specifically at you but just in general.

True, but effectively doubling your chances of winning the lottery for example means very little since the probability you’ve doubled is so low in the first place.

The fact that the consensus is that there isn’t significant different in drop rates if at all of the rares and exotics in magic find runs means that either that MF is broken or that the base % chance of getting rares or exotics is so low that even doubling that chance through full MF gear makes very little difference.

Caudecus Manor Ridiculous for lvl 45 dungeon?

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Posted by: DeathPanel.8362

DeathPanel.8362

Even level 80 exotic geared teams have trouble in dungeons especially pugs. The problem is, the Q/A they have suck – basically human nature comes into play here. “I can down this content//or this content is easy for me so it should be easy for other players” This type of human nature – the Q/A should be done by random sets of players of all skill levels, and adjusted so every player should be able to finish the content and in GW2, this doesn’t happen and that is what is hurting the game.

Basically, if someone is complaining about any dungeon being too hard – then it needs to be looked at. Since GW2 doesn’t have raids which should be difficult, then the dungeons needs to be done perfectly.

It’s not “Q/A” it’s QA. (Quality Assurance)

They are professionals typically with same education and training levels as the programmers, and sometimes are themselves programmers and are a key part of the development team.

What you are talking about is basically a beta or user acceptance testing.

And I agree it comes down to human nature. People tend to project their own beliefs onto others and typically don’t empathize with the plight of people that are different than them.

CoF path2 - really hard

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DeathPanel.8362

Just wanted to jump in on the gear bit as I’ve done this with a lvl 76 mesmer in blues. Frequently I’ve had teams complete without full exotics, but they’re skilled players, generally on alts.

I think too often we get a combination of New Player + Character w/o Exotics, and while the lack of exotics may be easy to identify, the lack of experience isn’t…. and the gear gets blamed.

Don’t get me wrong, it got notably easier when I dinged 80 and cleared out stacks of dungeon tokens on exotics for my mes, but it’s possible @ dungeon level, with gear at dungeon level.

That’s because mesmers have numerous evasion type skills. My mesmer is all berserker glass cannon but I typically have the highest survival rate.

Try blue gear on other classes without much evasion skills like a warrior or maybe ranger and you’ll see what I’m talking about.

It’s not only about survival it’s also about dps. Not only do you need to survive against the new waves you need to kill the old ones before the new ones stack up and overwhelm you. That’s something you can’t achieve with too many players in team with blue/green gear.

That’s why I liked the old way, where even people with no gear can beat the event through kiting as long as they listen.

The new way has added a certain level of gear/build check into the event which makes it impossible for certain team/gear setups to beat it.

Best time to do dungeons & etc.

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DeathPanel.8362

Hi im a relativley new player started in November. I have a guardian that is lvl40, and I just reached the first dungeon in my story. My questions are:

After i finish my story dungeon would it be a good idea to start farming the exp part?

If not what is the best time/level to farm exp dungeons(not just AC)?

And what is the best type of gear to have to farm these dungeons at said time/level?

Thank you for your time!

Best time is 80. Any other time you’d basically need to be carried by your team.

You can maybe get by with lower level if you know exactly what you are doing but that requires you to have done those dungeons before and since you are new the best thing to do is wait until you are 80 and have your skill build complete.

Not saying it’s impossible or anything it’s just to save you and your teammates some grief.

Relogging = Exploit?

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Posted by: DeathPanel.8362

DeathPanel.8362

It’s a quick way to level up alts, but it’s not an exploit.

No it’s not. The exp is capped at 70% of your current level per first run per path despite your character level and lvl 10ish chars gain the fastest exp by just exploring anyway.

Only one person ever tried that in all the runs I’ve done and he was immediately kicked, and that’s after he asked.

If someone tried that without asking he’s asking to be kicked.

CoF path2 - really hard

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Posted by: DeathPanel.8362

DeathPanel.8362

If You all run “selfish glass cannon builds” with no support* than sorry but You will fail.

what I meant was If You are not skilled enought yes to play without anyone be support You will fail.

“Selfish glass cannon warrior” will 2 shot those assassins. Why would spec anything but?

Yet You fail where others not. Any conclusions ?

Actually glass cannon teams do work the best for that event since they keep the mob numbers down through dps as to prevent mobs from stacking up and overwhelming. In that way they mitigate damage.

CoF path2 - really hard

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DeathPanel.8362

Meh, to be honest I think it’s fine… I mean, I did this with a D/D bunker Ele, a condition necro, a zerker war, an engie and a thief. The setup is a bit everything so it’s not like it’s DPS heavy, just need to learn to target the assassins asap while dancing around the regular mobs.

It’s more about your gear than your class, although your class is a big part of it too. (Fyi, your team is a very good setup except for maybe dd bunker ele.)

From my experience it’s almost undoable if you have 2 or 3 sub geared people in team because they will drop dead quickly.

There is so many mobs with leap type attacks that knock you down, archers and shamans that gear(dmg mitigation and hp through gear) becomes a deciding factor in whether or not you can survive. (There’s only so many times you can evade with clumps of mobs spamming attacks constantly on you, no matter how “skilled” you are.)

Kicking on the last fractal

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DeathPanel.8362

Yes, it is considered griefing/scamming. Yes, you should report them.

The main problem is you lose all group chat log when you are kicked from group, so unless you remember perfectly the names of the people that did it there’s no way for you to even report them.

What makes it worse is that ANet has taken no official stance on this so technically it is not against the rules.

So when did...

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DeathPanel.8362

Wrong, it could get a lot worse.

You mean like HotW? It already did.

If they aren’t careful and up the mob loot tables then all you will see is more teams that farm up to a certain point in dungeon and reset. (It’s already happening in a certain dungeon.)

There have been many suggestions how to adjust mob loot tables and token vendors to encourage dungeon completion.

Currently there’s sufficient encouragement for dungeon completion. (At least for most dungeons) My worry is that any change to the loot tables for trash mobs might discourage that as an unintended side effect.

Please make the trashmobs not skippeable.

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DeathPanel.8362

Nothing is more boring than an MMO that discourages combat.

It doesn’t discourage combat.

It means dungeons are not the end goal of players. They are a means to an end. (Coins/Tokens)

I ran dungeons hundreds of times and if they just let me get tokens every day by just pressing a button I’d do it, because been there done that a hundred times and frankly I’m tired of the same runs over and over.

I didn’t sign up for this game to have a second job dealing with pugs in tedious dungeon runs. If there’s any way to shorten the time I’d take it. And that is the same consensus most people who’s played this game for a long time share.

There’s a thing called WvW out there that you can go to have as much combat as you want.

Skipping Mobs in Dungeons...

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DeathPanel.8362

Just because trash are placed at wherever there are DOESN’T mean you have to kill them. Join parties that specified not skipping trash. Problem solved.

No one in their right mind would wish not to skip trash mobs, that’s just common sense. Take a look at gw2lfg and try to just find one ad that says that. (I bet it’d be a miracle)

The OP might be trying to take the high ground but frankly I doubt he’d really opt to waste a bunch of extra time and effort himself just killing trash mobs with no real gain.

Magic find, useful or detrimental?

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DeathPanel.8362

It might be useful if you are just out in the world killing mobs and doing events.

It’s bad if you are in a team doing an exp dungeon or fotm wearing that.

Explorable dungeons for 80's only?

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DeathPanel.8362

Explorers are not just for 80s. I’ll admit it doesn’t hurt to have the extra traits and slot skills. If a character’s level is higher than the effective level of a dungeon, the character will be scaled down to the appropriate effective level of the dungeon. Yes you still have the advantage of trait and utilities, but your stats are dropped.

The thing is most lvl 80s nowadays have full exotics with maybe even runes and sigils, and even when scaled down they still have a huge advantage over say a lvl 45 scaled down to whatever the lvl of the dungeon is.

There’s also the lack of class skills if you are too low lvl as well as stats from traits. A lvl 45 will most likely not have their elite or their final build skills all learned and will have far less stats from traits compared to a lvl 80 even when both have their stats scaled down.

Then finally it comes down to experience. Most people with enough experience knows not to bring a low lvl into an exp dungeon unless they are swapping in before the boss or if it’s a very easy exp path.(CM not classified as very easy in my book) So the only times I see people that are low lvl in exp paths it’s because they don’t know better.

So when did...

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DeathPanel.8362

Anet has already mentioned about “phase 2” for dungeons. Making them more enjoyable,more time revarding, and perhaps less skipping too.

Let’s just hope things get better after this “phase 2”. Atleast they couldn’t make it any worse now…

Wrong, it could get a lot worse.

If they aren’t careful and up the mob loot tables then all you will see is more teams that farm up to a certain point in dungeon and reset. (It’s already happening in a certain dungeon.)

I’m perfectly fine with the current way, maybe wish they toned down some paths a little so it’s easier to farm certain tokens with pug.

Dungeons are a means to an end, not where you should be spending your leisure time anyway. No matter how well a dungeon is built you get tired of it after the 100th run.

So when did...

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DeathPanel.8362

So when did dungeons become “Zerg as fast as you can”.

I haven’t played in several months. I just logged on recently and almost every single dungeon group just rushes past the trash so they reset. And people have figured out exploits so they can bypass Boss mechanics entirely.

This is way different from when I played at launch. I just got kicked from a CoF group because I didn’t know the 122 strat (?) from a boss that I have downed multiple times before (and we didn’t even pull it).

I used to lead a lot of dungeons. But now I don’t feel confident in doing so because people know exactly what trash to reset. What exactly changed? Did people just become too familiar with the dungeons??

Because the trash mob is not worth wasting time to kill.

People go to dungeon for a purpose, whether it be tokens, loot and/or coins.

Wasting time on trash mobs that don’t reward you with anything is not in that calculation.

Solo Dungeon option - end forced grouping

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DeathPanel.8362

Why can’t everyone just be satisfied that 85% of the game (an MMO at that) is doable solo??

The same could be said,

Why should anyone have a problem if someone wants to do a dungeon solo?

It does not cause you physical pain nor does it rob you of money if someone wants to play solo in an MMO so why does anyone have a problem with it.

Because there are some jerks out there that think that everyone needs to play by their rules or not at all.

Explorable dungeons for 80's only?

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DeathPanel.8362

Basically, it’s only for 80’s. Though a lower level could get carried through by 3-4 level 80’s.

Is this ANet’s official stance? Because most EXP modes are labeled for only 5 levels above Story modes. Should these not be able to be completed by those lower level players?

It’s not their official stance but rather the reality of the situation. Most exp runs can’t be done by non-80s unless they are carried by other lvl 80s with good gear and skill.

stop speed runs

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DeathPanel.8362

Who in the right mind would want to not “skip content”? There’s no real reward for clearing any of those mobs and it’s mindlessly tedious.

Many of the half hour run paths would take 3-4 times as long.

Some people find running dungeons in an organized group to be fun. But then again that’s why I dont’ pug…

Another word for the people in your example is called masochists.

I don’t know what type of weird guild you are in but never in any mmo game or any guild that I’ve ever seen are there people who opt to spend a bunch of extra time going through dungeons for no real gain.

Solo Dungeon option - end forced grouping

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DeathPanel.8362

Please make the story dungeons easier and soloable without nerfing the rewards

So you want all the rewards with none of the effort? You are everything wrong with gaming today and I would politely ask you to go play something more your speed, like Farmville or Angry Birds.

That’s funny i feel the same way about people like you..games are meant to relieve frustration not add it..

If i wanted to work, i’d go get a second job, its more fulfilling, this isn’t fun for many and they ask for a more enjoyable experience solo, if you enjoy that insane grind it is now great do it as a hardcore mode group…Rewards should be the same as long as both parties are happy..

The reason those players want more of a “challenge” or “fulfilling difficulty” is because they are most likely still teens living with their parents and don’t have to work or take care of a family.

Which is entirely why they don’t comprehend your viewpoint.

I agree with you, there’s a fine line between fun and work.

Fractal timewasters..

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DeathPanel.8362

On a side note, when I see a ranger in my party, I usually quit and look for another one. Chances are, that player is a girl or just a terribad wanting a WoW hunter experience with no basic knowledge of his class. Ranger in your party in PvE? Save your time and leave.

That’s an entirely unsubstantiated and ridiculous claim.

Without progression

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Posted by: DeathPanel.8362

DeathPanel.8362

Now i dont want a gear treadmill more than anyone else but i have 1 simple question.

I got the look i want on a character, what reason do i have to ever play it again without something to look forward to > progress into

WVW

/thread.

Fractal kicking is the norm now.

in Fractals, Dungeons & Raids

Posted by: DeathPanel.8362

DeathPanel.8362

Go in first. If you cant go in first, leave group.

That’s illogical.

If everyone thought that way then no one will form a group ever.

Why all the hate on thieves?

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Posted by: DeathPanel.8362

DeathPanel.8362

Thiefs tend to be squishy when glass cannon build but that’s pretty much the only build you can do to be on equal footing with others in terms of contribution in dungeons since bunker and condition builds are easily outclassed by other classes.

They have some skills that are useful in certain situations but that’s about it.

They are far better in pvp than pve.

Solo Dungeon option - end forced grouping

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Posted by: DeathPanel.8362

DeathPanel.8362

The OP were talking about making story modes soloable. You know, the ones that rewards you 26 silver, some karma and a hat the first time you complete them, and apart from that might net you some blues and greens and the stray copper here and there, possibly netting you another whopping 25 silver. It’s not like it’s lucrative to run story mode as is, if it was, people would be doing it on a regular basis since they are (supposedly) easier than explorable. And since the suggestion from the OP was to make storymode soloable, and the rewards as is are pretty abysmal, there is no reason to nerf the rewards for soloable storymode.

Me, I’m all in favour for that. Would be nice if perhaps we could make a party using the people we befriended and picked up during the personal story, a la GW1 Henchmen. Stories should be aviable to everyone. Explomode is a whole nother beast, and this thread wasn’t about them.

OOOO whopping 25 silver!

/sarcasm off.

Even if you made story mode of those dungeons soloable there are easily alot of ways to farm for much more coin in much shorter times.

I could make more coin just out in the world killing trash mobs and doing world events for the same amount of time someone could conceivably solo a story instance, not to mention numerous farming runs I can do in exp dungeons or fractals.

How many times?

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Posted by: DeathPanel.8362

DeathPanel.8362

I dont think its breaking any rules, hope not. Well just a random story then

I did CoF path1 today on a character who had done it last night and got 20 tokens.
5 minutes later, I got on my alt character who hasnt run p1 yet today, got 60 tokens on him.

To tell you the actual rates would be to tell you how to hit exploit code, which would be against the rules.

Dungeons Actual Situation & GRINDING

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Posted by: DeathPanel.8362

DeathPanel.8362

Don’t join a team labeled “Full Berserker Build Warriors Only” and you won’t get kicked.

My warrior is in full soldiers build and I have no trouble finding a cof team.

How many times?

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Posted by: DeathPanel.8362

DeathPanel.8362

You should check the gw2 wiki for this information. People are probably not allowed to give you this information here.

Dungeon tips for a casual player?

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Posted by: DeathPanel.8362

DeathPanel.8362

So I consider myself a casual, “average” player. I’m competent at open world PvE with my class (elementalist) but I don’t have crazy skills or amazing reflexes, I don’t have hardcore friends/guild to group with, high-tension situations stress me out and are not fun, and I don’t have large blocks of uninterrupted time where I can just hang out in GW2.

All of this makes me not a good dungeon runner. This wouldn’t be a problem normally, I would just avoid dungeons and let people who find them fun do their thing. But there’s a large chunk of storyline in the dungeons, and one of the main reasons I got this game was for the storyline. I know a lot of people don’t like it, but I’ve enjoyed it so far and I’d really like to see the rest of how the story plays out in each dungeon.

So far (since August) I’ve somehow managed to run all the story dungeons up to Twilight Arbor with one friend plus pickup members, but I marvel at people on the forums, Reddit, etc saying they can run a dungeon in 15 minutes because I’ve never been on a story run that took less than two or three hours. (One of those hours might easily be spent on trying to find a pickup group, depending on the dungeon.)

I’m okay with dungeons being hard, and I’m okay with dying and high repair costs, because that’s the price you pay if you make a mistake in this game. But I just wish story dungeons weren’t such long, painful, tension-fraught events that I generally only manage to schedule one per month. I want to see the end of the story.

Do you have any tips for a casual player like me to just be able to get the story over with?

Thanks guys.

People saying they can run a 15 minute dungeon are lying. There’s only 1 path in 1 dungeon where that might be possible and it requires a specific team setup and gear choice.

The bottom line is the current dungeons are not setup such that they are beatable solely with people with your situation.

A good team can maybe carry one or two of people like you through but if there are too many people alot of dungeon runs will be impossible.

Solo Dungeon option - end forced grouping

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Posted by: DeathPanel.8362

DeathPanel.8362

OK guys, you are probably missing the sick part of this thread. Making solo option for story dungeons is acceptable, but I guess none of you actually read first post. Let me quote it for you:

Please make the story dungeons easier and soloable without nerfing the rewards
I haven’t tried to join a group yet in gw2 <- THIS..

For me OP is the biggest egoist I’ve seen yet.

You don’t get anything worthwhile for story dungeon rewards anyway. Why would you care if the rewards for story mode was nerfed or not?

stop speed runs

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Posted by: DeathPanel.8362

DeathPanel.8362

I am surprised nobody mentioned it earlier, but gw2lfg has a great option for you to find players that have your tastes, it’s called “Not skipping content” and the icon is a star. Look for those players or create lfgs with this symbol and you will no longer face the issue.

Same goes the other way for speed runners, use the appropriate icon (double arrow) so that no player ends frustrated when joining your group.

And Anet, if you read this, please try and include a solution somewhat similar to what gw2lfg is currently offering, this would be awesome to have as an in-game feature.

Who in the right mind would want to not “skip content”? There’s no real reward for clearing any of those mobs and it’s mindlessly tedious.

Many of the half hour run paths would take 3-4 times as long.

Dungeon vendor purchase mistakes

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Posted by: DeathPanel.8362

DeathPanel.8362

Got no sympathy for you. You have plenty of warning and if you can’t be bothered to spend the half a second to look at the item then too bad.

Arah story mode...sigh

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Posted by: DeathPanel.8362

DeathPanel.8362

If you want a little challenge go do arah exp.

Which I heard will be nerfed with 100% chance. Players don’t want to have challenge, they want to play however they want to and Anet should allow them, that was advertising slogan after all and they can’t afford more broken promises.

There’s a fine line between challenge and brick wall.

Just because some teams can power their way through it doesn’t mean a majority of the teams don’t get frustrated.

Bottom line is this is an online game. If the majority of players want this game to be easy then that’s how it should be. It’s called catering to your customers.

If your views don’t represent the majority of players then don’t count on your playstyle winning out in ANet’s patches. (If we assume ANet actually listens to its customers that is.)

(edited by DeathPanel.8362)

Dungeon kicking has got to change!

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Posted by: DeathPanel.8362

DeathPanel.8362

A fix can be to just make it a majority vote. While it doesn’t prevent guild teams of 3 from doing it, it alleviates the problem so it isn’t as abusive.

Bottom line is you can’t really fix bad people or their behavior since this type of thing is hard to document and impossible to report on so the only thing you can do is lessen the frequency by raising the threshold.

A way for current Dungeons to stay relevant.

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Posted by: DeathPanel.8362

DeathPanel.8362

ANet has said that ascended armor/weapon sets will be coming out in the future and I’d like to share some of my ideas.

A way to incentivize the continued running of current explorable dungeons would be to come out with an “ascended” set version of every dungeon gear.

If they don’t do this then people will stop running those dungeons since everyone will want to have their ascended armor sets rather than waste time doing dungeon runs for exotics.

I believe there are two ways they can go about doing this.

One way is to simply have an ascended set for trade for a vastly higher amount of dungeon tokens. (It can be a new tab in the dungeon vendor, specifically for ascended)

The other way is to create some sort of mystic forge recipe, in which the player can “trade in” their current dungeon armor piece plus extra components. (Such as gifts of ascension, and/or a lot of tier 6 mats) in exchange for an ascended version of that piece of dungeon armor. (All socketed runes are destroyed of course)

The second way is very similar to the way players can currently upgrade their fractal capacitor. This way they don’t have an absolete set of armor cluttering their bank that they are forced to breakdown or destroy.

That’s my 2 cents.

Arah story mode...sigh

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Posted by: DeathPanel.8362

DeathPanel.8362

This is just proof that people will complain about anything.

If they raised the difficulty or maintained with while having the new wp system I bet people like you would be here complaining about how utterly hard it is with the exact same thread title.

It’s a story instance, it’s not supposed to take you hours and melt your gear from deaths.

If you want a little challenge go do arah exp.