Also, fear is a lot less common in the current metagame since most reaper’s don’t use the source of fear they have in reaper shroud. They prefer to hold onto the stability and autoattack to get those mad burnz.
actually its useful to use the fear before the pulsing stability runs out.
fear is unique, as it is both a control effect AND condition, means it can be negated completely by either stability or resistance / condition immunity (berserker stance, diamond skin, etc) so yeah its kinda powerful yet weak lol.
It’s not unique. Bec we have taunt.
ah, well fear used to be unique, now it has a new brother / sister called taunt ! XD
fear is unique, as it is both a control effect AND condition, means it can be negated completely by either stability or resistance / condition immunity (berserker stance, diamond skin, etc) so yeah its kinda powerful yet weak lol.
6 hours of pvp per day !!!
ya all play too much!
i only play 3 ranked games per day …
for the daily !
and the other team of 5, is premade as well?
yeah match prediction is stupid and kittened.
well maybe add a minimum timer to it as well.
for example,
for example,
1. talks to bell choir ensemble npc / enter bell choir ensemble portal
2. gets placed in a 12 people queue
3. once there are 12 people in queue or 10 seconds have passed.
4. shoves everyone into a bell choir ensemble room
5. profit!
the bell choir ensemble should have a queue.
for example,
1. talks to bell choir ensemble npc / enter bell choir ensemble portal
2. gets placed in a 12 people queue
3. once there are 12 people in queue
4. shoves everyone into a bell choir ensemble room
5. profit!
no more “waiting for new players” while playing bell choir ensemble!
no more being shoved into a room that has ended!
discuss!
The pencil icon allows you to edit your posts.
OT: I have no issue loading into the Bell Choir instance, and playing, every day.
Good luck.
dun u get annoyed when you get thrown into a game that has ended?
i mean, you all do not mind going through multiple loading screens for a bell choir game?
no one else had any issues for this?
70% of matchups in Sapphire i have to beg people to sign up their duty’s, (close, mid, far). 40% of matches, nobody signs up anything (meaning i gotta go close often, with a professions not truly designed for it).
well at least there was some communication at start in our team. XD
ouch, my sympathies.
aaa thanks!
OH! I feel like a celebrity!
grrr ya all rekt us gud. XD
stronghold is slightly more casual friendly than conquest.
conquest rotations can be, really, really hard for casual pvp players.
yes, i do intend to play stronghold, but only with a full team (of casual pvp players anyway, and we get rekt by full pugs who are good).
well i think it was a bad start.
at start, i asked whats our plan.
whos going home, mid or far etc.
i think one said he go home.
one said he go mid.
well i said i would escort home then go mid.
then game started, then 3 heading over to mid.
so i figured, okies, we got 2 home escorts, maybe we can kill the home invader quickly.
nope.
one ele came to our home.
the 3 of us can’t kill it.
: (
then we lost far.
then mid.
then home.
how this happen at emerald ???
and i thought my MMR is quite low.
both full pug teams by the way.
and i had to nicely request the ele sitting on to let me decap far.
it was very nice of the ele to do that.
otherwise i have zero points too.
ArenaNet, your “jumping puzzles” are fine when they are 100% optional content, but forcing them on all players when only some players like (or can physically DO) them is inappropriate.
it is 100% optional content.
your huge wall of text is invalid.
perhaps the guild hall arena could have a new sPvP upgrade, which grants access to a separate sPvP instanced guild hall arena server using sPvP rules instead of PvE / WvW rules.
Just for that I’m tempted to sell my 2 stacks of 250 a copper each…
posts like these makes me sick…
some people are:
a) unable to complete JP due to physical disabilities
b) unable to complete JP because their hand coordination is just not on par
c) truly truly truly hate JPCalling it laziness is undeserved and pathetic, their own capabilities or willingness doesn’t impact your own.
i truly truly truly hate jp.
but i still can do 3 rounds of it.some people need to understand that they cannot have everything.
It’s a frickin’ game that we paid for. A game… that we paid for.
I’m sorry, I don’t see why everyone who bought the game can’t have equal access to all of its content.
It’s a game, not some show of personal worth, etc. lol… If someone wants snowy shoulders, woo, give them snowy shoulders lol…
everyone have equal access to jp.
and the winter’s presence shoulders.
everyone.
this will also fix the “waiting for more players” stupid kitten down time in bell choir pvp.
and yes bell choir is technically pvp activity since you are competing with others by mashing your buttons.
the bell choir hotjoin system is really stupid.
they should make bell choir like some pvp queue system.
30 seconds q.
it fetches 12 players then shoves them all into a fresh room.
oh for kitten sake so many map loads.
no fresh bell choir pvp room.
bell choir stupid map loading.
why shove me into a room that has ended.
why kick me out when the session has ended.
stupid map loading.
stupid.
Just for that I’m tempted to sell my 2 stacks of 250 a copper each…
posts like these makes me sick…
some people are:
a) unable to complete JP due to physical disabilities
b) unable to complete JP because their hand coordination is just not on par
c) truly truly truly hate JPCalling it laziness is undeserved and pathetic, their own capabilities or willingness doesn’t impact your own.
i truly truly truly hate jp.
but i still can do 3 rounds of it.
some people need to understand that they cannot have everything.
really casual pvp players can just graduate from amber a lot of times over many league seasons over few years to get their legendary back pack.
125 / 15 = 8.33
graduate from amber 9 times.
if leagues last 2 months, then 2 weeks break.
2.5 months per league one year 4 – 5 years max.
2.5 years – 3 years.
super casual players can get enough pvp league tickets in 3 years, then graduate from amber 10 times.
still doable.
better than getting 250 of each tier 6 fine crafting material.
its been 3 years and i have yet to naturally farmed 250 of each tier 6 fine crafting material.
i do had 3.6k gold though.
you need to complete win achievements for 2 different professions at least.
hmmm once you put it that way, yeah, i guess you are right.
: /
by the way, you kitten.
the punishment is already no pips gain.
you kitten.
you kitten!
scoring at least 400 team points is not playing poorly you kitten!
read what they said earlier.
https://www.guildwars2.com/en/news/finding-the-perfect-match/
Here are some of the benefits:
Players are rewarded for playing well, even if they lose the game.
Players who play well are rewarded more often than those who have a few lucky matches.
Players are given a chance at success and a reason to keep fighting, even if a comeback may not be possible.
Players are compensated for uneven matches by increasing rewards with risk.
40% chance to win but lose 1 pip even if scored 400 team score.
that is kitten.
fix it.
your feedback is not welcomed by the way.
Win trading my friends, if the pool is big enough then 90% of people should be in the 40-60 category and then it becomes standard to let people get over 400 points.
Shouldn’t really provide safety nets, you have to win to advance.
And 99.9% of people in 20-80 category so no one loses. Stupid system.
winning, gaining pips, is advancing.
not losing pips is not advancing.
there is nothing wrong with not losing pips for scoring at least 400 team points.
the winning team gets a pip and progresses.
the losing team tried their best and scored 400+ team points but they did not lose any pips.
everyone is happy.
Both of those tables are inaccurate. I just got my official wiki account, and I’ve slowly started to update the matchmaking page. I will try and update the ladder point tables today.
So according to the Algorithm update, the table should be something like this right now:
aye that should be it.
however, the new table totally disregard what they have said earlier:
https://www.guildwars2.com/en/news/finding-the-perfect-match/
Here are some of the benefits:
Players are rewarded for playing well, even if they lose the game.
Players who play well are rewarded more often than those who have a few lucky matches.
Players are given a chance at success and a reason to keep fighting, even if a comeback may not be possible.
Players are compensated for uneven matches by increasing rewards with risk.because you are totally kittened if match prediction dictates that your team have a winning chance of at least 40% and no matter how hard you try, you will lose 1 pip if you lose a game. that is ridiculous.
they should really revert back to their original table
………………………………… Final Score …………………………………
Win % | 0-199 | 200-299 .. | 300-399 .. | .. 400-499 | 500
0-19% | … -1 … | ….. 0 ….. | … +1 ….. | …. +2 …. | +3
20-39% | . -1 … | ….. -1 ….. | …… 0 ….. | … +1 …. | +2
40-59% | . -1 … | ….. -1 ….. | ….. -1 ….. | … 0 …… | +1
60-79% | . -2 … | ….. -2 ….. | ….. -1 ….. | … 0 …… | +1
80-100% | -3 … | ….. -2 ….. | ….. -1 ….. | … 0 …… | +1Well, I would prefer a table more like this one:
………………………………… Final Score …………………………………
Win % | 0-199 | 200-299 | 300-399 | 400-499 | 500
0-19% | … -1 … | ….. 0 ….. | … +1 ….. | …. +2 … | +3
20-39% | . -1 … | ….. -1 ….. | …… 0 …..| … +1 …. | +2
40-59% | . -1 … | ….. -1 ….. | ….. -1 ….. | … 0 …… | +1
60-79% | . -2 … | ….. -2 ….. | ….. -1 ….. | … 0 …… | +1
80-100% | -3 … | ….. -2 ….. | ….. -1 ….. | … -1 ..… | +1Because if you lose a game with a chance of 80% or more to win it, you should lose a point.
well that is acceptable for me.
Both of those tables are inaccurate. I just got my official wiki account, and I’ve slowly started to update the matchmaking page. I will try and update the ladder point tables today.
So according to the Algorithm update, the table should be something like this right now:
aye that should be it.
however, the new table totally disregard what they have said earlier:
https://www.guildwars2.com/en/news/finding-the-perfect-match/
Here are some of the benefits:
Players are rewarded for playing well, even if they lose the game.
Players who play well are rewarded more often than those who have a few lucky matches.
Players are given a chance at success and a reason to keep fighting, even if a comeback may not be possible.
Players are compensated for uneven matches by increasing rewards with risk.
because you are totally kittened if match prediction dictates that your team have a winning chance of at least 40% and no matter how hard you try, you will lose 1 pip if you lose a game. that is ridiculous.
they should really revert back to their original table
………………………………… Final Score …………………………………
Win % | 0-199 | 200-299 .. | 300-399 .. | .. 400-499 | 500
0-19% | … -1 … | ….. 0 ….. | … +1 ….. | …. +2 …. | +3
20-39% | . -1 … | ….. -1 ….. | …… 0 ….. | … +1 …. | +2
40-59% | . -1 … | ….. -1 ….. | ….. -1 ….. | … 0 …… | +1
60-79% | . -2 … | ….. -2 ….. | ….. -1 ….. | … 0 …… | +1
80-100% | -3 … | ….. -2 ….. | ….. -1 ….. | … 0 …… | +1
that is unacceptable !!!
unfull it !!!
Lol are you gonna keep posting for every bullkitten matchmaking you encounter?
of course!
its my kitten right!
jp why the kitten it is always full
match prediction is broken
just lost 2 pips just now.
When matchmaking determines you have a 60-79% chance to win
Your team loses and scores 0-299 points -2 pip
Your team loses and scores 300-499 points -1 pip
Your team wins +1 pip
score was 500 – 200+
well it sure as kitten does not felt like we had a 60-79% chance to win that match.
stupid match prediction.
not working as intended.
Just curious what your saying here. Your team looks like it was trying to lower their ELO by bringing in low level plebs. It didnt work and you got wrecked. What were you expecting?
What? Everyone on my team solo queued.
exactly,
this should not happen.
what hours were you playing on btw.
wow
how come those 3 ambers got put up there?
nope.
this is an exclusive set for the players who have played earlier and stuck around.
keep it exclusive.
you still need a good build to survive and do damage in ranked.
rotations and positioning will only get you so far.
you are of no help to your team if you die within 3 seconds.
what is your division and tier btw.
just curious
someone made a table in reddit
https://www.reddit.com/r/Guildwars2/comments/3x7ngm/the_pvp_pip_reward_algorithm_in_table_form_and/
When matchmaking determines you have a 0-19% chance to win
Your team loses and scores 0-199 points -1 pip
Your team loses and scores 200-299 points 0
Your team loses and scores 300-399 points +1 pip
Your team loses and scores 400-499 points +2 pip
Your team wins +3 pip
When matchmaking determines you have a 20-39% chance to win
Your team loses and scores 0-299 points -1 pip
Your team loses and scores 300-399 points 0
Your team loses and scores 400-499 points +1 pip
Your team wins +2 pip
When matchmaking determines you have a 40-59% chance to win
Your team loses -1 pip
Your team wins +1 pip
When matchmaking determines you have a 60-79% chance to win
Your team loses and scores 0-299 points -2 pip
Your team loses and scores 300-499 points -1 pip
Your team wins +1 pip
When matchmaking determines you have a 80-99% chance to win
Your team loses and scores 0-199 points -3 pip
Your team loses and scores 200-299 points -2 pip
Your team loses and scores 300-499 points -1 pip
Your team wins +1 pip
i must say, the pips gains and loss from 40% win chance onwards is royally kittened.
please fix.
what does score ratio means?
did evan updated the table?
<PointRules Mode=“Conquest”>
<PointRule Odds=“0”>
<Checkpoint LadderPoints=“-1” ScoreRatio=“0.2”/>
<Checkpoint LadderPoints=“0” ScoreRatio=“0.4”/>
<Checkpoint LadderPoints=“1” ScoreRatio=“0.6”/>
<Checkpoint LadderPoints=“2” ScoreRatio=“0.8”/>
<Checkpoint LadderPoints=“3” ScoreRatio=“1”/>
</PointRule>
<PointRule Odds=“0.2”>
<Checkpoint LadderPoints=“-1” ScoreRatio=“0.4”/>
<Checkpoint LadderPoints=“0” ScoreRatio=“0.6”/>
<Checkpoint LadderPoints=“1” ScoreRatio=“0.8”/>
<Checkpoint LadderPoints=“2” ScoreRatio=“1”/>
</PointRule>
<PointRule Odds=“0.4”>
<Checkpoint LadderPoints=“-1” ScoreRatio=“0.6”/>
<Checkpoint LadderPoints=“1” ScoreRatio=“1”/>
</PointRule>
<PointRule Odds=“0.6”>
<Checkpoint LadderPoints=“-2” ScoreRatio=“0.4”/>
<Checkpoint LadderPoints=“-1” ScoreRatio=“0.6”/>
<Checkpoint LadderPoints=“1” ScoreRatio=“1”/>
</PointRule>
<PointRule Odds=“0.8”>
<Checkpoint LadderPoints=“-3” ScoreRatio=“0.2”/>
<Checkpoint LadderPoints=“-2” ScoreRatio=“0.4”/>
<Checkpoint LadderPoints=“-1” ScoreRatio=“0.6”/>
<Checkpoint LadderPoints=“1” ScoreRatio=“1”/>
</PointRule>
</PointRules>
<PointRules Mode=“Stronghold”>
<PointRule Odds=“0”>
<Checkpoint LadderPoints=“-1” ScoreRatio=“0.1”/>
<Checkpoint LadderPoints=“0” ScoreRatio=“0.2”/>
<Checkpoint LadderPoints=“1” ScoreRatio=“0.4”/>
<Checkpoint LadderPoints=“2” ScoreRatio=“0.6”/>
<Checkpoint LadderPoints=“3” ScoreRatio=“1”/>
</PointRule>
<PointRule Odds=“0.2”>
<Checkpoint LadderPoints=“-1” ScoreRatio=“0.2”/>
<Checkpoint LadderPoints=“0” ScoreRatio=“0.4”/>
<Checkpoint LadderPoints=“1” ScoreRatio=“0.6”/>
<Checkpoint LadderPoints=“2” ScoreRatio=“1”/>
</PointRule>
<PointRule Odds=“0.4”>
<Checkpoint LadderPoints=“-1” ScoreRatio=“0.4”/>
<Checkpoint LadderPoints=“1” ScoreRatio=“1”/>
</PointRule>
<PointRule Odds=“0.6”>
<Checkpoint LadderPoints=“-2” ScoreRatio=“0.2”/>
<Checkpoint LadderPoints=“-1” ScoreRatio=“0.4”/>
<Checkpoint LadderPoints=“1” ScoreRatio=“1”/>
</PointRule>
<PointRule Odds=“0.8”>
<Checkpoint LadderPoints=“-3” ScoreRatio=“0.1”/>
<Checkpoint LadderPoints=“-2” ScoreRatio=“0.2”/>
<Checkpoint LadderPoints=“-1” ScoreRatio=“0.4”/>
<Checkpoint LadderPoints=“1” ScoreRatio=“1”/>
</PointRule>
</PointRules>
can anyone figure out what it means? O_O
from
http://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm#Configuration_3
aw kitten it will not copy over properly.
no, i prefer for it to be exclusive since i already have it. XD
Both of those tables are inaccurate. I just got my official wiki account, and I’ve slowly started to update the matchmaking page. I will try and update the ladder point tables today.
ah thanks evan!
when is wintersday ending?
once again, the update notes fail to mention the ending date.
when is wintersday ending?
once again, the update notes fail to mention the ending date.
Last match of the night… no one on my team scored more than 65 points… 3 of us 25 points or less…with 1 being 0 points. They bunkered all 3 points and 1 shot everyone as we tried to take the point.
ouch that sounds painful.
what division are you in?
whats wrong with my proposed endure pain?
Endure Pain | 60s Recharge time | Type Stance
“Take reduced damage from attacks. Gain toughness and vitality for a short time.”
Damage Reduced: 25%
Duration: 8s
Endure Pain (8s): Gain up to 3,000 toughness based on your level.
Endure Pain (8s): Gain up to 2,000 vitality based on your level.
Breaks Stun
https://wiki.guildwars2.com/wiki/Endure_Pain
Endure Pain | 60s Recharge time | Type Stance
“Take no damage from attacks. You are still susceptible to conditions and crowd control effects.”
Duration: 4s
Breaks Stun
this is what we have currently.
not really useful as condition still melts us if not paired together with berserker stance.
what if, it last 8 seconds (10 seconds with trait) instead? but,
Endure Pain | 60s Recharge time | Type Stance
“Take reduced damage from attacks. Gain toughness and vitality for a short time.”
Damage Reduced: 25%
Duration: 8s
Endure Pain (8s): Gain up to 3,000 toughness based on your level.
Endure Pain (8s): Gain up to 2,000 vitality based on your level.
Breaks Stun
Note: (copied from Plague – https://wiki.guildwars2.com/wiki/Plague)
While in Endure Pain, the warrior’s base Toughness is quadrupled and base Vitality tripled. At level 80, this adds 3000 toughness and 2000 vitality. Note that the toughness gain is displayed in the Hero panel. As toughness gain is displayed in the Hero panel, there is an extra 300 power from the Armored Attack trait.
with this, the warrior will continue to take damage, no more see those zeros popping up. though with enough focus fire in 5 v 1 i imagine the warrior will still melt very quickly. maybe in 1v1 or 1v2 the warrior can last a bit longer?
discuss!