(edited by DemonSeed.3528)
Hmm, just as a test I went on my vpn and it can access the currency exchange. Strange though since day before yesterday I was able to access it on my direct connection and now I can’t. Time to try a flushdns, brb.
Update: yep, it worked. I’m using win7 so if anyone is curious:
winkey+r, type “cmd”, type “ipconfig /flushdns” press enter
(edited by DemonSeed.3528)
The window is empty except for the “Get Gold” and “Get Gems” icon/text. I notice for a split second I can see the yellow circle in the middle as if it wants to load something but it disappears. I’ve deleted gw2 cache, rebooted, still same. Anyone else getting this? I don’t think deleting local.dat will change anything but I can try it later.
I have also been having problem with the computer randombly restarting since the latest patch. 5 crashes in 2 hours.
The game freezes and sounds start stuttering for a few seconds before the computer reboots.
No indications in the windows logs on what causes the reboot.
The reboots have happened both in PvE with just a few people around and in zerg fights in WvW.(I think there has been people in combat around on all occations so could possibly be related to some combat effect?)
I think this is what I am being affected by too, however it has been around for a lot longer than the latest updates, maybe around the skirmish tracks update. It will always happen to me mid fight, it won’t happen randomly anywhere else. GTX 1070/i7-4790K here, I always monitor both gpu and cpu temps and they are not overheating around 50-60celcius. It is basically a hard freeze where the sound stutters and the machine shuts down soon after. No error messages at all, no codes. I don’t know, it could also possibly be the nvidia hd audio driver, will double check, I know it causes hard freeze stutter problems just like amd’s does.
Update: I decided to wait for a few days before I posted an update about my situation. So far since I’ve removed nvidia hd audio driver I have not had the hard freezes/crashes. I will update again if it happens within another week or two.
(edited by DemonSeed.3528)
It would be nice so it would fit our chars current colour scheme. I can’t remember if mine was affected by the poly’s colour.
haha I once was trying to protect umber from 2 of these and a ranger it was kind of hilarious actually, though I tend to leave the ones going for dailies alone.
@Demonseed, In your case rally is working as intended, it was changed to 1 for 1 quite some time ago.
Ty for the info
Yeah there is something funky going on with rally lately – for instance, 2 of my players were downed by 1 guy, I kill said one guy and only one of them rallied (they were both attacking him before being downed). Also has anyone noticed people rally off of nothing (not warrior downed skill/no thief&mes around of course/no npc&creatures)?
YES they need to access the login server, by bombarding packets thus not allowing other traffic access as normal, i would hazard a guess they are using free accounts to do this.
A ddos can be done with anything that dumps replies back – it can be a service, icmp, anything that is open for response. Even better when there is a broadcast, people back in the day should remember smurf/drdos/pyloris/loic/blahblahblah etc. They don’t have to attack ncsoft servers directly either, they can go higher up in the chain. Just like back in the past, they can start their setup by infecting large masses with a rootkit depending on os, they can also easily take over routers that are so open on the internet and start wailing on backbones or what not. Right now I don’t think they are directly hitting ncsoft servers though, it seems to be collateral. Lizard/chameleon/whatever types have always enjoyed doing this sort of thing. It could be anyone really, just need some coin and you can have your botnet. It just takes one sad person to want to troll and deny everyone elses enjoyment.
I enjoyed the one where you keep whacking the thief in the back of the head and chase him with shiro.
It could possibly be due to the lag issues we’ve been experiencing – I’ve been having problems with most of my skills lately, steal being one of them, but as it’s a server issue (ddos recently, doesn’t feel like it got resolved) I get this on every class anyway. The lags spikes I’ve been getting is making everything wonky.
The only reward you need is the rage whispers from your opponent.
Ahh, tis’ so delicious to collect them into my jar of tears’n’rage. Someting feels wrong or missing when I don’t receive one.
To speak of the rewards though – maybe I’m weird for wanting tactics more than the armor/back :o I just want to dubya vee dubya 4 life. I mostly run exotic armor/weps, only my trinkets are asc cos I switch up my builds so much. Need to protect my land from those potato stealers. Can’t be havin’ my taters ya know. They’re mine.
We need all kinds of siege finishers, but if we have mini’s I don’t want them to be sieges :P
Also I don’t think it will work out well to have mini’s in wvw. Well I mean not that we can’t have one, just that we use it outside of wvw [for reasons]
I wanted this so bad to be about cats in wvw XD
I repeat myself:
I had t6 participation and after capturing a tower I went to spawn to clear my inventory and than decided to watch the timer:
It took 6 min until decay started. Regarding the tower timer, decay started 10 min after the tower was captured.So I wonder what you are all doing in wvw…
After playing around for a bit and reaching t6 a few times, I felt overall it did feel ok’ish, I just think it tries to encourage you to reach t6 when you are around t3 range or something. I’ve just been roaming around with my thief capping few towers here and there, sentries, killing stragglers, stuff like that. Not sure about the other guys, maybe they are stuck around the t3-t4 range, maybe the decay affects more there, no idea. I do have same general experience as you though.
Agreed that it’s too aggressive… BUT… Perhaps that will filter out the big amount of people that seem to hang around spawn for 10-15 minutes gathering their pips before logging out of WvW.
I think it should NOT be as short as it’s been made now… but definitely shorter than what it was before. Like ONE cycle, not 2 or 3 before it starts winding down. 1 minute is seriously just ridiculous, imo.
Sometimes it takes a couple minutes just to get to the other side of some bl’s! That seriously puts a big flaw in this change…
Hmm, you’re right – I guess the decay is especially bad for maps like dbl in particular.
I guess this will stop people complaining about outnumbered pips now :P
Sure. At the expense of people that haven’t abused it, which is clearly the majority, since, if everyone was doing it, there would never be any outnumbered maps at all.
I logged on, saw the decay, nothing nearby to save myself from it, logged off. Now it is, truly – #pipstress
P.S. I do realize you were being sarcastic.
Hehehe ty.
I guess this will stop people complaining about outnumbered pips now :P
While the outnumbered pip change improves it a little, I still think that it should be changed to count the average over 5 minutes, rather than at the 5 minute tick.
Also, if you want to improve participation, make it so that building siege within a camp/keep/castle count for defense reward too. Right now, it’s a waste of time to build siege in preparation for the enemy, because you only get some measly exp and no contribution to the defense event. This will also reward those who carry supplies from the keep to SMC, and stop people from wasting supplies on repairing outer walls getting trebbed in SMC just to maintain their defense contribution. They could be spending their supplies on something more useful instead, like arrow carts.
What this will do is encourage even more of the trolls that like to waste keep supps – they get to use all supps at a camp/tower/keep/sm and get rewarded for it. If this happens don’t be surprised seeing a bunch of flame rams near all supply depots.
I am fine with all these changes, thank you. New commander colors are a little washed out though, besides the white of course.
Hm what about making participation rate decay faster on first tick of outnumbered map?
Just curious, what class and build are you playing (guardian?)? There might be some folks here that can help you with advice on how to deal with the classes you are having problems with.
Not sure where to post this, but could we get a hotkey option for the hero panel build tab in wvw like how pvp has one? Or maybe just have it open at the build tab if that is where I closed hero panel last. I did a search in case this was posted before but couldn’t find any in forum or google search unless I used the wrong keywords.
(edited by DemonSeed.3528)
I like the new reward system! As a bronze vet, (yup we exist!). I have zero problem with pip gains on rank and outnumbered. Vets have been playing a game mode they enjoy for years and not getting rewarded for it. Now they are.
As far as outnumbered goes, keep it as is! It’s perfect. The outnumbered buff “counters” itself, so to speak. All the bonuses trigger the players to quickly show up, eliminating the buff and thus solving the “problem”. It’s pretty crafty on Anets part lol.
To pvers, as a fellow pver sorry but I disagree. This system is pretty good. Its not demoralizing, vets are capped at diamond like everyone else. They just get faster. And that’s fine because they put their time and effort over the years.
Too bad it’s going to be changed soon – no word on what exactly they are changing to outnumbered pips though.
https://forum-en.gw2archive.eu/forum/game/wuv/How-to-stop-outnumbered-abuse/6640269
(edited by DemonSeed.3528)
They do have an issue on their end.
That defeats the purpose of the outnumbered buff, unless you want it double for everything including outnumbered.
They already have alliances, server pairings.
I’m not really worried about condi as much atm – I got hit by a 11,152 phase smash and 10,913 dragon’s tooth on my necro lol. That’s more than what some thieves hit me with usually.
Yeah, would be hard to narrow it down really.
Hmm, it is pretty annoying yeah but I guess that is the penalty of death. I try to wp as fast as I can when I die to prevent this so I can get the bags. I don’t mind it as it is a minor penalty.
Is that anything like “Lock Ground Target at Maximum Skill Range” in options? I probably misunderstood.
Hm sounds interesting, anyone can chime in? I’ve left my druids rotting for a while but lately I’ve been experimenting with hybrid on my other classes so may give it a go on druid.
In the end whatever changes are made, people are going to try abuse it until the very end. I think the pips for outnumbered are fine, just finding ways of stopping afk/map hopping abuse needs to be thought out. If we let participation to decay outside of wvw, pip hunters will just hop in and out for that purpose only just like they do with outnumbered map hopping. We need a way to at least keep those ‘pip hunters’ doing something actively that will help the server.
- [Player](hovermouse_for_id/report_options) has pulled [Tactivator] @[Location]
Options: add to enable/disable from chat view.
To narrow culprits Anet can track alt accounts via ip/mac address. There are still ways around this but it will suffice to track down most. Then cut down all the pips on every account XD it will definitely discourage the behaviour unless they don’t care for pips :o then they need some other punishment like not being able to pull another tactic for xx_weeks if they are flagged. I think that seems fair enough, it doesn’t really affect normal players with alt accounts and only punishes those are are flagged from being reported. Additionally players may appeal to get released from flag if they are a newbie, but chances are they probably won’t learn about tactivators until they understand/need it.
(edited by DemonSeed.3528)
A simpler solution could be to only allow outnumbered bonuses after a tick has passed? This would mean you would need to be in a map for 5-10 minutes before you could receive the +5 pip buff – effectively forcing people to “pick” a server and stick to it.
That would not work out well for active border hoppers though. The 3 week loyalty pip for transfer imo was more effective to stop bandwagons.
Won’t be long now till the screaming starts again XD
The only real problem with outnumbered is that it is disincentives play during peak hours, since it is more rewarding to play when your server’s coverage is low.
I don’t see why that’s a problem. That sounds quite helpful actually.
The main change I’ve noticed because of the outnumbered buff is that you don’t get maps that are completely dead anymore. I am seeing quite a bit of abuse as well, but idling in spawn means you either end up really bored or actually going AFK and losing participation. I know someone who does this, and I’m getting more pips than he does because he’s finding it challenging to strike the right balance of useless tosser.
This is my experience as well – there is a little more activity and coverage due to this. Whilst there are abusers and afk’ers, I noticed (maybe my imagination) that participation seems to ramp down faster once it starts to decay. My hope is that they don’t do something drastic because I don’t want to lose the fighters we have gained for that coverage. Servers that have fought while being outnumbered frequently in the past will be able to relate to the overwhelming odds they have to face blobs and having just a few more people willing to fight helps more than you know. Maybe don’t change the pips, but increase the ramp down when it starts decaying and also make it so that they need to at least flip a camp, kill xx_sentries/dolyaks so these guys are forced to do a little more work and less afk to keep pips up.
I prefer the existing distribution of pips. Providing a larger pip bonus to all squad members just promotes zerging. The existing commander bonus rewards commanders and could be higher.
I also like the current outnumbered bonus. I believe people are complaining about it because they are pip hungry and trying to abuse the system. The outnumbered bonus is great and will help keep people playing even if they are being blobbed to death due to coverage issues. The bonus also helps provide better rewards to roamers during periods of low server activity.
I also agree with what you’ve said. Nothing much to add, it really helps the people getting blobbed down without having the numbers to fight. Instead of an empty map as usual we still have some extras that are willing to fight unlike before the update. There will be pip chasers but not as much as people who want to fight and that is the important thing.
Guilds can claim objectives, but anyone can add tactics, especially now that they come free in chests. This is not just a guild issue, that ewp could’ve been Joe Smoes reward for playing for an hour.
Everyone should care about this, and Anet should institute code whereby anyone that pulls a tact while the objective isn’t being attacked, that player turns into a red marked intruder that can’t escape the objective until everyone on the map gets a hit in on him.
And take all their pips for a week!
Have it so that it displays in chat:
- Player has pulled xx_tactic @ location
On the Tower/Keep/etc panel under public activation have a button for the guild to -1 pip to that user XD
Just kidding on the second one :o
Hmm… Maybe if the person is tagged as a tactivator puller by other people (but also has to match that they pulled tactics) then they get flagged and a special icon is used for that player to denote their naughtiness which only wears off after a month. This way if guilds see a person with that they can disable public activation while they are around.
(edited by DemonSeed.3528)
Iirc a few months back there was something in the patches about healing giving participation now. I can’t quite remember but I’ll try to dig it out.
Well, there is this post recently anyway:
https://www.reddit.com/r/Guildwars2/comments/6g9dhq/wvw_participation_through_healing/?st=j45h4ykl&sh=3e772212
And once you unlock T2, then the T3 stuff doesn’t require the marks (the crafting aspect). Which is odd, but whatever. All assuming after getting the T2 stuff you will be rank 2000ish.
Yeah I thought that was a bit weird about not needing those grandmaster thingies but it is a relief in a way. Definitely not gonna complain :P
Iv also noticed one thing, and that is sometimes some people lag heavily and others are fine. For example there are days when I lag heavy and my commander does not, and days when its the other way. It almost seem like the server has a number of “sockets” and if you are lucky you can connect to the one that is less laggy. It has nothing to do with your connection, its just luck. Also, the lags are inconsistent, sometimes we had lagless or very low lag blob fight and sometimes its just unplayable. This would indicate the infrastructure is under powered and more game servers are using the same physical connection/server thus getting it overloaded.
I had somewhat of the same feeling with that but my idea was that it was something like priority sockets/traffic. Those who were lucky would not be affected (and their packets are prioritized) whilst the rest would have some lag. Of course how much of this is or isn’t true we can only guess but it does feel somewhat like what we’ve mentioned. If I were to simplify it, it would be something similar to QoS on routers but instead of services it prioritizes packets to certain clients, possibly like a queue rotation.
I find that the pip system is a bit unfair but not to new players but those who actually have to work/kids/life out side of the virtual world.
I say keep the rank system and rewards as they are but give the players an opportunity to earn more pips through each maps in general.
-Maybe give 5 for the team holding down SMC (Maybe have it as a tier 3 upgraded)
- 1 for each of the mercenary camps.
-+ 1 for each Garrison (Tier 3 upgraded)
-+ 1 for each bloodlustJust a thought is all.
There is a big problem especially +5 for holding smc. This only works out for blobs and one sided matches and would even further compound bandwagon mentality.
Do you mean like fixed servers? For now the pairings are still under beta and we do not know what direction anet will decide to take yet so it is still 50/50 if this will be a regular thing or if it will be reverted to the previous way it was if the population becomes healthy again – we as players do not know how it will go.
From April last year we’ve been in a beta for server pairings – one server is the host, and the other is guest server and they act as one server using the hosts name. So this can mean anything from 2-3 servers paired together to act as one but if the server as a standalone is big enough then it is usually not paired with anyone else.
Currently after a poll was made it was decided that pairings would last for 2 months (being on a rotation so that means you could end up being paired with another random server), ending on the last Friday or something but the date can be moved forward/backward depending, but generally in the 2month zone.
If you check the wvw main window, hover your mouse over your current server name (it has a + on it) and you will see your server name and the server you are paired with.
(edited by DemonSeed.3528)
I’m over rank 2k and haven’t played much this last year. But you know what I don’t have is a set of ascended armor for ANY of my 9 characters. I’ve only got 5 pieces of ascended armor.
Haha same here, barely any armor or weapons on my 13 chars are asc, only trinkets are all full asc. The drops were also abyssmal for me but luckily 2 dropped after the patch. Most of my gold went to food/runes/sigils/exo arm+wep for different builds so I was in a constant state of being without much gold.
Nicely said Archon.
I think once in a while it wouldn’t hurt for new players to join TS and get a general idea about how the flow of squads should work in fights like positioning etc, at least just a few times to learn from the fights. Then they can just figure what’s going on and what can help the group without having to be in squad or ts. At least, if they don’t join the squad but want to follow tag, just stick on them and you’ll be good – you won’t have to hear them screaming on ts or deal with any elitism if present and you can play what/however you want. Just be careful though hehehe they might use you as collateral if they end up doing a sneaky maneuver. Don’t forget, one of the most important thing is situational awareness cos rambo leads to respawning.
Personally I am lucky not to have to deal with commanders with elitist attitudes the majority of the time – yes there are times some have said stuff like “rallybots”, “kick the upscales”, “kick thieves and rangers”, but I only experienced this last year for a short time when pressure was high on my server due to being outnumbered all the time. I didn’t like their attitudes with things like this because I can understand people want to have their own fun too but I noticed that those commanders have also changed over time – now I only see all of them trying to help everyone and motivate them. Our commanders like to explain moves, and help people understand builds and even give links to builds that can help. They accept that people want to play on their class and builds though, but they just educate those and make them aware of what can help. We even have practice maneuvers once in a while just to get the group in sync. We also have comms that don’t use ts and they do fine because most of the group understands what needs to be done or they are used to the comm, and the new players learn quick. We also have all kinds of comms on my server like rangers and thieves and it’s fun lol (this is even before the update). All in all though I think ts is a benefit but not a requirement. Unless it’s spr srs bzns and we need to take that kitten t3 from enemy.
It’s kind of odd though, I’ve become accustomed to the voices of the people from my server, listening to someone from another server feels so awkward. I think the most hilarious thing I’ve heard on ts was a comm that was speaking like a million words a second. I don’t even know how he could also type, fight and talk like that at same time without his brain exploding.
Condition builds are just broken, you can build to have nigh-invincibility while pumping out bursty condition stacks, while your target foolishly tries to clear the conditions on them, that are just reapplied moments later.
But I am sure someone will reply with a response that makes you think they know of a build that has unlimited cleanses/resistances to match up against any condition build.
Also a big problem with condi in wvwvw comes from laggs. I die often because they are ticking but because of lag i can’t cleanse them.
I also have this suspicion that people with higher pings may also opt for the condi builds because little mistakes when you go power is insta death due to timing issues and skills not going off. Condi helps them survive a little bit longer while having the opportunity to dish out some damage before dying. Can’t say the same for people with good ping though. On the matter of condi though, I have to say I am chaotic neutral :x