It sounds horrible. Like some hack fiction in the young adult section of the book store.
The phrase “masters of time” literally made me cringe.
I’m happy it gave an effect. Means you’re still alive!
you put so much effort in something that ll fall in the deep of the forums
I didn’t really put that much effort in it. I had to do something whilst grinding my Fletching skill on RuneScape
Wow, I found a SW train and I got 250 fragments in an hour time… Thanks everyone!
I think we can all agree that this is the hardest to get ingredient when making Ascended items…
You must be kidding, I have over 70,000 emp shards, just goto SW chest farm, your problems will be over quickly.
I’m on Blacktide, and it’s almost always empty. What server do you suggest?
You can’t use the server guesting function properly anymore due to megaserver. Look in the LFG tool for a good map taxi, or create your own “looking for populated silverwastes” lfg.
Ok thank you, I will try to!
I think we can all agree that this is the hardest to get ingredient when making Ascended items…
You must be kidding, I have over 70,000 emp shards, just goto SW chest farm, your problems will be over quickly.
I’m on Blacktide, and it’s almost always empty. What server do you suggest?
Heart of Thorns will be a “Collect your own GW2 statuettes” saga.
Buy your weekly statuette at your local book store!
First edition: A sparkling Trahaearn statuette that has movable arms.
__________Boons & Conditions__________
Chronomancers have access to a unique boon and condition,
The boon being Acceleration, which speeds up their movements, attack speed, ability recharges and endurance regeneration.
Their condition being Tardiness, which slows down the movement, attack speed, ability recharges and endurance regeneration speed of foes.When a character is under the influence of Acceleration, all its animations will appear faster too. Vice versa with Tardiness.
I see what you did there. Merge stuff already in the game and call it new.
1. Acceleration you speak of = swiftness, quickness, vigor.
2. Tardiness you speak of = cripple, chill, weakness.
Not new.
I invite you whole heartily to create a new boon and condition that is completely and utterly new. Also relate it to the Chronomancer, if you’re that good!
I think we can all agree that this is the hardest to get ingredient when making Ascended items…
Could anyone give me a good suggestion on how to get them? WvW, EofM doesn’t seem to give them any longer.
And I’m not the biggest fan of jumping puzzles… Any help is VERY appriciated!
First off, congratulations on putting in all this work. It’s also brave to throw your labour of love to the forumwolves like this. I do have some criticism, but I hope you’ll take it constuctively.
A few points:
Acceleration and Tardiness seem to have an overlap with quickness and chill respectively. while being way more powerful.
Time warping seems incredibly powerful in group settings, with a long duration. In a WvW zerg setting this can easily be 30k or more, if the Chronomaster has the vit/tough to survive it. Also, who does the damage get applied to with multiple attackers?
The time manipulation thing seens to be covered by the mesmer already, with powers like portal and timewarp.
I appreciate the feedback!
Yes, Acceleration and Tardiness do seem quite powerful, but I wanted to give them a unique gameplay mechanic when it came down to boons and conditions (since they specialize in distributing both). The speed at which you accelerate or slow down is less than that of Chill or Quickness, so I feel that balances out. The big problem here is that it affects a lot of small things in a small way, which pile up if you have the condition or boon for more than a couple of seconds.
I feel that Time Warping, when reflecting damage, could distribute the suffered damage among the ones that did damage during the Time Warping time.
That champion bandit in the silverwastes? She asks for 2 gold in order to get “free passage”…
The problem is she ACTUALLY does take 2G from your purse. I was an idiot and thought it was for flavour, and I wanted to see all the dialogue options. I didn’t even know she really did take 2 Gold!
Anyway, can you PLEASE give a warning next time something ridiculous like this is implemented? I’ve never experienced this before in the game. A poor lad like me, 4G means a lot.
I don’t see how the better and more fun bits of this can’t be incorporated into mesmer. I also don’t like the thought of new classes since it will just complicate balance problems more. I’d rather have development time spent on balancing existing skills to make them useful (list most utilities).
It’s completely fine to wish that. But me, and a lot of other players, want to see a new class after playing this game for almost 2 years now.
Expansions keep the game fresh. Regardless of “balancing issues”, as those will ALWAYS exist. Might as well stop adding anything new.
It really depends on what you are intending the builds to be for.
Looking at the most common ele builds out there, cant go wrong with berserker’s stats or Ascended for any of the weapons.
I was wondering if I could get like guide lines, as in, “Prioritize in Power or Condition damage”, or that sort of things. (I mean does Berserker refer to Power, Precision and Ferocity?)
I wanted the chronomancer since Utopia was cancelled. I WANT IT!
You understand my sufferance, brother!
So I just received 500 Artificer and I was wondering what stats to get for me staff.
So, what Staff should I make for PvE mainly?
Currently I’m choosing between Coalforge’s spire, Soros’s Spire and Zojja’s spire.
I’m just a giant noob when it comes to builds so I’m asking for a little help, haha.
Bonus question’s to be answered:
- What Scepter to make?
- What Focus to make?
- What Trident to make?
- What upgrades should I use on my weapons?
- What infusion slots should I use on my weapons?
Thanks!
(edited by Derigar.7810)
i can see the chronomancer being a class that evolved from mesmers of old experimenting with time magics (chronos) and becoming proficient at it.
from a lore standpoint, you could have a group of asura mesmers that fled Primordus but never journeyed to Rata Sum with the rest of them. There they spent years (its been 200 years in game since Primordus woke) discovering/perfecting time magic. They could even have a city/village/hidden hole in the wall somewhere. One day a young asura, who had trained in the time arts, could have left the village to perfect her skills. This “chronomancer” ended up in Rata Sum, but was shunned for such odd use of magic. Before leaving, she had a daughter who she named Dessa. She then died or was run out of town or something leaving Dessa behind. The elders of Rata Sum ban all discussion of Chronomancy in hopes that Dessa doesnt persue them (they guide her into the Mesmer proffesion). They fail. Dessa leaves and creates the fractals. They decide not to mention Chronomancy and time magic ever again.
Random lore thoughts to answer the “how does this fit into lore?” question
I love that story a lot! I hope ANet could take it on board for a possible future expansion (if HoT doesn’t give us the Chronomancer, that is…)
And this has a place in GW lore… how?
I understand from this post that this question can be placed on any profession to be introduced in the future.
So, to ask the question back to you. Would you rather see no profession in GW2 ever, at all?
I feel that I’ve given a good explanation in how this profession could make an intro to the game!
Lol chronomancy… never seen it done well, probably because games that involve timing have no room for things that manipulate time. Also, people don’t understand time as well as they think they do. It’s not even a thing really, it’s just the apparently random movements of quantum particles causing changes in reality. Think about it: if nothing ever moved, would there be time?
Oh my god, I LOVE these types of discussions!
I feel that time is an illusionary concept created by the human brain to explain why things “happen”. The movement of atoms through space is, in fact, time. But time cannot exist without space either. You need a space to “move” in in order to traverse through time…
It’s a complex topic, but one that I can talk about passionately nonetheless!
We really don’t need more professions when they can’t handle balancing the ones they already have.
Also, mesmers already have a time warp.
If they wait to balance everything perfectly, we will never get anything.
Balance, while an important goal, isnt as important as making things fun and adding new things to the game.
And, the Chronomancer sounds fun. What are thoughts about this being a sub-class of the Mesmer (if they chose to go the sub-class route)?
Do you personally feel a Mesmer could go as deep as a Chronomancer concerning terrain control, boon & condition manipulation and temporal gimmicks?
I think if the majority of the community feels a Mesmer could incorporate a Chronomancer profession, that we should do just that! But I just don’t feel it personally. A Mesmer still focuses on illusions and psychic powers, while a Chronomancer works with time, space and the mysterious physics that make the world go round.
I don’t feel like hunting it down but I do believe that the Chronomancer was an idea for Guild Wars: Utopia. When GW2 was announced the profession was scrapped along with Utopia.
You are absolutely right. I felt heart broken when Utopia didn’t see a release. So I’m hoping we can see that marvellous Chronomancery now with GW2.
We really don’t need more professions when they can’t handle balancing the ones they already have.
Also, mesmers already have a time warp.
You haven’t even read the entire thread, by looking at your time of posting this reply. I don’t think your post is really justified unless you take the effort to read it…
Edit: To elaborate on your reply…
A mesmer focuses on illusions and phantasms. Also, a mesmer doesn’t fulfil any terrain manipulative options (as in depth) as a Chronomancer would.It would also be VERY easy to change the name of “Time Warp” on the Elite skill of the mesmer, if that really bugs you.
His reply made perfect sence, they allready cannot balance the 8 existing proffesions well enough, why add a 9th and make that job even harder?
The game was never balanced. GW1 was never balanced. Neither game will ever be balanced. The biggest MMORPS’s of all time were never fully balanced. Its not going to happen.
Using the lack of perfect balance as a lame excuse to never add anything new is exactly that, a lame excuse.
So it’s like being hit with a new stick instead of the one your skin already got used to mmm k k . Perfect balance is not possible but a soft one yes and it is reachable if they would balance more frequently and properly. You really trust them to add a new class,weapons or even traits?? +1 to OP for the concept tough.
Yes, I do trust them, because if they don’t start adding new stuff, me and a lot of people are going to say “Wait a minute! I’ve been running around with the exact same longbow and exact same build for three years! What the hell Anet?!? GG, I’m out of here!”
slightly exaggerated, of course, but, me and many people are thinking it. A game can’t stay fresh just by adding new story and an outfit in the gem store every month. It has to actually add something substantial.
I feel you capture the essence of why imbalance creates balance in a game as big as Guild Wars 2.
Without the inconsistencies, everyone would do the same thing, every day. Variety would die and experiencing new builds and set-up’s would stagnate. That’s not what you want in a game. You want to keep it fresh and exciting. A new profession does just that, I feel.
Added more information concerning the weapon types.
Possibly. I had thoughts of either the discovery of the magical art though the Fractals (since that has elements of time travel and also connects unknown places of the mists)
Or perhaps a lost art found in an ancient scroll in the Priory/OOW, from another continent.
Just vague musings before I collapse into bed
That actually makes a lot of sense. The fractals DO incorporate a lot of time travel! But then again, the fractals are governed by the Asura, aren’t they? (I might be wrong here…)
Ah yeah, what I meant was I’d be interested to see how you personally fitted it into the game lorewise. That was a hint that I wanted to see what you could come up to expand your idea further
Oh my… Well I’m not a big lore hound as other players I think, haha! But I will try too…
I think with the release of Mordremoth, the Asura can “unveil” this new art of Magic to the world. They had hidden it from everyone else with fear that it might be used for evil, but at this point in the story, any tactic should be used. The Asura discovered Chronomancy when experimenting with the Primordus statue in their previous home underground.
Does that offer some explenation? Haha!
We really don’t need more professions when they can’t handle balancing the ones they already have.
Also, mesmers already have a time warp.
You haven’t even read the entire thread, by looking at your time of posting this reply. I don’t think your post is really justified unless you take the effort to read it…
Edit: To elaborate on your reply…
A mesmer focuses on illusions and phantasms. Also, a mesmer doesn’t fulfil any terrain manipulative options (as in depth) as a Chronomancer would.It would also be VERY easy to change the name of “Time Warp” on the Elite skill of the mesmer, if that really bugs you.
His reply made perfect sence, they allready cannot balance the 8 existing proffesions well enough, why add a 9th and make that job even harder?
His reply is not of the essence. What is, however, is that he is adressing a point of discussion that should preferably not be covered on this thread. You’re both welcome to start a thread to go against adding a new profession, in-game however! But please, and I mean this as friendly as I can, don’t avert the discussion to whether we need a new profession or not. I’ve read that topic too many times already.
Sounds fun. As part of the living world you would have to “justify” them though. How do they fit into the world? Lorewise you would need something to justify their existence, since such a profession hasn’t been encountered or mentioned in the World before.
I tend not to delve into the specific detail of skills/balances etc since I’m reading off a screen and that just addles me with these things, but I like the overall feel your idea presents
Yes, that might pose a problem. But ANet has clarified on mutliple occassions that new races AND professions will be coming to the game at some point.
Check this link to prove my statement!
http://www.eurogamer.net/articles/2014-01-14-you-thought-that-was-it-for-guild-wars-2
We really don’t need more professions when they can’t handle balancing the ones they already have.
Also, mesmers already have a time warp.
You haven’t even read the entire thread, by looking at your time of posting this reply. I don’t think your post is really justified unless you take the effort to read it…
I looked over the major points well enough and my post wasn’t a judgement on the quality of the suggestion. We simply don’t need more classes right now and time manipulation is already covered, to a degree, by mesmers. I’d rather see them get more related abilities than make a whole new profession for it.
Well let’s agree to disagree on that point. The key of this thread is to discuss if a Chronomancer would make a valid addition, not whether “we actually need a new profession”. Therefore, I’d appriciate it a lot if you’d remain on the topic of the thread.
We really don’t need more professions when they can’t handle balancing the ones they already have.
Also, mesmers already have a time warp.
You haven’t even read the entire thread, by looking at your time of posting this reply. I don’t think your post is really justified unless you take the effort to read it…
Edit: To elaborate on your reply…
A mesmer focuses on illusions and phantasms. Also, a mesmer doesn’t fulfil any terrain manipulative options (as in depth) as a Chronomancer would.
It would also be VERY easy to change the name of “Time Warp” on the Elite skill of the mesmer, if that really bugs you.
(edited by Derigar.7810)
__________Examples of healing, utility and elite skills__________
Healing
By using their Chronic Energy as a source, they can create mini-Time Warps that will heal them for a fixed amount and cure them of a fixed amount of conditions.
Utility
Many Bells, Clocks, Cogs and Chronoids will find their place here.
Elite skills
The best Bells, Clocks, Cogs and Chronoid skills will be situated here.
(If you have suggestions for these skills, please do not hesitate!)
__________Extra information__________
- When choosing a Chronomancer in the character creation, you will get the choice of whether you like the past, present or future more.
- Chronomancy was discovered by the Asura during their experimentation with the large, hibernating “statue” of Primordus.
(edited by Derigar.7810)
__________Traits__________
The Chronomancer has the following traits:
- Teleportation: increases Power and Condition damage. This trait line focuses on improving Bells, for example extending the time on a portal, or giving a boon when using a portal.
- Chronic Anomalies: increases Toughness and Healing power. This trait line focuses on improving Clocks. Improving the radius of the affected area, or adding more effects.
- Regression: increases Precision and Condition duration. This trait line focuses on Cogs. Make them last longer, or let them duplicate their effects in exchange for others.
- Temporal Rotation: increases Vitality and Boon duration. This trait line focuses on Chronoids. You can improve their life span or damage rate.
- Temporal manipulation: Ferocity increases and Momentum Recharge. This trait line will add a number of effects when Time Warping is in effect.
__________Unique ability: Time Warping__________
Time Warping will be the unique ability that Chronomancers can use to turn the battle to their hand. Whenever they use a weapon skill, healing skill, utility or elite skill that uses the Accelerate boon or the Tardiness condition, they gain Chronic Energy that fills up their bar. Once filled, they can activate Time Warping.
Time Warping is a one-time ability that will remove all damage you suffered for the last 5 seconds, and apply them to the foe. All conditions received during those 5 seconds will also be removed, and converted into boons. The amount of time needed to fill your Time Warping bar is relatively short.
Another extra that this ability gives is that you will be taken out of Downed state if you activate it just after you enter the state, which can give the Chronomancer many a different times to change their battle plan if they begin to suffer defeat.
The Temporal Manipulation trait can adjust the way you gain Chronic Energy, the duration of Time Warping, change the way your boons and conditions are handled and can even make sure that all the damage you suffered will heal you instead. It is truly an ability worth having.
__________Weapon skills__________
Daggers
Daggers are used to slice open the space-time fabric. Expect many teleportation abilities with such a weapon. An example would be to throw daggers through portals, giving the Dagger a medium ranged function, instead of short range.
Pistols
These weapons are very interesting to a Chronomancer, as bullets can be manipulated to follow a specific track in the space-time fabric. This ensures maximum damage when using these weapons, as all critical area’s will be hit, ensuring for a high percentage in critical hits. They provide long range tactics.
Sceptre
Gyrating sceptres are the favourite tools for any Chronomancer! They amplify the powers of time and offer many conditions to any foe that dares an encounter. They offer a short range tactic.
Focus
The focus amplifies the temporal abilities that a Chronomancer possesses and thus can offer many boons to the caster. They offer a short range tactic.
Torch
Torches are an interesting approach to Chronomancers. The shifting forms of fire inspires them to take on the enemy from shifting directions. A torch can be used to change an opponents orientation, by making them (and the camera for players) turn by a random degree. This will also inflict them with confusion. They provide long range function.
Warhorn
Using the same tactics as Bells, Warhorns can be used to create different portals in the fabric of time and space, albeit being on a more offensive note than daggers. An example would be a large portal that takes all incoming projectiles and warps them to an unknown destination, allowing the caster to escape such projectiles. They provide a medium ranged function.
Trident
Tridents are perfect to channel a Chronomancers Chronic Energy underwater, allowing them to precisely channel their Clocks, Bells and other utensils on just the right spot for maximum effectiveness.
Harpoon
Used to pierce, these weapons are perfect for locking the foe in the space-time fabric, they are perfect to block any movement and ensuring their demise.
(edited by Derigar.7810)
I’ve always been intrigued by time and its effect on living beings, so it is no surprise to me that I find myself obsessing over a ninth profession now that we might have a potential expansion on the horizon! Yes, yes, I know that development on it is quite far ahead and the chance that anything new will be added to it, to be abysmally petite. But that doesn’t mean that we cannot have fun discussing this hypothetical profession, now can we? The goal of this thread if to discuss a possible Chronomancer, and if it would be a welcomed addition to the game. Feel free to discuss any other profession that you think would fit better than this one!
So I invite all of you to read what I think would be a perfect approach for the ninth profession in Guild Wars 2: the Chronomancer.
(Keep in mind that these are all my suggestions and are made purely for debatable goals.)
https://i.imgur.com/mJ6dQEo.png
(Credit to: http://wiki.guildwars2.com/wiki/User:Amantis/Chronomancer)
______________________________________________________
__________Description__________
The Chronomancer are masters of time. Being a soldier class-profession means it can withstand and deal heavy damage in combat, wearing Heavy armour. The Chronomancer differs from the Warrior and the Guardian by heavily relying on terrain and the environment, using time to aid his movements, attacks and abilities. Their unique mechanic is Time Warping, which can re-do any damage dealt, received and abilities used.
Chronomancers’s main tactic is to manipulate the enemy by their movement. This approach is unique within the game, and could be seen as a form of crowd control. However, the way the Chronomancer approaches it allows for a lot more manoeuvrability and manipulation of this mechanic. No other class in-game has yet allowed us to manipulate terrain or crowd control skills with such accuracy and depth.
Boons and Conditions are heavily manipulated as well by the Chronomancer. It deals most of its damage in conditions primarily, yet offers many boons to itself as well. This in contrast to other professions that primarily offer boons to other players as well. Trait lines can modify this to allow the Chronomancer to be more social when it comes to sharing its boons.
Additionally, Chronomancers have a high health pool similar to the Warrior and Necromancer class, giving them amongst the highest vitality rates. This is done to make up for the lack of direct damage they cannot deal.
I chose to represent the Chronomancer because I think its “feel” hasn’t been seen anywhere else in the game before. Also, it would be a unicum among MMO’s when it comes to professions. The gameplay looks very fun and engaging to me personally, and I’ve always wanted to have a character that heavily manipulates terrain! (An Earth elementalist doesn’t really do it for me!)
__________Weapons__________
The Chronomancer will have access to the following 1-handed weapons:
- Dagger (Main hand)
- Pistol (Main hand)
- Sceptre (Main Hand)
- Focus (Offhand)
- Torch (Offhand)
- Warhorn (Offhand)
In addition to these 2-handed weapons:
- Staff
- Shortbow
With the following underwater:
- Trident
- Harpoon
__________Boons & Conditions__________
Chronomancers have access to a unique boon and condition,
The boon being Acceleration, which speeds up their movements, attack speed, ability recharges and endurance regeneration.
Their condition being Tardiness, which slows down the movement, attack speed, ability recharges and endurance regeneration speed of foes.
When a character is under the influence of Acceleration, all its animations will appear faster too. Vice versa with Tardiness.
Check this image out for a horrible approach on how the icons could look:
http://i.imgur.com/FpkdrSH.png
__________Skill types__________
The Chronomancer has access to a number of unique skill types. These are:
- Clocks: These devices give a number of different boons to the caster and allies, and form a bubble in which the effect takes place.
- Cogs: These magical objects have a load of different effects that can vary from encasing an enemy in a temporal blockage to giving the caster a random weapon.
- Bells: Using the power of bells, ripples are created in the time fabric to create portals throughout the map.
- Chronoids: Summonable minions that are made purely out of a magical metal and pure energy, they are neither alive nor dead, and thus cannot be siphoned life from. They differ in pets and undead minions in the fact that they mainly place boons on the player and conditions to enemies.
(edited by Derigar.7810)
It should be noted some of these are especially egregious, given they’re noted as thing you can do on the the extended formatting hints page https://forum-en.gw2archive.eu/forum/faq/.
Of course, expect no change. Apparently they hired an incompetent forum contractor that they got rid of, but they’re not replacing that forum contractor because it’d cost money and because they’re vaguely pondering moving to a different forum system at some indefinite point in the future so anything they spend on making the forum currently not suck would be “wasted”. Source: a red post awhile back (that I can’t find because the search feature is broken) stating as much.
That news is very saddening… I will have to make do with the available tools, then.
Thank you for the help!
I know this is a minor issue, but I like to use these options when making an elaborate thread discussing some issue. Could we get it back?
I will try to find out more BBCode failures.
Test
Test
Test
Test
[sup]Test[/sup]
[sub]Test[/sub]
Test
[small]Test[/small]
[left]Test[/left]
[right]Test[/right]
[center]Test[/center]
[img]http://i.imgur.com/mJ6dQEo.png[/img]
<img src="http://i.imgur.com/mJ6dQEo.png" alt="" />
(edited by Derigar.7810)
Megaservers are amazing if you’re on a low population server. If you find little to no people to play or talk with, the system will automatically place you in a server that has more people in it.
I think that is what megaservers are, in short. I could be wrong though, haha!
There used to be a suggestion forum but Anet closed it and archived it. Most people post their new profession suggestions in general discussion.
Thank you so much! Your helpfulness is VERY appriciated! People like you make this community one of the best in the buisness!
In the appropriate sub forum for your suggestion. If it is a suggestion about the game in general, then General Discussion forum. If it is about PvP, dungeons, etc., then in the sub forum for that topic.
And a new profession? Where does that go? General discussion too?
I wished they added a “Suggestions” forum. I often want to read other people’s idea’s but don’t ever know where to find them.
I know this might be a very stupid question… but I’d love to post a game suggestion and see the response of the community. Any idea where I can do this?
Edit: I’m asking to post in on the official GW2 forums, not on some fansite or something! :p
(edited by Derigar.7810)
I understand the giant hype coming from the recent news under the title of “Heart of Thorns”, but I am wondering…
What if it is not an expansion? What could it possibly be then?
Now, I personally hope it to be an expansion, but I feel that Heart of Thorns could be…
- A living story expansion that is received under a patch, and is the complete 3rd season (+ First season as an added extra)
- Just an epic name for the 3rd season of the living story, but this time the living story will give us a lot more content than season 2 did. So, for example, Episode one of season 3 unlocks a new profession, episode 2 unlocks a new race, etc etc…
I’m open for everything. I just don’t want to expect something so epic, to then be let down!
I believe the Commander tag has become an abundant and confusing pile of blue arrows with the introduction of Mega Servers. Just today, I was doing the Modnirr event, and no less that 12 commander tags were spamming my screen.
I feel that a solution for this should be in order: the Commander tier update.
.
What is it?
This update will ensure that real commanders will stand out. Anyone can buy a commander tag if they acquire enough gold, but not everyone is meant to be followed and listened too. Some commanders aren’t that good is the plain truth. This update will work as a kind of filter.
.
How does it work?
From the update on, each commander will be right-clickable from the mini-map itself. You can then opt to “Respect” this commander, or “Denounce”. Respecting a commander will make sure that a commander is being aknowledged when an event went good, thanks to the leadership and decision-making of this commander. A respect is unique to a person and can be given daily, so no more than 1 respect a day can be given by any person. Denouncing a commander will remove a Respect point, and will give the commander an idea that it is not doing that good.
Once a commander has achieved a certain amount of Respect, it can choose to update its commander tag.
Keep in mind that the Respect count of a commander will be personal only. For good measure, a commander should be able to see how many Respect and Denounce points it has received on a daily, weekly or monthly basis.
.
What are the upgrades?
Similiar to our tiers, a commander will “tier up” as well. Having received a certain amount of Respect, it can choose wether to tier up or not.
Blue being the Fine tier;
Green being the Masterwork tier;
Yellow being the Rare tier;
Orange being the Exotic tier;
Red being the Ascended tier;
and Purple being the Legendary tier.
I believe that these 6 tiers will give a lot of people a very good idea of the worth of a general. Caring in mind that a good general will get the Legendary tier in short notice, while a lesser abled Commander will remain in the confinements of the Fine or Masterwork tier.
.
What are the negatives?
Well, there are a few negatives.
1) Elitism. This may cause issues, but I feel that a commander with too much ego will get denounced more easily. This will tone down its rank forcably, making sure he or she will think through the reason of this.
2) Favouritism. A fine commander will have a little chance of taking it up to a rare or exotic commander. However, I do believe that for everything there is a time and place. If you notice that a good commander is taking the lead, then perhaps it is a good idea to tone down, see how he is doing, and learning from this. This makes sure that 2 things happen; 1 – the commander that is inferior will learn from the superior one and 2 – less commander tag spam on the map.
.
Hopefully I’ve been able to convince some of you that this update would be beneficial. Please keep it respectful, and if need be, I’ll update the main post to accomodate to new idea’s or suggestions. Thank you!
They make roughly 4 dollars a month per player in the gemstore.
That’s more profit per year than a single expansion pack.
K.
Stats? Proof?
Not to be annoying, but how large is the monthly player base of GW2? (or daily, or even weekly)
Honestly, how many of you would’ve rather seen an expansion pack?
Living story gives us:
- Free updates
- Every 2 or so weeks
- Small amount of content
An expansion pack gives us
- Paid update
- All updates in one big batch
- Massive amount of content
Now, I don’t want to sound like an ungrateful person, but I’d rather have paid for an expansion pack. Why? Because I would have loved to see a new profession, race, a lot of new lands and more! Me and friends have been speculating the Chronomancer ever since before release. We were all very sad when it didn’t come as we were wanting to make a video series about “Back to the Future”. Alas…
Hello, I was wondering how to use it. I dragged a key I got from map completion to that “key” symbol, but it got destroyed… I probably didn’t think straight but it made most sense. I thought destroying the key would open the chest.
So, how does one open it now? lol
Thanks a million times!
… I heard a friend talk about a “season 2” update batch?
I’ve been gone ever since the Clockwork Invasion. Could I get a short summary of what happened all these months? I heard the 6th Elder Dragon, Mordremoth coming and it got me excited!
So, what is this “season 2” and are there any big updates I should be aware off before playing? :p I’m feeling the hype that I felt pre-release again and I want to use it now that it is still fresh!
Thanks to both!
Is your weapon strength = weapon power?
Also, why do my statistics give other numbers when I hover over them?
Like this:
Power 1164
-> Hover over: 2020
It’s with all attributes.
Thanks
Midnight Fire is actually listed as the darkest “black” you can get, but it does have a reddish tint on some armors.
As far as the others, there are over 400 dyes in this game. Many of them are ultra vibrant. I really don’t think we need another “tier” so to speak, but watch the BLT. They offer “new” dyes every so often that aren’t in the game yet or are limited availability items. Good luck in your hunt, but I think we have enough tiers to get…dyes shouldn’t be one of them.
I’m sorry, I don’t agree… Look at the dyes on the wikia…
http://wiki.guildwars2.com/wiki/Dye
Look at “vibrant” colours. Do any look vibrant and flashy like the picture I put in the OP?
If someone could tell me how to upload pics directly to a thread, help is appriciated!!!
Hello! I’ve been looking at the selection of dyes in the official wikia, and noticed that very, very vibrant and flashy colours (see picture) are missing.
[IMG]http://i.imgur.com/PoZjPoS.jpg[/IMG]
So, what about a new tier of them? Exotic, ascended or legendary dyes perhaps?
They’d be obtained by doing end-game content, yielding an “Unknown Dye” and would make sure you get a rare+ tier dye. Of course these would be very rare, or could be made in the Mystic Toilet with more expensive ingredients.
The reason I’m asking for these dyes if because I wanted to make a flashy outfit, but just couldn’t find any dye that would be considered… flashy.
Ok thanks a lot!
I accidently toggled another achievement, but I want to re-toggle my daily tasks again (the whole list). Anyone know how to do it?