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[Suggestion] Mounts?

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Devata.6589

No mounts for one simple reason:

You think it’s hard to target the bank person because some jerk put a box of fun under him…how bad do you think it’s going to be when there are 20+ people all standing on top of the NPC you want to talk to and they AND the mounts are all stacked on top…AND some jerk put a box of fun down there too.

Then there will be people coming to the forums requesting that mounts go away, that you can’t be on a mount in a city or within 20 feet of an NPC or near any interactable object…

So no. No mounts, not now, not ever.

Fastest travel is always going to be to waypoint.

Every class has some form of a speed boost (though some better than others) and there are several rune sets that boost your speed as well.

Mounts would do nothing but clutter up already busy areas and add nothing to the game (other than the obvious thing of there being mounts….which we don’t need).

Most cluttered area’s are zergs and city’s. Simply require to dismount in city’s and if you don’t want them in zerg don’t allow mounted combat in PvE. That would solve about all your problems. Besides I never had that problem in other mmo’s, even not when they did allow mounts in city’s.

[Suggestion] Mounts?

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Devata.6589

Truth be told, I’m already playing less and less these days. Lets call “playing the game a lot” 100%, right now I’d be playing at 5-10%.

The main thing that has kept me playing for a long time is WvW, though I’ve always been PvX.

But one can only play the same mechanics/strategies/metas for so long before it gets boring, despite the awesome community and player interactions that exist.

What I’m hoping for is the company to decide on a clear direction, and to get its priorities sorted. Which means working on the game by adding content, fixing content, constantly shaking up the meta every month amongst others. They also need to divide staff evenly among the game modes.

Actual meaningful changes. WvW has lacked a dedicated developer team since launch. With 80% of staff allocated to brain storming for the gem store, these things cannot happen.

But what I know for certain is, the longer the company focuses on fluff (which mounts definitely fall under), the less and less I’ll be logging in until big changes come.

But mounts? That would be a point of no return.

None of us is paying they should not be working on those other thinks. We just also like mounts.

Besides, mounts are content. Hunting them down is content and for WvW they can make mounted combat. So there are many options, it does not only have to be fluff.

Anyway, if you want real content the whole cash-shop focus is the problem. That makes them being more interested in cash-shop items and temporary grinds with temporary available cash-shop items..

[Suggestion] Mounts?

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Devata.6589

Y’all forgot swimming – how would mounts do that?

Y’all keep questioning and coming up with more issues as to why it is hard to put mounts in a game that does not have them already. That is probably why it hasn’t been done and won’t be done.

In fact I did think about that. Love to sit on a dolphins back.

And why would they not be able to while all other are able to. Well they where not able to make seamless zones at launch and most other mmo’s where so maybe you have a point but I prefer to think that do have the skills to make mounts work.

[Suggestion] Mounts?

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Devata.6589

Also, in order to have a constructive conversation/argument, dismissing the oppositions logical reasoning and saying, “that doesn’t count, null and void, lies and slander, what else you got?”, just because it isn’t convenient for you or agree with you, does not add anything to your side of the lake, it simply shows you are never willing to accept the flaws of the proposal. Like a bull, if you will, once its eyes are focused, anything can happen around it and it will never notice.

You know where else one side dismisses logic that isn’t convenient to them? Science vs religion.

I am pretty sure I addressing all of your points. People say they are void because they (most) are.

(edited by Devata.6589)

[Suggestion] Mounts?

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Devata.6589

The should be exactly the same from a game mechanic standpoint no matter where you get them. A plain brown horse, devourer, and dolyak would be available for a modest amount of gold (or reasonable quest line) in game. Spectral horses, treants, and flaming dolyaks could be available from the cash shop. Watchwork devourers and infinity golems could be a limited time LS reward.

Again, all exactly the same in their game mechanics.

No no no, why add something to then destroy >50% of the fun of it?. Because that’s the way they do it now? Thats not a good reason to me.

I stay at.. Release an expansion and use the mounts as one of the eye catches for the expansions. Thne you can put everything really ingame, where it belongs. Not in a cash-shop and no temporary available “do it now or lose out forever” stuff anymore please.

(edited by Devata.6589)

[Suggestion] Mounts?

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Devata.6589

And naturally, people will want to invest in better looking mounts given the chance. Adds another source source of revenue for the game, or another gold sink depending on how this is approached.

Well if they address it like that there are less people interested in it. It’s just fun like that.

But it would be a good eye-catcher for an expansion. So they can use it that way to get revenue.

[Suggestion] Mounts?

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Devata.6589

These changes should improve what people who want mounts typically would use them for, major events arrivals, time to arrival vs boss death problems, general speed issues when traveling from waypoints to locations with events.

I think you have a wrong view of why people want mounts. increasing speed and more fun exploring is one element that fits sort of in your explanation. But there still is the skin reason (its fun, or looks nice or whatever) and the game-play element.. Go into the world to collect the. Of course to do that they should leave the cash-shop out of the picture. Else they destroy that game-play element just as they did with skins, mini’s and dyes.

[Suggestion] Mounts?

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Devata.6589

As much as I want mounts for purely aesthetic reasons, I don’t see them fit in GW2. When I was playing Warhammer Online I loved all my mounts. Each of them was connected with the lore of my class, but in GW2 there is no lore and there are no vast empty spaces to travel. Plus I smell Black Lion tickets/chests abuse from Anet. This game is not meant to have mounts.

Well I also want big open maps, preferably seamless zones. I also want them to get rid of the cash-shop focus. Then they can even implement the mounts in an expansion.

So maybe we have some common ground here and can come to a deal. Yes mounts but also big open maps and no cash-shop focus.

I’m not like.. Well I like X and I like Y but we don’t have X so can’t have Y. I stay make that I want X and Y

[Suggestion] Mounts?

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Devata.6589

You said it yourself.. It’s fun (or ‘cool’ as you define it) that is a very good reason to implement anything in a game.

No, they are “fun” for you. Not for me. I don’t like mounts, and i know that introducing them would not make the game better for me. Quite the opposite. That is the core of the difference.

The Status Quo is that Anet said, no flying mounts and maybe mounts but then in a GW2 like way so maybe with combat.

No, Status Quo is “the game as it is now”. Which has no mounts. And of course Anet’s “maybe” means eactly nothing (it can be anything between “we’re already implementing it, but we can’t tell you that” to “no way in hell, but we can’t tell you that”).

Which brings us again to no compelling arguments for changing the status quo.

So you not finding it fun (the mounts and the content that comes with it) is just as valid as me finding it fun.

That was what I was trying to say.

So the no-mounts people can simply say that instead of coming up with excuses (other then, I don’t like them) because those so-called arguments only makes them weaker because the arguments are so weak and debunked easily (And that debunking is then being seen as reason to put in mounts. But it’s not more then debunking the so-called arguments why not.).

Yes, that’s pretty much it. Of course, anti-mount people do not need to come up with any reasons why mounts should not be introduced (beyond “cuz we don’t like them”). Pro-mount people however do need exactly that.
(also, there were some good arguments against mounts in the thread. They just ended up being ignored or dismissed)

Haven’t seen any good arguments against it and no people in favor do not need more as that. It’s a game so “add something because it’s fun” is about the best reason there is.

[Suggestion] Mounts?

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Devata.6589

I don’t care one way or the other, mounts that add character and aren’t silly would have their good points. But what I don’t get is the need for speed boosts, I have never gone anywhere in this game and thought it was taking too long. Compare that to vanilla WoW where it really took a very long time to run places (running was slower than now). I feel like my chars are quite zippy, even without speed boosts. Between the naturally quite brisk speed, the boosts available and the gazillions of waypoints I don’t see why mounts would be needed to go faster. For pretties, k, I get it.

Well I do indeed miss some big open maps in GW2. It’s all sort off small and much packed together. I do hope we will get such maps in the future as well. Would be a great addition in the same expansion /patch as where we would get mounts.

[Suggestion] Mounts?

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Devata.6589

You said it yourself.. It’s fun (or ‘cool’ as you define it) that is a very good reason to implement anything in a game.

No, they are “fun” for you. Not for me. I don’t like mounts, and i know that introducing them would not make the game better for me. Quite the opposite. That is the core of the difference.

The Status Quo is that Anet said, no flying mounts and maybe mounts but then in a GW2 like way so maybe with combat.

No, Status Quo is “the game as it is now”. Which has no mounts. And of course Anet’s “maybe” means eactly nothing (it can be anything between “we’re already implementing it, but we can’t tell you that” to “no way in hell, but we can’t tell you that”).

Which brings us again to no compelling arguments for changing the status quo.

So you not finding it fun (the mounts and the content that comes with it) is just as valid as me finding it fun.

That was what I was trying to say.

So the no-mounts people can simply say that instead of coming up with excuses (other then, I don’t like them) because those so-called arguments only makes them weaker because the arguments are so weak and debunked easily (And that debunking is then being seen as reason to put in mounts. But it’s not more then debunking the so-called arguments why not.).

Why add mounts, for fun (skin-wise, content-wise and game-play wise).
Why not add mounts? Because some don’t find it fun, of who >50% don’t like them ‘because WoW’.

[Suggestion] Mounts?

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Devata.6589

In this whole thread of clever word play and non existent problems, there isn’t anything that’s really a compelling reason as to why mounts can’t exist other than those who don’t want it saying “WoW has them, GW2 is different, and we can’t have them because of that reason.” The game isn’t as different as you think.

Neither is there any compelling reason to have them beyond “i think they are cool”. In the end, it just comes down to “i like mounts” vs “i don’t like mounts”. Except of course the first group seems to be in minority, and the second groups stands on a very secure defensible position of Status Quo. The second group can afford to just state their dislike. It’s the first group that needs to find some compelling reasons for this change – and so far they are failing.

“Neither is there any compelling reason to have them beyond” I think they are cool"." Not many no, adding game-play would come to mind and increasing the fun of exploring. But overall it’s indeed just “Because it’s fun”. Pretty much the reason for anything in a game.

“the first group seems to be in minority” Lol? You really think so? Pretty sure you are wrong there.

You said it yourself.. It’s fun (or ‘cool’ as you define it) that is a very good reason to implement anything in a game. You know it’s a game. They are there for fun.

The Status Quo is that Anet said, no flying mounts and maybe mounts but then in a GW2 like way so maybe with combat. The Status Quo is also a skin-based game. Mounts fit there.

[Suggestion] Mounts?

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Devata.6589

stuff

All you did was c/p every list and say, “This doesn’t say ‘add mounts’ so it must be wrong” to each one. That’s what every person for adding mounts has done since forever. And they do it because their arguments are purely emotional and based off of low priority issues.

He has valid points. You just don’t want to debate them properly because you know you’ll lose.

I am pretty sure he did debate them. Go read back. And there is not much to lose as most points are not valid. I also talked about them so will no name it again in this topic. See 2 post back.

[Suggestion] Mounts?

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Devata.6589

I just want to remember people that there’s already mounts.

GW’s mounts are given under particular circumstances for particular purposes and change your skills.

The asura power suit, the siege golems and the mecha devourer are examples of GW-style mounts.

Asking for WoW-style mounts thatyou get to keep and carry around will probably never happen. Too many people is against them, so adding them would be too controversial.

Particular circumstances mainly mean, in particular instances or activities. GW2 is more an open world so that change would make sense. It would simply be an open world version of GW1. You are correct that mounts would have skills to stay in line with GW1. Not needed for me but yes that would be in the line with GW1.

[Suggestion] Mounts?

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Devata.6589

~

“imagine if the game had no swords, but had every other weapon imagineable”
- We’d still have weapons to use. So what? What were you trying to achieve with this ill thought out statement?

“the charr have mounts”
- Are you referring to their siege weapons? Yes, siege weapons, NOT MOUNTS. By that logic, if you want to mount siege weapons, you can happily do so in wvw.

POORLY DESIGNED:
- Instant 90 degree turns (aka lack of turning circle)
- Instant 180 degree turns (^)
- Standing at awkwardly impossible angles on cliffs or steep hills/objects (somehow floating horizontally, or somehow floating vertically!)

STUPID MODELS (my favourite one)
- Magic Carpet
- Flying Quaggan
- Rainbow
- Golden Shiny Super Centaur That Poops Love Hearts
- Hover Board
- <Insert the plethora of easily thought up vomit worthy garbage>

IMMERSION BREAKING
- Most importantly I will be FORCED to see other people on this garbage.
- I will be FORCED to view the all the things I listed under the above 2 headings.
- Mount will appear out of thin air, and disappear instantly. Disgusting.
- As above, standing at awkward broken angles, instant 180s.

LORE IGNORING
- Only the Stone Summit and Undead had the occasional mount in the past. The rest of Tyra did not punish other creatures by sitting on them.
- Horses don’t exist in Tyria
- Mounts don’t exist at all in present day Tyria

Doesn’t matter what I or others say. Doesn’t matter how logically we construct our posts and opposing view. The same few people will blindly ignore it all, and post the same senseless “I want a speed boost” posts.

If you can’t add anything here except “I want a speed boost”, of which there are tonnes of ways to achieve it, then obviously this is a terrible suggestion, something unnecessary, and not worth ruining the game for.

Look at my posts. Look at how much it provides for the “no mounts” argument.

Now try do the same for the “pro mounts” argument. You can’t come even close, all you have is “I want speed boost”.

Like I said before there are only a few reason for mounts.

1 Perma speed so to increase exploration fun. I must agree current maps are not the best for that but this one still stands,

2 Skin,

3 New fun game-play (end-game) of collecting them (if implemented correctly)

What together boils down to fun and would also attract new players. I think that is enough reason. Most post here are not about proving why they should be put in.. When I say they fit the lore it’s not as a reason as to why but to debunk the excuses why not to, while the only real reason why people seem to not want them is “because WoW” what is the worst reason you can come up with and even the cause for some other problems in the game.

Watch your own excuses.. It’s not good to have mounts because speed has value. Well I don’t expect the mounts to be handed out for free you know.

The sword statement was to show that you can make up such excuses for almost any item.

Char Siege weapons? Many seem to be combat mounts indeed, not all. Have a look in BC. Anyway, if that is the problem add combat to mounts.

Poorly design and so on.. That’s all implementation. I think we can all agree that it indeed would be better that most mounts should not be able to make a 180 (depends a little on the mount) and that Magic Carpets do not belong in the game. Same for those other comments.

About “IMMERSION BREAKING”
Caps don’t make it more right or wrong btw.

Just as you are forced to see most skins in this game. SO no difference from any other item.. maybe this one is bigger but then again it leaves no trail of leaking oil. So overall it has less of an effect on the bling bling then many skins.

Mounts that appear out of thin air can indeed be a thing, just like you already have when swapping pets, mini or weapons and armor. But it would indeed be nice if a better animation was added. Once again, implementation.

They only punish them by using them to lift heavy thing? I am also pretty sure the chars don’t have those combat mounts for fun, and then there are the helicopters, Zeppelins, horse carriages.

I sure have seen a lot of mounts or things related to them for something that does not exist. You mean.. they are not in the game at this moment.. I know that’s why this thread is here.

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Devata.6589

Mm I really don’t see the difference between walking and mounts. Walking or riding on something would get boring just the same. Expect you’ll see the butt of an animal wiggling lol

We explore differently. I like to climb, jump, and explore every nook of the map. I love vistas and points of interesting as a guide to exploring but I don’t limit myself to that. Mounts would just hold me back and it would annoy me after a while. Just my personal opinion~ I have nothing against it but I don’t care that’s its not in game.

3 differences.

1 Using a mount is faster and so better for longer distances. On foot however you can fight and walk shorter distances.

2 It’s a cosmetic, just like weapons skins, armor-skins, mini’s and even ranger-pets can be cosmetics as well.

3 It can add a new game-play element to the game. hunting down mounts in the game. they can drop from dungeons, mobs, events and so on. So if they drop from specific events or mobs you add a new game-play element to the game. More end-game.

Those 3 together can be summarized as fun. Exactly that was a game should be about.

1- Wouldn’t this go against exploration? And how will this be different from speed boast that we get now?

2- Yes it’s fluff. Can’t really say much about this. I don’t really care much. I’m still trying to understand the purpose/fun of minis lol

3- This is interesting but I can see a lot of problems (look at precusors or weapons of the mist). And I’m pretty sure if this was implemented, it’d be a black lion ticket thing. Also if mounts are included, would people be forced to get one (getting to places quicker when in a event, dungeon, etc)?

Also you might want to look into Black Desert. They have a cool mount system

I honestly would love to see Anet focus on other things right now but maybe in the future? Idk

1. Read back a few post from me where I explain my idea of exploration. Seeing something in the distance and going there. That is exploring for me. The distance between the two points may go a little faster then just walking speed.
It would differ in being permanent and for 2 and 3.

2. Well people like it. Dyes are ‘fluff’, legendaries are fluff. Maybe you like some of that? That might give you an idea and the other part that can be fun about fluff is working to get it, and being unique because of that.. pretty much 3

3. Yeah the ‘working towards it, hunting it down’ is only fun when implemented correctly. Indeed not when it;s yet another cash-shop item. You are correct.

About people needing it.. maybe, maybe not. For me they don’t need it but if they would have bigger maps and or less waypoints it might become more usefull. So it depends. Still even if that would be the case then they can also sell a mount at an NPC. You spread them out all over the world, they would not all be hard to get. So it would and should never be a problem for people to get a mount. But getting that one specific mount might cost you a lot of effort.

I will, remember I did read something about it but can’t remember exactly. ArcheAge also has a nice system for mounts.

And yes it’s all future, then again. I would love to see an expansion and I would love to see mounts as part of an expansion and for a B2P game imho an expansion is already overdue. Problem is that they focus on the cash-shop instead of expansions.

(edited by Devata.6589)

[Suggestion] Mounts?

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Devata.6589

But if the questions comes up how to implement mounts in this thread then my answer will still be, using expansions, not using a cash-shop because for me having the mount is not the only fun part. Hunting mounts down is as well..

What if every CS mount was available in game, but you could still short-cut the acquisition process through the gems? So you could still get your exploration/collecting enjoyment, but ArenNet could also get a direct return on them without reworking their financial model.

Just to be clear, I’d love for them to shift to an expansion model. Before launch, I thought that’s what they were going for. Box price as main income, CS as supplemental, but it’s clear that Box price was just initial cash infusion, with CS as their man income model. I’m just trying to imagine mounts getting added, which I don’t think is realistically going to happen any time soon, without adding a switch to expansions, which I also don’t think is realistically going to happen any time soon. It’s just too much for my willing suspension of disbelief.

Well it would devaluate the item. How about putting it in-game but not making it account-bound. When placed in specific places (so no general drops) it would be very expensive on the TP but you can also play to get it and gem-buyers can still convert there gems to gold and then buy it.

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Mm I really don’t see the difference between walking and mounts. Walking or riding on something would get boring just the same. Expect you’ll see the butt of an animal wiggling lol

We explore differently. I like to climb, jump, and explore every nook of the map. I love vistas and points of interesting as a guide to exploring but I don’t limit myself to that. Mounts would just hold me back and it would annoy me after a while. Just my personal opinion~ I have nothing against it but I don’t care that’s its not in game.

3 differences.

1 Using a mount is faster and so better for longer distances. On foot however you can fight and walk shorter distances.

2 It’s a cosmetic, just like weapons skins, armor-skins, mini’s and even ranger-pets can be cosmetics as well.

3 It can add a new game-play element to the game. hunting down mounts in the game. they can drop from dungeons, mobs, events and so on. So if they drop from specific events or mobs you add a new game-play element to the game. More end-game.

Those 3 together can be summarized as fun. Exactly that was a game should be about.

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The fact that you can way-point already takes away much of the exploration.

Not to mention the fact that they’ve spelled out a lot of things on the map for us.

As in many other ways, GW2 seems a bit divided on its design for exploration. The world is beautiful, and they’ve done a nice job rewarding exploration. On the other hand, there are far too many waypoints, and a little bit too much indicated by squares and triangles on the map.

Yeah it becomes, skipping down a list in stead of really exploring. The world is indeed beautifully. I do mis some atmosphere. But I can’t say exploring is great for me in this game.

How awesome it is to go from one zone into another walking into this new place. That has become a loading-screen in GW2. Also how awesome is it to be in a big stretched empty map and there is a house in the distance, go there to have a look. But we don’t really have big empty stretched maps.

I think it has something to do with there core. I also have the idea that the reason they use waypoints (that don’t even exist in the lore) in stead of mounts is mainly because they where not able to make seamless zones. Waypoints do help you to skip the loading-screens you would get when traveling door multiple zones. I have no idea if they are still working on that core to allow for bigger maps or even seamless zones but one can hope.

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Um you know you can walk right?
I didn’t use waypoints for the first 20 levels because I love exploring the whole world. Walking is way better than mounts. Mounts would get in the way of doing things like going for vistas or certain points of interest. Or if you get attack by agros and it kicks you off your mount. Seems a bit tedious.

You don’t HAVE to use waypoints. Try walking, it’s good exercise for us heroes.

Even when exploring walking far can get boring. Some parts you want to do faster. Besides exploring for me is not skipping down a list of way-points, vista’s, hearths and PoI (like I said, this game is not great for exploring the way it is designed). For me exploring is walking into a new zone, then seeing something in the distance, going there (a little fast would be nice) seeing what is to do there and take part in the activities, quest, events whatever. Then look around again, seeing something else in the distance and heading over there. That is what is exploring for me. Mounts are then a very nice addition.

I do mist quest-lines for the same reason.

The fact that you can way-point already takes away much of the exploration.

(edited by Devata.6589)

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To justify the cost of developing them, but minimize grumpiness on the part of the playerbase over the cash shop, there would likely have to be a basic mount (or three) in game, and some fancier ones available in the store.

Lets leave the store out of this. It has already done enough damage.

Just put it in an expansion and then put the mounts really ingame. I want to get them for doing a dungeon, farming a mob, doing a quest / event maybe even with some new craft. No more gold-grind / cash-shop.

While I can agree with the sentiment, you’re asking for a bigger change here than just mounts. Moving from their current cash-shop model to an expansion model would be welcome, but is a far bigger change.

With their current model, there’d have to be mounts in the CS that provide a different aesthetic for them to justify spending the time it would take to develop them.

As a matter of fact I do indeed ask that as well.. in another thread. But if the questions comes up how to implement mounts in this thread then my answer will still be, using expansions, not using a cash-shop because for me having the mount is not the only fun part. Hunting mounts down is as well.. But it’s not if it’s just a boring gold-grind.

I used to collect mini’s in other mmo’s. Thats a game-play element taken away in this game for the same reason (gold grind because of cash-shop_.

So yes indirectly it is indeed also a question for an expansion-based model (B2P). True but seems relevant to the question how you might want mounts to be implemented.

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The stuff you buy in the cash-shop gives you a real use. So you are saying GW2 is P2W?

Your joking right? Hope so.

I was quoting you saying it has use while mounts have no use. So you tell me, where you joking?

usually the story is.. it’s not P2W because it is fluff. Personally I don’t care, it is bad for the game being it fluff or ‘P2W’ but thats another discussion.

and no I would prefer a mount that gives you a perma speed-boost so it can be used to better explore the world. And then in fact it has a use.. something that is important for you apparently.

The fact that you want a shortcut to exploring implies to me your in the wrong game.

I have specifically said I don’t want them to have an in game effect …. assuming they ever get implemented at all.

Peace.

Not really, I love to explore however with the instance maps in stead of seamless zones this is not the perfect game for that. And if it comes to a shortcut for exploring that would be way-points. First time you will still need to do most by foot, because you are a lower level more mobs will attack you.. as you maybe know. But after that waypoints let you skip everything. Mounts don’t, they just make it acceptable to travel over a longer distance without skipping.

Yeah I know, one time you complain that it’s just fluff and the other time it’s a problem if they have stats. That is why I said that.

(edited by Devata.6589)

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To justify the cost of developing them, but minimize grumpiness on the part of the playerbase over the cash shop, there would likely have to be a basic mount (or three) in game, and some fancier ones available in the store.

Lets leave the store out of this. It has already done enough damage.

Just put it in an expansion and then put the mounts really ingame. I want to get them for doing a dungeon, farming a mob, doing a quest / event maybe even with some new craft. No more gold-grind / cash-shop.

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Posted by: Devata.6589

Devata.6589

I am fine with Mounts adding NOTHING to the game. I just want a horse to ride around in.

Players do not need ANYTHING from the gemshop. Should ANet just remove everything from the gemshop and sell +200 permanent power boost, Ascended/Legendary weapons, a level 200 cap increase because of that logic?

Your argument is a red herring. Players do need the gem shop because boosters and kits add to game play. In your previous statement you agree that mounts add nothing to the game unlike those boosters and other items.

Your attempt to back door value for mounts was poor.

If Anet were to do mounts just like the broom or the dredge mining bore. Make them a tonic which allows use but locks out actions like jumping or use in combat (auto negation) and no effect on speed. Kept it to animals in game that have already shown to be beasts of burden (i.e. no horses, maybe a friendly/tamed centaur?), then I might say “ok.”

Would you?

Peace.

The stuff you buy in the cash-shop gives you a real use. So you are saying GW2 is P2W?

and no I would prefer a mount that gives you a perma speed-boost so it can be used to better explore the world. And then in fact it has a use.. something that is important for you apparently.

Besides that I want them to be in the world, having to play to get them. Not like the broom, a cash-shop item / gold-grind item.

Dismounting in JP’s or in city’s is fine by me.

Gw2 most grindy game ever..?

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Devata.6589

when I see these posts I chuckle… poor souls, don’t know what the real grind is

EQ1 was grindier…but then again. I enjoyed each and every level from Character creation, through tutorial, to level 1… bat wing farming for higher level players.. 5 plat a stack… getting group teleport spells, selling TP’s to groups of players… hunting down panthers for pelts selling for money for armor…taking part of an economy that actually worked because levelling was slooooooowwwww and fun.

Then Platinum sword farming In Highhold keep… getting bad faction, avoiding human guards on my dark Elf elementalist….

It’s amazing How when you are playing it, you don’t realize How memorable such experiences are going to be years later…. simply because of the challenge…

I had Just gotten my Group teleport spells on My druid, I went to buy them, a guy In the karanas asks me if i will TP him for 50 platinum = 5,000,000 copper… for comparison. I say sure, he asks me to wait by the Dryid Rings.. so suddenly I hear.. flap….flap……flap….. everyone else starts to run. I turn to see this Big friggen Bird… coming to the rings…red conned and no level…just a skull… = “Run Like a kitten”…I try, it catches up..eats me in 3 bites…. the sucker cost me that 50 platinum TP…. he still owes me 50 platinum, and I still remember it.

Ask me about Playing WoW….Not as memorable, then again, I hit level cap In a few weeks.

Don’t even let me get started On hell levels.

No gw2 is Nowhere near the grindiest game I’ve ever played. This game is cake, compared to eq1. Then again… eq1 is mem0rable in ways gw2 isn’t. maybe becausede eq1 was more challenging, took longer, and reaching level cap , actually felt like an accomplishment.

I did not play EQN2 but the way you define grind is not what I and many people are complaining about. The the endless gold-grind that people complain about.

I would love to in fact have to do something for my rewards.. something specific, not just grinding gold because as you say, that is much more memorable.

Gw2 most grindy game ever..?

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Devata.6589

Having contact lock behind something they usually call tier grind or or type of locked content (locked behind stats or something else). Not just ‘grind’. Then again pretty much every mmo has that including GW2. You can’t do Arah with a lvl 1 character. That is less in Gw2 then in most games but it’s also in GW2.

So you are down to supporting your claim of “tier grind” based on the fact that a player cannot access the final Dungeon in the game with a starting character? This is the ultimate in exaggeration….name me ANY (video) game that has ever been made that does not have “tier grind” by your definition? You can’t put down your winning X in Tic-Tac-Toe without putting down the first 2 Xs…..

That definition is just silly and nowhere NEAR what “Tier Grind” really is. You are certainly welcome to believe that definition, but don’t get upset when others point out how flawed it is and immediately assume all your other insights and claims (that may be valid) must be the same due to a general lack of credibility.

First off all, the point of that comment was to state that ‘tier grind’ is not just the definition of grind in general. It was not to state that GW2 had a tier-grind.

Secondly, I did indeed say that having content locked content you see in any game.

“Then again pretty much every mmo has that including GW2. ”

So I would suggest reading better before posting. You are complaining about how I basically say that GW2 has a tier-grind but that I take the definition way to lose and that by that definition any game has that… Well guess what.. that is exactly what I said. Again the comment was just about a general grind and how that is more then just tier-grind. Unrelated to the question if GW2 has some big tier-grind problem or whatever seemed to have hurt your feelings.

Relax.

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Devata.6589

We don’t need swords. We have other weapons. Other weapons make swords useless.

Not to mention that swords have been poorly animated and rendered in other games. They add to screen clutter (one more weapon and we already have so many!). And sword-wielders in other games have been OP.

Oh, and most importantly, WoW has swords.

/\

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Devata.6589

They add mounts and over 90% of the player base never plays this game again.

On the contrary, if ANet released some pretty cool mounts that fit with lore, it wouldn’t be that bad. Mounts are simply fluff, just like that sword that leaves footprints or that staff that creates rainbows. If you don’t want to use them, then the screen is there, but nothing’s making you click the icon to summon the mount.

From a personal view, I’d prefer mounts to get through those areas that I just don’t feel like killing for whatever reason I may have at the time and zoom through them on my way to the destination. Or maybe I just need to take a ride through the zone, from one end to the other, not getting stomped on by every enemy I see.

Anyways, aside from the fact that adding mounts would make GW2 more like another MMO that so many here seem to be phobic to, it’s not really a bad idea. It’s just personal preference in the end if you want to use it or not, those who want to can, and those who don’t, can choose not to.

The issue is… this game launched without mounts. Many of the players that play it, also understood that there would be zero mounts. For many it was one of the reasons they came to gw2. For those of us, that do not want mounts, it pretty much amounts to eliminating one of the reasons we enjoy Gw2.

Secondly, there is a VERY anti " wow clone" contingent here at Gw2. Fact is, that since release…. since open beta… many of us have been dealing with " we want this to be a wow clone." players.

Yes, there are times when an idea from World of warcraft pops up it’s ugly head that you will get Instant hate. Mostly because many of us came from World of Warcraft, and want to support a game that doesn’t want to be a WoW clone.

So imagine our reaction when someone comes over with " hey, we need feature # 345,982 from World of Warcraft, what do you guys think?"

I think anyone that says " Most players want mounts" just does Not realize How much the very mention of the name World of Warcraft or any of it’s salient features…Like…. speed boost mounts, brings out the worst in many players In Gw2.

I have even heard it refered to on map chat as.." That game that shall not be named."

Colin said there would not be flying mounts and not be ground-mounts at release. With that statement you should have known you could expect mounts in the future. So I can just as well say many people came expecting mounts to be implemented later. Else Colin could just have said, no mounts ever. In fact he talked about the ability of combat mounts.

Nice to see that also for you the real reason is “No because WoW”. People don’t want a WoW-clone people want a good game and like it or not, WoW is not so popular for nothing so if they ask for thinks they like they might very well also be in WoW, but also in other mmo’s. One of the big problems with GW2 is that they want to be different just for the sake of being different. That is not anymore just being innovative that is being stubborn.

“I think anyone that says " Most players want mounts" just does Not realize How much the very mention of the name World of Warcraft or any of it’s salient features…Like…. speed boost mounts, brings out the worst in many players In Gw2."
Well not with most but indeed there is a core of WoW haters here who seem to just be hating WoW to hate it. Like.. oow it’s popular so I hate it. Not a valid reason for me nor something to take into account.

And you seemed to be interested in EQ:Next. That also has a lot of things you also see in WoW.. btw just like GW2 does. And if you really can’t stand WoW think of it as being there even before WoW. WoW was not the first with mounts.

(edited by Devata.6589)

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Devata.6589

Those that want Mounts should just play another game. OMG who necroed this thread? I thought it was dead Long ago.

Should we all wander over to your sub/multi class thread and tell you that if you want multi-classing you should just play a game that already has it?

In a way, it was the forum moderators who necroed this thread, because they consolidated a new mount thread into here to keep things tidy.

And there will continue to be people wanting mounts because they are intrinsic to human history and fantasy literature. ArenaNet has not definitively said there will be no mounts, and there are occasional mounts sprinkled throughout Tyria in both GW1 and GW2.

Imagine a fantasy game that had no swords. Every other type of weapon, but no swords. Except there are a few NPCs in game that have dialogue that talks about swords. And some monsters that have swords instead of hands. And undead NPCs who wield swords. But no swords for PCs. And all the developers have said on the subject is “we don’t have plans to add swords at this time”.

Do you think the “Can we have swords” threads would ever end?

The difference is. I Listened to what the people that argued against Multi-classing had to say, and admitted they had a point, something I fail to see even ONE " we want mounts" proponent do. And when I was convinced that it was a bad idea….I stopped Pushing for it.

Oow I do listen. The problem is that only reason against mounts seems to be “because I don’t want” and when digging deeper the real reason in many cases is “because WoW”.

But all the so-called arguments are nothing but bad excuses. It’s not necessary.. The whole game is not.

It breaks the lore.. untrue, way-points brake the lore, mounts fit the lore.

They make the world smaller, yes but not as much as way-points do.

I haven’t seen one real valid argument against it.. well I do accept the argument “i don’t like them” and then I agree to disagree but all the other stuff people keep coming up with are just bad excuses.

Well maybe clutter, then again, you can easily get rid of that by auto dismounting in city’s.

Sorry bu no I can’t say they are correct there.

Maybe you should consider you also fail to see some stuff if it comes to mounts?

PS: Expect mounts in EQ:Next.

(edited by Devata.6589)

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Posted by: Devata.6589

Devata.6589

They add mounts and over 90% of the player base never plays this game again.

Like mounts have killed other mmorpgs by driving off all but 10% of the population! Amirite?

Those games launched with mounts, not introduced them.

Those games launched with mounts, and people who are into that kind of unpleasant garbage went there and stayed there (until they realised the core of GW2 is better than that game and came here and made these threads).

Those games launched with mounts, and people like me didn’t go near them simply because it had pointless mounts in the game serving no purpose.

I’m not against mounts when the game is designed around mounts being a big integral part for whatever reason, and it makes sense. Like a medieval combat game where mounted combat exists inside a trinity of melee/ranged/mounted combat and each has its strengths and weaknesses in different situations. It makes sense from a lore standpoint, and it doesn’t break immersion, and it doesn’t reek of weirdo kiddies.

But I am strongly against:
- “Becuz addin it wud b kewl”
- “Becuz I alwaiiz wanted 2 own a pony but my parents sed no”
- 0 practicality within the game
- Poorly animated
- Poor design
- Poor mechanics
- Lore destroying
- Immersion breaking
- STUPID MODELS
- Insert other reasons I’ve written 200 times before.

^^^^This sums it up very nicely. +1

https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Mounts/page/13#post3992513

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Posted by: Devata.6589

Devata.6589

the majority rules no mounts i think this should end there , the devs dont want them the majority doesnt want them there for the answer is no

you can take it or leave it not gona make a diffrence

the answer is nope , no and long answer noooooooooooooooooo

Pretty sure the majority rules mounts.

No, we don’t.

Peace.

Yes we do.

Nothing but love!

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Posted by: Devata.6589

Devata.6589

They add mounts and over 90% of the player base never plays this game again.

Like mounts have killed other mmorpgs by driving off all but 10% of the population! Amirite?

Those games launched with mounts, not introduced them.

Those games launched with mounts, and people who are into that kind of unpleasant garbage went there and stayed there (until they realised the core of GW2 is better than that game and came here and made these threads).

Those games launched with mounts, and people like me didn’t go near them simply because it had pointless mounts in the game serving no purpose.

I’m not against mounts when the game is designed around mounts being a big integral part for whatever reason, and it makes sense. Like a medieval combat game where mounted combat exists inside a trinity of melee/ranged/mounted combat and each has its strengths and weaknesses in different situations. It makes sense from a lore standpoint, and it doesn’t break immersion, and it doesn’t reek of weirdo kiddies.

But I am strongly against:
- “Becuz addin it wud b kewl”
- “Becuz I alwaiiz wanted 2 own a pony but my parents sed no”
- 0 practicality within the game
- Poorly animated
- Poor design
- Poor mechanics
- Lore destroying
- Immersion breaking
- STUPID MODELS
- Insert other reasons I’ve written 200 times before.

“Those games launched with mounts, and people like me didn’t go near them simply because it had pointless mounts in the game serving no purpose.”
Define pointless? It’s a game so it’s completely pointless, all just for fun just like mounts are mainly for fun and to travel faster in the world in a realistic way that still let you see things of the world.

So looking at it from that way a skin for armor or weapons are far more pointless.

Besides if you did not want mounts you should also not have started playing GW2 as Colin only stated they did not want flying mounts but ground-mounts was an option, likely combat-mounts. It would not be in at release.

And of course there are all the mounts in the game, have a look in Black Citadel, there are some nice cars parked. There are even flying mounts in the game. We can’t use them yes but they are in the game.

So if you wanted a game they would never get mounts and that was the thing you selected on you might have selected the wrong game.

To address you list why you are against:
“Becuz addin it wud b kewl”: So you are against the whole game?
“Becuz I alwaiiz wanted 2 own a pony but my parents sed no”: So you play this game because you wanted to life in a fantasy world?
0 practicality within the game: While not true, so you want them to remove mini’s, skins, most armors (you would only need 1 set really), well what would be lest really?
Poorly animated: We will see, you don’t trust Anet to animate then good? Possible.
Poor design: You don’t like the way the game is designed? Likely that gives an idea for how mounts would be designed. To bad you don’t like the way the world is designed.
Poor mechanics: Not sure what mechanics, when using combat mounts? So you also dislike the mechanics in GW2?
Lore destroying: Waypoints are lore-destroying just as having no mounts. Mounts make total sense and have been in the lore for a long time.
Immersion breaking: A loading-screen when you enter or leave a map, a button you click on to teleport to somewhere else and once again the loading screen, invisible walls.. all immersion breaking stuff but mounts??
STUPID MODELS: So you dislike the models in this game as one again they can give an idea of the mount models.

Just say you don’t like them but don’t try to make up excuses because they make no sense at all. Even if you say them another 200 times.

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Posted by: Devata.6589

Devata.6589

They add mounts and over 90% of the player base never plays this game again.

You want mounts so badly?
Mounts are the one and only thing you want from a video game?

There are plenty of games that meet your needs, do not attempt to ruin other peoples enjoyment with something so pathetic.

Id they do it right they can attract another 200% so minus the 90% it would mean an increase of +100%.

Best is, it would attract people interested in fluff, exactly what this game is so much focused on.

Using the numbers just as exact as you do.. Just to stay on the same level.

(edited by Devata.6589)

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Devata.6589

Come to think of it, recalling my WoW days, I played from game release and quit a little bit before WotLK (the golden area). BC came out in 2007, ~2.3years after WoW was released. Then WotLK 1.5years after that. Considering WoW is the standard everyone seems to want to compare GW2 to, and it was subbed, I’m thinking everyone just needs to calm down. Adding FoTM, the new dungeons in FoTM, EoTM, and all of the temp content in between is more than WoW did in the same time period. That’s a fact.

In fact BC came 2 years and 2 months after the original and WotlK 1 year and 8 months.

And like you said it was sub. That does not mean you should expect it sooner but you can expect it later. GW2 is supposed to be a B2P game (while being more a cash-shop game at the moment) and so generate money with expansions. If not they had to turn to a cash-shop focus with all the negative effects of it (exactly what happened) so you would expect an expansion every year to year and a half.

Here a nice video that compaires the first few months of both games.
http://www.youtube.com/watch?v=NedWPHZCcik
Just to get your facts strait.

Besides WoW seems to be the standard it it comes to game-play and quality for many people but not if it comes to payment-model what is way over the top and would not work anymore I you tried it now (new).

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Devata.6589

I consider myself a patient person, but I have waited long enough for any word on our next patch/update/content etc. that I will just play/do something else for a while.

Anet I realize you’re busy with the china release, but for kitten sake, drop in once in a while and let us know what is in the works…

Signed: getting bored

And what if they did that? What would it change? Other than making people complain about X not being released yet rather than asking what X is. And what if X turns out to work worse than Y and they decide to go for Y instead? Then we would have to flood of people shouting about ArenaNet lying and so on.

Honestly, it would change my, and I’m sure others, outlook for the future. I waited patiently for the 15th patch even though it was so slow in coming, but now we have waited another 2 (almost 3) weeks with NO news whatsoever. Suffice it to say there will always be those that complain about what they perceive to be bad news (especially on these forums) but I would rather get any news than have to sit in limbo for another 3 weeks.

Honestly the game would be better off in the long term if they scrapped this 2 week update in favor of one month updates that are 100% permanent content as well as DLC purchasable content every 6-12 months.

DLC gives me a bad taste. That is usually asking money for small patches. Lets say, releasing an expansion about every year.

GW2: Not a grindy game. <3

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Devata.6589

Ok let me then say one positive thing about this whole grind issue (as you created a special thread for the positives).

The account-bound stuff was an improvement.

Overall the grind of-course did not get better it’s still all a gold-grind. You even say it yourself.. “most of them are cosmetic.” Now imagine thats what you care about.

Most of your post has not much to do with grind like Guild finally getting last online.. What is great, still waiting for last represented. Anyway will not talk about those as it;s not related to grind..

But yes, making stuff account-bound was good, a little bit for grinding (the stuff you might want on multiple chars now requires only the gold-grind for one) but mainly made the game a little more alt friendly.

Not having to grind a second char to rank 300 individuality to gain WvW buffs. (Not grindy.)

Not having to purchase every dye in the game on each character individually. (Not grindy.)

Not being forced to purchase multiple sets of Ascended Gear/Weapons and being able to account share? (Not grindy.)

Not having to decide which character has Karma required for Karma Gear (which is soulbound) and being able to purchase recipes with any. (Not Grindy.)

Not having to re-purchase T3 cultural end game armor for 120g a set when you already have one? (Not grindy.)

Being able to play sPvP and earn Dungeon Armor/Legendary item components, when one normally plays sPvP all day long anyway? (Not Grindy. Already playing sPvP all day long anyhow, now being rewarded.)

-

Most of my post equates exactly to this game being less grindy. And none of these were there at release. So all of them are massive QoL (Quality of Life) and game improvements, all aimed at making GW2 what…

…not a grindy game.

No cosmetics are necessary. If you would like to spend your time gathering them, that is a choice. But the core game is becoming massively less grindy.

Legendary Gear taking time to get was never an issue. Making them truly Legendary (and account bound/effects) was. And they corrected that issue, and we <3 them for it.

I did say making stuff account-bound was a pro.
Btw, would you get every dye for every char? Don’t think so.

However when you want Ascended Gear you pretty much still need to get it for multiple chars.

WvW is indeed a good improvement for less grind..

The other claims make less sense. Deciding what char needs karma is great but completely unrelated to more or less grind.

Anyway, you wanted to keep it positive so I will not go in to the rest.

GW2: Not a grindy game. <3

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Devata.6589

Ok let me then say one positive thing about this whole grind issue (as you created a special thread for the positives).

The account-bound stuff was an improvement.

Overall the grind of-course did not get better it’s still all a gold-grind. You even say it yourself.. “most of them are cosmetic.” Now imagine thats what you care about.

Most of your post has not much to do with grind like Guild finally getting last online.. What is great, still waiting for last represented. Anyway will not talk about those as it;s not related to grind..

But yes, making stuff account-bound was good, a little bit for grinding (the stuff you might want on multiple chars now requires only the gold-grind for one) but mainly made the game a little more alt friendly.

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Devata.6589

I think that grind or not grind is actually matter of how we approach topic – if one is running everyday cof p1/p2 he is actually grinding – still more fun than mining in eve but ok its somekind of grind.

but some are doing it daily (rare breed tho) cause they just can’t stand the temptation of beating yet more flame legion guys to kill another searing effigy or once again forbid the leader of flame legion to come back to life.

or just never get bored of trying to kill thay boss yet faster :P

@lonut I have no idea what your point is.
no power gain from grind=no forcement into it
you don’t have to have all ascended stuff – exotics are currently cheapy and are in most cases good aswell – the only matter where I can see the point of going full ascended are extremely high level of fractals

and also again the question: are they really do it against themselves just to get some shiny weapon or maybe big part of them seems it funny to rush with other players to kill a bosses do events etc.?

grind is bad when you are forced to do it without no fun involved (mentioned by me above mining for plexing account in eve online – srsly if you want to not have pay the subscription fee then time-efficient methods to do it that also provide some fun are not only very limited but also requires you to play for longer amount of time (phew month at least) to get proper ships modules skills for all of it – actually the best option in that case requires you nearly a year to get into it – and then you have to somehow last so long amount of time don’t you? this is real grind my firend :P – or if sample of eve online seems to asbractional for you closer to gw2 – have you even tried get any tormented weapon from Domain of Anguish (epicly well suited name for it seriously) back in gw nightfall? you have nothing like that in gw2 – even getting legendary as surely takes more time is far more interesting)

Maybe you have another idea of interesting. And it does not matter if it’s about shiny’s or stats. Everything is optional, it’s a game. Some like stats some like skins.

Will there be people who like the gold-grind, for sure but many don’t and without gold-grind being the only option for many things it does not mean that it’s not an option anymore. When items are not account-bound (some should be , some should not) they will end up on the TP and so those who like to grind gold still can. Problem is that in the current system those who want to work directly for the item’s can’t.

About people who might like grinding gold or ‘just do there dungeons’. In one of WoodenPatatoes last video’s he was saying he was doing dungeon runs daily because he wanted a legendary. Now he may have fun doing so but the primary reason doing the dungeons is not doing the dungeon, it is getting the money to buy what he needs (so grinding gold). Just like most champ trains you see.. Those people are all grinding gold, you know that right?

Now I would prefer working for that reward directly, not for gold.

The only reason I can think of, it works the way it does, is because if you turn everything into a gold-grind you are more likely to sell gems for gold. (just as why we have many temporary content, harder to grind gold to convert to gems and create that time-pressure feeling, get it now or lose out forever. It has not much to do with a changing world, it’s pure marketing.) If you put mini’s in the game behind specific content there might be less gem-sales (or at lease the necessary would be less) Now you can buy your grind of with gems. However that is no excuse for a B2P game, it would be an excuse for a F2P game. There whole cash-shop focus is no excuse as it’s a B2P game. Want our money, don’t trick people who can’t stand the pressure and marketing tricks in buying gems but sell us expansions. Fair trait vs manipulation of the weak. And you even end up with a higher quality game.

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Devata.6589

Colin Johnson did say that professions where the last on there list and they where not working on that for now at all. That is the one thing he was clear about. The video where he says it is still available but I don’t have a link for you, you will need to do some searching if you don’t believe me.

So maps, classes and much more you can expect but forget about profession for a long time to come. Maybe she mend she could not say anything about it because there was nothing to say about?

That was said back in a livestream in July of 2013 – nearly a year ago. As to whether “the end of the list” is any closer than it is now, though, I can’t find a trace. It’d be nice to hear a bit more of an up-to-date stance on future content (both big and small), but I’m sure ArenaNet can only tell us what they’ve finalized – no point in telling us we’re going to get apples and, six months down the road, get bananas instead.

Well he did talk about maps and races and so on. And we haven’t seen them since that interview so yeah I think end of the list is still pretty far off.

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Devata.6589

I spend probably 4-5 hours a week raiding. 13 weeks without anything is an anomaly and I have a difficult time believing this claim.

Still, raiding is more entertaining that sitting at a crafting station in GW2 and by far, raiding is not the only end game activity.

The only long part about crafting is gathering the materials, which can be done using different methods by just playing the game.

You mean by grinding gold?

Playing the game.

Edit: dungeons, world bosses, cursed shore events, roaming in level 80 zones killing mobs, etc.

I don’t know about spvp since I don’t play it, but I hear it’s decent too.

So you can do dungeons to do your crafting? That would be great if dungeons would drop specific recipe’s or maybe specific stuff you need but what I have seen all that might drop is some of the mats you need but not in high enough qualities that doing a dungeons to get those mats is rewarding enough. Plus I want mats to be more easy accessible then having to farm dungeons for them, more in the line of mining or farming a mob in a area where it drops a lot of that material (for example blood) so you can just go there for a few minutes to farm the blood you need.

However having to really work hard for a specific item you need or a recipe would be great. But like I said, I have not really seen that (molten facility had it, but that was temporary).

Same for your other examples.

The idea is that would would buy the materials with the money you get from doing dungeons, while selling anything you don’t need for additional funds.

But yeah, I do think they need to add more mobs in game that drop t6 loot.

Ah ok, so you do the dungeons (or something else) to grind gold to buy the mats.

Wait wasn’t that what I said to begin with.. Grind gold.

Yeah it was:

The only long part about crafting is gathering the materials, which can be done using different methods by just playing the game.

You mean by grinding gold?

No, you do the dungeons if you enjoy them, and get gold as a reward that can be used to work toward some of your in game goals. If someone does not like doing dungeons, and view them as just as grinding gold, they have other options. (unless the very activity of grinding gold is an activity they like )

We where talking about working towards something. Or to be more specific, you reacted to somebody talking about how crafting is a grind. So that was about working towards a crafting level. That game-play part requires a grind for gold. You then say you can earn the money with dungeons by playing dungeons so sorry but then you are grinding gold for crafting. I can not make it any better.

I like work towards skins and mini (well I did in other MMO’s) but I don’t like grinding gold (in what way) to earn the gold to then buy everything I need / want. You don’t see how that is a different form of game-play and how the gold-grind devalues the item.

(unless the very activity of grinding gold is an activity they like )

The very activity of hunting down an item, having to travel the world for it or do a specific dungeon (or other content) for it is the activity I like.

I loved crafting in some MMO’s where the activity crafting meanly mend going in the world to hunt down recipe’s or one specific item you need, most mats (the stuff you need a lot of) are then easy accessible.

I like the activity of doing a dungeons once or twice (if it’s just for the dungeon) and when working towards an item that might drop in the dungeon but I don’t like the activity of grinding dungeons (or most other content) to earn money to buy the items.

Can’t you see how that are different activities and so when you take out the hunt there is a gold-grind left?

It’s (for me) not even close to fun to see the money slowly go up to the point where I want it, and just doing a dungeon to do the dungeons is also not fun to me. Having a direct goal for it (the drop) that is what is fun. Every single time that rush.. will it drop. Or will I beat it (if it’s a garanteed drop).

Also the reward itself is then much more satisfying and has a greater value to me.

(edited by Devata.6589)

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Devata.6589

Don’t think I’d call it the “most grindy” game, as far as F2P games go it may be one of the best. I recently came back from Warframe and Vindictus, both solid examples of how F2P can go wrong and smudge over all the gameplay.

But GW2 is certainly grindy. Not the worst, but it’s there. It’s to be expected from a F2P game. There are some times where the grind makes no sense though, like dungeon armor sets.

You are 100% right! For a F2P game it’s not bad and in some F2P games it can be even worse. You know what was one of the reason I was interested in this game? Because I don’t like how the cash-shop focus influences the game as you see in F2P games, so I go for a game that is advertised as B2P and so should generate it’s main income with game and expansion sales (B2P). However this game then turned to going cash-shop focus (like F2P games) and so did get the same negative effects you see in F2P. Maybe not the worse compared with some other F2P games but it for sure is there a lot.

Get rid of the cash-shop if you (Anet) can’t handle it and start selling expansions to generate income instead.

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Devata.6589

Also where is GvG in so called “guild wars”? I can continue but its pointless.)

Yeah, okay. I see a lot of people saying that. But with a bit of researches you would know that the title Guild Wars actually comes from the lore of the game itself. After the fall of Orr, humans gathered in guilds, and fought each others, this period of the time line called the Guild Wars. You are welcome.

Otherwise, I agree with the rest.

At the same time, you can’t expect people who see this game and think “oow cool, guild wars” to first start reading about the lore to find out Guild Wars is not about guild wars. Besides, even Colin said at a question about if we could see something with guilds (can’t remember the exact questions, not sure if it was about GvG or just missions or whatever). Of course the game is called “Guild” Wars after all. So he also just points to that name understanding thats how customers can see it. That interview was over a year ago I think.

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Devata.6589

production qualities

-huge grind in “no grind game” even koreans (decent) mmos arent that grindy.

You must’ve been playing something else than a Korean mmo.

Least in gw2 the grind is optional, Korean its mandatory.

Thats not an exccontent ‘s a game so it’s completely optional just as the Korean games.

You probably refer to stats grind vs cosmetics but maybe I don’t care so much about stats and more about cosmetics (especially since this game is so much based on cosmetics).

Yes, only the cosmetics are a grind. But not the game play, zones, etc. You are not locked out from any of it at 80 (cept high lv fractals). And somehow I see that’s whAt a net meant by ‘no grind’. No grinding through dungeons to get the proper gear to grind through raids, to constantly grind through raid bosses to get the gear to beat the final boss, then see the ending cutscene or something. That was WoW and people kittened so much that eventually LFR came out, because people didn’t care for the challenge or grind, they just wanted to experience the content.

Hence gw2. Easy to get max gear (excluding ascended). And not locked out from content. But I you want a look to stand out? Grind baby grind.

I don’t care about max stats, also not in WoW. Just like to go hunt down mini’s or cool skins or cool dyes, that IS my game-play. But you can’t. It’s all grinding gold grinding gold and more grinding gold.

Anyway, nice that you do agree that the game indeed is a grind. Not all elements but it for sure has a huge grind if you play the game for what it is all based up on.. skins and fluff.

Don’t know how the situation in WoW is, however when i played Everquest 2 the problem was you first needed to grind the high stats gear so that you could grind for the even higher stats gear, since most of the cool skins were also only available at the higher raids, and ofc everything was bind on pickup, so no chance to get that stuff without first go to gearing up 10-20 times or whatever.

Never payed EQ2. I do know that in WoW some of those skins might be locked behind such content (because it’s spread out over the game so likely also behind those high level raids). However I do know that at least up to those high level raids you just level up and get gear at the same time.. while being busy hunting down those mini’s or whatever you are going for. Never had the problem that I had to grind for gear to get the skin. But it’s possible that some are behind such content. By far most are not, that I do know. Besides that, many of those items are not account-bound so people can sell and buy them. However then it would cost you a lot of gold of course. But for those who love to grind gold thats still an option for many / most items.

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Devata.6589

But in a game where “everyone wins” we can’t have people with items which show differentiation by skill and/or ability. Everyone is equally miserable and everyone is equally subjected to the most terrible of grinds.

Lets not start about socialism in this thread.

Keep it to the grinding subject.

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Devata.6589

I spend probably 4-5 hours a week raiding. 13 weeks without anything is an anomaly and I have a difficult time believing this claim.

Still, raiding is more entertaining that sitting at a crafting station in GW2 and by far, raiding is not the only end game activity.

The only long part about crafting is gathering the materials, which can be done using different methods by just playing the game.

You mean by grinding gold?

Playing the game.

Edit: dungeons, world bosses, cursed shore events, roaming in level 80 zones killing mobs, etc.

I don’t know about spvp since I don’t play it, but I hear it’s decent too.

So you can do dungeons to do your crafting? That would be great if dungeons would drop specific recipe’s or maybe specific stuff you need but what I have seen all that might drop is some of the mats you need but not in high enough qualities that doing a dungeons to get those mats is rewarding enough. Plus I want mats to be more easy accessible then having to farm dungeons for them, more in the line of mining or farming a mob in a area where it drops a lot of that material (for example blood) so you can just go there for a few minutes to farm the blood you need.

However having to really work hard for a specific item you need or a recipe would be great. But like I said, I have not really seen that (molten facility had it, but that was temporary).

Same for your other examples.

The idea is that would would buy the materials with the money you get from doing dungeons, while selling anything you don’t need for additional funds.

But yeah, I do think they need to add more mobs in game that drop t6 loot.

Ah ok, so you do the dungeons (or something else) to grind gold to buy the mats.

Wait wasn’t that what I said to begin with.. Grind gold.

Yeah it was:

The only long part about crafting is gathering the materials, which can be done using different methods by just playing the game.

You mean by grinding gold?

(edited by Devata.6589)

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Devata.6589

production qualities

-huge grind in “no grind game” even koreans (decent) mmos arent that grindy.

You must’ve been playing something else than a Korean mmo.

Least in gw2 the grind is optional, Korean its mandatory.

Thats not an exccontent ‘s a game so it’s completely optional just as the Korean games.

You probably refer to stats grind vs cosmetics but maybe I don’t care so much about stats and more about cosmetics (especially since this game is so much based on cosmetics).

Yes, only the cosmetics are a grind. But not the game play, zones, etc. You are not locked out from any of it at 80 (cept high lv fractals). And somehow I see that’s whAt a net meant by ‘no grind’. No grinding through dungeons to get the proper gear to grind through raids, to constantly grind through raid bosses to get the gear to beat the final boss, then see the ending cutscene or something. That was WoW and people kittened so much that eventually LFR came out, because people didn’t care for the challenge or grind, they just wanted to experience the content.

Hence gw2. Easy to get max gear (excluding ascended). And not locked out from content. But I you want a look to stand out? Grind baby grind.

I don’t care about max stats, also not in WoW. Just like to go hunt down mini’s or cool skins or cool dyes, that IS my game-play. But you can’t. It’s all grinding gold grinding gold and more grinding gold.

Anyway, nice that you do agree that the game indeed is a grind. Not all elements but it for sure has a huge grind if you play the game for what it is all based up on.. skins and fluff.

GuildWars2 still at the top of MMORPGs list

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Posted by: Devata.6589

Devata.6589

production qualities

-huge grind in “no grind game” even koreans (decent) mmos arent that grindy.

You must’ve been playing something else than a Korean mmo.

Least in gw2 the grind is optional, Korean its mandatory.

Thats not an excuse. It’s a game so it’s completely mandatory just as the Korean games.

You probably refer to stats grind vs cosmetics but maybe I don’t care so much about stats and more about cosmetics (especially since this game is so much based on cosmetics).

(edited by Devata.6589)

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Devata.6589

Well deserved, the game just keeps getting better and better. In fact, Polygon gaming went back and updated their review to increase GW2’s rating from their initial score of 8.5 to 9.0.

http://www.polygon.com/2013/1/24/3728326/guild-wars-2-review-second-coming

Not sure who Polygon is but imho the game got worse with the patches, LS, more gold-grind and more cash-shop focus related stuff.

For sure we also did see some improvements. SAB is a nice content that keeps returning, we can finally see ‘last online’ in the guild and so on. But overall and mainly because of the cash-shop focus and the LS (what are related) to me the game is in worse shape then it was at release.

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Devata.6589

3000G for a legendary like Twilight? It is getting really bad.

Honestly I would not care what a legendary would cost as long as there are viable ways to work towards your legendary direly. Not by 90% grinding gold.

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Devata.6589

Playing the game.

Edit: dungeons, world bosses, cursed shore events, roaming in level 80 zones killing mobs, etc.

I don’t know about spvp since I don’t play it, but I hear it’s decent too.

I would never have managed to get enough materials for my ascended gear if i was just “playing the game” (and i am playing since the launch, and playing a lot). I had to go out of my way to gather/buy them. The content i usually play just doesn’t offer good enough rewards. It certainly doesn’t offer enough of the materials i needed.

And by the way, if you ask a random player in (mentioned by you) Cursed Shore why they are doing the events there, 90% of the time the answer will be “farming”. They are not interested in the events themselves (which is understandable, since the zone itself is both boring and ugly). It is just a grind.

Well at least there is something to farm there. However that farm is very long and boring and that is because there you can farm some mats. But they don’t drop a lot and you need a lot of them making it really boring.

Having to farm for 1 item with a very low drop-rate is fine. Having to farm for multiple items (mats) with a pretty good drop-rate is also fine. Having to farm for many items (mats) with a pretty low drop-rate is extremely boring.