Going back to the previously mentioned, I think the next LS is going to include more areas being revealed in the Maguuma Jungle (Mursaat) or perhaps a trip across the sea to the Ring of Fire (Primordus). Okay, I’ll admit the bit about the Ring of Fire is probably just wishful thinking.
Primordus has zero association with the Rings of Fire, thats where the Gate of Komalie (keeping the titans sealed) was.
Primordus was until now a statue sleeping next to the Central Transfer Chamber almost right next to Yak’s Bend, only deep below the ground. Destroyers can be found all through the depths of the shiverpeaks, possibly competing with the Icebrood at some points, tunneling all the way to the Maelstrom. In fact, there’s even a possibly he’ll emerge in the far north to compete with Jormag directly
There is also zero reason to assume he’s anywhere close to the Shiverpeaks though. Primordus has been moving around for over 200 years. His minions are seen as far away as Brisban Wildlands (in GW2) and Elona/Cantha (in GW1). So he really could be anywhere.
In fact, thinking about it, before the game launched we learned that the northern part of the maguuma jungle dried out for unexplained reasons. That might well be Primy doing who knows what.
You have to remember that basket brawl has actually been part of the dat for 3 years (I think that was what dataminers said at least) so I don’t take it to be a hint for anything.
We don’t know where Primordus is. He awoke under the shiverpeaks but he has been on the move for 200 years according to the Movement of the World.
And yes, there are clear indications that Jormag has also become more active.
I can’t see Anet not adding the GW1 classes as elite specs in the future.
Going to the mists is neither necessary nor sufficient to gain revenant-like abilities.
Didn’t Rytlock literally get his abilities from going to the mists?
We literally have no idea how he got his abilities. He got them in the mists, yes, but probably not from the mists.
This what Anet has said about the source of a Revenant’s power:
a brand-new revenant starting on their journey will not have had to visit the Mists or undergo any more of an advanced process to access revenant powers than they would for the other core professions. All that’s necessary to begin training as a revenant is knowledge of the profession, the faith and will to reach into the Mists, and an open mind.
Source: https://www.guildwars2.com/en/news/hidden-arcana-role-playing-the-revenant/
Going to the mists is neither necessary nor sufficient to gain revenant-like abilities.
Is there any confirmation from arenanet which indicates that expac 2 will come out after LS 3 is over? Or is this just a speculation? Who knows maybe there will be LS 4 before the expac?
With Anet having said that there will be 2-3 months between episodes and that the time between expansion 2 and expansion 1 will be shorter than the time between expasnion 1 and launch, I don’t see any room for another season.
My guess for part 2 is the 4th of october.
And then part 3 will come the 13th of december.
Both fit with Anet’s 2 week cadence and are 10 weeks apart.
Playable LS1 is impossible to do because ANet would need to change look of Lion’s Arch.
Rebuilding of ‘Tower of Nightmares’ in Kessex Hills and the replay of Queen’s Jubilee are
impossible to make.
LS1 is nothing if we cannot take part of the Twisted Marionette or the Battle for Lion’s Arch’ events.ANet will continue next updates for LS3 and making LS1 again is a waste of time.
If you want to know something about LS1, ANet gave ‘Remembering Scarlet’s War’.
I disagree slightly. It is possible but LS1 would have to be converted into instances, somehow, which is difficult since most of LS1 was open world and intended for large groups. The best one could hope for is getting certain parts of LS1 as fractals or raids.
Otherwise, the best thing there is is the wiki: http://wiki.guildwars2.com/wiki/Living_World_season_1
Anet said that in GW2 a character’s profession has no influence on that character’s story. This was true for the original 8 professions and it’s true for the Revenant. Relatedly none of the professions really has a lot of lore to them (at least not in GW2, they did in GW1 and in pre-GW2 interviews and blogs and the like).
The most we got concerning Revenants was this: https://www.guildwars2.com/en/news/hidden-arcana-role-playing-the-revenant/
You could also go with organizations such as the Zaishen or the Sunspears, though you’d have to find a way to justify that.
I just got this game for 60$ along with the expansion .Just to see the website and see guild wars 2 is free now.I feel cheated like hell
1. Free players do not have access to expansion features and content.
2. Free players have various restrictions to their account, which you can see here: https://help.guildwars2.com/entries/95982157-Account-types-Free-Core-HoT
The Lion Guard maybe? The Black Lion Trading Company?
Also, how is the Consortium not relevant? It seems to be playing a role in the ‘current events’ and in season 1 it was of course heavily tied to Southsun and the Fractals. The Consortium also designed new Lion’s Arch.
So is the sad anomalies that are appearing everywhere the result of the dragons being defeated?
Personally, I think those have more to do with tampering with the Bloodstone(s).
Personally, I hope that the defeat of the elder dragons plays a larger part of this than the bloodstone. Causing a greater problem by trying to do good offers an intriguing and nuanced scenario. Things going awry because of tampering with a magic rock has a lot of potential to be cliche. Either way could be played well or poorly, of course.
Though somewhat informed speculation, this is none the less speculation, and frankly, speculating is all either of us can do, is it not?
Magic is a gift from the human god Abaddon. It was sealed within the bloodstones by the other gods, so it is logical to conclude that the magic we had in the world was already restricted.
It took 5 gods to seal the magic of the world in the bloodstone. so calling either of it’s five fragments a “magic rock”, is kinda equivalent to calling a dragon an annoying lizard.
If Lazarus have indeed consumed the power of the bloodstone, he is probably equivalent in power, to one of the human a gods, which would put him slightly above an elder dragons.
We have seen one Mursaat return from the dead. With the power of the bloodstone, it is not unthinkable that he could either revive his race completely, or infuse the white mantle with Mursaat souls, granting them power of an equivalent level.If killing an elder dragon is equivalent to a mortar shell of magic dropping on Tyria, this “magic rock” that was just destroyed, is more like a nuclear explosion of magic, dropping on the world, in compare.
This “cliché”, is somewhat like a Chernobyl disaster, except that it just created a genuine Mursaat god.I am quite confident, that we will get to see Both of the two scenarios play out. We really do not want any more stray magic in the world. Slaying the elder dragon was a problem prior to the bloodstone’s destruction. Now the elder dragons being alive, is a minor problem, compared to having them die off.
We cannot slay neither the elder dragons nor Lazarus. Killing either would release too much raw magic into the environment. Unless of course we find a way to store the magic.One solution to this could be to do with the raw magic, what Kormir did with Abaddons power. Powerful individuals could be used as vessels, to ascend into a form of keepers of magic.
Hmmmmm… I could have sworn it was the seers that created the bloodstone to contain untainted magic from the dragons. It was how the last dragon uprising was created. It might have work too, if the stupid human gods hadn’t came and ruined everything.
Wasnt it only Abaddons fault though? He was the one that started meddling with the bloodstone.
The 6 gods transported the bloodstone to Arah and empowered the bloodstone with magic, which unbeknownst to them was Zhaitan’s magic.
Also, the 5 gods were the ones who broke the bloodstone into 5 pieces and threw it into the volcano which dispersed the bloodstones across Tyria.
So all gods participated in bloodstone meddling.
In one of Taimi’s memos it is mentioned that new sylvari have been born after Mordermoth’s death.
There are problems
1) the armor
2) story
That, and: Swimming, jumping, combat animations, emotes, voice acting and so on.
Well.. We already see in-game that it is unwise to kill Elder Dragons. The whole issue with magic running rampant is directly caused by the death of two Elder Dragons.
The story is set up in such a way that there are two evils: 1) Having dead/sleeping dragons causes magic levels to increase which causes all kinds of problems, 2) having awake dragons not only kills or corrupts a lot of living creatures but it also causes magic levels to drop which Tyria needs to function.
That’s also why the egg is so important, it can potentially be a benevolent dragon that absorbs magic when there is too much and go to sleep (and thus excrete magic) when there is too little.
tl;dr Anet is already working on problematizing the whole ‘kill dragons’ thing.
You can see bits of what might be Kralkatorrik in a GW1 map in the Blood Legion Homelands. It’s a huge spiked hill ridge likely to be the spine of the dragon:
Same regarding Jormag, you can see a frozen dragon in Drakkar Lake, in the Far Shiverpeaks that might be Jormag or one of its minions:
The thing sleeping in Drakkar Lake is Drakkar (duh right?) a champion of Jormag, not Jormag itself. Jormag had been sleeping to the north of the GW1/GW2 map, though he is pushing south.
For more mind blowage: The Claw of Jormag isn’t Jormag.
konig des todes.2086:Amaimon.7823:There’s a whole lotta heat below the shiverpeaks, though, google “primordus”
He’s not that close. The Depths of Tyria that span the continent are thousands of feet underground – and that would be at the elevation of Kryta and Ascalon, so only a few dozen feet above sea level at most, and the Shiverpeaks are 10,000 feet higher than their surrounding landscapes (Kryta and Ascalon) in average elevation.
Even Primordus’ molten ‘primordial fire’ that burns through fire will not give off enough heat that would travel that far through stone.
To the best of my recollection, the Central Transfer Chamber was pretty close to yaks bend, let me see if there’s still a map out there. No high quality maps, sadly, but woodenpotatoes’ gw2 and gw1 overlay map make it clear that you practically walk over the central transfer chamber when you first walk from Ascalon to the Iron Horse Mines
But you are right about him being deep, until the great dwarf is the ex-dwarf he propably wont affect the surface much. There are a destroyer heart events in the shiverpeaks, though, but I suppose they’re scraps/strays
1. It’s That Shaman’s map, not the map of Woodenpotatoes.
2. Yes, he was close to the Central Transfer Chamber (in fact, the Asura were unknowingly drawing power from him) and the Central Transfer Chamber is in the Northern Shiverpeaks, what is now the northeast of Frostgorge Sound. See: http://guide.thatshaman.com/
3. It is irrelevant where he was in GW1 anyway because we know he has been moving around a lot for 200 years. That’s why there aren’t just destroyers in the shiverpeaks but all over the place.
On the one hand I agree, on the other hand I feel it’s too late now. We needed it at launch.
See: https://wiki.guildwars2.com/wiki/Mouvelian_calendar
So the substraction is valid.
What is a god?
In every polytheistic belief, “long lived powerful beings capable of creating and reshaping life and landscapes that live in an afterlife world” is the very core definition of what a god is, and the Six Gods fit that definition exactly.
To add to this, the gods have this divine spark or however you want to call it which can apparently be transferred from one individual to the next (as happened when Kormir took over the mantle from Abaddon).
Though in light of GW2 one might wonder whether that spark is nothing more than a large concentration of magic.
I thought Primordus was still dormant, and the dwarves were busy keeping his minions in check, which is why there are so few of them that make their way to the surface.
At least that’s what I remember from EOTN. That the dwarves got stoned to prevent Primordus from rising by killing its minions, as they somehow fed it.
At the time it was unclear what that meant, but its pretty obvious they needed to deliver it magic or lava or souls or tacos or whatever, and the loosing of leyline magic short circuited that plan by delivering it a buncha magic directly.
In EotN we only pushed his awakening back by 40 years or so. So by now he has been awake for around 200 years.
The ability to use the new gliding skills while outside of Bloodstone Fen perhaps?
Is it not possible that the golden city Saul saw in the Maguuma was Tarir,
occupied by the Mursaat while the Exalted were dormant?
No because neither Tarir nor the Exalted existed back then.
I had also noted the psuedo-dragon minion form of those… infected by the blast.
Aside from being magic hungry, Taimi states that they need magic to live. They also are now glowing an odd color and their eyes are red. And when bloodstone shards are impaled on them, you get a Matthias Abomination going.
Which makes me wonder if the Bloodstones and dragon corruption might be related somehow. Or if it’s just the result of heavy magical concentrations.
I know the Bloodstone got its current name from being sealed by Doric’s blood, but I’m kinda wondering if it could be possible that is was made with blood as well. Elder Dragon blood to be exact.
The Seers, knowing that there was nothing they could do themselves to stop them, decided to use the Elder Dragons’ own magical hunger against them. They gathered up the blood from the Elder Dragons to fashion the stone, possibly jailbroke it with enchantments to increase the rate of its magical absorption, maybe added some protection spells to obscure its location, and they simple let it do its thing and slowly drained the world of most of its magic.
They fought fire with fire, and in the end they basically made their own inert ED stand-in device. (And then the Six kittened it all up.)
Exactly. And I think Taimi might make this connection by studying that Chack organ.
1. Thats what our character says, not what necessarily happened, he could have honestly absorbed all of it, considering his race was the only one out of the 5 old races that did “not” lower itself to giving up magic, meaning Mursaat have ALOT more expertease in controlling it.
2. Technically see above, but also, consider that Primordus is the WEAKEST of the Dragons, canonically meaning that he DOES have a fairly reasonable chance of taking him down.
1. Except we see bloodstone magic all around the zone, both in pure form and as part of all kinds of creatures. So no, he did not absorb it all. Secondly, bloodstones were mostly the doing of the Seers, not of Mursaat. While Mursaat will probably have more understand of magic in general and bloodstones specifically, that doesn’t make them allknowing in that regard.
2. What gave you the idea that Primordus was the weakest? And even if that were true, how do you now have any indication of the power Lazarus wields so that you can make that comparison?
For what agenda? Who knows, but a higher purpose sounds to me like something clever, like killing a dragon, and taking the glory for it.
A higher purpose to an ancient selfish being might be something entirely different than what it sounds like to us though. Like I said, Mursaat feared the dragons enough to abbandon their allies and flee. If the Mursaat as an entire race didn’t dare to face an elder dragon when combined with 4 other powerful races (the Forgotten, Seers, Dwarves and Jotun), I don’t see a Mursaat going up against an elder dragon without the rest of his race and without those other races.
If he was going to kill you he had “more” than an opportunity to do it there and then, clearly, he needs you for something.
How can you tell he would be able to? Canonically we have killed two dragons. Maybe the reason why didn’t try to kill us was that he feared he wouldn’t be able to defeat us.
You basically relinquish the pact as Soulkeeper states “Im sorry to hear about your early retirement” after your asked if you want to become marshal and reject the offer, you also make it clear you can do more for the pact as an ally, not as a commander.
So basically you threw the pact away, and honestly, its popularity tanked after Treesus made a massive screwup with the verdant brink so Lazarus could “easily” make himself the better option.
You’re still allies with the pact and they are still allies with you. You are just no longer part of the organization.
And although the pact did fail and possibly did take a hit to its popularity, they still helped take down two elder dragons. As well as helping in the fights against the Flame Legion and Jormag’s minions (and possibly more). On the other hand, Lazarus and the white mantle have to prove against a history of murder and enslavement that they would be a good option. I don’t see it. Caudecus could rise to prominence exactly because he was able to hide his white mantle connection.
The Flame Legion did “not” care who they followed as long as someone gave them power and they are basically decimated at this point, the same goes for the Nightmare Court in many respects. As for the normal Charr, renegades and malcontents may be convinced to find a “higher purpose” in joining team Mantle after they felt abbandoned by their own.
Except those outside the flame legion are very adamant against the entire concept of gods, while Lazarus calls himself a god. Even the malcontent charr will not bow to him. I just don’t see it.
There are only 5 bloodstones in the world of Tyria, each one containing an absoleutley staggering amount of magic, and most of it, went into Lazarus, which makes him near enough on par with a dragon in terms of power.
1. It was the magic of a single bloodstone.
2. You still haven’t proven how you go from ‘absorbed bloodstone magic’ to ‘being on par with a dragon’.
If they pulled another Scarlet I think people would be more irritated than anything, and after Mordremoth, A-net knows the Dragons alone will “Not” carry the franchise, they need another villian, one with a humanoid appearence and motive.
Maybe you’re right here.
That literally is some of the largest quantities of magic in the world, Lazarus could literally kill a dragon, with that kind of power, which brings us to the next part.
1. He very clearly did not absorb all the magic in the bloodstone, only ‘the lion’s share’ as our character says.
2. How did you get from absorbind bloodstone magic to ‘could literally kill a dragon’? That is a huge leap of logic.
Lazarus obviously realizes that the Mursaat were all but wiped out because they enslaved, killed and tried to conquer everyone, perhaps now he sees a “new” way to win over the people of Tyria to his side.
Love, peace, respect, and a new face for the white mantle.
Literally the first thing he does is kill dozens of white mantle. How does that tell you ‘love, peace, respect’?
Everything we know about the mursaat tells us that they are only concerned with their own wellbeing. When they stood together with the other ancient races during the previous rise of the dragons, they fled to the mists. When a prophecy foretold of their demise, they sacrificed thousands and enslaved a nation.
Lazarus is strategically being clever about this, rather than conquering the Krytan throne, and trying to usurp people and rule them, hes showing his hand as an “ally” to the world, a powerful demi-god who could lead everyone to betterment. He is taking the other approach to evil, the much cleverer one.
He hasn’t shown this ‘ally’ side yet, so I’m not sure where you’re getting that from.
Hes making “you” seem incompitent, the commander, the pact. After all, if Lazarus kills a dragon, with just one shot of his power, then he has prooven there is NO need for you anymore, no need for the pact.
Yeah, that’s not happening.
This will allow Lazarus to draw other followers from beyond just human worship, asura curious for power, norn that feel the spirits are not helping enough. Charr who see a chance to return to worshipping a new god (flame legion or otherwise) and Sylvari who no longer feel the Pale Tree can guide them.
There already is an alliance between asura, nightmare court and bandits (the latter of which we know are related to the white mantle) i.e. the sinister triad. I can see Lazarus using that to his advantage. Charr I don’t see happening though. Remember, it were the Mursaat that stopped the Charr from taking over Kryta at the end of the Guild Wars.
Lazarus could amass power over night and become just as powerful if not “more” powerful than the pact ever was just through godhood alone.
Yes the pact is weakened but again, I think you’re seriously overstating the extend of his power.
I think Lazarus could be a VERY interesting “long term” antagonist, as opposed to a steriotypical seasonal antagonist, I think we have room here to make him a “reoccuring” ally/enemy who helps us at every turn only to claim the glory for the mantle, and himself.
We’ll see but I don’t think he’ll live past this season.
Also opens up space for interesting flame legion political plotlines since without Rytlock in the Black Citadel its a bit more believable that some sneaky flame legion guys can get all subversive and try to retake the hierarchy.
Are you implying that Smodur is that reliant on a single Blood Legion tribune?
There is a roleplaying community here: http://www.guildwars2roleplayers.com/
A good starting point for lore is this: https://wiki.guildwars2.com/wiki/The_Movement_of_the_World
Depending on how much you’re into lore you could also look into the 3 novels (which take place between GW1 and GW2) and the GW1 wiki:
http://wiki.guildwars.com/wiki/Lore
http://wiki.guildwars.com/wiki/Timeline
http://wiki.guildwars.com/wiki/Storyline
http://wiki.guildwars.com/wiki/Category:History_of_Tyria
http://wiki.guildwars2.com/wiki/Sea_of_Sorrows_
http://wiki.guildwars2.com/wiki/Edge_of_Destiny
http://wiki.guildwars2.com/wiki/Ghosts_of_Ascalon
About the living story specifically, look here:
http://wiki.guildwars2.com/wiki/Living_World_season_1
http://wiki.guildwars2.com/wiki/Living_World_season_2
I mean you bought hot…..and im assuming s1 was the hot story itself? is that correct?
No. The core game has a story about the world and about your character called the Personal Story, which primarily takes place in instances that become available every 10 levels.
After the game was released the story of the world and your character continued in two periods, these periods were called living world season 1 (which was mostly temporary open world stuff) and living world season 2 (which was mostly repeatable instanced stuff). The story was then further contined in the expansion, Heart of Thorns. The first episode of season 3 of the living world (which thus takes place after the expansion’s story) will start tomorrow.
Note: Living world and living story are often used interchangeably.
Then s2 was something u bought AFTERWARDS that gave u 10 more instances/chapters? Were they as long or as good as the hot base game ones? You all pay money for this or was it available for gems from the get go?
As I said, season 2 came out before HoT. A chapter was free as long as you logged in within 2 weeks after a chapter released. I’d say the chapters are similar in qualityato HoT’s story. Season 2 (thus all of its chapters combined) was longer than HoT however. They were never available for money directly, only for gems (and thus available for in-game gold which your then exchange for gems).
Note that you can also play the instances for free if you party with someone else who has the chapters unlocked. However, playing the instances in this way only allows you to experience the story. It doesn’t reward you with achievement points, mastery points and items.
Then for s3 i guess u pay again?
No, it works the same as season 2. You log in during the unlocking period and you get it for free (whether you own HoT or not). You still need HoT to actually play the chapters though.
Also how were the rewards for the past seasons? I mean i finished the hot story a few days after i bought it last week and was pretty disappointed by my final rewards at the end.
You can check out the rewards here: https://wiki.guildwars2.com/wiki/Living_World_season_2 (requires some clicking to get to a story chapter and then to the specific parts of the story that give rewards). And of course there are additional rewards for achievements.
Is the point of each season really just 2-3 hours of story content? Im not saying thats bad or anything, im just wondering.
That is the point of a chapter, not an entire season. Plus chapters usually have additional content. For example, season 2 gave us 2 new zones, new skins, new achievements and so on.
And if i wait until i can pay halfprice for the seasons does that effect their quality in any way? i thought it read that achievements for past seasons disappear, is there anything else that u lose by waiting?
There is nothing you lose by waiting. That was only true for season 1.
One thing I’ll add is that, even though I did play through LWS1, 2, and now HoT, I never understood Canach. He kind of came out of nowhere for me, and I don’t remember hearing much about him in the past Living Story seasons.
He was actually quite important in season 1. As you can read here: https://wiki.guildwars2.com/wiki/Canach
Your server only matters for WvW. You can play with friends on other servers (as long as they are in the same region i.e. Europe or America or China) in all other game types.
I like hanging out in Tarir, as long as monstrous 8-legged plants aren’t trying to invade the city.
Besides that there are always guild halls.
That said, I was somewhat hoping that Tarir would be an actual city.
I don’t really care so much about what stories are being told (well.. within a certain scope) but I care about how stories are told. Love triangles can be good or bad depending on how they are written, just like any other story.
The Queen speaks
https://www.guildwars2.com/en/news/an-interview-with-queen-jennah/It sounds like a leader-pro-tem for the Pact has been chosen? Unless the original reasons for selecting the outsider Trahearne come back and Whispers and Priory decline to follow Soulkeeper.
I’d say Almorra makes sense for the position, at least right now. However, that might change when the troops are more or less safely back from the jungle.
Might just be a temporary thing, while a new leader is elected.
This is done by design though. Allowing a character to use all their elite specialization’s weapons, regardless of the specialization they have equipped, means that the number of combinations of weapons, utility skills, trait choices and equipment increases exponentially with each elite spec added. The same goes for allowing a character to use all their elite specialization’s utility skills, regardless of the specialization they have equipped. This exponential increase in options is the detrimental to balance and since the elite spec system was specifically implemented as an expandable feature, it makes sense that they build it to limit future problems.
I’m not saying that story cannot be told through 10 player content – I’m saying that, if it is, that content has to be designed in a way that is open and accessible to players regardless of their playstyle, builds, gear, etc – and it most definitely was not in this case.
Funny how no one ever said the same about dungeons.
Maybe it was because they, unlike raids, were accessible.
As the outcry over Arah story mode showed, many people did not think so. And yet they only complained about that one dungeon, not about dungeons in general.
I’m not saying that story cannot be told through 10 player content – I’m saying that, if it is, that content has to be designed in a way that is open and accessible to players regardless of their playstyle, builds, gear, etc – and it most definitely was not in this case.
Funny how no one ever said the same about dungeons. Why are Raids any different? Yes, raids restrict players more in playstyle, builds, gear etc than dungeons but dungeons in turn restrict players more in playstyle, builds, gear etc than open world content and the personal story. So by your logic, dungeons should be as severely judged as raids are, yet they are not. Everybody simply accepted that the dungeons had lore and story that not everybody would personally witness and moved on. The exception was of course the story mode of Arah which was neccesary for completing the personal story and thus people complained about it not being aimed at solo players.
This only shows one thing. LS3 started with the raid. Everyone should be happy, these 8 months of no major releases ACTUALLY had 3 LS releases inside the raid. It hasn’t been a content drought after all. I personally can’t wait for LS3 chapter 4. I hope its another raid.
What? No, that doesn’t make any sense. First of all content drought is content drought. You can’t come back after the fact and claim it wasn’t a drought because there was some story in the content. There was still a royal lack of content outside of the 3 raid wings.
And no, there were no LWS3 releases in the raids. There just weren’t.
1. I’m pretty sure Shadowmoon was being sarcastic.
2. There might have been a living story drought but that is not the same as a content drought. Content was introduced, i.e. raids and the ‘current events’. Not everybody enjoyed them but that does not mean they were not introduced. Living story is also not enjoyed by everybody, does that mean the drought will not be over next tuesday according to you?
(edited by Diovid.9506)
It is looking more and more like the raid was indeed chapter one of the next living story. Even if they cover it again at this point, they have let that cat out of the bag – providing the story experience to only a small percentage of their players.
As interested as I am in this particular story, this is bad form and bad storytelling.
But the reason it is bad has more to do with the exclusionary nature of raids than anything else. This just proves that they need to focus on developing PVE content for the entire PVE community, even if that means tiered difficulties in raids.
They can always include a synopsis within the LS that covers everything that occurred in the raid.
That is far from the same as giving the players the experience of being the central hero in the first part of their story – which is what players should expect (and experience is not the same as hearing about, reading about, or walking through a cleared instance).
It kills excitement and makes players (rightfully) feel left out by the developers – and it didn’t have to happen.
The moment has passed.
We can only hope Anet learns something from this and doesn’t repeat this mistake in the future.
Should players have the option to play through events referenced from GW1? There’s nothing wrong with providing a synopsis or summary. The story within the raid was fairly small anyway so it’s not as if a large summary would be needed.
Also:
https://forum-en.gw2archive.eu/forum/game/dungeons/Raid-Narrative-and-Lore/first#post6195598
The amount of story isn’t the point. It was (most likely) the introduction to/beginning of the next story, and they chose to leave the vast majority of players out of it, when they didn’t need to.
You don’t start reading a book 20 pages in or starting a movie at the 15 minute mark – even if one of the characters roughly recaps the story at that point.
It is bad storytelling and a significant misstep by the developers and the narrative team.
The beginning of GW2 was told in two or three novels (depending on if you count Sea of Sorrows), various blog posts (most importantly The Movement of the World) and an entirely different game (GW1, specifically Eye of the North and Guild Wars Beyond). Was that also bad storytelling?
Either people who DO raids will feel stupid for having to do the same story AGAIN, just with more boring bossfights, or you just give a brief retelling of what happened in the raids, in which case you tell the non-raiders “Oh, we’re not showing you that until you get good, noob, so here’s the digested version.”
I don’t want to be a doomsayer, I want to be proven wrong and if I am proven wrong and the story interwoven in an intelligent manner, I’ll be happy as a flea. But form current point of view, it just looks like the “non-hardcore audience” who can’t raid just got shived in the eye with a rusty spoon.
Ah, so you’re saying expecting the worst is the reasonable position? I’m going to respectfully disagree.
What Anet has said is that any story elements presented in raids that are relevant for the main story will also be presented in a different way for non-raid players. So you can quit your fearmongering.
Only if we also get to do all the exciting paper work, meetings, logistics, building and maintaining relations, inspecting equipment and so on.
Maybe they’ll appear as notes in Rata Novus.
Mordremoth said that “I am everywhere, I am all” so, how is it possible that he died?
This is explicitly discussed in the story. Killing his body is pretty much impossible because he can regrow. That’s why we kill his mind instead.
Mordrems are the part of the Dragon, so will they die after Mordremoth’s death?
What about Sylvari? They are the part of him too, so if Mordrems will disappear, Sylvari as well.
This is also explicitly discussed in the story. First, the explorable mode of Arah takes place after Zhaitan’s death and it still has Risen. In addition, Tequatl’s increase in power also chronologically took place after Zhaitan’s death. So Risen do not need Zhaitan to be alive. Furthermore, after Modremoth’s death the following is said:
Canach: Truly dead. I can’t hear its voice in my head. It’s completely gone
Caithe: And we sylvari are still here, still…us. I wasn’t sure…
But in the Taimi notes we can read that Caithe said “the call was gone” but I cannot understand why are Sylvari and Mordrems still alive?
Why couldn’t they be? There is nothing that says that modrem need Modremoth to be alive, just like there is nothing that says that risen need Zhaitan to be alive. However, it of course does affect their behavior since they are no longer directly guided by the dragon’s will.
If they are the part of the Dragon and they meant to serve, Sylvari and Mordrems extend live of Mordremoth, because they did not dead with Mordremoth.
Nope, because we killed his mind as I said.
Vaguely I remember something in Edge of Destiny about Norn looking down on a dependency on machines instead of one’s own abilities but I might be entirely wrong.