Why is everybody jumping to conclusions based on that banner showing a tree? I mean, why does it have to point to sylvari or druids or what have you?
Ancestor trees are a thing you know? http://wiki.guildwars.com/wiki/Ancestor_Tree
Edit: I see Konig already mentioned it but was ignored.
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LLAMALLAMALLAMA
Haha, would be great but not going to happen unfortunately.
I think its more than obvious by now that Arenanet doesnt care even a tiny bit for ranger pets, so i wouldnt get my hopes up
Luckily I’m not that negative about Anet.
Waypoints are a lore thing now. It doesn’t make sense for anyone to be en route to anywhere.
Unless people are poor or traveling with a large group or traveling with large vehicles/animals/objects or if they go somewhere where there aren’t waypoints (because they have to be built first) or possibly other reasons.
Speaking of which, I half expected this update to include Arid Devourers to tame, like the South Sun update had Reef Drakes.
I agree, there are a lot of cool animals out there rangers should be able to tame. Maybe create a stable ability, or a limited amount of pets you can have on the side line. I’m sure this would cause confusion and complaints if you couldn’t catch them all and use them all. But given the choice of more creative number of pets. I think it would be nice.
I’m not sure I understand what you are suggesting.
This might have been brought up before and I know the chances are slim of this actually achieving anything but I wanted to try anyway.
There are many creatures in Guild Wars 2 that I think would be suitable to serve as a Ranger’s animal companion. I think these creatures have the added bonus that their modelling and animations are already done which should make them easier to add as animal companions. Now, I know that it’s not as easy as simple flipping a switch to make this possible. There would still have to be quite a bit of programming and especially quite a bit of balancing but still.. Below are the creature families I was thinking of. What do you think? Good idea or not? Am I missing any creatures you think would be excellent as Ranger pets?
Terrestial
Bat
Cave Bat
Cliff Bat
Frost Bat
Fruit Bat
Vampire Bat
Griffon
Eagle Griffon
Hawkeye Griffon
Owl Griffon
Raptor (might be amphibious)
Black Raptor
Crested Raptor
Eagle Raptor
Jungle Raptor
Vulture Raptor
Skale (might be amphibious)
Bog Skale
Brackish Skale
Ridgeback Skale
Skale Blighter
Skelk (might be amphibious)
Alpine Skelk
Jungle Skelk
Putrid Skelk
Reef Skelk
Shadow Skelk
Skelk Lurker
Amphibious
Crab
Arctic Crab
Coconut Crab
Freshwater Crab
Hermit Crab
Ornery Crab
Aquatic
Fish
Barracuda
Electric Fish
Gulper Fish
Spiketail Fish (might be better in the Armor Fish category)
Triop
:) Thoughts?
Sort of. That has pretty much been the role of the ‘bi-conics’ in season 1. Part of that has to do with the voice actors of the real Destiny’s Edge having a rather tight schedule.
It’s also convinient in terms of story telling. The members of Destiny’s Edge are all big shots to their respective races and have now fought two Elder Dragons. The player character has a hard time competing with them. The biconics on the other hand are relatively minor characters who, apparently, see the player character as being their friend and leader. This makes the player feel like he’s more important.
One too many humans. One must die.
Destiny’s Edge had two asura.
1. Kill off both humans
2. Replace them with Tybalt.
3. ???
4. Profit
I don’t know how to break this to you, but.. that won’t happen.
As shown by Kralk, the Elder Dragons can awaken themselves, without the need of a champion working on their behalf. Glint was probably Kralk’s “alarm clock”, and she was actively working against him and plotting his death. It just most likely takes them a bit longer to wake up by themselves.
I meant that they (seem to) need help to wake up early, not to wake up at all.
Kalavier, even in Factions there are some mentions of a somewhat negative view on necromancy.
For instance, professor Gai says: “The onus is again upon the Ritualists to attend to the Necromancers’ foul leavings.”
And, Togo himself says: “I think you will find [Headmaster Kuju] quite pleasant, for a necromancer”
Also, about Grenth being widely worshipped, that is true but he is also feared and even some Necromancer consider him to be too dark.
Yes, dragons sleep for a certain amount of time but they can be helped to wake up early. They can’t do this by themselves, they need help from others. And yes, it appears as though they have a motive to wake up early.
At least, something along those lines can be inferred from Primordus: http://wiki.guildwars2.com/wiki/Primordus
Apparently they went to sleep because of a lack of food (magic to be precise) and they want to wake now because magic levels have risen quite a lot since they went to sleep. Other motives might also play a role (destruction, corruption and so on) however why they would come into play now and not earlier or later is unclear.
For more information see here: http://wiki.guildwars2.com/wiki/Elder_Dragon and here: http://wiki.guildwars2.com/wiki/The_Ruined_City_of_Arah_(explorable)#Dialogue
I always got more of a ‘bromance’ vibe from them, something like army buddies. I like it that way.
I’ll just copy my post from Reddit —
Really, I like it pretty well, but a few improvements I could see—
1) One trait point per every 5 levels starting at level 15. Keep it an even spread. Gives you something new between your level 10 skill slot and level 20 skill slot, and something between the level 20 and level 30 elite slot opening. By level 30 you’d have 4 trait points to spend that might have good synergy with skills and your elite by then.
Adept would open at level 15, Master at 40, Grandmaster at 70.
2) Traits should unlock in areas relevant to their levels. Adepts in level 15-40 zones, Master in zones up to 70, GM in 71-80. Some story mode quests should grant a choice of adept traits.
3) If not already (I have no way to test, my slots are full) traits should unlock per account, not character, for those that like multiple races of the same class.
I like to emphasize your first two points (really, what were they thinking?!) but I disagree on the third. I like having a sense of progression on characters.
I think a much more reasonable solution to the likely underlying problem here is we need more skills (utility, healing, weapon and elites) at this point. We, as a playerbase, pretty much need more content and more armor sets/weapon sets to be obtainable.
The idea was to introduce more archetypes from rpgs / mmos into the game. Of course armor alone won’t make that work. Weapons and skills are way more important for that. However together armor, weapons and skills could really drive this home. For instance, a Death Knight is not just a necromancer in heavy armor, it would also need something like a greatsword or scythe and utility/healing/elite skills to really finish the picture.
Again, let me say that I’m not married to the exact execution of the way I described it above. For instance, perhaps they could work better as adept or master traits than as grandmaster traits. Perhaps the benefits for Guardians, Rangers and Warriors should be better or different. Perhaps the penalty to Necromancer should be different. And so on.
I would much rather just see new traits that augment how you can create a build. Like, for example, you suggested Guardians could wear light armor to get more healing power. How about just a trait that gives them more healing power, or converts toughness into healing power somewhat?
But that’s not the same, at least not to me. This suggestion is just as much about the look and feel of wearing different armor, as it is about the mechanical benefits of these traits.
I don’t even understand why a Necro would equip heavy armor at the cost of toughness. Doesn’t that defeat the point?
Not if the reduction in toughness is less than the benefit of heavy armor. The point there was to make it balanced compared to the other traits because the jump from light to heavy is bigger than the jump from light to medium for instance. A reduction of toughness would not be the only solution to that problem however, it was just the one I went with.
Who would waste their Grandmaster trait for something so arbitrary?
Believe it or not but some people actually care about the way their character looks. I’ve read about how people want to play a Guardian but are turned off by the prospect of it not wearing ‘cloth’ for instance.
Besides, if you think the traits are too weak, maybe there are ways to make them stronger?
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They also live in Cantha – you meet them on the starter island in in Kaineng City – http://wiki.guildwars.com/wiki/Tengu
Also try the story of Master Togo, if you got the History add on, explains the Tengu war with the Humans.
They no longer live in Cantha.
Where does it say that? I went through the lore and no where does it say they left Cantha. Just because they say united, doesn’t mean there are no Tengu in Cantha. You are over reaching there.
Well, for one the Movement of the World says:
Usoku unified Cantha behind a strong national identity and began to drive out all non-humans.
The wiki page on Tengu says:
When Zhaitan awoke in 1219 AE, in an event the tengu call the Great Tsunami, the tengu of the world saw it as a sign to return to Tyria. It was a descendant of Talon Silverwing that led the charge through Zhaitan’s risen forces, and when the tengu reached land, they built their Dominion atop the island once known as Sanctum Cay, and unified their clans into the four modern houses, one for each of the winds.
So no, I don’t I’m overreaching.
They also live in Cantha – you meet them on the starter island in in Kaineng City – http://wiki.guildwars.com/wiki/Tengu
Also try the story of Master Togo, if you got the History add on, explains the Tengu war with the Humans.
They no longer live in Cantha.
Hehe. Like I said, I am unsure what the balance consequences would be. I just thought it could be interesting. Also, for the look and feel of some of those options.
In GW1 there were 3 types of Tengu. If they do become a playable race, it will be interesting to see which one.
There were actually 5 tribes: http://wiki.guildwars.com/wiki/Tengu
However, apperently, they have united in the time between GW1 and GW2: http://wiki.guildwars2.com/wiki/Tengu
Also, this would be a connection to Cantha but since A.Net was told not to do any ‘Oriental’ Theme, it would be hard to go there.
You do know, the Tengu live in Kryta and not in Cantha right? http://wiki.guildwars2.com/wiki/Dominion_of_Winds
From this monday’s interview over at mmorpg.com:
Will we see them close themselves off from the world? As things clear, you’ll see them maybe come out a little bit, but I think in the interest of their preservation, they’re going to be a little bit wary of anybody they encounter. From a lore standpoint, we still think they’re a really interesting and intriguing race and culture that we want to explore when the time is right.
First a small disclaimer. I don’t know if this is the right forum or not. Furthermore, I am unsure about the balance consequences of these chances. Having said that, here are the traits:
Elementalist
Name: Arcane Warrior
Type: Major Grandmaster trait
Line: Arcana
Effect: Can now equip Medium Armor.
Engineer
Name: ?
Type: Major Grandmaster trait
Line: Firearms / Inventions
Effect: Can now equip Heavy Armor.
Guardian
Name: Priest
Type: Major Grandmaster trait
Line: Honor
Effect: Can now equip Light Armor. Every piece of light armor equipped increases healing power by x%.
Mesmer
Name: Swashbuckler
Type: Major Grandmaster trait
Line: Dueling
Effect: Can now equip medium Armor.
Necromancer
Name: Death Knight
Type: Major Grandmaster trait
Line: Death Magic
Effect: Can now equip Heavy Armor. Every piece of heavy armor equipped reduces toughness by x%.
Ranger
Name: Druid
Type: Major Grandmaster trait
Line: Nature Magic
Effect: Can now equip Light Armor. Every piece of light armor equipped increases boon duration by x%.
Warrior
Name: Barbarian
Type: Major Grandmaster trait
Line: Strength / Arms
Effect: Can now equip Medium Armor. Every piece of medium armor equipped increases Power (or Precision? Possibly both?) by x%.
The basic idea is that if a profession goes up 1 category in armor class (Elementalist, Engineer and Mesmer) then he gains no additional benefits or penalties. If a profession goes up 2 categories in armor class (Necromancer) he gains some penalties to off-set this. If a profession goes down one or more categories (Guardian, Ranger, Warrior) then he gains some benefits for doing so.
Now, one reason to be against this is because Arenanet wants every profession to be clearly identifiable. However since skills, skill animations, weapons and the like do not change that might not be a problem.
I realize I didn’t present a similar trait for the Thief but to be honest it didn’t really make sense to me for a Thief to wear anything else besides Medium Armor.
I hope one day literally ALL stat combos will be available in game.
And then I hope the crafting system is changed aswell so that instead of crafting an item with a certain stat combo, you choose the primary stat and the two secondary stats from all possibilities and then the required materials are determined by this choice.
horse dont exist in guild wars they never have… proof is even in GW1 you couldnt find a horse anywhere in the game
only dolyaks.
There are actually many hints that horses have existed. In fact horses are still alive and well in the novel Edge of Destiny.
See also here: https://forum-en.gw2archive.eu/forum/lore/lore/Soo-horses/first
I personally like ‘balthazar-blasted’.
Reference: http://wiki.guildwars.com/wiki/Drakes_on_the_Plain#Dialogue
I’m with the camp of eliminating all hostile combatants on the ground right now with extreme prejudice (especially the asura) and if any crop up later, apply full lethal force until they don’t crop up anymore.
It worked on the White Mantle.
Not quite, see: http://wiki.guildwars2.com/wiki/White_Mantle
It’s even suspected that some of the ministers are in the White Mantle.
and still growing
Unless he’s fighting branded/risen of course (and maybe some resistence within Elona itself, though I doubt it).
Question 1
We know the big Iron Legion developements came from appropriating Dwarf gunpowder technology. Furthermore we also know that the Iron Legion under Smodur is the legion which is politically the most progressive legion in their view of other races. It was the Iron Legion which pushed for a treaty with Queen Jenna.
Therefor I was wondering if the Iron Legion was also willing to learn about the technology of other races. Specifically I was thinking about the sound-based technology of the dredge, the blacksmithing of the norn and even the clockwork technology of the humans. Would they consider improving their own technology through cooperation and learning from others or would they be too proud?
Question 2
Is it true that most of the renegades are from the Blood Legion and is Bengar secretly supporting them and trying to undermine the peace treaty? How do the charr in the Blood Legion in general feel about the treaty?
The necromancer community is a bit bitter that they are the only class that didn’t get a new healing skill. I don’t like this new direction at all.
Although to be fair, it’s not exactly a ‘new’ direction for our class.
I wasn’t talking about which skills were added exactly but merely the attempt to increase the amount of healing skill types to match a profession’s utility skill types.
I like the fact that this update added healing skills of skill types which were not currently available for healing skills. They added the option of a healing signet for Mesmers, a healing arcane skill for Elementalists, a healing gadget for Engineers and so on.
I think this is the way forward. In the future I hope all utility skill types available to a profession are also available as healing skill types and even as elite skill types (which are severely lacking at the moment).
Below is a list of professions and the number of healing and elite skill types they have available.
Elementalist: 3 healing, 2 elite
Engineer: 4 healing, 2 elite
Guardian: 2 healing, 0 elite
Mesmer: 2 healing, 0 elite
Necromancer: 3 healing, 1 elite
Ranger: 1 healing, 2 elite
Thief: 2 healing, 1 elite
Warrior: 2 healing, 2 elite
This shows that not only do professions have less variation in the skill types of healing and elite skills than they do in utility skills but the amount of skill types available to them as healing and elite skills also varies quite a bit between different professions.
tl;dr I hope Anet adds adds healing skills and elite skills of all the utility skill types available to a profession.
The world of tyria used to have it’s own calender. Three different ones actually:
http://wiki.guildwars.com/wiki/Mouvelian_calendar
http://wiki.guildwars.com/wiki/Canthan_calendar
http://wiki.guildwars.com/wiki/Dynastic_Reckoning
But then Anet said “lolnope”:
Esprits d’Orr : The Mouvelian calendar has 360 days. How does it match with our 365 days calendar? When does the Tyrian year begin?
Angel McCoy : The connection between the Mouvelian calendar and our real-world calendar is a practical one. Thanks to your question, we had a big discussion here. The Mouvelian calendar was established way back when Guild Wars was first being created. At that time, we had no idea we’d ever be doing Living World content like we are now. We’ve decided that we’re going to change the Mouvelian calendar to a 365-day year. Here’s the official in-game asuran announcement:
“Friends and fellows. Due to recent (amazing!) reasoning by scholars of the Astronomagical Society, we are pleased to announce that we have added the five hidden days to our calendar year! That’s five extra days we’ve recognized for you to advance your work before the annual review. Gifts and gratitude are unnecessary. We merely acknowledged them officially; we did not create them. May all your projects be almost as successful as ours.” — Mikk
Source: http://esprits-dorr.fr/node/261
I distinctly remember Anet saying that they acknowledge people want the Living Story to be connected more with old lore instead of just introducing new lore. It was in one of the Collaborative Development threads.
Aside from the three novels you could read Guild Wars 1’s manuals which have articles on lore with some great writing in my opinion. You can find them here: http://guildwars.com/gameplay/manuals.php
Other links which might help you:
http://wiki.guildwars.com/wiki/Lore
http://wiki.guildwars.com/wiki/Timeline
http://wiki.guildwars2.com/wiki/Lore
http://wiki.guildwars2.com/wiki/Timeline
http://wiki.guildwars2.com/wiki/Category:Tales
Why would Smodur, Imperator of the Iron Legions, turn against the Iron and Ash Legion? :P
Do you mean Bangar and part of the Blood Legion (Bangar Ruinbringer being the Blood Imperator). Smodur and Malice (Iron and Ash Imperators respectively) are allies and hold shared goals at least in regards to other races. Bangar is considered the “wild card” of the trio.
Haha, whoops, meant Bangar of course. Will fix that.
That’s interesting! I certainly wouldn’t rule out the idea (especially since Smodur was progressive enough to entertain peace talks with Jennah), although I think Bangar would be absolutely furious with Smodur if he did that. (Bangar seems to be much more of a traditionalist.) There’s already speculation that Bangar was secretly supporting, or at least not clamping down on, Renegade factions. Would such a move by Smodur make him angry enough to go openly Renegade, and perhaps take all of Blood Legion with him?
I can see Bangar and part of the the Blood Legion turning against the Iron and Ash legions but I’m not sure if the Blood legion as a whole would do that.
Also see this thread for some related thoughts: https://forum-en.gw2archive.eu/forum/game/lore/Concerning-the-future-of-the-Charr/first#post3032137
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A Charr Civil War.
This is a Living story worth writing. More so than Scarlet.
Along those lines I created this thread: https://forum-en.gw2archive.eu/forum/game/lore/Concerning-the-future-of-the-Charr/
I’d love it if story progresses to a point where the blood imperator Bangar Ruinbringer and Legate Minister Caudecus become true villains.
As to why? Well, for Bengar see my thread here: https://forum-en.gw2archive.eu/forum/game/lore/Concerning-the-future-of-the-Charr/.
And Caudecus is clearly a white mantle leader who funds centaurs and bendits to make queen Jenna look weak and who uses populist rhetoric to become loved by the people.
They both stand in the way for true peace between charr and humans.
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I was also thinking about this. Would make a perfect story, both for the ones who hate the charr and the ones who love them.
Let’s say the Blood Legion tries to undermine the treaty. Maybe they would even try to assassinate the leaders of both the Iron Legion and Ebonhawke at the Peace Summit.
They do not succeed, and this new alliance consisting of Ascalon and the Legions declare war on the Blood Legion. Now they have a common enemy and reasons to fight side-by-side.
The Blood Legion offers an alliance to the (now weaker) Flame Legion, the the Blood will lead this time.
The Legions and the Vanguard foces could try to push the Blood back, making months-long war themed Living Story.
Humans could reclaim Drascir, their capital in the proccess, making a base the establish the New Kingdom of Ascalon. The next parts could focus on rebuilding the city and setting up an offense against the Blood. Maybe we could even use the ghosts to help us with Wade Samuelsson commanding them to battle with the reforged Magdaer. Or Logan.
Finally we would have a chance to fight the Blood Legion on their own homelands, introducing a new region.
This would forge a lasting peace and could help to ease the conflicts between the 2 sides.
I think something like this would be a better story than the whole GW2 + LS.
Sort of what I was thinking. It’s story which connects to existing lore and gives the possibility for new areas so it would be perfect for the Living Story or for an Expansion.
Technically, Ash was first to push to peace with humans. Malice was the one who pushed for retrieving the Claw of the Khan-Ur, using the Vigil as a medium with Jennah.
Also, Iron Legion tech is already clockwork. The difference between human and charr is that humans don’t mass produce and mix a little bit of magic in it (usually just a little).
Ah right, well lore details like that are easily missed or mis-remembered. That doesn’t change much about the general idea though.
About clockwork, I understand that what the Charr use is similar. However my question/idea was more based around the prospect of cooperation between charr and humans. Would the Iron Legion be willing to cooperate with other races and copy other races or would pride stand in their way?
In theory, things like more factions in the Charr race could work, but in-game, I doubt that would happen. Mainly because playable characters are only given the good side (you can’t join Inquest/Nightmare Court). So if the Blood Legion were to split up, and create another side faction that was against the peace treaty, that could technically split the player base (people who made a blood legion charr).
Obviously all Blood Legion players would be in the ‘good’ Blood Legion faction.
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I’m not one for creating elaborate fanfics or long suggestions but two possble future developements for the Charr came to mind and I was wondering if you guys think they are likely.
The first is related to the technological advancement of the Charr and the Charr relations to other races. See we know the big Iron Legion developements came from appropriating Dwarf gunpowder technology. Furthermore we also know that the Iron Legion under Smodur is the legion which is politically the most progressive legion in their view of other races. It was the Iron Legion which pushed for a treaty with Queen Jenna.
Therefor I was wondering if the Iron Legion was also willing to learn about the technology of other races. Specifically I was thinking about the sound-based technology of the dredge, the blacksmithing of the norn and even the clockwork technology of the humans. Would they consider improving their own technology through cooperation or would they be too proud?
The second possible developement for the Charr could even be a reaction to the Iron Legion stance on the technology of other races. See the Blood Legion is pretty much the reverse of the Iron Legion when it comes to technology and their view of other races. The Blood Legion imperator is even viewed as a “true wild card, distrustful and prone to rage”. I recall, but I can’t seem to find it, that the Iron Legion and Ash Legion were in favor of the treaty but that the Blood Legion was against it. They only supported it because they didn’t want to go against both the other legions. It wouldn’t suprise me if most of the Renegades were from the Blood Legion.
What if at some point the Blood Legion splits into two, it is the biggest of the three legions after all, with one part supporting the treaty and continues it’s alliance with the other two legions while the other part starts a civil war. I can imagine the Iron Legion’s technological advantage and the Iron Legion’s stance on other races causes resentment. This combined with a lack of lands to conquer and armies to fight (fighting ghosts and branded and guerilla groups is probably less satisfying than fighting ascalon) could be a potential time bomb.
In addition to what Edusd linked, I’d look at these links:
http://wiki.guildwars2.com/wiki/The_Movement_of_the_World
http://wiki.guildwars2.com/wiki/The_Ecology_of_the_Charr
http://wiki.guildwars2.com/wiki/The_Legions_of_the_Charr
I would LOVE to read a story set in the Far Shiverpeakes dealing with Primodus’ rise through Ogden’s perspective! Points if they somehow manage to get Vekk in there too, though I don’t think he would have been able to live that long… Then again, I don’t remember the timeline too well…
http://wiki.guildwars.com/wiki/Timeline
http://wiki.guildwars2.com/wiki/Timeline
Primordus awakens roughly 40 years after Eye of the North so I guess it’s possible.
Actually word has it that Anet said they would write more novels if the first three were a succes but I haven’t seen a source for it.
Personally I’m hoping for a novel set between 1080 AE and 1120 AE, preferably written from a charr’s perspective.
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If you only knew how hard we’ve been working these past six years…
I want to believe that, I really do but this interview happened:
https://forum-en.gw2archive.eu/forum/game/lore/Angel-McCoy-Interview/first
Angel drafted a follow up to this interview that will be posted soon. It’ll put some things into perspective.
Thanks for the fast reply and I appreciate the fact that Angel is taking the time to respond to all the questions the interview raised. I look forward to it.
If you only knew how hard we’ve been working these past six years…
I want to believe that, I really do but this interview happened:
https://forum-en.gw2archive.eu/forum/game/lore/Angel-McCoy-Interview/first
A warrior can choose to fill his entire skill bar (or atleast the slotable part of it) with signets but he can’t do so with other skill types, why the diffference?
In my humble opinion it would be nice if all skill types had at least 1 healing skill, 1 elite skill and 4 utility skills.
I know Anet is working on adding new skills and this would be a better first step than adding new skill types I think.
The relationship between GW1 and GW2 could be seen as the relationship between Warcraft 3 and WoW. And just like there are people who are more interested in Warcraft 4 than in WoW, there are also people who would much rather play a new CORPG created by Anet than a MMORPG created by them.
The Movement of the World says the following:
“The guilds of Tyria have grown and expanded, despite the destruction of the Battle Isles. Balthazar helped raise a new temple in Lion’s Arch, stepping on the hearthstone of the construction and opening a gate there to the Mists, so that heroes of each world could compete in contest. But these guilds are not racially aligned as they were in the past—no longer restricted merely to humans, they accept heroes of all societies into their halls.
The Asura easily fit into the guild system, using guilds as they would any other krewe designed for a task. To the Charr, the guilds are like warbands. They do not replace the loyalty the Charr hold to their legion but instead allow them unique opportunities to display the strength of their race and increase their own personal reputations as ferocious combatants. Norn are always eager for a fight, and their loyalty to friends makes them a blessing to any combat force. Sylvari bring unique and unpredictable strengths to a guild, and are eager to enter into any danger simply for the experience of it.
Guilds are a prominent force in Tyria, taking on challenges that individual adventurers fear to face, and braving even the most dangerous opponents. It is said that if there is any hope for the races of Tyria to find peace, it will come from the guilds and their atmosphere of cooperation and unity. "
And this:
“With the fall of the Battle Isles, Lion’s Arch became the Guild Home, a central point for the guilds of the world as well as the conduit to the Hero’s Hall.”
The Ecology of the Charr has this to say:
“This warband serves as the primary social group–and the only family–that a young Charr will ever know. Although cubs are aware of their lineage and their parents, adults have neither an interest nor a hand in the education, rearing, or growth of a young cub once delivered to the legion’s Fahrar. The legion (and the cub’s new warband as a part of that legion) comes before any blood ties.
It is also possible for Charr to leave the warband of their youth, either due to a promotion or to perform a specific duty, or even because the Charr cannot fulfill assigned duties. A Charr moved from her original warband still holds loyalties to that first “family” (and therefore, such movements are unusual), however, that Charr must change her name and quickly learn to fit in with new companions or she will be nothing more than meat on the battlefield.
In extremely unusual circumstances, Charr have even been known to join guilds with humans or other races in lieu of warbands. These Charr may be outcasts or they may simply have been forced through necessity to take unusual allies. But despite their odd allegiances, no Charr ever forgets her loyalty to the legion."
And finally The Legions of the Charr adds:
“There is a concrete difference between gladium and charr who have been assigned away from their warbands. The former have no support and no place in the hierarchy, except on the very lowest rungs. The latter are simply performing a task or solo mission away from their units. It is acceptable for charr to be away from their warbands for a long period, when duty and need require it. But charr on independent duty, unlike gladium, always have their units to call on and return to when their missions are complete.”
I hope that helps.
Sources:
http://wiki.guildwars2.com/wiki/The_movement_of_the_world
http://wiki.guildwars2.com/wiki/The_Ecology_of_the_Charr
http://wiki.guildwars2.com/wiki/The_Legions_of_the_Charr
I would accept the existance of gods but only as beings who have a lot of power and who are worshipped by others as gods, not as beings who need to be worshipped by me. As long as these gods are not striving against my goals or benefit my (political, personal or military) enemies, I would not care if they exist and if they are worshipped. Although I would probably question people who did worship them.
I personally would not worship anything. I would probably be a believer in a non-religious version of the Eternal Alchemy which I would want to understand as much I would be able to.
No further novels are announced at this time. I seem to remember a post by Anet stating that they would evaluate the succes of the first three novels to see whether they would do any more.
Personally I’m still hoping for a novel that takes place between 1080 and 1120 AE, possibly with a Charr main character.
http://www.zam.com/story.html?story=32955&storypage=1
So they’re still focusing on adding content to the existing world instead of adding new zones (which is a pitty in my opinion but I can see why) and apparently they are going to expand the use of free trials somehow. Also I thought this was interesting:
“At the beginning we steered away from things that would affect the personal story because we wanted to keep this clean and simple. There is no way it should be the case now that anything which is touched upon in the personal story isn’t fodder for the Living World as that would go against what we want to avoid in Guild Wars 2, which is the world being too solidified that it can never change. So we are going to start changing that stuff.”