Also – Where is Rurik’s sword?
Where Sohothin has always been: In the hands of Rytlock. The proper question is: How did he get it? (and to some extent: Has Eir found a way to fix Adelbern’s sword Magdear yet?)
The assumption that any race is going to be added as a playable race is a poor one. The best bet is no new races will be added. Anet never added new races to GW1 and adding a new race to GW2 would require a new PS to be added.
I didn’t make that assumption. What I meant was that if any new race is going to be added, I predict it to be one of those. Specifically I predict Tengu have the highest chance of being added and of being added first (for a variety of reasons).
Livia is still alive as read in one of the books. How is she alive even after 250 years? No one knows yet.
The book in which she appears takes place 100 years (give or take) before the start of GW2. We have no idea what happened to her between GW1 and that the events of that book and we have no idea what happened to her after the events of that book.
Like what happened to Glints child from EoTN.
There is a chance it might show up in the story (or at least that more will be revealed about it) because it was actually mentioned in one of the recent updates (which also revealed its name to be Gleam).
Or is this just another question left over from GW1 that we will never get answered.
We know that originally the white mantle (or was it the Mursaat?) were to have a bigger role in the initial release of GW2. There are also hints that the current story is moving towards us finding out more about the white mantle and coming accross Mursaat ruins at some point. So it is possible that we will find out more about Saul then.
It seems unfair that one side of the gw2 community gets showered with content (pve)
This is funny because many pve-players do not feel like they are being showered with content.
I would personally use the following typology (for intelligent races):
1. Major races: Humans, Charr, Asura, Sylvari, Norn.
2. Ancient races (or whatever): Dwarves, Forgotten, Jotun, Mursaat, Seers.
3. Minor races: Quaggan, Skritt, Hylek, Grawl, Ogre.
4. Enemy races: Centaurs, Harpies, Krait, Dredge.
5. Other (the most likely races to be added in the future as playable races): Tengu, Kodan, Largos.
(edited by Diovid.9506)
nightfall was better overall
Gameplay-wise I agree. It was obvious that nightfall was the third of the three campaigns and that Anet thus learned a lot in the process. Story-wise / Setting-wise though Prophecies will always be my favorite.
As someone who has played GW1 since it’s first beta I can make a guess and say that it is this:
Is it simply because I missed the hype and newness of the game when it was first released?
Combined with some nostalgia and the fact that Factions came out around the time that Guild Wars was most popular and populated.
Personally I hated Kaineng. I loved shing jea though. I also loved the music and the professions.
(edited by Diovid.9506)
My list:
1. Make all builds equally effective against objects. Builds that rely on critical hits and/or conditions (and/or certain skills such as marks) are disadvantaged right now.
2. Find a way of dealing with the condition cap.
3. Give the ability to have a seperate build for land and underwater.
4. Increase skill availability underwater.
5. Make sure every profession has one healing skill and one elite skills of all the utility skill types that profession has access to.
6. Increase the number of weapon options of the professions, by increasing the availailibity of existing weapons and by adding entirely new weapons (such as polearms).
Edit:
7. Make all stat combinations (both those already in the game and those not yet in the game) available for crafting.
Edit 2:
8. No new professions (ever).
9. No higher level cap (ever).
10. No equipment with better stats than ascended / legendary equipment (ever).
(edited by Diovid.9506)
Look here (and click any links you find interesting):
http://wiki.guildwars2.com/wiki/Timeline
http://wiki.guildwars2.com/wiki/Lore
http://wiki.guildwars2.com/wiki/Movement_of_the_world
Only the usual misatropists on these forums (König, Ansari, and cronies) would think he’s a bad guy. Unlike the spineless cowards that ruled Kryta since, Adelbern actually fought to the last – as we all should.
Have some pride.
Ah, so you’re one of those patriots who would rather see his nation destroyed than seeing it survive in a altered/weakened state. Wait.. that makes no sense whatsoever. Especially if you cared about Ascalon you should favor Rurik’s choice. Without Rurik’s choice there would be no Ebonhawke today, there would be no Ascalon settlement today, there would be no Rurikton today and there would be no Ascalonian royalty/ministers in the Kryta upper regions roday. Abandoning Ascalon was the best chance of perserving Ascalon.
And as I said, LA is severely weakened. I don’t doubt this second attempt would succeed.
And Kryta is in such a good state with their fights against bandits, white mantle, centaurs and corrupt ministers? Besides, what motives would Jenna have to go to war? She seems to be one who sees the strategic value of peace and stability (see also the way she handled the Human-Charr relations).
Lion’s Arch has always been a hub for international trade, even during and before 1072. I would even encourage people from other races and backgrounds to live in and trade in the city.
Because other races will let international trade depend on the good will of the kingdom of Kryta? No chance.
But back then they didn’t have 200 thousand human heroes helping them. It’s been proven that one hero can trash an army all by him/herself.
The GW1 heroes maybe, the GW2 heroes not so much. Pretty much everything the GW2 hero does, especially the big stuff, he or she does while being supported by all kinds of npcs. I mean one of the major complaints about the fight against Zhaitan is that not only are you pretty much just one member of Destiny’s Edge, but most of the fight against Zhaitan and his minions is done by non-player pact members.
Besides, for every 2 human heroes there is still 1 charr hero.
These are the players statistics, not the real one.
Charrs outnumber Humans and are more advanced technologicaly than them. Many Asura think that Humans are living museum pieces to study before their extinction. Only one out of five kingdom remain for what they know. Human population decreased brutally. Also, while others races can sustain themselves, Humans have to buy food and things to the others.
And even if they manage to reclaim Ascalon… For what? Having to fight Ascalon’s Ghosts, Flame Legion, Branded, Ogres, Renegades, and the local fauna additionnaly to Centaurs and bandits?
We’ll see who has the last laugh when we re-establish contact with the Canthan Empire.
You think the xenophobic canthans have any reason to help the Krytans, who are humans living on an entirely different continent? Even if the Krytans would cut ties to all non-humans (which they won’t) I think the Canthan emperor would sooner want to conquer Kryta than ally with Kryta.
No idea on what Yeh and Gwen look like though it’s now obvious what the girl from Guild Wars Prophecies was named after….
Kim and Dahye judging from the names are Canthan just like the Battle Isles are…
Gwen Yeh and Kim Dahye are both arenanet employees, most likely they were the ones who created the map.
Has anyone figured out the name of the body of water next to the Forsaken Cliffs yet?
Thunder cove apparently: http://thatshaman.blogspot.nl/2014/11/updated-high-resolution-map-of-planet.html
What about the possibility of two previous dragonrises?
What about Arcane magic? I doesn’t appear to come under any of the other magic types and it has it’s own mastery line?
I’d assume there would be some Elementalist who’s specialised in Arcane magic, though I’d question if this is still “Unique” and not just “Uncommon”.
I always assumed that the Elementalist’s arcane magic is the same as the Mesmer’s chaos magic. Why? Because in Guild Wars 1 each of the elementalist’s 5 attributes (Guild Wars 1’s equivalent of trait lines) were tied to a god. The attribute Energy Storage (Guild Wars 1’s equivalent of arcane magic) was tied to Lyssa, god of mesmers. Furthermore, (some) weapons tied to energy storage dealt chaos damage (http://wiki.guildwars.com/wiki/Chaos_damage).
Yeah i guess, the mostly likely way will be the gem store. I’d love a mini Cynn, and have her talk all her kitteny lines "The next person to call me “hot lips” gets scorched."
Mini Mhenlo does have a nice ring to it though !We never did see the original 5 actually meet though did we? We know Eve meet the other 4 in the graveyard, but what about the 4? how did they all meet?
I kinda assumed they met during the charr invasion after the searing, being forced to work together and then just stuck with eachother. I don’t think there is any indication that they were a team before the searing.
Does anyone else remember these stories: http://wiki.guildwars.com/wiki/Stories. I loved them.
Edit: And now I find myself once again reading the awesomeness that was the Guild Wars 1 manual: ftp://ftp.guildwars.com/downloads/gwp-manual.pdf
(edited by Diovid.9506)
Apparently some of them wrote books:
http://wiki.guildwars2.com/wiki/The_Aidan_Journal
Firebrand: Tales of Cynn
The World on a Turtle Shell: My Time with the Luxons by Mhenlo
Torn Between Two Gods: The Story of Mhenlo
Eve of Destruction
But I agree more acknowledgement of them and the nameless hero (the GW1 player character)* would be nice.
*Heroes actually, not hero. There are indications in the GW1 story that 3 nameless heroes are officially recognized: the player character from Ascalon, the player character from Cantha and the player character from Elona.
(edited by Diovid.9506)
Maybe Ranger’s nature magic also has an elemental aspect to it, with Sun spirit causing fire, Storm spirit can create an electric shock and so on.
I think Ranger magic is actually closer to Ritualist magic than to Elementalist magic (I think something along those lines has even been stated at some point).
Unless one considers dark(ness)/shadow, light/holy and chaos elements (see also: http://wiki.guildwars.com/wiki/Damage_type)
It is already being discussed here: https://forum-en.gw2archive.eu/forum/game/lore/Calling-all-lore-meisters
The timeline is wrong. That is old information, it is what humans used to believe. See also the following pages:
http://wiki.guildwars2.com/wiki/Bloodstone
http://wiki.guildwars2.com/wiki/Magic
What happened when the human gods were said to give magic is unclear since there was already magic before the gods came to tyria. Specifically the Seers, Dwarves, Mursaat, Forgotten and Jotun had magic. Even the humans already had (a form of) magic, as seen in the case of the Ritualist: http://wiki.guildwars.com/wiki/Ritualist.
What seems to have been the case is that there was simply less magic (instead of no magic at all) because of the fact that the seers put a lot of magic into the bloodstone. What the human gods did was reintroduce that magic.
Well at least after the recent episode we finally know what Caithe’s secret is:
Her secret is that she has really terrible peripheral vision, and even worse deductive reasoning.
That can’t be it because it seems like Faolain is very much aware of that.
I was reminded of the following book from Scarlet’s secret room:
“A History of Dry Top” by Nicholas Sanford, 1070 A.E.
Now a barren landscape, this rounded basin may have held water many millennia ago. Sand now covers everything, blowing on the wind and eroding all—rocks and inhabitants alike.
Unknown sentient beings once built fragile hillside homes high on the cliffsides. Some structures still linger but will also fall victim to the blowing sand and hot sun.
The area attracts outlaws on the run with something to hide. Or those who are unwelcome among civilized folk for one reason or another. This makes the area dangerous to travelers such as me and Yakkington.Migrating centaur packs come though here, it seems. There is evidence that they once had refuge here. A large tree trunk, quiet out of place, could have been one of their sacred trees.
Despite appearances, this waterless area is far from lifeless, and it serves as the doorway into the Maguuma Jungle, a region of uncontrollable growth, life, and often death.
The only thing I have to say about the story is that my girlfriend and I felt terrible killing all those centaurs. I guess that could be seen as a compliment to the writers. But I hate Caithe now, so there’s that.
I don’t know if this has already been discussed or not but I came across the following quote of Caithe which I found to be both interesting and relevant given today’s update:
Malyck is most interesting. His tale reminds me of some of my first discoveries when I began to explore Tyria.
The humans turned into druids.
I don’t think that’s true because the story of the druids and the story of melandru are quite different. See, the druids were originally humans wanting to be closer to nature and were possibly followers of melandru. They chose to go to the jungle and shed their physical body. The humans of the story were exactly the opposite of druids, namely humans who did not want to be close to nature nor were they followers of melandru.
The alternative is that both stories are based on the same events but that over time, the stories about the events diverged. That doesn’t even sound very implausible.
Going back to Malyck. I don’t think the two groups of either story are directly related to Malyck or rather, I think that if either of the groups is related to Malyck then they are also related to the other sylvari. The reason why I think this is because Malyck looks, sounds and acts exactly like other sylvari, he even comes from a pod similar to those of normal sylvari. In addition we know that the cave which had the pale tree’s original seed had other seeds as well. If he turns out to not be a sylvari at all then there really is no explanation why Anet did their very best to make him and his origins so similar to those of other sylvari and their very best to set him up as being so important for both the nightmare court and for Caithe and Trahearne.
The reason for the lack of a dream for Malyck has been discussed many times before. Several possibilities are offered. It might be that he lost his memory. It might also be that he was detached from his tree before receiving a dream. It might be that his tree has no dream because it was not nurtured by conscious beings nor growing on top of the graves of ex-conscious beings.
I choose to believe that Glint’s predictive powers are actually just a combination of 1) mind reading, 2) old age (i.e. accumulated knowledge and wisdom) and 3) actively influencing events (for example by making people think the flameseeker prophecies were true prophecies she managed to influence the actions of people).
I think mounts are completely useless in a game where you can fast travel close to anywhere at any given time, but if I could ride a dolyak, I’d be happy.
If mounts gave a permanent out-of-combat 25% speed boost (like some signets do) and are otherwise cosmetic then I’d perfectly fine with them.
Oh, and one should automatically dismount when talking to a npc or interacting with (some) objects, to avoid screen clutter around merchants and crafting stations.
You should’ve linked the thread: http://www.reddit.com/r/Guildwars2/comments/2n31yv/map_updated_high_resolution_map_of_planet_tyria/
People either ate them all or exterminated all horses because they were too similar to the centaurs. Or maybe Centaurs are the result of some abominable breeding experiments of horse and humans which led to the extinction of the normal horses?
But that would mean…..ASURA!!!
So Asura are the creators of the Centaurs, bred to destroy humans as the early Asura (as in those just come up to the surface) saw humans as a threat….
Actually, there were centaurs before the Asura came to the surface. Maybe the Asura created the centaurs to serve as their vanguard? You know, let the centaurs wipe out the humans before going up there themselves. Except this obviously failed.
What if Caithe’s secret is that she found out that the nightmare is indeed Modremoth’s corruption and the reason Caithe stole the egg was to study it to find out how the Forgotton cleansed Glint’s corruption so she can cleanse Faolin’s corruption?
It’s Anise.
Or Livia. Or both!
Horses are mythical creatures that might have lived in Tyria.
However aside from tales and art, none are to be found in these lands to this day.
There were horselike creatures in the past, but they were used by undead creatures, who might got them from another realm.
Take that with a grain of salt
Some horses were seen in Edge of Destiny which takes place about 5-6 years before the start of GW2.
Until you start a YouTube series, Konig
I’ve contemplated such.
But I think Anet’s writing team needs to get me more invested in the longevity of the game.
And their marketing team.
You’re fishing for a job aren’t you?
Why limit yourself to the tiny bit of Tyria GW2 shows us? We know the globe is massive in comparison to the part we get to explore. Who knows what else lurks out there!
Because for anything outside of the continents of Tyria, Cantha and Elona we have no idea. Without something to limit one’s options, you immediately go from speculation towards fan fiction.
Back on topic. It seems that people liked the lore books. How would you like to see them improve or evolve? Examples help.
Bring back the loading screens with lore tidbits and the in-game books, that both were present in beta. For reference: https://www.youtube.com/watch?v=K4Wn4wAOZmQ
Seriously, why did that never make it into final game, either at release or sometime after that?
There’s a portion of me that’s been suspecting since I finished the episode last Tuesday that, when/if the egg hatches, the offspring will carry some aspect of Glint’s spirit, or genetic memory, or something. I have nothing to back such an expectation, but it would be believable in terms of the universe, and it’d be fun to be able to interact with “Glint” in some way. That may just be the GW1 fanboy in me speaking though.
Genetic memory? So it can pull an Assassin’s Creed on us? (for reference: http://assassinscreed.wikia.com/wiki/Genetic_memory)
The druids are long gone
Except, we meet them in Guild Wars 1 on several occassions, such as in the quest Wisdom of the Druids, in the missions Bloodstone Fen and Aurora Glade and in the Mamnoon Lagoon area. Furthermore, the quest Blood and Smoke shows that not only we the players know of druids but other humans do as well. So why would it be impossible if some humans tried to follow in their footsteps?
the shining blade is in Kryta with the Queen
I never said anything about the shining blade. Furthermore, there is no telling if all members went to Kryta.
the Ebon Vanguard were all recalled and built Ebonhawke (you can even see their graves in the city, not to mention that EotN is deserted in present time save for ghosts)
Aaron already answered this.
Ember Light Camp was created at the time that the Shining Blade went there with the heroes (the only other settlements were Mursaat fortresses).
Like I said above, this may have been a bit of a stretch. I’m just thinking out loud here.
The only one that is possible is that there are the last few White Mantle hiding out in the jungle.
It is not just possible, it is pretty much confirmed by now.
All good guesses, except maybe for the Ventari and RoF under the human category (pretty sure the first was said to have died out, and the NPC makeup of the second suggests that those outposts were only established as part of our military campaign against the mursaat, likely abandoned as soon as the volcano erupted). I’d also suggest that it’s probable that settlements exist west of Queensdale and Metrica Province, for humans and asura respectively- it just would be odd to have such a harsh transition from a race’s heartlands to unsettled wilderness.
I’m not sure about the Ventari group. But you probably have a point when it comes to RoF. Also, good point about Queensdale and Metric Province.
Explorer Amoxtli said that there are legends among her people (Zopatl tribe) of lost tribes in the Maguuma Jungle, tribes that may have valuable ancient knowledge.
Sounds interesting.
We know of more settlements of course. The Tengu and Largos both have at least one major settlement. The Kodan have sanctuaries further north. The centaurs have more settlements in the shiverpeaks and the woodland cascades.
Other races like the Skritt, Quaggan, Ogres, Grawls, Krait and Dredge do not have more confirmed settlements (that I know of) but they can hardly be ruled out either.
Today I was thinking about what kind of undiscovered settlements there may be in the world, specifically of the five races.
Humans
Of course there are humans in Cantha and Elona. However, what about on the continent of tyria? We pretty much know that there are settlements of bandits and white mantle in the jungle. However, what about more peaceful humans who haven’t made contact with others in a long time? For example, humans following the teachings of the druids or humans following the teachings of Ventari (the latter existed in guild wars 1). There might still be humans left in the shiverpeaks even, deserters/remnents from the Ebon Vanguard perhaps. Similarly, there were human outposts on the Ring of Fire Islands.
Charr
The obvious Charr outposts we haven’t seen lie within the lands of the Blood legion and the Ash legion (including the capitals of these twe legions). Other than that though, I don’t think we have much to go on. We know from Sea of Sorrows that Charr at least had a small navy, so they might have (had) some ports in the area east of Orr and north of the Crystal Desert.
Norn
There might be some homesteads left, against all odds, in Jormag terroritory. Perhaps some Norn founds shelter with Kodan living further north. Other than that though, I don’t think we will see many additional Norn. Of course, this is disregarding adventurous Norn who might have travelled who knows where.
Asura
It is possible that some underground dwellings still exist which have become isolated from other Asura and which are either heavily shielded or magically hidden to protect them against Primordus. Furthermore, it might be that the Asura were driven to the surface at more than one place so there might be more surface dwelling Asura around.
Sylvari
It is pretty much confirmed that there is at least one more tree which sprouts Sylvari. The question is, how many are there?
Other races
Of course there might be many more settlements for non-playable races.
I only miss the two external documents (will read soon)
I’m pretty sure that the two Konig mentions are just mentioned as examples, there are more. You can find them here: http://wiki.guildwars2.com/wiki/Category:Tales. It might be that there are some missing though. The most important document, by far, is The Movement of the World.
Technically speaking the Eternal Alchemy is how everything fits together. It’s not so much a religion of worship as a scientific theory that there is an overarching structure to reality and that the deities of other race’s religions do fit into that.
Ogden seems to disagree, to a degree anyway:
How does this all tie into the Eternal Alchemy?
Ogden Stonehealer: Ah yes. Only you asura would attempt to quantify nature itself. But then, your people are somewhat limited. No offense.
Ogden Stonehealer: By attempting to define the undefinable, you actually move further from the truth rather than closer to it.
Ogden Stonehealer: The Eternal Alchemy, nature, our world, the All—however you want to name it—is beyond understanding.
Ogden Stonehealer: We can only grasp portions of it. Even the Elder Dragons are small relative to the All.
Ogden Stonehealer: We see only certain layers of the Mists, the Elders, and Tyria. Anything beyond that is hidden from us.
Ogden Stonehealer: We must content ourselves with first understanding what’s before us.
Ogden Stonehealer: Right now, the Elder Dragons are the most critical to understand.
Mad Queen Malafide, where’s the proof? You’re creating a theory based on nothing. If you want to write fan fiction, you’re in the wrong subforum.
There’s some interesting lore regarding the Tengu as well, in the library. It suggests that the Tengu took to the sky. Or at least, it is implied. Do they hide a secret army among the clouds to this very day?
Either you’re misremembering or misreading.
Here’s the book: http://wiki.guildwars2.com/wiki/Riding_the_Wind:_The_Tengu_Exodus
It seems to suggest that the Tengu wish to hide from the Elder Dragons instead of fighting them (which explains why they have retreated themselves to Sanctum Cay, built a big wall around it and do not let anyone in). It does not say that the Tengu took to the sky.