Showing Posts For Domey.9804:

Last Refuge

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Posted by: Domey.9804

Domey.9804

well good sir, thats a nice idea and would help alot. oh wait…anet prefers reducing cooldown so thieves die more often to it.

Thief Issues

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Posted by: Domey.9804

Domey.9804

yea soz, did not see that. guess i should stop posting from my phone

Thief Issues

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Posted by: Domey.9804

Domey.9804

No dont move SA 5. Replace it with something useful like removes condi on stealh trait. So d/d can have 2ini + blind traits. D/d needs love. Even after next patch d/d will Not be as good as d/p but harder to play.

How do I beat...

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Posted by: Domey.9804

Domey.9804

nobody complains because that mesmer spec is not viable in tpvp. too much stealth to hold a point, no grp utility, too slow to roam. in wvw you can troll ppl with it, but as soon as someone decides to ignore you, he can just walk away and you will never catch him.
i love my thief, i almost exclusive play thief, but truth is…most proffesions /specs can not run away from a bursty thief.

Mobility

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Posted by: Domey.9804

Domey.9804

i know about the warrior and its traits, tahts why i said “other classes have traits for IMS”.
swiftness on crit would be awesome on thief. just a little dream that will not be heard

Mobility

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Posted by: Domey.9804

Domey.9804

There was a time when thief class was the only one with passive 25% ims. Now almost every class has it + traits so they dont even need to waste a utility slot for ims. Some got perma swift…
I dont say thief lacks mobility, but we could need a +25 % trait like other proffessions. Assassins retreat for example

WHO ever asks for stealth '' nerf ''

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Domey.9804

Sanduskel speaks for thousands of thieves…sure…can you even name One of the thousand?

Tips against warriors?

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Domey.9804

S/d deals Not enough dmg on a stealth built, so you can only troll him with it. I use it at the beginning of the fight to daze him a few times while i can easily Dodge/evade/inf return his stuns. 90% of those warriors will press their stunbreakers after daze and their zerk stance right after they wasted their skullcrack on inf return. Thats the Moment i switch to d/p (or d/d). Blackpowder-AA-hs-Bs. Multiple times. just Stick on them and always have a bp under your feet and kite him in it. Save your stunbreaker for a Lucky skull crack/ES.

Mind blown at s/d troll nerf

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Posted by: Domey.9804

Domey.9804

Well, act fs+ls is now weaker then ever before if you were able to land the second Hit via camera turn.
Oh yea…now it steals 1boon instead of just ripping…worth 1 extra ini? I dont think i nEED that retaliation that much and it seems its always the First i steal. You cant even Spam enough ls to get that tasty protection/stability

Mind blown at s/d troll nerf

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Posted by: Domey.9804

Domey.9804

Yea you are wrong. They changed fs to fs+ls. Ls stole 2boons for 1ini…right after the buff. Then they increased the ini costs to 2. After that, they decreased the boons stolen to 1.
And of course thief gets nothing in return…its the stealth class.

Really?

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Posted by: Domey.9804

Domey.9804

Wrong Forum… Post this in the warrior section.

GS evade off the chain, on to swoop.

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Posted by: Domey.9804

Domey.9804

10% more dmg on AA + 2sec protection on maul (+ evade on swoop while keeping evade on AA) = viable gs.
Atm sword/x is better at everything.

[Build] Back to D/D - Infinity

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Posted by: Domey.9804

Domey.9804

Because DB looks freakin awesome! Except on charrs :-D

Stealth and Speed Hacks in WvWvW

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Posted by: Domey.9804

Domey.9804

its true. there are some cheaters in wvw. 2 days ago my guild and me found a warrior stealthing, porting around, 1shotting ppl 3000units away and using 3 weaponsets.
we didnt manage do kill him cuz evrytime he just ported away or stealthed (came back with full hp). dont say “runes blabla , thief nearby”…he was alone, he had a longbow , axe/shield and a hammer in the same combat. ever got set on fire, immediately stunned by earthshaker and then eviscerated to death? funny thing
but the best was really, when we finally found him again in the jp, wanted to jump down to him and my guildmate got oneshotted in midair. we did report him, but i think nothing will happen

Season 1 Rewards... Expectations?

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Posted by: Domey.9804

Domey.9804

ascended makeover kit.

turns your char into a wardian. you no longer need to be either war or guardian for zerging with your server, now you have the best of both.

help on Rune Calculation for WvW Thief

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Posted by: Domey.9804

Domey.9804

Just dont buy These runes. Take ruby orbs if you want Power and crt dmg.

Dec 10th thief changes

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Domey.9804

Lets look at this: (patch plans for 10.12.13)
CnD gives with 30 SA 4 sec stealth for 4 ini
BP+HS gives for 1 time 3 sec stealth and cost 7 ini
and every new attemp costs 3 ini for +3 sec
so for 5-6 (due to lag/cast hs) sek stealth you would need 10 ini
now you use backstab and now…lets autohit them for 8 secs to gain 10 ini (yay 33% increase and 5 sec cd on opportunist)
you see that is just stupid.

no its not, x/d should be the stealth king, d/p is control and chasing

Dec 10th thief changes

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Posted by: Domey.9804

Domey.9804

hard to catch gives stealth is not a solution. last refuge anyone?

Dec 10th thief changes

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Posted by: Domey.9804

Domey.9804

ok, so all this very negative feedback from the thief community on your upcoming changes was worth nothing as you only say “the time has come” and " its necessary"?

s/d is limited to 2 skills. infiltrator’s strike and fs/ls. THIS is not our fault, you nerfed tactical strike / cnd / dancing dagger into oblivion. at least in pvp (and that is what act matters).
so you nerfed fs/ls twice, its balanced/maybe even underpowered i guess. now you continue nerfing the only skill which kept s/d alive.
so from 5skills on this set (AA not included) , 3 will be crap (tactical/dancing/inf strike), 2 mediocre (fs+ls/cnd) and you really think this will be balanced?
s/d needs a buff, a rework of tactical strike as you cannot really balance it in pvp.
maybe let tactical strike transfer 2 conditions on top of dazing them (as the daze alone is a joke at best)?
or gain hp the amount of dmg you inflict…this would be much more tactical than a random 2sec daze.

opportunist: why not 50% chance and 3sec cd? still less than our current trait but more reliable. because thiefs always need a nerf in order to buff something.

thanks for the vigor thingy, thief really needs reasonable vigor uptime.

Hard to Catch

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Posted by: Domey.9804

Domey.9804

yea, but we got insane BAKKSTAPZZ FOR OVER 20k and permastealth while attacking dont u kno?

Hard to Catch

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Posted by: Domey.9804

Domey.9804

hard to catch should return the incoming disable to the enemy who attacked. then we would be hard to catch. mesmer got this trait…not even GM

S/D & S/P: Swapping Dual Skills

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Posted by: Domey.9804

Domey.9804

no thanks.
1.pw is crap , dagger offhand too, why combine 2 crappy things into 1 set? to make it even “crappier”?
2.lol sword! next month its dead anyway

Add choice to weapons and minors

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Posted by: Domey.9804

Domey.9804

my dream was always to switch out death blossom for something useful. either a shadowstep, or a reliable evade (1/4sec evade with a 1/2sec delay…thats crap).

Fleet Shadow

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Posted by: Domey.9804

Domey.9804

you all know it…it is bugged. gives only 33% movement speed while in combat and stealthed.
so why not completely rework it?
my suggestion would be a trait like many other proffession already have: increase movement speed by 25% while wielding meele weapons.

less speed in stealth, so kind of an undeserved nerf but actually (i think) its a good tradeoff.

…because…i hate that kitten bad signet! those runes of the traveller are bad, loosing too much dmg.

Would Rangers be OP if...

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Posted by: Domey.9804

Domey.9804

no, just move Signet of the Beastmaster trait to Master Tier. not op, but would likely help rangers to play power setups instead of condition.
wrong here? /care

The math behind s/d thief

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Posted by: Domey.9804

Domey.9804

nope…i dont feel like i’m cheating, and i do like those 2 keys. sometimes i even press 7…this is then an extraordinary moment in my life.
stop whining, s/d thief is fine, your math is crap.

Infiltrator Strike : A balance blunder

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Posted by: Domey.9804

Domey.9804

ohhhh…can some mod please close ALL thief threads? the whole thief forum?
99% of all threads here are about “opness”, “spamming”, “nerf”…

Shadow strike and ricochet.

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Posted by: Domey.9804

Domey.9804

well true…i got no idea then

Shadow strike and ricochet.

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Posted by: Domey.9804

Domey.9804

for shadow strike its intended, as it is actually not a pistol attack. its a dual wield skill. the +5% damage to daggers trait does also not work on any dual wield skill even if you use 2 daggers.
but black powder must be a bug

Thief Stealth = Worst Mistake In The Game

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Posted by: Domey.9804

Domey.9804

well i do main thief aswell, and i love the profession. what i do not love is bp+3/4hs…that is what most ppl do not like about the thief.
i you get that enemy d/p thief to 25% and want to finish him off, he can permastealth away. its a win sure…but without a dead enemy. internal cd to IoS would fix that or force the thief to sacrifice more defense for cheese-mode.
srsly…the blind that this setup offers is more than enough…you dont need the easiest/safest and longest (infinite) access to stealth on top of that.

Thief Stealth = Worst Mistake In The Game

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Posted by: Domey.9804

Domey.9804

much exaggeration in this thread
stealth is not broken, not poorly designed. the problem is 1 trait…infusion of shadow…give it a internal cd of 3sec and evrything will be good.

P/X Body Shot Change

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Posted by: Domey.9804

Domey.9804

1 weapon skill with cd would make a difference. its against thief design
spammable yea…thats why we have no knockdown on weapon skills.

Thief tree analysis

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Posted by: Domey.9804

Domey.9804

serpern’s touch is also steal related
i know exposed weakness is awesome, it was just an example maybe not the best.
swapping thrill of the crime to DA would make DA more desirable, while it wouldnt hurt trickery too much as most prefer trickery for condi builts. only the first 15 points are act. usefull for burst setups.
DA is for bursting, as it gives power. mug is no longer good for bursts, its for sustained dmg. thrill of the crime would be a better adept trait in DA.
if you run a burst setup you dont need poison on steal, cuz 1. you have low cond dmg 2.you dont want to give the enemy time to heal. so 3 ini on steal/preparedness would be better = 1 more hs / fs /whatever. en plus, condition builts do not need much iniative in a short time, unlike burst builds.
and cond builts may want some more poison, serpent’s touch, perhaps venom traits into trickery….and so on
would be a win/win situation

P/X Body Shot Change

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Posted by: Domey.9804

Domey.9804

because thief has no cooldown on weapon skills

Thief tree analysis

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Posted by: Domey.9804

Domey.9804

Replace power/condition damage from DA/Trickery

this would be nice…but very op (and no class has cond duration/cond dmg in one trait)

and improvisation is very bad…its from betas, where stolen weapons were bundles (whirling axe). now its just those sticks or rusty weapons that u can collect in pve.

i think it would be enough if they would swap some traits/minors etc. from DA to trickery and vice versa.
example:
-Serpent’s Touch , smells like a nice trickery minor
-Exposed Weakness , also more trickery

and i would really love kleptomanic/preparedness/thrill of the crime on DA…just for the power this line gives

(edited by Domey.9804)

What new weapon sets would you like to see?

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Posted by: Domey.9804

Domey.9804

+1 Greatsword (but i fear it would be a “Stealthless” weapon like all the other 2h weps we alrdy have…but i hope not!)

+1 Rifle (1200 range Sniper…with access to Stealth!)

Slight Thief adjustments

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Posted by: Domey.9804

Domey.9804

i made some duels in wvw today. grouped up with the enemy so that he could see me when im in stealth like i see my character (glassy look)

did i win a single time? nope

backstabs are impossible with that kind of “slight adjustment”

oh yea thief is easy mode, maybe try to fight some skilled players not lvl20s in wvw

Slight Thief adjustments

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Posted by: Domey.9804

Domey.9804

???? no thanks. why do people still not realize that this class has really been overnerfed in the past? what about spvp/tpvp?
thief needs no nerfs. only some buffs.

if u hate “permastealth” so much, just leave this d/p thief alone jumping thru his uberfields. go on, do something useful in wvw.

fyi: your idea would also affect d/d , s/d builds very much, which are not as easy to play as d/p and have no access to permastealth.

(edited by Domey.9804)

Violated PvE thief, no change to Wvw thief.

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Posted by: Domey.9804

Domey.9804

i got one question to the devs and i hope it will be answered:

Will thiefs get their revealed debuff back to 3seconds in pve in the future?