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PvP so much fun without thieves and mesmers

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Posted by: Donedusted.9846

Donedusted.9846

or you could learn how to counter them.

Hi there,

I’m not sure where “being able to counter them” comes into the argument. For a thief as a necro: spam my marks, chill them, kite them around, chuck a few wells on top of their Shadow Refuge, they’re dead. Mesmers are trickier for me, I’m not going to lie. Neither of them are fun classes to play against, whether or not I can beat them.

My point is: I was actually having fun in pvp again once these classes were removed from the equation. If I wasn’t able to beat them ever, I would have made a different post which would have been asking for help.

PvP so much fun without thieves and mesmers

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Posted by: Donedusted.9846

Donedusted.9846

Have seen a few comments lately about people going into s/tpvp matches where there are no thieves or mesmers and reporting back that it was a lot more fun.

Just wanted to say that I have recently played a few matches in a row where this also happened to me and…wow. Just wow. Suddenly instead of frustration and rage, I was having fun. The matches were all really, really close. Fights were an absolute blast. Everyone enjoyed themselves. I was killed quite a few times but the thing is…I didn’t care. When I was killed, I was killed fair and square and it always felt like I was outplayed and outskilled. When I landed a kill, it was for the same reason.

From now on, I am going to self-select my matches so I can continue to enjoy myself in pvp. If there is more than one of either class, I’m just going to leave the map and find another. It may take a while to find a map, but it’s worth it so I can enjoy the game again.

TL:DR. Hot join can be fun, you just have to do the balancing yourself. Avoid matches containing thieves and mesmers and you can start enjoying yourself in pvp again.

WvW ConditionMancer advice

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Posted by: Donedusted.9846

Donedusted.9846

Hello,

I have about 9k kills in wvw on my necro and for about the first 8k kills I was running with a mix of carrion and rabid gear on a 0/30/30/0/10 setup. High toughness (1.9k+) and high condition damage (1.4kish) and precision (45%ish), with about 22k hp. Staff, scepter/dagger were weapon sets with Earth/Corruption sigils. I was having a blast, and seeing my bleeds tick from anywhere from 120 to 150 was a lot of fun. You will have a lot of fun with this build, too, I promise.

HOWEVER!

What wasn’t so fun was seeing my stacks of bleeds suddenly disappear in just a few seconds as condition removal took place and all my damage was for nought. This was particularly disheartening when I cast epidemic into a zerg. The moment of elation when you see the screen filled with numbers, followed by the slump when you see everything get cleansed. Be prepared for this to happen a lot!

For the last couple of weeks I have been experimenting with hybrid builds so I could get some more direct damage up front to compensate for the condition removal which is rampant in this game.

There is a thread in this forum called Feral Shadowmancer (by Sheobix) which details a build I have been playing around and having a lot of fun with. It gives me high precision (60%), power (1.9k) and toughness (1.8k) while still pumping out bleeds around the 70 – 100 mark. Using a mixture of Knights and Rampagers gear and supplementing with precision/toughness consumables. Only downside is that I now only have 19k hp…but this is still much higher than many other professions and I have Death Shroud, too.

Thread is here:

https://forum-en.gw2archive.eu/forum/professions/necromancer/Feral-Shadowmancer-v2-0/first#post1065370

Check it out and keep it in mind in case you get fed up with your bleeds not fulfilling their damage potential! And have fun! Necro is great in wvw!

Okay, I'm leaving

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Posted by: Donedusted.9846

Donedusted.9846

I don’t blame you at all.

Today I went to play spvp and saw that the other team was mostly thieves.

I just logged out again.

Haste + 5 Heartseekers = ~30k instant damage

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Posted by: Donedusted.9846

Donedusted.9846

I hereby officially rename GW2 to GW2222222222222222222.

Haste + 5 Heartseekers = ~30k instant damage

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Posted by: Donedusted.9846

Donedusted.9846

How about dodging twice while he spams 2 like a noob, making him waste all his initiative AND his haste buff? Just saying.

(No, I don’t play a thief.)

I’m sure he would have, but… did you read the bit where he said:

“I don’t care what you say should have been done differently, I KNOW what should have been done. I was physically UNABLE to do it.” ?

I have also stopped pvping (and buying gems, if you’re reading this Arenanet. Take heed.) until the ridiculous burst and broken mechanics in this game have been addressed.

GW2 Reality Check - S.o.S.

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Posted by: Donedusted.9846

Donedusted.9846

Bump.

Anet, please listen to what these people are saying.

A challenge for the devs. Educate us.

in Necromancer

Posted by: Donedusted.9846

Donedusted.9846

I have just seen this post and agree 100%. Thanks Oldbugga for creating it.

Since launch, I have trying and trying to play necro as the attrition profession. All to no avail; everything I do to try to pin people down is negated by leaps, condition removals or hard CCs and my damage simply isn’t high enough to compensate.

I’d really like to see an Anet response here to get their view. If they think the class is fine then we can all just move on.

Necro doesn't feel satisfying

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Posted by: Donedusted.9846

Donedusted.9846

When I play other professions in s/tpvp, I generally feel satisfied and come out of it feeling like I have had a lot of fun and made a contribution.

On other professions (played around on thief, mesmer, guardian), either I have been bursting down players, escaping unscathed when it all goes wrong, tanking a few players to keep a point a bit longer or just spreading boons around to help in a team fight. Generally, I get that “Ha, that was fun, I felt really powerful and really made an impact” feeling.

When it comes to my necro, however, I never feel powerful or like I am making significant enough of a contribution to feel really satisfied.

For example, we are supposed to be the attrition class, but I don’t ever feel like I am able to outlast people more than other professions can. When I spread conditions, they are wiped almost immediately. If I try to do any direct damage, then I am simply outdamaged. I’m just left feeling like I’m nothing other than a low damage dealer which is able to hold out for slightly longer than other professions but not long enough to truly make a difference unless left to free cast (which never happens).

Perhaps I am looking at it wrong, and I’m curious to hear if other players feel the same way. Do you think I am missing something? Is there something you think the necro particularly excels at that gives you that “satisfied feeling” when you play s/tpvp?

Arenanet appear to be avoiding us. Hmph.

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Posted by: Donedusted.9846

Donedusted.9846

As if to prove the point being made by this thread… Another profession asks and Arenanet responds. On a Sunday. Within two hours of the question being posted.

https://forum-en.gw2archive.eu/forum/pvp/pvp/Serious-mesmer-tpvp-bug

Seriously, what do we have to do to get Arenanet to pay us any attention? The list of bugs we have is exhaustive and continues to be unacknowledged. Meanwhile, another profession has one issue which is acknowledged within two hours on the weekend?

I’m at a loss for words.

Terror damage

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Posted by: Donedusted.9846

Donedusted.9846

Hello,

For those who are interested, some (very simple!) maths below on damage inflicted with Terror using a high condition damage build. Please do correct me if I am wrong.

Note that traiting for Terror means you have to give up a lot of other useful traits and you may end up (= you will!) gimping yourself in many other ways. The below is just to show some numbers as a rough guide of what to expect.

At 1,496 condition damage in the Mists, I do about 1,200 damage plus 80 damage up front when using the Terror trait.

In s/tpvp this means that, in one fight lasting about 15 – 20 seconds, you can do about 5,040 damage as follows:

DS3: Doom – 80 + 2,400 (1 tick with recharge @ 17 seconds (traited) so 2 x ticks)
Staff 5: Reaper’s Mark – 80 + 1,200
Death Magic VIII: Reaper’s protection – 80 + 2,400 (2 x ticks)

If you go into downed state, add another 4,961 damage:

Soul Reaping I: Fear of Death – 80 + 2,400 (2 x ticks)
Downed state 2: Fear – 80 + 2,400 (2 x ticks) (Nb. on 10 sec recharge but rare you get to use it twice!)

This brings the total to 10,000 damage. Of course, if you are downed there is no guarantee that you are going to get back up again but good to know you’re not going out with a whimper

Traiting for Master of Terror (fear lasts 50% longer) will increase Reaper’s Protection, Fear of Death and Downed State fears by one second (= extra tick of damage), giving you an additional 3,600 damage and bringing the grand total to 13,600 damage (or 6,160 before you go down).

I hope this helps people decide if it is worth playing with Terror in the future. From my perspective it looks OK if you want to be really offensive with your use of fears rather than defensive / saving for an interrupt however you have to give up quite a lot to do that.

Be interested to hear people’s thoughts on the above!

Edit: it won’t let me type 4-9-6-0 for some reason (so I have written 4-9-6-1)

(edited by Donedusted.9846)

Arenanet appear to be avoiding us. Hmph.

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Posted by: Donedusted.9846

Donedusted.9846

They were talking with us just last week for crying out loud.

You’re right, they were. It’s the quality of communication that we are lacking, not the quantity. Compare our last communication with Arenanet:

https://forum-en.gw2archive.eu/forum/professions/necromancer/Signet-of-the-Locust-runspeed-buff/first#post980111

With the communication on this forum:

https://forum-en.gw2archive.eu/forum/professions/mesmer/All-phantasms-now-utterly-broken/page/2#post920858

The difference between the two is breathtaking and [appears to] illustrate very well that Arenanet are more actively involved – and genuinely interested – with some professions more than others. I’d like to believe that this last statement is not true, however it’s hard to simply sweep examples such as the above aside.

Arenanet appear to be avoiding us. Hmph.

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Posted by: Donedusted.9846

Donedusted.9846

Every now and again I look in other profession forums just to see what’s going on. I just looked in the Mesmer forum and saw these posts from Arenanet discussing mechanics/bugs with the community:

https://forum-en.gw2archive.eu/forum/professions/mesmer/So-How-do-u-feel-Patch-notes/page/2#post1005941

https://forum-en.gw2archive.eu/forum/professions/mesmer/All-phantasms-now-utterly-broken/page/2#post920858

When I see this level of conversation between community and developer, I’m just baffled as to why the necro community appears to have been so left out in the cold. Clearly Arenanet are at least willing to engage the community in detailed discussion about some professions – just not ours.

What is it about necros that make Arenanet shun us so badly? I really just don’t get it.

Terror damage

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Posted by: Donedusted.9846

Donedusted.9846

You have to watch for the tick that comes after the initial hit, that is the big one.

Ahhhhh! Thank you! I must have just been being impatient.

So for a one second fear, it ticks twice? The initial damage (tick 1) and then when the fear has completed (tick 2)?

Also, does it scale with condition damage or power? I have read two separate threads (not sure if here or on gw2guru) and they both claim differently.

Terror damage

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Posted by: Donedusted.9846

Donedusted.9846

Hi everyone,

Quick question about the new Terror damage.

I see people writing that they have been able to get up to 1,500 per tick, but in the Mists I have been unable to get anywhere near this number.

When I take the trait, my damage is as follows:

With 1496 condition damage, I was getting around 65 – 80 damage on the golems.

This was clearly not great, so I rebuilt for power…

With 2,000 power, I was getting about 180 damage on golems.

Both times I ensured that there were conditions on the target to get the 50% increase to damage. I tested with both staff 5 and DS 3 and on all golem armor types (heavy, medium, light).

How is 1,500 per tick possible? What does Terror scale with? Is there a ‘trick’ to get these numbers?

What am I doing wrong? Help appreciated! Feel like I must be doing something really obviously wrong for my fears to be doing such low damage but I can’t figure it out.

Corrupt Boon still not working 100%

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Posted by: Donedusted.9846

Donedusted.9846

Oh, so if the target has Aegis up then it will only corrupt Aegis? Erk. That’s really not great. So I would have to use Well or focus 5 first, then Corrupt Boon?

My kingdom for stability

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Posted by: Donedusted.9846

Donedusted.9846

Hello again,

I was just wondering what the rationale is behind not giving necros access to stability.

Unless we dedicate 30 points towards it, we just spend a lot of our time lying on the ground..

I’m wondering if the reason is:

a) We are a dot class, so while we are flat on our backs then our bleeds are still ticking away on the enemy

and/or

b) We have Death Shroud which should allow us to eat the damage we receive whilst knocked down.

What other rationale might the dev team have for not giving us easy access to stability?

I suppose from my perspective that the above reasons work in theory, but in practice, well, enemies just cleanse my dots, then I use up my life force during the first knockdown or two and then…erm…it’s back to the spawn point for me.

How many people are traiting 30 Soul Reaping for stability? Is it worth it? I am currently 0/30/10/10/20. Is it worth giving up the Greater Marks / Mark on Dodge trait for stability?

For those people who do not trait for stability, do you have any tips/tricks for staying on your feet against builds with a lot of knockdowns? Besides just running away, of course

Corrupt Boon still not working 100%

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Posted by: Donedusted.9846

Donedusted.9846

Hi all,

I have recently gone back to using Corrupt Boon in s/tpvp since it was fixed. It used to not hit 100% of the time and would often be blocked by Aegis.

Since I started using it again I noticed that, although Aegis no longer blocks it, I still have a many situations where the skill does nothing at all except give me a debuff. Is anyone else noticing this? Just wondering if this is common or if I have just been unlucky.

I just want to kill ppl, how about you?

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Posted by: Donedusted.9846

Donedusted.9846

See above!

If you just want to kill people, then hot join is the way to go. With the current scoring system, no one really cares if they win or lose anyway as the scoring system doesn’t reward winning.

So go hot join and dominate!

Casual opinion: I never feel like I "won"

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Posted by: Donedusted.9846

Donedusted.9846

The scoring system, as stated in many many threads, is very zerg friendly and needs changed. I think showing number of Cap Points lost would be a nice touch but wouldn’t really change anything.

I’ve been saying for ages (in-game at least) that player kills should be reduced to only awarding one point each if not zero. I don’t think taking points away for points lost is good idea though, it would just drag games out longer with no real change in game-play.

On a side note, winners already get a winning bonus as well as a bonus for Volunteering to change sides for autobalance, but I never noticed how much you got for that.

Why would you do this!?!?

It’s Player versus Player. If you remove the points of killing a player or reduce it to 1 point, nobody is going to fight players they are just going to run around capping points, king creatures and lords… This now becomes PVE!!!!

This is a perspective coming from a PVE players mouth.

Never reduce the points for killing a player.

Player versus Player. You should be rewarded for fighting and killing players not penalized by only getting one point. I can’t believe what I’m reading.

Agree that player vs player should be rewarded and that only awarding 1 point per kill might be a little harsh.

Question: Do you think that a “win” multiplier would work if it was applied to kills? Perhaps as follows:

— Players receive two points per player kill for the duration of the game
—At the end of the match, the winning team has their kill points multiplied by three
—Winning members then get six points per kill as a reward for winning the game, while the losers only get two points per kill

This could then encourage people to both kill and play to win, and will force people to think about their actions a bit more. Do they chase the opponent across the map or do they run back and try to defend the point they just captured?

@ConterK
I don’t think you understand the thread, so am ignoring.

Casual opinion: I never feel like I "won"

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Posted by: Donedusted.9846

Donedusted.9846

well yeah, in that case is true!!
i said it, if somebody just wanna earn glory, go on a random sPvP match and cap points/kill bosses/kill players!!
defending is uneffective for getting glory points, but is the way to Win matches as a team!

I don’t think you have understood this thread.

The point of this thread is to discuss how playing to win is not rewarded appropriately, and how losing players will often receive more points than winning players. As a result, people who play to win will often walk away dissatisfied from a winning match.

It is not a discussion on how to achieve maximum glory.

If you have ideas on how to better reward players for playing to win, please do keep contributing

Play tournaments and win them..?

Not sure if trolling..?

As has already been pointed out to you, and as the word “casual” in the thread title implies, this thread is not about tournaments.

Casual opinion: I never feel like I "won"

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Posted by: Donedusted.9846

Donedusted.9846

well yeah, in that case is true!!
i said it, if somebody just wanna earn glory, go on a random sPvP match and cap points/kill bosses/kill players!!
defending is uneffective for getting glory points, but is the way to Win matches as a team!

I don’t think you have understood this thread.

The point of this thread is to discuss how playing to win is not rewarded appropriately, and how losing players will often receive more points than winning players. As a result, people who play to win will often walk away dissatisfied from a winning match.

It is not a discussion on how to achieve maximum glory.

If you have ideas on how to better reward players for playing to win, please do keep contributing

Casual opinion: I never feel like I "won"

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Posted by: Donedusted.9846

Donedusted.9846

That’s because you have a selfish vision of the game thinking personal score is more important that team score!

No, I have a team vision! But I also want to be rewarded for winning. I always play to win the match for my team and my personal score doesn’t affect how I play. If personal score was most important, I wouldn’t ever bother with objectives or strategy. I would simply run with zerg. And I probably wouldn’t have made this thread, either

The fact is that Arenanet have set up a massive disconnect between the scoring system and the game objectives. It doesn’t reward players who actually want to win the game and it doesn’t promote team play.

The scoring system appears to have been taken from a totally different game mode (death match) and superimposed upon another (point capture and defense).

I can understand that they want to make it fun for everybody and this includes the zerglings. Currently the score system is (loosely) as follows:

1. Killing people, capping points = large reward
2. Defending points, support, winning a game = unrewarded

Wouldn’t it be even more fun if it were:

1. Killing people, capping points = small reward
2. Defending points, support = small reward
3. Winning a game = large reward

I’m just trying to find a way that supports all styles of play but ultimately rewards the winners for winning. Call me weird, but I do play to win and I don’t think it’s unreasonable to expect to be rewarded for winning. I play for fun too, but winning the game is the most fun part and is what makes me have “just one more match” even when it’s getting late. Why punish me for my victory by showing me a list of losers on a scoreboard, all of whom have higher scores than me?

Promoting teamwork and continuity in hotjoin.

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Posted by: Donedusted.9846

Donedusted.9846

-Offer award chests for consecutive wins in hotjoin. 3,5,10 and bronze, silver, gold respectively.

I really like this idea. I can imagine pugs discussing in chat if they are going to “go for some chests” or not. I think it would really encourage people to play to win if they know they are going to get some extra glory and loot for their efforts.

Casual opinion: I never feel like I "won"

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Posted by: Donedusted.9846

Donedusted.9846

If you actually care about trying to win, try the free tournaments, hotjoins are a zergy mess for farming glory and don’t really offer proper competition.

This is missing the point of the thread!

I always play to win, and I play both tpvp and spvp. The fact is that playing to win leaves me with less reward than the losers.

Last time I checked, it was the winners that received a reward, not the losers.

Casual opinion: I never feel like I "won"

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Posted by: Donedusted.9846

Donedusted.9846

Hello,

This isn’t a whine, I’m just putting this here in the hope that someone sees it and maybe acts on it if the general sentiment is more widespread.

When I play pvp and I win a game, I will often notice that many people on the losing team have a much higher score than me.

As a result, even when I have won the match, I often come out feeling like I didn’t perform very well or that my contribution didn’t really count. I know this is not true (I normally play a support role), but the numbers say otherwise. When the match ends, the score is all I have to tell the story of my victory.

When my score is persistently low, even when I am winning a lot of matches, it’s a little demotivating! When I win, I want to feel rewarded! I don’t want to feel like my victory was meaningless and that the losers are better than me! Yes, I know it’s playing to ego, but that’s part of the fun of winning. There’s no fun in saying “you outskilled and outmanoeuvered the team but we are going to give them more points than you anyway”

Suggestions for Anet which could help:

- Reward defense of points
-Give winners bonus points for winning the match
-Reduce points awarded for PKs
-Subtract points from the losers and show them the loss of points on the scoreboard (extreme but would probably be effective in changing mind set!)

Not really a ground breaking thread but I think it’s important for Anet to see. Please do leave suggestions if you can think of other ways to better reward/encourage winning behaviour in pvp.

Thanks all!

sPvP Dueling Centre; tourney this weekend!

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Posted by: Donedusted.9846

Donedusted.9846

Hi,

I am not high enough level to participate but I’d love to be in the map and watch any necros play so I can learn.

Seeing as there is still no spectator mode, this is my only option!

Please keep me posted, whisper me in game. Name is Aerlim.

Help with knockdown classes

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Posted by: Donedusted.9846

Donedusted.9846

Hi all,

I posted this on the pvp forum too, but hoped I might be able to get answer from the necro folks here.

I have been focusing on tpvp (free not paid, I’m still learning!) and have been playing a condition necro.

So far I have learned to manage a number of classes (doesn’t mean I win…mostly I just survive!). however I keep coming up against certain builds with a lot of cc/knockdowns, particularly where engineers, guardians and elementalists are concerned. There are some builds which keep me flat on my back or flying around like a ping pong ball for at least half the battle and I inevitably die while the opponent has lost only half their health and their reinforcements arrive.

I don’t have access to stability unless I put 30 points in Soul Reaping, and even then it is only 3 seconds when I go into Death Shroud.

For the record, I am 0/30/10/10/20.

My question is: am I missing something? Do I just need to dodge more? Am I trying to fight when there are “known” specs which we should avoid? Or is the necro just meant to soak up the damage in Death Shroud? Or should I actually just be moving 10 points into the final trait line for 3 secs stability every 8 seconds?

Quite frustrated here, any advice gratefully received!

Help with knockdown classes

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Posted by: Donedusted.9846

Donedusted.9846

Hi all,

Not sure if this should go in pvp forum or necro forum, so thought I’d try here first.

I have been focusing on tpvp (free not paid, I’m still learning!) and have been playing a condition necro.

So far I have learned to manage a number of classes (doesn’t mean I win…mostly I just survive!). however I keep coming up against certain builds with a lot of cc/knockdowns, particularly where engineers, guardians and elementalists are concerned. There are some builds which keep me flat on my back or flying around like a ping pong ball for at least half the battle and I inevitably die while the opponent has lost only half their health and their reinforcements arrive.

I don’t have access to stability unless I put 30 points in Soul Reaping, and even then it is only 3 seconds when I go into Death Shroud.

For the record, I am 0/30/10/10/20.

My question is: am I missing something? Do I just need to dodge more? Am I trying to fight when there are “known” specs which we should avoid? Or is the necro just meant to soak up the damage in Death Shroud? Or should I actually just be moving 10 points into the final trait line for 3 secs stability every 8 seconds?

Quite frustrated here, any advice gratefully received!

Pvp from a casual perspective

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Posted by: Donedusted.9846

Donedusted.9846

Good luck though, I hope you stick with it.

Thanks! I have been playing loads lately and it just seems like such an uphill battle at times. I guess my post was born of a little frustration. I really want to become a better player – and I can see I have improved dramatically since I first started – but at times it almost looks like Anet have gone out of their way to make it harder not easier for people who are new to the game. I don’t need – or want – hand holding, I just want mechanics, balance and a format that encourages me to play more not less.

In the meantime, if anyone is looking for a r16 necro (I have been GRINDING those free tourneys even though I get stomped by premades!) then hit me up in game. Name is Aerlim =].

Pvp from a casual perspective

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Posted by: Donedusted.9846

Donedusted.9846

I’m a casual necro player who wants to get into pvp and does not have a group/guild to run with. I’m not an amazing player but have a good history playing pvp in WoW and Rift and never did too badly. Here’s my personal experience in GW2:

1. Try hot join 8v8 —> zerg fest, I get steamrolled by burst classes en masse
2. Try hot join 5v5 --> Map is empty or 2v4 / 3v5
3. Try free tournament —> Nearly all are against premades consisting of burst and bunker builds. Resistance is futile.

Needless to say, I did not learn anything except the following:

1. Some classes are just inherently better than others which is reflected in the class distribution seen in the games I played (nearly all from the same three classes)
2. If I want to play 5v5 then tpvp is the only option
3. If I want to play 5v5 and win then I have to play a certain class with a certain build and be in an organised group
4. Point Capture games are actually quite dull even after a short time. Sorry to mention WoW, but even after all these years I think Warsong Gulch is such a great map. Can you imagine Anet’s interpretation of this map / CTF game mode? It would be awesome.

Some solutions which will help encourage players like myself to give pvp a go:

1. Splitting hot join between 8v8 and 5v5 only results in a bad experience either way. Make all hot joins 5v5 so games are always full and there is no zerg. The map was designed around 5v5; use it that way.
2. In tournaments, match pugs v pugs and premades v premades. It’s not fun for either party to match pugs v premades.
3. Address extreme ends of the balance spectrum; if you want pvp to be attractive to the casual market then you have to prevent niche builds being the only viable options
4. More game varieties (CTF etc) will help address niche builds (if point capture is the only game mode then burst/bunker will be the only “right” builds to use according to current meta I believe) and encourage more casuals to try pvp

Probably not a lot of the above is very new, but I just wanted to give my opinion as a casual player who would like to get into pvp.

Endless loading screens are BACK! [Merged threads]

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Posted by: Donedusted.9846

Donedusted.9846

I was just in a tight tpvp match, points being flipped left right and centre, we were a very even team. Score was 400 each. I get endless loading screen and have to relog. By the time I return to the match, it’s far too late and we have lost.

Please fix this.

Stuck in combat in s/tpvp

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Posted by: Donedusted.9846

Donedusted.9846

I will often remain stuck in combat for well over a minute in s/tpvp. I’m a necro but don’t use minions (insert AI joke here) so it’s not that there are pets fighting when I am not. I’ll hide around corners, run far away from the action but nothing happens and I have to heal, wait 25 seconds, then heal again, then sometimes wait another 25 seconds and heal again.

Anyone have any workarounds? Someone suggested to me that it is a side effect of our glorious Reanimator trait? Anyone know if this is being looked at? Have searched forums but couldn’t find a Dev response.

Really need to fix this, it’s really game breaking. When I’m at low health, I’m just fodder for the other team.

Seafarer's Rest - Riverside - Far Shiverpeaks

in WvW

Posted by: Donedusted.9846

Donedusted.9846

Riverside, we meet again! As a staunch Seafarer’s Rester defender, I’m looking forward to trouncing you once again. Our server is getting stronger and stronger with every week that goes pass; I’m proud to be a part of it.

Welcome to Far Shiverpeaks, believe this is the first time we have played against each other. Play nicely!

Score as of 8:50am GMT, Saturday morning after reset:

SFR – 13k
Riv – 7k
Far – 3k

Good luck everyone, have fun!

11/9 Seafarer's Rest v Riverside v Miller's Sound

in WvW

Posted by: Donedusted.9846

Donedusted.9846

Good luck to everyone this week!

Looks like Miller’s Sound had a good night. As of 9:00am GMT they are already double the score of Seafarer’s Rest (14k to 7k), with Riverside at 9k.

Already had some epic battles at reset, looking forward to more!

Necro's in WvW

in Necromancer

Posted by: Donedusted.9846

Donedusted.9846

@Undead – what server are you on? This info might be helpful for some people :p

Seafarer's Rest: has wvw died already?

in WvW

Posted by: Donedusted.9846

Donedusted.9846

Just wondering.

A few weeks ago we had queues, we had coordination, we had a lot of conversation on map chat and we would always put up a good fight.

This weekend we have zero queues, very little map chat and it’s hard to find any groups doing anything. I’ve permanently had the Undermanned buff since Saturday morning (really helps against the Blacktide zerg with their triple orb buff :p).

Have people stopped playing, have they transferred or are they just taking a break? Or has everyone just gone on holiday this weekend? I hope people come back, we had such great comradery, fighting spirit and communication a few weeks back!

An open letter to a dev regards the current state of the Necromancer class, and the silence thereof.

in Guild Wars 2 Discussion

Posted by: Donedusted.9846

Donedusted.9846

Seconded.

I play a necro and for me, the end game is wvw. The combination of bugs I face on a daily basis is beginning to unfortunately make me question if I can be bothered to play at all.

The most irritating thing for me is feeling that so much time is being spent on creating new Halloween content when existing, glaring bugs in content and professions aren’t addressed, let alone acknowledged.

All I want to see is a regular dev post with updates on how the fixes are going. Some kind of loose plan outlining which bugs they are prioritising and which are more long term would show that not only are they working through everything but that we can also expect continued fixes and support in the future.

I really want to play necro; I really want to give you money through the gem store. Please, help me to help you

Best looking Scepters

in Necromancer

Posted by: Donedusted.9846

Donedusted.9846

The scepter with the eye is called the Eye of Rodgort. Link:

http://www.guildhead.com/item/31056/eye-of-rodgort-of-blood#.

Eye of Rodgort has two effects: a red “mist” that surrounds the eye, as well as the eye moving around quickly, as if it is looking for something.

The Lidless Eye is another scepter with the same skin as Eye of Rodgort however the effects do not show up in the preview – I don’t know if this means they are lacking in game or not?

http://www.guildhead.com/item/31081/lidless-eye-of-blood#

Hope this helps!

Seafarer's Rest v Arborstone v Riverside

in WvW

Posted by: Donedusted.9846

Donedusted.9846

Have Seafarer’s rest given up this week?

No queues, hardly anyone on any of the maps.

I admit it’s quite demotivating to see all your hard work go up in smoke against the Canadian PvD (players vs doors) crew.

Final Rest, how do you get it?

in Crafting

Posted by: Donedusted.9846

Donedusted.9846

I just did this puzzle to check the size of the chest. The kind of chest is a “Splendid Chest”, the round type. It’s not a really big chest like you get after a major boss event like eg. Jormag. Think the boss chest is what we need to be looking for.

Did they buff Chilblains?

in Necromancer

Posted by: Donedusted.9846

Donedusted.9846

I just noticed that it seems to cast faster. Or maybe I just wasn’t paying attention before? Don’t know, just seems to be really quick now!

Seafarer's Rest v Arborstone v Riverside

in WvW

Posted by: Donedusted.9846

Donedusted.9846

Couldn’t see a thread so I started one here.

As of about 12:20 GMT, Arborstone have a substantial lead over SF and Riverside already. Guess they were hard at work all night ^^

Edit: names mixed up, corrected.

New grandmaster trait: increase damage, decrease DS effectiveness?

in Necromancer

Posted by: Donedusted.9846

Donedusted.9846

I’m bored at work and thoughts of my necro sprung to mind. In particular, I was wondering how we could solve the conundrum of damage vs survivability in relation to Death Shroud. Lightbulb moment: how about the following additional traits?

1. New Spite Grandmaster trait that increased all direct damage by X% and reduced DS cooldown/effectiveness by Y%

2. New Curses Grandmaster trait that increased all condition damage by X% and reduced DS cooldown/effectiveness by Y%

People could then take 30/30 Spite/Curses and have a severely kittened DS, or just go 30 in either Spite or Curses for a slightly less kittened version. Alternatively, people could choose neither of those traits. For this to work, maybe the base efficacy of DS could be increased slightly so that people who do not choose either of the above suggested traits still feel like they are getting something out of DS (which I feel they currently do not).

I know people think that the skills themselves are the problem with DS, but this might be one way to offset that perceived issue and give people access to solid DD, CondD or Hybrid builds without pigeonholing anyone into any one particular direction.

What do people think? Would this work? If so, what kind of increase in damage would be realistic? How would you reduce DS effectiveness – would you increase the cooldown, increase the natural rate of decay or reduce the total LF pool?

Or is this just a bandaid for a broken mechanic? Tell me your thoughts!

Edit: typo.

Necromancer bugs compilation. (discontinued)

in Necromancer

Posted by: Donedusted.9846

Donedusted.9846

- Corrupt Boon often misses or has no effect beyond debuffing yourself

- Plague Signet does not remove conditions from other players (but still gives them to you!)

- Please reverse the scepter nerf :p

Almost ready to give up

in Necromancer

Posted by: Donedusted.9846

Donedusted.9846

Well, after the latest patch notes in which necromancer is completely ignored, I’m going to put the game down for a few weeks until Anet have fixed things.

I really only like to play pvp and wvw, so at the moment there is literally nothing for me to do.

PvP – no one wants me as a necro (other classes do everything better)
WvW – queues are too long (I can only play 2 hours or so a night…the queues are longer than this)
PvE – I find it a bit dull and don’t get gold on DEs anyway.

If I liked playing a different class then this would be a solution but I don’t, so going to take a break.

Almost ready to give up

in Necromancer

Posted by: Donedusted.9846

Donedusted.9846

I’ve played on necro since I was able, through every single BWE and every single stress test. I love the dark atmosphere just playing a necro creates, I love the theme behind the traits and weapons, and I love the art direction that brings it all to life. I love the concept of a magic wielder who dances with death, draining his enemy, sapping their life force and whitttling down their defences until the necromancer stands victorious upon their cold body. It’s just awesome.

Since BWE1, I have watched the necro go from dizzying heights of OPness, through to mediocrity, through to the state it is in today. I have lived in brief hope as Anet told us that the necro was due some love that never transpired.

I know that Anet have been busy with the launch of the game, but now I feel like I am just defeated. As everyone else begins to truly understand their profession and become better players with every day that passes, I am watching how poorly necros perform and how fundamentally flawed the profession is . It has now got to the point where I do not feel that I am contributing to my team, either in pvp or pve, but rather I am a hindrance to their success.

I don’t want to give up playing my necro but the fact is that it now just feels like I am playing a broken class, and playing with anything that is broken just isn’t fun. The truly annoying thing is that there isn’t any other class that I want to play, so really the only option for me is to down tools and watch and wait for Anet to give some kind of signal or statement indicating that the necro will be given the love they promised.

Does anyone else feel this way? I’m sure by now that it’s not just me. How soon before we see changes for the better?

Salvaging pve items while in the mists does not contribute to monthly achievement

in Bugs: Game, Forum, Website

Posted by: Donedusted.9846

Donedusted.9846

The other day I salvaged about 20 pve items while I was in the Mists. I was close to getting my monthly achievement so I checked to see how many more I needed to complete. It did not update at all. I thought maybe it was a one-off so I thought nothing of it. Yesterday I did the same and again, no change to the achievement. Have not checked if salvaging pvp items does not contribute but there is definitely something wrong here!

just hit 400 tailor and.. can't craft anything with cndition-pwer-precision?

in Bugs: Game, Forum, Website

Posted by: Donedusted.9846

Donedusted.9846

Toughness is still a good stat to go for if you are doing a lot of wvw. It helps against physical damage alot, and we don’t need help against conditions because we can transfer/cleanse.

If you still want to go for precision/toughness/condition damage, then you can do what I have been doing: get gear from the temple karma vendors. Every temple karma vendor sells at least one piece of prec/tough/cond gear (42k karma per piece iirc)

If you have gold, then go onto the Trading Post and look up “Khilbron”. This is an entire exotic set of prec/tough/cond.

Still not sure why they had to make it so difficult to get this combo, but at least there are ways to get it if you persevere!

Good luck!

Necromancer pets will not always attack.

in Bugs: Game, Forum, Website

Posted by: Donedusted.9846

Donedusted.9846

Adding my name to this. I have lost count of the number of fights I have had in pvp which were so close and I lost because my flesh golem did nothing the whole fight or didn’t start until half way through the fight.

Just as an anecdote, the other day we were in wvw and attacking a gate, there were about 3 necromancers all at the back using staff autoattack. Joining us were a whole bunch of minions all standing around doing nothing. All of them doing nothing. We lolled but it’s really not acceptable. Please fix this.