Showing Posts For Drarnor Kunoram.5180:

how awesome would this be?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m glad we can’t use our weapon skills while in death shroud. Death shroud skills are half the reason to use it and create very real choices made on a moment-to-moment basis.

Dragonbrand |Drarnor Kunoram: Charr Necro
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why are perplexity runes still here?

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Perplex doesn’t synergize, though, like say, Scholar runes. It simply defines builds.

Does it? Necros, Engies, Rangers, and Mesmers can swap out Perplexity runes for pretty much any other condition rune set and not change a thing otherwise (not even playstyle). Thieves take a pistol offhand on a weapon set, but otherwise don’t change anything. Only on Warriors does it actually change the build entirely, and Perplexity Warriors have drastically fallen out of favor because, frankly, they have only the runes and nothing else. Perplexity runes are not strong enough to carry a build on their own.

Eles I don’t really know what their condition builds are like and Guardians never use Perplexity anyway due to lousy condition builds and very few interrupts.

Dragonbrand |Drarnor Kunoram: Charr Necro
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[Suggestion] Currencies & The Wallet

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

ANet,

please look at this:

http://archomeda.github.io/gw2improvedwallet/

This is, imo, very close to the ideal wallet. I would pay for this. In cupcakes.

Pros: clears up inventory, logically ordered, can be expanded on with minimal fuss in future

Cons: see what you have at a glance functionality is gone, some scrolling required

For me the pros outweigh the cons easily.

The original user added the “at a glance” functionality, I added collapsable categories and a “watch list” at the top

http://swalsh81.github.io/gw2improvedwallet/

I disagree with having the crafting materials and gem store items in there (aside from tickets/ticket scraps) or pristine fractal relics, but otherwise, this is perfect.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

[Suggestion] Toughness fix.

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

What i really want is just a % number in the hero panel that shows how much
mitigation we currently have. Those numbers really don’t say much especially
since the change when you are mentored down.

Because such a number would be ludicrously misleading.

For example, 2,000 armor really isn’t all that much, but it’s a 99.95% damage reduction. 3,000 armor is a sizable amount, and that is a 99.96667% damage reduction

Incredibly misleading.

Misleading are only your numbers. 2000 is maybe 30% reduction and 3000 40-50% or whatever.

At least that would show you what your amor does, not like .. oh i have 2500 .. and
now i got to a level 50 zone .. and oh .. i have 1200 .. what does that mean now ?

Its the same as if we had just our dexterity number in the hero panel but not
the actual critical chance.

My numbers are correct. Incoming damage is divided by your armor. Thus, 2k armor is indeed a 99.95% damage reduction. Because of this, showing a “damage reduction” is hugely misleading. Showing the armor stat itself is actually far less so.

For refrence, tooltips show average non-crit damage against a 2600 armor target. If an attack’s tooltip says it deals 200 damage, that actually means that the damage dealt, divided by 2600, is 200. The damage the skill deals is actually 520,000.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

[Suggestion] Toughness fix.

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

What i really want is just a % number in the hero panel that shows how much
mitigation we currently have. Those numbers really don’t say much especially
since the change when you are mentored down.

Because such a number would be ludicrously misleading.

For example, 2,000 armor really isn’t all that much, but it’s a 99.95% damage reduction. 3,000 armor is a sizable amount, and that is a 99.96667% damage reduction

Incredibly misleading.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Do you know this POI?

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

You need to do the Living Story. You will get that PoI as part of the story.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Silly me, all I got was Tony Stark. =P

Genius inventor that protects others with artificial beings and a construct suit? Not sure how you’d get Tony Stark out of that anagram :p

Dragonbrand |Drarnor Kunoram: Charr Necro
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Fleshwurm in sPvP

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Could you explain to me why you think it’s better on forest/kyhlo/temple than on legacy?

My guess is that those three have a lot of covered positions to place the Wurm, lowering its likelihood of being killed before you use it. Legacy has very little cover to hide it behind.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

My Asura Guardian is Yont Karts.

It’s an anagram.

Attachments:

Dragonbrand |Drarnor Kunoram: Charr Necro
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(edited by Drarnor Kunoram.5180)

New teaser image

in Living World

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I believe Rytlock met the gods just like Kormir did. They took his eyesight and became a “prophet”.

Kormir never met any god besides Abaddon. It wasn’t even Abaddon who blinded her either.

You’re right, it was Abbadon’s pet who did.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Signet of Vampirism worth buying?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It’s the best heal option for dungeons because the active effect increases your group dps by a small amount and helps keep people >90% health for the damage bonus from scholar runes.

you’re silly. so silly.

Please explain how Consume Conditions or Well of Blood is better than the heal that increases DPS in a game mode that’s all about DPS.

Not wasting time to cast a heal is better DPS. You can run Blood Fiend and fire off a single life blast for significantly more damage in the same time.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

[Suggestion] All characters to pass Exp to alts

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Let me sell these, I cannot even use them, I have all the professions maxed out.

Allow people to list Tomes of Knowledge on the trading post.

There are so many things that I wonder why you haven’t used them. Like the liquid karma and bags of coins. Also, why not sell those spoons? Once you get it, you have the collection progress permanently. You can sell them to a merchant.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Terrormancer or Dhuumfire?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

With Master of Terror and Nightmare runes it’s 3.3 sec . :P

Check again it’s 1/2, which is 0.5

Rounding error on the tooltip. Tooltips only show 1/4 second increments, but the actual duration can be longer or shorter than that.

@Flow: Yes, it has some counters. This does not make it a bad trait. It creates openings for the necro to act and turn a fight. Openings in situations that are usually a death sentence for Necros. If you are in such situations more than 1/minute, you were going to die in that situation anyway, regardless of what trait you have equipped in its place.

The strongest part of Reaper’s Protection is that it lets you save a stunbreak for later. Yes, you’re CC’d, but your opponents can’t take advantage of it, creating a null situation that on Terror builds goes in your favor due to damage.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Mordrem Wolves-not so scary anymore.

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I carry around a shield on my engi with a sigil of nullification. I don’t see what’s the big deal in carrying an extra weapon for situations that need it. I use bombs and FT, I deal a lot of hits, retaliation is death to me – and I LOVE IT when enemies use it, because it means I’ll have to deal with it.

So you hit the wolves until it procs, hopefully before it kills you.

No, I interrupt them when they buff themselves, and if I can’t do that, I cautiously deliver hits until the sigil procs, keeping a close eye on my health. Change of pace, not blind spamming.

You mean the sort of tactic changing I’ve been saying Retaliation encourages this whole time and why it’s a good mob mechanic?

This is exactly what I’ve been saying. Retaliation on the mobs encouraged different builds, but didn’t require them. It required different tactics, which any build can do. Thank you so much for saying this.

Dragonbrand |Drarnor Kunoram: Charr Necro
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(edited by Drarnor Kunoram.5180)

Deep Sea Dragon

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Suds.
/15 char

Dragonbrand |Drarnor Kunoram: Charr Necro
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Gaming mouse for GW2?

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m rather happy with my GW2 Steelseries gaming mouse. Weapon skills are close enough to WASD that they aren’t hard to reach. Heal through elite are mapped to the mouse quite nicely.

Plus, the fact it’s official merchandise is nice :p

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

Mordrem Wolves-not so scary anymore.

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

So, Retaliation was bad, because it requires you to change your strategy, which is a good thing? What?

Anything that forces us to change our strategies is good. However in this particular case a little problem rose up :

  • Wolves applied retaliation to themselves. => Forces you to switch target
  • Wolves also applied retaliation to OTHER mordrems => You can’t hit any monster in fact, unless you have boon removal (some classes don’t)
  • Retaliation stacks and is easily applied by a mob of mordrem wolves. => You can’t win unless null field or spinal shivers.

All in all : if you are not a corruptor, you’re screwed. This is why Anet nerfed the wolves. Period.

Suggestion : Change the ability to only apply retaliation to the wolve itself and not its allies. Increase the cooldown of the shout to prevent perma-retaliation.

Or, you could adopt one of the tactics I mentioned in my above post, none of which require boon removal, but all are available to every profession. To recap:

However, even without boon removal, you aren’t “discouraged from playing them at all.” You were discouraged from mindlessly blowing skills. Lots of ways to deal with it, including:

  • use fewer, but harder hitting attacks (Eviscerate, Final Thrust, Fire Grab, Maul)
  • Take your time to kill them, mixing in some healing (all three have fantastic health regen options)
  • Interrupt the howl (all three have good interrupt ability)
  • Get a buddy

But since all of these mean you can’t just spam your normal rotations, people whine and moan about how unfair it is.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

New Class Elites...My Ideas :D

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Honestly, as far as an elite kit goes, I think Mortar would be best suited to that. Not always suitable, but being able to pack up and move it would make the skill actually useable. The Stability on it might have to get removed, as no cooldown stability would be OP.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

Unify the LS tokens

in Living World

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Dunno about a single LS currency (it doesn’t bother me too much, except for the inv space issue), but for sure we need them (the LS currencies) to be added in the wallet. It’s already there… it wants your crests, geodes, etc…

Space problems solved.

Completely agree. Keep currencies separate (encourages uniqueness of the zone and people to play those zones for specific rewards), but PLEASE put them in the wallet. This is exactly why the wallet was created (back then it was due to all those dungeon tokens).

The only reason I can think for not putting them in the wallet is yet another example of simply not wanting to take the time to adjust existing code which just seems lazy. Other examples is not counting Mordrem in the “Plant Slayer” title track or not counting Dry Top and Silverwastes as Maguuma for the daily achievement.

its not a matter of adjusting the code its a matter of storage space. Physical real life storage space. lets say they add 12 slots to the wallet(not that we would see all 12 to start). adding these slots increases a players account info by say 1MB for sake of argument. even for just a million accounts that builds up to almost a terabyte of data. still might not seem like much but these small changes that seem trivial can really add up.

Such data would be rather inconsequential, really. The actual amount of data they would have to save is just a few bytes per person. Actually less than they do now, since they currently have to save inventory position and count of each stack. Adding to the wallet turns it into a single value per account, instead of grid locations, quantities, and multiple values across multiple characters and bank tabs.

Adding bandit crests and geodes to the wallet would take something around 40 bytes per person, being generous. Even multiplied by 4 million players (more than there are by a significant margin), that’s only 152.58MB of data. Good luck finding even a thumb drive that sees that as anything but minor anymore.

Inventory should be a static amount of space, whether used or not. if a player isn’t using all thier bags then all those slots essentially have a null value on them, but are still tracked. This is also why most games have an upper limit on how much fits in a stack. even gold and karma has an upper limit but likely set high enough that no one would break the code by hitting it.

Your 40 bytes is fairly low really. if you are adding just one item to the wallet you need to make sure it won’t get broken by hoarders. say the upper limit is 99,999 of an item. thats still minimum 5 bytes just to store the value of one item. If you are going to be adding this space for wallets items you are going to want to make sure to set aside more space for expansion. so saying 1MB set aside is not that crazy.

is it a huge amount of space? no but its the same reason there is a limit on how many bag you can equip and bank tabs. every bit of data added to an account increases its footprint and the whole player database surges in size with it.

can it be done? yes but its not something that will happen in a hot fix. its also why they were added as items and not wallet in the first place. adding to the wallet increases the account footprint, adding an item we put in our bags does not. and at the end of the day increasing how much space is dedicated to storing account info is something that will be evaluated to death(how much to add, future needs,bang for the buck, etc) before being enacted.

that is simply my point, that just adding it to the wallet is not a “simple” fix. Should it come yes but don’t expect it soon.

My (generous) estimate of 40 bytes was the per-player code, not the wallet code (which is accessed by all players). Per-player, you only have a value. Wallet expansion would be much larger, yes, but it would be one set of code referenced by each player individually, rather than copied for each player.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Mordrem Wolves-not so scary anymore.

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

5 classes out of 8 have boon removal. The other 3 (warrior, ranger, elementalist) can suck damage in, tank it with pet or heal out. All 8 classes have access to boon removing sigils.

Your other argument makes just as much sense as saying “since 4 classes out of 8 have no +25% speed signets, creating a map with a single waypoint is just discouraging them from playing at all.”

Nonsensical to the point of not being worth addressing directly, see my response to the somewhat more consciously written out post below.

Three. Guardians have it via trait (whenever they burn), Thieves have spammable Flanking-Larcenous Strike and Bountiful Theft, Engineers have Acidic Elixers and Throw Mine, Necros and Mesmers both have quite a few.

Searing flames isn’t a boon removal skill, it is a trait, which which must be combined with one or more skills. I specifically stated ‘a’ skill,

No, you stated:

Considering that four of the game’s classes have absolutely no boon removal and one has only one such skill

And Guardians do, in fact, have boon removal as part of the class. Quit trying to hide what you said by contradicting yourself.

However, even without boon removal, you aren’t “discouraged from playing them at all.” You were discouraged from mindlessly blowing skills. Lots of ways to deal with it, including:

  • use fewer, but harder hitting attacks (Eviscerate, Final Thrust, Fire Grab, Maul)
  • Take your time to kill them, mixing in some healing (all three have fantastic health regen options)
  • Interrupt the howl (all three have good interrupt ability)
  • Get a buddy

But since all of these mean you can’t just spam your normal rotations, people whine and moan about how unfair it is.

And all of that proves my point.

There is a world of difference between requiring people to make strategic adjustments to their builds in PvE content and requiring them to make so many ‘adaptations’ that they are no longer playing their own build at all. The limitations of boon removal for most of the games classes when compared to a constantly applied boon which can kill you without any guarantee you have a way addressing without massive changes to your build, or even at all, falls well over the line of reasonable expectation for players to play the way they want and still exercise strategy.

And ending your argument with elitist hyperbolic assumptions and insults does not help you in any way, you just look further unable to support your stance.

You just helped prove my point. None of the things I mentioned require completely changing your build at all, just your strategy. Which you yourself just basically said was perfectly fine.

So, Retaliation was bad, because it requires you to change your strategy, which is a good thing? What?

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Whats an MM without his minions?

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Oh god please revert flesh of the master to how it was pre-feature pack. MM is unplayable as of now. whether you get downed or travel between different level areas all your minions blow up.

Nah, you just run Shrouded Removal, Reaper’s Protection, or Death Shiver instead.

MM is not unplayable. Flesh of the Master is unplayable, but frankly, it’s the least important part of the build.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Let's talk Hard Counters

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Wow, this thread is extremely misinformation and chalk full of mistakes. Generally in the case of folks making broad claims such as “X” professions hard counters “Y” profession. When that is not correct. Some professions builds may trump the so called “meta” builds of other professions. To claim a profession as a whole, trumps another profession as a whole, is embarrassingly misinformed.

Necro vs Engi

Engi annihilates power necros, usually. They also have a few builds that are very strong against condition necros.

Even the so-called “hardest counter in the game”…isn’t. Not on a profession level, anyway.

Does condition necro hard counter condition engi? Yes. Does Necro counter Engi? Nope.

@Simon: Hambow Warriors used to hard counter all Necro builds. They’ve since been nerfed. Still not an easy fight for the necro, but not the most difficult either.

Lol , we already know you don’t really have any pvp experience.

Apparently more than you. Have you ever played Power necro against a competent engie? One of the hardest fights you get on that build, as most engineer builds handle it with ease.

Or were you talking about Hambow Warriors having been the counter to all Necro builds at one point? Because that’s true.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

Let's talk Hard Counters

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Wow, this thread is extremely misinformation and chalk full of mistakes. Generally in the case of folks making broad claims such as “X” professions hard counters “Y” profession. When that is not correct. Some professions builds may trump the so called “meta” builds of other professions. To claim a profession as a whole, trumps another profession as a whole, is embarrassingly misinformed.

Necro vs Engi

Engi annihilates power necros, usually. They also have a few builds that are very strong against condition necros.

Even the so-called “hardest counter in the game”…isn’t. Not on a profession level, anyway.

Does condition necro hard counter condition engi? Yes. Does Necro counter Engi? Nope.

@Simon: Hambow Warriors used to hard counter all Necro builds. They’ve since been nerfed. Still not an easy fight for the necro, but not the most difficult either.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Unify the LS tokens

in Living World

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Dunno about a single LS currency (it doesn’t bother me too much, except for the inv space issue), but for sure we need them (the LS currencies) to be added in the wallet. It’s already there… it wants your crests, geodes, etc…

Space problems solved.

Completely agree. Keep currencies separate (encourages uniqueness of the zone and people to play those zones for specific rewards), but PLEASE put them in the wallet. This is exactly why the wallet was created (back then it was due to all those dungeon tokens).

The only reason I can think for not putting them in the wallet is yet another example of simply not wanting to take the time to adjust existing code which just seems lazy. Other examples is not counting Mordrem in the “Plant Slayer” title track or not counting Dry Top and Silverwastes as Maguuma for the daily achievement.

its not a matter of adjusting the code its a matter of storage space. Physical real life storage space. lets say they add 12 slots to the wallet(not that we would see all 12 to start). adding these slots increases a players account info by say 1MB for sake of argument. even for just a million accounts that builds up to almost a terabyte of data. still might not seem like much but these small changes that seem trivial can really add up.

Such data would be rather inconsequential, really. The actual amount of data they would have to save is just a few bytes per person. Actually less than they do now, since they currently have to save inventory position and count of each stack. Adding to the wallet turns it into a single value per account, instead of grid locations, quantities, and multiple values across multiple characters and bank tabs.

Adding bandit crests and geodes to the wallet would take something around 40 bytes per person, being generous. Even multiplied by 4 million players (more than there are by a significant margin), that’s only 152.58MB of data. Good luck finding even a thumb drive that sees that as anything but minor anymore.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

Plant Slayer Achievement

in Living World

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Branded, Destroyers, and Icebrood (other dragon minions) also do not have slayer tracks.

But Risen do. Go figure.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Why send up a flare?

in Living World

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

(technically, even though we can jump from anywhere on the map to a waypoint we are really going from one waypoint to another, even if you aren’t near one, that is the concept, consider them as mini-Asura gates).

Although it’s not confirmed anywhere, I believe that waypoints work this way. Only reason you don’t have to reach a waypoint to use it is to save time for the players, but I believe lore-wise what happens is you run to a waypoint before traveling to a different one.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

Let's talk Hard Counters

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Moa vs Moa Morph Mesmers.

Mesmer lands a morph and expects the moa to run for his life or panic, only to have it come straight for him and finish him off.

Quoted for truth. Happens a lot more often than people like to admit. Only thing it really counters are necro elites (since it ends all of them).

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why are perplexity runes still here?

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

that being said, perplexity is a rune set that has been in the game for a long time now, so the usual reason you see gear not available in sPvP just doesn’t apply. in fact, I believe the devs have even publicly rejected the idea of including perplexity runes in sPvP when it was suggested.

Wrong. The Devs did want to add Perplexity to PvP. They felt it was balanced for the game mode.

However, the announcement drew tons of hate from players, and they decided against it. Keep in mind that they were to be added in the same patch that all of the runes got revamped, so players made that decision without context or experience.

without context or experience? what about what they did to wvw? or are you one of those people who try to completely separate wvw and pvp as if they’re separate games entirely?

however perplexity’s rejection happened, it happened. the runes are not in spvp and you will not find a single spvp player wishing otherwise.

the dev’s are not infallible, and obviously they themselves recognize this.

They didn’t have context because the players had no idea what most of the runes were going to be at the time. Perplexity was one of only 2 or 3 runes that had been spoiled at that point. The rest, we learned about on patch day.

Likewise, no players had experience with how the new Perplexity Runes would actually work out. How could they, when they hadn’t played with them?

The original time that Perplexity was going to be introduced to PvP was the same exact patch that completely overhauled runes and sigils as well as balance changes to the professions. If they were going to be introduced to PvP, say, two months later, then yes, there would be experience via WvW and context via knowing other runes that could have been used for better decisions. But we didn’t have that.

The decision to keep Perplexity out of PvP was made by the players’ kneejerk reactions. Whether this was a good or bad decision, we can debate all you like, but the reason why is a documented fact.

And you will find sPvP players wishing for Perplexity. They may be the minority (vocally), but they exist.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Mordrem Wolves-not so scary anymore.

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yes, but in the new content, you’re not engaging them alone either. You have other players with you. If you don’t, you are going to fail anyway, Retaliation or no.

The actual strength of the Retaliation could be adjusted by changing the Mordrem’s Power stat and Power coefficients, if necessary (quite important on the elites and champs, really). The Retaliation itself was a good mechanic the required different tactics to handle effectively, both on the singular level and the group level.

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(edited by Drarnor Kunoram.5180)

Mordrem Wolves-not so scary anymore.

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Idk what you people are on about…. some of the Mordrem wolves came with innate boons and couldn’t even have their boons stripped.
They were permanent buffs that were always on the foe.

Notice the different icons, with no timer.

Those ones are stupid and need to have it removed. Nobody disputes that. However, they are also aberrations of Mordrem Wolves. Most of them had a specific skill which applied it and it was the normal boon.

“Had” being the operative term…

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Mordrem Wolves-not so scary anymore.

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Considering that four of the game’s classes have absolutely no boon removal and one has only one such skill, these units having retaliation wasn’t a case of encouraging people to adapt their build but discouraging them from playing at all.

Three. Guardians have it via trait (whenever they burn),

With 10 seconds ICD and on a single target if I’m not mistaken. Couple it with Shield 5 (a 40 seconds base CD skill) being maybe the only reliable AoE interrupt (since wolves usually open with the howl, I’m not sure if it would have been possible to execute the 2 moves of binding blades in time), low HP pool and most damaging skills being multihit.
I can’t imagine how annoying would have been to complete “Not Thanks to Canach” with retal on the wolves (btw, I think this is a good opportunity to thank ANet again for ruining Renewed Justice, among several other things, on every single LS mission :P).

10 seconds ICD is all you really need, since their howl is on a 20-25 second cooldown. Also, Banish works for interrupt, as does Line of Warding if you drop it right on top of them. Signet of Judgement as well.

Would it be difficult for a Guardian? Sure, but by no means impossible. The profession has answers to it. Just means you may have to change up your strategy some.

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Same weapon type share CD?

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

How about necro’s with dual staff. There’s a mark..and look another mark over there. OMG there are marks everywhere

Doesn’t placing one mark overwrite any existing marks? Like… they last for 30s, and several mark skills have <30s cooldowns :P

Recasting a Mark before it expires/triggers will replace that Mark. Putrid Mark and Reaper’s mark both have 30+ second cooldowns.

The exceptions are Mark of Evasion and Mark of Revival, which do not replace Mark of Blood and Reaper’s Mark respectively.

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Mordrem Wolves-not so scary anymore.

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Considering that four of the game’s classes have absolutely no boon removal and one has only one such skill, these units having retaliation wasn’t a case of encouraging people to adapt their build but discouraging them from playing at all.

Three. Guardians have it via trait (whenever they burn), Thieves have spammable Flanking-Larcenous Strike and Bountiful Theft, Engineers have Acidic Elixers and Throw Mine, Necros and Mesmers both have quite a few.

That leaves Warriors, Rangers, and Elementalists that lack boon removal.

However, even without boon removal, you aren’t “discouraged from playing them at all.” You were discouraged from mindlessly blowing skills. Lots of ways to deal with it, including:

  • use fewer, but harder hitting attacks (Eviscerate, Final Thrust, Fire Grab, Maul)
  • Take your time to kill them, mixing in some healing (all three have fantastic health regen options)
  • Interrupt the howl (all three have good interrupt ability)
  • Get a buddy

But since all of these mean you can’t just spam your normal rotations, people whine and moan about how unfair it is.

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Terrormancer or Dhuumfire?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The 06404 build provides better defense than 6/6/X/X/X from greater Toughness, Last Gasp (and longer Protection duration), and Reaper’s Protection. These are not negligible defenses.

And you have 6 in Curses in PvP on a condition build because of Path of Corruption, so don’t tell me “64004 .”

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why are perplexity runes still here?

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

that being said, perplexity is a rune set that has been in the game for a long time now, so the usual reason you see gear not available in sPvP just doesn’t apply. in fact, I believe the devs have even publicly rejected the idea of including perplexity runes in sPvP when it was suggested.

Wrong. The Devs did want to add Perplexity to PvP. They felt it was balanced for the game mode.

However, the announcement drew tons of hate from players, and they decided against it. Keep in mind that they were to be added in the same patch that all of the runes got revamped, so players made that decision without context or experience.

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Mordrem Wolves-not so scary anymore.

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

3) Low cool down on retail made stripping seem pointless as boon was quickly reapplied while strips have a much longer cool down.

I observed the cooldown of the retaliation to be ~20-25 seconds. Quite a few boon stripping options that match or are lower than that, including Sigil of Nullification. Basically, the only removals not shorter than that are Corrupt Boon, Well of Corruption, Null Field, and Arcane Thievery.

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Add Sinister Ascended to Malicious Chests

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Probably true. Still no excuse for the amulet/rings/trinkets.

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Add Sinister Ascended to Malicious Chests

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Still waiting on Ascended Zealot’s amulet/rings/trinkets/backpiece.

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Mordrem Wolves-not so scary anymore.

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I agree that permanent, unstrippable Retaliation needs to go. Badly. Actually, permanent, unstrippable boons should go away entirely (Stability, Might, and Fury as well). There aren’t tactics involving those.

But as for stripping the Retaliation, I’ve never seen it come up again from a single wolf quickly. Unless I had let the boon sit on them for a while before stripping it. Even without stripping, a lone wolf had downtime on the boon.

Yes, in large groups, they are problematic, but why not bring a group of your own in that case? You are allowed to ask other players for help, after all.

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Mordrem Wolves-not so scary anymore.

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I must say, I am quite disappointed with the nerfing these poor creatures took. Removing the Retaliation boon and replacing it with Swiftness pretty much ripped out the teeth of these things.

I would like to see it returned. It was a good mechanic that made players think and actually give cause for running boon removal in PvE. It shook up PvE gameplay, and in a good way!

Could it have been too strong? It’s possible, sure. I don’t think it was, but since they were the first regular mobs to use the boon, I guess you can hold the player’s hands that can’t figure out that just burning mobs down when they have Retaliation isn’t a good idea.

So if you really feel the need to tone it down, how about instead adjusting the Wolves Power stat and attack scaling? Reducing the stat and increasing their Power coefficients to compensate will allow the Retaliation boon to deal less damage while leaving their damage output untouched. This works because mob stats are known values. Mordrem Wolves also cannot, currently, gain Might, as no Mordrem grant the boon. Thus, increasing the Power coefficients will leave the normal attack damage output untouched.

I know I will get a lot of hate for calling for Retaliation to return to these mobs, but I don’t care. It was a mechanic that made people think and work around it instead of mindlessly spamming attacks.

Please, think of the plant puppies.

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(edited by Drarnor Kunoram.5180)

Same weapon type share CD?

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Just imagine the hammer swap…
Thunk thunk thunk thunk boom thunk.

While amusing, I don’t think it would be a good idea.

Or in PvE, 100Blades, attack, attack, swap, 100 blades, attack, attack, swap, 100 blades…

Warriors would abuse it most due to 5 second weapon swaps. Other professions wouldn’t be quite as bad, but you thought Sword/Dagger Ranger was tough to hit before? Ohhh, you’ve seen nothing yet.

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Post your highest fall damage received :D

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I think I won now That’s not even a maxed out build either.
Go Norn or just stay home.

We tried it with a Plague Necro yet?

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Signet of Vampirism worth buying?

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Lich Form is by far more valuable. Don’t bother with Signet of Vampirism until you’re swimming in skill points.

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Log-r-tron, glint's mask in the gemstore

in Black Lion Trading Co

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Maybe this is an old complain, but why is it not possible to release only one dyeble version of the Mask? Does the glow incur in some technical limitation to change the color at will?

In short, yes. Particles are harder to change color on than textures. Having a single, dyable mask would involve programming a different appearance for every dye in the game. Imagine if Frostfang had 451 different versions, one for each color. Asking for dyable particle effects is very similar.

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Log-r-tron, glint's mask in the gemstore

in Black Lion Trading Co

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

My question is, what does “This Tool Replaces your Logging axe on Any Character” mean? do I still have to manually place it on all my toons to use? or is it going to be my logging axe automatically whatever toon I log in?

Pick a character. Equip it in your logging tool slot.

It’s just like any other gathering tool; you buy one, and equip it to whoever you like. Difference is, this one is unlimited use and talks.

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Pristine Toxic Spore Sample

in Crafting

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It’s not a drop. You have to harvest them.

In Kessex Hills, there are clusters of toxic nodes. One will give you a pristine sample, the others just mush.

Northern Caeldon Forest, there’s a couple of toxic stalk events. You have to succeed to get the harvest opportunity. South of Vigil Keep in Gendarran Fields there’s another. Harathi Hinterlands has one in the NW area. These are all pretty consistent. Kessex Hills has them scattered all over.

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Pristine Toxic Spore Sample

in Crafting

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Whatever locations you found should still be accurate. You can find them around Kessex Hills in a few places, and any place you see a Toxic Spore event, there is always one left behind after completion. Mortar ones can be soloed fairly easily. Explosives are a bit harder, but Vigil Siegemaster you practically do need a group.

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Idea for Bone Minions

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

They should also be rigged to explode on death xD at least with some trait

tada

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Cool down discrepancies

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

And then there’s Path of Midnight, which is a 15% cooldown reduction and nothing else.

Yup.

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New Trailer up

in Guild Wars 2 Discussion

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

So, nothing still with that weird creature/roaring plant thing?
I wonder if we’re gonna have to go through one or more of the store doorways that can be found throughout silverwaste.

That weird mini-dragon/plant looks pretty cool though. Seems like it will be in an instance and not a open world thing.
The part with all the lightning/fire/aoes looks like it will be open world stuff though.

I think that’s just a regular mordrem. Maybe that particular one is a champion level enemy, but it looks just like a Mordrem Teragriff

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