Then you probably don’t care if the run takes 20 or 12 minutes, regarding arah path 2.
What would i do with a sword or pistol offhand?
It’s not a pug-issue, its a balancing issue.
Thank god one mesmer brings 100% projectile reflection.
Thank god a double pull by temporal curtain is never required.
My mesmers temporal curtain/feedback gets useless when theres another mesmer in the group.
10/25/0/25/10
Everything berserker, except cavalier backpiece.
Well, duh. There’s no point comparing any class to warrior’s DPS.
But if your mesmer is doing lower damage than “most other classes in full beserker gear”, it means you’re doing something wrong.
I never compared mesmer dps to other professions dps. Only to warriors. And i said that mesmer dps is not close to beeing high enough. My point wasnt especially showing that mesmer dps is too low, it was that most professions dps is too low in realistic circumstances. Warriors dps isn’t too high, other professions dps is just too low. Fights taking 15 instead of 5 minutes just because of missing warriors isn’t fun.
@Wrath, Its down to trating, gameplay and gear but mesmer correct setup is the one of the fastest classes in and out of combat in game, […]
No chance. Mesmers are missing movement skills, the only one is blink for 900/1200 distance on a high CD. The fastest profession (traited) is warrior, the second fastest (traited as fast as an untraited warrior) is thief. Then the ele will make the race, the guardian follows. How can the mesmer be one of the fastest classes then?
I’m talking about out of fight mobility, infight mobility is great when having a staff offhand.I played Warrior, Thief and Ele -> still faster: Ranger. You may wonder but you got 25% Movement Signet, Swoop on a 12 sec Cooldown untraited and if you wield a Sword in the off-hand you have another crazy good skill called hornet sting followed by Monarchs leap. All you have to do is turn your camera 180 degrees which is easy since it is a shortcut.
Back to mesmer:
Anyone tried Compounding Celerity? (faster movement for each illusion)
I wonder how 25% movement instead of 33% and two 12 second leaps at (600?) range can make the race vs 600 range each 10 seconds, 900 range each 8 seconds, 1200 range each 16 seconds and 900 range each 30 seconds. Would be wonderful if you could demonstrate that ingame/with a video running ooc from poit a to point b.
Melee should deal more damage than ranged, sure, but that isn’t the issue. The issue is that most professions have no possibility at all to deal good damage, even when meleeing.
Get the base damage of all professions to an almost equal level. Problem almost solved. 3 Warriors would still be very important because they are the only ones bringing might, fury and banners, but taking a necromancer instead of a warrior wouldnt end up in an incredible damage loss anymore. And i think that is balance, because unless all professions are not made 100% the same there will always be favourites.
Mesmers dps would be decent if they would deal as much damage as an unbuffed warrior. 3 War/1 Mes/1 Guardian would still be better than 4 Mes 1 Guard because of the group buffs (increasing damage by about 30%) but 4 Mesmer 1 Guardian would be an option to effectively go through content. Currently it is not.
Indeed it is, i got The Energizer and Dusk by throwing in AC Shields mixed with AC Focuses (?).
So, just because i have 7 80’s and use most of them regulary im playing bad?
True, wasnt able to solo lupi first try with my necro.
Yes. And mesmer does not even bring decent dps in my opinion. Mesmer dps is nothing else but a joke.
In several situations eles offer the highest dps in the whole game by far. Fiery GS is just uncomaparable. Mesmer have the same level at risk in melee as warriors, if not even slightly more because of less armor and hp. Therefore a mesmer should deal exactly the same damage as an unbuffed warrior.
Yeah they inflict 5 second vulnerability each hit. A warrior 8 seconds. And stripping boons from opponents is so unbelievable useless in pve. From what i see, mesmers do not have decent dps at all. Probably i’m just specced wrong, but more than 100% berserker and traits focusing on damage, except focus reflect trait, sadly isn’t possible.
I think you dont consider good dps as i do. Good dps for me is dealing so much damage, that the damage you do is really noticable, even in a 5 men group. Warriors fulfull that, thieves and eles in various circumstances too. Mesmers never. Good dps to you seems to be around 1.5k autoattacks, because a mesmer can’t do more unless buffed massively from warriors in the group. And even then, in my opinion, mesmers dps isnt close to beeing high enough.
And still, a warrior without swiftness would be faster than a mesmer with perma swiftness.
@Wrath, Its down to trating, gameplay and gear but mesmer correct setup is the one of the fastest classes in and out of combat in game, […]
No chance. Mesmers are missing movement skills, the only one is blink for 900/1200 distance on a high CD. The fastest profession (traited) is warrior, the second fastest (traited as fast as an untraited warrior) is thief. Then the ele will make the race, the guardian follows. How can the mesmer be one of the fastest classes then?
I’m talking about out of fight mobility, infight mobility is great when having a staff offhand.
Mesmer having decent dps? You consider extremely weak autoattacks and instant-death illusions are stong damage? I believe a GS warrior only using Hundret Blades (no autoattacks or other skills) will do more damage than a mesmer.
There are quite a few dungeons where a mesmer or guardian are just useless if your group knows how to play. Either way, the issue is there, about 5 professions are almost never used. Reasons are missing damage (and/or, for Arah for example the misssing projectile reflection). There is absolutely no reason choosing more than one mesmer or more than one guardian. Doesnt offer more support, screws your dps. Same for all other 5 classes, don’t offer any support, don’t offer good damage. To make teams like 1 Warrior 2 Mesmer 1 Engineer and a Nekro or w/e random composition viable there is a simple solution. Buff their damage by a really, really large amount.
It was ~10k bleeding ticks on the archdiviner. Additional to around 80k dps.
Feedback and iWarden are the only thing a mesmer brings…and when 1 guard can do it better than 3 mesmers…why bother?
One mesmer brings 100% uptime AoE reflect. How can a guradian do that better?
Still, 6 of 8 professions suck at dealing damage. If there is more than one target, 7 suck.
No.
In fact 100b warriors are not the highest DPS in the game (talking about organized groups).
Yup, thieves do more damage on singletarget when they somehow get buffed mightstacks, fure and banner-boni. Wonder where those buffs would come from.
Also, it sometimes isn’t that easy to build an organized group. We started as 3 people and we still are 3 people because we just seem to be unable finding other skilled german players with a decent knowledge of the dungeons we do. Therefore we just solo/duo/trio and are fine with it if at least one or two of us play warrior. Because when we, like yesterdan, run arah path 3 as ele+mesmer, we would have been done threee times as warrior+guardian/warrior. 15 min vs 45 min.
Were not all classes in gw2 supposed to be able to do everything?
I want to see a screenshot where you hit GL solo for 4k+ autoattacks.
And additionally, bringing a mesmer or guardian does not always make sense. Instead, bringing a warrior always does.
Go solo arah path 2 with you warrior. Should take about 45 minutes at most.
Then do it on your mesmer/guardian/ele/ranger/engineer/thief/necromancer. Surprise, probably you cant even do it because of the dps check at the end. And even if you can do it, you will need much longer.
5 Warriors faceroll through dungeons in a quite short time.
5 Mesmers almost faceroll through dungeons in the speed of a snail.
I don’t want all 8 professions to be the same, but since dps is the only thing that really matters in this gave they should have at least almost equal damage outputs.
@lehova: i often end up rerolling warrior in runs, because after 15 minutes i remember that we would have been done by now if i was a warrior. And not to have the dungeon only finished halfway.
@Nikaido: no way mesmers are fine the way they are. If they were it shouldn’t matter if you run 2 warriors in a duo or 2 mesmers. But it does, oooh it does. Warriors should still be able to buff up group dps as their unique ability. But an unbuffed warrior shouldnt deal three times as much damage as a mesmer.
(edited by Dub.1273)
P/D? It’s hard to imagine someone isn’t disappointed when seeing that.
Think you should look at some of the pics i put up from my toons especially my mes that has all cof gear which includes 5 different weapons that i farmed in 3 days.
Dont get me wrong i do like groups when its me and 3 zerk warriors and a mes since i can get my daily revive done in one run sometimes.
My server has already figured out you dont need the so call perfect group wonder how long until others do.
Not that it’s not possible to run cof with a p/d thief but a p/d thief actually brings nothing to the group at all. Could aswell use a ranger spamming shortbow autoattack. Or just do it 4 men. No feelable difference at all.
Let’s face it. That bug brought balance to the game, now its 6 rubbish professions again unless there isn’t a kittening lot to reflect (making mesmer viable).
What the hell are you on about?
When i see those impressive 1.2k 1.2k 1.8k autoattacks on lupicus from my mesmer…
… i have to say im not impressed at all.Because mesmers are a DPS class.
You obviously have no knowledge what the bug was about.
It made all classes dealing about same amounts of damage, which was a good thing in my opinion. Because why should warriors do more than x5 damage of a mesmer? Why? There is no reason for it because this game doesn’t have tanks or healers, which the mesmer wouldnt be one either. 6 of 8 professions could seriously use a 200% damage boost – at least.
Just as if anet would care about that.
(edited by Dub.1273)
P/D? It’s hard to imagine someone isn’t disappointed when seeing that.
Still, 6 of 8 professions suck at dealing damage. If there is more than one target, 7 suck.
Let’s face it. That bug brought balance to the game, now its 6 rubbish professions again unless there isn’t a kittening lot to reflect (making mesmer viable).
When i see those impressive 1.2k 1.2k 1.8k autoattacks on lupicus from my mesmer…
… i have to say im not impressed at all.
We are not allowed to publish or even mentiom exploits or bugs in the forum. Not that it makes sense, but we could get banned for posting a video.
I did not experience any problems with the harpies. One mesmer is obviously enough to prevent all harpies from knocking back.
The truth is that D/D Eles suck in Dungeons.
Staff Eles too.
Lightning Hammer/Fiery GS are the only options making elementalists useful in dungeons.
Because Anet logic is: “as long as the majority of the playerbase is super-slow at making money nothing needs to be changed.” iirc their answer to a report of the 5 Minute Arah Path 3 Bug was: feel free to use it as long as it doesnt get public. The only place that they apparenty dont want to be fixed is CoF.
Just because i said that we duo ac in 7 minutes. So much of a claim since i already did a 6 minute solo. Well, you know what the good thing is? We can continue those with getting reward ingame, even if you all doubt.
We can keep making videos of legit strategies that everyone can see and get the same rewards as you. I don’t see how that argument carries any weight.
That means that it doesn’t mean anything to us if you believe not. And unless we go for a good time we do it 99,9% legit, even if you can’t imagine that few people are doing faster than your guild. DnT is great and i apreciate your guides very much, strife’s lupicus guide has actually helped me most when i did my first lupi solos. But if you would focus on 1-2 dungeons, like we do, you would get you times down a lot, just as we did.
(edited by Dub.1273)
Just because i said that we duo ac in 7 minutes. So much of a claim since i already did a 6 minute solo. Well, you know what the good thing is? We can continue those with getting reward ingame, even if you all doubt.
Oooooh theese claims.
Edit: Oooooh theese unproven claims.
(edited by Dub.1273)
Let’s make Lupicus Kicks and Smashes deal 100k damagge to people wearion knights gear.
…
…
Still: Berserkers > Everything else.
I beat your guardian scepter solo as guardian by 35 minutes!
Pro Randall is pro.