http://i.imgur.com/r25jtH2.jpg?1 – 43k
Already been hitting the wraithlods mage crusher for 47k but wasn’t able to take a screen.
Basically, dependig on the enemies armor and vuln, banners, might and 100% Crits 50k+ should be possible.
…100b only landing 7 hits (not the final one)…
You do know that all hits do the same damage and what you see is the SUM of all of them and not each hit?
just wanted to make sure since its a common mistake (not saying your mistake but one can never know).
Lol. As you may have realized i was taking the average time of how to kill a heavy golem in PvP with Steady Weapons. 100b is 7 hits with equal damage, and a last one (with longer “activation time” that deals about twice as much damage as previous ones. That the end of 100b is showing the sum of all hits is pretty obvious, otherwise that skill (and most channeling skills) would be so kitten OP.
A good elementalist in a well experianced party increases the overall damage output about 4 times as much as a warrior.
Let’s assume for a moment that Elementalists and Warriors do the same damage with Berserker Gear. (They don’t; Warriors do more)
One Warrior can provide his group with permanent Fury using “For Great Justice!” and using the #2 on Banner of Discipline. This is +20% more Critical Hit Chance. Warriors on average also provide 3-7 stacks of Might for their group permanently. Finally, Warriors can provide 3-5 stacks of Vulnerability using Greatsword spec, or 9-10 using Axe/Mace.
So unless your Elementalist is bringing 100% more Critical Hit Chance and 12-25 stacks of permanent Might to the whole group by itself, (the entire time, not 20% of the time), and 25 stacks of Vulnerability 100% of the time, your statement is a gross exaggeration at best.
Lets tell you one thing.
AC endboss with 2 Warriors: around 2 minutes. With 4 Warriors around 0:50.
AC endboss with 2 Elementalists: around 40 seconds. With 1 Warrior and 1 Elementalist: around 30 seconds. With 4 Elementalists: 3/bad luck=13 seconds.
Does also work very well on Arah Path 3 Boss/Path 1 Ooze or seriously any melee mob in the game.
So after spending a few hours testing in PvP i can definitely say that GS is dealing more damage than Axe. There is no matter of how many targets you are hitting or if the Quickness @ 25% Health from the GS build is on recharge or not. I’ve tested it also with 100b only landing 7 hits (not the final one) and the GS still offers more damage.
Used 20/30/0/0/20 Build on GS and 30/10/0/0/30 (and 20/20/0/0/30 on a few tests).
The average time for killing a heavy golem when hitting 2-3 targets was 24 seconds, with full 100b on recharge. Same on Axe, the average is 36,33 seconds. When only hitting a single target, GS’s average time is 34,5 seconds with full 100b. 36,67 seconds on average when canceling the last 100b strike, whilst hitting one target. The average time on Axe when hitting only 1 target is 37,25 seconds (even if it should be same time as when hitting multiple targets, has just been some less crits i guess).
So now, please anyone here, show me how the hell an Axe Warrior is dealing more damage than a GS Warrior. I’ve heard a slightly higher DPS can be reached with axe, when canceling the autoattack chain after the second attack and let it start from beginning. But seriously, who is able to always interrupt it without loosing time with attacking nothing.
Edit: I’ve seen guys talking about the math’s behind that all. Been using the “skill activation times” to calculate with? If so, the whole calculation isn’t worth a penny.
(edited by Dub.1273)
Elitists are everywhere, yeah if I was a Elementalist/Necro/Engi I can I suppose understand why
A good elementalist in a well experianced party increases the overall damage output about 4 times as much as a warrior.
Perhaps I got you wrong but are you saying that if you have experienced party of 4 people adding one Elementalist equals adding 4 Warriors?
If the encounters in question are the various burrows in AC, then yes.
Otherwise, I just can’t see it.
Well, works well on burrows too but the advantage in having an elementalist is basically provided against all (stupid KI-) melee mobs which you can get stuck somewhere. For example using the terrain to make all your “projectiles” drop at the same location does simply grant an unbelievable amount of damage which is also given to others by conjured weapon(s). If the kitten petrifying doesn’t exist or throwing tears would let you keep environmental weapons, Simin in Arah Path 4 would be easily duoable.
btw: lol@wethospu getting rejected for Lupicus.
No, even if not GS is still dealing more damage than the axe. Expecially the last strike of 100b doen’t matter. It’s dealing more damage than previous strikes but aswell takes a lot longer to channel. better finish your 100b with a whirlwind attack, granting you an evade and dealing awesome damage. Basically up to 8k with 0 might stacks and 0 vuln on foes.
Actually GS is dealing more damage than Axe, granting you more might stacks and an extra evade. Saying Axe deals more damage than GS is pure bullkitten.
Edit: Oh yeah, i forgot about the extra vulnerability on foes.
(edited by Dub.1273)
It surely still does. Just test it on some huge boss and you’ll see the hits bouncing in your combatlog.
Well, noone skips kholer because he is too hard to fight but because he is inefficient in making money. It’s basically wasting minutes for almost nothing.
Elitists are everywhere, yeah if I was a Elementalist/Necro/Engi I can I suppose understand why
A good elementalist in a well experianced party increases the overall damage output about 4 times as much as a warrior.
The problem about people asking if you got a free spot when you wrote “lfg” is that they are kitten If someone is lookign for a group, he is not willing to form one. There’s no problem with single persons inviting me when im looking for a group, there’s a problem that they are asking me to form one when i dont want to do so.
Regarding all those “exploits” in dungeons and the game in general, i wonder how those could not be intended by ANet.
There are some such crazy possibilities i just can’t imagine anyone to program such things as side effect. Orr (and Arah) are probably the best examples to show what i mean. You can climb up so high and reach places (which are textured very well) ANet would definitly tell it wasn’t intended to do so. Why even working on textures and landscapes on places which have never been intended to reach? I just can’t imagine.
Great idea, but i’d probably completely stop making ingame money if this is getting realized. :O
I would love to see my personal score.
You’d always have top score in everything for sure, since there aren’t many people left to catch those when you solo a dungeon
I would love to see my personal score, too. That would save lots of testing time when it comes to the question what professions we should use in speedruns to get the optimal time. Mostly its all about 4-5 Warriors, but sometimes 3 Eles + 2 Warriors/Thieves (always been asking me – if a warrior and a thief would have the same skills, who would deal more damage?) will be adding a good amount of damage and mobility.
(edited by Dub.1273)
That being said, dungeons are more about your personal skill and mastery than about gear. Sure gear helps – it either enhances your strengths or allows you the opportunity to mess up a bit without so much punishment.
^this. Plus the knowledge about the dungeon you are attempting to do.
But its partly also about the profession you’re playing and not to forget the damage you can deal. Expecially when it comes to solo/duo’ing dungeons. I’ve been trying several Dungeons paths solo as Guardian, some (like CM path 1 or Arah path 2) worked well but some others have been terrible/impossible (for me). Good examples are defend events where Mobs continue spawning, e.g. AC path 1/3, cof path 2, etc. Killing the 6 burrows at hodgins costs me about 2-3 tries on average as ele, but about 40-50 as warrior. Other parts where it comes to pure fighting power, you’re pretty much messed up as ele in comparison to the easypeasy feeling as warrior. And as necro, engineer or thief (rangers are pretty fun to use, the pet helps a lot in fighting single enemies) probably noone will ever be able to solo several dungeons which are easy-to-do’s with other professions.
Back to topic: Few dungeon (path’s) done solo, most dungeons done duo and few path’s only in full parties. Especially when it comes to not using game weaknesses lots of dungeons require 5 men groups though. But its possible to “skip” most of the events that require a set-up amount of players.
@Spiky: I’d give you a red mini-quaggan if those weren’t soulbound
(edited by Dub.1273)
One naked (excluding Amulets) Elementalist with some skill is enough to complete Path 3 in AC. A naked warrior would extremely help, to not resign every time a breeder spawns at the burrow part, but isnt really required.
Wait, only 10 clones?
I personally like to run the 0/0/40/73/82 build that keeps 18-24 clones up at once while i abuse my ability to perma stealth.
You should thing about using the 40/73/42/0/82 build with “Illusory reversal” to make all your clones to invisible + invulnerable phantasms. Worked very well for me against any kind of r0’er in this game.
I think speedruns with full dps teams are the option to earn good money with dungeons. If you aren’t skipping and doing as much damage as possible, the reward given for a 1 hour dungeon is simply a joke. Also for this reason exploits will always be used to skip content. Second reason could be the missing difficulty in the game, even solo’ing CoF Path 1 without the Event where you need 4 players to break through the door is easy, just as many other dungeons. Its always hit, hit, hit, hit, see boss using a skill, dodge, hit, hit, hit..
(edited by Dub.1273)
Not sure about path 1, path 2 though is doable in less than 5 minutes, since theres a 5 min duo video on youtube.
I wonder if a Necro can do this. Shining eyed excitement
You can solo the dungeon as Necro – but probably not including the burrow part^^
Not sure what terrain glitch this was about, but even without using any bugs or glitches, the Spider Queen is easily doable solo by any Guardian, Ele or Warrior.
I need to try that path 3. Path 2 was just impossible.
Try it on Mesmer, glitch your Illusions into the ground and almost the whole aggro will stay there while you can spam traps :P Well, first wave is consistently coming to detha but she just kills it with some wave attack O.o
GJ here once again Wethospu & Puandro. I’ve done this too but did not have the endurance to kill every kitten trashmob in the Dungeon.
(edited by Dub.1273)
Done this aswell, excluding all those mini graveling mobs e.g. after the spiderqueen and the troll. Burrow part and boss have honestly been annoying.
Arah Path 2 and 3 are doable, done them already with skipping few things like Lupicus – that guy is honestly extremely annoying without having block skills lol. Better to not use Berserker Gear there though, i’ve been using Power/Toughness/Vitality Gear, Dolyak Runes and a 0/20/0/30/20 D/D Setup.
Wethospu.
Search this on YT and you’ll find Arah Path 2 solo Video :p
Duo AC, Path 1
http://youtu.be/qGTMBV-xjB8
Duo AC, Path 2 is somewhere up on youtube aswell (not from me)
Duo AC, Path 3:
http://youtu.be/_xvWzD2jLvM
(edited by Dub.1273)
DoA was farmed by a lot of people, it was just harder than UW or FoW so it didn’t appeal to as many people.
Lies lies lies, it was just boring!
Hi Cookie <3
Back to topic: I would pretty much appreciate a remake of elite-area’s in GW2, would especially if uw, fow and doa will be implemented.
(edited by Dub.1273)