Showing Posts For Duke Darkwood.4237:

Looking for help on glitched Orr Story quest

in Players Helping Players

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Sorry if I’m coming off as paranoid, but I do want to make sure you replied to the reply mail I sent you; I tried PMing you yesterday, but assume you were busy.

Is it possible to skip the tutorial?

in Players Helping Players

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Which would take nearly as long as killing a few centaurs and letting the gate open. But most of the content in the starter instances CAN be run past with no trouble, I agree.

Anyway. The introductory instance isn’t very long anyway. Just go through it, I say. (I personally don’t even rush it, BUT that’s just me. You said you find it annoying, so I can understand your desire for haste.) It’s not as if it’s going to take up much of your time anyway.

How to get Bloodstone Dust?

in Players Helping Players

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

250 isn’t bulk enough for you? You can scrap it by the stack, and I don’t see why you’d ever have more than one stack taking up inventory space; even if you get thousands of dust a day, it should only ever take one space, to make room for things that matter.

To seansom: One MUST be level 80 ion order to obtain Ascended Materials (Bloodstone Dust, Dragonite Ore, Empyreal Fragments). Opening a champ bag, or a world chest, or whatever else, before hitting level 80 means none of that stuff appears.

Unlocked track?

in Players Helping Players

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Normally, these tracks are available for only two-week periods, on a rotation schedule. Unlocking them via story mode makes them permanently available.

Looking for help on glitched Orr Story quest

in Players Helping Players

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

That works for me. Any particular time window I should expect to be on at?

Looking for help on glitched Orr Story quest

in Players Helping Players

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

First off, I hope this is the right board for this, because someone seems to have dropped the Personal Story subforum into the Archive.

Anyway. The quest is Battle of Fort Trinity, and due to a glitch, the game thinks I’m on a different quest arc than the one I came in from. The only known workaround is to join with someone who has the same quest AND came from the same preceding quest, and having THEM lead the instance.

So. The quest itself, as I said, is Battle of Fort Trinity… and the previous quest must be “Intercepting the Orb” (with Crusader Apatia). If anyone can meet these criteria, and is willing to help, I’d be grateful.

I am desperate to get my story back on track, and asking in game has yet to bear fruit (and I don’t know if anyone even LOOKS at the Personal Story part of the LFG menu!).

Question on the fates of Town Clothes...

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Well, I’m always hoping they’ll change their mind and all the tonic ones will become skins, but I’m trying to avoid going off on that tangent in this particular thread.

I checked the wiki list, and am finding almost none of them showing whether they became skins or tonics. The only ones that actually told me so were the default trio.

Oh, also, when you have stuff converted, do they touch what you kept in the bank, or only what you are wearing/carrying?

Question on the fates of Town Clothes...

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Well, the wardrobe has come and devoured our town clothes whole. And we know that they all became outfits, tonics, or armor. But I have a question:

Is there an itemized list of the fate of each individual item?

I mean, the ones that become outfits are obvious. But it’s the rest I’m not sure about. Shades, shirts, boots, and pants that I’ve gotten over time, which ones became armor skins, and which ones became tonics?

If anyone knows where such a list could be, it would be much appreciated.

Is Orr the next "update victim"?

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

They’re testing us to see how many are willing to take out the credit card and exchange our gems for gold.

The game isn’t exactly P2W yet, but it’s pretty much in Korean grinder territory now with instant converted gold becoming the “quick fix.”

And:

Down with the mindless Zerg. Down with zerker stacking. Down with farm trains.

The gem shop would like to thank you for your endorsement.

These two posts baffle me. How is the gem shop the opposite of the zerg? Why does shutting the zerg down make it “necessary”? For that matter, HOW does it make it necessary!?

It certainly isn’t any Gem-bought item, so you must be referring to “Convert Gems To Gold”…. but still, why is that necessary? This game is RAINING GOLD down on us. Just play content. Money will happen. It will flow into your wallet. Copper piles up into silver, silver piles up into gold, and gold accrues more and more over time. It doesn’t matter what you do – champions, dungeons, WvW, or even just going out for a walk and killing things. You GET rewarded.

I only ever buy gems when I want to buy something that costs gems. Mostly, character slot/bank tab expansion, and cosmetic stuff (less of the latter since they killed town clothes, though).

A portion of players want money faster than everyone else. Why, I don’t know. I doubt it’s a majority – I think the majority are in WvW and sPvP, personally. But whatever this portion actually amounts to, it is causing an influx of gold into the system that is inflating the TP costs of, hold on, wait a sec,…. everything. The more gold that gets added, the less that gold is worth. The things we’re buying aren’t becoming more valuable; rather the reverse – gold is becoming less valuable! (This is also why it takes more and more gold to get the same amount of gems.)

Perhaps prices will actually, at long last, come down some, with the zerg gone. Give it time for entries to adjust to the new reality, and I think at least some things WILL come down. A little.

But back to the case that this game is going “pay to win” – it’s not. CLaims that it does are missing the point of what pay to win IS. The ability to gain an exclusive advantage over other players by spending cash. This, at best, is going to be enough to get people some exotics (as ascended gear is both unnecessary outside Fractals AND can’t be traded), and they still have to earn the levels to be able to wear them. And considering you can get exotics with gold, karma, crafting, dungeon tokens, Badges of Honor, or even Laurels (with a degree of randomness, though), anyone who hits level 80 will surely have SOME method of affording exotic gear to wear. The “unfair advantage” aspect falls completely flat; even if there’s a convenience factor, it’s not exactly a disproportionate one.

Lions arch should never be rebuild

in Festival of the Four Winds

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I like change, too. I just feel like rebuilding right away takes away some of the impact of losing it. I was hoping they’d at least hold off for a while.

Five weeks wasn’t long enough to begin the process? I think they’re handling it JUST fine. ESPECIALLY with the fact that it’s incremental (as jheryn’s post points out). The fact that we are NOT given an instantly rebuilt town is a huge point in favor of the way we’re getting LA back.

As long as the layout/appearance is SIGNIFICANTLY changed when it’s finished I won’t complain too awful much. If they just restore the same city with a couple of reskins, that’s just a cop-out.

This, I agree with. I actually expect all the services to stay in their new locations, for one thing. I kinda hope to see new buildings, when proper construction commences.

I’m not expecting something radically different – they don’t really have landscaping teams or earth-moving equipment. I AM expecting the damage to terrain caused by the battle and its aftermath to remain. And I am also expecting some things to be rebuilt, and others to be new buildings.

And lastly, I really hope they sell the scrap metal to the Pact or something, get some good use out of it.

Why didn't they remove warp costs too?

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

They remove almost all exploration costs but they don’t remove warp costs? What’s the deal with that?

So they don’t spoil you too much. And because Kiel hates you and Evon loves you.

Apparently, Kiel hates us so much, she revives us when we are downed.
And Evon loves us so much, he doesn’t even acknowledge our efforts for his city.

To the topic at hand: They need to keep SOME gold sinks, or else TP prices will inflate because the people good at getting money will have more and more because they have less to spend it on.

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I figured it would end up like WoW where you could dress up your character in a huge array of diverse looking items, it would just take time. And of course it was so much fun to play with dye combos. (Narthexia)

This is what gets me the most. I came here after seeing Hamfast’s more reasonable thread, just to lend what support I can to this main thread, and the real crux of the issue is the fundamental loss of individualization.

It feels a bit ridiculous walking around a city, your home instance or a bar wearing your armor, and it would feel ridiculous (to me personally) to wear clothing to battle. I loved the fact that we had both, armor and clothing. I do not want to see one of it go away. (Awbee)

This is another thing – I really LIKED the distinction. These clothes, nobody but a light-armor wearer would wear into battle (some might work for medium). These are for the people who hang out and chat. Or the people who roleplay. Or even just for the rest of us to look nice between one adventure and the next.

If it must be made into armor, well, I can at least accept that. It means manually changing to this “town armor”, but it keeps the full range of outfit customizability and dyeability. But if it must be this way, then let it ALL be this way – the tonics are a bad idea, especially for individual things like the Dragon Emblem Shirt.

What about those of us who bought the hoodies, or the shorts, or the silk vests, etc? What about those of us who don’t like what some of the pieces of costume sets looked like (like Kuess, I feel that the earmuffs complimented the Wintersday outfit FAR better than that cap).

If it must be converted into armor, then let it ALL be converted into armor. Let it retain dyeability, and let it retain mixability (and ideally, make it free to transmute to white gear only - although that probably might be unworkable, depending on how the transmute system acts). We do not want to be confined to a handful of matching sets, and we certainly don’t want clothes to become tonics that will abruptly end the moment we do, uh, just about anything.

A large number of things announced in the Feature Pack seem designed to promote choice, freedom, options, and customizability. Dye going account-wide… new traits and free trait changing… the rest of the wardrobe stuff… why make something so clearly counter to that notion of free choice?

Evon Gnashblade - Philanthropist of LA

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

While we are still waiting Kiel to do anything useful, Evon is out there making a true difference – council seat not needed.

Ellen Kiel was on the front lines, fighting for Lion’s Arch, and even revived downed players.

Even Gnashblade griped about the Lionguard drafting him, actually wished Kiel had died in the attack, AND doesn’t even acknowledge the efforts of players who fought Scarlet.

Were it Evon who won the election, Kiel would still fight for Lion’s Arch as a Lionguard officer, and Evon would still take his gold-laden dolyaks and run. (Even other Ash Legion charr have more spine than that.)

Share your Mix 'n' Match TOWN CLOTHES!

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I have to agree; while the wardrobe system as a whole has been overwhelmingly positive, now I suddenly hear this, and I’m just…. quite frankly, flabbergasted. I would have thought that town clothes would just be folded into the wardrobe system, separate from armor, just as the current system has them separate.

And you bring up a very important point about the sacrifice of freedom – I do NOT like having choices stripped away, at least not without a VERY good reason (such as it adversely affecting the game experience). Town clothes do nothing but enhance the game experience, and the customizability let people…. individualize their characters. This tonics/sets system removes that individuality, and I cannot in good conscience support a move like that.

Your screenshot folder is (not) full

in Account & Technical Support

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

OK, this is gonna sound like it’s coming out of left field, or something, but were you perhaps in the beta? Perhaps your computer is putting things in the file you had it on for Beta. For some reason, my screens go to my normal Guild Wars 2 folder, but updates to the .dat go to my Beta folder. It’s weird, and makes me wonder if you have a similar issue, perhaps reversed.

Arena net if you want money do this!

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

And let me guess – Faren Speedos for the guys?

"Awesomium" Crashes Whole Computer

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

That’s not the game. I was hit by awesomium too. But I caught it in time (I was getting NOTICEABLE lag), and I ran all my various detections – one found something and fixed it, and considering I haven’t had issues since (nor seen the “awesomium” process), I can only assume that all is well with the world. Or at least my computer.

The game’s crashing because that process is eating resources. I have no idea if it has anything malicious beyond that (I am no expert on viruses and malware; I’m pretty much a pure end-user), but that’s enough, by itself, to crash things. And programs that are already resource-intensive – such as modern video games – would be the first to butt heads with it.

Seriously, though. A name like awesomium? No self-respecting legitimate process would be named that.

I do not know if you’ll actually need to repair the client – like I said, I took care of the problem before it became a REAL problem – but get rid of this, first. Then try the game. (Worst case scenario, you may have to restore the client from scratch.)

Guild Treasure Trove vanished from queue?

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Three days into researching it, the queued-up “Guild Treasure Trove” upgrade vanished from my queue. It is now back listed as something I can choose to build, but there is no evidence of it having been cancelled in the guild history.

Does anyone know what’s up with this? Can it be fixed? Is there any specific support procedure I should go through? Am I out 5000 influence and three days of progress? (For a small, circle-of-friends guild like mine, that’s a considerable amount.)

mini ghost carlotta???

in Blood and Madness

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Clearly, Carlotta died escorting players from the Henge of Denravi to the boatman at the Ullen River. Anyone who has done that primary knows what I mean. (Sometimes, I like to make it challenging, and keep Carlotta alive. And sometimes – like twice I think – I even succeed!)

Meaning, it was ALREADY undead when you had Shadow as an escort during War in Kryta stuff.

Timeout-avoiding bug? Exploit?

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Seen in World vs. World, a dead player was waiting by the grate just inside Bay keep’s water gate, in hopes of the “through-wall” res bug mentioned in Zagerus’s thread, but managed to avoid timeout, multiple times, by dropping a siege item. While dead.

A player on my server, who witnessed this with me, used one of Scarlet’s Gifts to suicide and test this to see if what we thought was happening was happening, and was able to duplicate the situation: dropped a siege blueprint while dead. (We were within a holding of our own with no combat going on, and raised the player immediately after this confirmation.)

After sidestepping timeout THREE TIMES, the enemy corpse was eventually resurrected (but killed because I found a stakeout location right outside that tunnel where I could not be seen). This was on the order of 30 to 35 minutes later.

I cannot possibly believe this is an intended game function. Corpses just don’t pull blueprints out of their pockets.

WvW - Ressing through doors

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Hey, Zag. Almost made it a third time, due to combining this with another bug. Saw your thread here and am posting because I witnessed the players ressing the corpse, through a grating. (Due to my stakeout, we did kill the mesmer before damage was done.)

Candy-Corn Crusher

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Another here. Only killed him twice so far, but neither gave me credit.

Sweet Revenge never seems to work...

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

It doesn’t work in dungeons, for some reason. I don’t know if it’s intended or a bug that never got fixed, because I’ve never seen any official statement regarding it.

"Key Maker" Daily Meta Achievement Broken

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Happened to me, tried twice, no achievement.

Submitted bug report, came here, saw I’m not alone.

A group of karka is called....

in Lore

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

(Mechanically speaking, all friendly NPCs are weak, however tough they’re supposed to be in lore. Just look at how often Destiny’s Edge members end up chewing dirt in story dungeons. I don’t think it’s really representative of their power – it’s just that the AI can’t run a character limited to the same power as a PC with the same intelligence of a PC, and for gameplay reasons ArenaNet wants us to be doing the work rather than being the sidekicks of champion-level NPCs that do all the work. Lorewise, the Destiny’s Edge members at least are probably matches for most champions we go up against.)

Exactly. If they were actually as powerful as they were supposed to be, they’d Kormir us in Arah.


Kormir is now a verb.

Storywise, Ellen could probably solo a young Karka, just like anyone else. And get stomped by the full grown ones, just like anyone else. She’s clearly nowhere near Destiny’s Edge’s level of power, but is probably – storywise! – close to ours. Not equal, but close. Maybe 90%; we ARE dragonslayers, after all.

Gameplay-wise, she’s no stronger than any other Level 80 warrior NPC. Tough enough to distract enemies for a while, but no AI worth speaking of.

Realm Defender/Master of Disaster bugged?

in WvW

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Noticed this myself yesterday, figured it would already have been posted. Both were FAR from complete for me, and now suddenly became one-rank achievements.

GAME DOWN

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I would at least have heard the incoming whisper tone, I’m sure. I’d also kind of like to believe that anyone who knows me by name wouldn’t do that, but one can never be sure who picks up names randomly. Well, I’m back in now, although kicked to the Hub.

Tequatl rising

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

This is the same as every other Living Story content, but I do agree there should be an option for this. Some sort of toggle as to whether or not Living Story is on your “quest log”.

HOWEVER! A “System notice” like we’ve been getting for Scarlet would be something prominent, but also very brief – anyone who wants to know will see, without having that lingering reminder.

So maybe:

Living Story – [(drop box)]

Drop box options: “On Quest Log” “System Notice of event” “No notification”

I’m not sure if that’s viable, but it’s just something to throw out there.

GAME DOWN

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

This doesn’t explain how it happened in the Super Adventure Box, inside a stage instance, where I was alone. (Same issue as Geekfox, below.)

Timed Crafting - timed per char or account?

in Crafting

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I find them anything BUT useless, myself. But then, I see them as other characters to play, not as indentured labor.

Still, I was wondering this same thing about the recipes, but didn’t have a second 450 yet to test it out. So, nice to know in advance, I guess.

Has SAB been ruined?

in Super Adventure Box: Back to School

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Has SAB been ruined?

A lot of good points have been made, and I particularly agree with the ones along these lines:

- World 2 has done nothing to “ruin” the SAB.
- Tribulation Mode is distinctly separate, and anyone who chooses to do it should realize they are activating Hard Mode on a platformer. Its difficulty is NOT a reflection of the SAB in general.

I do not know if I’ll get any of the Trib achievements, much less all of them. I do, however, intend to get the full set of World 2 achievements done. (As many as possible without a guide, but I bookmarked Dulfy because I probably will need a few things at the end.)

I’m still undecided on the Coin. I’ll see how I feel about it once I’ve cleared the rest of W2 on NM (been a busy last week; only finished Infantile and got 2-1 done on normal). Operating on the assumption it will remain useful in future SAB releases, it’s probably a good investment. But I just don’t know.

That boom box is now tempting me, too. I mean, I have enough for both, but I WAS hoping there’d be a discount on slots or storage sometime soon.

I ragequit for the first time in years

in Super Adventure Box: Back to School

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

So until September 17th rolls around, playing this game isn’t something I’ll be doing much.

You’ve got nothing you can do outside the SAB? Dragons are attacking! Risen are attacking! Crazy plant lady is attacking! Enemy servers are attacking! Story! Mapping! Farming, if you’re into that!

Need help - Fort Trinity - "Orb" path!

in Players Helping Players

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Due to a bug with the personal story, Trehearne thinks I came from “Breaking the Bone Ship”, when I came from “Intercepting the Orb”. I do not want to switch tracks; I know it’s the same from a gameplay standpoint, but the story is important to me, here! I don’t know anyone named Tonn; Apatia is in danger!

So. I need someone who needs to do the Battle of Fort Trinity, and came from “Intercepting the Orb” as their previous quest. Whoever comes to help me needs to be the one to enter the instance; if I lead, it risks derailing you, instead.

My server is Henge of Denravi, the character name is Pendra Fornast, and I am in the Straits of Devastation, just north of Fort Trinity.

Fort Trinity messing up my storyline

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I have come to the Battle of Fort Trinity through the quest line ending with “Intercepting the Orb”. However, when I talk to Trehearne, he is offering condolences on the loss of Tonn – the reply that should follow “Breaking the Bone Ship”.

In the talk page for Fort Trinity’s mission on GW2W, someone said this happened to them (in reverse) by partying with someone on the other path. However, the only people in my party were someone not yet that far in the story (who didn’t even enter because he was in another zone) and someone who came down the same path I did.

So I then tried again, this time completely solo, and still hit the same erroneous text.

Now, I really don’t want my character’s greatest fear to spontaneously change (I am rather a stickler for story), so please tell me there is SOME way I can get “back on track”, as it were. If necessary, I will accompany someone who is on the track I should be on, let them lead, and hope it fixes things and doesn’t somehow spread this bug further. I do NOT want to proceed while bugged, certainly.

Either way, this bug certainly needs to be brought to Arenanet’s attention. (If it hasn’t already been – forum search is being uncooperative with me.)

Question on the Luck/MF cap

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

It IS an interesting disparity. I mean, I can see WHY they’re giving these Essences out – some of us have been playing the game a solid year, and this is their way of compensating for presumed losses of MF. However, someone who made their account yesterday will receive this full benefit of 5 Essences of Luck… while someone who makes theirs tomorrow gets nothing. A stark disparity, indeed.

However, I don’t think the imbalance will be as strong as you imply. We got 21% MF out of this. People kitted out with full, complete MF sets had, what? At least 100 from Gear alone? I don’t know; while I’ve had the game that whole year, my only “MF gear” were the karka shell I got from Lost Shores, and my recently-Forged pendant, both of which use Celestial stats. So for me, that’s 7% lost and 21% gained. I come out ahead, but it’s in a small way.

Or, let’s put this in another context: We got 5 Essences of Luck. That’s 2500 luck, or 250 uses of the item we get from salvaging blues. In the overall long run, that’s NOT going to be hard to get – new players might have to wait until they get into their second or third zones, since starter zones overwhelm you with Common stuff, but they’ll catch up. Sure, we’ll stay “ahead” – until we start hitting the cap. The “hardcore farmers” will get there first, of course, but even new players eventually will.

And that Luck cap will be why this won’t become truly imbalancing. Maybe just slightly, early on when the disparity is most stark, but it will lessen in a couple weeks, tops.

Unintended Monthly Achievement Rollback?

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Furthermore, I am afraid to say this latest incident cost you me playing and my spending. This cavalier attitude towards your players/customers, their experience in your world and NCSoft’s lack of commitment to quality is completely unacceptable.

She took the time to explain the issue, and you call it a “cavalier attitude”? She’s the CR manager, so she is not the one making this decision – she is relaying it from the programmers. And I am not myself a programmer, but know some people who are and understand that it is considerably complicated. If they can’t fix it without making it worse, then that’s that. Programming is NOT a magic wand that can do anything. Nor can it even undo everything that it does, in fact, do.

This is why nobody wants to be the messenger. The messenger is the one who gets shot for delivering something that someone ELSE said, that someone YET ELSE doesn’t like. Regina is not one of the people who makes decisions about the game, nor one of the people who implements those decisions. She is the person who passes notes between all those other people and us. And as simplistic as that description might be, it’s incredibly stressful, because of this “shoot the messenger” mentality.

I lost money via gems- buying Black Lion salvage kits- utilizing the 2 for one thinking – why not? It would go toward my monthly salvages.

I’m actually confused here. Salvager was NOT a September monthly before this build. The monthlies I, specifically, lost were Champions (55/60), Group Events (done), and Masterwork Crafting (done). The Wiki page (which still hasn’t been updated) confirms this. You should be complaining about materials lost, not salvage kits! (And, last I checked, materials don’t cost gems.)

Why don’t you tell your programmers to not make wide changes like that without a chance to make up for mistakes?

Because she’s the CR manager. She’s not the programmers’ boss. She’s not one of the designers. She’s not an Arenanet executvie. She’s the one who has to deal with…. us.

She’ll pass our sentiments on, but if the programmers say it can’t be done without breaking something, the execs won’t push the matter, is my bet.

It’s fine to make mistakes, but since you aren’t going to even try to compensate (aka owe up to something in concrete terms instead of just an apology) ; this is just embarrassing.

Compensate… what? From the sounds of this thread, the achievement point disparity doesn’t exist because those achievement points were “un-earned”. People who already got Laurels won’t get more, so it’s only the other rewards they’ll get.

The only loss is the time invested, and the materials spent on masterwork crafting. And, to be perfectly honest, I cannot justify asking them to compensate either.

- The time? Yeah, it’s the third of the month. Man, we are not gonna complete our new monthlies now, are we? We only have 29 days to recoup the work of the past two. Oh, wait, someone just told me that 29 is a bit more than 2.

- The materials are an ACTUAL loss, but we already were compensated. Either by selling the product, or keeping it. We have compensated ourselves for the use of these materials. (I spent some time Sunday night upgrading lots of gems to Orb status as parts of a mystic forge recipe. I was compensated by THE RESULT OF THAT RECIPE. Also, it’s something I would have done whether or not it filled a monthly in the progress.)

… … …

Now, I’m not saying to anyone that this wasn’t a colossal screwup. It was. However, it’s not something they can fix, and they WERE nice enough to tell us about it. AND we have plenty of time. It seems that it won’t even create a “reward imbalance” beyond Mystic Coins and standard coin.

I don’t really see what else they can do that is fair and equitable to all people. The only answer that even comes to mind is “roll the servers back, for everyone, to Midnight UTC on Sep. 1”, and I don’t think ANY OF US want that. The final two days of Clockwork Chaos would have un-happened. Everything we did, everything we spent, would have been un-done and un-spent. It is the only single way to be “fair” to everyone. But it would then mean that EVERYONE wasted THREE whole days to no end.

If anyone, such as the first person I quoted, feels this is enough to make them quit, well, I can’t stop you. But they already said that it’s not a matter of “won’t”, but “can’t”. And they WERE kind enough to tell us. They’re only human, just like us.

Question on the Luck/MF cap

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

And none of it interferes with their gear.

Also, 5% is just what I have from achievements. I can see two more in my “next five chests” preview (10k and 10.5), meaning eventually 7%. Eventually.

So, I've heard that the Gauntlet will return.

in Queen's Jubilee

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

And no, I’m not asking when. I have only two questions, actually:

1: Will the currently-existing QG tickets still be valid at this time?

2: Will the existing set of QG achievements return (giving some of us a chance at a miniature that otherwise would forever remain forbidden)?

Question about the T6 discovery rollback...

in Crafting

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Yeah, I wasn’t sure if any karma recipes were rated 400 or not, just mentioned them in case.

Exotic Discovery's Reset

in Super Adventure Box: Back to School

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I’d like tot ake a moment away from this… riveting debate… and seek clarification on one thing Linsey said on the first page:

Any recipe learned through an item will not be affected! Again, if you double-clicked an item to learn a recipe, that recipe unlock will NOT be reset. If you want to make something from one of the exotic recipes you had learned but it had been reset, simply put the ingredients into the discovery window and make it.

Does this ALSO count for the Apothecary recipes which we received for free on our list – no item, but no discovery necessary? (I can’t remember if the same was done for GIver, or if items were involved in the learning.)

It's My Party and I'll Cry if I Want To.

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

What did you pay for the mini again? Oh wait 0.

Next.

Since we all had to pay for the game, I’m pretty sure we did pay something for it.

You paid for the game. What Arenanet was obligated to give you was five character slots, the ability to make characters to put in them, and all of the content that the game had as of its release (with bigfixes and balances as necessary).

Arenanet was not obligated to give us Halloween, Wintersday, Living Story, or even birthday gifts. NOBODY bought the game expecting these things to happen.

Prophecies had nothing but a single zone added to it and the first batch of green items for its entire first year. Maybe also the Titan quests. I’m unclear when those were added. And they got a Halloween event and a Wintersday event, but I do not believe they had any other holidays, not even ones which became staples later on, from April Fools to the two Canthan festivals to the special drops for Easter, Thanksgiving, and St. Patrick’s Day. No, none of those existed for the game’s first year (I just checked).

In comparison, we got a LOT more in our first year. Arenanet could have just did what they did with GW1, and take their time. We would have considered it our money’s worth either way.

I don’t know about you, but everything above and beyond the game itself came free. Other games would put in two, maybe three major holiday events, but charge for any actual new content.

And saying you “paid for” a birthday gift? That makes it sound like Arenanet was obligated to give you one. If they didn’t, what then? Would you demand a dollar back from the purchase price?

Arenanet didn’t have to do this. That, right there, is why it’s free. They put in extra effort and provided something they did not have to. It was a gift, given freely.

Even knowing that they did it in the first game doesn’t make it incumbent on them to do it in the second. And what’s more, they gave us MORE than a mini! They gave us an extremely potent booster item, plus a scroll that can fast track an alt to level 20. All of that? Also free.

The duplicates… yeah, it’s kind of odd. But, I get the feeling this was meant as an ACCOUNT birthday present, and the fact that people GOT multiples prompted them to make it by character. At the last minute, with no time to design more minis; their artists were busy on new SAB material, probably.

I am a proud, loyal, GW1 fan, having over 7000 hours invested, and my view isn’t really different. We were not even absolutely sure we would receive birthday gifts, or if we would be remunerated in some other way, or not at all. I suppose, when people’s expectations are not met, there is a feeling of disappointment. I expected nothing, and was pleasantly surprised at receiving 3 gifts (or more) per character. =)

Exactly.

Question on the Luck/MF cap

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

So someone with 5% from achievements would get a gain of 15%, and someone who had, Idunno, 2%, would get a gain of 18%…. and by the time they reached the AP score I presently have, would gain 3% that I already gained (and therefore cannot gain again), giving them 23%?

Question on the Luck/MF cap

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Apologies if this is elsewhere; I tried looking in several likely forums and delving a few pages into each and found nothing. (And was told that search is being uncooperative, too.) If this is answered elsewhere, just link me to it.

Each Essence of Luck will contribute to your Luck Bar and each time the Luck Bar is filled it adds 1% overall magic find on all of your characters permanently, to a maximum of 300%.

Is this a complete and total hard-cap on Account MF? Or is it a cap on “Luck-based MF”?

Meaning, does the Achievement Reward bonus count toward this cap, or is it added? (Same for things like the Infusion or event-based buffs.)

Also, when the article followed that up by saying existing players will get up to 20 MF free – is that “raised to 20” (considering their achievement bonus) or “raised by 20”?

It's My Party and I'll Cry if I Want To.

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

That’s like saying a free gift for a large order isn’t free because you had to ppay for the order.

Or even Buy-One-Get-One deals. If an item is $20, and goes on a BOGO sale, does that mean you paid $10 for each of two items? Or does it mean you bought an item for $20, an then got a second one for free?

In actuality, you are paying for the things you ordered, and get something extra for free. (Whether you like it is up to you.)

We bought the game. When we bought this game, we were not buying our first birthday presents. We were buying a game. We were buying the chance to explore and save Tyria. Everything added post-release that is NOT a bugfix or balance fix is free. (Except Store items, obviously.)

The minipet is free. It is a free gift given to people who bought a game a year ago, but it is still free.

If it’s not free – tell me how much it cost. If you say “$60” (or your currency’s equivalent), then you bought a minipet that took a year to deliver and got a free game.

Question about the T6 discovery rollback...

in Crafting

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

NOTE: If there is already a thread about this, just point me there. I was unable to find one so far, however.

It was said that the Tier 6 exotic recipes will be rolled back so you can re-discover them. I understand and approve of the reasoning, but am left with one concern:

What of the recipes granted by items (Celestial, maybe some karma vendors) or freely added when certain materials were (Giver, Apothecary)? Will these stay on our lists?

Why do people want to win the event?

in Clockwork Chaos

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

There is a lot I could say, but won’t – everyone does have their own definition of “fun”. I do, however, wish to address a couple of specific remarks (mostly one of them):

This event is only worth it if you’re farming champions. Otherwise, there are better places to farm. End of story.

Stances like this are just bothersome. Some people do not play to farm. Seeing this comment made, like some absolute statement of fact, carved in stone and framed for posterity, is an affront. It is an opinion. You do not see me claiming my opinions are solid facts; you do not see me saying “This event is only worth doing if you’re in it to win.” or something like that. If I can accept that you’re prioritizing a different facet of the game for your fun, I expect the same courtesy.

As akamon quotes later in the thread, “You can play the way you want to play, but please be considerate and respectful of how others want to play.”

I play for completion. But I do understand others play for farming. And while I try to keep map chat apprised of completion, I know that not everyone will listen (I stick to notifying them, not ordering them around – occasionally, if debates are getting heated, I try to encourage the ones arguing for completion to tackle minions, and allowing the farmers to work Aether progress). What your statement is saying is that people who don’t play it your way are somehow playing the game wrong – and THAT is what I take issue with. Your decision to farm is your own. But others’ decision to progress is their own, and is no less valid for it.

How about this, to get Vorpp’s quest done you have to kill 3 different champions and you need a big enough zerg to do that,

Actually untrue; you don’t need to face Molten at all. You get one from an Aether Captain, one from a Clockwork Nightmare champ, and one through the act of closing a portal. This means two are from minion events, one from Aetherblade events.

Bugged Balloon Tower Tourist

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I’m hearing the chest-open sound and seeing them already open quite a lot today (well, it’s yesterday now – August 17th), and am wondering if I’ll even FIND three more that are willing to credit me, at this rate.

Drop rate zero!!!

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

That COULD just be…. particularly bad luck.

+151% Magic Find means that you have 2.51x your usual chance for direct enemy drops to be of above-white quality. If your chance of blues was 5%, it becomes 12.55%; if your chance of greens was 2%, it becomes 5.02%; if your chance of rares was 1%, it becomes 2.51%. (These are fictitous numbers used for example purposes, I do not know ACTUAL drop rates.)

Short version: Do NOT expect it to rain rares and exotics just because your MF hits three digits. You will see an overall increase in non-white loot, but 2.5x a tiny number is still a pretty small number. (Or, in the words of Cyrano Jones, “Twice nothing is still nothing.”)

It’s not that you were “ripped off”, so much as you didn’t fully understand what you were buying. MF bonuses DO help, in the sense of “it’s better than nothing”, but you seem to be expecting instant wealth.

(Also, it will be moot when it’s dropped as a gear stat. The consumables will be a lot more desirable, though.)

P.S. It could also depend on your definition of a “decent drop”; if you don’t count blue equipment as decent, well… it’s still blue. That’s enough. “Fine” items could be Large Scales or Iridescent Dust, or they could be a dagger, or a helmet. Blue is blue. And it ONLY affects direct drops – it won’t affect the contents of chests or loot sacks.

I see Evon and Ellen's Holograms

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Clearly, Arenanet was prepared for any result. Although, I find it amusing that it slipped like that. No idea what could have caused it.

Somehow, you saw through the fabric of the multiverse, and were able to glimpse an alternate reality in Tyria, where Evon Gnashblade won!

I dont understand why people voted for Kiel

in Living World

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Then there’s the discounts. And for this, Pewintodo sums up my stance: “Some people don’t buy keys for rng boxes but everyone uses waypoints.” Giving us half off on BL Keys would not do a single thing for me. Evon Gnashblade would be lucky if I bought a single 5-pack during the discount period. Because, as a rule, I don’t buy Black Lion Keys. At half off, I probably still wouldn’t, with just an outside chance that I’d try one set of five.

People who don’t buy them normally, but would buy them half price, were essentially voting for the ability to pay more. People who WOULD buy normally would now be able to buy twice as much, or simply the same amount for less – and while this would benefit them, they are probably a small fraction, given the expense of being a regular Key buyer (whether you spend Gold or Cash) – and all for boxes that have a rather high chance of disappointing you anyway! (Now, you can be TWICE as disappointed!)

Seriously – I am normally a very level-headed poster, but if Evon won, and I ever saw any Gnashblade voter complain about the lousy RNG and that the sale price made them waste more money and that they wished they voted for Kiel, I would not be able to promise level-headedness. It would very much be a “You made your bed, now lie in it” sort of situation.

Waypoints, now… fastest way to get around. Oh, sure, it’s “chump change”. But it adds up. At level 80, waypointing within radar distance costs 1.39. Crossing the entire continent can top five silver. Over the course of a single day, people probably spend 10, 15 silver on waypoints. Maybe more; I’m being very conservative here. Over the course of 28 days, that amounts to about 3-4 gold (technically, 2.8 to 4.2, IF my conservative estimate is used). People who play longer, or bounce about a lot more, will end up saving more.

“But still, you can make a lot more than that even in just one day!” To that, I can only say, every little bit helps.

Besides, to lower-leveled players, not overburdened with coin, too much waypointing CAN deplete their funds, since they don’t have access to the better sources of income.

So, in short, waypoint cost reduction is something that benefits everybody. Unless there are any diehard purists who insist on walking everywhere, all the time. But I imagine that the number of those people is a lot smaller than the amount of people who wouldn’t see the benefit in Key cost reduction.

That’s IF I voted based on rewards. Now, I won’t lie and say they were absolutely NOT part of the appeal, but they were not the determining reason, to me. As I said, I play the way I think my character would act. He went with someone who helped him fight the good fight to protect the people.