Showing Posts For Duke Darkwood.4237:

wearing more than one helmet cosmetic

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I don’t know if that would be possible (graphical glitch notwithstanding), but you reminded me of how in GW1, you could mix/match wearing a Costume’s headgear with your standard armor, or your actual headgear with a costume outfit, and I’m wondering if that could be done here. (Dunno how hard it would be from a programming perspective; from a visual perspective, the only potential snag I can see is the usual – clipping.)

And clipping is most likely what would prohibit your suggestion as well, since most headgear are physical, unlike those glowing eye ones or the tattoo ones. Maybe the eyepatches, I don’t recall how “substantial” they are. Imagine trying to wear the Radiant Helm at the same time as the Draconic Helm – the clipping would look plain ugly.

The next-best solution – and again, I’m no programmer so I have no idea how viable this would be to implement – would be for “facial cosmetics” to be a separate thing from headgear, encompassing the eyes, tattoos, and anything that is more a feature of the face itself than headgear placed upon it.

Winter's Presence: Bug, or user error?

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I can’t imagine why you’d wait to add the karma to your account, though. If it works, great — you ‘re done; if it doesn’t, you’re no worse off than before.

I admit to nothing, but I’ve heard there are people who would hold onto irreplaceable items, especially if what they can be used for is as easy to get as 10k karma.

That, and the reason I already gave – paranoia about using it and still not being credited.

Winter's Presence: Bug, or user error?

in Bugs: Game, Forum, Website

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Today, I finally completed the “Spirited Drinker” achievement, and received the Masterful Toast. However, this acquisition did not credit the corresponding unlock in the Winter’s Presence collection achievement.

It is possible I may need to consume the Masterful Toast, but before I do so, I want to be VERY certain it will work – all other components, including the other karma consumables, credited the collection on acquisition, not on use. And, once I use it, I obviously will no longer have it, making it more difficult to resolve anything if it still doesn’t credit.

It’s that very inconsistency of behavior that leads me to ask if it’s a bug, and to be wary of consuming it before asking this.

FIXED: Can't log in. Login servers down?

in Account & Technical Support

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Trying to progress my personal story, getting this:

InstanceCreate failed. Error=42; Product=5; Module=18; Line=341

Hope this helps diagnostics.

We will have to roll back

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Glad I play evenings; I lose nothing. Als, VERY much appreciate the transparency. No matter what anyone else says, you guys are doing good simply by talking to us and explaining.

On the matter of compensation, I think the ONLY ‘compensation’ warranted is extending the sale one day, or even twelve hours, to preserve the amount of time things are available on it. It’s the only thing short-term enough to BE significantly impacted by the downtime.

About testing: all the in-house testing in the world won’t guarantee something might slip by and only get noticed live. Others have already explained the chaotic mess that MMO code is far better than I ever could, but it’s very easy to add something, test it every way you can think of, send it down, and then learn something seemingly-unrelated somehow broke.

Lastly…. I think this might be the first time a game bug actually mandated this game roll its servers back… ever. I certainly can’t recall it having been done, and I’ve been playing near-daily since launch.

Hall of Monuments error again

in Account & Technical Support

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Also got hit by this. Relogging helped, but I’ve heard that at least one person got hit a second time, which has me concerned.

Hall of Monuments error again

in Account & Technical Support

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Got hit with this as well. Relogging worked, but Storm’s latest post has me…. a bit concerned.

Materials storage suggestion

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I’ve always thought blade shards and Doubloons should have had material slots, and if I knew some of those others better, I might classify them as the same. Agony infusions might be pushing it a little, even if the +1s ARE slightly more abundant than dirt. (At most, only that specific kind should go in.)

I kinda don’t think the keys would work as currencies; every single currency on the Wallet list is in some form spent as such in a standard vendor interface. Keys, you use to open containers. From this standpoint, it makes more sense to keep them as an item, not as a currency (you cannot use currencies for anything other than purchasing; they had to make a distinct form of fractal relics to be used for the Forge recipes requiring such).

The increasing amount of keys does seem to warrant something be done for them – a ‘key ring’, as others have said – and we can hope the devs find a way to make it work. But it would not work in the Wallet.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

So, no legendary longbow to work towards, and now you nerfed my reaper.
It is now april, and I have made my judgement.
I am neither entertained nor happy. Since you’re confident I’ll love what you do, I’m forced to utter those dreaded words: “we need to talk”.

The fact they added a _short_bow indicates that “no new legendaries ever” (something that was never claimed, only read into statements by pessimists) isn’t true. And if they added one, they can add others. Although, hopefully not one per quarter – I’m kind of hoping one per month? Pretty please?

P.S. If they do add another, your signature will be invalidated.

P.P.S. Unless you’re Count Rugen, I suppose.

I'd be good too if I paid for Heart of Thorns

in PvP

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I think I’m just going to gloss over the points that have already been made multiple times (expansion is more than just elite specs, cost as a function of hours played, etc.) and jump to the thing that strikes me most:

The complaint of inequality would at least have been believable if it were made before Tuesday. The Hammer of Balance (which many people often mistake for a long foam club) has descended, and that did a lot to bring elite specializations into alignment as an alternative, not a complete upgrade, to the base class.

The greatest lie ever told in GW2!

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Ooh, I’ve got a good one for the thread… but first, I want to put my two coppers in on a couple of points.

Re: Ellen/Evon: I have 300 Kiel tokens in my vault, and bought the reusable one (which I carry with me); I have only two of Evon’s tokens, because I thought I’d need 5 to get his achievements and only needed 3.

Evon Gnashblade:
Attempted bribery to get votes. Bribes funded by stolen goods that he took from the original thieves, but did not return to its rightful owners.
Reacted to Scarlet’s invasion by packing up his gold and making for the nearest asura gate, pushing other refugees out of the way to get through.
Blackmailed Hero-tron for inside information on the Council.
And his incentives were to halve Black Lion Key costs – something far from everyone buys in any significant quantities because of the cost of gems and the usual return from the chests – and to look into the events surrounding the fall of a human god that have been relatively well-known since the coming of Nightfall to Elona.

Ellen Kiel:
Fought two different threats in Southsun Cove – the Karka incursion, and Canach’s plot against the Consortium (which may have been a laudable goal if its methods didn’t involve endangering scores of refugees).
Fought on the front lines during Scarlet’s Invasion, fighting the Assault Knights and aiding the wounded (downed). I believe she was also in the first phase of the Breachmaker assault, against the holograms.
Her election incentives were to reduce waypoint costs (something nearly everyone uses) and look into what was at that time an unsolved mystery. (I can’t hold it against her that it ended up being another Scarlet tie-in.)

Re: Dante’s comment on Trahearne:

We PUT Trahearne in charge, because of his alliance with all three Orders and him not being a member of any. (And because he was Tyria’s most knowledgeable person about Orr.) He made us his right-hand man immediately, and left us in charge of most military decisions, including deferring to our opinion on the best way to prosecute the campaign. (In his own words, he’s a scholar, not a general.)

He did have his own goal in Orr, and we helped him reach that, yes…. and then he gave us the entire army to complete our own goal. When we returned in victory, Trahearne, and every Pact member present, bowed to or saluted us.

Now. I promised I’d tell you the biggest lie told within Guild Wars 2:

“Sickness, flesh wounds… there is no ailment that cannot be cured by some of my krait oil.” – Doc Halvern (deceased)

SAB World 2 Zone 2 - What is this?

in Players Helping Players

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I’m staring right at it, right now. It is distinct from the normal “glove” icon, in that it appears to be a fist, not an open hand, and there is a very prominent down arrow that the normal glove icons do not have.

http://i.imgur.com/JeIKeJT.jpg

Behind it is a room, empty except for some sort of bag with smoke (or something similar) coming out of it.

http://i.imgur.com/8Po9MVD.jpg

I am assuming we will get an upgrade to the glove in world 3 (or 4), so we will just have to wait and see. (I remain optimistic that “no current plans” is not the same as “never ever”, and that when they aren’t frantically busy with a still-fresh expansion, I hope they remember dear old Moto.)

Remember that World 1-3 contains a spot where you use the glove we obtained in world 2-2. We cannot truly say we know everything about the Super Adventure Box so long as it remains unfinished, and the Wiki is only as good as our own knowledge.

And, in some cases, industriousness. For instance: http://wiki.guildwars2.com/wiki/Pain_Cliffs

I would not call this page of the wiki my friend, as it currently stands.

No new SAB worlds.. Ever?

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

They simply don’t know yet. At this point in time, they’re not going to do it. They’re not going to tell you they’re never going to do it.

That’s how I read it, too. I understand and agree with their current logic – Heart of Thorns is still fairly fresh and needs a lot of attention. But I hold out hope that we will get the rest of SAB, in due time.

At the least, we can rest easy and take heart that we don’t have to wait until then to get our SAB fix. September 2013 to April 2016 was a long time to go without Moto (especially if you bought the Infinite).

Super Adventure Box makes me sad...

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

It does suck that its only here for two weeks though, for the first time it was around whole april, and same might be true for the second time it was around… can’t recall the specifics on that.

The original release lasted, yes, all of April 2013.
Back To School lasted from September 3-30, also 2013.

The Box did not make an appearance at all in the years 2014 and 2015. (Understandable in the latter case; they were going full-bore at getting HoT done.)

Super Adventure Box makes me sad...

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

One year; they said it’s going to be an annual festival now.

It’s not like it’s the only content tied to a festival that comes but once a year – Halloween and Wintersday are fine examples of that. Dragon Festival, too. And, while it’s not an annual, don’t forget that the Queen’s Pavilion is waiting in the wings.

The way I see it, it keeps the content fresh. If it WERE up full-time, people would get used to it and it would just be another part of their GW2 routine, and people would lose the “passion” for it. With the threads I’ve seen lately where people seem to feel their GW2 experience is an obligation, and not enjoyable to them, I really don’t want to see SAB relegated to such a status.

I assume that, from the devs’ standpoint, there’s going to be the fact that having another permanent addition to maintain would siphon manpower from other areas. And we really don’t want that. And no, I don’t think they can just leave it up and forget about it; whenever things in the game change, they need to make sure it won’t break something else (and there’s so much code that things still slip by them and have to be fixed after).

Personally, I wouldn’t mind if they bumped it up to a full four-week festival (like Halloween and Wintersday), but I’m content with its transient nature – as long as I know it will come back next time.

After all, Guild Wars 2 is the real game here, and SAB, while insanely fun, is but a diversion within the game. That it has been promoted from a one-time April Fool’s joke to a recurring festival is already amazing enough, and for that, I’m very grateful.

(sugestion) bought dlc can equpe new weapon

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Yeah, not seeing the need to do this. The Greatsword is NOT a Necromancer’s weapon. It is a Reaper’s weapon. Its skills and their effects dovetail with the more direct-offense role the Reaper has compared to core Necromancer builds.

This statement can be reworded with any class, its matching elite spec, and said spec’s unique weapon. Or at least most of them; I’ll admit I cannot see the quintessential-ness in a couple of cases, myself.

And the above statements about balance also hold true. Once, Arenanet added a new profession to one of their games, and its role basically overlapped one of the original professions the game had. Four years of balance wars ensued, as each attempt to fix it simply shifted popular opinion from one class to the other and back. Four years, until they finally said “you know what, maybe we should redesign this class to have its own identity, and not compete with that core class for a single role”.

Achievement Points Cap

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

As someone with 31.3k+ AP I hope this cap stays. Dailies are pointless and not really much of an ‘achievement’ anyway. It feels great to not have to do dailies once you cap it out and can play other stuff.

This is why there’s a cap. If you really think about it, what are you “achieving” when you log in, do a little of the easiest content in the game, and get 10 AP for under half an hour’s work?

maddoctor also makes a good point: Historical Achievements are things new players can never get. The only ones that ever come out of retirement are the SAB sets (currently active) and the Queen’s Pavilion; other holidays just get a new meta each year, and as for Living Story Season One, well….

In the end, if you want to keep your lead – either over your friends, or over new players – start actually achieving some things. The 15k limit has been known for a very long time (before monthlies were removed, when the caps were specifically 10k daily and 5k monthly – the latter was never actually reachable, at the time that monthlies were closed). It’s just that now is when many of the launch regulars are going to be running into it.

Oh, and chickennooble brings up a good point: If the cap WERE raised, you wouldn’t get any advantage in your race. They’d be earning the new AP, too.

If you ask me dailies and monthlies should never have given any AP to begin with, since they are just daily chores and not achievements.

To many people, they really are just this. At some point, it stops being a game, and becomes a job. I won’t say they should never have given AP, especially the monthlies (because those were at least more satisfying to end up getting done, especially through just normal playing and not specifically targetting them), but making this a bottomless AP well will only encourage people to hop on, do their “chores”, and leave.

I have to admit I don’t understand it myself, but apparently this was a real problem for some people, they didn’t actually enjoy doing dailies every single day but couldn’t stand the thought of missing those points and falling behind.

It’s actually very easy to fall into such a mentality. For some, it’s the fear of falling behind others who do it every day. For others, it’s just the thought of AP they’d be missing out on that drives them to do it. And if you’ve any degree of OCD, it’ll be that much worse. And once AP rewards were added to the game, it became a matter of “get the shiny”.

The biggest problem with the cap is that the ANet decided to gate some items behind AP and if you happen to way those items and have hit the cap then …. well screw you.

The cap is the same for everybody. There are people who get those items. Your argument doesn’t hold much weight. If you see someone with full Radiant/Hellfire, then clearly they did a lot more than just dailies/monthlies.

3-Shows Anet Has a lack of content
Stopping the ability to gain AP from dailies truly means they have nothing left to give.

In what universe are Daily Achievements “content”? The content is already there: WvW, PvP, world bosses, dynamic events, etc. Much of it is content that hasn’t been “new” since August 28th, 2012. Putting a 10 AP reward on it doesn’t change that. If it was fun before, it can still be fun. If it wasn’t, it still won’t be. Dailies are not “content”, they are a “carrot” – which prompts some people to do things they ordinarily wouldn’t want to (for the rest, it is a nice reward for doing things we already do).

And then some of these comments….

" when I hit the cap for dailies, im done with the game, I wont play a game where im capped" – OK I Did It

“The only reason I logged in the last couple of months was for the daily log in chest and the 10 ap.. " – Proxima Pro

Statements like these baffle me. Why are you playing Guild Wars 2 if this is your rationale? You’re logging in for AP…. but why? If you’re not into the game, then do the AP reward skins really MATTER? Will wearing Radiant Armor suddenly make the act of playing the game content more fun to you?

If you’re not enjoying the game, grinding AP won’t change that. Finding a game you DO enjoy should be your priority.

" if you’re bored with content, it’s time to take a break. That’s healthy for you and for the game."

While I disagree with you wanting to ditch the cap (because it sounds like you would then be playing only for the sake of AP, like these others), I wholeheartedly agree with this statement. Games are entertainment. Games are fun. When they are not that, then someone needs to evaluate why they are actually playing.

I enjoy Guild Wars 2. I’ve been working more on alts than my main, seeing many different things it has to offer, like alternate storyline paths, or playing as other classes, all while my main works – slowly – on finally getting a legendary (currently being in a material-heavy phase of it, it’s just more fun to let alts get the mats while doing things I feel worth doing, than to take my main out grinding) and trying to better himself at HoT zone meta-events. But if I ever fall into a lull, and think I need a break? Then I will take a break. Better that, than to burn out.

SAB is back! [Merged]

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

They didn’t say never, they just said this time around, they couldn’t justify it. And frankly, I agree. It’s a fun mode to have but there are core systems that we all know need improvements that will give us a lot more hours of satisfying gameplay than a few hours in SAB.

Basically, this is what I was going to say. HoT’s still relatively fresh, and hasn’t entirely had all the kinks worked out of it. As much as SAB is an awesome diversion, Arenanet would actually have to be stupid to prioritize its growth over the main game’s.

Let’s just say, I want to see World 3 before we get our next expansion pack.

As for any nerfing, I only had time for a romp through world one, so I can’t judge the changes to world 2. I do, however, remember it having a DISTINCT jump in challenge from W1, when it came out last time (the ninja HQ was absolute murder, and if I hadn’t bought the ICC, I would never have cleared it). If the difficulties kept going up like that each world, people might give up and play something easier, like Battletoads.

I heard Tribulation mode’s gonna remain unchanged, in any event. The people who truly want an incredible challenge know where to go.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

It’s great to get it, but it’s sad to think we’ll never see World 3 or 4 nor save the princess.

I don’t think I’d go that far – unless we get Word From Above saying that it will never happen.

I understand their reasoning for focusing on the game as a whole at this time, with a still-fresh expansion. But I think that, in time, they will have the opportunity to progress the Box. At the very least, we don’t have to wait that long simply for it to re-open, and the announcement implies it will do so annually from now on.

…. Still…. it would be really nice to hear a dev say that they will – in due time! – add the rest of the game-within-a-game. I can be patient, but I really would like to know (not just hope) that back-burnering it doesn’t mean throwing it away, and I’m sure others do as well.

Festival end query:

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Hmm. So before the patch, there WILL be festival daily achievements?

Also, WOW. I must have left the wrong tab open when I was looking for a forum to put this in; I thought I was on General Discussion. Did not realize my mistake until re-checking just now! I suppose it does kind of qualify as “support” in a way, but not really that kind… sorry for that mixup.

Festival end query:

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I have absolutely no idea if there’s a better subforum for this; apologies if it isn’t here.

Anyway. The festival, itself, will presumably last until Tuesday’s patch. But, I am curious on the Daily Achievements. Will the “Tuesday Dailies” (the very next ones) contain Dragon Festival achievements? Or are the current ones the final set?

Can we please be able to mystically flush…..

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Personally, I would rather suggest the following as a potential recipe (and have in the past, before Material Eaters were introduced):

[250 Raw Ascended Material “A”] +
[250 Raw Ascended Material “B”] +
[3 Mystic Forge Stones] OR something like that +
[5 Philosopher’s Stones] OR maybe [1 Mystic Coin] =
[(11-50) Raw Ascended Material “C”]

NOT the refined version (ingot, star, brick), just the raw versions.

As one of the above posts said, sometimes, there is a huge abundance of two types, but not the third. THIS could rectify such inequities. It could work for any two of the three (dust/fragments/ore) to produce the third. That’s why I didn’t use specific names in the recipe. The resultant amount is low in the way that existing Material Promotion recipes turn a full stack into a bit more than a pittance, but far less than you put in.

If you just want to clear them out? Yeah, use the Eaters. Sure, they only take about 200-250 daily, but if you’re earning more than that per day, you’re kind of overfarming. Trash the rest and take the loss.

Can we have tags for Lieutenants?

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

It seems like a no-brainer to me – the squad UI even has a distinct lieutenant’s icon for those you designate as such. Making it visible on the minimap or over the character’s head would make them easy for people to notice.

I do want to add one suggestion, however: Lieutenant tags should be visible only to the squad members. The whole squad, not jsut their subsquad (although a means to distinguish one’s own lieutenant from others might be a good idea – if it is feasible). But the whole squad should be able to know, so they can coordinate. Other squads should trust each commander to coordinate their own people, which is why only one’s own squad’s lieutenants should be seen.

Just my two cents. The core idea is a good one, though.

Also, nice to see a familiar name, Blaeys. I remember you from the Scarlet Invasions.

Mystic Coins are going to run out...

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I had over a thousand. Upgrading runes and sigils, plus the three special recipes, took a great deal of that, but even this short time later, I’m back over a stack’s worth.

But most of that was the upgrading (I had tons of the lesser sigils and runes from last year). Indeed, 150 is actually not that big a deal as you might think.

http://wiki.guildwars2.com/wiki/Mystic_Coin/Equipment
http://wiki.guildwars2.com/wiki/Mystic_Coin/Recipe_sheets

And I don’t see it on that equipment page, but the three amulets required to make the Triforge Pendant use 50 each, so that’s 150 total there, too.

In addition to the login rewards and the occasional Forge daily, it seems it’s a random result from the Clover recipes, so if you really feel the need to seek more (and don’t mind praying to the RNG gods)….

What to do with snowflakes now?

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Even better!

Bring back Labyrinthine Cliffs with the ghosts of Zephyrite merchants buying your “dead” items.

(Some gliding may be involved).

Oh, goodness. Gliding in the Labyrinthine Cliffs would be amazing.

I Recant! We CAN Glide in Pact Tyria!

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I’m going to give an alternate option:

A) Gliding is exclussive to Heart of Thorns and that won’t change
B) I remember reading somewhere that LS3 will require HoT
C) We saw a video of gliding in Orr

My (far fetched I admit) idea is that we’ll get an after-HoT update that will take place in a renewed Orr. Maybe the new Orr will be available only to HoT owners?

Also, one more thing about the conspiracy theorists around here, next Dragon might be Bubbles, which is the first place he would affect before landing on Tyria? Orr.

My 2 cents

Ah, but “Bubbles” would be surfacing from beneath, not landing from above.

As has been revealed yesterday, Gliding still requires HoT ownership…. but will be available throughout Tyria.

Will Orr ever be cleance?

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

The healing takes time. And you don’t really want to force it. To bring nature back, let it heal naturally.

For the gameplay side, I’m sure a lot of people would not be pleased if they had to choose between “beat the personal story” and “be able to do Temple Events” (especially wish some legendary collections now tied to those events).

It’s going to take time to heal the land, and it’s even going to take time to clear out the surviving (a term I use loosely) Risen…. especially with Tequatl exerting some extra muscle after his boss’s death.

In an instanced world like Guild Wars 1, this would have been easier to do. In fact, Winds of Change illustrates how, very nicely. However, in a persistent-world MMO, it’s harder. And it’s not as simple as “make two copies” – because they are persistent, those copies would have to be maintained at all times, not created and destroyed as needed.

Still. Because of the lore reason (takes time to regrow nature), we have a plausible supporting argument for the technical reasons to work with. This is NOT a case where gameplay and story are at odds.

Please even out JB and FDS special effects

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I believe that the effects are actually the same size, but Jormag’s Breath’s “outer flames” are much dimmer/fainter, and therefore do not display well.

http://wiki.guildwars2.com/wiki/Jormag%27s_Breath

If you enlarge the third image, you CAN see that parts of the background wall are tinted blue because you are looking at them through the outer flames. But that shading is about the only indication of the visual effect’s true length.

So, the only real fix needed is to brighten the outer flames of Jormag’s Breath, not to match the core flames, but enough to make it visible.

Spirited drinker [Merged]

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

The thing is, Connoisseur of Confection, like Festive Imbiber, had its “during Wintersday” note removed from the tooltip – I took this as indicative that it would be remaining. Was the removal intentional, or an oversight? (If the former, my bad, but I felt it worth asking due to the text change.)

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I want my mesmer to dual-wield Ilya and Lyss, so while I don’t have a concept for the spec yet, I know I’ll want to give it a MH Pistol.

Warrior: OH Dagger. Fencing-theme. The dagger would be for parries, sort of like the “main gauche” style. The utilities would favor agility-based combat over force-based. Their unique profession mechanic could be some sort of “flurry”, giving them like 5-second self-only Quickness.

Necromancer: I kinda agree with the torch idea. So, no idea of my own, just concurring with the above. For a profession mechanic, maybe find a way to work in health sacrifice from the GW1 days? (Although that would probably lead to a lot of necromacy-related suicides, with GW2’s fast-paced combat.)

Can’t really think of others right now, try as I might. Perhaps later.

Eyes of the Bongo

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

So glad I sent in that bug report when I finally finished a Dragon’s Stand. (I’m sure I’m not the only one, of course.)

In the betas, he still had both eyes even in VB. Even though he’s called “the One-Eyed” AND makes specific reference in dialog to losing the other.

This, I feel, is not about balance, but about consistency and immersion. You can’t look someone square in his two functioning eyes and take seriously his comment about how he lost one. He’s not a Margonite, after all; he doesn’t keep spares!

So is Gliding an inevitable move towards...

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

However, this DOES mean that they’ll see decent sales on new glider skins. If any of them come with animation changes, then it may indeed look like a flying mount is in use. I’d expect the magic carpet and broomstick to happen before any creatures, though.

To quote a certain NPC, “this won’t end well”.

That said, it would be awesome.

The problem, though, is every glider skin still attaches to you doing the same fundamental gliding pose. The carpet and broom would not use that pose. Sure, poses already exist for them, but I have no idea how easy they would be to transfer to gliding mechanics.

Regarding mounts: I’m going to go with “no”. Gliding isn’t riding. And this game’s “riding” breaks if you enter combat. Or gather from a node. Or pick up an ambient object. Pretty much anything. Gliding is limited (and even if they allow Lean and Advanced, there are still some fundamental limitations, such as huge varieties of obstacles and the inevitable altitude loss gliding confers).

It will be a safety net for unsafe falls. It will be a mark of prestige for the “haves”, as much as that very concept annoys me (It’s nice to show off nice things, but I don’t like the implications of inherent “betterness” the comparison draws). It can be useful to assist travel, yes, but only in certain ways.

If they can implement it without breaking things, I’m all for it. Even though I still believe, as I did before Rubi’s teaser, that it’s not necessary.

Unacceptable gemstore scam

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I read the patch notes. The patch notes say it’s one slot.

Shared Inventory Slots are now available starting at 700 gems each in the Upgrade category of the Gem Store. These slots will allow an item placed in them to be accessible by any character on the account. These slots will appear at the top of your inventory once purchased. Each account can have up to 5 Shared Inventory Slots at this time.

It says “inventory slot”, not “bag slot” or anything, and given what it does, I assumed they meant one item.

It is a massive QoL convenience, as I stated in another thread (although I expect all of these to become one thread in the future), and while I find it mildly overpriced even for that, I can actually see some people buying it, at that cost, fully aware of what it is.

If it DOESN’T sell much, they may tweak its price to be more reasonable, but I have a feeling that a lot of people will go for it as-is. I won’t even consider it above 500 gems, myself (or that equivalency if a bulk package), and even then I’m not sure I really want one of these. Sure, I can see the use, but it seems a silly thing.

Shared Inventory Slot Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Then don’t buy it.

Me, I don’t see the need for it. I do see the usefulness of it (keep a salvage o matic for everyone to share, or maybe a costume brawl item or some other gizmo-class item that you like using a lot, maybe an endless tonic)…. but I think it’s kind of silly.

So I’m not buying it, for that reason. You can choose not to for its cost (which I agree is kind of high; 500-600 would have been my estimation of its value). But I can definitely see others getting it.

It’s definitely a QoL convenience, plain and simple. Many are willing to pay for such things. Others do not. Still others pick and choose their perks, weighing cost and utility.

20 shared slots though? Definitely very much overboard. I really don’t see it topping 10 even in the long run. As for the price…. Anet may tweak it if it doesn’t sell, but I don’t think that’s going to happen. It’ll sell.

The Norn are watered down

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I have a pretty cool solution: Give all norn transformations the new defiance bar mechanic, with a hitch.

Make it a bigger bar, maybe slightly more durable than a hero from Stronghold and all the norn shifts last for maybe a little over a minute. Maybe a 1min, 30 secs tops.

The hitch being this defiance bar is slowly draining on it’s own and will wear off in that time. Sounds pretty OP, right?

On top of that since it’s a defiance bar, obviously, any CC will make it go down. When the defiance bar hits zero, the norn is knocked out of it.

Truncated for brevity, but I DID read all of it…. and I think that’s a very innovative solution, but am simply uncertain how feasible it is, in both a programming sense and a balance sense. But it would be really nice if it could be made to work.

In other words…. I’m absolutely ravin’ about your idea; this is the kind of content I could wolf down. It would make for some grizzly combat, and that’_s now lie, pard_ner. (Ow! Ow! Okay, that last one was stretching it.)

I Recant! We CAN Glide in Pact Tyria!

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

As someone who said that we don’t really NEED gliding in Central Tyria, I must say that it probably won’t cause much trouble, and certainly would decrease the amount of gravity-related fatalities.

JPs: Gliding goes down. Most JPs go up. I don’t see the problem. Although there will be rare exceptions – Griffonrook Run being mentioned several times. (I can also think of a couple parts of the Aetherblade JP where a controlled descent could help, but it would also hinder in some ways, as there are tons of obstructions throughout that place.)

For all her negativity, Rose does bring up one valid point: Gliders do auto-deploy on jumps that last longer than normal (most notably, when jumping to a spot more than a bare smidgen lower than the place you jump from). A possible fix would be a toggle for auto-deployment. This would not disable gliding, but would make it so you absolutely had to manually deploy your glider.

For Rata Sum: There’s a “kill plane” in the map. Somewhere below the widest part of the city, but well before you hit the ground. Exploding down there will still be off-limits…. but I’m very curious what we’ll find on the city’s upper slopes! (Also, I’d LOVE to glide off the top level, circle around, and enter one of the mid-level windows.)

Similar effects can be used to prevent access to out-of-map areas, I assume. But it will be very interesting to see what hidden spots or creative shortcuts gliding will enable.

I would think it would work off the Heart of Maguuma mastery, and not require retraining – for the simple reason that Central Tyria masteries (well, the Pact Commander line, at least) work perfectly well in Maguuma. If it was made a separate mastery, the problem I see as largest would not be having to re-learn it (XP in central Tyria is so much more prolific), so much as that many are probably going to be too short on Mastery Points to do it!

If there are any areas where gliding would indeed be truly problematic or would break existing content, they should be able to make an anti-gliding debuff (as it is, diving goggles prevent gliding, even in Maguuma). How they choose to implemented, I would leave to them, although I like the “heavy bomb” idea for Griffonrook – and it works well, because dropping the bomb disqualifies you anyway.

On the subject of non-HoT owners…. this, I see being a prickly problem. On the one hand, I’m all about low barriers to entry. On the other, gliding is specifically a non-core feature, and making it usable in core areas won’t change that (legendary collections and elite specializations are also non-core features, and yet any old player can run into a Tempest, or a Scrapper, or what-have-you, and see people going after components for their precursors). Non-core features ARE what make the expansion worth buying.

Of course, HoT includes the base game, and therefore has effectively displaced the original as the default “go-to” for anyone buying the game. What Arenanet could do is make Gliding available to anyone with a Full Version account, and therefore only the Free (glorified demo) Accounts would be unable to use it. Of course, since core players don’t have HoT, they can’t get Heart of Maguuma Mastery Points to train it. Unless they do make a Tyrian version of the mastery track, of course.

In the end – as with most things in the game – we will just have to see how it goes. Overall, I think it can work just fine, although Arenane tmay need to tweak it to avoid the worst problems.

And now, places I want to glide from:
Dwayna’s Statue in Divinity’s Reach.
Rata Sum, even though it will kill me.
The frozen waterfall in Lornar’s Pass.
Malchor’s Leap – even without the teaser, the chance to shout “DWAYNAAAAAAAA!” is too much to resist.
The SS Topsy-Turvy – the above poster is right, it’d be awesome to glide down there.
Phoenix Roost in Lion’s Arch. (The Lighthouse.)
Mount Maelstrom’s Caldera. It’d be nice to finally land safely on the ground, and not in the lava!
Karka Hive: Same reasoning.
… and much, much more, I’m sure.

influence, favor... what should we do?

in Guild Wars 2: Heart of Thorns

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Ah, look. A thread that asked exactly what I wanted to ask. Thaks for the answers; I’ve got enough time and influence to research Architecture 5 and get the Deep Cave, but was wondering if I should do that, or wait. (Like the TC, my guild’s small. Dreadfully inactive, too, as it’s not really for the “Guild Scene”, just a “circle of friends” deal.)

Looks like I do it now.

One further question, though: If I have any consumables built, but not activated, what should I do with them? Leave them, or use them?

Charr -- Can't Get Over How Terrible

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Charr walk upright. They lope when they run (unless carrying something). So if you want them bipedal, either keep their weapon drawn, or toggle to walking pace.

Charr are felinoids; they are cat-people. As everyone else has already pointed out how their physique, gait, and tail-lashing play into this, I’m not going to repeat it.

The Shaman Caste WAS known for standing perfectly erect, probably to assume a “height advantage” or to seem “less bestial”, like those humans they’re fighting. between that and wanting to find “gods”, the Flame Legion really seemed to turn their back on charr culture.

From a charr’s POV, their stance and gait ARE natural. Why should they care that they don’t run like humans? Who made humans a role model for charr to aspire to? As far as the charr are concerned, it’s the humans who are doing it wrong!

You don’t want to play a charr, because they’re not “human enough” for you. That’s actually perfectly fine, if a bit closed-minded. (To be fair, it can be very difficult to think outside the “human experience” box.) It’s not hurting anyone; you just play the race you’re comfortable with.

Questions on "Account Jump Start" (Gem Store)

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

You aren’t buying a bag slot for every character you will ever make, you are buying one bag slot to apply to one character. So yes if one character has hit their max then you would have to apply these to another character.

This, I knew; I’ve bought the upgrades before and had known they were character unlocks. (I forgot they were tokens that I could pass around, so thanks for that – I will use one on my main, and one on one of my two secondaries, whichever needs space more. I just didn’t want to give both to a secondary and have them pass my main’s capacity.)

And also, thanks to Rose for the dye answer; I’m knocking pretty close to a complete collection, and expect over half of the dyes to be duplicate (and I’m being very optimistic – 80% would be a lot closer to the mark).

Only reason I was considering this at all is because it’s been an age and a half since storage tabs went on sale, and while this is a pricey pack, it’s got enough in it that I’m getting my gems’ worth (and because the 800-pack didn’t even have ONE storage tab).

As an inhuman hoarding machine, this IS a good deal. Especially now that I’ve confirmed nothing will go to waste.

Questions on "Account Jump Start" (Gem Store)

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

It says it includes two Bag Slots – what if you have seven already, and can only get one more? Will I need to get it on a lesser used alt? Is there some way to… split them, perhaps?

Also, the dyes – they say they are account-bound. Is this true after opening? If so, what if it’s a duplicate of a color you have? Can it at least be recycled (4:1 forge recipe)?

Unrelated to the jump start: Didn’t the BLTC have its own subforum? Don’t tell me Evon’s cutting corners again.

AP points taken away...

in Account & Technical Support

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Dang beta near gave me a heart attack. (And I’m not entirely sure how much of that is an exaggeration.) Same exact thing as happened to Ash. I switched to my main, and he was fine.

Seriously, though. Six years of work. Over ten thousand hours. I just now logged back into GW1 and comforted myself with the presence of my monuments surrounding me.

If this is just a beta thing, then I guess I can live with it. But if it spills into actual gameplay, I will not be pleased.

Since my visit to the Hall fulfills steps one and two of your checklist, I’m hoping everything will be fine now. But I will take step 3 if necessary.

Can we get an option to hide...

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

People spend time and gold to get armors too but those are hidden at low character settings. Why aren’t backpieces, which are HUGE sometimes, meaning they take up loads of pixels, weapons, with some legendaries full of particle effects and miniatures not affected by the character distance graphic settings?

This. I agree with the performance arguments in this thread, and it baffles me that setting character models to the lowest quality still keeps the high-resolution, performance-impacting backpieces (glowing spinal blades, gigantic wings).

I do not see the need to make this a separate setting. (I see the want some people have for it, but if they can put up with other visual effects, they can put up with this.) Low-quality character models should hide back armor. You generally only choose this option for performance reasons in the first place.

I won’t say anything about the machines such people use – this game is using an older, less streamlined graphics standard and seems to be very CPU-intensive, something graphics cards cannot lift the weight from. Not all of us are equipped with “two Skynets”. (I, personally, am somewhere in between. I can handle the graphics, and not lose play performance, but framerate plummets at certain particle-heavy world bosses – resulting in a sluggish, but pretty, mess.)

meet .......!!!

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

They’re kind of working on a huge expansion, Greyrebel. Most of the Anet programmers are probably on that project.

They also fixed Lion’s Arch, overhauled the trait system, and finally cleared up the HoM issue that kept its vendor closed for a few months. Along with various maintenance patchwork, as always.

Also, while I, myself, am almost exclusively a PvE gamer, I know there is a substantial PvP community on this game, and they generally care as much about PvE content as you do about tournaments.

And to mercury: The main thing is, they wouldn’t need a seat at the exposition if they didn’t have something to say. I do agree with your main point that they should not use such a thing simply for a publicity gimmick. However, publicity is a thing they need for sales. They are a business. We cannot deny facts; the resources from this game don’t come from thin air. As long as they keep such publicity from being “gimmicky”, though, I’m fine with it.

As for their usual transparency, I would probably upgrade that 48 hours to a week when an expo is involved – it’s still current enough. Sitting on info longer than that for an expo, though, I would file under “gimmick”.

[Poll] About titles.

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Like the rest, I just don’t see the point in removing titles. It actually will not raise the value of the remaining titles. Hard-to-get titles will be just as hard to get whether the easier titles are there or not. And festival-gained titles are a nice way of saying “I was there.” No more than that – they carry no inherent prestige. It’s just that they were there for that event.

So, no. They should not remove any titles, ever. The titles don’t even DO anything; they are as cosmetic as armor skins or outfits.

Orr should be remade

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Yeah – Risen Wizards.

Killing Zhaitan didn’t get rid of his leftover minions. As long as they exist, they are a literal blight on the landscape. The foulness of their corruption is not eco-friendly.

Sure, the source of that corruption is gone. And the Source of Orr is purified. But the land needs time to heal.

And even if all remaining Risen were exterminated and burned tomorrow, do you really think that using magic to replace the plants is the best idea? Let the land recover on its own. If you want nature to recover, then let it recover naturally. (I really do like the idea of a potential post-Zhaitan “Source of Orr” instance, showing the earliest signs of this. Perhaps if a story instance in the future ever takes place there?)

In the theoretical world of Guild Wars 3, I expect Orr to be a thriving nation once more. And in the central plaza of Arah, there will be two statues: One to the hero who put an end to the source of the corruption, and one to the scholar who enabled the land to begin healing. (I know most of you don’t like him, but he does deserve credit for his own deeds, and at least he never took credit for ours, unlike certain gods I know.)

Ecto Gambling - Dangers and chances [merged]

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Bingo. Or “Yes, indeed.” Either reply will work, but are too short to be real posts, it seems.

Orr should be remade

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I killed Shiro in Factions. Why are there still Afflicted in Kaineng City? Because MMO (or quasi-MMO).

There aren’t for me. Instead, I get level 24 versions of Am Fah, Jade Brotherhood, and some new guys…. that I don’t feel like I should discuss. Spoilage and all, you understand.

Ok, well, it’s been a while since I checked back in. There were some really nasty Afflicted team builds in Winds of Change. I guess it only makes sense that there would need to be cleanup.

Still, my point stands. I’ve defeated bosses in many MMO’s and supposedly won the war, but since others haven’t… GW could because of its instanced nature, offer changed mobs.

Which was the thrust of my first post in this thread, in which I un-subtlely described GW1’s method without actually naming GW1.

And yes, the Afflicted in WoC are beastly and then some, benefiting from sticks Anet’s monster buildcrafters developed during Nightfall and Eye of the North. However, as each area gets “Cleansed”, it stays cleansed. (Even the Afflicted-afflicted areas on Shing Jea island, although their replacement enemies are different, since the city gangs don’t go there.) And it actually did so dynamically – each individual quest flagged that area to take you to its new version (unless at least one party member did not clear that quest yet).

Lastly, there is an NPC in Kaineng Center who you can talk to to take the passive effect “Memories of Purity” (or some name like that), which would allow you to visit the old versions without having to find someone pre-WoC. And yes, the NPC can take that effect off, too. (Contrast War in Kryta, where spawns depended specifically on having WiK quests active. Even back in GW1, the extent to which you could watch Arenanet improving methods over time was visible.)

Ecto Gambling - Dangers and chances [merged]

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

The more common resources don’t need the sinks. Clearly, they felt ectoplasm was losing its value.

And Spooky? I suggested in WC a few days ago that they should have had that skritt missing an arm. (Unfortunately, only one person present in that discussion got the joke.)

Question about "Daily/Monthly AP"...

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

Ah, I must have missed the memo – and the UI still shows three numbers (Permanent, Daily, and Monthly), so if it is intended, it doesn’t look to yet be implemented.

Orr should be remade

in Guild Wars 2 Discussion

Posted by: Duke Darkwood.4237

Duke Darkwood.4237

I killed Shiro in Factions. Why are there still Afflicted in Kaineng City? Because MMO (or quasi-MMO).

There aren’t for me. Instead, I get level 24 versions of Am Fah, Jade Brotherhood, and some new guys…. that I don’t feel like I should discuss. Spoilage and all, you understand.