Showing Posts For EliteZ.1682:

Please rethink Class Roles - Long Post

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

PvE – Now I am a PvE lover and this is where the Holy Trinity hits games the most. I love dungeons in games. They are what i find fun, but in GW2, man are they boring. It’s a simple matter (of again) zerging down that boss before the groups CD’s keep them alive. Mobs and bosses have no tatics, they have stupid spells that do massive amounts of damage which makes players move back to get their health back then push again. Dungeons in this game do not even feel like real dungeons, they feel like solo instances. You get 5 players that don’t ever need to say a single word together and can still complete the dungeon. There is no roles, no structure to them. It’s 5 players trying to do as much dps as they possibly can (most of the time before they die becasue their CD’s were not ready). Yes, people can say oh dungeons need to be harder and I agree it would make them better, but without that tank, without that healer, anet are limited to what they can do as for tatics and mechanics.
I’ll give you an examples from WoW -when the boss leaves a debuff on a player that reduces their stats or when gets too high kills the player so the tanks have to take in turns tanking while the other one waits for the debuff to run off. Again we couldn’t have anything like that here because there is no agrro, he’d run around giving every player the debuff and so it’d be impossible.
Or one of my favourite fights in Naxx (can’t remember his name) but every so often he puts a debuff on players. Half the group gets a + and the other half get a minus -. If a + and a – player stands together they take damage, but if a + and a + stand together they do extra damage. But you have to kill the boss before a certain timer so everyone has to stack together so everyone splits into two groups. Again we couldn’t have anything like this because there wouldn’t be a tank holding aggro and so he would randomly be attacking players and those that do not have any decent defense are going to die or move away to regen health but at the cost of risking the bos becoming enraged and wiping you.

Beucase we can’t have any real tatics that consist of 1 or a group of people doing a certain thing because there is no aggro the dungeons are boring and a matter of kill the boss fast. Now i admit FoTM are much better then the normal SM and EM dungeons and the dungeons have afew tatics to them, the bosses still lack no real mechanics besides one or two. The boss fights are still a straight forward nuke and still are not up to the standard where they are fun enough to actually farm.

Now Anet had a good reason to think about removing it, “LF1 Healer for x” is annoying, but if Anet finally made a dungeon finder tool for cross servers I don’t see this being a big issue. In WoW it takes normally around 5-10 mins to get a group for a dungeon and upto half an hour to get a group for Raid Finder which is 25 players. Now that’s not much of a long waiting time for a dungeon. Sure it’s not the quickest, but if you try and do Exp mode dungeon in GW2 atm you can be waiting upto half an hour for a full group and that’s if you even get one at all.

I just think having roles in this game would give so much more to the game then how it is atm. Anet tried to break away most MMO’s by removing the Holy Trinity, but was it really a good idea? I agree change is good, but when it’s one of the core systems in most MMO’s i think anet tried to change too much and it’s backfired. Most people I know that played GW2 have left, most of them because they hate the way dungeons are, how it’s a zerg fest of 5 solo players. There is no group to dungeons.

Please rethink Class Roles - Long Post

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I love this game and the dungeons have the best protential in any MMO I’ve played. The Story Mode and Exp Mode of the dungeons is a great idea and even better when you have little events inside them (I wish they was abit more random, but they’re still good) The fact that Exp Mode has different paths you can choose so it’s not always the same, the story behind it is different the bosses are different. The FoTM idea is amazing that it scales in difficulty. But apart from the good ideas I think this game is lacking any real structure when it comes to grouping and fights.

Just a heads up in this post i compare GW2 to WoW but not because i want GW2 to be a clone of WoW, but because WoW is the MMO I have most experiance with and therefore have experiances i can compare to.

In my opinion, the removal of the trinity has made this game worse off then all of the “LF Healer” spam. I support the Holy Trinity and I really wished Anet kept it in the game, because it is prob the biggest problem I have with the game and it makes it so boring to play and makes the game lack so much structure IMO and here is why:

WvW- WvW is a massive zerg. There are no tatics. It’s a matter of is my group bigger then your group and the answer to that question is most likely going to determind which of the two forces win the battle. Now I played wow and although WvW is much better then WoW’s world pvp (TB in cata which is when i quit). TB had so much more tatics then WvW ever will. TB had 3 capture points and althougn a complete zerg would usually capture it, if you was lucky enough to have decent healers with you then you could hold out in that fight. It no longer became a matter of who has a bigger army. In my opinion, if we had real healers in this game WvW would be so much better. Battles would be more structured, you’d have targets to kill not just “kill whoever you can the fastest”, they would last longer and therefore be more intense, when you’ve got a battle and the healers about to go down but his teammates are trying to help him, it’s so intense you’re falling of the edge of your seat when you see their hp drop to about 5-10% hp. When you finally kill the healers you get so much enjoyment and feels much more rewarding. Then you know you will be able to finish off the rest of the group as you’ve already taken their healers out. Healers inside keeps meaning people actually have a reason to defend keeps instead of just holding it untill a bigger zerg comes to take it over. There is nothing like that in WvW because as I said it’s a zerg. A battle of who can form the bigger group.

SPvP – I don’t do much SPvP and so I wont have alot to say about it, but again it’s just boring, it’s a matter of zerging the enemy team and recapturing points. I will compare this to WoW again has BG’s like the SPvP capture points we have here, but it isn’t a matter of zerging. (I have not played any Tpvp only the random free matches) but there is no defending here, no structure, it’s just people runing to a capture point taking it and then runing to the next one while the enemy team runs behind them doing the same untill both teams meet and whichever team wins the batter leads the way to the capture points. Wow you could have people defending that can actually becasue of roles like healers, you could have a healer and a dps defending one capture point and unless a big number of people come to kill you, chances are you’ll be able to keep it for quite some time. There is nothing like that in random PvP atleast as everyone just runs around in a group trying to zerg the capture points

(edited by EliteZ.1682)

Change the Seraph armour back

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

No, not EVERY seraph wore the T3 armor in Beta, there is a npc in claypool that i can remember that wears only the chest and legs of T3 and that was in beta too. In the beta a good number of npcs also wore the CM gear. I remember this because after i saw them (there are afew in claypool that wear full CM gear) I knew that i wanted that armor because those guards looked good it in but not every guard wore it. In beta afew of the guards also wore the basic scale armor. But guess what, some of the guards still wear the T3 armor so go and have memories of those.

“The best armour in all the human lands is reserved for them” That’s because they are the only human races army left (besides the vanguard).

Implement CLASS and RACE change (cash shop)

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

@Jrunyon, seriously? You think because there are people that don’t know how to play their class then by letting them change their class to one they might be much better at is going to mean more people not knowing how to play their class? I seriously fail to see ANY logic behind that post. If a person doesn’t know how to play their class and they get a class change only 2 possible things can happen. A, that player is still bad at his class which results in the same number of bad players. Or B, that player changes to a class his good at and therefore reduces the number of bad players. As for not knowing other games that do it, simple the MMO that EVERYONE has heard about. World Of Warcraft. Race Change, Class Change, Gender Change, Name Change, Faction Change, Server change. They do it all, so yes other MMO’s do allow race,gender,class changes.

As for DreamOfACure, your posts just make me laugh. I have a warrior using T3 with 400 crafting, titles and everything. If i wanted to then change my warrior to a guardian I’d be much more likely to do it through a class change through the cashshop then to as you say “Remake a character or buy an extra character slot as i already have 6 characters”.
Btw yes, within 30 mins of Pvp,hotm you can get the basicas from a profession and from that you can tell if you like that play style or not. I created a mesmer alt, went to hotm, messed about and bit and though you know what, this class really isn’t for me. Or is that a bad choice because i didn’t spend hours playing it to know the basicas to the class?

But onto the topic at hand. I think profession changes would be okay and i don’t think it’d be too hard for anet to do. Trade whatever armor the character has for the same armor just the medium or light armor. So if you have T3 heavy, they can exchange that for T3 light armor if you go a light armor class.

As for race changes not so much of a good idea. The whole story is set around your race and the choices you picked at the start of the game, so unless Anet let you rechoose those choices it wouldn’t be done. Furthermore you’d have to have completed the story missions for it to not have an affect on your gameplay. I don’t think race changes will ever happen becasue there is so much tied to your characters race, but by all means a class change would be great.

Thank you for eliminating Monthly achievement

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Posted by: EliteZ.1682

EliteZ.1682

I think it means he just rage quitted out of doing any monthly achievement at all :o

I think you may be right, i just read it and got too happy at the time to notice any sarcasm there :L Rereading it now and I see where you’re coming from. Well now i feel stupid aha.

Guaranteed Badges of Honor for finishers

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

Don’t forget the chest at the end of the jumping puzzle in WvW gives badges

Inspect, CoF Boss and Legendary weapon

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I went into the game and looked on the TP and compared them to my weapons, they had the same damage range as well as the same stats. I don’t know if the TP is showing them wrong or if the wiki is, but according to TP there is no difference to the weapons at all.

My exotic axe stats are: 857-1048. +90 Power, +64 Toughness +64 Vitalilty
Legendary Axe stats are: 857-1048. +90 Power, +64 Toughness +64 Vitalilty
My exotic sword stats are: 905-1000. +90 Condition Damage, + 64 Toughness +64 Precision
Legendary Sword stats are: 905-1000. +90 Power, +64 Toughness +64 Vitalilty
My Exotic LongBow stats are: 902-1080. +179 Power, +128 Toughness +128 Vitalilty
Legendary LongBow stats are: 902-1080. +179 Power, +128 Toughness +128 Vitalilty

This is according to the TP stats for the legendary weapons.

No grind , no gear treadmill for PvE

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

Very early on this game was supposed to be 100% cosmetic only.

It basically is 100% cosmetic. There are 2 top armor stats (Exotic which you can get so easily and ascended which has not all been put into the game yet).
But if you’re talking about lvling up and getting better gear as you lvl up as not being cosmetic and being progression then what do you want instead? Would you like the best gear in the game as soon as you make your character? Seriously i’m so sick of MMO players now adays expecting everything handed to them on a plate. It’s a joke.

Would you like it if Anet removed lvls completely from the game because lvling up is so grindy and too much progression. Should they remove story quests and DE’s because you progress through them and grind DE’s.

Everything we do in every game and in real life is “grind” for “progress”. It’s what makes a game a game. Regardless of if it’s progression onto higher stats on gear or better looking armor. Regardless if it’s getting from lvl 1-80 or finishing a dungeon. That is progression. Without progression or any form of grind a game would consist of basically nothing. You wouldn’t be able to lvl, there would be no gear to get no quests to do.

Change the Seraph armour back

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

The screenshot shows a basic Seraph grunt. The higher ranking officers have fancier stuff. It makes no sense for the basic grunts to wear T3 armour, it is fine. With their winged shields they have a unique look anyway.

It makes sense because that’s the look they had originally and It is distinctly SERAPH armour, Not just some scale armour which not only looks bad but is just really basic and boring.

My point is that the Seraph is fancier stuff and they deserve that armour no matter if it is tier 3 or not.

The seraph are not fancy, they are just an army. They are the humans army. Doesn’t mean they’re all amazing people and deserve the best of everything just because they are called Seraph. The only difference between the seraph and others such as the lionguard or the peacemakers is that they fight for their queen, they protect their queen. Doesn’t make them any more superior to anyone else and so no, they should not have the best looking armor. You people say T3 is the seraph armor because afew of the top officers wear it. when infact more Seraph wear the scale armor which would make them seem more like the seraph armor.

Change the Seraph armour back

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

No.

If I am going to wear a t3 armor, I better look like I have prestige. I am not going to wear the best looking armor to look like a foot soldier.

I understand your point but the current armour just doesn’t look seraph-y at all, Just makes it look like any old foot soldier.

But if all the seraph was to wear that armor then it would look seraphy as it would be their armor. As for the other person talking about the set not matching Anet do this with most npcs. Alot of the “higher ranked” seraph guards often wear a mix between T2 and T3 armor and the right side scale armor (normally just the T3 chest with other gear)

I have T3 on my warrior and i quite like looking like the other high ranked seraph guards, it’s what made it look more attracting to me, infact for a while i used full seraph gear (T3 and seraph weapons). However, i don’t want to go to queensdale and see EVERY single seraph guard even if it’s a 50 year old retired seraph whos just walking around. It makes the armor feel more rewarding like “only the best of the best warriors get to wear this armor”. If every seraph use T3 then it just looks like the standard human armor.

change the right armor if anything but don’t make them all wear T3. But i don’t know what lvl you are, which areas you have visted but the seraph all seem to wear different armor. Some wear the full scale armor, some wear that right side. Some wear T3 full set some wear a mix between scale and T3. Some wear T2 and some mix T2 with T3 and other armor sets. So maybe that one in the screenshot is just one of the ugly looking ones.

The issue I have is that the cultural armour still seems to me like the Seraph armour, and it fits the Seraph more lorewise aswell. Like you said earlier some Seraph still have this armour, but this is because Anet didn’t get to change all of the Seraphs armours in the game in time due to the game’s release. It’s not the high-ranking seraph most of the time but differently named characters, It’s the characters with separate models to the default seraph.

I don’t see where you get this from. Anet could have easily changed the armor to the scale armor if they wanted to before launch. Like i’ve said, different guards wear different armor, some wear T3, some T2, some scale and others a mix of different outfits. I’m sure if Anet wanted them to all be scale armor they would not have bothered to make them wear so many different outfits in the first place. The point is you would not see a recruit or a unimportant footsoldier wearing the seraphs top uniform. That is like joining the army now and getting apointed every medel possible straight away. You feel like T3 is the seraph armor because it is the captains armor, the queens personal defenders, like logan who wears his brothers uniform who was always at the queens side. These are the top of the very top when it comes to the seraph and so they wear the top armor to repersent it.

And the fact that it’s normally the names characters that wear T3 instead of the basic “Seraph Guard” is because those named characters are important enough to have a name. They are the top ranking officers in the Seraph and therefore wear their armor to show it.

This is like the difference between wearing a basic looking exotic weapon and wearing a legendary weapon that only the “best of the best” can get. You wouldn’t see a low lvl person runing around is the best possible armor so why would every basic seraph guard in the game wear it?

(edited by EliteZ.1682)

Dueling, Trading, Following System and Mounts

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Posted by: EliteZ.1682

EliteZ.1682

No flying mounts EVER! No under water mounts. No mounted combat. If anet ever released mounts (which they wont as they’ve already said they have no plans to release mounts as this game really doesn’t need them) then they should be ground only mounts (as any flying mount would completely ruin the style of the game. The maps are too small for mounts let alone flying mounts. They would also need to only give a small speed increase say like 15% else alot of traits,spells that give you speed would become near to useless.

There are no plans for dueling as far as i’m aware and if there was i’m sure it’d be at the bottom of their list to do. Instead we will see custom arenas where you can rent a SPvP server and do whatever you want with it, including 1v1 battles.

(edited by EliteZ.1682)

Ascalon ghost leaving humans alone

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Posted by: EliteZ.1682

EliteZ.1682

The curse basically makes them see every person regardless of race or gender as a threat to their king. You don’t get alot of story about it in game, but if you was to read the first novel it’s goes into much more depth about it.

shouldnt guild wars have guild wars in it?

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

Guild Wars 1 and Guild Wars 2 was both named after the lore of the game, not because GvG. However, if you used the search feature you’d read that anet have already, since launch, said hundreds of times that there will be guild halls and there will be GvG.

Partial Refund

in Account & Technical Support

Posted by: EliteZ.1682

EliteZ.1682

I agree with Hilda Raven, the fact that Anet’s bad mistake rip you of that promotional price and then say sorry but now you’ll have to pay more because of our error seems silly to me. If anet didn’t suspend you in the first place that’s the price you would of paid, seems to be they just care about getting that extra bit of money other then making a customers experiance better.
I’d say if you have not already brought it forget about trying to get it at that promotional price and search elsewear for the game as some of the other retailers sell it slightly cheaper.

No grind , no gear treadmill for PvE

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Posted by: EliteZ.1682

EliteZ.1682

Really? I was using lvl 60 armor when i was farming orr. I was using lvl 60 armor when farming AC,CM and TA for gear. One of my lvl 80 characters still has a lvl 60 ring, though i find it more then easy enough to do content in the game.

Not being funny, but i don’t think i EVER replaced my gear after every lvl. Infact if you get the T1 gear at lvl 35 it can last you up untill T2 at lvl 60 is it? That’s unless you’re lucky enough to get a really good item drop. Then again get the T2 gear at lvl 60 and it’ll see you all the way to lvl 80 untill you have full exotic.

Also, i really don’t see how you say every encounter is a problem, You can fight mobs upto 5 lvls higher then yourself and still have a chance of taking them down (depending on your class and what mob you’re going against). Also, if you do for whatever reason need to replace your gear every 1-2 lvls you get i don’t see why it would be a problem. When lvling up i found mobs always dropped more then enough armor and weapons for whenever you do to upgrade it. (or you can even buy your gear for karma which will be good enough to last you untill the next set of karma armor you can get).

No offence here but I really don’t think you have any knowladge about MMO’s. You say you should get zero rewards for doing things more then once? What do you expect from the game? New content daily? To get all the best gear and best rewards straight away so that there is never ANY grind at all to aquire something better then what you currently have regardless of if it’s gear, cosmetic rewards, money or even achievements.

Inspect, CoF Boss and Legendary weapon

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

@Inspect:

You could just ASK.
I have done so, and most people are more then happy to tell about or link their item.

Magic-Find is not a legitimate excuse to ask for Inspect. There are simpler solutions.
Like fixing Magic-Find to benefit the party.

Stop trucking on your own opinions and think about this from the developer’s perspective. Then you might come up with some good ideas.

@CoF

No one fights him because Path 1 and 2 are so much easier due to exploits or weak bosses. This is a dungeon-wide problem, not an issue with a specific boss.

@Personalized stats on legendaries

Just use a transmutation stone. The legendary-status is all on the skin, you can transmute the item stats with one that suits you.

legendary weapons have slightly better stats than exotic gear, so what would you transmute it with?

I don’t know what legendary weapons you’ve been looking at but they have the same stats as every other 80 exotic weapon.

Thank you for eliminating Monthly achievement

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

With the jumping puzzle addition, I now no longer need to deal with any pvp or WvWvW. Thank you Anet for making that decision easy for me. One less thing to worry about now.

BTW: You should have varing difficulty levels on all your jumping puzzles.

I read this and i got so happy that they’d removed the WvW 50 kills from monthly, enough to make me log in just to check that, but no.. It’s still there. Therefore i really don’t unstand your post how do you not have to deal with any pvp or WvW when you have to have 50 kills. Even if you mean you can do them along side doing the WvW JP then it still classed as pvp

Change the Seraph armour back

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

No.

If I am going to wear a t3 armor, I better look like I have prestige. I am not going to wear the best looking armor to look like a foot soldier.

I understand your point but the current armour just doesn’t look seraph-y at all, Just makes it look like any old foot soldier.

But if all the seraph was to wear that armor then it would look seraphy as it would be their armor. As for the other person talking about the set not matching Anet do this with most npcs. Alot of the “higher ranked” seraph guards often wear a mix between T2 and T3 armor and the right side scale armor (normally just the T3 chest with other gear)

I have T3 on my warrior and i quite like looking like the other high ranked seraph guards, it’s what made it look more attracting to me, infact for a while i used full seraph gear (T3 and seraph weapons). However, i don’t want to go to queensdale and see EVERY single seraph guard even if it’s a 50 year old retired seraph whos just walking around. It makes the armor feel more rewarding like “only the best of the best warriors get to wear this armor”. If every seraph use T3 then it just looks like the standard human armor.

change the right armor if anything but don’t make them all wear T3. But i don’t know what lvl you are, which areas you have visted but the seraph all seem to wear different armor. Some wear the full scale armor, some wear that right side. Some wear T3 full set some wear a mix between scale and T3. Some wear T2 and some mix T2 with T3 and other armor sets. So maybe that one in the screenshot is just one of the ugly looking ones.

Change the Seraph armour back

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I much prefer it the way they have it now, the standard guards have that scale armor and the captains and higher ranks of the seraph have the T3 armor. That’s how it should be. In a army you don’t see every person wearing the best armor, the higher ranks have it to stand out and that’s how it is here. I wouldn’t want to see a low recruit wearing the same T3 armor that my warrior has.

Also not every seraph used the T3 armor even in beta, but alot more did wear it.

(edited by EliteZ.1682)

Start over with same name

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Posted by: EliteZ.1682

EliteZ.1682

I had a character that I deleted in order to recreate as a different class. In the 10 minutes it took me to recreate the character my name was taken and I was forced to use an alternate spelling that I liked significantly less. This was during launch week though, so I support some kind of delay for unlocking the name if this hasn’t already been implemented.

I really don’t see how as GW2 locked names to your account once you deleted your character especailly at launch hence why thousands of people made 5 random characters as fast as they could simply to secure any names they wanted. I did this as did afew other people that I know and worked perfectly. We also tested it in the beta to make sure, I named a character, deleted it and got a friend to try and choose that name but they couldn’t, but i could still use it. I have not tried this since launch but I highly doubt they would have removed it.

Almost every MMO has some kind of lockout for character names that keep the name for your account incase you’re deleting and remaking it.

Start over with same name

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

Yeah just delete your character and make a new one, while it does lock your name, it locks it to your account for 24 hours (i think) for you to be able to remake characters without getting your name taken as soon as you delete it. Atleast that’s how it was at launch, but i’m sure it’s still the same.

No cut-scenes

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Posted by: EliteZ.1682

EliteZ.1682

Guild wars would not be guildwars without it’s lore and story. It’s one of the great things i loved about GW1 and now in GW2. However, i admit the voice overs are not amazing and they lack any real emotion like when a character is sad it has the same voice and emotion then if that same character is later angry, or hurt, or shocked.

I also really wish they did the cut scenes more like GW1 where it is actually set in the game enviroment and not just two characters awkwardly standing still against a background. Especailly when once character says something like “Look whos coming!” Afew seconds later a new character will take the place of one of the other characters. But still, i love watching the cutscenes and as SirJames said, the cutscenes at the start of the dungeons are amazing

Change the play-style of thief.

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

No i disagree, I played a rogue as one of my characters when i played WoW and i must say i much prefer the way they are done here in GW2. Perma stealth also gives you a massive advantage in ANY pve content. Oh look a champion stealth straight past the mob now that was much easier then any other class who had to either A, leave whatever was behind that mob, or B, try and take down the champion

Same in WvW, stupidly over powered again. Massive zerg inc stealth untill gone carry on with whatever you was doing. Easily penetrate enemy supplies, keeps, towers.

Most classes in this game would have no counter to a perma stealth thief either, in games like wow it’s fine as EVERY single class has some sort of AoE that they can use to try and unstealth the rogue. In GW2 as you only have 10 spells, 1 a healing spell, 5 as weapon spells (which not all have AOE or long cd’s on the AOE) and an elite which isn’t normally aoe. Unless you have atleast one of your 3 utlity spells as an aoe spell you have no chance of defending yourself against a stealthed thief.

That kind of thief is a boring style to play as and a even more boring class to fight against.

To Raid or Not to Raid

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

What it also does when activated, and a “raid” group is created and prepares to enter a dungeon/instance, is ups the difficulty of the dungeon with more veterans and champion level mobs, and bosses are harder to take down, soaking more damage and dealing out more too.

But this is not how we want raids. The game is a zerg with mobs with stupid amounts of health that take 5-10 mins to take down a single one. Nor do we want mobs that just 1 shot you if you don’t move out of a red circle.
We want a challenge, not a test to see if you can zerg a boss down before he kills you. This is NOT fun. We want tatics that require group communication, tactics where certain things need to be done in order to kill the boss (such as FoTM but it needs to be taken even further) and if it’s not done on time or at all, then you wipe and have to try again. We want encounters where you will have to actually play together as a group to over come the instance because at the moment dungeons consist of 5 players that never have to talk to each other and just do as much damage as they can to finish the dungeon in the quickest possible way.

But i agree, anet don’t need to release new gear with new stats and i don’t think they’d do that again after the reaction of ascended gear. But we would like some rewards that stand out to say “Hey look we finally managed to finish that raid and look at this new sexy weapon skin i got from it”

This game lacks motivation - a lenghty post

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

After looking at this post for about 3 minutes I finally decided to read it. I have to completely agree with everything you said. I loved this game so much when it came out, i spent hours and hours on it daily, but after getting two characters to lvl 80 I’ve lost any motivation to play, now i spend more time reading the forums for news of updates then I actually do in game. DE’s (especailly orr) and scaling was a let down. I thought DE’s could have been so great, but they’re too easy, too basic. Although one of your points about not knowing where the battles are and constant fights if you go to kessex hills there are always battles between the seraph and the centuars in the world event, but the battles are so easily won it’s boring. But there is normally a battle every 5-10mins (especailly the battle over the farm/mines). But everything else you’ve said i have to agree with, we need a reason to go back and play the game. I have not even completed 100% world complete because I have no real reason too

Logan Thackeray Joke Thread

in Guild Wars 2 Discussion

Posted by: EliteZ.1682

EliteZ.1682

I like Logan His not important but i always prefered him to the other members of DE, besides maybe caithe, she’s an interesting one. Though i have to admit after reading the second guild wars novel my respect for logan fell alot, especailly how he left is friends to go and fight by his queen who wouldn’t have been in any real danger had logan stayed and they killed kralkatorrik

UI ......

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I’m not saying that they can’t, i’m just saying imo i don’t think that we’ll see them change something like the UI now, if they wasn’t happy with the position of it i’d assume they’d have changed that pre-launch and not half a year later, but i could be wrong and we could see a change so never know.

I was just saying that they are the only ways around the problem you seem to be having as there are no ways to change the UI and anet have not said nor hinted towards changing it any time soon. As i say i’ve never experianced any issues with mine and i personally feel that it is in a great place on the screen, easy to see and never in the way of mobs. Maybe you have a smallish monitor or not having your camera fully zoomed out I don’t know.

To Raid or Not to Raid

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I hope raids are never implemented in this game. Raids are divisive and exclusive, and are the perfect breeding ground for drama in guilds. I’ve seen raiding (and the elitist attitudes it creates) tear guilds apart, and turn friends against one another, across multiple games.

And when you get down to it, raiding success is all too often due to learning the choreography — “when the boss does X, everyone run to this corner; when the boss does Y, get behind this pillar.” Bleh…

I would FAR rather see more interesting and diverse open world content.

That is the whole point of raiding, of dungeons in general. To learn the tatics and come up with the best possible ways of defeating that boss. Why else would they have abilities if you wasn’t suppose to come up with a way to get around those abilities that are just too powerful to soak up.

As for breaking up guilds and being too exclusive i completely disagree. This game is not other games, almost every lvl 80 i’d like to think has full exotics (as they’re so easy to obtain) and therefore nobody is in a posisiton where they can not physically do the raids, unless they don’t have enough skill, but then that’s their fault not the games. I could say paid tournaments in SPvP are rubbish because I’m no good at pvp and therefore it should not be placed in the game as I can’t win them. You can’t not put something in the game because 100% of the community may not have the skills required to complete it. I see loads of people moaning JP’s are too hard for them, doesn’t mean anet should take them out of the game beacuse they’re too “exclusive”

As for the guilds, i think it’s completely the oppisite. In the 6 years or so I played WoW i only ever had 3 guilds. From the time i got about lvl 50ish to the point wrath was released i was in a single guild – a raiding guild. When the guild fell the guild was such good friends we actually rebuilt the guild for those of us that still wanted it. I’ve never seen a guild fall apart because of “raid drama” so i’m sorry but i don’t think that’ll be a real issue here as it’ll actually give pve guilds a meaning.

Onto your final point about world content, It’ll never be up to standards. World content has to be created in order for anyone in the game to come along and be able to do it (hence why orr is such a zerg fest) you can’t have challenging world events as it will force people to stay out of certain areas even if all they want to do is explore it. As for instanced “raids”, only those that WANT to and ENJOY raiding will want to enter the instance and therefore anet can make it suit those players instead of the playerbase in general

(edited by EliteZ.1682)

Skill bar slot for consumables

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I really liked the way TSW handled this. From your invo you could create small little bags that you could choose to constantly show on your screen and lock it in place. This means you can create a small bag of consumables to show on your screen, but only when you want them to be there. Also this means that not everyone is forced to have an extra slot if they don’t want it

Cultural Legendary Weapons Please?

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I agree with TheDaiBish, also if they was to release cultural legendary weapons, they would be much rarer then the others and therefore require more to make them so I don’t really see many people get them. Make some more legendary weapons yes, make some that actually look nice and it would be great if they resembled something like thedaibish said. Like pyreshots bow, joras sword, choas axe would be nice and other GW1 related weapons i think would be nice. But allow everyone to use them

UI ......

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

You are unable to change any of the ui and i doubt if you ever will be. However, your example is not really a big issue, simply detarget and there you go, you can see that flying creature again. If you’re worried about losing your old target, call that target first and that way all you have to do to retarget your first target is press whatever button you have it assigned to (defult T). As for the Hyde again, it’s not a massive issue, just slimply move your camera around abit you whatever was behind the target area is now in a visable space. The target frame is so small i can’t say that i’ve ever experianced any issues with it

Suggestion - Dev's time for a day

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I don’t really see how this would make a big impact on this game, most games don’t have monthly updates and then i would see this being an amazing idea.

However, as Anet are releasing a update every month anyway it’s basically the same, we write our suggestions/bugs/glitches here so that anet can fix them when they can depending on how important they are.

I would much rather anet work on the most important issues first and worry about the small cosmetic things when they have time to. This idea would force anets resources to work on these ideas instead of working on other issues that might be much more important

To Raid or Not to Raid

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I gotta chime in here. I played Wow for about 6 years, mebbe a little more. The one thing that kept bringing me back was Raiding. From my first Kills in Karazhan, my first Raid Drop (that gaudy green dagger from Moroes), the first time the Big Bad Wolf killed me. ( RUN AWAY LITTLE GIRL! ). Later raids Like Ulduar, which is still one of the best raids ever, that had a purpose and a story that brought you through the whole place.

Raids were something challenging, something to work for as a team, that taught you to play your class and fulfill your roll better.

I believe that Anet Could create raids in a way that could work, that would require teamwork, synergy between classes, and a real sesne of achievement and accomplishment in groups larger than 5, while still not being just a mindless Zerg press of bodies.

They would have to offer compelling rewards of course. One of my few problems with GW2 is the randomness of Gear on one hand (Boss Chests) and then the ‘Token Grind’ on the other. And when they do introduce ‘rare’ items, it’s not a 5% drop, or even a 1% Drop, it’s a crazy tiny thing. Cursed Chore has no real appeal, it’s not rewarding. Orr has no Unique Rewards for people to gather in Great numbers to do, save the Karma Exotics. People Will Complain about the ‘Carrot and Stick’ of other games, but this game sometimes feels more Stick and No Carrot. Perhaps have Dungeon Chests have a Chance to Drop Dungeon Specific weapons/armor as well.

I’m kinda going all over the place right now, but my point is, with the right group, and the right design, Raiding can draw players and really ensure people keep coming back and have an investment. Some folks like to play casual, I do too, or PVP, not always my bag, but I also miss Raid nights, and I dont wanna go to Pandaland

http://wiki.guildwars2.com/wiki/Precursor

Orr temples can drop precurors or other random exotics. Not goin against the topic of discussion, but your statement is wrong. As for offering compelling rewards, they would really, REALLY have to be challenging to the point where only good groups with Voip can do well because good rewards should never be repeatable every so often. Remember raids can be fun, but with more people comes more coordination and more room for error (because some people are just plain kitten). With a higher chance to fail, and then adding great rewards or a higher chance of great rewards would do the trick. It’s the same reason why loot from dragon chests is usually depressing although sometimes, you see a couple people get random exotics. It’s essentially spammable hence why the drop rate for good items is so low.

Yeah with a stupidly low chance to get that precursor drop, besides not everybody wants to get a legendary, I know i certantly don’t – those skins are terrible for the amount of grind you have to do to get them or gold requied if you’re too lazy to farm all the mats.

Good rewards doesn’t mean we want 5 exotics to drop from every boss, could be done in the same way normal dungeons are, each boss/raid gives a certain amount of tokens for that raid, then using those tokens you can trade them in for weapons, armor (not of any higher stats) Furthermore there could be a lockout like wow has so you are unable to just spam it where once you kill atleast one boss in that raid it locks to you so you can’t go back and redo that boss. If that’s not the way anet want to go then there are other ways around it, like the dungeon DR (although alot of people hate it, it does stop people spamming dungeons for the tokens) Another idea is what one WoW uses for it’s raid finder. Once you have killed that boss, you can go back and redo the boss, but you’ll get no loot at all, or maybe you could get afew small things that you would get from anywhere else in the game. That way it wouldn’t matter if you farmed a raid all day or farmed orr all day.

Why not make more dungeons and like raids or sort of?

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I’d hate to see raids come to this game. It would go against the most basic tenets of what Anet said this game was about. I know some feel that Ascended gear does that…I don’t think it does, but thats just an opinion.

Raiding and the mindset it brings would however.

Can i ask you how? Raids don’t need to bring any gear treadmill and therefore would not be a forced grind and would be completely optional. Nobody will ever be forced to do a raid if they don’t want to, those of us who do want to can farm it without getting any higher rewards then other aspects of the game.

So tell me and anyone else who has said it, how would it go against anything that anet have said? I don’t remember reading anything that says “we will not release any large communicated group events/dungeons” Infact, in a video interview after halloween i remember them being asked if they had any plans for raiding and they said it’s not something they’re working on, but it’s something they’re looking into. They’ve never said they wont add raids.

To Raid or Not to Raid

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I’m not a level 80 yet so I really don’t know what is offered at level 80 at this point. I’m not sure what “The Lost Shores” brought to the table…but…in terms of raiding…why not offer a new super uber leveling map where you will need to have tons of players working together in this map that will still have the same type of dynamic event systems going on?

But, really difficult to pull off similar to a raid but not static and the same thing each time, but yet still in the open world that anyone can go to and isn’t limited to having a group of 20 to enter.

I think this pulls off the right kind of end game content that would fit in nicely with Guild Wars 2 and the way the questing works.

There is a “endgame zone” that people are suppose to go to, kill the risen and take temples. The problem is the place is normally empty since Cursed Shore came along. All people do there is farm two evens, and when they aren’t up they either wait or go do another.

When ArenaNet first started talking about Orr is sounded amazing to me, and I thought “who needs raiding”. Well once I hit 80 and went there I was disappointed. There is more risen than players and no one really works on getting the temples. When we finally went after a temple we failed five times because there wasn’t enough players.

It seems the only endgame right now is going for your legendary and sitting in Lions Arch spamming the map with LFG. There needs to be something bigger.

I completely agree, I love the pve sides of MMO’s, prob the reason I played wow for so many years because no matter what anyone says about it, the PVE side of that game is by far the best i’ve seen yet.

Yet I thought GW2 would top that easily, the idea of orr having temples that you constantly have to fight over with large number of players, world bosses that require a group to take down (when infact seem easier then most group events i’ve come across and these are suppose to be big world bosses). The fact that you get exp dungeon and story mode with inside DE’s. The pve side of this game sounded so amazing. When infact it’s been a complete flop and is the reason i play maybe 3 hours a week now because i’ve got nothing to do that i enjoy besides fotm and reading for news on any new content.

Adding a new map to the game with seriously hard mobs would be an idea, but it wouldn’t be as fun as a “raid” just for your guild or friends to do alone without other groups and guilds runing around doing the same as you.

Pve needs some looking at, we need a reason to be in a guild with activites to do (unless you do Tpvp or WvW guilds are really useless). We need content that requires tactics and communication not a 15min speed zerg dungeon that you can do with complete randoms.

Nobody is saying Anet have to release anything within the next few days or few weeks, but some information about any ideas/plans they have for pve content would be great. I just hope they don’t spend all their time adding new fractals to fotm for any new pve content.

Winter Wonderland JP - % that can make it

in Wintersday

Posted by: EliteZ.1682

EliteZ.1682

Too easy? I wish they made it harder, this one was so easy compared to the CT one and the rest of them in game are somewhat just as easy, but i suppose it’s an MMO and not a platform game so they can’t make them too hard or else only afew people would complete them. As for the guessed 1-2% who have completed this i really hope not as not only did i complete it on my second try, the two people I did it with also completed it on their second try. We failed the first time as when we got to the end we didn’t know we had to jump down from the presents

This one is hardly even timed. You can stand on each snowflake for a second or two while you line up the jump and still manage to get to the end, it isn’t as much as a race as the cloak tower was where if you stand still for more then afew seconds that’s it game over.

Keep practicing and you’ll learn how to do it. It isn’t a physical ability to click space and move your camera around, most jumping puzzles have no time limit and therefore you can spend 5-10 mins making sure that the jump you’re about to do can’t fail and miss if that’s what it takes to complete it.

I wish people who find it easy would stop giving explanations like “It’s easy, you’ve just gotta jump on all the things and line it up right and then you’re done! Simple!”

It’s obnoxious and unhelpful. This post isn’t as bad as others, but still. If it’s hard for some people, it’s hard for some people.

Not being funny but what do you want us to say? “Oh i’m so sorry that it’s too hard for the minority of the players so instead i’m just going to be slient and hope anet don’t read the moaning and make them stupidly easy.” You find it hard so you say your opinion, i want them to be if anything harder, so i’ll say mine. That way anet don’t only read bad feedback and nerf them to the point where anyone can do them without any challenge at all.

Furthermore, if you’re not good at them what else do you expect to get when you write about a jumping puzzle being to hard other then people say keep trying and you’ll get the hang of it. Do you think we just woke up with a natural ability to do jumping puzzles easily? No we had to start from scratch too. I’ve never been great at that sort of things and yes it took me afew hours to do the cloak tower the first time, but after i did manage to do it, i then did it on all 4 of my alts first time without any problems. I wish gamers now adays stop expecting everything handed to them on a plate and are made to work abit more.

I hated the music event and wasn’t very good at that, but i didn’t come on the forums and moan about how hard it is, i kept trying untill i got to the point where it became easier and i managed to get my monthly, never went back after that.

Winter Wonderland JP - % that can make it

in Wintersday

Posted by: EliteZ.1682

EliteZ.1682

Too easy? I wish they made it harder, this one was so easy compared to the CT one and the rest of them in game are somewhat just as easy, but i suppose it’s an MMO and not a platform game so they can’t make them too hard or else only afew people would complete them. As for the guessed 1-2% who have completed this i really hope not as not only did i complete it on my second try, the two people I did it with also completed it on their second try. We failed the first time as when we got to the end we didn’t know we had to jump down from the presents

This one is hardly even timed. You can stand on each snowflake for a second or two while you line up the jump and still manage to get to the end, it isn’t as much as a race as the cloak tower was where if you stand still for more then afew seconds that’s it game over.

Keep practicing and you’ll learn how to do it. It isn’t a physical ability to click space and move your camera around, most jumping puzzles have no time limit and therefore you can spend 5-10 mins making sure that the jump you’re about to do can’t fail and miss if that’s what it takes to complete it.

(edited by EliteZ.1682)

To Raid or Not to Raid

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

Although what you say Mungrul is true about teleport fee’s there and back, the world events are just not structured enough. You don’t need to be in a group with good team communication. It’s a simple matter of everyone do the same thing and zerg down the boss. They’re not challenging, not thrilling and there is no reason to keep redoing them. People want challenging content that they can redo for fun and not a gear grind. In WoW i raided, i had the gear, didn’t mean i stopped doing raids every week, i still did them because i like PVE over PVP and doing hard dungeons pushing yourself is what i find fun in MMO’s and that doesn’t mean release a new set of powerful armor every raid, just give us cosmetic rewards and we’ll be happy with being able to do something we enjoy. Atm the dungeons we have are simply to boring, to easy to keep going back and redoing, so once you’ve done them and fotm there isn’t really alot of PVE challenging end game

Nobody wants a remake of WoW raiding system, nobody wants massive gear treatmills. But we want challenging content that requires tactics, communication and hard work to complete and overcome with a group of friends.

Thoughts on Asuran cultural leather T3 armor?

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

Because most asura are not in your face fighting characters. Asura are known for their knowladge not fighting, that’s why they don’t wear thick leather with good defense ect. The outfit is more designed aroun an engineer and that’s because of the lore of that class. So it is designed around that race, but unless they had 3 different sets for each class it’s always going to look more towards one class as i think the lore of asura are more towards engineers, just like the lore of norn are more towards rangers other then engineers.

To Raid or Not to Raid

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

Raids wouldn’t have to be a grind. Dungeons atm are not grinds, the only grind we have is fotm and that’s because that’s how you get ascended rings. Nobody said raids have to have better gear to grind for. Maybe it can rewards skins that you can use to put on your items, skins without any stats. That wouldn’t require anybody to grind unless they really want that skin or they are a pve player and find stuff like that fun.

However, i find it hard for raids to work with real cordination in this game as there are no roles. A dungeon atm consists of 5 people that run through zerging every mob doing their own thing, there is no structure behind any dungeons, besides fotm abit.

Minigame : the tower defense

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I would like to see something like this in the game. We got something alittle like this in wintersday for toypocalypse where you could build walls,snowmen catapults and balisters to defend the dolyaks from the mini toys.

But Anet have had loads of fun little minigames, they just never release any permamently which i wish they would.

Take out PvP out of monthly achievement

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I just wish anet stopped calling WvW pve when it’s not, it’s PvP plain and simple.

Thoughts on Asuran cultural leather T3 armor?

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

If you are an Engineer, I would definitely go for it.

Ranger or Thief though? Not so much…

That’s the problem I have with it, the head gear seems like it has such a small demographic among leather wearers that it basically turns off most other classes.

That’s the problem every race has for medium armor, it suits one class but not the others. Becuase there are 3 classes that wear medium armor and all 3 are different, it’s hard for them to get the racial armor right. Heavy is fine as warrior and guardian both wear the same style of clothes, same with light. Human T3 has loads of daggers all over them obviously designed for a thief, but you wouldn’t see a engineer runing around with about 20 daggers strapped on him, unlikely a ranger either. Norn T3 medium is obviously also more designed towards a ranger/thief then an engineer by the style of it.

I personally think that armor would look geat on an engineer as they are all about making their toys and asura are about making golems the headpeice suits it

Non-exclusive "racials"

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

They would not be racial skills if anyone could get them now would they? They are skilled designed around that race because only that race can do them. A char or norn don’t know how to create a gollom like an asura do they? An asura can’t transform into a norns spirit nor you see a charr using a seed to create a plant. So to allow every race to use any of those spells would be taking away lore of that race.

GW1 aspects (weapon skins, dyeable options)

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

The problem with weapon dye is that in some places anet have been lazy and used the same weapon just a different colour, main example is CM exp and human T3. Same item but T3 is silver, CM is gold. But i would like to see new armor skins add to the game, GW1 or not, GW2 is lacking in armor/weapon skins. But i’m happy with my T3 for now as it’s the only nice armor in the game imo

Idea to improve the value of teamwork

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

While this would work in PVE, it most likely wont be changed as your example would be abit over powered for PVP and as we’ve already seemed in GW2 most spells are nerfed even in pve to benefit pvp.

This being said i do agree that anet need to look at teams in pve, atm it’s simply 5 people doing their own thing to nuke a boss down asap, afew of the fotm dungeons require abit of teamwork, but there simply isn’t enough of it. It’s why most games stick with the tank/healer/dps because it allows teamwork, but as GW2 is basically about zerging hard and fast, it really feels like it’s limiting pve and making it so boring to play.

Possible Tier4 Cultural Armor Exotic? - Pics

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

To have T4 somewhere down the line is a good idea, to have to so soon after release? Horrible idea, what makes this idea even worse is the fact that you want it to come infused already. So how much are you expecting this armor to be sold for? About 500g for the full set? T3 isn’t even exotic and it costs 120g for the full set. Tier armors are not about stats or upgrades, but about the looks, to stand out not to give you the best possible stats. If asceneded rings are anythng to go by the ascended gear will be a massive farm to get, so to release a set of armor with the stats already on it for gold would not be a good idea and would take away the fact that ascended armor is suppose to be as anet call it “a step up from exotics to legendary”. But i’m sure we will see more tiers added some time just not with ascended stats and already infused.

As for the pictures some of them are nice, but the norm armor looks more medium then heavy imo.

Mount's in game (Read before commenting)

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I don’t mind having mounts or not, but i have to say i really don’t get Anets concept of WP over something like mounts. There are DE’s that pop up throughout the world (alot of areas are near dead so alot of the group DE’s can’t be done) they said they want their players to explore their beautiful game (when how is someone spending afew silver to skip about 4-5 areas of the game exploring the game more then someone who has to run to the area past all the DE’s and other things in the game you get from exploring)

I also see people saying “You can get near complete uptime of 33% speed boost from traits and skills”… So basically you have to trait and use spells that are just for speed if you don’t want to WP everywhere as it is over priced but not take forever getting there, now that seems alittle stupid to me. Sure you can swap the skills back out once you’re in a DE or a dungeon, but it shouldn’t be such a big deal that you rely on spells to get around especially as we only have 3 utlity spells to play around with.

Games like WoW where you can ride your mount endlessly without ever getting hit or anything is abit over the top though and so i would say if we ever had mounts in this game they would need to be alittle less then 33% (so that any speed spells are not near unless anymore, but also so it’s not over powered as mobs will still be able to hit you). Also only ground but that’s just common sense.

I think they could even add mounts into the game without any speed increase just for the cosmetic looks, something you’d have to farm for abit. We all know riding around on horseback looks alot cooler then running constantly on your feet for days. Even in the GW2 novels none of them used any sort of mount, instead they traveled on foot for days on end. That seems alittle unrealistic to me, if you was going on a long journey to a massive battle surely you’d take some sort of transport and save your energy, but hey that’s getting off topic.

I dislike the end of the personal story

in Personal Story

Posted by: EliteZ.1682

EliteZ.1682

Most people in the game atm that care about pve/dungeons are farming fotm, others are doing afew exps, but rarly doing SM. Exp dungeons in the game atm give nothing that the player needs besides afew skins which you can get in a few days of farming, 1 if you have more characters to run it on. SM dungeons are even worse as they give basically nothing compared to what you can get from fotm. However, i think it was best to have it as a dungeon because if i was sent off on my own to take down a elder dragon it would feel pretty lame and why on earth would the world be so scared of these dragons if you didn’t need an army to kill them

Cultural armor to be worn by any profession.

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

A front line warrior brutally killing people dressed in a dress, no thank you. There is a reason there is light medium and heavy armor and i’m sure anet intend to keep it that way