PvE – Now I am a PvE lover and this is where the Holy Trinity hits games the most. I love dungeons in games. They are what i find fun, but in GW2, man are they boring. It’s a simple matter (of again) zerging down that boss before the groups CD’s keep them alive. Mobs and bosses have no tatics, they have stupid spells that do massive amounts of damage which makes players move back to get their health back then push again. Dungeons in this game do not even feel like real dungeons, they feel like solo instances. You get 5 players that don’t ever need to say a single word together and can still complete the dungeon. There is no roles, no structure to them. It’s 5 players trying to do as much dps as they possibly can (most of the time before they die becasue their CD’s were not ready). Yes, people can say oh dungeons need to be harder and I agree it would make them better, but without that tank, without that healer, anet are limited to what they can do as for tatics and mechanics.
I’ll give you an examples from WoW -when the boss leaves a debuff on a player that reduces their stats or when gets too high kills the player so the tanks have to take in turns tanking while the other one waits for the debuff to run off. Again we couldn’t have anything like that here because there is no agrro, he’d run around giving every player the debuff and so it’d be impossible.
Or one of my favourite fights in Naxx (can’t remember his name) but every so often he puts a debuff on players. Half the group gets a + and the other half get a minus -. If a + and a – player stands together they take damage, but if a + and a + stand together they do extra damage. But you have to kill the boss before a certain timer so everyone has to stack together so everyone splits into two groups. Again we couldn’t have anything like this because there wouldn’t be a tank holding aggro and so he would randomly be attacking players and those that do not have any decent defense are going to die or move away to regen health but at the cost of risking the bos becoming enraged and wiping you.
Beucase we can’t have any real tatics that consist of 1 or a group of people doing a certain thing because there is no aggro the dungeons are boring and a matter of kill the boss fast. Now i admit FoTM are much better then the normal SM and EM dungeons and the dungeons have afew tatics to them, the bosses still lack no real mechanics besides one or two. The boss fights are still a straight forward nuke and still are not up to the standard where they are fun enough to actually farm.
Now Anet had a good reason to think about removing it, “LF1 Healer for x” is annoying, but if Anet finally made a dungeon finder tool for cross servers I don’t see this being a big issue. In WoW it takes normally around 5-10 mins to get a group for a dungeon and upto half an hour to get a group for Raid Finder which is 25 players. Now that’s not much of a long waiting time for a dungeon. Sure it’s not the quickest, but if you try and do Exp mode dungeon in GW2 atm you can be waiting upto half an hour for a full group and that’s if you even get one at all.
I just think having roles in this game would give so much more to the game then how it is atm. Anet tried to break away most MMO’s by removing the Holy Trinity, but was it really a good idea? I agree change is good, but when it’s one of the core systems in most MMO’s i think anet tried to change too much and it’s backfired. Most people I know that played GW2 have left, most of them because they hate the way dungeons are, how it’s a zerg fest of 5 solo players. There is no group to dungeons.