Showing Posts For Envy.1679:

Sell every dye on the gem store

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

@Envy, never underestimate how lazy people are. Converting gems to gold is overthinking, gems for dye is simple, people like simple.

No, im sorry, but i just dont think thats how it works.

If youre too lazy thats you. But dont lose touch the difference with subjective schemas and objective reality.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Is HoT pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Envy.1679

Envy.1679

It depends, Can I use Elite specialization in PvP if I am free player?

If not, it is pay to win.

You are assuming that Elite Specializations will own PvP.

You dont have to assume that to make that opinion.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Sell every dye on the gem store

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

They already sell dye for gems. if someone wants a dye they can exchange the gems for gold and buy the dye

converting gold is labor intensive? wtf?

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

(edited by Envy.1679)

Rifle primal burst

in Warrior

Posted by: Envy.1679

Envy.1679

6k honestly isnt a lot, the “no target limit” could be a problem, but 6k every 5 seconds is nothing out of the ordinary

forgetting to factor in the aoe.

this is close to 60k aoe every 5 seconds. this makes meteor shower laughable in terms of consistent aoe dps, not the other way around.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

WoodenPotatoes Hardcore Guild Wars 2 Rules

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

dat novel

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

The harassment and blocking

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

They should just include the kitten filter in game.

You kittening kitten, kitten blocks

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

how long can you leave map completion chests?

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

from my experience theres a numerical limit to the number of chest you can have queued.

If for example you had 10 completed chests queued to open, the moment you switch maps a certain number of them opens until its down to like 3 chests remaining.

Its been awhile but the numbers are more less accurate

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Does defragging improve performance?

in Account & Technical Support

Posted by: Envy.1679

Envy.1679

This is just an update, I let it defrag over night. It went from 1099 fragmentations to 3.

The frame stutter is completely gone and maps are loding literally 3x as fast. It still has low fps in general, but thats a huge difference than the sharp :stutter" that occured everytime something new had to be loaded.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Does defragging improve performance?

in Account & Technical Support

Posted by: Envy.1679

Envy.1679

I installed gw2 on a old computer and as expected it runs slow. Bu I noticed icons, sounds, and just about everything loads super slow. Once everything is loaded the fps is pretty smooth. However I walk 10 feet in a direction and the frames stutter until everything is loaded. I took this as a harddrive problem.

I scanned with defraggler and it says gw2 has 1099 fragmentations. Will running defraggler improve this issue?

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Hope this SMS rumor isn't true

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

I couldn’t create a dummy AOL mail account (to tryout P4F) without giving them an SMS number, no alternative. At least here we can still use authenticators.

I use google voice to confirm sms messages. you can make free calls and texts with google voice.

You do need to verify it atleast once with a cellphone though. Afterwards you can call and text as much as you like (US residents only)

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

The etiquette of standing inside people

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

I hate when people stand in me

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MARATHON CIV 5 DIFFICULTY 10 STILL GOING

can't choose a profession

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

Hi, I’m new as well.

From what I can understand necro is like a glass cannon with buggy minions that may or may not be fixed with HOT.

Mesmer is more of a CC class.

Ele is more complex and should be a really strong all around class

IMO necro looks cooler and this games all about fashion so….

Just make both and take both up to like lv10 then see which one you feel more interested in. shouldn’t take much time

actually as far as dps goes necro is one of the farthest from glass cannon. Even in full glass dps gear they are quite tanky. Theyre tied for the highest base HP pool and get even more “HP” from death shroud and have access to protection, which reduces damage taken by 33%. If they decided to have some defensive stats Necros can be super tanky.

I love necro because they have excellent AOE in WvW and they are really good at doing lower level content like Ascalonian catacombs because they get a trait that increases crit chance by 50% in death shroud and with fury thats a flat 70% crit chance even in low level zones, where crits demolish things.

in WvW they do hella aoe damage with Wells and can destroy single targets with lich form.

Management of conditions and CC like fear and immoblize make them super good at soloing open world content too.

The main drawback to being a necro is lack of stability, which is super important in pvp and wvw, leaving you to rely on your friends for stability.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

(edited by Envy.1679)

Play for Free Confirmed [merged]

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

gold sellers can go to wvw and spam spawns and auto whisper people loading into the map or wping to spawn. Doing so presumably logs their xxxx.xxxx acount info and bolsters gold spammer list of people to whisper.

gold sellers AND new players can go to wvw and take up too much space and cause servers to receive an unfair handicap because too many noobs

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Lagwars 2

in Account & Technical Support

Posted by: Envy.1679

Envy.1679

fun fact: the reason spells are limited to 5 targets is not because of balance, its because they had to do that to reduce server lag.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Hairworks implementation

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

Charr would look absolutely fabulous

Imagine the llama finisher in its loreal paris glory

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Awesome Screenies

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

queensdale commanders meets devs

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MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Lagwars 2

in Account & Technical Support

Posted by: Envy.1679

Envy.1679

we have the technology….

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MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Lagwars 2

in Account & Technical Support

Posted by: Envy.1679

Envy.1679

we have the technology….

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Does legendary armor worry anyone else?

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

doesnt matter, aoe from 1200.

aim for the sparkly jerks

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Just glorious!

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

lol, some of this discussion will vanish/change once they give us more details. Blogpost 2 , where are you?

We know for sure we will get legendary armor piece precursors in the raids, not the complete piece. So it’s not like you must do raids to finish the legendary anyways, you NEED a piece of it that lies in the raids, just like the Gifts bought from dungeon tokens. Not too much different, except the hardest part will come from the hardest content. It should at the very least provide less RNG to grab the precursor, or a way to lessen it.

They said you would get a unique reward from a raid once a week. That sounds like its some kind of guaranteed drop once a week for completing a raid. I hiiiiiiiighly doubt that that reward will be a precursor, meaning that theres something other than precursors that you need that can only be found in raids.

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Just glorious!

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

However, I showed what you requested with an example and a quote. Your attempting to change the request rules after the fact doesn’t impress me. It makes you look like a sore loser.

Meh, you can keep acting like thats what I wanted, but its not. Im done here. Honestly, arguing about it is pointless anyway.

Even if it was what I wanted, which its not. Thats one thing out of how much content? Good job bro.

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Just glorious!

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

But currently there is NOTHING as challenging as raids to merit the same reward.

Citation?

Currently it takes less effort to complete 100% of all raids with known difficulty in the game than it does to defeat a single same level mob.

We dont know how difficult raids will be.

Will raids be more difficult than beating a guild team that practices 5v5 in wvw 20 hours or more per week with a pug (or its equivalent)?

Will raids be more difficult than winning a high end spvp tournament? Personally I have never seen a mob AI on par with a highly experienced, highly practiced, highly skilled player.

When they announced f2p there were devs standing in queensdale. Including the producer of raids. One of the devs said, “when we designed raids, we thought how hard can we make these without the being literally impossible”

Its safe to assume they are going to be harder than current content.

These the same devs who thought that the current game was challenging?

Do they think that the raid mob AI will be better than top tier players in a top tier guild team?

Comes straight from dev. Still wants to argue.

Ikr. The devs have never once been mistaken on how hard things are or how long it will take people to learn new mechanics. ^^

Give an example. A specific example of a dev statement and what actually happened.

Im almost positive you cant. Im not saying Anet is perfect. But Im pretty sure the current difficulties were more or less what they intended for them to be when they made them.

You can assert that anet actually has no clue what theyre doing, but if you cant back up the assertion, stop asserting it.

The revamped Teq.

From an interview with ANet:
Q: Tequatl update is nice but it destroys your party, home server due to overcrowded home servers and overflows
A: We are aware of it and actively discussing it. We were hoping originally it would take days/weeks for players to defeat Tequatl instead of 12 hrs.
http://dulfy.net/.../26/gw2-eurogamer-expo-livestream-notes/

They were expecting weeks and it took 12 hours. If that’s not an example of them miscalcating difficulty and the speed that people learn mechanics, then nothing is.

Thats due to the amount of players making it trivial, not the actual difficulty. As you can see the question asked actually referred to the amount of players, nothing to do with the actual difficulty.

You’ve taken the reply out of context.

Something like, “We intended this dungeon to be hard, but since the failure rate (amount of times its been opened by a full party and not finished within 3 hours) is over 80%, we are adjusting the difficulty to make it easier” Is what Im looking for.

Not, “there was too many players and that made it too easy”

Nope. They revamped Teq knowing exactly how many people did it each day and how many people the map can hold. (It’s their game after all, of course they know this stuff). In spite of all their information, they tried to make a revamped Teq that was raid level in difficulty and like raids would take weeks for people to win it. It took 12 hours. So that quote and example is exactly what you were asking me to show, and I did.

If it was raid level in difficulty they wouldnt allow more than 10 people to do it at once.

In a raid players are going to have to build certain ways and have certain weapons and do certain things and even use specific armors, including apparently toughness armor.

In teq you can complete it by auto attacking it and the mobs in zerker and using the guns.

This is obviously no where near the level of raids.

Claiming that it is is just wrong.

You asked for an example where they miscalculated the difficulty and the time needed to learn the mechanics.

They thought the revamped Teq would take weeks. It took 12 hours. That’s the example you asked for and I provided it. Quit trying to reset the terms of what you asked for after the fact.

They thought the revamped Teq would take weeks

Even in the link you posted they said days or weeks. That could be as little as 2 days. the difference between 12 hours and 2 days is minor. You’re framing the answer as simply “weeks” trying to reinforce the argument that they were “So wrong” about the difficulty.

And they intended teq to be hard. Even to this day it still fails. Which is what they intended.

however even if most people on the teq map never done it before, it probably wont fail if the map is full. The “difficulty” goes away when theres that many players. They could make it unavoidably one shot the entire zerg, and it could still be done because theres just so many players

Thats not them misjudging the difficulty, thats them misjudging the effects of a zerg and its certainly NOT THE SAME thing as misjudging the difficulty of a raid or dungeon.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

You left GW2 for a while and now you are back

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

unidentified dyes, living world season rewards. Those cooking mats that you used to be able to buy with karma that you cant anymore.

Linen, silk, and wool, from back when you were able to salvage gear you bought from npc that are now used for ascended mats.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Just glorious!

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

But currently there is NOTHING as challenging as raids to merit the same reward.

Citation?

Currently it takes less effort to complete 100% of all raids with known difficulty in the game than it does to defeat a single same level mob.

We dont know how difficult raids will be.

Will raids be more difficult than beating a guild team that practices 5v5 in wvw 20 hours or more per week with a pug (or its equivalent)?

Will raids be more difficult than winning a high end spvp tournament? Personally I have never seen a mob AI on par with a highly experienced, highly practiced, highly skilled player.

When they announced f2p there were devs standing in queensdale. Including the producer of raids. One of the devs said, “when we designed raids, we thought how hard can we make these without the being literally impossible”

Its safe to assume they are going to be harder than current content.

These the same devs who thought that the current game was challenging?

Do they think that the raid mob AI will be better than top tier players in a top tier guild team?

Comes straight from dev. Still wants to argue.

Ikr. The devs have never once been mistaken on how hard things are or how long it will take people to learn new mechanics. ^^

Give an example. A specific example of a dev statement and what actually happened.

Im almost positive you cant. Im not saying Anet is perfect. But Im pretty sure the current difficulties were more or less what they intended for them to be when they made them.

You can assert that anet actually has no clue what theyre doing, but if you cant back up the assertion, stop asserting it.

The revamped Teq.

From an interview with ANet:
Q: Tequatl update is nice but it destroys your party, home server due to overcrowded home servers and overflows
A: We are aware of it and actively discussing it. We were hoping originally it would take days/weeks for players to defeat Tequatl instead of 12 hrs.
http://dulfy.net/.../26/gw2-eurogamer-expo-livestream-notes/

They were expecting weeks and it took 12 hours. If that’s not an example of them miscalcating difficulty and the speed that people learn mechanics, then nothing is.

Thats due to the amount of players making it trivial, not the actual difficulty. As you can see the question asked actually referred to the amount of players, nothing to do with the actual difficulty.

You’ve taken the reply out of context.

Something like, “We intended this dungeon to be hard, but since the failure rate (amount of times its been opened by a full party and not finished within 3 hours) is over 80%, we are adjusting the difficulty to make it easier” Is what Im looking for.

Not, “there was too many players and that made it too easy”

Nope. They revamped Teq knowing exactly how many people did it each day and how many people the map can hold. (It’s their game after all, of course they know this stuff). In spite of all their information, they tried to make a revamped Teq that was raid level in difficulty and like raids would take weeks for people to win it. It took 12 hours. So that quote and example is exactly what you were asking me to show, and I did.

If it was raid level in difficulty they wouldnt allow more than 10 people to do it at once.

In a raid players are going to have to build certain ways and have certain weapons and do certain things and even use specific armors, including apparently toughness armor.

In teq you can complete it by auto attacking it and the mobs in zerker and using the guns.

This is obviously no where near the level of raids.

Claiming that it is is just wrong.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Just glorious!

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

But currently there is NOTHING as challenging as raids to merit the same reward.

Citation?

Currently it takes less effort to complete 100% of all raids with known difficulty in the game than it does to defeat a single same level mob.

We dont know how difficult raids will be.

Will raids be more difficult than beating a guild team that practices 5v5 in wvw 20 hours or more per week with a pug (or its equivalent)?

Will raids be more difficult than winning a high end spvp tournament? Personally I have never seen a mob AI on par with a highly experienced, highly practiced, highly skilled player.

When they announced f2p there were devs standing in queensdale. Including the producer of raids. One of the devs said, “when we designed raids, we thought how hard can we make these without the being literally impossible”

Its safe to assume they are going to be harder than current content.

These the same devs who thought that the current game was challenging?

Do they think that the raid mob AI will be better than top tier players in a top tier guild team?

Comes straight from dev. Still wants to argue.

Ikr. The devs have never once been mistaken on how hard things are or how long it will take people to learn new mechanics. ^^

Give an example. A specific example of a dev statement and what actually happened.

Im almost positive you cant. Im not saying Anet is perfect. But Im pretty sure the current difficulties were more or less what they intended for them to be when they made them.

You can assert that anet actually has no clue what theyre doing, but if you cant back up the assertion, stop asserting it.

The revamped Teq.

From an interview with ANet:
Q: Tequatl update is nice but it destroys your party, home server due to overcrowded home servers and overflows
A: We are aware of it and actively discussing it. We were hoping originally it would take days/weeks for players to defeat Tequatl instead of 12 hrs.
http://dulfy.net/.../26/gw2-eurogamer-expo-livestream-notes/

They were expecting weeks and it took 12 hours. If that’s not an example of them miscalcating difficulty and the speed that people learn mechanics, then nothing is.

Thats due to the amount of players making it trivial, not the actual difficulty. As you can see the question asked actually referred to the amount of players, nothing to do with the actual difficulty.

You’ve taken the reply out of context.

Something like, “We intended this dungeon to be hard, but since the failure rate (amount of times its been opened by a full party and not finished within 3 hours) is over 80%, we are adjusting the difficulty to make it easier” Is what Im looking for.

Not, “there were too many players and that made it too easy” Since dungeons and raids cant simply be solved by throwing more players, this really isnt an “open world” type of issue.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

(edited by Envy.1679)

Play for Free Confirmed [merged]

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

I sat in queens dale for an hour and saw around 50. I added each one to my friends list and labeled them as “new 1” “new 2” etc.

Why did you do that?

I add new players and whisper them if they need help when I dont feel like doing aything else.

I label them using the nickname function so I dont forget who they are/were.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Just glorious!

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

But currently there is NOTHING as challenging as raids to merit the same reward.

Citation?

Currently it takes less effort to complete 100% of all raids with known difficulty in the game than it does to defeat a single same level mob.

We dont know how difficult raids will be.

Will raids be more difficult than beating a guild team that practices 5v5 in wvw 20 hours or more per week with a pug (or its equivalent)?

Will raids be more difficult than winning a high end spvp tournament? Personally I have never seen a mob AI on par with a highly experienced, highly practiced, highly skilled player.

When they announced f2p there were devs standing in queensdale. Including the producer of raids. One of the devs said, “when we designed raids, we thought how hard can we make these without the being literally impossible”

Its safe to assume they are going to be harder than current content.

These the same devs who thought that the current game was challenging?

Do they think that the raid mob AI will be better than top tier players in a top tier guild team?

Comes straight from dev. Still wants to argue.

Ikr. The devs have never once been mistaken on how hard things are or how long it will take people to learn new mechanics. ^^

Give an example. A specific example of a dev statement and what actually happened.

Im almost positive you cant. Im not saying Anet is perfect. But Im pretty sure the current difficulties were more or less what they intended for them to be when they made them.

You can assert that anet actually has no clue what theyre doing, but if you cant back up the assertion, stop asserting it.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

(edited by Envy.1679)

Just glorious!

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

But currently there is NOTHING as challenging as raids to merit the same reward.

Citation?

Currently it takes less effort to complete 100% of all raids with known difficulty in the game than it does to defeat a single same level mob.

We dont know how difficult raids will be.

Will raids be more difficult than beating a guild team that practices 5v5 in wvw 20 hours or more per week with a pug (or its equivalent)?

Will raids be more difficult than winning a high end spvp tournament? Personally I have never seen a mob AI on par with a highly experienced, highly practiced, highly skilled player.

When they announced f2p there were devs standing in queensdale. Including the producer of raids. One of the devs said, “when we designed raids, we thought how hard can we make these without the being literally impossible”

Its safe to assume they are going to be harder than current content.

These the same devs who thought that the current game was challenging?

Do they think that the raid mob AI will be better than top tier players in a top tier guild team?

Comes straight from dev. Still wants to argue.

Besides they give rewards for tournaments already. You dont see them giving thousands of dollars away in prizes to plays doing anything other than winning tournaments.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Just glorious!

in Guild Wars 2 Discussion

Posted by: Envy.1679

Envy.1679

But currently there is NOTHING as challenging as raids to merit the same reward.

Citation?

Currently it takes less effort to complete 100% of all raids with known difficulty in the game than it does to defeat a single same level mob.

We dont know how difficult raids will be.

Will raids be more difficult than beating a guild team that practices 5v5 in wvw 20 hours or more per week with a pug (or its equivalent)?

Will raids be more difficult than winning a high end spvp tournament? Personally I have never seen a mob AI on par with a highly experienced, highly practiced, highly skilled player.

When they announced f2p there were devs standing in queensdale. Including the producer of raids. One of the devs said, “when we designed raids, we thought how hard can we make these without the being literally impossible”

Its safe to assume they are going to be harder than current content.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Just glorious!

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Posted by: Envy.1679

Envy.1679

Theres the ostentatious entitlement we all know and love.

Way to ignore everything else she said

Ive already addressed why Raids should be the only means of getting legendary armor.

Dont need to go in circles.

You may have addressed it, but you have failed to convince. Is there something special about raids that means Legendary Armor has to be this method and no other equivalent difficulty method. What exactly is this special feature of raids?

“*equivalent difficulty* "

There is nothing with an equivalent difficulty. Whats so hard to understand?

So if there was something put in with equivalent difficulty to a raid, then you have no objections.

No I wouldnt, but they havnt announced or even hinted at anything as hard.

Then you agree with Lanfearshadowflame, that it’s ok for them to put in alternate ways to get legendary armor as long as its equivalent difficulty.

No I dont agree with her.

She may have changed her story later on, but this was the post that im arguing against.

“Let’s see….

Gear locked behind and only obtainable via raids….check
Raid lock out timers….check

Why hello WoW, nice to see you again….

Now, before someone blows up at me, let me clarify. I have no issue with raids having its own set of unique rewards, including a legendary gear set. I am; however, peeved that raiding is the only way to obtain a legendary gear set. Anet is essentially saying “Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.” This is very different than raids having a unique skin set locked to them."

No where in there did she suggest including additional content on the same difficulty level as Raids.

And later on she did, so maybe read all of the posts in a thread carefully before jumping in?

I wasnt arguing against the other posts though. Why would I need to read the other posts if I was arguing against the one I responded to in the first place?

She changed her argument to try to weasel out of the idea that she was suggesting other things should give legendary armor even if they werent as hard as Raids. Now shes claiming.. “I never actually said that” Well its obviously what It sounded like and you shouldve included the additional message of “unless theyre as hard as raids too” if that was actually a part of your original arguement, which she didnt.

You cant just expect people to assume that was part of your original arguement when you never even included it in the arguement. That looks like you changed the argument later on and you just dont want to admit your original arguement was just bad.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

(edited by Envy.1679)

Just glorious!

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Posted by: Envy.1679

Envy.1679

Theres the ostentatious entitlement we all know and love.

Way to ignore everything else she said

Ive already addressed why Raids should be the only means of getting legendary armor.

Dont need to go in circles.

You may have addressed it, but you have failed to convince. Is there something special about raids that means Legendary Armor has to be this method and no other equivalent difficulty method. What exactly is this special feature of raids?

“*equivalent difficulty* "

There is nothing with an equivalent difficulty. Whats so hard to understand?

So if there was something put in with equivalent difficulty to a raid, then you have no objections.

No I wouldnt, but they havnt announced or even hinted at anything as hard.

Then you agree with Lanfearshadowflame, that it’s ok for them to put in alternate ways to get legendary armor as long as its equivalent difficulty.

No I dont agree with her.

She may have changed her story later on, but this was the post that im arguing against.

“Let’s see….

Gear locked behind and only obtainable via raids….check
Raid lock out timers….check

Why hello WoW, nice to see you again….

Now, before someone blows up at me, let me clarify. I have no issue with raids having its own set of unique rewards, including a legendary gear set. I am; however, peeved that raiding is the only way to obtain a legendary gear set. Anet is essentially saying “Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.” This is very different than raids having a unique skin set locked to them."

No where in there did she suggest including additional content on the same difficulty level as Raids. Since there is no other content on the same difficulty level as raids It’s safe to conclude that the sentiment was “even though raids are the hardest thing in the game, I’d still prefer if there was some other way to obtain legendary items.”

If she changed her tone later on, thats her agreeing with me, not the other way around.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

(edited by Envy.1679)

Just glorious!

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Posted by: Envy.1679

Envy.1679

Theres the ostentatious entitlement we all know and love.

Way to ignore everything else she said

Ive already addressed why Raids should be the only means of getting legendary armor.

Dont need to go in circles.

You may have addressed it, but you have failed to convince. Is there something special about raids that means Legendary Armor has to be this method and no other equivalent difficulty method. What exactly is this special feature of raids?

“*equivalent difficulty* "

There is nothing with an equivalent difficulty. Whats so hard to understand?

So if there was something put in with equivalent difficulty to a raid, then you have no objections.

No I wouldnt, but they havnt announced or even hinted at anything as hard.

The only possible thing I can think of is the new leaderboard for PvP and it awarding you something for reaching a certain spot on the ladder.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

(edited by Envy.1679)

Just glorious!

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Posted by: Envy.1679

Envy.1679

Theres the ostentatious entitlement we all know and love.

Way to ignore everything else she said

Ive already addressed why Raids should be the only means of getting legendary armor.

Dont need to go in circles.

You may have addressed it, but you have failed to convince. Is there something special about raids that means Legendary Armor has to be this method and no other equivalent difficulty method. What exactly is this special feature of raids?

“*equivalent difficulty* "

There is nothing with an equivalent difficulty. Whats so hard to understand?

Given that we have no idea how hard raids will be, and we have no idea what late game content in HoT is like, how can we claim there is no equivalent? Beyond that, why could something equivalent (that is not an instanced raid) not be added?

Quoting a dev. “When we designed raids we thought, how hard can we make these without them being literally impossible?”

Pretty safe to assume theyre going to be hard.

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Posted by: Envy.1679

Envy.1679

I was in queensdale with an Anet employee, the producer. Knyghtblade.

He said raid servers are going to be powered by the Tears of Players.

Underwater Raids Confined.

I read that as confirmed. Didnt notice until 3 looks that it was confined

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Posted by: Envy.1679

Envy.1679

Theres the ostentatious entitlement we all know and love.

Way to ignore everything else she said

Ive already addressed why Raids should be the only means of getting legendary armor.

Dont need to go in circles.

You may have addressed it, but you have failed to convince. Is there something special about raids that means Legendary Armor has to be this method and no other equivalent difficulty method. What exactly is this special feature of raids?

“*equivalent difficulty* "

There is nothing with an equivalent difficulty. Whats so hard to understand?

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Posted by: Envy.1679

Envy.1679

Ive already addressed why Raids should be the only means of getting legendary armor.

Dont need to go in circles.

Except it shouldnt. Im sorry, but if we can get legendary weapons through doing a scavenger hunt, armor should be no different. Ill be doing raids dont get me wrong, but i dont think, and from what i see said, that it will be the only way, thank goodness for that.

If something else that is as challenging as raids comes along, then yeah. But currently there is NOTHING as challenging as raids to merit the same reward.

“Should/shouldnt” are just opinions anyway. But obviously, Its my opinion that anybody who thinks they deserve the same reward for doing something less challenging than raids is just being spoiled and entitled

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Posted by: Envy.1679

Envy.1679

Theres the ostentatious entitlement we all know and love.

Way to ignore everything else she said

Ive already addressed why Raids should be the only means of getting legendary armor.

Dont need to go in circles.

MARATHON CIV 5 DIFFICULTY 10 STILL GOING

Just glorious!

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Posted by: Envy.1679

Envy.1679

“Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.”

Nothing else will be challenging enough to merit the same reward as the most challenging thing in the game.

It’s more like “We’re not going to give you the same reward as players who are completing the hardest content in the game”

Pvp, WvW, open world content, dungeons, can all be farmed easily.

But when it comes to raid, im quoting a dev here, “We thought how hard can we make raids without them being literally impossible”

If you are suggesting you should get the same rewards with less effort, thats your own entitlement issue, nobody else’s. This is a reward that actually means you DID something. Not afk farmed for a few months.

I simply stated that I wanted more acquisition options, and there is absolutely nothing wrong with that.

Except that nothing else is going to be a hard as raids and there definitely something is wrong with that since thats the case.

You dont see everybody farming 45+ fractals (successfully) and how long have they been out? yes there are people who can do them no problem, but theres plenty who cant and die in even lower level fractals repeatedly. Why should they get the same rewards?

Claiming that Raids are just going to be mindlessly easy is just stupid. That claim comes from someone whos grasping at straws because they dont want to lose an argument. End of story.

This completely boils down to “you’re not special snowflake enough unless you do ‘x’” and I’m sorry, but that’s YOUR issue.

We don’t know what how hard or not raids will be. Given the comments that have been made, Anet contradicts themselves regarding their difficulty, so I wouldn’t get hopes too high. People thought dungeons were kittence too. People thought fractals were difficult once upon a time. Look at them now. Speed clear fodder. Yes, even lvl 45+.

You keep going on and on about difficulty. Things could be added to PvE, WvW, et all to make working towards a legendary gear set via those means hard, tedious, and equally grindy. Novel concept, I know. I’ll repeat, I’m not advocating making the other options easier.

TO EACH THEIR OWN. Let other’s play how they desire to play. Locking what Anet put forth as the ‘ultimate end game’ carrot behind raids (which are only ONE TYPE of endgame not THE endgame) is wrong.

""you’re not special snowflake enough unless you do ’x’" "

Thats actually exactly the case

You’ve said it as a dysphemism , but yes. You dont deserve the reward since you didnt do the hardest content available.

Deal with it.

Ah yes, there’s that elitist, exclusionist, special snowflake attitude we all love.

Theres the ostentatious entitlement we all know and love.

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Posted by: Envy.1679

Envy.1679

I have this feeling the content wont be as hard as we hope.

+1
Enough casual tear and Anet will bend.

This for sure, the elitist QQ will grow as we never seem before

I dont think so. All other games usually make their content “more accessible” through the games life, but thats a euphemism for “making it easier so the noobs can do it too”

But in rift, WoW, etc they all have the gear treadmill, where even harder content replaced the toned down content. I dont think that’ll be the case in GW2.

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Posted by: Envy.1679

Envy.1679

“Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.”

Nothing else will be challenging enough to merit the same reward as the most challenging thing in the game.

It’s more like “We’re not going to give you the same reward as players who are completing the hardest content in the game”

Pvp, WvW, open world content, dungeons, can all be farmed easily.

But when it comes to raid, im quoting a dev here, “We thought how hard can we make raids without them being literally impossible”

If you are suggesting you should get the same rewards with less effort, thats your own entitlement issue, nobody else’s. This is a reward that actually means you DID something. Not afk farmed for a few months.

I simply stated that I wanted more acquisition options, and there is absolutely nothing wrong with that.

Except that nothing else is going to be a hard as raids and there definitely something is wrong with that since thats the case.

You dont see everybody farming 45+ fractals (successfully) and how long have they been out? yes there are people who can do them no problem, but theres plenty who cant and die in even lower level fractals repeatedly. Why should they get the same rewards?

Claiming that Raids are just going to be mindlessly easy is just stupid. That claim comes from someone whos grasping at straws because they dont want to lose an argument. End of story.

This completely boils down to “you’re not special snowflake enough unless you do ‘x’” and I’m sorry, but that’s YOUR issue.

We don’t know what how hard or not raids will be. Given the comments that have been made, Anet contradicts themselves regarding their difficulty, so I wouldn’t get hopes too high. People thought dungeons were kittence too. People thought fractals were difficult once upon a time. Look at them now. Speed clear fodder. Yes, even lvl 45+.

You keep going on and on about difficulty. Things could be added to PvE, WvW, et all to make working towards a legendary gear set via those means hard, tedious, and equally grindy. Novel concept, I know. I’ll repeat, I’m not advocating making the other options easier.

TO EACH THEIR OWN. Let other’s play how they desire to play. Locking what Anet put forth as the ‘ultimate end game’ carrot behind raids (which are only ONE TYPE of endgame not THE endgame) is wrong.

""you’re not special snowflake enough unless you do ’x’" "

Thats actually exactly the case

You’ve said it as a dysphemism , but yes. You dont deserve the reward since you didnt do the hardest content available.

Deal with it.

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Posted by: Envy.1679

Envy.1679

I was in queensdale with an Anet employee, the producer. Knyghtblade.

He said raid servers are going to be powered by the Tears of Players.

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Play for Free Confirmed [merged]

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Posted by: Envy.1679

Envy.1679

I sat in queens dale for an hour and saw around 50. I added each one to my friends list and labeled them as “new 1” “new 2” etc.

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Posted by: Envy.1679

Envy.1679

“Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.”

Nothing else will be challenging enough to merit the same reward as the most challenging thing in the game.

It’s more like “We’re not going to give you the same reward as players who are completing the hardest content in the game”

Pvp, WvW, open world content, dungeons, can all be farmed easily.

But when it comes to raid, im quoting a dev here, “We thought how hard can we make raids without them being literally impossible”

If you are suggesting you should get the same rewards with less effort, thats your own entitlement issue, nobody else’s. This is a reward that actually means you DID something. Not afk farmed for a few months.

I simply stated that I wanted more acquisition options, and there is absolutely nothing wrong with that.

Except that nothing else is going to be a hard as raids and there definitely something is wrong with that since thats the case.

that shouldnt’ bother u, it should floor u then.

u see mi in my wvw legendary armor looking like X

then u stand next to me in ur legendary armor lookin like Y

kittenay “ha scrub u only got tha ez mode gear. look at dis real legendary gear herr”

an every1 around us knos u did the “hard content”. whats the prob?

You an be carried in wvw as an uplevel and spam 1 all day. By your logic why not make legendary armor for reach lvl 10 in armorsmithing!

“Hah thats the noob lvl 10 armorsmithing legendary armor. It doesnt mean aything”

Why not make legendary armor as a 1 year anniversary gift. “Ha he didnt do anything for that armor!”

No, thats not how it works.

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Posted by: Envy.1679

Envy.1679

“Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.”

Nothing else will be challenging enough to merit the same reward as the most challenging thing in the game.

It’s more like “We’re not going to give you the same reward as players who are completing the hardest content in the game”

Pvp, WvW, open world content, dungeons, can all be farmed easily.

But when it comes to raid, im quoting a dev here, “We thought how hard can we make raids without them being literally impossible”

If you are suggesting you should get the same rewards with less effort, thats your own entitlement issue, nobody else’s. This is a reward that actually means you DID something. Not afk farmed for a few months.

I simply stated that I wanted more acquisition options, and there is absolutely nothing wrong with that.

Except that nothing else is going to be a hard as raids and there definitely something is wrong with that since thats the case.

You dont see everybody farming 45+ fractals (successfully) and how long have they been out? yes there are people who can do them no problem, but theres plenty who cant and die in even lower level fractals repeatedly. Why should they get the same rewards?

Claiming that Raids are just going to be mindlessly easy is just stupid. That claim comes from someone whos grasping at straws because they dont want to lose an argument. End of story.

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(edited by Envy.1679)

Belinda's Greatsword - no sheath transition?

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Posted by: Envy.1679

Envy.1679

Also, I used it on my AC greatsword, and that causes it to remain sheathed even while wielded.

Kind of humorous.

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Simple Weapon skins that you'd like to see?

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Posted by: Envy.1679

Envy.1679

Is it too much to ask for a simple freakin sword that is shiny. All the simple swords in game are brown and grey and dirty as hell.

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Posted by: Envy.1679

Envy.1679

“Don’t like raiding? Too bad. Do it, or you’ll never finish your legendary collection.”

Nothing else will be challenging enough to merit the same reward as the most challenging thing in the game.

It’s more like “We’re not going to give you the same reward as players who are completing the hardest content in the game”

Pvp, WvW, open world content, dungeons, can all be farmed easily.

But when it comes to raid, im quoting a dev here, “We thought how hard can we make raids without them being literally impossible”

If you are suggesting you should get the same rewards with less effort, thats your own entitlement issue, nobody else’s. This is a reward that actually means you DID something. Not afk farmed for a few months.

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Why not have Titles give passive buffs?

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Posted by: Envy.1679

Envy.1679

God walking amongst mere mortals: +20 swag

Yak slapper: Dolyaks gain a 1% bonus to movement speed when pathing away from you.

The sunbringer: Deal 1 bonus damage to undead

Sanctum sprinter: +1% movement speed in Dry Top and divinity reach Cantha District.

Faithful: Wololo was ineffective on you.

Honorary skritt: All trophies are considered rare.

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(edited by Envy.1679)

Belinda's Greatsword

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Posted by: Envy.1679

Envy.1679

I just farmed 100g with 5% packetloss, 5 fps, and no mouse (usb ports on my laptop are broke) because I wanted this skin.

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Is mat promotion rate rigged?

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Posted by: Envy.1679

Envy.1679

ive only ever gotten 5 one time. usually its 7-10 for me.

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