Showing Posts For Erebus.7568:

GW2 should steal artifacts from Rift

in Suggestions

Posted by: Erebus.7568

Erebus.7568

the rifts themselves are an awesome mechanic as well.. its the combat system of rift which just sucks :/ sadly

Remove the Arah event!

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Posted by: Erebus.7568

Erebus.7568

the event is REALLY fun actually but remove the blocking of arah while its there.

Fix downed state in PvP (including wvw)

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Posted by: Erebus.7568

Erebus.7568

the downed system shouldnt be there in pvp.
you die you are DEAD!
there shouldnt be a downing. ofcouse you can get ressed same as when you are FULLY dead normally, but once your hp reach 0 you DIE! no downing..

the downing system is a TERRIBLE TERRIBLE system, which you cannot stress enough of how bad of a system it is for PVP!. in pve its sooo nice, gives a really good feeling to the game, but for pvp it is a horrible terrible and amazing bad system which should be completely removed from pvp for soo many obvious reason that i could write properly 5-10 a4 pages sieze 12 listing all the reasons this is a bad design choice… therefore i will spare you the read and me the writting time and just say its a bad system which should be removed from pvp

Allow Normal Skills in Elite Slot

in Suggestions

Posted by: Erebus.7568

Erebus.7568

emm no!..
fix the kittening elite skills which sucks instead!.

Skritt as a playable race

in Suggestions

Posted by: Erebus.7568

Erebus.7568

YES YESYES!! GOOO SKAVEN!! :P

we need a LFG and mentor system

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Posted by: Erebus.7568

Erebus.7568

now there is two things which i think is really missing and which makes this issue bigger for every week which goes by:

lack of LFG system:
the lack of a good lfg system where you can set up a group with description and needs and where people can apply, is an absolutely need to allow players to reasonably fast find equel minded players to enjoy themselve with.
without this people use too much time spamming chats etc. to actually find a group with the same preference’s they have, and even worse you will only see people find groups for things which you are unable to do by yourself instead of finding groups to enjoy the game with, ts/skype/vent etc with. which is the main reason to even play a mmo instead of a single/coop game in the first place.


LVLING, both alts and new chars:
this is an issue with most mmo’s but in most games but in most games if you got max lvled and geared chars with tons of resources to help you, you will get powerlvled FAST! and the issue is alot smaller.
in gw2 it is next to impossible to powerlvl your friends, or alts, or new players comming in.
now there need to be a few thing here: as with GW1 you need to be able to change class in the same manner as in gw1; meaning you will need to use skillpoints to get the skills etc up. and if the class is not able to use the same gear get new gear etc. this would make the issue of having to make alts alot lower and you would only need when you actually did it to hear the story from another perspective or to try to play as another race etc.

a system to powerlvl your new starting friends or friends alt so that you can actually play together in the inviroment that you find fun and ain’t forced to do tidious stuff which you have already done too many times before.
this could be a mentoring system, which allowed your friend to be lvled to your lvl and arquire a good potion of your lvl exp while the handicap would be lacking stats etc becouse of the lack of ability to use the gear of the mentors lvl. in this way people could actually get new players into the game and play with them.


now why did i see these two issues as problems in the first place?.

well as stated i feel like GW2 is very anti social. people barely speaks to each other and in groups its VERY rare to see people actually be funny.
i know from my POW this is becouse when i used 20min+ on spamming chats to find the group for a specific purpose in the game i am not in the best mood anymore, i am tired/annoyed and just wanna get going with the run.
add that to the entire game being build up as a solo player game with lots of “player NPC’s” which you got no way of actively grouping up with to actively try to play together and have fun with, you get a very anti social playerbase.

in most games this is broken by people continually finding new parties to do anything with “LFG/LFM for grinding x or y, or doing quest x or y, doing event x or ym doing dungeon x,y” by the time you reach endgame your so used to communicating and enteracting with the other players on the server that not only do you do it just becouse you enjoy it but you also figured out which people are the once you REALLY enjoy talking to and having fun with.
several of my really good RL friends i actually know from an mmo and i would properly not have known many if any of them if it wasnt becouse other games knew how to encorporate a really good LFG system which allows you to easily get in contact and group up with equel minded people.

ofcouse if you are the type of player that does not like an LFG system you can just decide not to use it, the LFG existing will in no way hurt you when choosing not to use it.

powerlvling:
this i see as an issue soo oftend becouse with games where it requires a huge time investment to get up to max lvl where the good stuff happens(this is where at least you will be when you played for a way) it becomes increasingly difficult the futher the games go on to get anyone new to start up the game and join you since it will take them months to just lvl to your lvl and then you can start to help gear them.

this is again a social aspect, when i got few friends which playes gw2 now it really does suck that i cant just get some of the others to try it out becouse they will have given up by the time they could reach max lvl (meaning its really boring to lvl by yourself and its really boring for us which have lvled several chars already to run around and do stuff for HOURS which gives us nothing and which isnt interesting for us to do.)


so to SUM UP:
a LFG system.
and
a good MENTOR powerlvling system.
seems needed in the game to give it a MUCH needed social boost and thereby a much bigger playerbase, especially since gw2 is not a game of archievement feeling, its a game you play to have fun just doing stuff, and this is hard to do without doing it with people you enjoy.

(edited by Erebus.7568)

Party kick system [Merged]

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

issue with this is that such players should be PERMANENTLY BAN!!!! ip and credit card banned as well!!.

thereby creating a better community and removed such people which have just destroyed every mmo community in major mmo’s and the devs never does anything to stop this and doesnt give us the tools to take care of them as players.

Agony is a bad design

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

edited version(there was 1 curse word in it so apparently not allowed and removed)

agony.
reason to exist: to dot players and make the fight harder (basicly forcing healers,… LOTS of healers.)

.. counter: get specific new gear with a new stats to counter it…

wait what?….
wasnt the point of argony to make it more of a challenge but you make yet another new stats to counter this new stats o.O

seriously who came up with that idea… either there is a need for the first stat and therefore you add it to do a specific thing to an x degree or there is not a need and you do NOT need to add in another stats to counter the first stats which only had the one purpose to make a dot which you can now counter by the other new stats -.-

this is a REALLY bad way to force people to get new gear…. adding new stats on both sides which does nothing but cancel eachother out and screws every one else without the new gear only becouse of those new stats….
was a horrible system to see them use in aion and i havent seen any other game where they used this kinda design becouse it is just beyound badly made.

Stop 'lf1m' posts, use lfg site!

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Erebus.7568

For now I’m going to bump this up a bit and sticky it for a while.

becouse when i am in a game i just LOVE!!!! to have to go to a website to LFG becouse the devs are too kittening ********* to make a lfg system which takes less then a day sine every other game out there already did all the work and all you need to do is basicly copy pasted -.-

PS: this is actually also against the normal EULA “all use of thirdparty service’s”, at least from my understanding this is actually against the eula since what it does it provide a service which you “can do ingame”(by spamming chat which is just a terrible way of doing it) -.-

(edited by Erebus.7568)

Please fix people selling dungeon slots

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

Hi,

I was going to gw2lfg in order to see if I could find a team to do some dungeons, and I read this :

Arah selling service. Selling slots for p4. Simin is dead, join for last boss and get achievement+tokens. 20g per person. 2 slots left. Brought to you by guild PR, the original Arah sellers..

Is this allowed ?

note : since simin is a completely bugged boss, this business is probably very lucrative for those who master the bugs needed to kill her through the bugs that prevent killing her ^^

technically NO its diffinately not allowed…
are gw2 team gonna do anything about it .. NO… soo they dont give a kitten… common issue in most mmo’s

fractal difficulty

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

if we wanted to enter lvl 1-10-40-60-80 lvl we should be able too -.-
a group shouldnt be forced to redo EVERY fractal lvl from lvl 1 and up just to bring a new person in, or simply having to go down x amount of lvls simply to find the last person if anyone turns out to be sick….

the difficulty lvl should be there to act as a challenge not as a forced stop blocker for players.
if your group can complete a difficulty 80 they should be allowed to do it.

the only thing the system does as it is now is that the already very low population will get even lower and the high lack of new players will be even worse…..

still amazed of who is sitting on the dev team for these things -.- its basic simple logic every pc gamer would know on their backbones.

No dungeon finder yet?

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

they stated last time it was up they where not intending on putting an lfg system up -.- how kitten that might be…. really kittening stupid.

Information system

in Suggestions

Posted by: Erebus.7568

Erebus.7568

okey as a player comming back and even worse for newer players, the information system is just utterly horrible in gw2.

a simple question as “hmm wonder how i get the best gear in the game” is not simple in gw2, its hours of researching through 3rd party websites trying to figure out what is the best gear, then figure out how to get it, then how to get those items, then how to forge it.

its a freaking nightmare to do this and all for a extremely simple question which should ankittenhe most simple answer in EVERY other game ever made.

answer is normally.
“craft it AKA: lvl your craft and get the recipies”
or
“do dungeon x and get it as drop”.
and this info is normally very easy to get… while in gw2 it is crazily hard to arquire within a reasonable timeframe…

comming back and checking up thinking.
hmm there most be new gear: yup there is, ok it seems like i need some fragments for some of it, its from an instance i got told when asked. ok and some of it is crafted from mystic forge, seems to be no recipies or info on how to arquire these if these exist. hmm some of the items needed, where do i get everything, okey some are crafted out of other items in the forge which there is no info on where to get, then others are just named no info on where to get either.

the fact i even have to sit and research on a site outside of the game for extensive periods of time to find something this basic out is the worst information setup you could ever have in a game.

if you want something as kitten as the mystic forge to be the last crafting type station then at least have the decency to have REAL and good info on what exactly can be crafted, what is needed and where to get it and have this info easily accessable INGAME!

so the suggestion:
get some decent people to sort this kitten out and get that information into the actual game so its easy to access and get hold of.

in addistion information on basic stuff like “unused infusion defensive slot” what is this ? how is it different from unused upgrade slot?!
unused armor upgrade slot o.O
there is NO information on this in the game, its pure trial and error, and you need to search quite a bit to get a basic understand of what exactly this is and how it will althor your stats considering what you can use in them….

as soon as some one have to leave the game to check out wierd websites to figure out basic things which is importent in the game the developer have failed, and failed HARD…
so again this should be fixed.

(edited by Erebus.7568)

still no LFG system?!

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Posted by: Erebus.7568

Erebus.7568

wondering if we are still lacking a real lfg system, (which is present in almost every mmo where dungeon have a big influence) i know it was stated long ago that they was looking at it, wonder if they got it in yet?

No one will run XP with low lvl char

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Posted by: Erebus.7568

Erebus.7568

as lvl 80 you got the best gear in game, always since its easy to get becouse the stats on the very hardest gear to get is equel to easy mode gear to get (hmm should be fixed).

therefore all lvl 80 got maxed gear, downscaling that to maxed lvl x gear will always be better then the gear you have at that lvl.

Stickied "Current State of Arah"?

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Posted by: Erebus.7568

Erebus.7568

and the fact that some players can solo lupi… nothing else to add.

exploiters should be banned, all i gotta say about that.

I will solo Kholor

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

Someone’s solo’d Lupicus. Kholer is a baby in comparison.

Though if you can do it on an Engineer I will be suitably impressed.

lupi got majorly nerfed? else could you link the evidence for that?..

I want to play Elementalist, but I am worried

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Posted by: Erebus.7568

Erebus.7568

You don’t really “have to” switch attunements all the time, but to play optimally you’ll need to learn the right times and reasons to switch.
.

and with that statement everything you just said is invalid -_-

to play ele you need to switch attunement constantly and you need to know when to switch to what which can be a freaking plague to do, playing ele is like taking another game from easy to hardmode.. the difference is HUGE in the difficulty.

ele is generally much weaker as well and you will need to be few lvls above in rl skill compared to other people to have the same impact.

when that is said, the effects look very nice and its a fun class, you really do feel like a mage/ very weak one but a mage.

Ele is one of the easiest classes to play.
Skill ceiling is high for classes that need to rely reflexes, positioning and timing or particular setup mechanics; Ele has almost nothing of this.

So basically, you just stand in one spot with your eyes closed and spam fireball? I can see that working, sure. :p

Ele is by far the most difficult class to master and it has nothing to do with the number of abilities but with the fact that if you want to be good with them, you have to know when and where to use each one, you have to learn your self and group combos, plus you have to be constantly moving and be aware of your surroundings because you won’t last long otherwise. And actually yeah, you do have more skills to juggle too.

So it’s not easy to master, but not that terribly hard to pick up either. It is, however, fun as no other class. And it can be rewarding once you learn all of the above and, you will learn it by the time you hit max level. As others have said, I don’t even have to think about which skill should be used when. Muscle memory.

This is very true, I also believe Ele’s have the most flexibilty of any class out there, with 4 attunements plus various builds that you can swap on the fly makes game play very fun. Just last night during a run, I noticed we didn’t have a lot of condition damage so I ran outta combat, swapped equipment to a bleed build and jumped back in.

they are not more versitile then any other class, the difference is that other classes use the same skills for multiple purposes since it got several effects or usages, while the ele have split each use up in different spells meaning you need to constantly cast 2-3 spells to get the same effect you would from 1 of other classes.
its simply just a harder way of doing the same thing…

as said it looks very cool though

(edited by Erebus.7568)

elementalist is still kitten and devs does nothing

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Posted by: Erebus.7568

Erebus.7568

not a single fix have been made to solve the issue of the ele yet and its still kitten with the same issue’s as when it was released -_-

this is getting sad and devs does nothing….

Who are happy with their elementalist?

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this thread is asked ONLY to try to pull attention to the people which is happy about the ele, and even so almost every single one is complaining about or mentioning it being weaker then other classes -_-
can’t believe that anet havent fixed it yet, even in a super denial thread like this people are saying its broken… sigh

When is Elementalist going to be viable as dps in spvp?

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anet is just terrible to balance and ignoring their community completely, every one have been riding this complaint since beta and they still havent even tried to address it -_-

Arah - why?

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Erebus.7568

actually most other dungeons can be done in around 30-45min +- arah takes at least 1,5h reward is awful and the dungeon is crazily hard. most pugs won’t even be able to do it and the main reason is lupi which is a good 30-40 min into the dungeon to see your pugs just die like flies and have to give up -_-

Arenanet you have failed!

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-_- of guildwars ever got to a point of pro gaming esport elementalist would never ever be in ANY team… they simply suck at every corner compared to other classes.

and anet isnt acknowledging this even though its said since release and by now those of us which kept fighting for this have given up and only rarely check up to see if anything changed and else just leave gw2 to boil in its own hot kitten ..

Which.. as someone has already said in this post, some of the top tpvp teams that you can see play carry at least 1 bunker/support ele on their team, so of course they simply suck at every corner compared to other classes :P. Also, a bit off topic, but I think a guild full of kittens would be kinda cool, they’d all be so cuddly, even though voice chat would be kinda awkward , and you’d need a ton of milk.

if i wanted too and played enough i could get my ele on the team of my friends as well. doesnt mean that its the best at it.

if there is money involved AKA Esport ele would NEVER be on a team since the best teams (the winners) would never risk having a lesser class on their team just to humor a good player and a friend

Arenanet you have failed!

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-_- if guildwars ever got to a point of pro gaming esport elementalist would never ever be in ANY team… they simply suck at every corner compared to other classes.

and anet isnt acknowledging this even though its said since release and by now those of us which kept fighting for this have given up and only rarely check up to see if anything changed and else just leave gw2 to boil in its own hot kitten #8230;

(edited by Erebus.7568)

Ele fun [PvP vid] *cackle*

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Posted by: Erebus.7568

Erebus.7568

kitten that looks fun, build?

great video, highly enjoyed it.

his fighting super kitten geared people there and/or have massige orb advantage. look at this in a fair fight would have been first fight “mist ends, 3 sec dead”

the issue is its a game but you can’t enjoy it much when you feel stupidly weak compared to playing on any other class.
the point of a game is that you feel cool etc. and in gw2 they really make you feel kitteny on a ele -_- only awesome thing is the effects of some spells which gets destroyed when your awesome effects barely tickles the enemies.

Elementalists are very underpowered

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Those of us who actually care about the class have been beating these drums since launch but so far we’ve been completely ignored. I suggest either avoiding spvp or re-rolling to keep your sanity.

This.
either reroll another class or quit the game and wait for another mmo with some decent balanced magic classes (that isnt totally overnerfed in the believe it shouldnt be able to NUKE people but keeping the insane squiciness of an actual nuker since it is a mage and mages are super squicies so should our mage be in dps mode but still no dps since we can’t have it actually nuking people -_-)

ps: tankish builds works fine if you are Grosely outskilling (rl skill +knowledge of mechanics/effects etc.) your opponent.
doesnt change the fact that same rl skill and gear as your opponent you are grosely nerfed as an ele, to the point where its just not fun in the long run to play (this is especially a problem in very squicy glass cannon builds where every action needs to be perfect and fast, since evne if you do this your total lack of any dmg and survive will result in the enemy just brushing of your attack and kitten you shortly after, so this is where you can REALLY feel the UP of ele :/ )

ps: i have yet to see another +- effective ele for group runs of any kind… sadly.. since i love the idea of a “mage/support” in dungeon runs, but as it is now ele is neither nuker, nor effective support. etc. etc etc there is houndred of pages about this but at this point anet have said “go kitten yourself” so many times that most people have either left the game, given up and just poking around waiting for something new and better to release, or rerolled and just said “kitten it”.

(edited by Erebus.7568)

Ele soloing a Dungeon

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Erebus.7568

""""
also known as “exploting the IA
”""""

THIS -_-

so idiotic when devs don’t ban exploiters and try to “fix stuff” which isnt an issue and should be fixed with the very easy sentence “stop exploiting or you will get kittening banned” its equelling to try to change mechanics to stop the ability to use hacks but allowing people to keep using them while trying to find a way to block the ability which the hack gives -_-

(edited by Erebus.7568)

LFG possible improvements

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Posted by: Erebus.7568

Erebus.7568

LFG has to be cross server or it just won’t work. Everyone who has ever used a LFG tool when it wasn’t cross server (DCUO, SWTOR – with their 1 hour + ques) can tell you it sucks. The pool is too small, particularly with certain more obscure or unplayed instances. It defeats the purpose if you have to wait for an hour to form a group as opposed to shouting in LA for an hour to form a group.

In each instance its a waste of time and annoying to do.

not completely true, there is a few games which have done fine without, or at least in the start when there was still players playing it but granted it would be preferred and ther is a STRONG need for some kinda way to identify players ability to do x and x.
but single server works just fine in some games, its a matter of giving a decent reason to actually run the dungeons which is a MAJOR issue in gw2 now..

when the dungeons actually works without breaking bugs etc and a decent team which havent run it too many times so its a bit/very challanging (without being lupi kitten freakaing luck circle of dodge perfect and hope to god your luck keeps up so the random of scale bounches doesnt kill you, badly designed with that random crap -_- ) its freaking awesome and when you kill those big HARD things and clear the really nasty parts you are all like “HELL YER AWESOME!!!” then you get the reward at the end without ANY kind of worthwhile reward through the 30-100min run and your like “christ this is soo kitten dissapointing and crap… sigh… thats a bummer”
this means you do the dungeons a few times and then the AWESOME feeling gets overshadowed by the feeling of dissapointment over the total lack of any worthy reward for your hard work.

i feel like the dungeons are very well made (some of them need some rebalancing at some points which is either too easy/hard compared to the rest of the instance, but in general i really like the dungeons setup and the challange of most of them) but the total lack of reward finishing them up will end up removing any incentive to keep doing them.

(edited by Erebus.7568)

LFG possible improvements

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Posted by: Erebus.7568

Erebus.7568

thats a world of different answer from the devs then we have gotten before on this issue…
well nice to see they at least acknowledge that its a real issue know and are actually gonna fix it and give us a decent lfg system (cant believe how you could release without one in the first place though, but hey better late then never.)

Dwayna in Arah is bugged? Or...?

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Posted by: Erebus.7568

Erebus.7568

If you don’t have an entire group built around clearing this one fight then you can do it the way we did it.

1) Have someone in the back of the room to get 2 sparks (he gets to do nothing but pull these!)

2) Have a ranged stocking up tears and dps when she’s not managing tears/sparks, this person takes care of the 3 sparks at the entrance of the room

3) have the rest of your group DPSing the priestess at ALL times outside of her room (you can damage her while she’s stealthed!)

This method takes forever, but is easier to manage since the sparks won’t randomly swap targets or get stuck on a petrified member (or worse, the npc). To give you an idea of how easy this fight is with this approach, we had someones wireless keyboard die midfight and still managed it (we sent him to the back). We primarily did it this way because we were having issues with the sparks aggroing onto random people instead of following others onto the center statue.

This path will NEVER be worth farming, and will only be worth running if ANet ups the end reward to like 3x-4x of what the other dungeons give. Just so you know you still have a couple of pulls and another Legendary boss after Dwayna too.

any fraps of this actually done?
i get the teory but we actually tried this with an ok organized group (not exactly like this but around the same idea) and there was no way you could do the elements fast enough when it reached 40% +- hp and we had A LOT of dps to add on top of her in the time in between.
in the end we simply just gave up after around 30-60min trying and it just standing steady at 40% +- as the minimum :/ .

Dungeon reward vs effort spent

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Erebus.7568

waaaaaaah

They made it extremely easy to get tokens AND gave us incentive to run different paths. How is this making things worse? Just get the kitten out with your whining.

-- if you got no freaking clue what your talking about and isnt doing the dungeons at all (which is VERY clear from your post) GTFO and S-TF-U … moron…

ps: speed running cof as a noob does NOT count as doing dungeons -_-

(edited by Erebus.7568)

Dungeon reward vs effort spent

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Erebus.7568

with every patch gw2 have released it just seems like they are kittening more and more up -_-
think their balancing of most things in the game is really bad and each time they try to fix it they by some “miracle” manage to make it worse….
i have a hard time understanding how you can go from bad to worse in such a manner especially when there is an amazing amount of decent solutions to most of the balance issue’s we see in the game, and a lot of them have already been tried successfully by other games so its basicly just a copy job of these if they can’t find any “new” solutions themselves.

my group have more or less quitted gw2 entirely due to the incompetence of gw2 balance team.. just checking forum now and then to see weather or not they hired some one with the minimum ability to handle the most simple issue’s in a decent manner

Token number - Not getting 60 for every first path

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Erebus.7568

-_- if a dev gonna respond at least have the minimum decency to read the first 3 post.. this is just kitten and bugged.. and your way of handling speed run exploiting is just as stupid… get some decent people on it and while your at it fire your balance team and replace them with good people or move them to whatever other part of the game they have been on since the rest is pretty awesome… just kittens everything up and base stuff isnt working

The problem of the elementalist:

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Posted by: Erebus.7568

Erebus.7568

actually one of my main concern on the delay of dmg skills is dragon tooth, MS, churning, etc. every spell that takes more then 2 seconds to land becouse evading them just gets rediculessly easy and especially with ms and churning you got a rediculess long casting time and in that time your getting beating to pieces

The elementalist is certainly not a glass cannon indeed. It is glass, and has no cannon. Sure it does AoE damage alright, but the damage is low, way too low to counter the squishiness. If I am lucky and get a 6k crit with Churning Earth, specced for “glass cannon” I am very lucky. Happened once only. The cast time is ridiculous anyway. One on one it is very hard to kill people, since the damage output is very low compared to other classes. I tried speccing for defense and 20k hp, and was several times killed within 1 – 1½ second by a rogue for example. Other classes have invisibility AND great burst damage.

Kiting is even horribly hard, even if you utilize most of your slow etc. effects. When a warrior and guardian can outdamage you at range, it can be very disheartening. I keep trying to find a better build, but no matter what I have to run in one on one fights.

If the damage is boosted to fit the squishiness of the class it would help a lot and bring it up to par with other classes. Otherwise I don’t see it being much good except a healing and minor damage AoE class, which is sad. There should be options to make it a glass cannon (I’ve tried, but damage is way too low). Hopefully they get a good damage boost.

this is what i have set my main focus on; i am no average gamer i learn insainly fast and have played most my life, i do manage it on a full out glass cannon build but i have an insanely hard time doing so. when i tried out several other classes i can lay half down on my chair almost sleeping and get the same results as i can with my ele (got a win rate in spvp on necro of 90-95% while my ele is only 50+-% just to compare and i actually played a ton more with my ele and know the skills to the core while on the necro i got a basic idea of what is what but thats it.)

the skill lvl needed to just compete on the ele is way too high and this is mainly based in how hard it is as a base char becouse of how weak the individual skills are.

the problem with groups not bringing ele’s and in general i avoid it as well is that the lvl it takes to simply just continually switch attunement to support and dmg and cc while having PERFECT dodging to survive is so high that its rare you will ever see one that can do it, and having to kick people and find some one else at the first boss or first hard boss becouse the guy simply cant do his part is a plague and you rather be more insured that you dont have to do that. i think we all have tried the dungeon with the ele which stays in one attunement the entire dungeon -_- its like having a sceptor only guardian or rifle only worriar, its awefull for the party and every one else need to work extra hard for it to work, now add to that the ele almost instant die to every boss if he doesnt dodge correctly and on average players +- he diffinately will not and he is just dragging every one down, so rather just get some one else for anything really hard if i got the choice

Mist Form - exploit or intended?

in Elementalist

Posted by: Erebus.7568

Erebus.7568

its diffinately an exploit. your not able to do any action while in mistform, the only way you can do this is if you use mistform while performing the action becouse it doesnt break it (bad programming), if it was intended you would be able to start the action while you where in mistform

Elementalist slowing down when engaged in a fight

in Elementalist

Posted by: Erebus.7568

Erebus.7568

all chars in game gets slowed down when they are in the combat stage.
this is akitten mechanisem that i wouldnt for the life of me begin to understand why any one could ever thin would be a good idea… but some wierdo dev thought it was a nice idea and its in the game now and staying -_-

The problem of the elementalist:

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Posted by: Erebus.7568

Erebus.7568

Of course you can do a dungeon without a dedicated heal or support and/or tank^^ Thats the most important change from regular MMO —> Gw2.

And I believe, if Ele would get more defense he could quickly become op. If you take the staff-build for example: even now you won’t be able to kill him when solo (or need tons of time) and he can even survive versus multiple enemy’s for some time. So, the defensive build already exists and more or less works as intended. If the more offensive builds would now be buffed with a bit more defense the staff-ele would also get the same defense, making his build even stronger and probably stronger of equal builds of other professions.
Only giving additional survivability to offensive builds could be achieved by adding t3 traits to fire and air, fire being “gain 5% of your power as toughness” and air “gain 5% of your precision as vitality” or sth like this. But I don’t think increasing the base-stats would be a good solution.
Do agree on the better ult + downed state as already said.

as i said its MUCH harder. and you can do so in other mmo’s as well, we could do everything in aion 2.7 and under with only a chanter as healing in our groups and most stuff we could simply 2-3 man.

i am not saying you couldn’t do it but its MUCH harder to do it.
which is the same in EVERY mmo. and i would go so far to say that at some bosses you will need tanky builds to be able to do it ^^ second general boss at dwayna run in arah you will properly not be able to kill it without at least 1-2 tanky build people (simply becouse of how its forcing you to stand etc.) and doubt you will be able to take down lupi without this either (simply just getting 1-2 shot in stage 2 will wipe you very easily, even with perfect dodges each person only got around 5 evades on charge before he simply cannot have enough stemina even with vigor)

(even at AC first dungeon the first general mob will be VERY hard without any type of tank char since one miss step and your group is gone and you can restart it if you got no one which can tank and thats properly the most forgiven of all the dungeons)


for the ele: i don’t believe he should get more survivability, since in that case he will just end up overlapping the guardian/warriors role and in very defensive build he could quickly become too strong for his purpose.
i strongly believe he needs more burst/hard dps in full out dps builds, this is where he is REALLY lacking, and need help. the same in full out heal build (i really think that the healing does too little and is way to hard to apply due to the way the game mechanic is made; a more targeting healing would be strongly preferred so you don’t see your friendly targets dodge out of the importent heals becouse they simply have to dodge or die before the heal hits.)

very squicy build is what is the main issue, and very tanky builds is not as good as other classes which doesn’t need the full out dps to perform consistently “high” dps.

don’t you think it would be more beneficial to let it scale better(full dps build would simply have a much better scaling on dps/burst)?
or maybe make his dps actually more reliable?
one of the main issue’s i personally got with the ele dmg build is that it is SOO extremely hard to apply the full dps(even with double root, slow,stun/knockdown etc.), while with most weapons IF your fighting some one where you can apply your maximum dps (person doenst dodge, remove condition, use defensive skills etc and stay within your aoe full time spand it last) your dps is actually pretty high and equels out how squicy you are, but becouse of the way the spells are made you will NEVER get such a situation and it simply takes too long time to apply that dmg with reasonable effect a change to this could also fix it, how they would do that i have a hard time seeing, you could ofc let the aoe’s stick to a target with center on that target (on healing aoe that would be very nice and dps i am afraid some builds would get too strong due to how tanking is made in gw2)

ps: i dont believe forcing a tier 3 slot to be used for defense when your doing full offense build would be good in any sharp or form, you would either overdo it and its op as a tank dps or you might as well go tank as people are doing now since results are +- the same.
i do believe that you need to upper the actual dps which is applied compared to how fast they are killed

(edited by Erebus.7568)

The problem of the elementalist:

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Posted by: Erebus.7568

Erebus.7568

Common mmo-knowlege would also be “a group should have a healer to be succesfull”. Much of this “common mmo-knowlege” doesn’t apply to GW2. And I say “Thief counters mage classes” doesn’t apply to GW2.

And of course I’m talking about more or less equally playing enemy’s, everything else wouldn’t be relevant. So of course I’m talking about winning versus good Warriors and good Thiefs.

actually it absolutely does. you can’t do a dungeon without a supporting/healing and tanking class/classes (or it makes it insanely hard compared to with them).

i am trying to think of any general rules that doesnt apply to gw2, can’t really come up with any.
the setup of spvp makes 1v1 a MUCH higher factor then in most mmo’s so the big difference in group pvp is that its not really a “group fight” more like a individual fight and a “hold point” thing. which is the biggest diversity to the norm in most mmo’s (and i actually think this aspect of gw2 is pretty failed and gives a worse experience of group pvp then most other systems for this type of pvp).

at school right now so not commenting with too many other things.
think its pretty clear we would not really come to a commen understanding of where the ele is laying and what need to be done.
i think its mainly becouse of the difference in what we want it to be, i would like the ele to have its own role/feeling in every scenario and you would like it to be the same in all roles as every other class, just with flashy effects ^^ (or at least thats my understanding from your build and your explanation of playstyle, same with kyros)
and if thats the case, it just needs a bit more base tank and fixes to its skills and a better ult, so that it gets to be a “tanky dps mix” instead of a “glass class which excell in its area’s but is VERY squicy and easy to take out compared to other classes but its effect if you can keep it alive is higher at its respective area’s”

The problem of the elementalist:

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Posted by: Erebus.7568

Erebus.7568

Yes, I guess further arguing is of no further use since your argumentation is based on “I can’t do that so its impossible to do!” and “He doesn’t share my opinion, so he must be trolling!” and not on true arguements…
You even repeat some arguments that aren’t true imo, like “Thief is counter to Ele”… I gave a reason why Ele does good versus Thief, you only say “He’s a counter” without any reason. Which argument is better?
Btw, if you read what I wrote, why would you say I have a “very tanky build”… I wrote several times that I run zerker…

Just to make things clear:
I do think there are some things that should be changed. Bugfixes + elite skills + downed skills. But I can’t agree with someone saying Ele is bad, because he isn’t. I would always take an Elementalist over a Warrior for my team… because he does better versus good enemy’s.

^^ never said i couldn’t do it, i can kill any class granted the player behind it is bad enough rl skill wise compared to me…
i am saying the amongt of efford i need to put into it and the skill lvl i need to have compared to just headrolling on a worriar or thief, or necro, or anything really (except rangers, think they need a tiny boost as well) is absurd to have the same effect.

my argument have never been “this CAN’T be done, you simply cannot kill a player of x class” no it have been all along “you cannot kill a EQUELLY skilled and geared player of x class” with a ele
the amongt of skill lvl just to use ALL the attunement correct is the same as it takes to perfectly manage all skills, weapon switching and dodging on any other class (not sure with the engi havent tested it out much), meaning if you add to that a perfect knowledge of skill combo’s, dodging etc. to the ele player we are at such a high rl skill lvl that we are talking the top notch players of other classes, and at this point you will get freaking ripped apart becouse NONE of them is stupid enough to make silly mistakes which can give you a edge as a ele and they do know how to build to counter you and which skills to use when, and what to dodge and when to break cc etc.

the whole issue here is that the skill lvl you need just to be on pair with any other class is absurd and if you say you set an ai to play the game out perfectly with all classes and have the perfect builds to counter whatever class they where fighting in a 1v1 i would say the ele would get destroyed no doubt about it, the survive vs the dps is simply WAY too low compared to other classes.

i did read you said zerker (as i said i don’t believe for one second that you can beat well played (or close to your rl skill lvl played) thief, worriars, especially if your running with zerker, thiefs build for it would +- 1-2 shot you from stealth, just to mention one and worriars wirlwind would destroy your hp and combined with any skills downing you so crazily fast… and i didnt use more example’s of why its a counter becouse its common knowledge which i ofc believe every mmo player to know and have -_-)

(edited by Erebus.7568)

The problem of the elementalist:

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Posted by: Erebus.7568

Erebus.7568

i do know every one gets the same lvl, max equepment WITHOUT STATS on them and will have to rune slot eqeupment and only use one accessory which accumulates for all extra stats you would have due to armor and access, only weapon actually have stats and the runes you can reslot as you wish.

where in the world you have gotten the idiotic idea that i dont know this kitten i have no clue, most be the lack of basic intellect which also makes you say ele is balanced compared to other classes -_-

http://i.imgur.com/usuQx.jpg

btw. if you can do an arranged spvp so i can have full gear etc on other classes i would gladly take that fight, which i also stated but sure we just forget and ignore that
(not even sure if we can dual at all even with scenario pvp … but if so i gladly noob around on a necro in a 1v1 against you and even let you fraps it and show how you “so nicely beat me” since i doubt that even against some one like me that barely know how to play a necro can stand a chance vs several invulnerabilities and TONS of dps… ofc you could run always an option but won’t win you a fight.)

Doesn’t that sound like you didn’t know that a few days ago?

must have been becouse saying you WIN over 50% vs WELL PLAYED theifs and worriars sounds like a lie and i don’t believe you for 1 second, considering both classes can 3-4 shot you even in tank spec then they are NOT well played if you can win vs them. (especially considered the thief is a direct counter class to the ele.)

but i did misread and sry for that, i assumed you where saying you could equelly fight up with mes,engi,guardian and lost to worriars/thief/etc.

Apology accepted.

But I can assure you, that I win versus well played Thiefs and Warriors more often than loose (and I even use Zerker Amulett!). Sure they can kill me pretty fast if I let them hit me… but usually I manage to counter them long enough to kill them, though of course it sometimes gets close. And I don’t know, why thief should be a counter to Ele. With D/D I’ve got the best anti-thief skill there is in this game.

Decided to make a nice post even though you don’t deserve it with all your mindless trolling ^^
The pics your posting pretty clearly shows that I was doing something else and not really reading what the idiot was saying, he wrote me when I was at work and demanded a dual “first thought was how can we dual?!, secondly; my necro isn’t max gear/lvl. And third kitten HIM who the kitten does he think he is the little kitten” now combine this with me bein preoccupied with something else the answers are pretty understandable.
And I would think just by looking at them it’s VERY clear that I didn’t consider spvp as my first thought and didn’t really read what he said after the initiated post due to being occupied with more important stuff.
I even road him a few later when I realized it might be durable in spvp; that if he could arrange this I would be up for it, same on his forum trolling several times. And btw he lost to every one that didn’t just blow him off because of his provoking entrance and bad timing.

There is two trolls on the ele forum about ele balance compared to other classes: you and kyros.
Only two that says ele is totally fine which actually play ele and your argument is in a VERY tank heavy close combat build and then getting carried by the team or being lucky and meeting someone which a close tank build is a hard counter too which are not smart enough to actually get some distance.

I still do not believe for a second you win vs GOOD/WELL played thiefs or worriars, the fact you beat them shows their build is kitten or they can’t play at all (or not anywhere near your lvl.) especially since thief is the counter class to the ele and worrier grossly outlast even a tank specced ele and outdmg it while doing so(and dps specced both of them can basicly kill you in 1 combo. And if they got half a brain their not outkited till they are dead before hitting that one combo.. and do realize they can both easily disengage and/or switch weapons to better counter your range/build).

this will properly be my last answer to your trolling since it’s getting quite rediculess, and personal instead off objectively stated upon the ability of the class.

as a last comment i will noted that 2 people saying they are fine vs Every one else saying they need buffing (weather its a lot or a little bit) speaks for itself and there is really not much need to discuss it futher with the two of you since you both think you know better then EVERY ONE else does and thereby your ignorance cannot be reasoned with.

good day to you sir

now to every one else keep the good post comming

Whirlpool does 53k damage?

in Elementalist

Posted by: Erebus.7568

Erebus.7568

Raid on the Crapricorn, underwater, surrounded by people.

Eles time to shine, the one place we absolutely DOMINATE!

well assuming any one is stupid enough to stand on top of hte wirlwind then maybe -_-

The problem of the elementalist:

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Posted by: Erebus.7568

Erebus.7568

Yesterday I was running around in queen’s dale with my level 15 guardian, taking on 3 centaurs and a random veteran alpha wolf that decided it wanted to try canned food. My guardian did not give a kitten. She just slowly but surely obliterated all of them and came out of the fight with full health.

I was trying to imagine how that fight would have gone with my elementalist… I would have probably been on the verge of death at least 3 times during that fight, running around hitting buttons like a madman, spamming every spell from each attuntement in the desperate hope I could get at least the centaurs down before being able to deal with the wolf.

It’d be great if the Elementalist actually did damage to offset all the other weaknesses.

this is a nice example of the main issue: skill lvl vs reward. personally i could easily solo 10-20 mobs on my warrior at around lvl 60+- but if i tried this with my ele back then at that lvl and same gear set i would have gotten destroyed

they really need to fix that on the ele.
i think i wrote quite a few things in my ori post to look into this. and as time have passed i have come up with alot more which could be done which i will make a post on one of these days when i get the extra time^^

The problem of the elementalist:

in Elementalist

Posted by: Erebus.7568

Erebus.7568

Maybe you learn to read & comprehend… more than 50% fights vs 3 classes = winning vs 3 classes. That means:

Winning vs 3 classes, loosing to 3 classes, equal to 1 class. That is pretty good, no?

Also I’m still wondering how you could have done any sPvP when you don’t know the most simple basics, like everyone getting the same gear+lvl…

ahh sry i misread.

must have been becouse saying you WIN over 50% vs WELL PLAYED theifs and worriars sounds like a lie and i don’t believe you for 1 second, considering both classes can 3-4 shot you even in tank spec then they are NOT well played if you can win vs them. (especially considered the thief is a direct counter class to the ele.)

but i did misread and sry for that, i assumed you where saying you could equelly fight up with mes,engi,guardian and lost to worriars/thief/etc.

i do know every one gets the same lvl, max equepment WITHOUT STATS on them and will have to rune slot eqeupment and only use one accessory which accumulates for all extra stats you would have due to armor and access, only weapon actually have stats and the runes you can reslot as you wish.

where in the world you have gotten the idiotic idea that i dont know this kitten i have no clue, most be the lack of basic intellect which also makes you say ele is balanced compared to other classes -_-

DUNGEON CHANGES ARE BADLY MADE

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

so i hope i cought the eyes of a few people with a very saying title.

now for those that didnt read the patch notes on the dungeon changes go here:
https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-September-25th-2012/

""All of these changes have been the result of an original exploit ""
WAIT WHAT?!? so you made an entire change to a system becouse people where exploiting it instead of just doing the ONLY logical thing and say “THIS IS AN EXPLOIT!!! DO IT AND YOU WILL GET PERMANENTLY BANNED!!!” there problem fixed, and you could fix the bugs when you had time..

thats my FIRST big issue with these changes, you do NOT go in and completely rewamp a system becouse people are exploiting it NO you kitten BAN THEM!!! and there problem solved since people would stop doing it as soon as the first whiner hit the forum with “i got perma banned for exploiting”.



""""The result is this new system which should increase dungeon rewards for players who play though them normally""""
how dare you streight up lying to our face!! WTF?! this doesnt increase anything you still only get 20 per run! (after the first run of the day will get to this issue in a sec.) dont you kitten lie to us



"""""
1) Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain.
""""
understandable. i mean now we used 1-2 hours getting through ARAH to find out hte last boss is bugged and getting the massage “THOUGH kitten YOU GET NOTHING FOR THIS!!” o.O considering how many dungeons are bugged on specific chains this is a horrible solution to anything.
or dc’ing full parties etc… amazing you don’t see an issue with this solution -_-



""""
2) Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.
""""
while i respect that your suppose to run all chains equelly much with alot of them being bugged/not durable this is an issue.
furthermore restricting people from a decent reward from running these more then once a day is just pure idiocy, you are making it into a dayli job instead of allowing players to sit down in their weekend where all have time and do a bounch of cool runs while they feel like doing it.
the more reasonable solution would be to make this counter reset each time you finished ALL chains in an instance.

making it so that if you wanted full rewards you would need to do ALL chains one by one before you could restart and do the chains again with full reward.
this wouldnt restrict people and it would give the same result that people are doing the entire thing. (having a dayli kvote is pure idiocy and kitten annoying in any game AND it destroyes the idea you got and allows people to farm the “easy/bugged” chain once a day for major reward while never touching the other chains.)



""""
3) Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.
""""
how is this a good thing?! so you suck majorly at a class and people assume you know what your doing becouse its in full arah -_-
does this block the ability for people to do the chains with several chars to get the full reward becouse you want the specific set on more then one char? does that mean i can farm full reward with 3 different chars ?! if so its pushing people towards a nasty grind to get chars up to circumvent this blocking of instance reward mechanics you put into the game now.



""""
4) Last week, to limit the most extreme cases of dungeon speed-clearing, we introduced a system to limit rewards for rapidly repeating dungeon clears.
""""
which was also just stupid since these runs could only be done by pure BUG ABUSE aka exploiting.
just remove all items which have been acquired by doing this, fix the dungeon and ban anyone who dare to complain about them getting punishing for majorly exploiting (yes i got a few pieces as well since no one wanna run it normal when you get 50% LESS reward for doing so and there is no penalty for exploiting which is just directlykitten )

ps: and your limit system MAJORLY hurt those of us which ran other dungeons as they where suppose to be run, doing all chains from top to bot then redoing all chains…. thanks for kitten there anet -_-

(edited by Erebus.7568)

The problem of the elementalist:

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Posted by: Erebus.7568

Erebus.7568

When talking about 1v1 situations I win more than 50% fights vs well played thiefs/warriors/nekromancers and loose more than 50% fights vs well played engineers/mesmers/guardians and about 50% vs well played ranger. Doesn’t that sound pretty balanced to you?

Btw… how can you dare to still post about sPvP?…

how is this balanced in your eyes? even if you consider yourself avarage of a player your losing to 3 classes, fighting equel with 3 classes and winning vs 1 class (ranger which needs a bit of help as well at this point and ele doesnt count since its your own class)

so you lose to 3 times the classes that we win over and you call it balanced -_-
not to bright are we… and again i have done planty of spvp so stop trolling since its obvious you are a moron with no idea what balance is, you couldn’t even count and see that your winning vs losing rate is 1 to 3 -_- and still you call it balanced

This should not be allowed (Full Stop)

in Elementalist

Posted by: Erebus.7568

Erebus.7568

2 words: arcane. shield.

go dual dagger.

laugh as your thief oppoenent gets zapped for 2k damage after wasting half his initiative trying to break said shield.

permaCC him for 5 seconds while killing him.

laugh again as you collect your free kill… honestly, it’s almost as one-sided as fighting a staff elementalist in a 1v1…

he will 1 shot you… doesnt matter if you had a shield of any sort (i assume your talking about static field if it should stun and zap him) your still dead in 1 hit with 17k dmg..

if you mean go full out tank to survive the first hit then there is a chance he will not just rolf you if his bad, but then he can always disengage and run with easy. and to be fair if you start the fight with less then 20% hp left then he gotta be REALLY freakisly bad not to win it.

(edited by Erebus.7568)

SWITCHING CLASS AT ENDGAME

in Suggestions

Posted by: Erebus.7568

Erebus.7568

the reason for this suggestion is that i find the game to be REALLY crazily boring grindish when i started lvling my fourth charecter.
and i would like to try out different classes in endgame to get a feel for how they play what they do etc. and mostly to have the ability to test stuff making it easier for every one to contribute with valid thought on different subjects.

for me its mostly becouse i like the exploration and i like to do everything on every map and like to come back now and then to do stuff there but i do not like to have it feel like a second job and having to be forced to use x hundread hours to lvl a class with same race etc as my main but just to test something out or try a funny combo etc.

i really do feel like in a game where the focus is so much on the completion of everything having to restart that entire process to test out new classes especially since there is no noticible reward, just makes it feel like a really hard and meaningless grind.
and since there is no way to lvl much faster the second/third/fourth time around the lvling gets REALLY heavy and it gives the wrong feeling from what it should and really have on the first class you lvled.

i however do not see any real negative in giving people this ability and i really dont feel like this should be a paid thing, if so it should be a ONE time paid thing meaning you pay for the ability to switch to class x and then you can switch forward and back again whenever you feel like it and are at a trainer, so that you can have the feeling you want to that day without feeling too restricted

SWITCHING CLASS AT ENDGAME

in Suggestions

Posted by: Erebus.7568

Erebus.7568

okey i made another thread about this but apparently i was unclear and people didnt seem to read the thread and just responding to the title so i will try to make myself more clear this time

i would like the ability to switch class in endgame.
like in gw1 they allowed you the oppotunity to switch class at any time to enjoy that gameplay while not having the harsh lvling grind there.

gw2 have the perfect pve for lvling a char up, i really find everything sooo well made from heart quest, exploration, dungeons etc. (balance is totally off and need soo much work but the content in it is so freaking awesome and the atmosphere in it is really good).
here is the issue once you lvled from 1-80 relvling becomes a really harsh grind, yes there is the story which is new but thats a very minor potion of the lvl grind you now need to redo and the completion feeling you get from finishing everything is not there the second time around and especially not the third or fourth time.

i really feel like it would greatly benefit the game to allow us to keep our char which we have come to love and just be able to switch class as we wish (let it be on a skill trainer so that it doesnt break any balance issue’s there might be by switching in the middle of the field.)

this worked perfect in gw1 and people loved it when it was introduced and for good reasons, gw 1 and 2 is all about the completion and building of ONE char and forcing us to have several chars and the grind that comes with it to lvl them up makes it an annoying gameplay feeling which doesnt go with the very nice none grindish feeling the rest of the game have

thats my thoughts on this

PS: actually the balance team did a bangup good job on the XP gain for everything, the xp gain is perfect and you can do what you like and lvl +- in the same speed, gotta give them props for that since that most have been insanely hard to balance out

Leveling an Elem...constructive advice requested

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Posted by: Erebus.7568

Erebus.7568

do like every bambie do and build very tanky survive builds or get REALLY good at dodging and kiting while using slows and roots and go full out dps, i like the staff for this becouse of the high amount of slow and kitability it gives+targeting spells which you can controll.
^^
i personally hate the tanky builds for ele (which every one is so fond off these days becouse it gives you the illusion you can do something more when you live longer while doing nothing.) and just got REALLY good at dodging and kiting while still applying high dmg, but know it will be very frustrating in a lot of situations, but on the other hand you get very good at something very usefull for later use which will set you apart from most ele’s since in the late endgame stuff your gonna die so darn fast if you get hit that dodging is the only real option anyway

I need an opinion about the Elementalist

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Posted by: Erebus.7568

Erebus.7568

yes.. they are bad.. very bad compared to other classes…

yes.. they are bad.. very bad compared to other classes…the skill lvl compared to what you get is way out of wack.. you need to be MUCH more skilled rl to acquire same results you could do with alot less skills on any other class.

yes.. they are bad.. very bad compared to other classes…the skill lvl compared to what you get is way out of wack.. you need to be MUCH more skilled rl to acquire same results you could do with alot less skills on any other class.when that is said if you say you could hit everything perfect aka we let a bot/ai controll both classes and they controll 100% perfectly then the ele can do some cool stuff but even with the numbers his gonna end up losing big time…

yes.. they are bad.. very bad compared to other classes…the skill lvl compared to what you get is way out of wack.. you need to be MUCH more skilled rl to acquire same results you could do with alot less skills on any other class.when that is said if you say you could hit everything perfect aka we let a bot/ai controll both classes and they controll 100% perfectly then the ele can do some cool stuff but even with the numbers his gonna end up losing big time…i love my ele, but i do hate anet for making it so nerfed compared to others, i have to constantly use perfect dodging skill combo’s attunement switching etc. do perform my role while it seems other classes can use halfkitten skill and mindless zombie mode and still perform their role quite effectively.

yes.. they are bad.. very bad compared to other classes…the skill lvl compared to what you get is way out of wack.. you need to be MUCH more skilled rl to acquire same results you could do with alot less skills on any other class.when that is said if you say you could hit everything perfect aka we let a bot/ai controll both classes and they controll 100% perfectly then the ele can do some cool stuff but even with the numbers his gonna end up losing big time…i love my ele, but i do hate anet for making it so nerfed compared to others, i have to constantly use perfect dodging skill combo’s attunement switching etc. do perform my role while it seems other classes can use halfkitten skill and mindless zombie mode and still perform their role quite effectively.

(edited by Moderator)