Showing Posts For Erebus.7568:

To the "I quit" kids

in Elementalist

Posted by: Erebus.7568

Erebus.7568

-_- seriously.
first fight ele vs ele and both terrabad.
second fight vs a ranger which starts out by throwing axes on auto attack on you for god knows how long then goes on with zero cc or any dodging at all..

third, worriar which is standing there RIGHT in front of you doing hb and missing completely while your standing still, then goes on to hit out into the air mostly in the opposite direction.

fourth vs a guardian that is build in a way which lets him die in no time flat without ANY dmg at all, htf he can even do that no idea….

how you dare to speak that people should l2p and stop whining i do not get …. .. .

this is just too stupid to even note more off.

so op

in Warrior

Posted by: Erebus.7568

Erebus.7568

That 90% crit chance is gonna disappear real fast, and you’re going to be whining about your extremely low survivability even with high toughness and vitality. Warriors aren’t tanks, they die real fast against any kind of damage despite their health.. damage is all they have. I played a lot of MMOs, and warriors here are real glass cannons even in tank build, they just die real fast no matter what build you have, and if you take away the damage they do, then no one will play them.

At low levels, warriors require little skill, but at higher levels they require a very skilled player to survive against anything, and in places like Orr you will be kiting things despite your armor and health.

o.O seriously.. you got no clue… go play a elementalist in ac or just after lvl 35 and then come back with your wierd ideas… worriars are insane tank with insane dmg even at lvl 80.

so op

in Warrior

Posted by: Erebus.7568

Erebus.7568

ArenaNet should have personal player spectating available, so we can all watch this guy in six levels when he runs AC.

where he will easy mode hardtank everything while doing toooons of dmg as well o.O yes i ran it as well on expl when my worriar was 35 ^^ actually at lvl 30 but yer…

let us MULTICLASS

in Suggestions

Posted by: Erebus.7568

Erebus.7568

EDITED: READ PLEASE

WOW apparently my first post was utterly unclear so trying again.

i would like the ability to CHOOSE class at endgame and switch it as i wish so i can one day say “hmm wanna play a necro today” and do that and the next play another class while not having to wasted time lvling and exploring everything again once more.

they added this ability in gw1 where you didnt have to relvl chars to test and play the different classes and this was great in a game where once you actually explored everything you REALLY didnt feel like doing it again with a new char.

think the lvling system is perfect for the first char, but it is utterly horrible for the purpose of relvling new chars. therefore such a system would be really nice to have

(edited by Erebus.7568)

This should not be allowed (Full Stop)

in Elementalist

Posted by: Erebus.7568

Erebus.7568

W2G Erebus, completely disregard the rest of what I said and go with what you did. I can use MS without having to worry about being retaliated against in any way by standing on a wall out of LoS. Each meteor can hit multiple people for large sums of damage and be a complete game changer that can make/break a siege defense. I also like how you completely disregard the portion about me saying things need to be better balanced.

In a siege defense it is quite easy to lay down a MS on a group of people and have them not move out of the way because they are focused elsewhere. I, in no way, said MS was overpowered. I said it can give the illusion of being overpowered if conditions line up, much like they probably did in the OP’s picture. Without having the full story it is mindless QQ that does absolutely NO GOOD to anyone and will NOT result in any form of balance.

I have the achievement for doing over 300k damage in 1 hit. Now that’s a HUGE amount of damage and, if I posted a screenshot with nothing but the amount of damage being done then the QQ about Ele’s being OP would happen in no time flat. Now, if you take into account that damage being done was to a critter then the picture becomes clearer. Do you see where I’m going with this. You need the full picture to understand what happened in order to find a reasonable solution.

again WAIT WAIT WAIT WHAT!?!
out of LOS?! then you can’t cast on them either, if you can cast on them they can cast on you, if i SEE a ele trying to cast meteor storm that ele either cancel the cast or DIES the full 4 seconds from starting the cast till you can move again is more then enough to kill the squicy ele when his standing still and anyone with a ranged weap will be able to hit him.

the only reason you think this is valid is if your fighting undergeared people thats been uplvled and even here if they had half a brain you would be a gonna before the ms was done casting:
basicly its like a selfroot 4sec o.O add on that any decent dps and you will be downed´.

now ms’ dmg is quite low vs endgeared people i am fully dmg specced with 3925 att and 73 crit chance and around 80 crit dmg; i have seen worriars, thiefs, mesm, guardians, even in some rare cases rangers and engineers standing on the walls in my FULL meteor storm and simply ignoring it becouse the dmg of it was simply too low to do a significant chunk into their hp (especially if they just got a bit of support heal up their then its really sad to look at.) and YES in general people are too stupid to focus you while you cast ms but that just means your ms is simply not a big enough danger to them and thats why they havent taken the time to kill you.
i have tried on several occasions that a ranger, theif, mesm or worriar got tired of me and waited for me to initiate ms (this LOCKS YOU UP for a good full second where no matter how crazy you spam that dodge it will not do anything) and then just burst me down within 1-2 seconds (all of these classes can melt through my 11k hp and low though in no time when they want too and are specced to do so.)

then ofc you could spec defensive to survive those 3 second so you can break your ms and with little luck get away but then your already weat nudle ms will hit even less then what it did on these people making it even more useless and letting people ignore it even More.

the only people in endgear the ms is actually doing real dmg too which it is a danger too is other dps build ele xD and those are the people you will see run off when you hit it, but seriously the dps isnt anywhere near close to ok when the only class which fear it is your own duo to the rediculess little survive we got if we wish to do ANY remotely noticeble dmg to other classes.

ps: even in this spec i see myself hitting worriars,guardians and thief for less then 5% of their hp per hit in some cases -_- while they will chuk a good 20-50% of mine depending on which skill they hit me with…

so all in all i did read the entire thing you wrote but your argument was soooo far out it couldnt even be related too by the ingame mechanics

BONUS IN WVW IS RUINING THE ACTUAL WVW EXPERIENCE

in WvW

Posted by: Erebus.7568

Erebus.7568

I can’t imagine them defending the current sytem however, because I really can’t ,make a logical explanation why you would want the winning team to be rewarded by becoming more powerful.
.

there isnt a logical explanation -_- there is none on ANY of their utterlykitten kitten balancing in this game… its like they took monkeys and asked them to balance it -_- and this is on every balance in the game which is REALLY REALLY sad becouse everything else is SOOOO nicely and well made..

BONUS IN WVW IS RUINING THE ACTUAL WVW EXPERIENCE

in WvW

Posted by: Erebus.7568

Erebus.7568

the bonus orbs gives are just pure stupid.

here is how it works, the winning side can get and hold the orbs, these gives EVERY one on that side bonus thats and hp; 50 extra in all stats and 5% hp meaning 15% hp and 150 in all stats. this roughly accumulates to a difference on around 20%+ in dmg output compared to % dmg input… now that you know this its time for you to rage

its build so the already winning side gets even an easier time winning instead of a harder time..

its really sad to look at.

whoever made the design in such a way that the strong side should have bonus so they can rolfstomp the weak even more is just sad…

orb bonus need to be completely removed. and a bonus in rewards for owning more should be placed together with a bonus in stats and hp should be given if you lost enough meaning the less you have the higher the bonus giving a more fair and fun fight for all at the same time making it actual hard to overtake alot instead of easier the more you got.

this is anets idea of balance -_-
http://imageshack.us/photo/my-images/840/balanceofanet.png/

which is just weaking sad, as i have been said all along anet got the worst balance team i have ever seen in a game.

ps: the last keep was bugged and couldnt be taken else it would have been

(edited by Erebus.7568)

Another look at how you could change the ele to easier get synergy and a more balanced state.

in Elementalist

Posted by: Erebus.7568

Erebus.7568

No. The style of the ele is fine. The attunement swapping is the best thing about the ele class. All we need are bug fixes, better trait syngery, and better stat scaling for damage, that is all!

how would this balance it?. either you get to the point where each attunement is as powerfull as a weapon set which will make him OP in the end. or you get on the side where several attunements are useless (basicly better to just have my idea with 2 free to choose elements and range) or as the last one that the 4 attunements together with the correct switching and casting is as good as the two weapons aka one weapon at the current range you are which means your wasting SOO much extra time and apm AKA you lose by default just becouse of that -_-
apm is a huge factor, its not just a question of rl skills its also a time factor if class X can survive for X seconds against Y dps, while holding a dps himself of Z
your X with the enemy’s Z result would need to be at least on pair with your enemy’s X with your Z factor as his y or you will lose. (assuming its a perfect play and build from both sides.)

this i dont think can be done with 4 weapon switches/attunements vs only 2 without giving the ele twice the options making it have counters for stuff which the one with 2 wouldnt be able making it op instead of UP but never real balanced.
when the system is build around swopping between 2 weapons and range of skills is locked to the weapon you choose as a static 4 attunements seems to break this and make it nearly impossible to balance.

thinking a lot about it and i havent been able to find a reasonable buff which sets the ele in pair with other classes without making it op in the long run.
so i end up with a either up or op solution but never balanced unless i remove the current attunement system

(edited by Erebus.7568)

This should not be allowed (Full Stop)

in Elementalist

Posted by: Erebus.7568

Erebus.7568

Ahem.

“l2p noob”
“you need to switch attunements”
“you’re just bad”
“elementalists aren’t meant to be played as conventional mages, drop your dps build and spec for earth/water”
“never had any problem, ele is balanced/op and I can one hit KO the entire map with MS”
…etc.

uhhh this must be a kyros quotes or other of that mindset ;D
haha

Thieves do 3 times our dps with no delayed or directional spells….yeah that sounds fair.

actually i find the dmg of them to be about right for their class, maybe a tiny bit too much burst on it though.
i think that the ele’s dmg should be boosted to match those burstes so that if we see them or they kitten up we 1-2shot them as well and ofc does TONS of dmg to everything we can keep on distance when we aint focused and full dmg build

I don’t think anyone here is saying things don’t need adjusting but when you come in and say Class A did Y Damage to me and don’t give a full story then you are helping NO ONE! My Meteor Shower .

wait WAIT WAIT!!!
did you just.. yes i think you did..
you just set MS which is a TARGET ground aoe that takes kitten FOUR (4!!) seconds to even cast, makes a GIANT!! big mark on the ground, then takes an additional 1 sec to start hitting, THEN got an 1-5 seconds drop rate before you reasonably get hit by ONE meteor which THEN if you are THAT kitten slow in your head your still standing in it you can then just do ONE dodge roll and be out of it!.

with an INSTANT spell which comes out of STEALTH!!! that does 3 TIMES the dmg! as your argument for the dmg being respectively balanced?!

christ man who the HELL got that kind of total lack of ANY sense ?! .. must be one of the kyros friends there…. christ man…. get some decent since..

even if you compared it to arcane blast and arcane blast was doing 17k+ instead of the 3k dmg it would still be a lower thing since you would be able to see him or the shot come and have a chance to actually do a dodge or reflect spell..

(edited by Erebus.7568)

Alright, I quit.

in Elementalist

Posted by: Erebus.7568

Erebus.7568

Erebus

they are not balanced in spvp -_-
take any other class made for the purpose your gonna use the ele for and it will do better then the ele could ever hope for with the same player behind the keyboard.
ele’s takes rediculessly high RL skills just to be on pair with a lowskilled bambie, which is a clear indicator that its underpowered as kitten. take the same VERY high skilled player and throw him on another class designed to do the task you took the ele for and he will do SO much more then he ever could on a ele.

How can you still comment on sPvP if you never did any sPvP?

i still dont get where you get this rediculess accusation from?!
i guess that blood have a hard time to get to your head and it makes illusion and voices tell you wierd stuff -_- either that or you are simply just utterlykitten and doesn’t understand the simpliest things at all.

now stop saying bullkitten or prove that i have never done spvp -_- moron… did tons in the beta’s(testing diff classes etc.) and did quite a bit in the actually game (not that much after release since i really didnt like it in the beta and most of my gaming time after release have gone to lvling chars, wvw and doing dungeons)

Another look at how you could change the ele to easier get synergy and a more balanced state.

in Elementalist

Posted by: Erebus.7568

Erebus.7568

Another look at how you could change the ele to easier get synergy and a more balanced state.

i do feel attunement is such a handicap, since its 4 elements you either get 4 mediocratic weapons or 4 good once making it OP if every 1 attunement is as good as a weapon from another class, if they are worse it will be UP in an actual fighting situation due to the time limit in a fight pressuring your ability to work as effectively as the once the enemy use.

I really feel like the attunement doesn’t feel like the correct way to go for the ele and that’s why I was thinking of a complete change to this and I came up with a system that I think would be pretty nice and give a good flawer to the class. This is a first cast of the ability and got two idea’s not quite sure which one would fit the bes but I am leaning towards the last one nr 2..

First of remove attunements as it is now: then set in a system where you choose on the weapons when equipping them which element you wanna use “fire,earth,water,air” all your weapons and utility skills will know reflect the element you choose; (meaning every skill is actually 4 skills in it but only 1 can be used at any fight and all skills are “attunement” to the same element.)
The element choosen cannot be changed in combat.
The elementalist will now get the ability to Swop weapons; this would allow him to have either same weapon in 2 different attunements (2 staffs equipped one in fire one in water.) or two different weapons either in different elements or same element (double dagger fire, staff air or whatever you find for a good build on it)

The F1 ability:
Idea 1: The f1 special ability should be a setup of a mana pool type spell which gets depleted as you use it.
The way it should work is that when you use f1 it starts depleting this and will stop once you use f1 again.
Now as long as it is on It will add extra effects to all your abilities depending on the ability, this will be stated on the ability when hovering over them, the effect would be different and could be more then one, for example longer duration, more dmg, higher effects, more healing, extra effects like boons/condisions.
The rate of how fast it depletes the mana pool should be static and it would decrease with putting points into arcane allowing you to hold this buff state longer.
Mana would regen slowly when not used and there should be traits to allow it to regen faster when fighting or gain extra mp on dmg/kills.

Idea 2: this would be like a mana pool but this time it would start at 0 and would deplete to 0 with a constant rate when not activated; when activated it would increase in a static rate which could be increase by traits (+- the same as the first idea with this.), when activated your hp would starts to deplete in a static rate together with the mana pool increasing.
The higher the mp the more powerfull your spells and ability becomes more powerfull the higher your manapool goes up (meaning you would get increased duration, dmg, healing, etc. by a x% rate for y% manapool filled) when you have 100% mana your spells adds extra effects like condision/boons or extra effect like burning molten for 4 sec on the impact spot of each meteor from a meteor storm (these effects should be on all spells, weather it’s an extra increase in duration,dmg,etc or an entire new effect added to the ability).
This could add several effect to the ele while removing the biggest problem with him right now “the attunements which forces the 5 abilities effects to be split up on 20, making each one VERY weak in comparison and adding nothing positive when looking at the class in reality.. it looked very cool though, the idea at least, just won’t work much unless you wanna have it be weak at everything or be strong at everything and not just in specific skill setups.”

ps: all traits would have to change to compensate this new setup and it would be MUCH easier to have focused element builds

Very Powerful Ele Exploit in sPvP

in Elementalist

Posted by: Erebus.7568

Erebus.7568

Thief is insanely OP. People get equally enraged when you mention it.

Steal. Pistol whip (4 crits). This is not survivable. You have to 1. See the thief first. and 2. Use invulnerability. Otherwise it’s such extreme damage that your dead in 1s. Literally 1s.

i am a ele and i do not think the theif is op vs me. i think its fair i getkittenby high skilled theifs since its a counter class to the ele, my issue is how worriars/guardians etc doesnt seem to have the same issue vs me o.O

the rules of any game where you want a speciel feel to each class and still have balance goes as follow in who beats who:
fighters > rogue
rogue >mages
mages > fighters

healers=everything (they are not suppose to be counters for any class neither be countered by any class, when support specced they are supposed to be able to survive but not be able to kill either so they can support a team for a very long time in a fight even when focused.)

The problem of the elementalist:

in Elementalist

Posted by: Erebus.7568

Erebus.7568

Dagger/Dagger is great!

maybe you want to try out this build and see for yourself

already tried the diff builds posted on the forum and i actually commented some of them too:

you dont seem to realise what balance actually means.
balance is when a you equelly rl skilled and ingame geared and build to other people get around the same successfull results with the same effort and the ele in no way live up to this. (edited the first post in the bottom with a quick note on that since people seem to be too mindless to figure that out themself and discuss weather or not you can make the class work when fighting a specific counter build vs less skilled players which is a obvious result and doenst have anything to do with a balance discussion.)

(edited by Erebus.7568)

Alright, I quit.

in Elementalist

Posted by: Erebus.7568

Erebus.7568

Right now they feel like they are just purely balanced for 5v5, but you know —- a vast portion of this game is 8v8 and WvW. Guess what? Elementalist sucks in this game modes, so I’m done. I just can’t stand feeling constantly subpar to every other class.

they are not balanced in spvp -_-
take any other class made for the purpose your gonna use the ele for and it will do better then the ele could ever hope for with the same player behind the keyboard.
ele’s takes rediculessly high RL skills just to be on pair with a lowskilled bambie, which is a clear indicator that its underpowered as kitten. take the same VERY high skilled player and throw him on another class designed to do the task you took the ele for and he will do SO much more then he ever could on a ele.

balance is not about weather or not you can make a class work if you are insanely skilled and fighting less skilled people NO its about if you are equelly skilled to the people your fighting and you will have a fight which is a coinflip away from who wins.
and the ele deffinately do not fill that description, and is therefore wildly UP compared to the other classes. and this goes through every aspect of the game from spvp to wvw to dungeon runs to solo pve. the ele needs to be MUCH more skilled then any other class to neat the same positive results and they can NEVER reach the same results as the VERY best of the best players on other classes simply becouse their class cannot archieve it with the tools they got (dps vs survivability vs utility/Effective cc)

elementalist 1v1 and 1v2

in Elementalist

Posted by: Erebus.7568

Erebus.7568

-_- why aint they fighting back?!
seriously every time you use churning they refuse to hit you…. when they hunt you they refuse to you cripple or stuns…. not a single root throughout the fight….
… stopped half way through after the last dude was standing on top of you around 6min in and your doing churning and his not even using skills for a good 2 sec when basic auto attacks there would have killed you off and neither him nor the ranger desided to cc you at all…..

either its fake or you really found the worst players ever to fight.
none the less you are fleeing more then fighting or kiting ^^
guess i am a bit skiptic after all the bs going on the forum and you do play well with good reflexes but most of those guys aint even trying, headrolling would seriously get them better results ^^

Why do YOU like the elementalist?

in Elementalist

Posted by: Erebus.7568

Erebus.7568

meteor storm looks awesome even though it hits like a weat nuddle even in full on crit/per/power max gear ^^

i look the flashy effects and the idea of being a mage as my main… always played mage in every game i play…. i would rather not play gw2 then not play a mage….. so yer… hopefully buff/revamp comming soon or the release of something decent like blade and souls or archage ^^

Ele is strong, I'm here to help you.

in Elementalist

Posted by: Erebus.7568

Erebus.7568

On the ele however, I kill people and people dont talk shet about ele being op. They might even ask for my build or just say good job your the first good ele I’ve seen.

-_- and you still don’t see the issue…kittenyou must be thick as a door….
if you where that amazing you would get A LOT more credit on a very strong class since you solo handedly would be able to take out full groups.
the main reason ele can ever kill something is that no one takes them serious, its like meeting a chanter in aion (so easy kill that whenever it actually even does dmg to you, you are in chock and almost about to fall of your chair which in return makes you fight horrible and still you will win 9/10)

the fact people are going “kittenman a elementalist that actually is a challenge when i am half a sleep” should be more then a clear indicator that the devs seriously did something wrong.. if you still assume its simply people being too bad then as the very minimum you should have the brain to admit that the devs kitten up the accessability of the class (note i said should, i know you don’t -_-)

PS. and Gelrod.1295 kitten man, i did do tons of spvp in the beta and yes i have barely touched it in release becouse i think its badly balanced and badly made, not very enjoyable at all, but even so i am still at a good handfuld of fights there not in the houndreads but getting up towards a number where i can see i wasted too much time there. (why i do it i really don’t know, i keep dreaming of a fun scenario pvp system but its just dissapointing to play in it.. personally i found WAR to have the best scenario pvp for pug types as well as organized groups.. and only wow actually had pvp tournaments worth mentioning without asian (eu/na doesnt really have much in terms of pro gamers when not talking fps and rts games.) and never really played wow, graphic killed me before i could get into it l2 and eve-online was more me back then)

Post a picture of your Elementalist [Merged]

in Elementalist

Posted by: Erebus.7568

Erebus.7568

My ele with Arah gears.

full arah.. kinda jelly here :P
like 1000 shards needed for that :/ = 50 full runs or 125 farm runs xD

The problem of the elementalist:

in Elementalist

Posted by: Erebus.7568

Erebus.7568

Another look at how you could change the ele to easier get synergy and a more balanced state.

i do feel attunement is such a handicap, since its 4 elements you either get 4 mediocratic weapons or 4 good once making it op if every 1 attunement is as good as a weapon from another class, if they are worse it will be up in an actual fighting situation due to the time limit in a fight pressuring your ability to work as effectively as the once the enemy use.

I really feel like the attunement doesn’t feel like the correct way to go for the ele and that’s why I was thinking of a complete change to this and I came up with a system that I think would be pretty nice and give a good flawer to the class. This is a first cast of the ability and got two idea’s not quite sure which one would fit the bes but I am leaning towards the last one nr 2..

First of remove attunements as it is now: then set in a system where you choose on the weapons when equipping them which element you wanna use “fire,earth,water,air” all your weapons and utility skills will know reflect the element you choose; (meaning every skill is actually 4 skills in it but only 1 can be used at any fight and all skills are “attunement” to the same element.)
The element choosen cannot be changed in combat.
The elementalist will now get the ability to Swop weapons; this would allow him to have either same weapon in 2 different attunements (2 staffs equipped one in fire one in water.) or two different weapons either in different elements or same element (double dagger fire, staff air or whatever you find for a good build on it)

The F1 ability:
Idea 1: The f1 special ability should be a setup of a mana pool type spell which gets depleted as you use it.
The way it should work is that when you use f1 it starts depleting this and will stop once you use f1 again.
Now as long as it is on It will add extra effects to all your abilities depending on the ability, this will be stated on the ability when hovering over them, the effect would be different and could be more then one, for example longer duration, more dmg, higher effects, more healing, extra effects like boons/condisions.
The rate of how fast it depletes the mana pool should be static and it would decrease with putting points into arcane allowing you to hold this buff state longer.
Mana would regen slowly when not used and there should be traits to allow it to regen faster when fighting or gain extra mp on dmg/kills.

Idea 2: this would be like a mana pool but this time it would start at 0 and would deplete to 0 with a constant rate when not activated; when activated it would increase in a static rate which could be increase by traits (+- the same as the first idea with this.), when activated your hp would starts to deplete in a static rate together with the mana pool increasing.
The higher the mp the more powerfull your spells and ability becomes more powerfull the higher your manapool goes up (meaning you would get increased duration, dmg, healing, etc. by a x% rate for y% manapool filled) when you have 100% mana your spells adds extra effects like condision/boons or extra effect like burning molten for 4 sec on the impact spot of each meteor from a meteor storm (these effects should be on all spells, weather it’s an extra increase in duration,dmg,etc or an entire new effect added to the ability).
This could add several effect to the ele while removing the biggest problem with him right now “the attunements which forces the 5 abilities effects to be split up on 20, making each one VERY weak in comparison and adding nothing positive when looking at the class in reality.. it looked very cool though, the idea at least, just won’t work much unless you wanna have it be weak at everything or be strong at everything and not just in specific skill setups.”

ps: all traits would have to change to compensate this new setup and it would be MUCH easier to have focused element builds

(edited by Erebus.7568)

Very Powerful Ele Exploit in sPvP

in Elementalist

Posted by: Erebus.7568

Erebus.7568

So true! Best video of them all… i hope you get 2 milion hits like they sold 2 milion copies and didnt even balance the Elementalist -.-

well their balance team is rediculessly bad, and this shows through everything in the game from wvw, dungeons, spvp, class balance and general pve.
to mention the most out of wack i can remember on one food.

wvw: the winning side gets extra bonus so they are stronger the more they win (why would you give the winning side stats bonus? they are already winning and now you make it easier for them to rolfstomp. should diff be a reward bonus to the winners and stats bonus should go to the losers to balance the fights more out).

dungeons: difficulty is jumping all other the place, some bosses are easy as f others are near impossible to do. difficulty on dungeons low lvl and high lvl is jumping all over the place, some lower lvls are REALLY hard considered this is suppose to give people a first feeling of dungeon runs.
and no way random pugs can do them at the lvl they should be entering it.

pve in general: some pve area’s seems to be easy as kitten while others same lvl etc seems to be hard to handle. there is no reasonable indication on this and it seems like the boss incounters and mobs are VERY random in difficulty.
besides that the general balance between different pve styles totally dissapiers once you reach endgame.

spvp: some combo’s rolfstomp almost all others. some classes are rediculessly strong at this while others are next to useless and requere perfect controll and very good teammates to carry them.

the general design of crafting is just bad as well… why is it that there is absolutely no need to revisit lower areas to get mats to craft endgear stuff.. would be much cooler if the mats needed for items was dependent on the item not just the lvl of it, meaning you would need items from diff area’s instead of just lvl based areas.

lots of stuff like this which i seem as a concern for the balance team (most of it), which is just so badly made and seriously needed some good love….
which anet would get a decent balance team so all this could be fixed… and relook some of the design chooses like where you get mats for what and what is needed to craft what. how many tokens from dungeon gear take, compared to karma, compared to crafting the items (when considering the stats you get out of it.)
also giving some incentive to be able to just do what you like in the game and still get the items you want (heart quest need to be repeatable quest things, karma ofc should be so its worth doing at max lvl so karma is given dependent on lvl as well as difficulty/time used for it.. dungeons need redoing so its universal tokens instead of each dungeon only got their own making it a really LOOONG and boring grind to get a specific set instead of fun runs in dungeons with friends which it should be.)

ow what a rant i got off on there hehe :P
anyway think the vid here is awesome, it really goes to show how broken the balance is “rl skill+class”>"class". need some serious changes so that the rl skill lvl is equelly rewarded in all builds by all classes (or as close to)

My final thoughts on the Elementalist

in Elementalist

Posted by: Erebus.7568

Erebus.7568

like your post ^^ (don’t agree with the thief part, a good theif got sooooooooo much movability and is just impossible to match in this area by any other class.)
+1.

but do remember that the ele can be extremely frustrating in some instance’s due to its weak nature and if you want the tradisional nuker type mage you will have to have perfect dodge timing every dodge and perfect movement to just survive the hard parts of instances (which can be extremely annoying while lvling, remember some frustration on perfect playing for a good 20min through a dungeon and my first misclick instantly killed me -_-)

If elementalists are UP why are so many people playing them?

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Posted by: Erebus.7568

Erebus.7568

this have been asked a lot of times…. its simple: if you want to play a specific thing in this case “powerfull MAGE!!” you will play it no matter what or you will not play the game at all.
you dont really realise how weak it is untill lvl 25-35 when classes starts to show their actual worth and first when you try another class you realise how insanely nerfed the ele is in comparison, and you realise the game is no where near as hard in design as you previous thought.

but the people which wanted to play a mage and can’t accept how weak they are will not be playing the game if they realise there is no buff in the future to fix this issues

Ele is strong, I'm here to help you.

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Posted by: Erebus.7568

Erebus.7568

What I still don’t understand is why anyone would say, “please don’t give us a boost.” Many players think we need a boost. If you are one of the “elite L2P” eles why not just keep your mouth shut and “dominate” even more if a boost comes? Guides are helpful and appreciated but saying we all suck and fighting against damage boosts makes no sense if you actually play and like the elementalist profession.

becouase his not…
his argument is that “it will get way overpowered and be the flawor of the month” which is just bullkitten.. every pro gamer knows that a flawor of the month is a specific combination of chars and abilities and this change constantly as new tactics and builds are made, actual balance changes have very little to do with that when we are talking the top tier players.

my guess would be becouse his main interest is not in the ele but in the currently stronger classes and having to fight players much better then himself on eles which actually is as strong point for point would get him destroyed.

Kyros, you can confirm your youtube account (it’ll send you an SMS with a code you need to put in), and then you can upload videos up to 10h long, rather than just 15 minutes.

Do eet.

I second this request. This thread has 15K view and climbing. That should tell you something.

+1. would like to see that movie at some point ^^

Ele is strong, I'm here to help you.

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Posted by: Erebus.7568

Erebus.7568

http://youtu.be/4QxI0V_RKUA

There is the video when it finishes uploading. That is everything I recorded, I didn’t get the fight where we just stop fighting and call it a draw when I’m sitting on a neutralized zone that i took from you. But you can deny that all you would like. In this video you can see who is chasing who.

Living in your own world again? Why would you not have the last 10 minutes if you claimed you recorded everything?

Video was removed before it even got a view.

:) nice some one else set this bambie in his place so others didnt have to wasted their time..

could this kyros now gtfo and stop claiming stuff which will be hurtfull for the overall balance of the classes -_-

well gj raza.

well every one that should pretty much conclude this thread of bogus have fun.
and anet kitten boost the ele to the other classes standard ;P

ps: and any vid can be split up in more then one part, youtube can upload 45+- min of fotage and yet its not there becouse it was too long and you couldnt split it in two parts.. sure sure.. -_-

(edited by Erebus.7568)

The problem of the elementalist:

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Posted by: Erebus.7568

Erebus.7568

gonna keep this going for more awesome comments

[Video]Elems are fine

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Posted by: Erebus.7568

Erebus.7568

hmm i was thinking through that entire movie.. “hmm it looks more like you knew the people and they let you own them hardcore”.. since none of them seemed to use any hard cc, root, immobilize, stuns etc. and only 2 people in the vid did any noticible dmg at all and both of those where running aimlessly around hitting in the wrong direction 90% of the time

that said as with any other build i see posted with the its good statementi am ofc gonna try it just in case its not one more total bs statement..
what gear do you run with? per,critdmg,power? or tankier?

edit(2hours or so later.):
so tested it out since i posted which is a good handfull of fights since.
it is a very tanky build, its hard to get killed but in return you can’t really kill anyone with half a brain and if they are good and build correctly they will still demolise you.
the skill lvl of using this build is over medium to high and would take more time to perfect it to a point where you could say wheather or not its a good build, but already now its clearly not a example of a build which makes the ele fine. no matter if i did tank or dps runes/accessory i ended up with same result of the good players simply just ripping right through me and i was either forced back fast or could stay and die. it did no where near the dmg it needed to do to make up for it being a quite easy kill compared to the other classes build in the same manner.

(only thing i found interesting was the teleporting in the middle of a channel i wonder when that will get fixed since it applies to all channels and allow you to effectively do stuff you shouldnt be able to normally. even so any good player isnt gonna wasted dodge/block etc till the very last second and will just do sooo much dmg to you while he is waiting for that last second in a fight)

overall conclusion i find is that its close to any other tank build we have seen till now and its mojarly lacking either utility+survive or dps to be on pair with the other classes (- the ranger, i really don’t find the ranger very good in 9/10 cases cool design on it though)

(edited by Erebus.7568)

Ele is strong, I'm here to help you.

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Posted by: Erebus.7568

Erebus.7568

no, Ele vs ele wouldn’t prove anything. I would have them fight some of the best players I know on their ele, then i would fight the same person on my ele and we could compare the differences.

-_- wouldn’t prove kitten, already told you several times and can see that soy did the same that i would take any fight with you if it is possible to do so on a max geared char (not a ele vs ele ofc).

duelling your friends is pointless if you wanna prove anything you should do a best of 5 fight vs. the best or some really good tier teams people in 1v1’s vs their good people of each other class and see how well you do, i doubt you would get a single downing and even less chance for a win -_-

and yes you are a Dbag of the worst case, a ignorant little bambie that thinks your better then every one and that getting carried by a team makes a class good or a player good for that matter.
you saw not the slightest consideration that it properly is the class which is weak when 90% of all ele and none ele is saying it is so and you almost never see them in spvp compared to other classes, and still you are ignorant enough to state this is simply becouse people suck too much at them… well guess what there is just as many bad players on every other class and they manage just fine, it should be pretty obvious that the skill lvl of the player is not the main factor here.

from what i have seen, heard and observed about you, you are more a ignorant bambie then anything else.

fixing most issues with ONE change to dungeons :)

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

make the tokens universal for ALL dungeons.
so you can use the tokens for all dungeons.

this would fix difficulty and issues all around with this, it would allow you to do whatever dungeon you want with your group without feeling like wasting time. since every dungeon got the same max gear rewards (not taking the two first into consideration, you could exclude or fix those) it would give people the chance to do what their group found interesting and leave the harder stuff to the people that REALLY want that challenge.

right now we got 5 people which all want stuff from diff dungeons meaning either we dont play together or 4 people are using insane amount off time on running stuff where they dont want anything and in same cases its a plague to do ^^
so universal tokens would fix a ton in this area and makes more since

Elementalist's real role? Weak Traits Synergy

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Posted by: Erebus.7568

Erebus.7568

we got the importent part of making other classes feel really good and powerfull. :P

OMG major ele exploit

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Posted by: Erebus.7568

Erebus.7568

that was soo funny awesome xD lolz… well as kyros says the ele is not up we are all just noobs that doesnt know how to play it(sure kyros. sure you know what your talking about)
:P

well i love this, one more thing that shows the difference on the class balance gj mate

Insert your Elementalist buff / changes here.

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Posted by: Erebus.7568

Erebus.7568

buff the base stats to be in line with every other class.
buff the dmg in dmg specs by a bit (should happen if you scale the stats currectly).

change all the traits so that they compliment each other so you will have the feeling that there is too many good things you would like but can’t have and they got a good synergy with each other. example the once i have tampered a lot with is the worriar and necro and there is SOOO many traits which compliments and majorly change playstyle and setup with just the change of few traits and the stats you gain with the traits compliment those types of builds very well, i find myself thinking “kitteni need all these as well”, this feeling does not exist on the ele there its more “hmm a or b, a give me only this one thing so does b which one do i want in this build” meaning there is absolutely no real synergy, taking one trait doesnt at any point exponentially make other traits stronger, there is no “tweaking builds” they are very straight easy forward and there is no real need to test a lot since the outcome of the test is almost always exact of what you thought since there is nothing that really compliment each other on the ele at this point.

remove all and any cd on attunement swapping.

tweak skills a bit in the diff ranges so that staff is truly a slow but very high dmg aoe CC and controll weapon, while the daggers are truly a close combat either high powered burst or dps weapon.
all the weapons as this point seems +- equelly bad and only the skill functionality would make you take one over the other since they don’t seem to specificly enhance or have synergi with whatever build your making, i do love the skills of most of them but the effects need some tweaking (as example of the worst skill meteor storm, AWESOME skill look and idea but it takes so long to fully cast it and the dmg is so terrible that any endgear char will smile and ignore it while he have ripped you to pieces before casting it, if you get it casted it does barely nothing for how long it takes to apply the dmg and how hard it is to do so compared to others example the worriar bow cluster fire or rangers arrow storm etc.)

a more clear role setup for this class allowing it to be the squicy but high powered version of a class:
meaning as healer/support build you add more heal/support in shorter time but you die much faster then others of your type, same in dps mainly burst /aoe (adds more then any other but dies faster as well). so it gets something that distincguese the class.

all skills need to be much faster in the end animation, you cast a skill and it takes a full second before the effects lands which is majorly out of place when its suppose to be fast pasted combat where your reaction is the key to victory, having to wait for the super slow skills to go off is not really good (for example the speed buff which removes snares of the staff, takes a full 1,5+ sec to switch attunement click key and wait till effects hit, by the time the effect actually hit the root would naturally be over anyway and the dmg done, this should be much closer to 0 sec so fast perfect reactions would clearly show good from bad players. and have a major impact instead of RNG)

this is just a fast of my mind set i think is obvious changes needed

Ele is strong, I'm here to help you.

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Erebus.7568

I hope people understand I’m not doing this to be a D-bag.
I’m doing this to show that there is absolutely no credibility to what these clowns are saying.

soo some one calling a necro a warlock and got no vids or any proof that he can even hold his ground alone is credible -_-

since your already frapsing and since your such a good player you should easily be able to find yourself doing some amazing stuff with a ele fighting against all odds and comming out on top like every other good player have done it with other classes.

btw. if you can do an arranged spvp so i can have full gear etc on other classes i would gladly take that fight, which i also stated but sure we just forget and ignore that
(not even sure if we can dual at all even with scenario pvp … but if so i gladly noob around on a necro in a 1v1 against you and even let you fraps it and show how you “so nicely beat me” since i doubt that even against some one like me that barely know how to play a necro can stand a chance vs several invulnerabilities and TONS of dps… ofc you could run always an option but won’t win you a fight.)

and dude you are a d-bag through the entire thread, almost EVERY one is saying the ele is up and you come with a statement “you all just suck too muchkitten and i am uber pro with the holy grail answer which you where all too stupid to figure out, even though i got no proof to back it up and everything i saw i am carried by others i am still right and you all just suck at the class”…
if thats not being a dbag i dont know what is.
but keep thinking your a standup guy -_-

for you kyros: :P
http://www.youtube.com/watch?v=Hw1ncADC9KM

now go find that darn vid of your awesome ele doing something amazing or just something which we have seen almost every other class do 1v2-3 and still winning
against bambies that should be pretty easy to do^^

(edited by Erebus.7568)

Ele is strong, I'm here to help you.

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Posted by: Erebus.7568

Erebus.7568

LOL, if any class can solo 1v3, then the 3 need to go back to WoW.

i have done 1v4 and won in spvp on a necro. granted they where super bambies. but no matter how freaking bambie people are i do not stand a chance 1v3+ on my ele which i play a kitten of alot better then any other class i played around on

now that is said wow properly got the best competitive mmo type players of ANY game out there if you exclude the koreans from the scene (which in this case we do since their community is not on our servers)
even though i personally didnt like wow using that statement is quite wrong hehe :P

the whole issue with this is that you can find these instances where REALLY good players of any other class (maybe excluding the ranger, seems to need a piff) takes on 2-3 people and comes out on top no problem, but you will not find this on a ele, the best eles you see maybe fight 1v1 and barely win, or they do group stuff and seem to do a lot but in reality we are just riding the wave of others success and adding some decent support.

threads like this can sadly result in the ele never getting a buff and keep being weak becouse a few says its good and shows off themselve getting carried by some really awesome players or fighting really awefull players.

Improve dungeons (LFP Finder, Rewards, Incentives)

in Suggestions

Posted by: Erebus.7568

Erebus.7568

i think making a universal type of token for ALL dungeons so that you and your friends could do whatever dungeon you found fun and then get the look you like to have so your doing it to have fun and not to grind tokens (i think its fun to do 40 runs of 8 different dungeons with 3-4 diff parts in each=16-24: i think doing the same instance 40 times is really boring after like the 4 run :/)

Ele is strong, I'm here to help you.

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Erebus.7568

Ok, I’m getting tired of this…so now warriors, rangers, necros, guardians, mesmers, AND engineers can solo 3 people easy. I have one question….what people are you soloing?

show me ONE ele that can just solo 1v3 players thats not totallykitten

i would be able to show you hordes of players on necro, worriar, guardians that can easily solo 3 people at a time..

the point is that the BEST OF HTE BEST!!! ele can stand 1v1 against bambies and half decent players…
while the best of the best of any other class utterlykittenkittenfull zergs of those types of players (yer yer not full zergs but get the point they can easily do 1v3-5 players of those types)

Ele is strong, I'm here to help you.

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Posted by: Erebus.7568

Erebus.7568

seriously -_- you are a full premade very well organized and build to support each other team vs random bambies and your doing next to no dmg and your support seems decent at best (compared to having ANY other class there) and this is your argument for the ele not being weak -_-

that is the WORST argument i ever saw…
good worriars, mesm, necro’s can solo 2-3 decent players easily.. having you hang around other very well build organised classes to drag your elekitten through is not a argument for the ele not being stupidly weak..

the dmg and support you saw of is as said decent at best, now compare it to a support guardian or a dps thief/mesm/worriar etc. and the difference is insane.

ele is insanely weak compared to any other class, doesn’t mean that you cant rolfstomp with a full premade team vs bambies.

ps: i bet you any decent worriar/necro/thief/mesm would beat you silly in that build -_- unless they are bambies and letting themself get hit by a VERY long casted burst spell you stand no chance there (and having 1 root which would be broken by any decent player would not safe you.)

(edited by Erebus.7568)

Improve dungeons (LFP Finder, Rewards, Incentives)

in Suggestions

Posted by: Erebus.7568

Erebus.7568

basicly your saying give more tokens and set down the token cost.
its not really a solution but nice with some idea’s

the main issue’s is that the only reason to do it now is the skin and using x000 hours just for the skin is a bit crazy, and if there is nothing else there the dungeon dies as soon as people got it.
they need to give some kinda rewards which is continually good and which is a reason to keep running them.

besides that let the hardest to get gear in the game have the best stats, not the same as everything else ^^

My personal opinion: Balance in gw2 is awefull.

in Guild Wars 2 Discussion

Posted by: Erebus.7568

Erebus.7568

how 2 dodge?

You played a thief knowing full well what its armor class was. You can’t just sit there and take damage, and expect some “tank” to take that boss off of you, because it’s not that kind of game; roll those big attacks, apply blind, back up and let someone else manage aggro while you go support or control after you’ve taken a bit too much damage. You can’t go brain AFK in these fights. Don’t just stand there and die.

clearly you never done ANY of the bosses in arah, so go away and stop trolling
(and thief is actually together with the mesm the classses i havent played much)

My personal opinion: Balance in gw2 is awefull.

in Guild Wars 2 Discussion

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Erebus.7568

Instead of just saying “awefull” over and over why don’t you just give some examples of what’s so unbalanced

i actually did tell what was the issue if you read it. go read it again then -_-
stating every setup, wvw issue, dungeon issue, class balance issue etc. would take hours of my time writting example after example of what needs to be looked at.

the fact there is so rediculessly many things that needs a serious look at balance wise is why i state that its in an awefull state..
the balance team of anet needs a kick and then hire some decent people to do this.

Nah you just whined. If you actually had given some examples of classes and skills that you feel are unbalanced then maybe ppl would take your post more seriously.

if you don’t already know what issues is with what class,spvp,wvw,dungeon dont wasted the time and go to the class/spvp and wvw forum sections and actually read the balance issues there instead of wasting time in a thread that is mained at people which already have used time researching the game and what people have been complaining about for ages in the forum of each class forum and of the main forum..
(to say one just to keep you happy, worriar op, ele up. spvp tanky dps win all, WvW zerg win all and the population is not balanced in a 1v1v1 scale, its closer to a 4v2v1 scale. obvious issues)

My personal opinion: Balance in gw2 is awefull.

in Guild Wars 2 Discussion

Posted by: Erebus.7568

Erebus.7568

I don’t believe that you have completed Arrah in Explorable mode. I think you’re trolling,

i have, killed one of the bosses, same you farm shards on and it is REDICULESSLY hard, we 2 man the rest of that instance no prob, but that last boss i have only killed once with a full party and its rediculessly hard (tried it several times and havent been in a group able to do any other boss in there.)

which is also again why i state that the balance in pve iskitten 95% of the instancekitten easy, a few group of mobs in the wrong pull and last boss next to impossible to do -_-

(edited by Erebus.7568)

My personal opinion: Balance in gw2 is awefull.

in Guild Wars 2 Discussion

Posted by: Erebus.7568

Erebus.7568

Instead of just saying “awefull” over and over why don’t you just give some examples of what’s so unbalanced

i actually did tell what was the issue if you read it. go read it again then -_-
stating every setup, wvw issue, dungeon issue, class balance issue etc. would take hours of my time writting example after example of what needs to be looked at.

the fact there is so rediculessly many things that needs a serious look at balance wise is why i state that its in an awefull state..
the balance team of anet needs a kick and then hire some decent people to do this.

My personal opinion: Balance in gw2 is awefull.

in Guild Wars 2 Discussion

Posted by: Erebus.7568

Erebus.7568

please dont reply to this unless you actually have completed every instance and killed the last boss in arah explo mode and tried them all 4 in explo mode.
+ OFCOUSE done both wvw and spvp quite a bit with several different classes. since if you havent you would have no idea wth i am talking about

Changes to WvW which would greatly benefit the overall feel of the pvp.

in WvW

Posted by: Erebus.7568

Erebus.7568

bumping for more support

The problem of the elementalist:

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Posted by: Erebus.7568

Erebus.7568

bumping for more comments

My personal opinion: Balance in gw2 is awefull.

in Guild Wars 2 Discussion

Posted by: Erebus.7568

Erebus.7568

NOTE:
please dont reply to this unless you actually have completed every dungeon and killed the last boss in arah explo mode and tried them all 4 in explo mode.
+ OFCOUSE done both wvw and spvp quite a bit with SEVERAL different classes. since if you havent you would have no idea wth i am talking about.
______________________

i think anet must have the worst balance team i have ever encountered.
no matter what aspect of gw2 we look at the balance is amazingly badly made.

Spvp balance is awefull. (some combinations are just rolf everything else, and the class imba is shiny so strongly through, combined with the awefull grouping system its just horrible)

class balance is so bad i can’t even descripe it. (some classes are grosely powerfull others useless)

wvw balance: the numbers are utterly off, one side is utterly dominating having 3 times the player on the map at any given moment making the balance and zerging mode so bad its just sad, add to that sides working together so its 2 sides v 1 making it even more horrible and there is no way to really stop that aspect of metagaming.

pve balance: horrible HORRIBLE!!! some groups of enemies are stupidly powerfull while others are utterly easy mode, bosses untill the end boss is sleepingly easy and the endboss is retardedly impossible to kill -_- the difficulty in some instance’s just sky rocket up and down like idiotic.

it seems like they just put no effort into it none at all

(edited by Erebus.7568)

dungeons and rewards

in Suggestions

Posted by: Erebus.7568

Erebus.7568

the issue is that the items you get isnt better then stuff you can easily obtain for 1/20 of the time invested and you need that gear to even do the last stuff. so all your doing is running a instance with insanely hard bosses 200 times just for a skin, not many people will be willing to do this which means very few people will even do the instances making it hard to even find a group and impossible to find good groups which can actually do the whole arah run for example.

i think that the items you get from doing the hardest stuff in the game should have a little better stats then the items you get from doing something very easy or just buying them from the market.
it would also put new life into the dungeon running and make people actually find new tactics to kill the harder bosses, instead of forcing a nerf to them.

Suggestion: LFG system/Dungeon finder?

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Posted by: Erebus.7568

Erebus.7568

yes there is a real need for a lfg function…

a bigger issue is that the items you get isnt better then stuff you can easily obtain for 1/20 of the time invested and you need that gear to even do the last stuff. so all your doing is running a instance with insanely hard bosses 200 times just for a skin, not many people will be willing to do this which means very few people will even do the instances making it hard to even find a group and impossible to find good groups which can actually do the whole arah run for example.

Changes to WvW which would greatly benefit the overall feel of the pvp.

in WvW

Posted by: Erebus.7568

Erebus.7568

Changes to WvW which would greatly benefit the overall feel of the pvp.

these can be applied to Spvp as well since it’s general features which would make for a better more tactical and more skill based pvp.

Autoloot:
there should be an ability to auto loot in WvW, when you are fighting it’s oftend hard to notice weather or not there is loot and oftend the delay combined with the fast pasted movement will either make you miss loot or have you backtrack to get it, auto loot would allow you to focus more on the pvp itself which is the whole reason your there.

Nerf Hp/tank of Dawned state:
the downed state should first of have its hp/toughness calculated upon the players own not static numbers.
dawned state in its current form is way too powerfull once you down some one it will take you much more dps to actual kill him of then it took to down him, downed should be a state where your team get a chance to ress you if you are ignored by the enemy or got that unlucky last hit while fleeing into safety.
it would greatly benefit the pvp if your not forced to either go hug some one or to stand there hitting them forever to finish them, i would propose that finish move is completely removed from the pvp and that the hp/tank of dawned state is cut in 1/4 (meaning 25% of what it is now), this would allow you to survive a lower amongt of dps allowing you to survive if you played currectly and insured you where downed in a safe area, at the same time as a tank your downed state would take longer to kill giving you a few extra moments compared to squicier targets, at the same time we would see people that didnt think about where to move/stand etc. get downed and then almost instantly killed of due to dmg becouse they got outplayed and couldnt find a good position before they where downed.

Fall dmg instant dead: (think this is general not just in pvp zones)
fall dmg shouldnt instantly kill you but put you in downed state (unless the dmg exceed the downed state hp as well as the normal hp bar).
this is mainly a issue when your fighting people, i had a worriar trying to escape me with low hp, he jump down from a very low hight and instantly died becouse the fall dmg was enough and you dont get downed when your hp goes of by fall dmg.

Warmachines immobility, cost and ROF:
i feel like the immobility of some warmachines and ROF is not as it should be, at the same time the cost is out of wack.
the cost should be based on Marks of Honor so you can only buy them for something you get specifically from pvping, at the same time they shouldnt be as expendable as they are, there should be a good reason why once you build them your zerg will WANT TO move slowly towards the next fort to insure the warmachines arrives there safely.
stuff like catapults, balista’s, arrow shooters, are suppose to be mobile, firering rate is too high on them as it is now and makes people use them for spamming not tactical use which is the intendt of a warmachine.
i propose letting people push warmachines very slowly and nerfing their ROF down to around 50% of what it is now would greatly benefit the overall feeling

ZERGING:
as it is now “biggest zerg” > “skilled/well organized zerg”, i think the changes above would fix alot of this but i am not sure.
if its not enough to fix it then there should be found a solution becouse the game as it is now is way too zergish and the best way of playing WvW is not splitting up your forces taking several forts at the same time while you distract the enemy force with a decoy etc. nope its simply get the BIGGEST zerg you can and run from one side of the map to the other conquering everything on your way like that.
it feels WAY too much dependent on just getting one giant zerg and just zerg rush every fort from a to b.

Alright ANet. What exactly do you want to hear about this "Elementalist"

in Elementalist

Posted by: Erebus.7568

Erebus.7568

How can you say anyone saying “Elementalist OP” or “Elementalist balanced” is trolling and everyone saying “Elementalist UP” is right? Just because they don’t agree with your oppinion?

https://forum-en.gw2archive.eu/forum/info/news/Balancing-GW2/first#post92064

That means, if you’re right there may be buffs for Elementalist or nerfs to other professions.

“While we will continue to be responsive to serious issues”

i loled when i saw that xD
soo you saw the ele, nerfed him to a state of ok, then nerfed him again and again, and now his stupidly up and have been so since release without changes… the fact you overnerfed so critically much is too far out for my understanding…..

i believe you are “responsive” once i actually see you get the butts moving and fixing it…
(and kittenmit hate your stupid downing system in ANY pvp form… so stupidly made, get that kitten out of pvp. it does not belong there.. for pve its really awesome)

The problem of the elementalist:

in Elementalist

Posted by: Erebus.7568

Erebus.7568

Elementalist in GW2 is really different from Elementalist in GW1, thats correct. Maybe you should try another class, that is more your playstyle?

And @Topic:

As I like to say, elementalist is the most balanced/polished class there is in GW2. True, you’ve got to get used to the playstyle and it takes some time… but for me it was completely worth it.
If you feel too squishy don’t run a zerker amulett. If you want to deal as much damage as a thief… play a thief. Elementalist shouldn’t be able to deal that amount of damage. And if you want to be a full-tank… play Guardian or Warrior or sth. Elemetalist is a true hybrid. He doesn’t deal as much damage as other classes, he isn’t as survivable as other classes. But he can be pretty surviavable while still dealing good damage.

hmm must say i dont really get your view:
elementalist is weaker on EVERY area then any other class yet your argument for him to be fine is what? his a hybrid?. well if he gets owned easy mode by every other class does it matter what he is suppose to be for the fact that he sucks at it and needs help?.

the elementalist got the lowest survive of all classes, it got a VERY high amount of offfensive abilities and a few support abilities, from that we most assume its suppose to be a class cannon
but no matter what it is suppose to be compared to other classes it is really lacking everything in every area which is burst, dps, survive, support,tank.

your statement that it shouldnt have the dmg of a rogue and not the tank of a guardian.
ok fair enough then what should it have in your eyes? since at this point it’s worse at everything then any other class, and not by a little but by so much that other classses will far outdo it in every area which is in the game.
that is why i would wish for a buff/change to the elementalist